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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:FXBlackhole.w3x" />
	</Includes>
	<GameObject
		id="RiftGeneratorWeaponObject"
		Side="Alien"
		EditorSorting="UNIT"
		TransportSlotCount="0"
		IsTrainable="false"
		KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER RESIST_EMP"
		EditorName="RiftGeneratorWeaponObject">
		<DisplayName>RiftGeneratorWeaponObject</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model Name="FXBlackhole" />
					<ParticleSysBone
						BoneName="GeoSphere01"
						FXParticleSystemTemplate="BlackHole01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="GeoSphere01"
						FXParticleSystemTemplate="BlackHole02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="GeoSphere01"
						FXParticleSystemTemplate="BlackHole03"
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<LifetimeUpdate
				id="ModuleTag_LifetimeUpdate"
				MinLifetime="9s"
				MaxLifetime="9s" />
			<FireWeaponUpdate
				id="ModuleTag_FireWeaponUpdate">
				<FireWeaponNugget
					WeaponName="RiftGeneratorWeapon"
					FireDelay="0.1s"
					OneShot="false" />
			</FireWeaponUpdate>
			<DestroyObjectsUpdate
				id="ModuleTag_DestroyObjectsUpdate"
				Radius="500">
				<ObjectFilter Rule="NONE" Include="CIVILIAN_UNIT"/>
			</DestroyObjectsUpdate>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_ALI_RiftGenerator_End" />
				<Event
					Index="onCreate"
					FX="FX_ALI_RiftGenerator_Start" />
			</FXListBehavior>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="9999999.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="50.0"
				Height="300.0"></Shape>
		</Geometry>
		<AudioArraySound>
			<AudioEntry
				Sound="ALI_RiftGenerator_Loop"
				AudioType="soundAmbient" />
		</AudioArraySound>
		<ShadowInfo
			Type="DECAL"
			SizeX="14"
			SizeY="14"
			Texture="ShadowI" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>
</AssetDeclaration>