<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="BaseVehicle"	
		ShockwaveResistance="100"
		ReinvisibilityDelay="7s"
		>

		<Behaviors>
			<AttributeModifierPoolUpdate 
				id="DefaultAttributeModifierPoolUpdate"/>
			<SquishCollide
				id ="DefaultSquishCollide"/>
			<FireWeaponWhenDead
				id="ModuleTag_CatalystDeathWeapon"
				InitiallyActive="true"
				DeathWeapon="CatalystInfantryDeathWeapon"
				ContinueToBezierDestination="false">
				<DieMuxData DeathTypes="CATALYST" />
			</FireWeaponWhenDead>
			<!--Heroic level units auto healing-->
			<AutoHealBehavior
				id="Upgrade_HeroicHeal"
				InitiallyActive="false"
				HealOnlyIfNotInCombat="false"
				HealOnlyIfNotUnderAttack="false"
				StartHealingDelay="1s"
				HealingAmount="100"
				HealingDelay=".5s">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</AutoHealBehavior>
			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCSpeed"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCDamage"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCArmor"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<StancesBehavior
				id="ModuleTag_Stance"
				StanceTemplate="Generic"
				/>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Veteran"
				LevelCap="4"
				LevelsToGain="1">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Elite"
				LevelCap="4"
				LevelsToGain="2">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Heroic"
				LevelCap="4"
				LevelsToGain="3">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
			<!-- Nod Cloaking Field -->
			<InvisibilityUpdate
				id="ModuleTag_Invisibility"
				UpdatePeriod="0.5s">
				<InvisibilityNugget />
				<RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade>
			</InvisibilityUpdate>
			<StealthUpgrade
				id="ModuleTag_InvisibilityTrigger">
				<TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy>
			</StealthUpgrade>
      <TemporarilyDefectUpdate
        id="ModuleTag_TemporarilyDefect"
        DefectionFrameCount="300" />
		</Behaviors>

		<Body>
			<ActiveBody
				id="DefaultBody"/>
		</Body>
    <EvaEvents
      EvaEventDieOwner="UnitLost"
			EvaEventProductionStarted="UnitConstructionStarted" 
			EvaEventDamagedOwner="UnitUnderAttack" 	
			EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit"
			EvaEventDamagedByFireOwner="GenericUnitBeingBurned"  
			EvaEventAmbushed="UnitAmbushed" 
			EvaEventSecondDamageFarFromFirstScanRange="600"    
			EvaEventSecondDamageFarFromFirstTimeoutMS="31000" 
			EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted" 
			EvaEventDetectedEnemy="EnemyStealthUnitDiscovered"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled" 
			EvaEventPromotedOwner="UnitPromoted" />
			<!-- EvaEventSecondDamageFarFromFirstOwner="UnitUnderAttackAgain"  -->
		<CrusherInfo
			CrusherLevel="1" 
			CrushableLevel="2" />
	</GameObject>

</AssetDeclaration>
