<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

	<!--
	;  ; this means, "when doing damagefx of the same type, wait at least this many milliseconds
	;  ; between repeated fx." this is used to prevent overwhelming the system with fx when
	;  ; groups of things are attacking a single object. example: 8 rangers attacking a tank
	;  ; would produce a ton of particle effects if we did one for every ranger, every time they
	;  ; attack, but with this in place, we only do (at most) one every 500 msec.
	;  <ThrottleTime Type="DEFAULT" Time="60ms" -->

	<!-- +++++++++++++++++++++ -->
	<!-- For when you want absolutely no effects -->
	<DamageFX id="EmptyDamageFX" />

	<!-- +++++++++++++++++++++ -->
	<!-- Good set of defaults that you can start to special case off of -->
	<DamageFX id="NormalDamageFX">
		<FXGroup Type="DEFAULT"
						 Amount="0.0"
						 ThrottleTime="60ms" 
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
	</DamageFX>

	<!-- +++++++++++++++++++++ -->
	<DamageFX id="VehicleDamageFX">
	
			
		<FXGroup Type="DEFAULT"
						 Amount="10.0"
						 ThrottleTime="50ms" 
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_ECHOCANNON"
						 Amount="10.0"
						 MajorFX="FX_GDI_SonicRifleImpact"
						 MinorFX="FX_GDI_SonicRifleImpact"
						 MajorVeteranFX="FX_GDI_SonicRifleImpactHeroic"
						 MinorVeteranFX="FX_GDI_SonicRifleImpactHeroic"/>						 
		<FXGroup Type="GDI_RIFLE"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHit"
						 MinorFX="FX_TankHit" />
		<FXGroup Type="GDI_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_GDIMissleHit"
						 MinorFX="FX_GDIMissleHit"/>
		<FXGroup Type="GDI_MINE"
						 Amount="10.0"
						 MajorFX="FX_GDIMineXP"
						 MinorFX="FX_GDIMineXP" />
		<FXGroup Type="GDI_BOMB"
						 Amount="10.0"
						 MajorFX="FX_GDIBombHit"
						 MinorFX="FX_GDIBombHit" />
		<FXGroup Type="GDI_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_RailGunHit"
						 MinorFX="FX_RailGunHit" />
		<FXGroup Type="GDI_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_GrenadeHit"
						 MinorFX="FX_GrenadeHit" />
		<FXGroup Type="GDI_LASER"
						 Amount="10.0"
						 MajorFX="FX_JuggHit"
						 MinorFX="FX_JuggHit" />
		<FXGroup Type="GDI_FLAMETHROWER"
						 Amount="10.0"
						 MajorFX="FX_SonicHitUnit"
						 MinorFX="FX_SonicHitUnit" />
		<FXGroup Type="NOD_MACHINEGUN"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHit"
						 MinorFX="FX_TankHit" />
		<FXGroup Type="NOD_MINE"
						 Amount="10.0"
						 MajorFX="FX_NodMagneticMinesDOT"
						 MinorFX="FX_NodMagneticMinesDOT" />						 
		<FXGroup Type="NOD_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_NODMissleHit"
						 MinorFX="FX_NODMissleHit" />						 
		<FXGroup Type="NOD_TIBCOREMISSILE"
						 Amount="10.0"
						 MajorFX="FX_NOD_StealthTank_TibCoreMissileHit"
						 MinorFX="FX_NOD_StealthTank_TibCoreMissileHit" />
		<!--Nod Catalyst Missile-->
		<FXGroup Type="NOD_SEED"
						 Amount="10.0"
						 MajorFX="FX_TibHitFX"
						 MinorFX="FX_TibHitFX" />
		<!--Nod Tib Seed-->
		<FXGroup Type="NOD_RAILGUN" 
						 Amount="10.0"
						 MajorFX="FX_TibSeedFX"
						 MinorFX="FX_TibSeedFX" />
		<FXGroup Type="NOD_LASER"
						 Amount="1000.0"
						 MajorFX="FX_NODLaserHit"
						 MinorFX="FX_NODSpitfireHit"
						 MinorVeteranFX="FX_NODSpitfireHitHeroic"/>
		<FXGroup Type="NOD_HALLUCINE"
						 Amount="10.0"
						 MajorFX="FX_None"
						 MinorFX="FX_None" />
		<FXGroup Type="NOD_BOMB"
						 Amount="10.0"
						 MajorFX="FX_NODBombHit"
						 MinorFX="FX_NODBombHit" />
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHit"
						 MinorFX="FX_ChargedParticleBeamHit"
						 MajorVeteranFX="FX_ChargedParticleBeamHitHeroic"
						 MinorVeteranFX="FX_ChargedParticleBeamHitHeroic"/>
		<FXGroup Type="ALIEN_ION"
						 Amount="10.0"
						 MajorFX="FX_AlienLightning"
						 MinorFX="FX_AlienLightning" />
		<FXGroup Type="ALIEN_PLASMADISK"
						 Amount="10.0"
						 MajorFX="FX_AlienPlasmaDisk"
						 MinorFX="FX_AlienPlasmaDisk" />
		<FXGroup Type="ALIEN_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_AlienEMPHit"
						 MinorFX="FX_AlienEMPHit" />
		<FXGroup Type="ALIEN_BUZZER"
						 Amount="10.0"
						 MajorFX="FX_AlienBuzzerHit"
						 MinorFX="FX_AlienBuzzerHit" 
						 MajorVeteranFX="FX_AlienBuzzerHitHeroic"
						 MinorVeteranFX="FX_AlienBuzzerHitHeroic"/>
		<FXGroup Type="ALIEN_CANNON"
						 Amount="10.0"
						 MajorFX="FX_AlienAutoCannonHit"
						 MinorFX="FX_AlienAutoCannonHit" />

		<FXGroup Type="ALIEN_LASER"
						 Amount="10.0"
						 MajorFX="FX_AlienLaserHit"
						 MinorFX="FX_AlienLaserHit" />	
		<FXGroup Type="ALIEN_TIBSHARD"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBuilding"
						 MinorFX="FX_AlienTibShardHitBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitHeroicBuilding"/>						 
		<FXGroup Type="ALIEN_TIBSHARDBLUE"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBlueBuilding"
						 MinorFX="FX_AlienTibShardHitBlueBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"/>	
						 
		<!--Alien Mutant Acid FX-->
		<FXGroup Type="CLUBBING"
						 Amount="10.0"
						 MajorFX="FX_MutantSplash"
						 MinorFX="FX_MutantSplash" />				 
	</DamageFX>

	<!-- +++++++++++++++++++++ -->
	<DamageFX id="InfantryDamageFX">
		<FXGroup Type="DEFAULT"
						 Amount="10.0"
						 ThrottleTime="50ms" 
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_ECHOCANNON"
						 Amount="10.0"
						 MajorFX="FX_GDI_SonicRifleImpact"
						 MinorFX="FX_GDI_SonicRifleImpact"
						 MajorVeteranFX="FX_GDI_SonicRifleImpactHeroic"
						 MinorVeteranFX="FX_GDI_SonicRifleImpactHeroic"/>						 
		<FXGroup Type="GDI_RIFLE"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHit"
						 MinorFX="FX_TankHit" />
		<FXGroup Type="GDI_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_GDIMissleHit"
						 MinorFX="FX_GDIMissleHit" />
		<FXGroup Type="GDI_BOMB"
						 Amount="10.0"
						 MajorFX="FX_GDIBombHit"
						 MinorFX="FX_GDIBombHit" />
		<FXGroup Type="GDI_MINE"
						 Amount="10.0"
						 MajorFX="FX_GDIMineXP"
						 MinorFX="FX_GDIMineXP" />
		<FXGroup Type="GDI_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_RailGunHit"
						 MinorFX="FX_RailGunHit" />
		<FXGroup Type="GDI_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_GrenadeHit"
						 MinorFX="FX_GrenadeHit" />
		<FXGroup Type="GDI_LASER"
						 Amount="10.0"
						 MajorFX="FX_JuggHit"
						 MinorFX="FX_JuggHit" />
		<FXGroup Type="GDI_FLAMETHROWER"
						 Amount="10.0"
						 MajorFX="FX_SonicHitUnit"
						 MinorFX="FX_SonicHitUnit" />
		<FXGroup Type="NOD_MACHINEGUN"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHit"
						 MinorFX="FX_TankHit" />
		<FXGroup Type="NOD_MINE"
						 Amount="10.0"
						 MajorFX="FX_NodMagneticMinesDOT"
						 MinorFX="FX_NodMagneticMinesDOT" />						 
		<FXGroup Type="NOD_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_NODMissleHit"
						 MinorFX="FX_NODMissleHit" />					 
		<FXGroup Type="NOD_TIBCOREMISSILE"
						 Amount="10.0"
						 MajorFX="FX_NOD_StealthTank_TibCoreMissileHit"
						 MinorFX="FX_NOD_StealthTank_TibCoreMissileHit" />
		<!--Nod Catalyst Missile-->
		<FXGroup Type="NOD_SEED"
						 Amount="10.0"
						 MajorFX="FX_TibHitFX"
						 MinorFX="FX_TibHitFX" />
		<!--Nod Tib Seed-->
		<FXGroup Type="NOD_RAILGUN" 
						 Amount="10.0"
						 MajorFX="FX_TibSeedFX"
						 MinorFX="FX_TibSeedFX" />	
		<FXGroup Type="NOD_HALLUCINE"
						 Amount="10.0"
						 MajorFX="FX_None"
						 MinorFX="FX_None" />
		<FXGroup Type="NOD_LASER"
						 Amount="1000.0"
						 MajorFX="FX_NODLaserHit"
						 MinorFX="FX_NODSpitfireHit"
						 MinorVeteranFX="FX_NODSpitfireHitHeroic"/>
		<FXGroup Type="NOD_BOMB"
						 Amount="10.0"
						 MajorFX="FX_None"
						 MinorFX="FX_None" />		
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHit"
						 MinorFX="FX_ChargedParticleBeamHit"/>	
		<FXGroup Type="ALIEN_ION"
						 Amount="10.0"
						 MajorFX="FX_AlienLightning"
						 MinorFX="FX_AlienLightning" />
		<FXGroup Type="ALIEN_PLASMADISK"
						 Amount="10.0"
						 MajorFX="FX_AlienPlasmaDisk"
						 MinorFX="FX_AlienPlasmaDisk" />
		<FXGroup Type="ALIEN_BUZZER"
						 Amount="0.8"
						 MajorFX="FX_AlienBuzzerHit"
						 MinorFX="FX_None"
						 MajorVeteranFX="FX_AlienBuzzerHitHeroic"
						 MinorVeteranFX="FX_None"/>
		<FXGroup Type="ALIEN_CANNON"
						 Amount="10.0"
						 MajorFX="FX_AlienAutoCannonHit"
						 MinorFX="FX_AlienAutoCannonHit" />
		<FXGroup Type="ALIEN_LASER"
						 Amount="10.0"
						 MajorFX="FX_AlienLaserHit"
						 MinorFX="FX_AlienLaserHit" />
		<!--Alien Mutant Acid FX-->
		<FXGroup Type="CLUBBING"
						 Amount="10.0"
						 MajorFX="FX_MutantSplash"
						 MinorFX="FX_MutantSplash" />	
		<FXGroup Type="ALIEN_TIBSHARD"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHit"
						 MinorFX="FX_AlienTibShardHit" 
						 MajorVeteranFX="FX_AlienTibShardHitHeroic"
						 MinorVeteranFX="FX_AlienTibShardHitHeroic"/>						 
		<FXGroup Type="ALIEN_TIBSHARDBLUE"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBlue"
						 MinorFX="FX_AlienTibShardHitBlue" 
						 MajorVeteranFX="FX_AlienTibShardHitBlueHeroic"
						 MinorVeteranFX="FX_AlienTibShardHitBlueHeroic"/>						 
	</DamageFX>

	<!-- +++++++++++++++++++++ -->
	<DamageFX id="InfantryAlienDamageFX">
		<FXGroup Type="DEFAULT"
						 Amount="10.0"
						 MajorFX="FX_AlienInfantryHitFX"
						 MinorFX="FX_AlienInfantryHitFX" />
		<FXGroup Type="GDI_ECHOCANNON"
						 Amount="10.0"
						 MajorFX="FX_GDI_SonicRifleImpact"
						 MinorFX="FX_GDI_SonicRifleImpact"
						 MajorVeteranFX="FX_GDI_SonicRifleImpactHeroic"
						 MinorVeteranFX="FX_GDI_SonicRifleImpactHeroic"/>						 
		<FXGroup Type="GDI_RIFLE"
						 Amount="10.0"
						 MajorFX="FX_AlienInfantryHitFX"
						 MinorFX="FX_AlienInfantryHitFX" />
		<FXGroup Type="GDI_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHitAlien"
						 MinorFX="FX_TankHitAlien" />
		<FXGroup Type="GDI_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_GDIMissleHitAlien"
						 MinorFX="FX_GDIMissleHitAlien" />
		<FXGroup Type="GDI_BOMB"
						 Amount="10.0"
						 MajorFX="FX_GDIBombHitAlien"
						 MinorFX="FX_GDIBombHitAlien" />
		<FXGroup Type="GDI_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_RailGunHitAlien"
						 MinorFX="FX_RailGunHitAlien" />
		<FXGroup Type="GDI_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_GrenadeHitAlien"
						 MinorFX="FX_GrenadeHitAlien" />
		<FXGroup Type="GDI_LASER"
						 Amount="10.0"
						 MajorFX="FX_JuggHitAlien"
						 MinorFX="FX_JuggHitAlien" />
		<FXGroup Type="GDI_FLAMETHROWER"
						 Amount="10.0"
						 MajorFX="FX_SonicHitUnitAlien"
						 MinorFX="FX_SonicHitUnitAlien" />
		<FXGroup Type="NOD_MACHINEGUN"
						 Amount="10.0"
						 MajorFX="FX_AlienInfantryHitFX"
						 MinorFX="FX_AlienInfantryHitFX" />
		<FXGroup Type="NOD_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHitAlien"
						 MinorFX="FX_TankHitAlien" />	
		<FXGroup Type="NOD_MINE"
						 Amount="10.0"
						 MajorFX="FX_NodMagneticMinesDOT"
						 MinorFX="FX_NodMagneticMinesDOT" />						 
		<FXGroup Type="NOD_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_NODMissleHitAlien"
						 MinorFX="FX_NODMissleHitAlien" />					 
		<FXGroup Type="NOD_TIBCOREMISSILE"
						 Amount="10.0"
						 MajorFX="FX_NOD_StealthTank_TibCoreMissileHitAlien"
						 MinorFX="FX_NOD_StealthTank_TibCoreMissileHitAlien" />
		<FXGroup Type="GDI_MINE"
						 Amount="10.0"
						 MajorFX="FX_GDIMineXP"
						 MinorFX="FX_GDIMineXP" />
		<!--Nod Catalyst Missile-->
		<FXGroup Type="NOD_SEED"
						 Amount="10.0"
						 MajorFX="FX_TibHitFX"
						 MinorFX="FX_TibHitFX" />
		<!--Nod Tib Seed-->
		<FXGroup Type="NOD_RAILGUN" 
						 Amount="10.0"
						 MajorFX="FX_TibSeedFX"
						 MinorFX="FX_TibSeedFX" />
		<FXGroup Type="NOD_HALLUCINE"
						 Amount="10.0"
						 MajorFX="FX_None"
						 MinorFX="FX_None" />
		<FXGroup Type="NOD_LASER"
						 Amount="1000.0"
						 MajorFX="FX_NODLaserHit"
						 MinorFX="FX_NODSpitfireHit"
						 MinorVeteranFX="FX_NODSpitfireHitHeroic"/>
		<FXGroup Type="NOD_BOMB"
						 Amount="10.0"
						 MajorFX="FX_NODBombHitAlien"
						 MinorFX="FX_NODBombHitAlien" />
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHit"
						 MinorFX="FX_ChargedParticleBeamHit"/>
	<!--					 
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHitAlien"
						 MinorFX="FX_ChargedParticleBeamHitAlien"/>
	-->
		<FXGroup Type="ALIEN_ION"
						 Amount="10.0"
						 MajorFX="FX_AlienLightning"
						 MinorFX="FX_AlienLightning" />
		<FXGroup Type="ALIEN_PLASMADISK"
						 Amount="10.0"
						 MajorFX="FX_AlienPlasmaDiskAlien"
						 MinorFX="FX_AlienPlasmaDiskAlien" />
		<FXGroup Type="ALIEN_BUZZER"
						 Amount="10.0"
						 MajorFX="FX_AlienBuzzerHitAlien"
						 MinorFX="FX_AlienBuzzerHitAlien"
						 MajorVeteranFX="FX_AlienBuzzerHitHeroic"
						 MinorVeteranFX="FX_AlienBuzzerHitHeroic"/>
		<FXGroup Type="ALIEN_CANNON"
						 Amount="10.0"
						 MajorFX="FX_AlienAutoCannonHitAlien"
						 MinorFX="FX_AlienAutoCannonHitAlien" />
		<FXGroup Type="ALIEN_LASER"
						 Amount="10.0"
						 MajorFX="FX_AlienLaserHitAlien"
						 MinorFX="FX_AlienLaserHitAlien" />		
		<!--Alien Mutant Acid FX-->
		<FXGroup Type="CLUBBING"
						 Amount="10.0"
						 MajorFX="FX_MutantSplash"
						 MinorFX="FX_MutantSplash" />	
		<FXGroup Type="ALIEN_TIBSHARD"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHit"
						 MinorFX="FX_AlienTibShardHit" 
						 MajorVeteranFX="FX_AlienTibShardHitHeroic"
						 MinorVeteranFX="FX_AlienTibShardHitHeroic"/>						 
		<FXGroup Type="ALIEN_TIBSHARDBLUE"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBlue"
						 MinorFX="FX_AlienTibShardHitBlue" 
						 MajorVeteranFX="FX_AlienTibShardHitBlueHeroic"
						 MinorVeteranFX="FX_AlienTibShardHitBlueHeroic"/>						 
						 						 
	</DamageFX>


	<!-- +++++++++++++++++++++ -->
	<DamageFX id="FactionStructureDamageFX">
		<FXGroup Type="DEFAULT"
						 Amount="10.0"
						 ThrottleTime="50ms" 
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_ECHOCANNON"
						 Amount="10.0"
						 MajorFX="FX_GDI_SonicRifleImpact"
						 MinorFX="FX_GDI_SonicRifleImpact"
						 MajorVeteranFX="FX_GDI_SonicRifleImpactHeroic"
						 MinorVeteranFX="FX_GDI_SonicRifleImpactHeroic"/>						 
		<FXGroup Type="GDI_RIFLE"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHitBuildingMajor"
						 MinorFX="FX_TankHitBuildingMinor" />
		<FXGroup Type="GDI_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_GDIMissleHitBuildingMajor"
						 MinorFX="FX_GDIMissleHit" />
		<FXGroup Type="GDI_BOMB"
						 Amount="10.0"
						 MajorFX="FX_GDIBombHit"
						 MinorFX="FX_GDIBombHit" />
		<FXGroup Type="GDI_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_RailGunHitBuildingMajor"
						 MinorFX="FX_RailGunHit" />
		<FXGroup Type="GDI_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_GrenadeHitBuildingMajor"
						 MinorFX="FX_GrenadeHit" />
		<FXGroup Type="GDI_LASER"
						 Amount="10.0"
						 MajorFX="FX_JuggHitBuildingMajor"
						 MinorFX="FX_JuggHitBuildingMinor" />
		<FXGroup Type="GDI_FLAMETHROWER"
						 Amount="10.0"
						 MajorFX="FX_SonicHitUnit"
						 MinorFX="FX_SonicHitUnit" />
		<FXGroup Type="NOD_MACHINEGUN"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_CANNON"
						 Amount="10.0"
						 MajorFX="FX_Nod_TankHitBuildingMajor"
						 MinorFX="FX_Nod_TankHitBuildingMinor" />
		<FXGroup Type="NOD_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_Nod_GrenadeHitMajor"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_NODMissleHitBuildingMajor"
						 MinorFX="FX_NODMissleHit" />					 
		<FXGroup Type="NOD_TIBCOREMISSILE"
						 Amount="10.0"
						 MajorFX="FX_NOD_StealthTank_TibCoreMissileHitBuildingMajor"
						 MinorFX="FX_NOD_StealthTank_TibCoreMissileHit" />
		<!--Nod Catalyst Missile-->
		<FXGroup Type="NOD_SEED"
						 Amount="10.0"
						 MajorFX="FX_TibHitFX"
						 MinorFX="FX_TibHitFX" />
		<!--Nod Tib Seed-->
		<FXGroup Type="NOD_RAILGUN" 
						 Amount="10.0"
						 MajorFX="FX_TibSeedFX"
						 MinorFX="FX_TibSeedFX" />	
		<FXGroup Type="NOD_LASER"
						 Amount="1000.0"
						 MajorFX="FX_NODLaserHitBuildingMajor"
						 MinorFX="FX_NODSpitfireHit"
						 MinorVeteranFX="FX_NODSpitfireHitHeroic"/>
		<FXGroup Type="NOD_BOMB"
						 Amount="10.0"
						 MajorFX="FX_NODBombHit"
						 MinorFX="FX_NODBombHit" />	
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHit"
						 MinorFX="FX_ChargedParticleBeamHit"/>
	<!--					 
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHitBuildingMajor"
						 MinorFX="FX_ChargedParticleBeamHit"/>	
	-->
		<FXGroup Type="ALIEN_ION"
						 Amount="10.0"
						 MajorFX="FX_AlienLightning"
						 MinorFX="FX_AlienLightning" />
		<FXGroup Type="ALIEN_PLASMADISK"
						 Amount="10.0"
						 MajorFX="FX_AlienPlasmaDiskHitBuildingMajor"
						 MinorFX="FX_AlienPlasmaDisk" />
		<FXGroup Type="ALIEN_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_AlienEMPHit"
						 MinorFX="FX_AlienEMPHit" />
		<FXGroup Type="ALIEN_BUZZER"
						 Amount="10.0"
						 MajorFX="FX_AlienBuzzerHit"
						 MinorFX="FX_AlienBuzzerHit"
						 MajorVeteranFX="FX_AlienBuzzerHitHeroic"
						 MinorVeteranFX="FX_AlienBuzzerHitHeroic"/>	
		<FXGroup Type="ALIEN_CANNON"
						 Amount="10.0"
						 MajorFX="FX_AlienAutoCannonHit"
						 MinorFX="FX_AlienAutoCannonHit" />
		<FXGroup Type="ALIEN_LASER"
						 Amount="10.0"
						 MajorFX="FX_AlienLaserHit"
						 MinorFX="FX_AlienLaserHit" />	
		<!--Alien Mutant Acid FX-->
		<FXGroup Type="CLUBBING"
						 Amount="10.0"
						 MajorFX="FX_MutantSplash"
						 MinorFX="FX_MutantSplash" />	
		<FXGroup Type="ALIEN_TIBSHARD"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBuilding"
						 MinorFX="FX_AlienTibShardHitBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitHeroicBuilding"/>						 
		<FXGroup Type="ALIEN_TIBSHARDBLUE"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBlueBuilding"
						 MinorFX="FX_AlienTibShardHitBlueBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"/>						 
	</DamageFX>

	<!-- +++++++++++++++++++++ -->
	<DamageFX id="GenericStructureDamageFX">
		<FXGroup Type="DEFAULT"
						 Amount="10.0"
						 ThrottleTime="50ms" 
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_ECHOCANNON"
						 Amount="10.0"
						 MajorFX="FX_GDI_SonicRifleImpact"
						 MinorFX="FX_GDI_SonicRifleImpact"
						 MajorVeteranFX="FX_GDI_SonicRifleImpactHeroic"
						 MinorVeteranFX="FX_GDI_SonicRifleImpactHeroic"/>						 
		<FXGroup Type="GDI_RIFLE"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="GDI_CANNON"
						 Amount="10.0"
						 MajorFX="FX_TankHitBuildingMajor"
						 MinorFX="FX_TankHitBuildingMinor" />
		<FXGroup Type="GDI_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_GDIMissleHitBuildingMajor"
						 MinorFX="FX_GDIMissleHit" />
		<FXGroup Type="GDI_BOMB"
						 Amount="10.0"
						 MajorFX="FX_GDIBombHit"
						 MinorFX="FX_GDIBombHit" />
		<FXGroup Type="GDI_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_RailGunHitBuildingMajor"
						 MinorFX="FX_RailGunHit" />
		<FXGroup Type="GDI_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_GrenadeHitBuildingMajor"
						 MinorFX="FX_GrenadeHit" />
		<FXGroup Type="GDI_LASER"
						 Amount="10.0"
						 MajorFX="FX_JuggHitBuildingMajor"
						 MinorFX="FX_JuggHitBuildingMinor" />
		<FXGroup Type="GDI_FLAMETHROWER"
						 Amount="10.0"
						 MajorFX="FX_SonicHitUnit"
						 MinorFX="FX_SonicHitUnit" />
		<FXGroup Type="NOD_CANNON"
						 Amount="10.0"
						 MajorFX="FX_Nod_TankHitBuildingMajor"
						 MinorFX="FX_Nod_TankHitBuildingMinor" />
		<FXGroup Type="NOD_GRENADE"
						 Amount="10.0"
						 MajorFX="FX_Nod_GrenadeHitMajor"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_MACHINEGUN"
						 Amount="10.0"
						 MajorFX="FX_NONE"
						 MinorFX="FX_NONE" />
		<FXGroup Type="NOD_MISSILE"
						 Amount="10.0"
						 MajorFX="FX_NODMissleHitBuildingMajor"
						 MinorFX="FX_NODMissleHit" />					 
		<FXGroup Type="NOD_TIBCOREMISSILE"
						 Amount="10.0"
						 MajorFX="FX_NOD_StealthTank_TibCoreMissileHitBuildingMajor"
						 MinorFX="FX_NOD_StealthTank_TibCoreMissileHit" />
		<FXGroup Type="NOD_LASER"
						 Amount="1000.0"
						 MajorFX="FX_NODLaserHitBuildingMajor"
						 MinorFX="FX_NODSpitfireHit"
						 MinorVeteranFX="FX_NODSpitfireHitHeroic"/>
		<FXGroup Type="NOD_BOMB"
						 Amount="10.0"
						 MajorFX="FX_NODBombHit"
						 MinorFX="FX_NODBombHit" />
		<!--Nod Catalyst Missile-->
		<FXGroup Type="NOD_SEED"
						 Amount="10.0"
						 MajorFX="FX_TibHitFX"
						 MinorFX="FX_TibHitFX" />
		<!--Nod Tib Seed-->
		<FXGroup Type="NOD_RAILGUN" 
						 Amount="10.0"
						 MajorFX="FX_TibSeedFX"
						 MinorFX="FX_TibSeedFX" />
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHit"
						 MinorFX="FX_ChargedParticleBeamHit"/>
	<!--					 
		<FXGroup Type="NOD_PARTICLEBM"
						 Amount="10.0"
						 MajorFX="FX_ChargedParticleBeamHitBuildingMajor"
						 MinorFX="FX_ChargedParticleBeamHit"/>	
	-->
		<FXGroup Type="ALIEN_ION"
						 Amount="10.0"
						 MajorFX="FX_AlienLightning"
						 MinorFX="FX_AlienLightning" />
		<FXGroup Type="ALIEN_PLASMADISK"
						 Amount="10.0"
						 MajorFX="FX_AlienPlasmaDiskHitBuildingMajor"
						 MinorFX="FX_AlienPlasmaDisk" />
		<FXGroup Type="ALIEN_RAILGUN"
						 Amount="10.0"
						 MajorFX="FX_AlienEMPHit"
						 MinorFX="FX_AlienEMPHit" />
		<FXGroup Type="ALIEN_BUZZER"
						 Amount="10.0"
						 MajorFX="FX_AlienBuzzerHit"
						 MinorFX="FX_AlienBuzzerHit"
						 MajorVeteranFX="FX_AlienBuzzerHitHeroic"
						 MinorVeteranFX="FX_AlienBuzzerHitHeroic"/>
		<FXGroup Type="ALIEN_CANNON"
						 Amount="10.0"
						 MajorFX="FX_AlienAutoCannonHit"
						 MinorFX="FX_AlienAutoCannonHit" />
		<FXGroup Type="ALIEN_LASER"
						 Amount="10.0"
						 MajorFX="FX_AlienLaserHit"
						 MinorFX="FX_AlienLaserHit" />		
		<!--Alien Mutant Acid FX-->
		<FXGroup Type="CLUBBING"
						 Amount="10.0"
						 MajorFX="FX_MutantSplash"
						 MinorFX="FX_MutantSplash" />
		<FXGroup Type="ALIEN_TIBSHARD"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBuilding"
						 MinorFX="FX_AlienTibShardHitBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitHeroicBuilding"/>						 
		<FXGroup Type="ALIEN_TIBSHARDBLUE"
						 Amount="10.0"
						 MajorFX="FX_AlienTibShardHitBlueBuilding"
						 MinorFX="FX_AlienTibShardHitBlueBuilding" 
						 MajorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"
						 MinorVeteranFX="FX_AlienTibShardHitBlueHeroicBuilding"/>						 
	</DamageFX>


</AssetDeclaration>