<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags/>
	<Includes></Includes>
	<MiscAudio
		id="TheMiscAudio" 
		RadarNotifyHarvesterUnderAttackSound=""
		RadarNotifyStructureUnderAttackSound=""
		RadarNotifyInfiltrationSound=""        
		RadarNotifyOnlineSound="RadarOn"              
		RadarNotifyOfflineSound="RadarOff"             
		GenericRadarEvent=""					
		BeaconPlacedSound="GUI_BeaconMultiplayerPlaced"
		BeaconPlacementFailed="GUI_BeaconMultiplayerPlacementFailed"				
		DefectorTimerTickSound=""              
		DefectorTimerDingSound=""              
		AllCheerSound=""                       
		NoCanDoSound=""                        
		StealthDiscoveredSound=""              
		StealthNeutralizedSound=""             
		MoneyDepositSound="CashGaining"                   
		MoneyWithdrawSound="CashLosing"
		LowPower="PlayerBasePowerOff"
		SufficientPower="PlayerBasePowerOn"
		BuildingDisabled="BuildingGenericPowerOff"                    
		BuildingReenabled="BuildingGenericPowerOn"                   
		VehicleDisabled=""                     
		VehicleReenabled=""                    
		SplatterVehiclePilotsBrain=""          
		CrateHeal="CratePickup"
		CrateShroud="CratePickup"
		CrateFreeUnit="CratePickup"
		CrateMoney="CratePickup"
		UnitPromoted=""                        
		RepairSparks=""                        
		EnterCloseCombat=""					
		ExitCloseCombat=""						
		IncomingChatNotification="ChatInGameNotification"
		PrivateMessageNotification="ChatPrivateMesssageNotification"	
		BuddyMessageNotification=""			
		GameSpyCommunicatorOpen=""				
		EnabledHotKeyPressed=""				
		DisabledHotKeyPressed=""				
		DisabledButtonClicked=""				
		LowLODShellMusic="ShellLowLOD"
		HighLODShellMusic="ShellLowLOD"
		ScoreScreenMusic="ScoreScreenMusic"					
		ShellMapLoadMusic="Music_BaseBuilding_Unknown"					
		FullScreenSubMenuMusic="Music_BaseBuilding_Unknown"				
		SaveFileLoadMusic="TEMP_RAM_Music360_LoadScreen"
		CreditsMusic="Music_Credits"						
		VolumeSampleMusic="VolumeSampleMusic"					
		VolumeSampleSoundFX="VolumeSampleSoundFX"					
		VolumeSampleVoice="VolumeSampleVoice"					
		VolumeSampleAmbient="VolumeSampleAmbient"					
		VolumeSampleMovie="VolumeSampleMovie"					
		MissionBriefingCharacterClick="MissionBriefingCharacter"		
		ComboBoxClick=""						
		MPSecondsCountdownBeep="Gui_MPCountdown" 
		RIFThingTemplateReloadedSound=""       
		RIFObjectsRefreshedSound=""		    
		FastForwardModeOn=""					
		FastForwardModeOff=""					
		RallyPointSet="RallyPointSet"
		UnableToSetRallyPoint=""		
		PlanningModeOrderGiven="GuiCommandButtonClick"
		BuildingPlacementSound=""				
		BadBuildingPlacementSound=""			
		WallPlacementSound=""					
		AircraftWheelScreech=""				
		LockonTickSound=""			
		TargetObjectWithSpecialPowerSound="" 
		ObjectiveCompletedSound="" 
		GuiFixedButtonClickedSound="GuiFixedButtonClick"
		GuiBuildQueueButtonClickedSound="GuiBuildQueueButtonClick"
		GuiSelectionRefinementButtonClickedSound="GuiSelectionRefinementButtonClick"
		GuiFactorySelectionButtonClickedSound="GuiFactorySelectionButtonClick"
		GuiTogglePowerObjectClickedSound="GuiCommandButtonClick"
		GuiToggleRepairObjectClickedSound="GuiCommandButtonClick"
		GuiSellObjectClickedSound="GuiCommandButtonClick"
		GuiCommandButtonClickedSound="GuiCommandButtonClick"
		GuiCommandButtonRightClickedSound="GuiCommandButtonRightClick"
		GuiDisabledCommandButtonClickedSound="GuiDisabledCommandButtonClick"
		GuiDisabledCommandButtonRightClickedSound="GuiDisabledCommandButtonRightClick"
		GuiPlayerPowerButtonClickedSound="GuiPlayerPowerButtonClick"
		GuiPauseDialogButtonClickedSound="Gui_ShellMapSelect"
		GuiPauseDialogButtonMouseOverSound="Gui_ShellMapMouseOver"
		GuiPauseDialogButtonMouseOutSound="Gui_ShellMapMouseOut"
		GuiYesNoDialogButtonClickedSound="Gui_ShellMapSelect"
		GuiYesNoDialogButtonMouseOverSound="Gui_ShellMapMouseOver"
		GuiYesNoDialogButtonMouseOutSound="Gui_ShellMapMouseOut"
    AutoResolveSound="AutoResolve"
    AutoResolveWinSound="AutoResolve_Win"
    AutoResolveLoseSound="AutoResolve_Lose"
    MetaGameAutoResolveMusic="Music_MetaGameAutoResolve"
    MetaGameAutoResolveWinMusic="Music_MetaGameBattleVictory" 
    MetaGameAutoResolveLoseMusic="Music_MetaGameBattleDefeat"
    
	/>
</AssetDeclaration>
