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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:CBSilo.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseTechStructure.xml" />
	</Includes>
	<GameObject
		id="NukeSilo"
		inheritFrom="BaseTechStructure"
		SelectPortrait="Portrait_CivilianBuilding"
		ButtonImage="Button_CivilianBuilding"
		Side="Neutral"
		BuildTime="15"
		EditorSorting="STRUCTURE"
		CommandSet="EmptyCommandSet"
		KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS FS_TECHNOLOGY NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY NOT_SELLABLE"
		RadarPriority="STRUCTURE"
		EditorName="NukeSilo">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:NeutralNukeSilo</DisplayName>
		<ArmorSet
			Armor="StructureArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="CBSilo" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<StructureCollapseUpdate
				id="ModuleTag_Collapse"
				MinCollapseDelay="0"
				MaxCollapseDelay="0"
				CollapseDamping="0.5"
				MaxShudder="0.6"
				MinBurstDelay="250"
				MaxBurstDelay="800"
				BigBurstFrequency="4"
				DestroyObjectWhenDone="true"
				CollapseHeight="155" />

			<OCLSpecialPower
				id="ModuleTag_NuclearMissile"
				SpecialPowerTemplate="SpecialPowerNuclearMissile"
				AvailableAtStart="false"
				OCL="OCL_SuperweaponDestroyCiviliansHumanelyObject"
				CreateLocation="CREATE_AT_LOCATION"
			/>
			<WeaponFireSpecialAbilityUpdate
				id="ModuleTag_NuclearMissileUpdate"
				SpecialPowerTemplate="SpecialPowerNuclearMissile"
				SpecialWeapon="NuclearMissile"
				UnpackTime="5.0s"
				WhichSpecialWeapon="1" 
			/>
			<xi:include
				href="../../Includes/GenericEngineerContain.xml" />
			<xi:include
				href="../../Includes/GenericBuildingRepair.xml" />
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES"></AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="3000.0"
				InitialHealth="3000.0" />
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		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="50.0"
				Height="100.0"></Shape>
		</Geometry>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
		<ProjectedBuildabilityInfo
			Radius="100.0"
			BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE" />
	</GameObject>
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