<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />
		<Include
			type="all"
			source="ART:FXDisruptionPod.w3x" />
	</Includes>
	<GameObject
		id="NODVertigoDisruptionPod"
		SelectPortrait="Portrait_NeutralSensorPod"
		ButtonImage="Portrait_NeutralSensorPod"
		Side="NOD"
		EditorSorting="UNIT"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		IsTrainable="false"
		KindOf="PRELOAD SELECTABLE IMMOBILE NO_COLLIDE IGNORE_FOR_VICTORY"
		RadarPriority="UNIT"
		EditorName="NODVertigoDisruptionPod">
		<DisplayName>Name:AbilityDisruptionPod</DisplayName>
		<ArmorSet
			Armor="GDIOrcaSensorPodArmor"
			DamageFX="NormalDamageFX" />
		<LocomotorSet
			Locomotor="HumanLocomotor"
			Condition="NORMAL"
			Speed="0.0" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXDisruptionPod" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="SELECTED">
					<Model Name="FXDisruptionPod" />
					<ShadowInfo
						Type="ADDITIVE_DECAL"
						SizeX="=$NOD_VERTIGO_DISRUPTION_POD_INVISO_RANGE * 2"
						SizeY="=$NOD_VERTIGO_DISRUPTION_POD_INVISO_RANGE * 2"
						OverrideLODVisibility="true"
						MaxHeight="200"
						UseHouseColor="true"
						LocalPlayerOnly="true"
						Texture="Decal_Sensor_CO" 
					/>
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics" />
			<InvisibilityUpdate
				id="ModuleTag_Invisibility"
				Options="BROADCAST STARTS_ACTIVE"
				BroadcastRange="=$NOD_VERTIGO_DISRUPTION_POD_INVISO_RANGE"
				UpdatePeriod="1.0s">
        <InvisibilityNugget
              ForbiddenStatus="TIBERIUM_VIBRATING"/>
				<BroadcastObjectFilter
					Rule="ANY"
					Relationship="ALLIES"
					Include="STRUCTURE INFANTRY VEHICLE AIRCRAFT">
					<IncludeThing>NODVertigoDisruptionPod</IncludeThing>
				</BroadcastObjectFilter>
			</InvisibilityUpdate>
			<LifetimeUpdate
				id="ModuleTag_LifeTime"
				MinLifetime="=$NOD_VERTIGO_DISRUPTION_POD_LIFETIME"
				MaxLifetime="=$NOD_VERTIGO_DISRUPTION_POD_LIFETIME" />
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData
					DeathTypes="ALL" 
				/>
			</DestroyDie>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_Nod_DisruptionPodExplosion" />
			</FXListBehavior>
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="5" 
				FirstHeightMax="5" 
				SecondHeightMin="5" 
				SecondHeightMax="5" 
				FirstPercentIndent="33"
				SecondPercentIndent="66"
				OrientToFlightPath="true"
				
				GroundHitFX="FX_DirtHit"/>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES" />
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="=$NOD_VERTIGO_DISRUPTION_POD_HEALTH" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="7.0"
				Height="13.0"></Shape>
		</Geometry>
<!--		<AudioArrayVoice>
			<AudioEntry	Sound="GDI_Orca_SensorPodGroundImpact" AudioType="voiceCreated" />
			This didn't work!
		</AudioArrayVoice> -->
		<AudioArrayVoice>
			<AudioEntry Sound="NOD_Vertigo_DisruptionPodSelect" AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="NOD_Vertigo_DisruptionPodImpact" AudioType="soundAmbient" />
		</AudioArraySound>
		<ShadowInfo
			Type="DECAL"
			SizeX="14"
			SizeY="14"
			Texture="ShadowI" />
		<VisionInfo
			VisionRange="0" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>
</AssetDeclaration>