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		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_WaterCreek2Loop">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_WaterCreek2Loop" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_TiberiumGlacierLoopMS"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_TiberiumGlacierLoopMS">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_TiberiumGlacierLoopMS" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_RockTumbleMedium"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_RockTumbleMedium">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_RockTumbleMedium" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsCrowMellow"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsCrowMellow">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsCrowMellow" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsCrowWeird"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsCrowWeird">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsCrowWeird" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsCrowSquak"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsCrowSquak">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsCrowSquak" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsCrowSimple"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsCrowSimple">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsCrowSimple" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsDesert"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsDesert">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsDesert" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsFalcon1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsFalcon1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsFalcon1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsFalcon2"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsFalcon2">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsFalcon2" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsMountain1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsMountain1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsMountain1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsMountain2"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsMountain2">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsMountain2" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsOwl"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsOwl">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsOwl" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_BirdsSeagull"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_BirdsSeagull">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_BirdsSeagull" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CreatureBird1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CreatureBird1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CreatureBird1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CreatureHowl1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CreatureHowl1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CreatureHowl1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CreaturesWhistle1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CreaturesWhistle1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CreaturesWhistle1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CreaturesLow1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CreaturesLow1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CreaturesLow1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>
  
  <GameObject
		id="Amb_CricketsBed1Loop"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CricketsBed1Loop">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CricketsBed1Loop" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CricketsBed2Loop"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CricketsBed2Loop">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CricketsBed2Loop" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CricketSingleChirps1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CricketSingleChirps1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CricketSingleChirps1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CritterDesert1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CritterDesert1">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CritterDesert1" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_CritterDesert2"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_CritterDesert2">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_CritterDesert2" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_Dog1Barks"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_Dog1Barks">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_Dog1Barks" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_Dog2Barks"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_Dog2Barks">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_Dog2Barks" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_Dog3Barks"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_Dog3Barks">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_Dog3Barks" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

  <GameObject
		id="Amb_FliesBuzzing"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
		EditorName="Amb_FliesBuzzing">
    <ArmorSet
			Armor="NoArmor" />
    <Body>
      <ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
    </Body>
    <AudioArraySound>
      <AudioEntry Sound="Amb_FliesBuzzing" AudioType="soundAmbient" />
    </AudioArraySound>
  </GameObject>

<!-- ============================= -->

	<GameObject
		id="AmbStream_BoatDockedAtPier"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BoatDockedAtPier">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
<!--
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BoatDockedAtPier" AudioType="soundAmbient" />
		</AudioArraySound>
-->
	</GameObject>

	<GameObject
		id="AmbStream_FieldCalm"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_FieldCalm">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
<!--
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_FieldCalm" AudioType="soundAmbient" />
		</AudioArraySound>
-->
	</GameObject>

	<GameObject
		id="AmbStream_CitySkyline"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_CitySkyline">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
<!--
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_CitySkyline" AudioType="soundAmbient" />
		</AudioArraySound>
-->
	</GameObject>

	<GameObject
		id="AmbStream_Metamap_CitySkyline"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_Metamap_CitySkyline">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_Metamap_CitySkyline" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
  
  
<!-- ===============  BLUE ZONE =============== -->
	<GameObject
		id="AmbStream_BlueZoneA_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZoneA_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZoneA_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_BlueZone02_IndustrialNight_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZone02_IndustrialNight_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZone02_IndustrialNight_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_BlueZone03_Pristine_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZone03_Pristine_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZone03_Pristine_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_BlueZone04_Damaged_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZone04_Damaged_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZone04_Damaged_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_BlueZone06_Destroyed_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZone06_Destroyed_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZone06_Destroyed_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>  
	
	<GameObject
		id="AmbStream_BlueZone07_Apocalypse_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueZone07_Apocalypse_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_BlueZone07_Apocalypse_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject> 
	
<!-- ===============  YELLOW ZONE =============== -->
<!-- Not used, made 5.1 version, bluezone07
	<GameObject
		id="AmbStream_YellowZoneA"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZoneA">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZoneA" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
-->
	
	<GameObject
		id="AmbStream_YellowZone01_Temperate_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZone01_Temperate_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZone01_Temperate_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_YellowZone02_Desolate_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZone02_Desolate_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZone02_Desolate_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_YellowZone03_Rubble_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZone03_Rubble_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZone03_Rubble_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_YellowZone04_Bleach_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZone04_Bleach_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZone04_Bleach_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_YellowZone05_Jungle_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_YellowZone05_Jungle_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_YellowZone05_Jungle_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
<!-- =============== RED ZONE =============== -->
	<GameObject
		id="AmbStream_RedZoneA_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_RedZoneA_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_RedZoneA_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	
	<GameObject
		id="AmbStream_RedZone02_Desolate_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_RedZone02_Desolate_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_RedZone02_Desolate_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>	

	<GameObject
		id="AmbStream_RedZone03_Rubble_5point1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_RedZone03_Rubble_5point1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="AmbStream_RedZone03_Rubble_5point1" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>


<!-- ============== MISC ==============-->
<!--
	<GameObject
		id="AmbStream_BlueMountains"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_BlueMountains">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry
				Sound="AmbientStream:AmbientBlueMountainsStream"
				AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
	<GameObject
		id="AmbStream_Desert"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_Desert">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry
				Sound="AmbientStream:AmbientDesertStream"
				AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
-->
	
	<GameObject
		id="AmbStream_Rain1"
		Side="Neutral"
		EditorSorting="AUDIO"
		KindOf="=$AMBIENTSOUND_KINDOF"
		EditorName="AmbStream_Rain1">
		<ArmorSet
			Armor="NoArmor" />
		<Body>
			<ImmortalBody
				id="ModuleTag_DummyBody"
				MaxHealth="1.0" />
		</Body>
		<AudioArraySound>
			<AudioEntry Sound="Ambient_Rain1_Loop" AudioType="soundAmbient" />
		</AudioArraySound>
	</GameObject>
</AssetDeclaration>