<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags />
	<Includes>
		<Include type="instance" source="BaseSoundEffect.xml" />
	</Includes>
	
			<!-- ===== CNC3 DEFINITIONS BEGIN ===== -->
			
	<Defines>
		<Define name="ALI_EVA_VOLUME" value="100" />
		<Define name="ALI_EVA_MINVOLUME" value="90" />
		<Define name="ALI_EVA_PITCHSHIFT_LOW" value="-1" />
		<Define name="ALI_EVA_PITCHSHIFT_HIGH" value="1" />
		<Define name="ALL_VOICESUPPRESS_VOLUME" value="55"/>
	    <Define name="ALL_VOICESUPPRESS_PLAYPERCENT" value="50"/>
	    <Define name="ALL_VOICESUPPRESS_LIMIT" value="1"/>
		<Define name="CIV_UNITRESPONSE_VOLUME" value="100" />
		<Define name="CIV_UNITRESPONSE_MINVOLUME" value="95" />
		<Define name="CIV_UNITRESPONSE_PITCHSHIFT_LOW" value="-1" />
		<Define name="CIV_UNITRESPONSE_PITCHSHIFT_HIGH" value="1" />
		<Define name="CIV_VOICEDIE_VOLUME" value="70" />
		<Define name="CIV_VOICEDIE_PITCHSHIFT_LOW" value="-1" />
		<Define name="CIV_VOICEDIE_PITCHSHIFT_HIGH" value="1" />
		<Define name="GDI_EVA_VOLUME" value="105" />
		<Define name="GDI_EVA_MINVOLUME" value="90" />
		<Define name="GDI_EVA_PITCHSHIFT_LOW" value="-1" />
		<Define name="GDI_EVA_PITCHSHIFT_HIGH" value="1" />
		<Define name="GDI_UNITRESPONSE_VOLUME" value="110" />
		<Define name="GDI_UNITRESPONSE_MINVOLUME" value="105" />
		<Define name="GDI_UNITRESPONSE_PITCHSHIFT_LOW" value="-1" />
		<Define name="GDI_UNITRESPONSE_PITCHSHIFT_HIGH" value="1" />
		<Define name="GDI_VOICEDIE_VOLUME" value="70" />
		<Define name="GDI_VOICEDIE_PITCHSHIFT_LOW" value="-1" />
		<Define name="GDI_VOICEDIE_PITCHSHIFT_HIGH" value="1" />
		<Define name="NOD_EVA_VOLUME" value="100"/>
		<Define name="NOD_EVA_MINVOLUME" value="90"/>
		<Define name="NOD_EVA_PITCHSHIFT_LOW" value="-1"/>
		<Define name="NOD_EVA_PITCHSHIFT_HIGH" value="1"/>
		<Define name="NOD_UNITRESPONSE_VOLUME" value="110"/>
		<Define name="NOD_UNITRESPONSE_MINVOLUME" value="105"/>
		<Define name="NOD_UNITRESPONSE_PITCHSHIFT_LOW" value="-1"/>
		<Define name="NOD_UNITRESPONSE_PITCHSHIFT_HIGH" value="1"/>
		<Define name="NOD_VOICEDIE_VOLUME" value="70"/>
		<Define name="NOD_VOICEDIE_PITCHSHIFT_LOW" value="-1"/>
		<Define name="NOD_VOICEDIE_PITCHSHIFT_HIGH" value="1"/>
    <Define name="VOICECRASH_PLAYPERCENT" value="30"/>
  </Defines>
	
			<!-- ===== CNC3 DEFINITIONS END ===== -->
	
			<!-- ===== 360 Options Screen Needs This, Don't Delete! ===== -->
	<AudioEvent id="VolumeSampleVoice" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "70"
		Type = "UI EVERYONE"
		SubmixSlider = "VOICE" >
		<VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />		<!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
		<Sound>GURifle_VoiAttacka</Sound> <Sound>GURifle_VoiAttackb</Sound> <Sound>GURifle_VoiAttackc</Sound> <Sound>GURifle_VoiAttackd</Sound> 
		<Sound>GURifle_VoiAttacke</Sound> <Sound>GURifle_VoiAttackf</Sound> <Sound>GURifle_VoiAttackg</Sound> <Sound>GURifle_VoiAttackh</Sound> 
	</AudioEvent>

	<!-- RADIO CLICKS FOR REFERENCE 	
		<Attack>WIRadio_clicksA01</Attack> <Attack>WIRadio_clicksA02</Attack> <Attack>WIRadio_clicksA03</Attack> <Attack>WIRadio_clicksA04</Attack> 
		<Attack>WIRadio_clicksA05</Attack> <Attack>WIRadio_clicksA06</Attack> <Attack>WIRadio_clicksA07</Attack> <Attack>WIRadio_clicksA08</Attack> 
		<Attack>WIRadio_clicksA09</Attack> <Attack>WIRadio_clicksA10</Attack> <Attack>WIRadio_clicksA11</Attack> <Attack>WIRadio_clicksA12</Attack> 
		<Attack>WIRadio_clicksA13</Attack> <Attack>WIRadio_clicksA14</Attack> <Attack>WIRadio_clicksA15</Attack> <Attack>WIRadio_clicksA16</Attack> 
		<Attack>WIRadio_clicksA17</Attack> <Attack>WIRadio_clicksA18</Attack> <Attack>WIRadio_clicksA19</Attack> <Attack>WIRadio_clicksA20</Attack> 
		<Attack>WIRadio_clicksA21</Attack> <Attack>WIRadio_clicksA22</Attack> <Attack>WIRadio_clicksA23</Attack> <Attack>WIRadio_clicksA24</Attack> 
		<Attack>WIRadio_clicksA25</Attack> <Attack>WIRadio_clicksA26</Attack> <Attack>WIRadio_clicksA27</Attack> <Attack>WIRadio_clicksA28</Attack> 
		<Attack>WIRadio_clicksA29</Attack> <Attack>WIRadio_clicksA30</Attack> <Attack>WIRadio_clicksA31</Attack> <Attack>WIRadio_clicksA32</Attack> 
		<Attack>WIRadio_clicksA33</Attack> <Attack>WIRadio_clicksA34</Attack> <Attack>WIRadio_clicksA35</Attack> <Attack>WIRadio_clicksA36</Attack>
		
		<Decay>WIRadio_clicksA01</Decay> <Decay>WIRadio_clicksA02</Decay> <Decay>WIRadio_clicksA03</Decay> <Decay>WIRadio_clicksA04</Decay> 
		<Decay>WIRadio_clicksA05</Decay> <Decay>WIRadio_clicksA06</Decay> <Decay>WIRadio_clicksA07</Decay> <Decay>WIRadio_clicksA08</Decay> 
		<Decay>WIRadio_clicksA09</Decay> <Decay>WIRadio_clicksA10</Decay> <Decay>WIRadio_clicksA11</Decay> <Decay>WIRadio_clicksA12</Decay> 
		<Decay>WIRadio_clicksA13</Decay> <Decay>WIRadio_clicksA14</Decay> <Decay>WIRadio_clicksA15</Decay> <Decay>WIRadio_clicksA16</Decay> 
		<Decay>WIRadio_clicksA17</Decay> <Decay>WIRadio_clicksA18</Decay> <Decay>WIRadio_clicksA19</Decay> <Decay>WIRadio_clicksA20</Decay> 
		<Decay>WIRadio_clicksA21</Decay> <Decay>WIRadio_clicksA22</Decay> <Decay>WIRadio_clicksA23</Decay> <Decay>WIRadio_clicksA24</Decay> 
		<Decay>WIRadio_clicksA25</Decay> <Decay>WIRadio_clicksA26</Decay> <Decay>WIRadio_clicksA27</Decay> <Decay>WIRadio_clicksA28</Decay> 
		<Decay>WIRadio_clicksA29</Decay> <Decay>WIRadio_clicksA30</Decay> <Decay>WIRadio_clicksA31</Decay> <Decay>WIRadio_clicksA32</Decay> 
		<Decay>WIRadio_clicksA33</Decay> <Decay>WIRadio_clicksA34</Decay> <Decay>WIRadio_clicksA35</Decay> <Decay>WIRadio_clicksA36</Decay>
	-->
	
<!-- SCHEME REFERENCE FOR VOICE

	<xs:simpleType name="ThingTemplateVoiceType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="voiceSelect" />
			<xs:enumeration value="voiceSelectUnderConstruction" />
			<xs:enumeration value="voiceSelectBattle" />
			<xs:enumeration value="voiceSelectIdleWorker" />
			<xs:enumeration value="voiceMove" />
			<xs:enumeration value="voiceMoveToHigherGround" />
			<xs:enumeration value="voiceMoveOverWalls" />
			<xs:enumeration value="voiceAttack" />
			<xs:enumeration value="voiceAttackCharge" />
			<xs:enumeration value="voiceFear" />
			<xs:enumeration value="voiceCreated" />
			<xs:enumeration value="voiceTaskComplete" />
			<xs:enumeration value="voiceDefect" />
			<xs:enumeration value="voiceAttackAir" />
			<xs:enumeration value="voiceGuard" />
			<xs:enumeration value="voiceAlert" />
			<xs:enumeration value="voiceFullyCreated" />
			<xs:enumeration value="voiceRetreatToCastle" />
			<xs:enumeration value="voiceMoveToCamp" />
			<xs:enumeration value="voiceAttackStructure" />
			<xs:enumeration value="voiceAttackMachine" />
			<xs:enumeration value="voiceMoveWhileAttacking" />
			<xs:enumeration value="voiceCombineWithHorde" />
			<xs:enumeration value="voiceSalvage" />
			<xs:enumeration value="voiceBombard" />
			<xs:enumeration value="voiceSupply" />  "Resuming supply chain" 
			<xs:enumeration value="voiceUnload" />  "Everybody out" 
			<xs:enumeration value="voiceRepair" />  "Could use a little touchup" 
			<xs:enumeration value="voiceCombatDrop" />
			<xs:enumeration value="voiceEnter" />
			<xs:enumeration value="voiceEnterHostile" />
			<xs:enumeration value="voiceDeliverRing" />
			<xs:enumeration value="voiceSendToSlaughterhouse" />
			<xs:enumeration value="voiceGetHealed" />
			<xs:enumeration value="voiceGarrison" />
			<xs:enumeration value="voiceBuildResponse" />  "It'll look real nice when it's done" 
			<xs:enumeration value="voicePrimaryWeaponMode" /> 
			<xs:enumeration value="voiceSecondaryWeaponMode" />  "Grabbing a flashbang" 
			<xs:enumeration value="voiceTertiaryWeaponMode" />
			<xs:enumeration value="voiceDesperateAttack" />
			<xs:enumeration value="voiceCaptureBuildingComplete" />  "We have their building" 
			<xs:enumeration value="voiceRapidFire" />
			<xs:enumeration value="voiceStartCharging" />  Mumakil trumpet 
			<xs:enumeration value="voiceNoBuild" />  "Can't do that, sir" 
			<xs:enumeration value="voiceLowFuel" />  Airplane can't find an airport to refuel at 
			
			<xs:enumeration value="voiceEnterStateAttack" />
			<xs:enumeration value="voiceEnterStateAttackCharge" />
			<xs:enumeration value="voiceEnterStateAttackAir" />
			<xs:enumeration value="voiceEnterStateAttackStructure" />
			<xs:enumeration value="voiceEnterStateAttackMachine" />
			<xs:enumeration value="voiceEnterStateMove" />
			<xs:enumeration value="voiceEnterStateMoveToHigherGround" />
			<xs:enumeration value="voiceEnterStateMoveOverWalls" />
			<xs:enumeration value="voiceEnterStateRetreatToCastle" />
			<xs:enumeration value="voiceEnterStateMoveToCamp" />
			<xs:enumeration value="voiceEnterStateMoveWhileAttacking" />
		</xs:restriction>
	</xs:simpleType>
	
	Special voices which must only work when targetting or interacting with a specific type of object
	
	<xs:simpleType name="ThingTemplateObjectSpecificVoiceType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="voiceAttackUnit" />  Special voice for attacking a specific type of unit e.g. attacking an Orca 
			<xs:enumeration value="voiceEnterStateAttackUnit" /> 
			<xs:enumeration value="voiceEnterUnit" />   Special voice for entering a specific type of unit e.g. entering an Ox 
			<xs:enumeration value="voiceEnterStateEnterUnit" />  
			<xs:enumeration value="voiceCreatedFrom" />  Special voice for being created from a specific type of production building e.g. being created from Inn 
			<xs:enumeration value="voiceFullyCreatedFrom" />
		</xs:restriction>
	</xs:simpleType>
-->

	<!-- A voice response for times when you don't want a unit to say anything in a particular case.
	     This is useful if when you can't just not include the voice at all because the defaulting
			 system will choose another voice for you. (See NodBeamCannon) -->
	<AudioEvent id="EmptyVoiceResponse" inheritFrom="AudioEvent:BaseUnitResponse" />


	<AudioEvent id="TEMP_RadioClickStarts" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$TEMP_RADIOCLICK_UNITRESPONSE + 0"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="-15" High="15" />
	</AudioEvent>

	<!-- ========================== ALIEN CULTIST EP1 ========================== -->

	<AudioEvent id="ALI_Cultist_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicAttaa</Sound> <Sound>AUCulti_voicAttab</Sound> <Sound>AUCulti_voicAttac</Sound> <Sound>AUCulti_voicAttad</Sound> 
		<Sound>AUCulti_voicAttae</Sound> <Sound>AUCulti_voicAttaf</Sound> <Sound>AUCulti_voicAttag</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicCreab</Sound> 
		<!-- <Sound>AUCulti_voicCreaa</Sound> <Sound>AUCulti_voicCreac</Sound> <Sound>AUCulti_voicCread</Sound> 
		<Sound>AUCulti_voicCreae</Sound> <Sound>AUCulti_voicCreaf</Sound> <Sound>AUCulti_voicCreag</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicGarra</Sound> <Sound>AUCulti_voicGarrb</Sound> <Sound>AUCulti_voicGarrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicMovea</Sound> <Sound>AUCulti_voicMoveb</Sound> <Sound>AUCulti_voicMovec</Sound> <Sound>AUCulti_voicMoved</Sound> 
		<Sound>AUCulti_voicMovee</Sound> <Sound>AUCulti_voicMovef</Sound> <Sound>AUCulti_voicMoveg</Sound> <Sound>AUCulti_voicMoveh</Sound> 
		<Sound>AUCulti_voicMovej</Sound> <Sound>AUCulti_voicMovek</Sound> <Sound>AUCulti_voicRetra</Sound> <Sound>AUCulti_voicRetrb</Sound> 
		<Sound>AUCulti_voicSelea</Sound> <Sound>AUCulti_voicSeleb</Sound> <Sound>AUCulti_voicSelec</Sound> <Sound>AUCulti_voicSeled</Sound> 
		<Sound>AUCulti_voicSelee</Sound> <Sound>AUCulti_voicSelef</Sound> <Sound>AUCulti_voicSeleg</Sound> <Sound>AUCulti_voicSeleh</Sound> 
		<Sound>AUCulti_voicSelei</Sound> <Sound>AUCulti_voicSelej</Sound> <Sound>AUCulti_voicSelek</Sound> <Sound>AUCulti_voicSelel</Sound> 
		<Sound>AUCulti_voicSelem</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voiMovAtta</Sound> <Sound>AUCulti_voiMovAttb</Sound> <Sound>AUCulti_voiMovAttc</Sound> <Sound>AUCulti_voiMovAttd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicRetra</Sound> <Sound>AUCulti_voicRetrb</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="ALI_Cultist_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voicSelea</Sound> <Sound>AUCulti_voicSeleb</Sound> <Sound>AUCulti_voicSelec</Sound> <Sound>AUCulti_voicSeled</Sound> 
		<Sound>AUCulti_voicSelee</Sound> <Sound>AUCulti_voicSelef</Sound> <Sound>AUCulti_voicSeleg</Sound> <Sound>AUCulti_voicSeleh</Sound> 
		<Sound>AUCulti_voicSelei</Sound> <Sound>AUCulti_voicSelej</Sound> <Sound>AUCulti_voicSelek</Sound> <Sound>AUCulti_voicSelel</Sound> 
		<Sound>AUCulti_voicSelem</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="ALI_Cultist_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "110"
		MinVolume = "100"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low = "-1" High = "1"/>
		<Sound>AUCulti_voiSelBata</Sound> <Sound>AUCulti_voiSelBatb</Sound> <Sound>AUCulti_voiSelBatc</Sound> <Sound>AUCulti_voiSelBatd</Sound> 
		<Sound>AUCulti_voiSelBate</Sound> <Sound>AUCulti_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="ALI_Cultist_VoiceAttackMS" >
		<Subsound>ALI_Cultist_VoiceAttack</Subsound>
		<Subsound>ALI_Cultist_SoundAttack</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceCreateMS" >
		<Subsound>ALI_Cultist_VoiceCreate</Subsound>
		<Subsound>ALI_Cultist_SoundCreate</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceGarrisonMS" >
		<Subsound>ALI_Cultist_VoiceGarrison</Subsound>
		<Subsound>ALI_Cultist_SoundMove</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceMoveMS" >
		<Subsound>ALI_Cultist_VoiceMove</Subsound>
		<Subsound>ALI_Cultist_SoundMove</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceMoveAttackMS" >
		<Subsound>ALI_Cultist_VoiceMoveAttack</Subsound>
		<Subsound>ALI_Cultist_SoundAttack</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceRetreatMS" >
		<Subsound>ALI_Cultist_VoiceRetreat</Subsound>
		<Subsound>ALI_Cultist_SoundMove</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceSelectMS" >
		<Subsound>ALI_Cultist_VoiceSelect</Subsound>
		<Subsound>ALI_Cultist_AmbientSelect</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="ALI_Cultist_VoiceSelectBattleMS" >
		<Subsound>ALI_Cultist_VoiceSelectBattle</Subsound>
		<Subsound>ALI_Cultist_AmbientSelect</Subsound>
		<Subsound>ALI_Cultist_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI ANTI-AIR SCOUT ANTIAIRSCOUT ANTI AIR SLINGSHOT EP1 ========================== -->

	<AudioEvent id="GDI_AntiAirScout_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiAttacka</Sound> <Sound>GUAASct_VoiAttackb</Sound> <Sound>GUAASct_VoiAttackc</Sound> <Sound>GUAASct_VoiAttackd</Sound> 
		<Sound>GUAASct_VoiAttacke</Sound> <Sound>GUAASct_VoiAttackf</Sound> <Sound>GUAASct_VoiAttackg</Sound> <Sound>GUAASct_VoiAttackh</Sound> 
		<!-- <Sound>GUAASct_VoiAttacki</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiCreatea</Sound> <Sound>GUAASct_VoiCreateb</Sound> <Sound>GUAASct_VoiCreatec</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiMovAtta</Sound> <Sound>GUAASct_VoiMovAttb</Sound> <Sound>GUAASct_VoiMovAttc</Sound> <Sound>GUAASct_VoiMovAttd</Sound> 
		<Sound>GUAASct_VoiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiMovea</Sound> <Sound>GUAASct_VoiMoveb</Sound> <Sound>GUAASct_VoiMovec</Sound> <Sound>GUAASct_VoiMoved</Sound> 
		<Sound>GUAASct_VoiMovee</Sound> <Sound>GUAASct_VoiMovef</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiRetreaa</Sound> <Sound>GUAASct_VoiRetreab</Sound> <Sound>GUAASct_VoiRetreac</Sound> <Sound>GUAASct_VoiRetread</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiSelBata</Sound> <Sound>GUAASct_VoiSelBatb</Sound> <Sound>GUAASct_VoiSelBatc</Sound> <Sound>GUAASct_VoiSelBatd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_AntiAirScout_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAASct_VoiSelecta</Sound> <Sound>GUAASct_VoiSelectb</Sound> <Sound>GUAASct_VoiSelectc</Sound> <Sound>GUAASct_VoiSelectd</Sound> 
		<Sound>GUAASct_VoiSelecte</Sound> <Sound>GUAASct_VoiSelectf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Slingshot_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSling_voiDiea</Sound> <Sound>GUSling_voiDieb</Sound> <Sound>GUSling_voiDiec</Sound> <Sound>GUSling_voiDied</Sound> 
		<Sound>GUSling_voiDiee</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_Slingshot_VoiceSelectMS" >
		<Subsound>GDI_AntiAirScout_VoiceSelect</Subsound>
		<Subsound>GDI_Slingshot_SoundSelect</Subsound>
		<Subsound>GDI_Slingshot_SoundSelect2</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_Slingshot_VoiceSelectBattleMS" >
		<Subsound>GDI_AntiAirScout_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Slingshot_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI BEHEMOTH EP1 ========================== -->

	<AudioEvent id="GDI_Behemoth_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voicAttaa</Sound> <Sound>GUBehem_voicAttab</Sound> <Sound>GUBehem_voicAttac</Sound> <Sound>GUBehem_voicAttad</Sound> <Sound>GUBehem_voicAttae</Sound> <Sound>GUBehem_voicAttaf</Sound> <Sound>GUBehem_voicAttag</Sound> <Sound>GUBehem_voicAttah</Sound> <Sound>GUBehem_voicAttai</Sound> <Sound>GUBehem_voicAttaj</Sound> <Sound>GUBehem_voicAttak</Sound> <Sound>GUBehem_voicAttal</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceAttackBombard" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voiAttBoma</Sound> <Sound>GUBehem_voiAttBomb</Sound> <Sound>GUBehem_voiAttBomc</Sound> <Sound>GUBehem_voiAttBomd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voicCreab</Sound> 
		<!-- <Sound>GUBehem_voicCreaa</Sound> <Sound>GUBehem_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUBehem_voiDiea</Sound> <Sound>GUBehem_voiDieb</Sound> <Sound>GUBehem_voiDiec</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voicMovea</Sound> <Sound>GUBehem_voicMoveb</Sound> <Sound>GUBehem_voicMovec</Sound> <Sound>GUBehem_voicMoved</Sound> <Sound>GUBehem_voicMovee</Sound> <Sound>GUBehem_voicMovef</Sound> <Sound>GUBehem_voicMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUBehem_voiMovAtta</Sound> <Sound>GUBehem_voiMovAttb</Sound> <Sound>GUBehem_voiMovAttc</Sound> <Sound>GUBehem_voiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voicRetra</Sound> <Sound>GUBehem_voicRetrb</Sound> <Sound>GUBehem_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Behemoth_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUBehem_voicSelea</Sound> <Sound>GUBehem_voicSeleb</Sound> <Sound>GUBehem_voicSelec</Sound> <Sound>GUBehem_voicSeled</Sound> <Sound>GUBehem_voicSelee</Sound> <Sound>GUBehem_voicSelef</Sound> <Sound>GUBehem_voicSeleg</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Behemoth_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUBehem_voiSelBata</Sound> <Sound>GUBehem_voiSelBatb</Sound> <Sound>GUBehem_voiSelBatc</Sound> <Sound>GUBehem_voiSelBatd</Sound> <Sound>GUBehem_voiSelBate</Sound> <Sound>GUBehem_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_Behemoth_VoiceSelectMS" >
		<Subsound>GDI_Behemoth_VoiceSelect</Subsound>
		<Subsound>GDI_Juggernaught_SoundSelectMS</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_Behemoth_VoiceSelectBattleMS" >
		<Subsound>GDI_Behemoth_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Juggernaught_SoundSelectMS</Subsound>
		<!-- EP1 -->
	</Multisound>	

	<!-- ========================== GDI COMBATENGINEER COMBAT ENGINEER EP1 ========================== -->

	<AudioEvent id="GDI_CombatEngineer_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicAttaa</Sound> <Sound>GUComEn_voicAttab</Sound> <Sound>GUComEn_voicAttac</Sound> <Sound>GUComEn_voicAttad</Sound> 
		<Sound>GUComEn_voicAttae</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceCaptureBuilding" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUComEn_voiCapBuia</Sound> <Sound>GUComEn_voiCapBuib</Sound> <Sound>GUComEn_voiCapBuic</Sound> <Sound>GUComEn_voiCapBuid</Sound> <Sound>GUComEn_voiCapBuie</Sound> <Sound>GUComEn_voiCapBuif</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceCaptureHusk" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUComEn_voiCapHusa</Sound> <Sound>GUComEn_voiCapHusb</Sound> <Sound>GUComEn_voiCapHusc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicCreab</Sound> 
		<!-- <Sound>GUComEn_voicCreaa</Sound> <Sound>GUComEn_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComEn_voiDiea</Sound> <Sound>GUComEn_voiDieb</Sound> <Sound>GUComEn_voiDiec</Sound> <Sound>GUComEn_voiDied</Sound> 
		<Sound>GUComEn_voiDiee</Sound> <Sound>GUComEn_voiDief</Sound> <Sound>GUComEn_voiDieg</Sound> <Sound>GUComEn_voiDieh</Sound> 
		<Sound>GUComEn_voiDiei</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicGarra</Sound> <Sound>GUComEn_voicGarrb</Sound> <Sound>GUComEn_voicGarrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicMovea</Sound> <Sound>GUComEn_voicMoveb</Sound> <Sound>GUComEn_voicMovec</Sound> <Sound>GUComEn_voicMoved</Sound> 
		<Sound>GUComEn_voicMovee</Sound> <Sound>GUComEn_voicMovef</Sound> <Sound>GUComEn_voicMoveg</Sound> <Sound>GUComEn_voicMoveh</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voiMovAtta</Sound> <Sound>GUComEn_voiMovAttb</Sound> <Sound>GUComEn_voiMovAttc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceRepair" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicRepaa</Sound> <Sound>GUComEn_voicRepab</Sound> <Sound>GUComEn_voicRepac</Sound> <Sound>GUComEn_voicRepad</Sound> 
		<Sound>GUComEn_voicRepae</Sound> <Sound>GUComEn_voicRepaf</Sound> <Sound>GUComEn_voicRepag</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicRetra</Sound> <Sound>GUComEn_voicRetrb</Sound> <Sound>GUComEn_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUComEn_voicSelea</Sound> <Sound>GUComEn_voicSeleb</Sound> <Sound>GUComEn_voicSelec</Sound> <Sound>GUComEn_voicSeled</Sound> 
		<Sound>GUComEn_voicSelee</Sound> <Sound>GUComEn_voicSelef</Sound> <Sound>GUComEn_voicSeleg</Sound> <Sound>GUComEn_voicSeleh</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_CombatEngineer_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
		MinVolume = "0"
		PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT + 0"
		Limit= "=$ALL_VOICESUPPRESS_LIMIT + 0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUComEn_voicSuppa</Sound> <Sound>GUComEn_voicSuppb</Sound> <Sound>GUComEn_voicSuppc</Sound> <Sound>GUComEn_voicSuppd</Sound> 
		<Sound>GUComEn_voicSuppe</Sound> 
	</AudioEvent>

	<Multisound id="GDI_CombatEngineer_VoiceSelectMS" >
		<Subsound>GDI_CombatEngineer_VoiceSelect</Subsound>
		<Subsound>GDI_EngineerFoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

		<!-- ========================== GDI COMMANDO ========================== -->

	<AudioEvent id="GDI_Commando_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiAttacka</Sound> <Sound>GUComma_VoiAttackb</Sound> <Sound>GUComma_VoiAttackc</Sound> 
		<Sound>GUComma_VoiAttackd</Sound> <Sound>GUComma_VoiAttacke</Sound> <Sound>GUComma_VoiAttackf</Sound> 
		<Sound>GUComma_VoiAttackg</Sound> <Sound>GUComma_VoiAttackh</Sound> <Sound>GUComma_VoiAttacki</Sound> 
		<Sound>GUComma_VoiAttackj</Sound> <Sound>GUComma_VoiAttackk</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceAttackC4" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiSpeci1a</Sound> <Sound>GUComma_VoiSpeci1b</Sound> <Sound>GUComma_VoiSpeci1c</Sound> 
		<Sound>GUComma_VoiSpeci1d</Sound> <Sound>GUComma_VoiSpeci1e</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Commando_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_voiCrasha</Sound> <Sound>GUComma_voiCrashb</Sound> <Sound>GUComma_voiCrashc</Sound> 
	</AudioEvent>
  
 	<AudioEvent id="GDI_Commando_VoiceCreatePlayer" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiCreateb</Sound>
    <!--<Sound>GUComma_VoiCreatea</Sound> <Sound>GUComma_VoiCreatec</Sound> 
		<Sound>GUComma_VoiCreated</Sound>-->
	</AudioEvent>
  
  <AudioEvent id="GDI_Commando_VoiceCreateEnemies" inheritFrom="AudioEvent:BaseUnitResponse"
  Volume = "=$GDI_UNITRESPONSE_VOLUME - 30"
  MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 30"
  Priority = "HIGH"
  Type = "WORLD ENEMIES"
  SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUComma_VoiCreateb</Sound>
    <!--<Sound>GUComma_VoiCreatea</Sound> <Sound>GUComma_VoiCreatec</Sound> <Sound>GUComma_VoiCreated</Sound>-->
  </AudioEvent>
	
	<AudioEvent id="GDI_Commando_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_Voidiea</Sound> <Sound>GUComma_Voidieb</Sound> <Sound>GUComma_Voidiec</Sound> <Sound>GUComma_Voidied</Sound> 
		<Sound>GUComma_Voidiee</Sound> <Sound>GUComma_Voidief</Sound> <Sound>GUComma_Voidieg</Sound> <Sound>GUComma_Voidieh</Sound> 
		<Sound>GUComma_Voidiei</Sound> <Sound>GUComma_Voidiej</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiGarrisa</Sound> <Sound>GUComma_VoiGarrisb</Sound> <Sound>GUComma_VoiGarrisc</Sound> 
		<Sound>GUComma_VoiGarrisd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiMovea</Sound> <Sound>GUComma_VoiMoveb</Sound> <Sound>GUComma_VoiMovec</Sound> <Sound>GUComma_VoiMoved</Sound> 
		<Sound>GUComma_VoiMovee</Sound> <Sound>GUComma_VoiMovef</Sound> <Sound>GUComma_VoiMoveg</Sound> <Sound>GUComma_VoiMoveh</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Commando_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiMovAtta</Sound> <Sound>GUComma_VoiMovAttb</Sound> <Sound>GUComma_VoiMovAttc</Sound> 
		<Sound>GUComma_VoiMovAttd</Sound> <Sound>GUComma_VoiMovAtte</Sound> <Sound>GUComma_VoiMovAttf</Sound> 
		<Sound>GUComma_VoiMovAttg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceMoveJumpJet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiMovJuma</Sound> <Sound>GUComma_VoiMovJumb</Sound> <Sound>GUComma_VoiMovJumc</Sound> 
		<Sound>GUComma_VoiMovJumd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiRetreaa</Sound> <Sound>GUComma_VoiRetreab</Sound> <Sound>GUComma_VoiRetreac</Sound> 
		<Sound>GUComma_VoiRetread</Sound> <Sound>GUComma_VoiRetreae</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Commando_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiSelecta</Sound> <Sound>GUComma_VoiSelectb</Sound> <Sound>GUComma_VoiSelectc</Sound> 
		<Sound>GUComma_VoiSelectd</Sound> <Sound>GUComma_VoiSelecte</Sound> <Sound>GUComma_VoiSelectf</Sound> 
		<Sound>GUComma_VoiSelectg</Sound> <Sound>GUComma_VoiSelecth</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Commando_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUComma_VoiSelBata</Sound> <Sound>GUComma_VoiSelBatb</Sound> <Sound>GUComma_VoiSelBatc</Sound> 
		<Sound>GUComma_VoiSelBatd</Sound> <Sound>GUComma_VoiSelBate</Sound> <Sound>GUComma_VoiSelBatf</Sound> 
		<Sound>GUComma_VoiSelBatg</Sound> <Sound>GUComma_VoiSelBath</Sound> <Sound>GUComma_VoiSelBati</Sound> 
		<Sound>GUComma_VoiSelBatj</Sound> <Sound>GUComma_VoiSelBatk</Sound> <Sound>GUComma_VoiSelBatl</Sound> 
		<Sound>GUComma_VoiSelBatm</Sound> <Sound>GUComma_VoiSelBatn</Sound> 
	</AudioEvent>
  
  <Multisound id="GDI_Commando_VoiceCreateMS" >
    <Subsound>GDI_Commando_VoiceCreatePlayer</Subsound>
    <!--<Subsound>GDI_Commando_VoiceCreateEnemies</Subsound>-->
  </Multisound>

	<Multisound id="GDI_Commando_VoiceSelectMS" >
		<Subsound>GDI_CommandoFoleySelect</Subsound>
		<Subsound>GDI_Commando_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Commando_VoiceSelectBattleMS" >
		<Subsound>GDI_CommandoFoleySelect</Subsound>
		<Subsound>GDI_Commando_VoiceSelectBattle</Subsound>
	</Multisound>

	<!-- ========================== GDI ENGINEER ========================== -->

	<AudioEvent id="GDI_Engineer_VoiceCaptureBuilding" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiCaptura</Sound> <Sound>GUEngin_VoiCapturb</Sound> <Sound>GUEngin_VoiCapturc</Sound> 
		<Sound>GUEngin_VoiCapturd</Sound> <Sound>GUEngin_VoiCapture</Sound> <Sound>GUEngin_VoiCapturf</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceCaptureHusk" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiSpeci2a</Sound> <Sound>GUEngin_VoiSpeci2b</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUEngin_VoiCreateb</Sound>
    <!--<Sound>GUEngin_VoiCreatea</Sound> <Sound>GUEngin_VoiCreatec</Sound>-->
	</AudioEvent>
	
	<AudioEvent id="GDI_Engineer_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiDiea</Sound> <Sound>GUEngin_VoiDieb</Sound> <Sound>GUEngin_VoiDiec</Sound> <Sound>GUEngin_VoiDied</Sound> 
		<Sound>GUEngin_VoiDiee</Sound> <Sound>GUEngin_VoiDief</Sound> <Sound>GUEngin_VoiDieg</Sound> <Sound>GUEngin_VoiDieh</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiGarrisa</Sound> <Sound>GUEngin_VoiGarrisb</Sound> <Sound>GUEngin_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiMovea</Sound> <Sound>GUEngin_VoiMoveb</Sound> <Sound>GUEngin_VoiMovec</Sound> <Sound>GUEngin_VoiMoved</Sound> 
		<Sound>GUEngin_VoiMovee</Sound> <Sound>GUEngin_VoiMovef</Sound> <Sound>GUEngin_VoiMoveg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceRepair" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiRepaira</Sound> <Sound>GUEngin_VoiRepairb</Sound> <Sound>GUEngin_VoiRepairc</Sound> 
		<Sound>GUEngin_VoiRepaird</Sound> <Sound>GUEngin_VoiRepaire</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiRetreaa</Sound> <Sound>GUEngin_VoiRetreab</Sound> <Sound>GUEngin_VoiRetreac</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUEngin_VoiSelecta</Sound> <Sound>GUEngin_VoiSelectb</Sound> <Sound>GUEngin_VoiSelectc</Sound> 
		<Sound>GUEngin_VoiSelectd</Sound> <Sound>GUEngin_VoiSelecte</Sound> <Sound>GUEngin_VoiSelectf</Sound> 
		<Sound>GUEngin_VoiSelectg</Sound> <Sound>GUEngin_VoiCreatec</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Engineer_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUEngin_VoiSupprea</Sound>
    <Sound>GUEngin_VoiSuppreb</Sound>
    <Sound>GUEngin_VoiSupprec</Sound>
    <Sound>GUEngin_VoiSuppred</Sound>
    <Sound>GUEngin_VoiSuppree</Sound>
  </AudioEvent>

  <Multisound id="GDI_Engineer_VoiceSelectMS" >
    <Subsound>GDI_EngineerFoleySelect</Subsound>
    <Subsound>GDI_Engineer_VoiceSelect</Subsound>
  </Multisound>

  <!-- ========================== GDI FIREHAWK ========================== -->

	<AudioEvent id="GDI_Firehawk_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiAttacka</Sound>
    <Sound>GUFireh_VoiAttackb</Sound>
    <Sound>GUFireh_VoiAttackc</Sound>
    <Sound>GUFireh_VoiAttackd</Sound>
    <Sound>GUFireh_VoiAttacke</Sound>
    <Sound>GUFireh_VoiAttackf</Sound>
    <Sound>GUFireh_VoiAttackg</Sound>
    <Sound>GUFireh_VoiAttackh</Sound>
    <Sound>GUFireh_VoiAttacki</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceAttackBuildingClear" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiAttBuia</Sound>
    <Sound>GUFireh_VoiAttBuib</Sound>
    <Sound>GUFireh_VoiAttBuic</Sound>
    <Sound>GUFireh_VoiAttBuid</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Limit = "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUFireh_VoiCrasha</Sound> <Sound>GUFireh_VoiCrashb</Sound> <Sound>GUFireh_VoiCrashc</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiCreateb</Sound>
    <!--<Sound>GUFireh_VoiCreatea</Sound>-->
  </AudioEvent>

  <AudioEvent id="GDI_FireHawk_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUFireh_Voidiea</Sound>
    <Sound>GUFireh_Voidieb</Sound>
    <Sound>GUFireh_Voidiec</Sound>
    <Sound>GUFireh_Voidied</Sound>
    <Sound>GUFireh_Voidiee</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceElevate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiSpeci1a</Sound>
    <Sound>GUFireh_VoiSpeci1b</Sound>
    <Sound>GUFireh_VoiSpeci1c</Sound>
    <Sound>GUFireh_VoiSpeci1d</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiMovea</Sound>
    <Sound>GUFireh_VoiMoveb</Sound>
    <Sound>GUFireh_VoiMovec</Sound>
    <Sound>GUFireh_VoiMoved</Sound>
    <Sound>GUFireh_VoiMovee</Sound>
    <Sound>GUFireh_VoiMovef</Sound>
    <Sound>GUFireh_VoiMoveg</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceMoveAirfield" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiMovBasa</Sound>
    <Sound>GUFireh_VoiMovBasb</Sound>
    <Sound>GUFireh_VoiMovBasc</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiRetreaa</Sound>
    <Sound>GUFireh_VoiRetreab</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Firehawk_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUFireh_VoiSelecta</Sound>
    <Sound>GUFireh_VoiSelectb</Sound>
    <Sound>GUFireh_VoiSelectc</Sound>
    <Sound>GUFireh_VoiSelectd</Sound>
    <Sound>GUFireh_VoiSelecte</Sound>
    <Sound>GUFireh_VoiSelectf</Sound>
    <Sound>GUFireh_VoiCreatea</Sound>
  </AudioEvent>

	<Multisound id="GDI_Firehawk_VoiceSelectMS" >
		<Subsound>GDI_Firehawk_VoiceSelect</Subsound>
		<Subsound>GDI_FireHawk_AmbientSelect</Subsound>
	</Multisound>

  <!-- ========================== GDI GRENADIERSOLDIER ========================== -->

  <AudioEvent id="GDI_GrenadierSoldier_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiAttacka</Sound>
    <Sound>GUGrena_VoiAttackb</Sound>
    <Sound>GUGrena_VoiAttackc</Sound>
    <Sound>GUGrena_VoiAttackd</Sound>
    <Sound>GUGrena_VoiAttacke</Sound>
    <Sound>GUGrena_VoiAttackf</Sound>
    <Sound>GUGrena_VoiAttackg</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceAttackBuilding" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiAttbuia</Sound>
    <Sound>GUGrena_VoiAttbuib</Sound>
    <Sound>GUGrena_VoiAttbuic</Sound>
    <Sound>GUGrena_VoiAttbuid</Sound>
    <Sound>GUGrena_VoiAttbuie</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiCreateb</Sound>
    <!--<Sound>GUGrena_VoiCreatea</Sound>-->
  </AudioEvent>

	<AudioEvent id="GDI_GrenadierSoldier_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
	    <PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUGrena_Voidiea</Sound> <Sound>GUGrena_Voidieb</Sound> <Sound>GUGrena_Voidiec</Sound> <Sound>GUGrena_Voidied</Sound> 
		<Sound>GUGrena_Voidiee</Sound> <Sound>GUGrena_Voidief</Sound> <Sound>GUGrena_Voidieg</Sound> <Sound>GUGrena_Voidieh</Sound> 
	</AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiGarrisa</Sound>
    <Sound>GUGrena_VoiGarrisb</Sound>
    <Sound>GUGrena_VoiGarrisc</Sound>
    <Sound>GUGrena_VoiGarrisd</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiMovea</Sound>
    <Sound>GUGrena_VoiMoveb</Sound>
    <Sound>GUGrena_VoiMovec</Sound>
    <Sound>GUGrena_VoiMoved</Sound>
    <Sound>GUGrena_VoiMovee</Sound>
    <Sound>GUGrena_VoiMovef</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiMovAtta</Sound>
    <Sound>GUGrena_VoiMovAttb</Sound>
    <Sound>GUGrena_VoiMovAttc</Sound>
    <Sound>GUGrena_VoiMovAttd</Sound>
    <Sound>GUGrena_VoiMovAtte</Sound>
    <Sound>GUGrena_VoiMovAttf</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiRetreaa</Sound>
    <Sound>GUGrena_VoiRetreab</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiSelecta</Sound>
    <Sound>GUGrena_VoiSelectb</Sound>
    <Sound>GUGrena_VoiSelectc</Sound>
    <Sound>GUGrena_VoiSelectd</Sound>
    <Sound>GUGrena_VoiSelecte</Sound>
    <Sound>GUGrena_VoiSelectf</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUGrena_VoiSelBata</Sound>
    <Sound>GUGrena_VoiSelBatb</Sound>
    <Sound>GUGrena_VoiSelBatc</Sound>
    <Sound>GUGrena_VoiSelBatd</Sound>
    <Sound>GUGrena_VoiSelBate</Sound>
    <Sound>GUGrena_VoiSelBatf</Sound>
    <Sound>GUGrena_VoiSelBatg</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_GrenadierSoldier_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -5"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUGrena_VoiSupprea</Sound> <Sound>GUGrena_VoiSuppreb</Sound> <Sound>GUGrena_VoiSupprec</Sound> 
	</AudioEvent>

	<Multisound id="GDI_GrenadierSoldier_VoiceSelectMS" >
		<Subsound>GDI_GrenadierSoldierFoleySelect</Subsound> 
		<Subsound>GDI_GrenadierSoldier_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_GrenadierSoldier_VoiceSelectBattleMS" >
		<Subsound>GDI_GrenadierSoldierFoleySelect</Subsound>
		<Subsound>GDI_GrenadierSoldier_VoiceSelectBattle</Subsound>
	</Multisound>

	<!-- ========================== GDI GUARDIAN APC GUARDIANAPC========================== -->

	<AudioEvent id="GDI_GuardianAPC_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiAttacka</Sound> <Sound>GUAPC_VoiAttackb</Sound> <Sound>GUAPC_VoiAttackc</Sound> <Sound>GUAPC_VoiAttackd</Sound> 
		<Sound>GUAPC_VoiAttacke</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiCreateb</Sound>
    <!--<Sound>GUAPC_VoiCreatea</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUGuard_VoiDiea</Sound> <Sound>GUGuard_VoiDieb</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceMineDrop" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiMinea</Sound> <Sound>GUAPC_VoiMineb</Sound> <Sound>GUAPC_VoiMinec</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiMovea</Sound> <Sound>GUAPC_VoiMoveb</Sound> <Sound>GUAPC_VoiMoved</Sound> 
		<Sound>GUAPC_VoiMovee</Sound> <Sound>GUAPC_VoiMovef</Sound> <Sound>GUAPC_VoiMoveg</Sound>
    <!--<Sound>GUAPC_VoiMovec</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiMovAtta</Sound> <Sound>GUAPC_VoiMovAttb</Sound> <Sound>GUAPC_VoiMovAttc</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiRetreaa</Sound> <Sound>GUAPC_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiSelecta</Sound> <Sound>GUAPC_VoiSelectb</Sound> <Sound>GUAPC_VoiSelectc</Sound> <Sound>GUAPC_VoiSelectd</Sound>
    <Sound>GUAPC_VoiCreatea</Sound>
    <!--<Sound>GUAPC_VoiSelecte</Sound> <Sound>GUAPC_VoiSelectf</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_GuardianAPC_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUAPC_VoiSelBata</Sound> <Sound>GUAPC_VoiSelBatb</Sound> <Sound>GUAPC_VoiSelBatc</Sound> <Sound>GUAPC_VoiSelBatd</Sound>
	</AudioEvent>

	<Multisound id="GDI_GuardianAPC_VoiceSelectMS" >
		<Subsound>GDI_GuardianAPC_VoiceSelect</Subsound>
		<Subsound>GDI_GuardianAPC_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_GuardianAPC_VoiceSelectBattleMS" >
		<Subsound>GDI_GuardianAPC_VoiceSelectBattle</Subsound>
		<Subsound>GDI_GuardianAPC_AmbientSelect</Subsound>
	</Multisound>
	
	<!-- ========================== GDI HAMMERHEAD HEAVY GUNSHIP HAMMER HEAD GUN SHIP EP1 ========================== -->

	<AudioEvent id="GDI_Hammerhead_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiAttacka</Sound> <Sound>GUHvyGn_VoiAttackb</Sound> <Sound>GUHvyGn_VoiAttackc</Sound> <Sound>GUHvyGn_VoiAttackd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiCreatea</Sound> <Sound>GUHvyGn_VoiCreateb</Sound> <Sound>GUHvyGn_VoiCreatec</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUHamme_voiDiea</Sound> <Sound>GUHamme_voiDieb</Sound> <Sound>GUHamme_voiDiec</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceFalling" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 45"
		MinVolume = "0"
		Limit = "1"
		Priority = "LOW"
		PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiDeatha</Sound> <Sound>GUHvyGn_VoiDeathb</Sound> <Sound>GUHvyGn_VoiDeathc</Sound> <Sound>GUHvyGn_VoiDeathd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiMovAtta</Sound> <Sound>GUHvyGn_VoiMovAttb</Sound> <Sound>GUHvyGn_VoiMovAttc</Sound> <Sound>GUHvyGn_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceEvacuate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiMovea</Sound> <Sound>GUHvyGn_VoiMoveb</Sound> 
		<Sound>GUHvyGn_VoiMovee</Sound> 
		<Sound>GUHvyGn_VoiSelectb</Sound> 
		<!-- <Sound>GUHvyGn_VoiMovea</Sound> <Sound>GUHvyGn_VoiMoveb</Sound> <Sound>GUHvyGn_VoiMovec</Sound> <Sound>GUHvyGn_VoiMoved</Sound> 
		<Sound>GUHvyGn_VoiMovef</Sound> <Sound>GUHvyGn_VoiMoveg</Sound> <Sound>GUHvyGn_VoiMoveh</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiMovea</Sound> <Sound>GUHvyGn_VoiMoveb</Sound> <Sound>GUHvyGn_VoiMovec</Sound> <Sound>GUHvyGn_VoiMoved</Sound> 
		<Sound>GUHvyGn_VoiMovef</Sound> <Sound>GUHvyGn_VoiMoveg</Sound> <Sound>GUHvyGn_VoiMoveh</Sound> 
		<!-- <Sound>GUHvyGn_VoiMovee</Sound> deploy line -->
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiRetreaa</Sound> <Sound>GUHvyGn_VoiRetreab</Sound> <Sound>GUHvyGn_VoiRetreac</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiSelBata</Sound> <Sound>GUHvyGn_VoiSelBatb</Sound> <Sound>GUHvyGn_VoiSelBatc</Sound> <Sound>GUHvyGn_VoiSelBatd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Hammerhead_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHvyGn_VoiSelecta</Sound> <Sound>GUHvyGn_VoiSelectb</Sound> <Sound>GUHvyGn_VoiSelectc</Sound> <Sound>GUHvyGn_VoiSelectd</Sound> 
		<Sound>GUHvyGn_VoiSelecte</Sound> 
	</AudioEvent>

	<Multisound id="GDI_Hammerhead_VoiceCreateMS" >
		<Subsound>GDI_Hammerhead_VoiceCreate</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect2</Subsound>
	</Multisound>

	<Multisound id="GDI_Hammerhead_VoiceSelectMS" >
		<Subsound>GDI_Hammerhead_VoiceSelect</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect2</Subsound>
	</Multisound>

	<Multisound id="GDI_Hammerhead_VoiceSelectBattleMS" >
		<Subsound>GDI_Hammerhead_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect</Subsound>
		<Subsound>GDI_Hammerhead_AmbientSelect2</Subsound>
	</Multisound>

	<!-- ========================== GDI HARVESTER ========================== -->	

	<AudioEvent id="GDI_Harvester_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiAttacka</Sound> <Sound>GUHarve_VoiAttackb</Sound> <Sound>GUHarve_VoiAttackc</Sound> 
		<Sound>GUHarve_VoiAttackd</Sound> <Sound>GUHarve_VoiAttacke</Sound> <Sound>GUHarve_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiCreatea</Sound>
    <!-- <Sound>GUHarve_VoiCreateb</Sound>-->
	</AudioEvent>
	
	<AudioEvent id="GDI_Harvester_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUHarve_VoiDiea</Sound> <Sound>GUHarve_VoiDieb</Sound> <Sound>GUHarve_VoiDiec</Sound> <Sound>GUHarve_VoiDied</Sound> 
		<Sound>GUHarve_VoiDiee</Sound> <Sound>GUHarve_VoiDief</Sound> <Sound>GUHarve_VoiDieg</Sound> <Sound>GUHarve_VoiDieh</Sound> 
		<Sound>GUHarve_VoiDiei</Sound> <Sound>GUHarve_VoiDiej</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceHarvest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiSpeci1a</Sound> <Sound>GUHarve_VoiSpeci1b</Sound> <Sound>GUHarve_VoiSpeci1c</Sound> 
		<Sound>GUHarve_VoiSpeci1d</Sound> <Sound>GUHarve_VoiSpeci1e</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiMovea</Sound> <Sound>GUHarve_VoiMoveb</Sound> <Sound>GUHarve_VoiMovec</Sound> <Sound>GUHarve_VoiMoved</Sound> 
		<Sound>GUHarve_VoiMovee</Sound> <Sound>GUHarve_VoiMovef</Sound> <Sound>GUHarve_VoiMoveg</Sound> <Sound>GUHarve_VoiMoveh</Sound> 
		<Sound>GUHarve_VoiMovei</Sound> <Sound>GUHarve_VoiMovej</Sound> <Sound>GUHarve_VoiMovek</Sound> <Sound>GUHarve_VoiMovel</Sound> 
		<Sound>GUHarve_VoiMovem</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiMovAtta</Sound> <Sound>GUHarve_VoiMovAttb</Sound> <Sound>GUHarve_VoiMovAttc</Sound> 
		<Sound>GUHarve_VoiMovAttd</Sound> <Sound>GUHarve_VoiMovAtte</Sound> <Sound>GUHarve_VoiMovAttf</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceRefinery" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiMovRefa</Sound> <Sound>GUHarve_VoiMovRefb</Sound> <Sound>GUHarve_VoiMovRefc</Sound> 
		<Sound>GUHarve_VoiMovRefd</Sound> <Sound>GUHarve_VoiMovRefe</Sound> <Sound>GUHarve_VoiMovReff</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiRetreaa</Sound> <Sound>GUHarve_VoiRetreab</Sound> <Sound>GUHarve_VoiRetreac</Sound> 
		<Sound>GUHarve_VoiRetread</Sound> <Sound>GUHarve_VoiRetreae</Sound> <Sound>GUHarve_VoiRetreaf</Sound> 
		<Sound>GUHarve_VoiRetreag</Sound> <Sound>GUHarve_VoiRetreah</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiSelecta</Sound> <Sound>GUHarve_VoiSelectb</Sound> <Sound>GUHarve_VoiSelectc</Sound> 
		<Sound>GUHarve_VoiSelectd</Sound> <Sound>GUHarve_VoiSelecte</Sound> <Sound>GUHarve_VoiSelectf</Sound> 
		<Sound>GUHarve_VoiSelectg</Sound> <Sound>GUHarve_VoiSelecth</Sound> <Sound>GUHarve_VoiSelecti</Sound> 
		<Sound>GUHarve_VoiSelectj</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Harvester_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHarve_VoiSelBata</Sound> <Sound>GUHarve_VoiSelBatb</Sound> <Sound>GUHarve_VoiSelBatc</Sound> 
		<Sound>GUHarve_VoiSelBatd</Sound> <Sound>GUHarve_VoiSelBate</Sound>
	</AudioEvent>

	<Multisound id="GDI_Harvester_VoiceSelectMS" >
		<Subsound>GDI_Harvester_VoiceSelect</Subsound>
		<Subsound>GDI_Harvester_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Harvester_VoiceSelectBattleMS" >
		<Subsound>GDI_Harvester_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Harvester_AmbientSelect</Subsound>
	</Multisound>
	
	<!-- ========================== GDI HEAVYHARVESTER HEAVY HARVESTER EP1 ========================== -->

	<AudioEvent id="GDI_HeavyHarvester_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voicAttaa</Sound> <Sound>GUHeaHa_voicAttab</Sound> <Sound>GUHeaHa_voicAttac</Sound> <Sound>GUHeaHa_voicAttad</Sound> <Sound>GUHeaHa_voicAttae</Sound> <Sound>GUHeaHa_voicAttaf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voicCreaa</Sound> 
		<!-- <Sound>GUHeaHa_voicCreab</Sound> <Sound>GUHeaHa_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceHarvest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- EP1 -->
		<Sound>GUHeaHa_voicHarva</Sound> <Sound>GUHeaHa_voicHarvb</Sound> <Sound>GUHeaHa_voicHarvc</Sound> 
		<!-- <Sound>GUHeaHa_voicHarvd</Sound> -->
		<Sound>GUHeaHa_voicHarve</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voicMovea</Sound> <Sound>GUHeaHa_voicMoveb</Sound> <Sound>GUHeaHa_voicMovec</Sound> <Sound>GUHeaHa_voicMoved</Sound> <Sound>GUHeaHa_voicMovee</Sound> <Sound>GUHeaHa_voicMovef</Sound> <Sound>GUHeaHa_voicMoveg</Sound> <Sound>GUHeaHa_voicMoveh</Sound> <Sound>GUHeaHa_voicMovei</Sound> <Sound>GUHeaHa_voicMovej</Sound> <Sound>GUHeaHa_voicMovek</Sound> <Sound>GUHeaHa_voicMovel</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voiMovAtta</Sound> <Sound>GUHeaHa_voiMovAttb</Sound> <Sound>GUHeaHa_voiMovAttc</Sound> <Sound>GUHeaHa_voiMovAttd</Sound> <Sound>GUHeaHa_voiMovAtte</Sound> <Sound>GUHeaHa_voiMovAttf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceMoveRefinery" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voiMovRefa</Sound> <Sound>GUHeaHa_voiMovRefb</Sound> <Sound>GUHeaHa_voiMovRefc</Sound> <Sound>GUHeaHa_voiMovRefd</Sound> 
		<Sound>GUHeaHa_voiMovRefe</Sound> <Sound>GUHeaHa_voiMovReff</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voicRetra</Sound> <Sound>GUHeaHa_voicRetrb</Sound> <Sound>GUHeaHa_voicRetrc</Sound> <Sound>GUHeaHa_voicRetrd</Sound> <Sound>GUHeaHa_voicRetre</Sound> <Sound>GUHeaHa_voicRetrf</Sound> <Sound>GUHeaHa_voicRetrg</Sound> <Sound>GUHeaHa_voicRetrh</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_HeavyHarvester_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voicSelea</Sound> <Sound>GUHeaHa_voicSeleb</Sound> <Sound>GUHeaHa_voicSelec</Sound> <Sound>GUHeaHa_voicSeled</Sound> <Sound>GUHeaHa_voicSelee</Sound> <Sound>GUHeaHa_voicSelef</Sound> <Sound>GUHeaHa_voicSeleg</Sound> <Sound>GUHeaHa_voicSeleh</Sound> <Sound>GUHeaHa_voicSelei</Sound> <Sound>GUHeaHa_voicSelej</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="GDI_HeavyHarvester_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUHeaHa_voiSelBata</Sound> <Sound>GUHeaHa_voiSelBatb</Sound> <Sound>GUHeaHa_voiSelBatc</Sound> <Sound>GUHeaHa_voiSelBatd</Sound> <Sound>GUHeaHa_voiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_HeavyHarvester_VoiceSelectMS" >
		<Subsound>GDI_HeavyHarvester_VoiceSelect</Subsound>
		<Subsound>GDI_RocketHarvester_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_HeavyHarvester_VoiceSelectBattleMS" >
		<Subsound>GDI_HeavyHarvester_VoiceSelectBattle</Subsound>
		<Subsound>GDI_RocketHarvester_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI JUGGERNAUGHT JUGGERNAUT ========================== -->	

	<AudioEvent id="GDI_Juggernaught_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiAttacka</Sound> <Sound>GUJugge_VoiAttackb</Sound> <Sound>GUJugge_VoiAttackc</Sound> 
		<Sound>GUJugge_VoiAttackd</Sound> <Sound>GUJugge_VoiAttacke</Sound> <Sound>GUJugge_VoiAttackf</Sound> 
		<Sound>GUJugge_VoiAttackg</Sound> <Sound>GUJugge_VoiAttackh</Sound> <Sound>GUJugge_VoiAttacki</Sound> 
		<Sound>GUJugge_VoiAttackj</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceBombardAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiSpeci1a</Sound> <Sound>GUJugge_VoiSpeci1b</Sound> <Sound>GUJugge_VoiSpeci1c</Sound> 
		<Sound>GUJugge_VoiSpeci1d</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiCreateb</Sound>
    <!--<Sound>GUJugge_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUJugge_VoiDiea</Sound> <Sound>GUJugge_VoiDieb</Sound> <Sound>GUJugge_VoiDiec</Sound> <Sound>GUJugge_VoiDied</Sound> 
		<Sound>GUJugge_VoiDiee</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiMovea</Sound> <Sound>GUJugge_VoiMoveb</Sound> <Sound>GUJugge_VoiMovec</Sound> <Sound>GUJugge_VoiMoved</Sound> 
		<Sound>GUJugge_VoiMovee</Sound> <Sound>GUJugge_VoiMovef</Sound> <Sound>GUJugge_VoiMoveg</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiMovAtta</Sound> <Sound>GUJugge_VoiMovAttb</Sound> <Sound>GUJugge_VoiMovAttc</Sound> 
		<Sound>GUJugge_VoiMovAttd</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiRetreaa</Sound> <Sound>GUJugge_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiSelecta</Sound> <Sound>GUJugge_VoiSelectb</Sound> <Sound>GUJugge_VoiSelectc</Sound> 
		<Sound>GUJugge_VoiSelectd</Sound> <Sound>GUJugge_VoiSelecte</Sound> <Sound>GUJugge_VoiSelectf</Sound> <Sound>GUJugge_VoiSelectg</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Juggernaught_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUJugge_VoiSelBata</Sound> <Sound>GUJugge_VoiSelBatb</Sound> <Sound>GUJugge_VoiSelBatc</Sound> 
		<Sound>GUJugge_VoiSelBatd</Sound> <Sound>GUJugge_VoiSelBatf</Sound>
    <!--<Sound>GUJugge_VoiSelBate</Sound>-->
	</AudioEvent>

	<Multisound id="GDI_Juggernaught_VoiceAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceBombardAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceBombardAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceCreateMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceCreate</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceMoveMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceMove</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceMoveAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceMoveAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceRetreatMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceRetreat</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceSelectMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceSelect</Subsound>
		<Subsound>GDI_Juggernaught_SoundSelectMS</Subsound>
	</Multisound>

	<Multisound id="GDI_Juggernaught_VoiceSelectBattleMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_Juggernaught_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Juggernaught_SoundSelectMS</Subsound>
	</Multisound>

	<!-- ========================== GDI MAMMOTH ========================== -->
	
	<AudioEvent id="GDI_MammothTank_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiAttacka</Sound> <Sound>GUMammo_VoiAttackb</Sound> <Sound>GUMammo_VoiAttackc</Sound> <Sound>GUMammo_VoiAttackd</Sound> 
		<Sound>GUMammo_VoiAttacke</Sound> <Sound>GUMammo_VoiAttackf</Sound> <Sound>GUMammo_VoiAttackg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MammothTank_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiCreatec</Sound>
    <!--<Sound>GUMammo_VoiCreatea</Sound> <Sound>GUMammo_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_MammothTank_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiMovea</Sound> <Sound>GUMammo_VoiMoveb</Sound> <Sound>GUMammo_VoiMovec</Sound> <Sound>GUMammo_VoiMoved</Sound> 
		<Sound>GUMammo_VoiMovee</Sound> <Sound>GUMammo_VoiMovef</Sound> <Sound>GUMammo_VoiMoveg</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_MammothTank_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiMovAtta</Sound> <Sound>GUMammo_VoiMovAttb</Sound> <Sound>GUMammo_VoiMovAttc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MammothTank_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiRetreaa</Sound> <Sound>GUMammo_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MammothTank_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMammo_VoiSelecta</Sound> <Sound>GUMammo_VoiSelectb</Sound> <Sound>GUMammo_VoiSelectc</Sound> <Sound>GUMammo_VoiSelectd</Sound> 
		<Sound>GUMammo_VoiSelecte</Sound> <Sound>GUMammo_VoiSelectf</Sound> <Sound>GUMammo_VoiSelectg</Sound>
	    <Sound>GUMammo_VoiCreateb</Sound>
	</AudioEvent>
	
	<Multisound id="GDI_MammothTank_VoiceSelectMS" >
		<Subsound>GDI_MammothTank_VoiceSelect</Subsound>
		<Subsound>GDI_MammothTank_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI MARV EP1 ========================== -->

	<AudioEvent id="GDI_MARV_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicAttaa</Sound> <Sound>GUMarv_voicAttab</Sound> <Sound>GUMarv_voicAttac</Sound> <Sound>GUMarv_voicAttad</Sound> <Sound>GUMarv_voicAttae</Sound> <Sound>GUMarv_voicAttaf</Sound> <Sound>GUMarv_voicAttag</Sound> <Sound>GUMarv_voicAttah</Sound> <Sound>GUMarv_voicAttai</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicCreab</Sound> 
		<!-- <Sound>GUMarv_voicCreaa</Sound> <Sound>GUMarv_voicCreac</Sound> <Sound>GUMarv_voicCread</Sound> <Sound>GUMarv_voicCreae</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceCreateOthers" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD ALLIES ENEMIES VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicCreab</Sound> 
		<!-- <Sound>GUMarv_voicCreaa</Sound> <Sound>GUMarv_voicCreac</Sound> <Sound>GUMarv_voicCread</Sound> <Sound>GUMarv_voicCreae</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_MARV_VoiceCreateMS" >
		<Subsound>GDI_MARV_VoiceCreate</Subsound>
		<Subsound>GDI_MARV_VoiceCreateOthers</Subsound>
		<!-- EP1 -->
	</Multisound>

	<AudioEvent id="GDI_MARV_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMarv_voiDiea</Sound> <Sound>GUMarv_voiDieb</Sound> <Sound>GUMarv_voiDiec</Sound> <Sound>GUMarv_voiDied</Sound> 
		<Sound>GUMarv_voiDiee</Sound> <Sound>GUMarv_voiDief</Sound> <Sound>GUMarv_voiDieg</Sound> <Sound>GUMarv_voiDieh</Sound> 
		<Sound>GUMarv_voiDiei</Sound> <Sound>GUMarv_voiDiej</Sound> <Sound>GUMarv_voiDiek</Sound> <Sound>GUMarv_voiDiel</Sound> 
		<Sound>GUMarv_voiDiem</Sound> <Sound>GUMarv_voiDien</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceHarvest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicHarva</Sound> <Sound>GUMarv_voicHarvb</Sound> <Sound>GUMarv_voicHarvc</Sound> 
		<!-- <Sound>GUMarv_voicHarvd</Sound> -->
		<Sound>GUMarv_voicHarve</Sound> <Sound>GUMarv_voicHarvf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicMovea</Sound> <Sound>GUMarv_voicMoveb</Sound> <Sound>GUMarv_voicMovec</Sound> <Sound>GUMarv_voicMoved</Sound> <Sound>GUMarv_voicMovee</Sound> <Sound>GUMarv_voicMovef</Sound> <Sound>GUMarv_voicMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voiMovAtta</Sound> <Sound>GUMarv_voiMovAttb</Sound> <Sound>GUMarv_voiMovAttc</Sound> <Sound>GUMarv_voiMovAttd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicRetra</Sound> <Sound>GUMarv_voicRetrb</Sound> <Sound>GUMarv_voicRetrc</Sound> <Sound>GUMarv_voicRetrd</Sound> <Sound>GUMarv_voicRetre</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_MARV_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW - 1" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH - 1"/>
		<Sound>GUMarv_voicSelea</Sound> <Sound>GUMarv_voicSeleb</Sound> <Sound>GUMarv_voicSelec</Sound> <Sound>GUMarv_voicSeled</Sound> <Sound>GUMarv_voicSelee</Sound> <Sound>GUMarv_voicSelef</Sound> <Sound>GUMarv_voicSeleg</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<Multisound id="GDI_MARV_VoiceSelectMS" >
		<Subsound>GDI_MARV_VoiceSelect</Subsound>
		<Subsound>GDI_MARV_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI MCV ========================== -->

	<AudioEvent id="GDI_MCV_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Delay Low = "2000" High = "2000" />
		<Sound>GUMCV_VoiCreateb</Sound>
    <!--<Sound>GUMCV_VoiCreatea</Sound>-->
	</AudioEvent>
	
	<!-- Like create, but packed up from existing ConYard, so it has a longer delay because the packup takes a while. -->
	<AudioEvent id="GDI_MCV_VoicePackedUp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Delay Low = "3000" High = "3000" />
		<Sound>GUMCV_VoiCreateb</Sound>
		<!--<Sound>GUMCV_VoiCreatea</Sound>-->
	</AudioEvent>
	
	<AudioEvent id="GDI_MCV_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMCV_VoiDiea</Sound> <Sound>GUMCV_VoiDieb</Sound> <Sound>GUMCV_VoiDiec</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MCV_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMCV_VoiMovea</Sound> <Sound>GUMCV_VoiMoveb</Sound> <Sound>GUMCV_VoiMovec</Sound> <Sound>GUMCV_VoiMoved</Sound> 
		<Sound>GUMCV_VoiMovee</Sound> <Sound>GUMCV_VoiMovef</Sound> <Sound>GUMCV_VoiMoveg</Sound> <Sound>GUMCV_VoiMoveh</Sound> 
		<Sound>GUMCV_VoiMovei</Sound> <Sound>GUMCV_VoiMovej</Sound> <Sound>GUMCV_VoiMovek</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MCV_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMCV_VoiSelecta</Sound> <Sound>GUMCV_VoiSelectb</Sound> <Sound>GUMCV_VoiSelectc</Sound> <Sound>GUMCV_VoiSelectd</Sound> 
		<Sound>GUMCV_VoiSelecte</Sound> <Sound>GUMCV_VoiSelectf</Sound> 
	</AudioEvent>

	<Multisound id="GDI_MCV_VoiceSelectMS" >
		<Subsound>GDI_MCV_VoiceSelect</Subsound>
		<Subsound>GDI_MCV_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI MISSILESOLDIER ========================== -->

	<AudioEvent id="GDI_MissileSoldier_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiAttacka</Sound> <Sound>GUMissi_VoiAttackb</Sound> <Sound>GUMissi_VoiAttackc</Sound> <Sound>GUMissi_VoiAttackd</Sound> 
		<Sound>GUMissi_VoiAttacke</Sound> <Sound>GUMissi_VoiAttackf</Sound> <Sound>GUMissi_VoiAttackg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiCreateb</Sound>
    <!--<Sound>GUMissi_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiDiea</Sound> <Sound>GUMissi_VoiDieb</Sound> <Sound>GUMissi_VoiDiec</Sound> <Sound>GUMissi_VoiDied</Sound> 
		<Sound>GUMissi_VoiDiee</Sound> <Sound>GUMissi_VoiDief</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiGarrisa</Sound> <Sound>GUMissi_VoiGarrisb</Sound> <Sound>GUMissi_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiMovea</Sound> <Sound>GUMissi_VoiMoveb</Sound> <Sound>GUMissi_VoiMovec</Sound> <Sound>GUMissi_VoiMoved</Sound>
    <Sound>GUMissi_VoiMovef</Sound>
    <Sound>GUMissi_VoiMoveh</Sound>
    <!--<Sound>GUMissi_VoiMoveg</Sound> <Sound>GUMissi_VoiMovee</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiMovAtta</Sound> <Sound>GUMissi_VoiMovAttb</Sound> <Sound>GUMissi_VoiMovAttc</Sound> <Sound>GUMissi_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiRetreaa</Sound> <Sound>GUMissi_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiSelecta</Sound> <Sound>GUMissi_VoiSelectb</Sound> <Sound>GUMissi_VoiSelectc</Sound>
    <Sound>GUMissi_VoiSelectd</Sound>
    <Sound>GUMissi_VoiSelecte</Sound>
    <Sound>GUMissi_VoiSelectg</Sound>
    <!--<Sound>GUMissi_VoiSelectf</Sound>  -->
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 4"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 4"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiSelBata</Sound> <Sound>GUMissi_VoiSelBatb</Sound> <Sound>GUMissi_VoiSelBatc</Sound> <Sound>GUMissi_VoiSelBatd</Sound> 
		<Sound>GUMissi_VoiSelBate</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_MissileSoldier_VoiceSuppressed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 4"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -5"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUMissi_VoiSupprea</Sound> <Sound>GUMissi_VoiSuppreb</Sound> <Sound>GUMissi_VoiSupprec</Sound> 
	</AudioEvent>
	
	<Multisound id="GDI_MissileSoldier_VoiceSelectMS" >
		<Subsound>GDI_MissileSoldierFoleySelect</Subsound> <Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceSelectBattleMS" >
		<Subsound>GDI_MissileSoldierFoleySelect</Subsound> 	<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceSelectBattle</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceSuppressedMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceSuppressed</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceCreateMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceCreate</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceGarrisonMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceGarrison</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceMoveMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceMove</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceMoveAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceMoveAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_MissileSoldier_VoiceRetreatMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_MissileSoldier_VoiceRetreat</Subsound>
	</Multisound>

	<!-- ========================== GDI ORCA ========================== -->

	<AudioEvent id="GDI_Orca_VoiceAirstrikeInbound" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME - 10"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME - 10"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiSpeci3a</Sound> <Sound>GUOrca_VoiSpeci3b</Sound> <Sound>GUOrca_VoiSpeci3c</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Orca_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiAttacka</Sound> <Sound>GUOrca_VoiAttackb</Sound> <Sound>GUOrca_VoiAttackc</Sound> <Sound>GUOrca_VoiAttackd</Sound> 
		<Sound>GUOrca_VoiAttacke</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiCreateb</Sound>
    <!--<Sound>GUOrca_VoiCreatea</Sound> <Sound>GUOrca_VoiCreatec</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiDiea</Sound> <Sound>GUOrca_VoiDieb</Sound> <Sound>GUOrca_VoiDiec</Sound> <Sound>GUOrca_VoiDied</Sound> 
		<Sound>GUOrca_VoiDiee</Sound> <Sound>GUOrca_VoiDief</Sound> <Sound>GUOrca_VoiDieg</Sound> <Sound>GUOrca_VoiDieh</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceFalling" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME - 10"
		MinVolume = "0"
		Limit = "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiFallina</Sound> <Sound>GUOrca_VoiFallinb</Sound> <Sound>GUOrca_VoiFallinc</Sound> <Sound>GUOrca_VoiFallind</Sound> 
		<Sound>GUOrca_VoiFalline</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceLaunchSensorPod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiSpeci2a</Sound> <Sound>GUOrca_VoiSpeci2b</Sound> <Sound>GUOrca_VoiSpeci2c</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiMovea</Sound> <Sound>GUOrca_VoiMoveb</Sound> <Sound>GUOrca_VoiMovec</Sound> <Sound>GUOrca_VoiMoved</Sound> 
		<Sound>GUOrca_VoiMovee</Sound> <Sound>GUOrca_VoiMovef</Sound> <Sound>GUOrca_VoiMoveg</Sound> <Sound>GUOrca_VoiMoveh</Sound> 
		<Sound>GUOrca_VoiMovei</Sound> <Sound>GUOrca_VoiMovej</Sound> <Sound>GUOrca_VoiMovek</Sound> <Sound>GUOrca_VoiMovel</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiMovAtta</Sound> <Sound>GUOrca_VoiMovAttb</Sound> <Sound>GUOrca_VoiMovAttc</Sound> <Sound>GUOrca_VoiMovAttd</Sound> 
		<Sound>GUOrca_VoiMovAtte</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Orca_VoiceMoveHelopad" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiMovPada</Sound> <Sound>GUOrca_VoiMovPadb</Sound> <Sound>GUOrca_VoiMovPadc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiRetreaa</Sound> <Sound>GUOrca_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceScan" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiSpeci1a</Sound> <Sound>GUOrca_VoiSpeci1b</Sound> <Sound>GUOrca_VoiSpeci1c</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiSelecta</Sound> <Sound>GUOrca_VoiSelectb</Sound> <Sound>GUOrca_VoiSelectc</Sound> <Sound>GUOrca_VoiSelectd</Sound> 
		<Sound>GUOrca_VoiSelecte</Sound> <Sound>GUOrca_VoiSelectf</Sound> <Sound>GUOrca_VoiSelectg</Sound> <Sound>GUOrca_VoiSelecth</Sound> 
		<Sound>GUOrca_VoiSelecti</Sound>
    <Sound>GUOrca_VoiCreatea</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Orca_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOrca_VoiSelBata</Sound> <Sound>GUOrca_VoiSelBatb</Sound> <Sound>GUOrca_VoiSelBatc</Sound> 
		<Sound>GUOrca_VoiSelBatd</Sound> <Sound>GUOrca_VoiSelBate</Sound> <Sound>GUOrca_VoiSelBatf</Sound> 
	</AudioEvent>

	<Multisound id="GDI_Orca_VoiceSelectMS" >
		<Subsound>GDI_Orca_VoiceSelect</Subsound>
		<Subsound>GDI_Orca_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Orca_VoiceSelectBattleMS" >
		<Subsound>GDI_Orca_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Orca_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI OX V-35 V35 TRANSPORT CARRIER ========================== -->	
	
	<AudioEvent id="GDI_Ox_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
    Limit= "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
    PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOxTra_VoiCrasha</Sound> <Sound>GUOxTra_VoiCrashb</Sound> <Sound>GUOxTra_VoiCrashc</Sound> 
		<Sound>GUOxTra_VoiCrashd</Sound> <Sound>GUOxTra_VoiCrashe</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiCreatea</Sound>
    <!--<Sound>GUOxTra_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUOxTra_voidiea</Sound> <Sound>GUOxTra_voidieb</Sound> <Sound>GUOxTra_voidiec</Sound> <Sound>GUOxTra_voidied</Sound> 
		<Sound>GUOxTra_voidiee</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceDropoff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
    Limit= "1"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiDropoa</Sound> <Sound>GUOxTra_VoiDropob</Sound> <Sound>GUOxTra_VoiDropoc</Sound> 
		<Sound>GUOxTra_VoiDropod</Sound> <Sound>GUOxTra_VoiDropoe</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiMovea</Sound> <Sound>GUOxTra_VoiMoveb</Sound> <Sound>GUOxTra_VoiMovec</Sound> 
		<Sound>GUOxTra_VoiMoved</Sound> <Sound>GUOxTra_VoiMovee</Sound> <Sound>GUOxTra_VoiMovef</Sound> 
		<Sound>GUOxTra_VoiMoveg</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceMoveBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiMovBasa</Sound> <Sound>GUOxTra_VoiMovBasb</Sound> <Sound>GUOxTra_VoiMovBasc</Sound>
	</AudioEvent>
	
	<AudioEvent id="GDI_Ox_VoiceMoveMedical" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiMovMeda</Sound> <Sound>GUOxTra_VoiMovMedb</Sound> <Sound>GUOxTra_VoiMovMedc</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoicePickup" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
    Limit= "1"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiPickupa</Sound> <Sound>GUOxTra_VoiPickupb</Sound> <Sound>GUOxTra_VoiPickupc</Sound> 
		<Sound>GUOxTra_VoiPickupd</Sound> <Sound>GUOxTra_VoiPickupe</Sound> <Sound>GUOxTra_VoiPickupf</Sound> 
		<Sound>GUOxTra_VoiPickupg</Sound> <Sound>GUOxTra_VoiPickuph</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoicePickupCancelled" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiCancela</Sound> <Sound>GUOxTra_VoiCancelb</Sound> <Sound>GUOxTra_VoiCancelc</Sound> 
		<Sound>GUOxTra_VoiCanceld</Sound>
	</AudioEvent>
	
	<AudioEvent id="GDI_Ox_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiRetreaa</Sound> <Sound>GUOxTra_VoiRetreab</Sound> <Sound>GUOxTra_VoiRetreac</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Ox_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUOxTra_VoiSelecta</Sound> <Sound>GUOxTra_VoiSelectb</Sound> <Sound>GUOxTra_VoiSelectc</Sound> 
		<Sound>GUOxTra_VoiSelectd</Sound> <Sound>GUOxTra_VoiSelecte</Sound> <Sound>GUOxTra_VoiSelectf</Sound> 
		<Sound>GUOxTra_VoiSelectg</Sound>
    <Sound>GUOxTra_VoiCreateb</Sound>
	</AudioEvent>
  
  <AudioEvent id="GDI_Ox_VoiceReinforcements" inheritFrom="AudioEvent:BaseUnitResponse"
      Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
      MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
      Priority = "HIGH"
      Limit= "1"
      Type = "WORLD PLAYER VOICE"
      SubmixSlider = "VOICE">
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>GUOxTra_VoiDropoa</Sound>
    <Sound>GUOxTra_VoiDropoc</Sound>
    <Sound>GUOxTra_VoiDropob</Sound>
  </AudioEvent>
  
	<Multisound id="GDI_Ox_VoiceSelectMS" >
		<Subsound>GDI_Ox_VoiceSelect</Subsound>
	</Multisound>
	
	<!-- ========================== GDI PITBULL PIT BULL ========================== -->

	<AudioEvent id="GDI_Pitbull_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiAttacka</Sound> <Sound>GUPitbu_VoiAttackb</Sound> <Sound>GUPitbu_VoiAttackc</Sound> 
		<Sound>GUPitbu_VoiAttackd</Sound> <Sound>GUPitbu_VoiAttacke</Sound> <Sound>GUPitbu_VoiAttackf</Sound> 
		<Sound>GUPitbu_VoiAttackg</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceAttackMortar" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiAttMora</Sound> <Sound>GUPitbu_VoiAttMorb</Sound> <Sound>GUPitbu_VoiAttMorc</Sound> 
		<Sound>GUPitbu_VoiAttMord</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiCreatea</Sound>
    <!--<Sound>GUPitbu_VoiCreateb</Sound>-->  
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUPitbu_VoiDiea</Sound> <Sound>GUPitbu_VoiDieb</Sound> <Sound>GUPitbu_VoiDiec</Sound> <Sound>GUPitbu_VoiDied</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiMovea</Sound> <Sound>GUPitbu_VoiMoveb</Sound> <Sound>GUPitbu_VoiMovec</Sound> <Sound>GUPitbu_VoiMoved</Sound> 
		<Sound>GUPitbu_VoiMovee</Sound> <Sound>GUPitbu_VoiMovef</Sound> <Sound>GUPitbu_VoiMoveg</Sound> <Sound>GUPitbu_VoiMoveh</Sound> 
		<Sound>GUPitbu_VoiMovei</Sound> <Sound>GUPitbu_VoiMovej</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiMovAtta</Sound> <Sound>GUPitbu_VoiMovAttb</Sound> <Sound>GUPitbu_VoiMovAttc</Sound> 
		<Sound>GUPitbu_VoiMovAttd</Sound> <Sound>GUPitbu_VoiMovAtte</Sound> <Sound>GUPitbu_VoiMovAttf</Sound> 
		<Sound>GUPitbu_VoiMovAttg</Sound> <Sound>GUPitbu_VoiMovAtth</Sound> <Sound>GUPitbu_VoiMovAtti</Sound> 
		<Sound>GUPitbu_VoiMovAttj</Sound> <Sound>GUPitbu_VoiMovAttk</Sound> <Sound>GUPitbu_VoiMovAttl</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiRetreaa</Sound> <Sound>GUPitbu_VoiRetreab</Sound> <Sound>GUPitbu_VoiRetreac</Sound> 
		<Sound>GUPitbu_VoiRetread</Sound> <Sound>GUPitbu_VoiRetreae</Sound> <Sound>GUPitbu_VoiRetreaf</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiSelecta</Sound> <Sound>GUPitbu_VoiSelectb</Sound> <Sound>GUPitbu_VoiSelectc</Sound> 
		<Sound>GUPitbu_VoiSelectd</Sound> <Sound>GUPitbu_VoiSelecte</Sound> <Sound>GUPitbu_VoiSelectf</Sound> 
		<Sound>GUPitbu_VoiSelectg</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Pitbull_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUPitbu_VoiSelBata</Sound> <Sound>GUPitbu_VoiSelBatb</Sound> <Sound>GUPitbu_VoiSelBatc</Sound> 
		<Sound>GUPitbu_VoiSelBatd</Sound> <Sound>GUPitbu_VoiSelBate</Sound>
	</AudioEvent>

	<Multisound id="GDI_Pitbull_VoiceSelectMS" >
		<Subsound>GDI_Pitbull_VoiceSelect</Subsound>
		<Subsound>GDI_Pitbull_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Pitbull_VoiceSelectBattleMS" >
		<Subsound>GDI_Pitbull_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Pitbull_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI PREDATORTANK PREDATOR TANK ========================== -->

	<AudioEvent id="GDI_PredatorTank_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUPreda_VoiAttacka</Sound> <Sound>GUPreda_VoiAttackb</Sound> <Sound>GUPreda_VoiAttackc</Sound> <Sound>GUPreda_VoiAttackd</Sound> 
		<Sound>GUPreda_VoiAttacke</Sound> <Sound>GUPreda_VoiAttackf</Sound> <Sound>GUPreda_VoiAttackg</Sound> <Sound>GUPreda_VoiAttackh</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_PredatorTank_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUPreda_VoiCreatea</Sound>
    <!-- <Sound>GUPreda_VoiCreateb</Sound>-->
  </AudioEvent>

  <AudioEvent id="GDI_PredatorTank_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUPreda_Voidiea</Sound>
    <Sound>GUPreda_Voidieb</Sound>
    <Sound>GUPreda_Voidiec</Sound>
    <Sound>GUPreda_Voidied</Sound>
    <Sound>GUPreda_Voidiee</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_PredatorTank_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUPreda_VoiMovea</Sound>
    <Sound>GUPreda_VoiMoveb</Sound>
    <Sound>GUPreda_VoiMovec</Sound>
    <!--<Sound>GUPreda_VoiMoved</Sound>-->
    <Sound>GUPreda_VoiMovee</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_PredatorTank_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUPreda_VoiMovAtta</Sound>
    <Sound>GUPreda_VoiMovAttb</Sound>
    <Sound>GUPreda_VoiMovAttc</Sound>
    <Sound>GUPreda_VoiMovAttd</Sound>
    <Sound>GUPreda_VoiMovAtte</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_PredatorTank_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUPreda_VoiRetreaa</Sound>
    <Sound>GUPreda_VoiRetreab</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_PredatorTank_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUPreda_VoiSelecta</Sound>
    <Sound>GUPreda_VoiSelectb</Sound>
    <Sound>GUPreda_VoiSelectc</Sound>
    <Sound>GUPreda_VoiSelectd</Sound>
    <Sound>GUPreda_VoiSelecte</Sound>
    <Sound>GUPreda_VoiSelectf</Sound>
    <Sound>GUPreda_VoiCreateb</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_PredatorTank_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUPreda_VoiSelBata</Sound> <Sound>GUPreda_VoiSelBatb</Sound> <Sound>GUPreda_VoiSelBatc</Sound> <Sound>GUPreda_VoiSelBatd</Sound> 
		<Sound>GUPreda_VoiSelBate</Sound> 
	</AudioEvent>

	<Multisound id="GDI_PredatorTank_VoiceSelectMS" >
		<Subsound>GDI_PredatorTank_VoiceSelect</Subsound>
		<Subsound>GDI_Predator_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_PredatorTank_VoiceSelectBattleMS" >
		<Subsound>GDI_PredatorTank_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Predator_AmbientSelect</Subsound>
	</Multisound>

	<!-- ============================= GDI RADIO STATION RADIOSTATION RADIO TOWER RADIOTOWER (MISSION SPECIFIC CM_1_1) EP1 ============================= -->

	<AudioEvent id="GDI_RadioStation_KaneVoiceLoop" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume = "60"
		PerFileVolumeShift = "-10"
		Limit = "3"
		Control = "LOOP"
		Type = "WORLD SHROUDED EVERYONE"
		SubmixSlider = "SOUNDFX" >
		<PerFilePitchShift Low="-1" High="-1" />
		<Delay Low="10000" High="25000" />
		<!--
		<Sound>NBVoice_seleVoxa</Sound> <Sound>NBVoice_seleVoxb</Sound> <Sound>NBVoice_seleVoxc</Sound> 
		<Sound>NBVoice_seleVoxe</Sound> <Sound>NBVoice_seleVoxf</Sound> <Sound>NBVoice_seleVoxg</Sound> 
		-->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RadioStation_KaneVoice" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume = "85"
		Limit = "3"
		Type = "WORLD SHROUDED EVERYONE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="-1" High="-1" />
		<Sound>NBVoice_seleVoxa</Sound> <Sound>NBVoice_seleVoxb</Sound> <Sound>NBVoice_seleVoxc</Sound> 
		<Sound>NBVoice_seleVoxe</Sound> <Sound>NBVoice_seleVoxf</Sound> <Sound>NBVoice_seleVoxg</Sound> 
		<!-- EP1 -->
		<!-- this is for the Designer of CM_1_1 to trigger if needed -->
	</AudioEvent>

	<!-- ========================== GDI REPAIRAPC REPAIR APC EP1 ========================== -->

	<AudioEvent id="GDI_RepairAPC_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiCreatea</Sound> <Sound>GURpAPC_VoiCreateb</Sound> <Sound>GURpAPC_VoiCreatec</Sound> <Sound>GURpAPC_VoiCreated</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURpAPC_voiDiea</Sound> <Sound>GURpAPC_voiDieb</Sound> <Sound>GURpAPC_voiDiec</Sound> <Sound>GURpAPC_voiDied</Sound> 
		<Sound>GURpAPC_voiDiee</Sound> <Sound>GURpAPC_voiDief</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceMineDrop" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiMinea</Sound> <Sound>GURpAPC_VoiMineb</Sound> <Sound>GURpAPC_VoiMinec</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiMovea</Sound> <Sound>GURpAPC_VoiMoveb</Sound> <Sound>GURpAPC_VoiMovec</Sound> <Sound>GURpAPC_VoiMoved</Sound> 
		<Sound>GURpAPC_VoiMovee</Sound> <Sound>GURpAPC_VoiMovef</Sound> <Sound>GURpAPC_VoiMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiRetreaa</Sound> <Sound>GURpAPC_VoiRetreab</Sound> <Sound>GURpAPC_VoiRetreac</Sound> <Sound>GURpAPC_VoiRetread</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiSelBata</Sound> <Sound>GURpAPC_VoiSelBatb</Sound> <Sound>GURpAPC_VoiSelBatc</Sound> <Sound>GURpAPC_VoiSelBatd</Sound> 
		<Sound>GURpAPC_VoiSelBate</Sound> <Sound>GURpAPC_VoiSelBatf</Sound> <Sound>GURpAPC_VoiSelBatg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RepairAPC_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURpAPC_VoiSelecta</Sound> <Sound>GURpAPC_VoiSelectb</Sound> <Sound>GURpAPC_VoiSelectc</Sound> <Sound>GURpAPC_VoiSelectd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_RepairAPC_VoiceSelectMS" >
		<Subsound>GDI_RepairAPC_VoiceSelect</Subsound>
		<Subsound>GDI_RepairAPC_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_RepairAPC_VoiceSelectBattleMS" >
		<Subsound>GDI_RepairAPC_VoiceSelectBattle</Subsound>
		<Subsound>GDI_RepairAPC_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI RIFLESOLDIER ========================== -->

	<AudioEvent id="GDI_RifleSoldier_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiAttacka</Sound> <Sound>GURifle_VoiAttackb</Sound> <Sound>GURifle_VoiAttackc</Sound> <Sound>GURifle_VoiAttackd</Sound> 
		<Sound>GURifle_VoiAttacke</Sound> <Sound>GURifle_VoiAttackf</Sound> <Sound>GURifle_VoiAttackg</Sound> <Sound>GURifle_VoiAttackh</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiCreatea</Sound>
    <!--<Sound>GURifle_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_Voidiea</Sound> <Sound>GURifle_Voidieb</Sound> <Sound>GURifle_Voidiec</Sound> <Sound>GURifle_Voidied</Sound> 
		<Sound>GURifle_Voidiee</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceDigIn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiSpeci1a</Sound> <Sound>GURifle_VoiSpeci1b</Sound> <Sound>GURifle_VoiSpeci1c</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiGarrisa</Sound> <Sound>GURifle_VoiGarrisb</Sound> <Sound>GURifle_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiMovea</Sound> <Sound>GURifle_VoiMoveb</Sound> <Sound>GURifle_VoiMovec</Sound> <Sound>GURifle_VoiMoved</Sound> 		
		<Sound>GURifle_VoiMovee</Sound> <Sound>GURifle_VoiMovef</Sound> <Sound>GURifle_VoiMoveg</Sound> <Sound>GURifle_VoiMoveh</Sound> 
		<Sound>GURifle_VoiMovei</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiMovAtta</Sound> <Sound>GURifle_VoiMovAttb</Sound> <Sound>GURifle_VoiMovAttc</Sound> <Sound>GURifle_VoiMovAttd</Sound> 
		<Sound>GURifle_VoiMovAtte</Sound> <Sound>GURifle_VoiMovAttf</Sound> <Sound>GURifle_VoiMovAttg</Sound> <Sound>GURifle_VoiMovAtth</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiRetreaa</Sound> <Sound>GURifle_VoiRetreab</Sound> <Sound>GURifle_VoiRetreac</Sound> <Sound>GURifle_VoiRetread</Sound> 
		<Sound>GURifle_VoiRetreae</Sound> <Sound>GURifle_VoiRetreaf</Sound> <Sound>GURifle_VoiRetreag</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiSelecta</Sound> <Sound>GURifle_VoiSelectb</Sound> <Sound>GURifle_VoiSelectc</Sound> <Sound>GURifle_VoiSelectd</Sound> 
		<Sound>GURifle_VoiSelecte</Sound> <Sound>GURifle_VoiSelectf</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiSelBata</Sound> <Sound>GURifle_VoiSelBatb</Sound> <Sound>GURifle_VoiSelBatc</Sound> <Sound>GURifle_VoiSelBatd</Sound> 
		<Sound>GURifle_VoiSelBate</Sound> <Sound>GURifle_VoiSelBatf</Sound> <Sound>GURifle_VoiSelBatg</Sound> <Sound>GURifle_VoiSelBath</Sound> 
		<Sound>GURifle_VoiSelBati</Sound> <Sound>GURifle_VoiSelBatj</Sound> <Sound>GURifle_VoiSelBatk</Sound> <Sound>GURifle_VoiSelBatl</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_RifleSoldier_VoiceSuppressed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -8"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURifle_VoiSupprea</Sound> <Sound>GURifle_VoiSuppreb</Sound> <Sound>GURifle_VoiSupprec</Sound> <Sound>GURifle_VoiSuppred</Sound> 
	</AudioEvent>

	<Multisound id="GDI_RifleSoldier_VoiceAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceCreateMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceCreate</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceDigInMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceDigIn</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceGarrisonMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceGarrison</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceMoveMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceMove</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceMoveAttackMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceMoveAttack</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceRetreatMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound> <Subsound>GDI_RifleSoldier_VoiceRetreat</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceSelectMS" >
		<Subsound>GDI_RifleSoldier_VoiceSelect</Subsound>
		<Subsound>GDI_RifleSoldierFoleySelect</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceSelectBattleMS" >
		<Subsound>GDI_RifleSoldier_VoiceSelectBattle</Subsound>
		<Subsound>GDI_RifleSoldierFoleySelect</Subsound>
	</Multisound>

	<Multisound id="GDI_RifleSoldier_VoiceSuppressedMS" >
		<Subsound>TEMP_RadioClickStarts</Subsound>
		<Subsound>GDI_RifleSoldier_VoiceSuppressed</Subsound>
		<Subsound>GDI_RifleSoldierFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== GDI RIG ========================== -->

	<AudioEvent id="GDI_Rig_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURig_VoiCreateb</Sound>
    <!--<Sound>GURig_VoiCreatea</Sound>-->
  </AudioEvent>

	<!-- Like create, but packed up from existing Battle Base, so it has a longer delay because the packup takes a while. -->
	<AudioEvent id="GDI_Rig_VoicePackedUp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Delay Low="3000" High="3000" />
		<Sound>GURig_VoiCreateb</Sound>
		<!--<Sound>GURig_VoiCreatea</Sound>-->
	</AudioEvent>


	<AudioEvent id="GDI_Rig_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>GURig_VoiDiea</Sound>
    <Sound>GURig_VoiDieb</Sound>
    <Sound>GURig_VoiDiec</Sound>
    <Sound>GURig_VoiDied</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Rig_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GURig_VoiMovea</Sound>
    <Sound>GURig_VoiMoveb</Sound>
    <Sound>GURig_VoiMovec</Sound>
    <Sound>GURig_VoiMoved</Sound>
    <Sound>GURig_VoiMovee</Sound>
    <Sound>GURig_VoiMovef</Sound>
    <Sound>GURig_VoiMoveg</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Rig_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GURig_VoiRetreaa</Sound>
    <Sound>GURig_VoiRetreab</Sound>
    <Sound>GURig_VoiRetreac</Sound>
  </AudioEvent>

  <AudioEvent id="GDI_Rig_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GURig_VoiSelecta</Sound>
    <Sound>GURig_VoiSelectb</Sound>
    <Sound>GURig_VoiSelectc</Sound>
    <Sound>GURig_VoiSelectd</Sound>
    <Sound>GURig_VoiSelecte</Sound>
    <Sound>GURig_VoiSelectf</Sound>
    <Sound>GURig_VoiCreatea</Sound>
  </AudioEvent>

	<Multisound id="GDI_Rig_VoiceSelectMS" >
		<Subsound>GDI_Rig_VoiceSelect</Subsound>
		<Subsound>GDI_Rig_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI ROCKETHARVESTER ROCKET HARVESTER EP1 ========================== -->

	<AudioEvent id="GDI_RocketHarvester_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicAttaa</Sound> <Sound>GURoHar_voicAttab</Sound> <Sound>GURoHar_voicAttac</Sound> <Sound>GURoHar_voicAttad</Sound> <Sound>GURoHar_voicAttae</Sound> <Sound>GURoHar_voicAttaf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicCreac</Sound> 
		<!-- <Sound>GURoHar_voicCreaa</Sound> <Sound>GURoHar_voicCreab</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GURoHar_voiDiea</Sound> <Sound>GURoHar_voiDieb</Sound> <Sound>GURoHar_voiDiec</Sound> <Sound>GURoHar_voiDied</Sound> 
		<Sound>GURoHar_voiDiee</Sound> <Sound>GURoHar_voiDief</Sound> <Sound>GURoHar_voiDieg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceHarvest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicHarva</Sound> <Sound>GURoHar_voicHarvb</Sound> <Sound>GURoHar_voicHarvc</Sound> <Sound>GURoHar_voicHarvd</Sound> <Sound>GURoHar_voicHarve</Sound> <Sound>GURoHar_voicHarvf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicMovea</Sound> <Sound>GURoHar_voicMoveb</Sound> <Sound>GURoHar_voicMovec</Sound> <Sound>GURoHar_voicMoved</Sound> 
		<Sound>GURoHar_voicMovee</Sound> <Sound>GURoHar_voicMovef</Sound> <Sound>GURoHar_voicMoveg</Sound> <Sound>GURoHar_voicMoveh</Sound> 
		<Sound>GURoHar_voicMovei</Sound> <Sound>GURoHar_voicMovej</Sound> <Sound>GURoHar_voicMovek</Sound> <Sound>GURoHar_voicMovel</Sound> 
		<Sound>GURoHar_voicMovem</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voiMovAtta</Sound> <Sound>GURoHar_voiMovAttb</Sound> <Sound>GURoHar_voiMovAttc</Sound> <Sound>GURoHar_voiMovAttd</Sound> 
		<Sound>GURoHar_voiMovAtte</Sound> <Sound>GURoHar_voiMovAttf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceMoveRefinery" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voiMovRefa</Sound> <Sound>GURoHar_voiMovRefb</Sound> <Sound>GURoHar_voiMovRefc</Sound> <Sound>GURoHar_voiMovRefd</Sound> <Sound>GURoHar_voiMovRefe</Sound> <Sound>GURoHar_voiMovReff</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="GDI_RocketHarvester_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicRetra</Sound> <Sound>GURoHar_voicRetrb</Sound> <Sound>GURoHar_voicRetrc</Sound> <Sound>GURoHar_voicRetrd</Sound> <Sound>GURoHar_voicRetre</Sound> <Sound>GURoHar_voicRetrf</Sound> <Sound>GURoHar_voicRetrg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_RocketHarvester_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voicSelea</Sound> <Sound>GURoHar_voicSeleb</Sound> <Sound>GURoHar_voicSelec</Sound> <Sound>GURoHar_voicSeled</Sound> 
		<Sound>GURoHar_voicSelee</Sound> <Sound>GURoHar_voicSelef</Sound> <Sound>GURoHar_voicSeleg</Sound> <Sound>GURoHar_voicSeleh</Sound> 
		<Sound>GURoHar_voicSelei</Sound> <Sound>GURoHar_voicSelej</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="GDI_RocketHarvester_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GURoHar_voiSelBata</Sound> <Sound>GURoHar_voiSelBatb</Sound> <Sound>GURoHar_voiSelBatc</Sound> <Sound>GURoHar_voiSelBatd</Sound> <Sound>GURoHar_voiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_RocketHarvester_VoiceSelectMS" >
		<Subsound>GDI_RocketHarvester_VoiceSelect</Subsound>
		<Subsound>GDI_RocketHarvester_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_RocketHarvester_VoiceSelectBattleMS" >
		<Subsound>GDI_RocketHarvester_VoiceSelectBattle</Subsound>
		<Subsound>GDI_RocketHarvester_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>
	
	<!-- ========================== GDI SHATTERER SONICTANK SONIC TANK EP1 ========================== -->

	<AudioEvent id="GDI_Shatterer_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiAttacka</Sound> <Sound>GUSonTk_VoiAttackb</Sound> <Sound>GUSonTk_VoiAttackc</Sound> <Sound>GUSonTk_VoiAttackd</Sound> 
		<Sound>GUSonTk_VoiAttacke</Sound> <Sound>GUSonTk_VoiAttackf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiCreatea</Sound> <Sound>GUSonTk_VoiCreateb</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUShatt_voiDiea</Sound> <Sound>GUShatt_voiDieb</Sound> <Sound>GUShatt_voiDiec</Sound> <Sound>GUShatt_voiDied</Sound> 
		<Sound>GUShatt_voiDiee</Sound> <Sound>GUShatt_voiDief</Sound> <Sound>GUShatt_voiDieg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiMovAtta</Sound> <Sound>GUSonTk_VoiMovAttb</Sound> <Sound>GUSonTk_VoiMovAttc</Sound> <Sound>GUSonTk_VoiMovAttd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiMovea</Sound> <Sound>GUSonTk_VoiMoveb</Sound> <Sound>GUSonTk_VoiMovec</Sound> <Sound>GUSonTk_VoiMoved</Sound> 
		<Sound>GUSonTk_VoiMovee</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiRetreaa</Sound> <Sound>GUSonTk_VoiRetreab</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiSelBata</Sound> <Sound>GUSonTk_VoiSelBatb</Sound> <Sound>GUSonTk_VoiSelBatc</Sound> <Sound>GUSonTk_VoiSelBatd</Sound> 
		<Sound>GUSonTk_VoiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Shatterer_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSonTk_VoiSelecta</Sound> <Sound>GUSonTk_VoiSelectb</Sound> <Sound>GUSonTk_VoiSelectc</Sound> <Sound>GUSonTk_VoiSelectd</Sound> 
		<Sound>GUSonTk_VoiSelecte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_Shatterer_VoiceSelectMS" >
		<Subsound>GDI_Shatterer_VoiceSelect</Subsound>
		<Subsound>GDI_Shatterer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_Shatterer_VoiceSelectBattleMS" >
		<Subsound>GDI_Shatterer_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Shatterer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI SNIPER ========================== -->

	<AudioEvent id="GDI_Sniper_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiAttacka</Sound> <Sound>GUSnipe_VoiAttackb</Sound> <Sound>GUSnipe_VoiAttackc</Sound> <Sound>GUSnipe_VoiAttackd</Sound> 
		<Sound>GUSnipe_VoiAttacke</Sound> <Sound>GUSnipe_VoiAttackf</Sound> <Sound>GUSnipe_VoiAttackg</Sound> <Sound>GUSnipe_VoiAttackh</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceCallAirstrike" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiSpeci1a</Sound> <Sound>GUSnipe_VoiSpeci1b</Sound> <Sound>GUSnipe_VoiSpeci1c</Sound> <Sound>GUSnipe_VoiSpeci1d</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiCreateb</Sound>
    <!--<Sound>GUSnipe_VoiCreatea</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_Voidiea</Sound> <Sound>GUSnipe_Voidieb</Sound> <Sound>GUSnipe_Voidiec</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiGarrisa</Sound> <Sound>GUSnipe_VoiGarrisb</Sound> <Sound>GUSnipe_VoiGarrisc</Sound> <Sound>GUSnipe_VoiGarrisd</Sound> 
		<Sound>GUSnipe_VoiGarrise</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiMovea</Sound> <Sound>GUSnipe_VoiMoveb</Sound> <Sound>GUSnipe_VoiMovec</Sound> <Sound>GUSnipe_VoiMoved</Sound> 
		<Sound>GUSnipe_VoiMovee</Sound> <Sound>GUSnipe_VoiMovef</Sound> <Sound>GUSnipe_VoiMoveg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiMovAtta</Sound> <Sound>GUSnipe_VoiMovAttb</Sound> <Sound>GUSnipe_VoiMovAttc</Sound> <Sound>GUSnipe_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiRetreaa</Sound> <Sound>GUSnipe_VoiRetreab</Sound> <Sound>GUSnipe_VoiRetreac</Sound> <Sound>GUSnipe_VoiRetread</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiSelecta</Sound> <Sound>GUSnipe_VoiSelectb</Sound> <Sound>GUSnipe_VoiSelectc</Sound> <Sound>GUSnipe_VoiSelectd</Sound> 
		<Sound>GUSnipe_VoiSelecte</Sound> <Sound>GUSnipe_VoiSelectf</Sound> <Sound>GUSnipe_VoiSelectg</Sound>
    <Sound>GUSnipe_VoiCreatea</Sound>
  </AudioEvent>
	
	<AudioEvent id="GDI_Sniper_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiSelBata</Sound> <Sound>GUSnipe_VoiSelBatb</Sound> <Sound>GUSnipe_VoiSelBatc</Sound> <Sound>GUSnipe_VoiSelBatd</Sound> 
		<Sound>GUSnipe_VoiSelBate</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceSpotTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiSpeci2a</Sound> <Sound>GUSnipe_VoiSpeci2b</Sound> <Sound>GUSnipe_VoiSpeci2c</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Sniper_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME - 10"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSnipe_VoiSupprea</Sound> <Sound>GUSnipe_VoiSuppreb</Sound> <Sound>GUSnipe_VoiSupprec</Sound> 
	</AudioEvent>

	<Multisound id="GDI_Sniper_VoiceSelectMS" >
		<Subsound>GDI_SniperFoleySelect</Subsound>
		<Subsound>GDI_Sniper_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Sniper_VoiceSelectBattleMS" >
		<Subsound>GDI_SniperFoleySelect</Subsound>
		<Subsound>GDI_Sniper_VoiceSelectBattle</Subsound>
	</Multisound>

	<!-- ========================== GDI SOLDIER (GENERIC) ========================== -->
	
	<AudioEvent id="GDI_Soldier_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSoldi_Voidiea</Sound> <Sound>GUSoldi_Voidieb</Sound> <Sound>GUSoldi_Voidiec</Sound> <Sound>GUSoldi_Voidied</Sound> 
		<Sound>GUSoldi_Voidiee</Sound> <Sound>GUSoldi_Voidief</Sound> <Sound>GUSoldi_Voidieg</Sound> <Sound>GUSoldi_Voidieh</Sound> 
		<Sound>GUSoldi_Voidiei</Sound> <Sound>GUSoldi_Voidiej</Sound> <Sound>GUSoldi_Voidiek</Sound> <Sound>GUSoldi_Voidiel</Sound> 
		<Sound>GUSoldi_Voidiem</Sound> 
	</AudioEvent>

	<!-- ========================== GDI SPOTTER ========================== -->	

	<AudioEvent id="GDI_Spotter_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiAttacka</Sound> <Sound>GUSpott_VoiAttackb</Sound> <Sound>GUSpott_VoiAttackc</Sound> 
		<Sound>GUSpott_VoiAttackd</Sound> <Sound>GUSpott_VoiAttacke</Sound> <Sound>GUSpott_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceCallAirstrike" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiSpec2a</Sound> <Sound>GUSpott_VoiSpec2b</Sound> <Sound>GUSpott_VoiSpec2c</Sound>
	</AudioEvent>
	
	<AudioEvent id="GDI_Spotter_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUSpott_VoiDiea</Sound> <Sound>GUSpott_VoiDieb</Sound> <Sound>GUSpott_VoiDiec</Sound> <Sound>GUSpott_VoiDied</Sound> 
		<Sound>GUSpott_VoiDiee</Sound> <Sound>GUSpott_VoiDief</Sound> <Sound>GUSpott_VoiDieg</Sound> 
	</AudioEvent>
	
	<AudioEvent id="GDI_Spotter_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiGarrisa</Sound> <Sound>GUSpott_VoiGarrisb</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiMovea</Sound> <Sound>GUSpott_VoiMoveb</Sound> <Sound>GUSpott_VoiMovec</Sound> <Sound>GUSpott_VoiMoved</Sound> 
		<Sound>GUSpott_VoiMovee</Sound> <Sound>GUSpott_VoiMovef</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiMovAtta</Sound> <Sound>GUSpott_VoiMovAttb</Sound> <Sound>GUSpott_VoiMovAttc</Sound> 
		<Sound>GUSpott_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiRetreaa</Sound> <Sound>GUSpott_VoiRetreab</Sound> <Sound>GUSpott_VoiRetreac</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiSelecta</Sound> <Sound>GUSpott_VoiSelectb</Sound> <Sound>GUSpott_VoiSelectc</Sound> 
		<Sound>GUSpott_VoiSelectd</Sound> <Sound>GUSpott_VoiSelecte</Sound> <Sound>GUSpott_VoiSelectf</Sound> 
		<Sound>GUSpott_VoiSelectg</Sound> <Sound>GUSpott_VoiSelecth</Sound> <Sound>GUSpott_VoiSelecti</Sound> 
		<Sound>GUSpott_VoiSelectj</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiSelBata</Sound> <Sound>GUSpott_VoiSelBatb</Sound> <Sound>GUSpott_VoiSelBatc</Sound> 
		<Sound>GUSpott_VoiSelBatd</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Spotter_VoiceSpotTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSpott_VoiSpec1a</Sound> <Sound>GUSpott_VoiSpec1b</Sound> <Sound>GUSpott_VoiSpec1c</Sound>
	</AudioEvent>

	<Multisound id="GDI_Spotter_VoiceSelectMS" >
		<Subsound>GDI_Spotter_VoiceSelect</Subsound>
		<Subsound>GDI_SniperFoleySelect</Subsound>
	</Multisound>

	<Multisound id="GDI_Spotter_VoiceSelectBattleMS" >
		<Subsound>GDI_Spotter_VoiceSelectBattle</Subsound>
		<Subsound>GDI_SniperFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== GDI SURVEYOR ========================== -->	

	<AudioEvent id="GDI_Surveyor_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSurve_VoiCreatea</Sound>
    <!--<Sound>GUSurve_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_Surveyor_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSurve_VoiMovea</Sound> <Sound>GUSurve_VoiMoveb</Sound> <Sound>GUSurve_VoiMovec</Sound> 
		<Sound>GUSurve_VoiMoved</Sound> <Sound>GUSurve_VoiMovee</Sound> <Sound>GUSurve_VoiMovef</Sound> 
		<Sound>GUSurve_VoiMoveg</Sound> <Sound>GUSurve_VoiMoveh</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Surveyor_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSurve_VoiRetreaa</Sound> <Sound>GUSurve_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="GDI_Surveyor_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUSurve_VoiSelecta</Sound> <Sound>GUSurve_VoiSelectb</Sound> <Sound>GUSurve_VoiSelectc</Sound> 
		<Sound>GUSurve_VoiSelectd</Sound> <Sound>GUSurve_VoiSelecte</Sound> <Sound>GUSurve_VoiSelectf</Sound>
	</AudioEvent>

	<Multisound id="GDI_Surveyor_VoiceSelectMS" >
		<Subsound>GDI_Surveyor_VoiceSelect</Subsound>
		<Subsound>GDI_Surveyor_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== GDI TITAN EP1 ========================== -->

	<AudioEvent id="GDI_Titan_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_VoiAtta</Sound> <Sound>GUTitan_VoiAttb</Sound> <Sound>GUTitan_VoiAttc</Sound> <Sound>GUTitan_VoiAttd</Sound> <Sound>GUTitan_VoiAtte</Sound> <Sound>GUTitan_VoiAttf</Sound> 
		<!-- <Sound>GUTitan_VoiAttg</Sound> -->
		<Sound>GUTitan_VoiAtth</Sound> <Sound>GUTitan_VoiAtti</Sound> <Sound>GUTitan_VoiAttj</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_voiCreab</Sound> 
		<!--
		<Sound>GUTitan_voiCreaa</Sound> 
		<Sound>GUTitan_voiCreac</Sound> <Sound>GUTitan_voiCread</Sound> <Sound>GUTitan_voiCreae</Sound> 
		-->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_VoiMovea</Sound> <Sound>GUTitan_VoiMoveb</Sound> <Sound>GUTitan_VoiMovec</Sound> <Sound>GUTitan_VoiMoved</Sound> <Sound>GUTitan_VoiMovee</Sound> <Sound>GUTitan_VoiMovef</Sound> <Sound>GUTitan_VoiMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_VoiMovAtta</Sound> <Sound>GUTitan_VoiMovAttb</Sound> <Sound>GUTitan_VoiMovAttc</Sound> <Sound>GUTitan_VoiMovAttd</Sound> <Sound>GUTitan_VoiMovAtte</Sound> <Sound>GUTitan_VoiMovAttf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_VoiRetreaa</Sound> <Sound>GUTitan_VoiRetreab</Sound> <Sound>GUTitan_VoiRetreac</Sound> <Sound>GUTitan_VoiRetread</Sound> <Sound>GUTitan_VoiRetreae</Sound> <Sound>GUTitan_VoiRetreaf</Sound> <Sound>GUTitan_VoiRetreag</Sound> <Sound>GUTitan_VoiRetreah</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_voiSelea</Sound> <Sound>GUTitan_voiSeleb</Sound> <Sound>GUTitan_voiSelec</Sound> <Sound>GUTitan_voiSeled</Sound> <Sound>GUTitan_voiSelee</Sound> <Sound>GUTitan_voiSelef</Sound> <Sound>GUTitan_voiSeleg</Sound> <Sound>GUTitan_voiSeleh</Sound> <Sound>GUTitan_voiSelei</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Titan_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUTitan_voiSelBata</Sound> <Sound>GUTitan_voiSelBatb</Sound> <Sound>GUTitan_voiSelBatc</Sound> <Sound>GUTitan_voiSelBatd</Sound> <Sound>GUTitan_voiSelBate</Sound> <Sound>GUTitan_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_Titan_VoiceSelectMS" >
		<Subsound>GDI_Titan_VoiceSelect</Subsound>
		<Subsound>GDI_Titan_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_Titan_VoiceSelectBattleMS" >
		<Subsound>GDI_Titan_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Titan_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI WOLVERINE EP1 ========================== -->

	<AudioEvent id="GDI_Wolverine_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiAtta</Sound> <Sound>GUWolve_VoiAttb</Sound> <Sound>GUWolve_VoiAttc</Sound> <Sound>GUWolve_VoiAttd</Sound> 
		<!-- <Sound>GUWolve_VoiAtte</Sound> -->
		<Sound>GUWolve_VoiAttf</Sound> <Sound>GUWolve_VoiAttg</Sound> <Sound>GUWolve_VoiAtth</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiCreateb</Sound> 
		<!--
		<Sound>GUWolve_VoiCreatea</Sound> 
		<Sound>GUWolve_VoiCreatec</Sound> <Sound>GUWolve_VoiCreated</Sound> <Sound>GUWolve_VoiCreatee</Sound> 
		-->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiMovea</Sound> <Sound>GUWolve_VoiMoveb</Sound> <Sound>GUWolve_VoiMovec</Sound> <Sound>GUWolve_VoiMoved</Sound> <Sound>GUWolve_VoiMovee</Sound> <Sound>GUWolve_VoiMovef</Sound> <Sound>GUWolve_VoiMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiMovAtta</Sound> <Sound>GUWolve_VoiMovAttb</Sound> <Sound>GUWolve_VoiMovAttc</Sound> <Sound>GUWolve_VoiMovAttd</Sound> <Sound>GUWolve_VoiMovAtte</Sound> <Sound>GUWolve_VoiMovAttf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiRetreaa</Sound> <Sound>GUWolve_VoiRetreab</Sound> <Sound>GUWolve_VoiRetreac</Sound> <Sound>GUWolve_VoiRetread</Sound> <Sound>GUWolve_VoiRetreae</Sound> <Sound>GUWolve_VoiRetreaf</Sound> <Sound>GUWolve_VoiRetreag</Sound> <Sound>GUWolve_VoiRetreah</Sound> <Sound>GUWolve_VoiRetreai</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiSelecta</Sound> <Sound>GUWolve_VoiSelectb</Sound> <Sound>GUWolve_VoiSelectc</Sound> <Sound>GUWolve_VoiSelectd</Sound> <Sound>GUWolve_VoiSelecte</Sound> <Sound>GUWolve_VoiSelectf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_Wolverine_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUWolve_VoiSelBata</Sound> <Sound>GUWolve_VoiSelBatb</Sound> <Sound>GUWolve_VoiSelBatc</Sound> <Sound>GUWolve_VoiSelBatd</Sound> <Sound>GUWolve_VoiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_Wolverine_VoiceSelectMS" >
		<Subsound>GDI_Wolverine_VoiceSelect</Subsound>
		<Subsound>GDI_Wolverine_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_Wolverine_VoiceSelectBattleMS" >
		<Subsound>GDI_Wolverine_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Wolverine_AmbientSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI ZONERAIDER ZONE RAIDER IMPERIAL ZONETROOPER ZONE TROOPER EP1 ========================== -->

	<AudioEvent id="GDI_ZoneRaider_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiAttacka</Sound> <Sound>GUImpZT_VoiAttackb</Sound> <Sound>GUImpZT_VoiAttackc</Sound> <Sound>GUImpZT_VoiAttackd</Sound> 
		<Sound>GUImpZT_VoiAttacke</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiCreatea</Sound> <Sound>GUImpZT_VoiCreateb</Sound> <Sound>GUImpZT_VoiCreatec</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME - 10"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneR_voiDiea</Sound> <Sound>GUZoneR_voiDieb</Sound> <Sound>GUZoneR_voiDiec</Sound> <Sound>GUZoneR_voiDied</Sound> 
		<Sound>GUZoneR_voiDiee</Sound> <Sound>GUZoneR_voiDief</Sound> <Sound>GUZoneR_voiDieg</Sound> <Sound>GUZoneR_voiDieh</Sound> 
		<Sound>GUZoneR_voiDiei</Sound> <Sound>GUZoneR_voiDiej</Sound> <Sound>GUZoneR_voiDiek</Sound> <Sound>GUZoneR_voiDiel</Sound> 
		<Sound>GUZoneR_voiDiem</Sound> <Sound>GUZoneR_voiDien</Sound> <Sound>GUZoneR_voiDieo</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiGarrisa</Sound> <Sound>GUImpZT_VoiGarrisb</Sound> <Sound>GUImpZT_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiMovAtta</Sound> <Sound>GUImpZT_VoiMovAttb</Sound> <Sound>GUImpZT_VoiMovAttc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiMovea</Sound> <Sound>GUImpZT_VoiMoveb</Sound> <Sound>GUImpZT_VoiMovec</Sound> <Sound>GUImpZT_VoiMoved</Sound> 
		<Sound>GUImpZT_VoiMovee</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceMoveJump" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- <Sound>GUImpZT_VoiMovJuma</Sound> -->
		<Sound>GUImpZT_VoiMovJumb</Sound> <Sound>GUImpZT_VoiMovJumc</Sound> <Sound>GUImpZT_VoiMovJumd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiRetreaa</Sound> <Sound>GUImpZT_VoiRetreab</Sound> <Sound>GUImpZT_VoiRetreac</Sound> <Sound>GUImpZT_VoiRetread</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiSelBata</Sound> <Sound>GUImpZT_VoiSelBatb</Sound> <Sound>GUImpZT_VoiSelBatc</Sound> <Sound>GUImpZT_VoiSelBatd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiSelecta</Sound> <Sound>GUImpZT_VoiSelectb</Sound> <Sound>GUImpZT_VoiSelectc</Sound> <Sound>GUImpZT_VoiSelectd</Sound> 
		<Sound>GUImpZT_VoiSelecte</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneRaider_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "0"
		PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
		Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUImpZT_VoiSupprea</Sound> <Sound>GUImpZT_VoiSuppreb</Sound> <Sound>GUImpZT_VoiSupprec</Sound> 
	</AudioEvent>

  <AudioEvent id="GDI_ZoneRaider_VoiceDropPods" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUImpZT_VoiMovJuma</Sound> 
  </AudioEvent>
  
	<Multisound id="GDI_ZOCOM_DropPodDescendWithVoiceMS" >
		<Subsound>GDI_DropPod_Descend</Subsound>
		<Subsound>GDI_ZoneRaider_VoiceDropPods</Subsound>
	</Multisound>

	<Multisound id="GDI_ZoneRaider_VoiceSelectMS" >
		<Subsound>GDI_ZoneRaider_VoiceSelect</Subsound>
		<Subsound>GDI_ZoneRaider_AmbientSelect</Subsound>
		<Subsound>GDI_ZoneRaider_FoleySelect</Subsound>
	</Multisound>

	<Multisound id="GDI_ZoneRaider_VoiceSelectBattleMS" >
		<Subsound>GDI_ZoneRaider_VoiceSelectBattle</Subsound>
		<Subsound>GDI_ZoneRaider_AmbientSelect</Subsound>
		<Subsound>GDI_ZoneRaider_FoleySelect</Subsound>
	</Multisound>

	<!-- ========================== GDI ZONESHATTERER ZONE SHATTERER EP1 ========================== -->

	<AudioEvent id="GDI_ZoneShatterer_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicAttaa</Sound> <Sound>GUZoneS_voicAttab</Sound> <Sound>GUZoneS_voicAttac</Sound> <Sound>GUZoneS_voicAttad</Sound> 
		<Sound>GUZoneS_voicAttae</Sound> <Sound>GUZoneS_voicAttaf</Sound> <Sound>GUZoneS_voicAttag</Sound> <Sound>GUZoneS_voicAttah</Sound> 
		<Sound>GUZoneS_voicAttak</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceAttackOverload" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicSpeca</Sound> <Sound>GUZoneS_voicSpecb</Sound> <Sound>GUZoneS_voicSpecc</Sound> <Sound>GUZoneS_voicSpecd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicCreaa</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneS_voiDiea</Sound> <Sound>GUZoneS_voiDieb</Sound> <Sound>GUZoneS_voiDiec</Sound> <Sound>GUZoneS_voiDied</Sound> 
		<Sound>GUZoneS_voiDiee</Sound> <Sound>GUZoneS_voiDief</Sound> <Sound>GUZoneS_voiDieg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicMovea</Sound> <Sound>GUZoneS_voicMoveb</Sound> <Sound>GUZoneS_voicMovec</Sound> <Sound>GUZoneS_voicMoved</Sound> 
		<Sound>GUZoneS_voicMovee</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voiMovAtta</Sound> <Sound>GUZoneS_voiMovAttb</Sound> <Sound>GUZoneS_voiMovAttc</Sound> <Sound>GUZoneS_voiMovAttd</Sound> <Sound>GUZoneS_voiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicRetra</Sound> <Sound>GUZoneS_voicRetrb</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneShatterer_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voicSelea</Sound> <Sound>GUZoneS_voicSeleb</Sound> <Sound>GUZoneS_voicSelec</Sound> <Sound>GUZoneS_voicSeled</Sound> <Sound>GUZoneS_voicSelee</Sound> <Sound>GUZoneS_voicSelef</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="GDI_ZoneShatterer_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>GUZoneS_voiSelBata</Sound> <Sound>GUZoneS_voiSelBatb</Sound> <Sound>GUZoneS_voiSelBatc</Sound> <Sound>GUZoneS_voiSelBatd</Sound> <Sound>GUZoneS_voiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="GDI_ZoneShatterer_VoiceSelectMS" >
		<Subsound>GDI_ZoneShatterer_VoiceSelect</Subsound>
		<Subsound>GDI_Shatterer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="GDI_ZoneShatterer_VoiceSelectBattleMS" >
		<Subsound>GDI_ZoneShatterer_VoiceSelectBattle</Subsound>
		<Subsound>GDI_Shatterer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== GDI ZONETROOPER ZONE TROOPER========================== -->

	<AudioEvent id="GDI_ZoneTrooper_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiAttacka</Sound> <Sound>GUZoneT_VoiAttackb</Sound> <Sound>GUZoneT_VoiAttackc</Sound> <Sound>GUZoneT_VoiAttackd</Sound> 
		<Sound>GUZoneT_VoiAttacke</Sound> <Sound>GUZoneT_VoiAttackf</Sound> <Sound>GUZoneT_VoiAttackg</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiCreatea</Sound>
    <!--<Sound>GUZoneT_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiDiea</Sound> <Sound>GUZoneT_VoiDieb</Sound> <Sound>GUZoneT_VoiDiec</Sound> <Sound>GUZoneT_VoiDied</Sound> 
		<Sound>GUZoneT_VoiDiee</Sound> <Sound>GUZoneT_VoiDief</Sound> <Sound>GUZoneT_VoiDieg</Sound> <Sound>GUZoneT_VoiDieh</Sound> 
		<Sound>GUZoneT_VoiDiei</Sound> <Sound>GUZoneT_VoiDiej</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiGarrisa</Sound> <Sound>GUZoneT_VoiGarrisb</Sound> <Sound>GUZoneT_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiMovea</Sound>  <Sound>GUZoneT_VoiMovec</Sound> <Sound>GUZoneT_VoiMoved</Sound> 
		<Sound>GUZoneT_VoiMovee</Sound> <Sound>GUZoneT_VoiMovef</Sound> <Sound>GUZoneT_VoiMoveg</Sound> <Sound>GUZoneT_VoiMoveh</Sound> 
		<Sound>GUZoneT_VoiMovei</Sound>
    <!--<Sound>GUZoneT_VoiMoveb</Sound>-->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiMovAtta</Sound> <Sound>GUZoneT_VoiMovAttb</Sound> <Sound>GUZoneT_VoiMovAttc</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceMoveJumpJet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiMovJuma</Sound> <Sound>GUZoneT_VoiMovJumb</Sound> <Sound>GUZoneT_VoiMovJumc</Sound> <Sound>GUZoneT_VoiMovJumd</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiRetreaa</Sound> <Sound>GUZoneT_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiSelecta</Sound>  <Sound>GUZoneT_VoiSelectc</Sound> <Sound>GUZoneT_VoiSelectd</Sound> 
		<Sound>GUZoneT_VoiSelecte</Sound> <Sound>GUZoneT_VoiSelectf</Sound>
    <Sound>GUZoneT_VoiCreateb</Sound>
    <!-- <Sound>GUZoneT_VoiSelectb</Sound> -->
	</AudioEvent>

	<AudioEvent id="GDI_ZoneTrooper_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>GUZoneT_VoiSelBata</Sound> <Sound>GUZoneT_VoiSelBatb</Sound> <Sound>GUZoneT_VoiSelBatc</Sound> <Sound>GUZoneT_VoiSelBatd</Sound> 
		<Sound>GUZoneT_VoiSelBate</Sound> <Sound>GUZoneT_VoiSelBatf</Sound> 
	</AudioEvent>

  <AudioEvent id="GDI_ZoneTrooper_VoiceDropPods" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$GDI_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
    <PitchShift Low="=$GDI_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$GDI_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>GUZoneT_VoiMovAtta</Sound>
  </AudioEvent>
  
	<Multisound id="GDI_DropPodDescendWithVoiceMS" >
		<Subsound>GDI_DropPod_Descend</Subsound>
		<Subsound>GDI_ZoneTrooper_VoiceDropPods</Subsound>
	</Multisound>

	<Multisound id="GDI_ZoneTrooper_VoiceSelectMS" >
		<Subsound>GDI_ZoneTrooper_AmbientSelect</Subsound>
		<Subsound>GDI_ZoneTrooper_VoiceSelect</Subsound>
		<Subsound>GDI_ZoneTrooperFoleySelect</Subsound>
	</Multisound>

	<Multisound id="GDI_ZoneTrooper_VoiceSelectBattleMS" >
		<Subsound>GDI_ZoneTrooper_AmbientSelect</Subsound>
		<Subsound>GDI_ZoneTrooper_VoiceSelectBattle</Subsound>
		<Subsound>GDI_ZoneTrooperFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== CIVILIAN VOICE DIES VOICEDIES HOMAGE ========================== -->	
	
	<AudioEvent id="CIV_Homage_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_VOICEDIE_VOLUME - 10"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$CIV_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$CIV_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUYELL1</Sound> <Sound>NUYELL3</Sound> <Sound>NUYELL4</Sound> <Sound>NUYELL5</Sound> <Sound>YELL1</Sound> 
		<Sound>CUWilhe_voiDiea</Sound> <!-- Wilhelm -->
	</AudioEvent>

	<!-- ========================== GDI VOICE DIES VOICEDIES ========================== -->

	<Multisound id="GDI_Generic_VoiceDieMS" Control = "PLAY_ONE">
		<Subsound>GDI_Commando_VoiceDie</Subsound>
		<Subsound Weight="800">GDI_Engineer_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_FireHawk_VoiceDie</Subsound>
		<Subsound Weight="800">GDI_GrenadierSoldier_VoiceDie</Subsound>
		<Subsound>GDI_Harvester_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_Juggernaught_VoiceDie</Subsound>
		<Subsound Weight="300">GDI_MCV_VoiceDie</Subsound>
		<Subsound Weight="600">GDI_MissileSoldier_VoiceDie</Subsound>
		<Subsound Weight="800">GDI_Orca_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_Ox_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_PredatorTank_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_RifleSoldier_VoiceDie</Subsound>
		<Subsound Weight="300">GDI_Sniper_VoiceDie</Subsound>
		<Subsound Weight="1300">GDI_Soldier_VoiceDie</Subsound>
		<Subsound>GDI_ZoneTrooper_VoiceDie</Subsound>
		<Subsound Weight="300">GDI_Behemoth_VoiceDie</Subsound>
		<Subsound Weight="300">GDI_Hammerhead_VoiceDie</Subsound>
		<Subsound Weight="1400">GDI_MARV_VoiceDie</Subsound>
		<Subsound Weight="700">GDI_RocketHarvester_VoiceDie</Subsound>
		<Subsound Weight="600">GDI_RepairAPC_VoiceDie</Subsound>
		<Subsound Weight="400">GDI_Shatterer_VoiceDie</Subsound>
		<Subsound Weight="500">GDI_Slingshot_VoiceDie</Subsound>
		<Subsound Weight="700">GDI_ZoneShatterer_VoiceDie</Subsound>
	</Multisound>

	<!-- ========================== ALI EVA ========================== -->
	<!-- ========================== ALI EVA ========================== -->
	<!-- ========================== ALI EVA ========================== -->

	<AudioEvent id="Aeva_AllianceBroke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AllianceBroke</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AllianceForme" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AllianceForme</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AllianceReque" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AllianceReque</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedIonCannonAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedIonCannonAct</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedIonControl</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedNuclearMissLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedNuclearMissLaun</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedRiftGenerator</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedRiftGeneratorAct</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AlliedTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AlliedTempleOfNod</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AllyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AllyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_AllyUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_AllyUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BaseDefensOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BaseDefensOff</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BaseUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BaseUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BattConExpand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BattConExpand</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BattConTermin" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BattConTermin</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BattleExpande" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BattleExpande</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BeaconDetecte" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BeaconDetecte</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BeaconPlaced" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BeaconPlaced</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BonusObjectiveComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BonusObjectiveComplete</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BonusObjectiveRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BonusObjectiveRec</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BridgeRepaire" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BridgeRepaire</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Building" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Building</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingCaptGen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingCaptGen</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingInfil" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingInfil</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingOff</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuildingOn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuildingOn</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_BuilInProgres" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_BuilInProgres</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Canceled" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Canceled</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CantDeploHere" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CantDeploHere</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CommandoDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CommandoDetected</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ConComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ConComplete</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ControlPoiCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ControlPoiCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ControlPoiHasBeen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ControlPoiHasBeen</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ControlPoiLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ControlPoiLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown01</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown02</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown03</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown04</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown05</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown06</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown07" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown07</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown08" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown08</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown09" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown09</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Countdown10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Countdown10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CreditsStolen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CreditsStolen</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CritStrucLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CritStrucLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CritStrucUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CritStrucUnderAtt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CritUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CritUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_CritUnitUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_CritUnitUnderAtt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemBuildCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemBuildCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemNewPowers" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemNewPowers</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyAlliaFor" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyAlliaFor</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyBaseDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyBaseDest</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyBaseDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyBaseDet</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyBaseDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyBaseDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyBaseSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyBaseSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyHasCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyHasCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyHasDrop" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyHasDrop</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyHasFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyHasFlag</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyUnitDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyUnitDest</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyUnitDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyUnitDet</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyUnitDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyUnitDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EnemyUnitSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EnemyUnitSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EngineerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EngineerDetected</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EstablishingB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EstablishingB</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_EstablishingVideo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_EstablishingVideo</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Aeva_FlagCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_FlagCaptured</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_FlagDropped" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_FlagDropped</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_FlagHasBeenTak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_FlagHasBeenTak</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_FundsTransfer" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_FundsTransfer</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_HarvesterLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_HarvesterLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_HarvUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_HarvUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_HeroUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_HeroUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_IncomingTrans" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_IncomingTrans</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin01</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin03</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin05</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin15</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameMin20</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameSec10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InGameSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InGameSec30</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InsuffCommand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InsuffCommand</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_InsufficFunds" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_InsufficFunds</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_IntelligenceData" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_IntelligenceData</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Aeva_IonCannonActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_IonCannonActivated</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_IonCannReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_IonCannReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_LiquidTibBombLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_LiquidTibBombLaunched</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_LiquidTibBombReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_LiquidTibBombReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_LowPower" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_LowPower</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_MissionAccomp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 10"
		MinVolume = "=$ALI_EVA_MINVOLUME + 10"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_MissionAccomp</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_MissionFailed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 10"
		MinVolume = "=$ALI_EVA_MINVOLUME + 10"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_MissionFailed</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_MothershipDeployed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_MothershipDeployed</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewConOptons" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewConOptons</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewMissObjRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewMissObjRec</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewObjectReci" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewObjectReci</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewPowersAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewPowersAv</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewRallyPoint" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewRallyPoint</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewTechnoAcqu" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewTechnoAcqu</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NewTiberiDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NewTiberiDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NuclearMissLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NuclearMissLaunched</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NuclearMissReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NuclearMissReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_NucWeapReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_NucWeapReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ObjectiveComp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ObjectiveComp</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin01</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin03</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin05</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin15</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierMin20</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierSec10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnBarrierSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnBarrierSec30</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_OnHold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_OnHold</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PlanModeActiv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PlanModeActiv</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PlayerDefeate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PlayerDefeate</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PlayerResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PlayerResign</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PowerRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PowerRestored</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PrimarySelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PrimarySelect</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_PrimObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_PrimObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RadarRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RadarRestored</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ReinfHavArriv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ReinfHavArriv</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ReinforcReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ReinforcReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ReinforcUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ReinforcUnderAtt</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin01</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin03</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin05</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin15</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainMin20</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainSec10</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RemainSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RemainSec30</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Repairing" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Repairing</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RequestAllian" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RequestAllian</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RiftGeneratorActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RiftGeneratorActivated</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_RiftGeneratorReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_RiftGeneratorReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_ScanningTiberium" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_ScanningTiberium</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SecoObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SecoObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SeigeBarDiseng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SeigeBarDiseng</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SeigeBarEng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SeigeBarEng</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectDecoyUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectDecoyUnit</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectDestination</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectDropzone" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectDropzone</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectLocation" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectLocation</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectTarget</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectUnit</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SelectWormhole" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SelectWormhole</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_SilosNeeded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_SilosNeeded</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_StealthUnitDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_StealthUnitDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Aeva_StructureAban" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_StructureAban</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_StructureGarr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_StructureGarr</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_StructureRepa" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_StructureRepa</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_StructureSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_StructureSold</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_TechBuildDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_TechBuildDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_TertObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_TertObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_TiberExposDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_TiberExposDet</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_TiberWeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_TiberWeaReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_TibFieldDeple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_TibFieldDeple</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_Training" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_Training</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitPromoted" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitPromoted</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitReady</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitRecovered" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitRecovered</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitRepaired" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitRepaired</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitSold</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UnitUpgraded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UnitUpgraded</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UpgradeComple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UpgradeComple</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_UpgradeinProg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_UpgradeinProg</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnDevestator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnDevestator</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnHighToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnHighToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnIonCannonActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnIonCannonActi</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnIonControl</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnMildToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnMildToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnMothership" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnMothership</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnNSiloDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnNSiloDete</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnNWarhAppr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnNWarhAppr</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnNWarhLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnNWarhLaun</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnPlanetary" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnPlanetary</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnRiftGenerator</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnRiftGeneratorAct</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnSeveToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnSeveToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnSuperActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnSuperActi</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnSuperDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnSuperDete</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_WarnTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_WarnTempleOfNod</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_YouAreVictori" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_YouAreVictori</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_YouHaveFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_YouHaveFlag</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_YouHaveLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_YouHaveLost</Sound>
	</AudioEvent>

	<AudioEvent id="Aeva_YouHaveResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Aeva_YouHaveResign</Sound>
	</AudioEvent>

	<!-- ========================== GDI EVA ========================== -->
	<!-- ========================== GDI EVA ========================== -->
	<!-- ========================== GDI EVA ========================== -->

	<AudioEvent id="Geva_AllianceBroke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllianceBroke</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AllianceForme" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllianceForme</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AllianceReque" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllianceReque</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AlliedIonCannonAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedIonCannonAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AlliedIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedIonControl</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AlliedNuclearMissLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedNuclearMissLaun</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AlliedRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedRiftGenerator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AlliedRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedRiftGeneratorAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AlliedTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AlliedTempleOfNod</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AllyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AllyUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllyUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BaseDefensOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BaseDefensOff</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BaseUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BaseUndAttack</Sound>
	</AudioEvent>
	
	<AudioEvent id="Geva_BattConExpand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattConExpand</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_BattConTermin" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattConTermin</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BattleExpande" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattleExpande</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BeaconDetecte" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BeaconDetecte</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BeaconPlaced" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BeaconPlaced</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BonusObjectiveComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BonusObjectiveComplete</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BonusObjectiveRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BonusObjectiveRec</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BridgeRepaire" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BridgeRepaire</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Building" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Building</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildingCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildingCaptGen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingCaptGen</Sound>
	<!-- batch3 -->
	</AudioEvent>
	
	<AudioEvent id="Geva_BuildingInfil" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingInfil</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_BuildingLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildingOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingOff</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildingOn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildingOn</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuilInProgres" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuilInProgres</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Cancelled" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Cancelled</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_CantDeploHere" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CantDeploHere</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_CommandoDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CommandoDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ConComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ConComplete</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_ControlPoiCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ControlPoiCapt</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_ControlPoiHasBeen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ControlPoiHasBeen</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_ControlPoiLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ControlPoiLost</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown01</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown02</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown03</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown04</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown05</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown06</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown07" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown07</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown08" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown08</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown09" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown09</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Countdown10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Countdown10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_CreditsStolen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CreditsStolen</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_CritStrucLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CritStrucLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_CritStrucUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CritStrucUnderAtt</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_CritUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CritUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_CritUnitUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CritUnitUnderAtt</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyBaseDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseDest</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyBaseDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseDet</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemBuildCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemBuildCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemNewPowers" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemNewPowers</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyAlliaFor" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyAlliaFor</Sound>
	</AudioEvent>

	<!-- I used Geva_EnemyBaseSigh instead - Evan -->
	<AudioEvent id="Geva_EnemyBaseDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyBaseSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyHasCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyHasCapt</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyHasDrop" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyHasDrop</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyHasFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyHasFlag</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyUnitDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyUnitDest</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyUnitDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyUnitDet</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<!-- I used Geva_EnemyUnitSigh instead - Evan -->
	<AudioEvent id="Geva_EnemyUnitDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyUnitDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EnemyUnitSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyUnitSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EngineerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EngineerDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EstablishingB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EstablishingB</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_EstablishingVideo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EstablishingVideo</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_FlagCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_FlagCaptured</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_FlagDropped" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_FlagDropped</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_FlagHasBeenTak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_FlagHasBeenTak</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_FundsTransfer" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_FundsTransfer</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_HarvesterLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HarvesterLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_HarvUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HarvUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_HeroUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HeroUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_IncomingTrans" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IncomingTrans</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin01</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin03</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin05</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin15</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameMin20</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameSec10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InGameSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InGameSec30</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_InsuffCommand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InsuffCommand</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_InsufficFunds" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InsufficFunds</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_IntelligenceData" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IntelligenceData</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IonCannonActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IonCannonActivated</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IonCannReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IonCannReady</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_LiquidTibBombLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_LiquidTibBombLaunched</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_LiquidTibBombReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_LiquidTibBombReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_LowPower" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_LowPower</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_MissionAccomp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 10"
		MinVolume = "=$GDI_EVA_MINVOLUME + 10"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MissionAccomp</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_MissionFailed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 10"
		MinVolume = "=$GDI_EVA_MINVOLUME + 10"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MissionFailed</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_MothershipDeployed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MothershipDeployed</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewConOptons" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewConOptons</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NewMissObjRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewMissObjRec</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NewObjectReci" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewObjectReci</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NewPowersAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewPowersAv</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewRallyPoint" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewRallyPoint</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NewTechnoAcqu" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewTechnoAcqu</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NewTiberiDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewTiberiDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_NuclearMissLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NuclearMissLaunched</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NuclearMissReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NuclearMissReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NucWeapReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NucWeapReady</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_ObjectiveComp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ObjectiveComp</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin01</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin03</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin05</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin15</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierMin20</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierSec10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnBarrierSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnBarrierSec30</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_OnHold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OnHold</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_PlanModeActiv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PlanModeActiv</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_PlayerDefeate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PlayerDefeate</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_PlayerResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PlayerResign</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_PowerRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PowerRestored</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_PrimarySelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PrimarySelect</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_PrimObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PrimObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_RadarRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RadarRestored</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ReinfHavArriv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReinfHavArriv</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_ReinforcReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReinforcReady</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_ReinforcUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReinforcUnderAtt</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin01</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin03</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin05</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin15</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainMin20</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainSec10</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_RemainSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RemainSec30</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_Repairing" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Repairing</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_RequestAllian" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RequestAllian</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_RiftGeneratorActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RiftGeneratorActivated</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RiftGeneratorReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RiftGeneratorReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ScanningTiberium" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ScanningTiberium</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SecoObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SecoObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_SeigeBarDiseng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SeigeBarDiseng</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_SeigeBarEng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SeigeBarEng</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_SelectDecoyUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectDecoyUnit</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SelectDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectDestination</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SelectDropzone" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectDropzone</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_SelectLocation" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectLocation</Sound>
	<!-- batch3 -->
	</AudioEvent>
	
	<AudioEvent id="Geva_SelectTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectTarget</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_SelectUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectUnit</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SelectWormhole" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SelectWormhole</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SilosNeeded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SilosNeeded</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_StealthUnitDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StealthUnitDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_StructureAban" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StructureAban</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_StructureGarr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StructureGarr</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_StructureRepa" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StructureRepa</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_StructureSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StructureSold</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_TechBuildDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TechBuildDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_TertObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TertObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_TiberExposDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TiberExposDet</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_TiberWeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TiberWeaReady</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_TibFieldDeple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibFieldDeple</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Training" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Training</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitPromoted" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitPromoted</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UnitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitReady</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitRecovered" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitRecovered</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_UnitRepaired" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitRepaired</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitSold</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UnitUpgraded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnitUpgraded</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgradeComple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgradeComple</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgradeInProg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgradeInProg</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnDevestator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnDevestator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnHighToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnHighToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnIonCannonActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnIonCannonActi</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnIonControl</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnMildToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnMildToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnMothership" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnMothership</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnNSiloDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnNSiloDete</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnNWarhAppr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnNWarhAppr</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnNWarhLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnNWarhLaun</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnPlanetary" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnPlanetary</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnRiftGenerator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnRiftGeneratorAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WarnSeveToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnSeveToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnSuperActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnSuperActi</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnSuperDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnSuperDete</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_WarnTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnTempleOfNod</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouAreVictori" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouAreVictori</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_YouHaveFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouHaveFlag</Sound>
	<!-- batch3 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouHaveLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouHaveLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_YouHaveResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouHaveResign</Sound>
	</AudioEvent>

	<!-- ========================== NOD EVA ========================== -->
	<!-- ========================== NOD EVA ========================== -->
	<!-- ========================== NOD EVA ========================== -->

	<AudioEvent id="Neva_AllianceBroke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllianceBroke</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AllianceForme" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllianceForme</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AllianceReque" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllianceReque</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AlliedIonCannonAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedIonCannonAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AlliedIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedIonControl</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AlliedNuclearMissLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedNuclearMissLaun</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AlliedRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedRiftGenerator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AlliedRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedRiftGeneratorAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AlliedTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AlliedTempleOfNod</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AllyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AllyUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllyUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BaseDefensOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BaseDefensOff</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BaseUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BaseUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BattConExpand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattConExpand</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BattConTermin" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattConTermin</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BattleExpande" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattleExpande</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BeaconDetecte" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BeaconDetecte</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BeaconPlaced" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BeaconPlaced</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BonusObjectiveComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BonusObjectiveComplete</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BonusObjectiveRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BonusObjectiveRec</Sound>
		<!-- PU2 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_BridgeRepaire" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BridgeRepaire</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Building" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Building</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingCaptGen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingCaptGen</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingInfil" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingInfil</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingOff" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingOff</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildingOn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildingOn</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuilInProgres" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuilInProgres</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Canceled" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Canceled</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_CantDeploHere" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CantDeploHere</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_CommandoDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CommandoDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_ConComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ConComplete</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_ControlPoiCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ControlPoiCapt</Sound>	
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_ControlPoiHasBeen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ControlPoiHasBeen</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_ControlPoiLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ControlPoiLost</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown01</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown02</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown03</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown04</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown05</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown06</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown07" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown07</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown08" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown08</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown09" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown09</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_Countdown10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Countdown10</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_CreditsStolen" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CreditsStolen</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_CritStrucLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CritStrucLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_CritStrucUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CritStrucUnderAtt</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_CritUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CritUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_CritUnitUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CritUnitUnderAtt</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_EnemBuildCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemBuildCapt</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemNewPowers" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemNewPowers</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyAlliaFor" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyAlliaFor</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyBaseDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseDest</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_EnemyBaseDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseDet</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyBaseDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyBaseSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyDefeated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyDefeated</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyHasCapt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyHasCapt</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_EnemyHasDrop" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyHasDrop</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_EnemyHasFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyHasFlag</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_EnemyUnitDest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyUnitDest</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyUnitDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyUnitDet</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyUnitDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyUnitDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EnemyUnitSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyUnitSigh</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EngineerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EngineerDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_EstablishingB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EstablishingB</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_EstablishingVideo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EstablishingVideo</Sound>
		<!-- PU2 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_FlagCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_FlagCaptured</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_FlagDropped" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_FlagDropped</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_FlagHasBeenTak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_FlagHasBeenTak</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_FundsTransfer" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_FundsTransfer</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_HarvesterLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HarvesterLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_HarvUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HarvUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_HeroUnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HeroUnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_IncomingTrans" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IncomingTrans</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin01</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin03</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin05</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin15</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameMin20</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameSec10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_InGameSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InGameSec30</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_InsuffCommand" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InsuffCommand</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_InsufficFunds" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InsufficFunds</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_IntelligenceData" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IntelligenceData</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_IonCannonActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IonCannonActivated</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_IonCannReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IonCannReady</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_LiquidTibBombLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_LiquidTibBombLaunched</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_LiquidTibBombReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_LiquidTibBombReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_LowPower" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_LowPower</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_MissionAccomp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 10"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MissionAccomp</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_MissionFailed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 10"
		MinVolume = "=$NOD_EVA_MINVOLUME + 10"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MissionFailed</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_MothershipDeployed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MothershipDeployed</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NewConOptons" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewConOptons</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewMissObjRec" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewMissObjRec</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewObjectReci" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewObjectReci</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewPowersAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewPowersAv</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewRallyPoint" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewRallyPoint</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewTechnoAcqu" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewTechnoAcqu</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NewTiberiDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewTiberiDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_NuclearMissLaunched" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NuclearMissLaunched</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NuclearMissReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NuclearMissReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NucWeapReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NucWeapReady</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_ObjectiveComp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ObjectiveComp</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin01</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin03</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin05</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin15</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierMin20</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierSec10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnBarrierSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnBarrierSec30</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_OnHold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OnHold</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PlanModeActiv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PlanModeActiv</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PlayerDefeate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PlayerDefeate</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PlayerResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PlayerResign</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PowerRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PowerRestored</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PrimarySelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PrimarySelect</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_PrimObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PrimObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_RadarRestored" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RadarRestored</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RiftGeneratorActivated" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RiftGeneratorActivated</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RiftGeneratorReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RiftGeneratorReady</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ReinfHavArriv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ReinfHavArriv</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_ReinforcReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ReinforcReady</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_ReinforcUnderAtt" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ReinforcUnderAtt</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_RemainMin01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin01</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainMin03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin03</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainMin05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin05</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainMin10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainMin15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin15</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainMin20" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainMin20</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainSec10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainSec10</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemainSec30" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemainSec30</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_Repairing" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Repairing</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_RequestAllian" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RequestAllian</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_ScanningTiberium" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ScanningTiberium</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SecoObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SecoObjAchiev</Sound>
	</AudioEvent>

	<!-- SiegeBar  -->
	<AudioEvent id="Neva_SeigeBarDiseng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SeigeBarDiseng</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_SeigeBarEng" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SeigeBarEng</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_SelectDecoyUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectDecoyUnit</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_SelectDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectDestination</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SelectDropzone" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectDropzone</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_SelectLocation" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectLocation</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_SelectTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectTarget</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_SelectUnit" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectUnit</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SelectWormhole" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SelectWormhole</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SilosNeeded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SilosNeeded</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_StealthUnitDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StealthUnitDetected</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_StructureAban" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StructureAban</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_StructureGarr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StructureGarr</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_StructureRepa" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StructureRepa</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_StructureSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StructureSold</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_TechBuildDisc" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TechBuildDisc</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_TertObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TertObjAchiev</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_TiberExposDet" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TiberExposDet</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_TiberWeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TiberWeaReady</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_TibFieldDeple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibFieldDeple</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Training" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Training</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitPromoted" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitPromoted</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UnitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitReady</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitRecovered" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitRecovered</Sound>
		<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="Neva_UnitRepaired" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitRepaired</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitSold" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitSold</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitUndAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitUndAttack</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UnitUpgraded" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnitUpgraded</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgradeComple" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgradeComple</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgradeinProg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgradeinProg</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnDevestator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnDevestator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnHighToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnHighToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnIonCannonActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnIonCannonActi</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnIonControl" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnIonControl</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnMildToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnMildToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnMothership" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnMothership</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnNSiloDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnNSiloDete</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnNWarhAppr" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnNWarhAppr</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnNWarhLaun" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnNWarhLaun</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnPlanetary" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnPlanetary</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnRiftGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnRiftGenerator</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnRiftGeneratorAct" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnRiftGeneratorAct</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarnSeveToxic" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnSeveToxic</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnSuperActi" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnSuperActi</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnSuperDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnSuperDete</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_WarnTempleOfNod" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnTempleOfNod</Sound>
		<!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouAreVictori" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouAreVictori</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_YouHaveFlag" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouHaveFlag</Sound>
		<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouHaveLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouHaveLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_YouHaveResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouHaveResign</Sound>
	</AudioEvent>

	<!-- ========================== NOD ATTACKBIKE ATTACK BIKE ========================== -->

	<AudioEvent id="NOD_AttackBike_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiAttacka</Sound> <Sound>NuAttack_VoiAttackb</Sound> <Sound>NuAttack_VoiAttackc</Sound> <Sound>NuAttack_VoiAttackd</Sound> 
		<Sound>NuAttack_VoiAttacke</Sound> <Sound>NuAttack_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiCreatea</Sound>
    <!--<Sound>NuAttack_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUAttack_VoiDiea</Sound> <Sound>NUAttack_VoiDieb</Sound> <Sound>NUAttack_VoiDiec</Sound> <Sound>NUAttack_VoiDied</Sound> 
		<Sound>NUAttack_VoiDiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiMovea</Sound> <Sound>NuAttack_VoiMoveb</Sound> <Sound>NuAttack_VoiMovec</Sound> <Sound>NuAttack_VoiMoved</Sound> 
		<Sound>NuAttack_VoiMovee</Sound> <Sound>NuAttack_VoiMovef</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiMovAtta</Sound> <Sound>NuAttack_VoiMovAttb</Sound> <Sound>NuAttack_VoiMovAttc</Sound> <Sound>NuAttack_VoiMovAttd</Sound> 
		<Sound>NuAttack_VoiMovAtte</Sound> <Sound>NuAttack_VoiMovAttf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiRetreaa</Sound> <Sound>NuAttack_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiSelecta</Sound> <Sound>NuAttack_VoiSelectb</Sound> <Sound>NuAttack_VoiSelectc</Sound> <Sound>NuAttack_VoiSelectd</Sound> 
		<Sound>NuAttack_VoiSelecte</Sound> <Sound>NuAttack_VoiSelectf</Sound> <Sound>NuAttack_VoiSelectg</Sound>
    <Sound>NuAttack_VoiCreateb</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_AttackBike_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuAttack_VoiSelBata</Sound> <Sound>NuAttack_VoiSelBatb</Sound> <Sound>NuAttack_VoiSelBatc</Sound> <Sound>NuAttack_VoiSelBatd</Sound> 
		<Sound>NuAttack_VoiSelBate</Sound> <Sound>NuAttack_VoiSelBatf</Sound> 
	</AudioEvent>

	<Multisound id="NOD_AttackBike_VoiceSelectMS" >
		<Subsound>NOD_AttackBike_VoiceSelect</Subsound>
		<Subsound>NOD_AttackBike_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_AttackBike_VoiceSelectBattleMS" >
		<Subsound>NOD_AttackBike_VoiceSelectBattle</Subsound>
		<Subsound>NOD_AttackBike_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD AVATARWARMECH AVATAR WAR MECH ========================== -->

	<AudioEvent id="NOD_Avatar_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiAttacka</Sound> <Sound>NUAvata_VoiAttackb</Sound> <Sound>NUAvata_VoiAttackc</Sound> <Sound>NUAvata_VoiAttackd</Sound> <Sound>NUAvata_VoiAttacke</Sound> <Sound>NUAvata_VoiAttackf</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiCreatea</Sound>
    <!-- <Sound>NUAvata_VoiCreateb</Sound>-->
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUAvata_VoiDiea</Sound> <Sound>NUAvata_VoiDieb</Sound> <Sound>NUAvata_VoiDiec</Sound> <Sound>NUAvata_VoiDied</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiMovea</Sound> <Sound>NUAvata_VoiMoveb</Sound> <Sound>NUAvata_VoiMovec</Sound> <Sound>NUAvata_VoiMoved</Sound> <Sound>NUAvata_VoiMovee</Sound> <Sound>NUAvata_VoiMovef</Sound> <Sound>NUAvata_VoiMoveg</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiMovAtta</Sound> <Sound>NUAvata_VoiMovAttb</Sound> <Sound>NUAvata_VoiMovAttc</Sound> <Sound>NUAvata_VoiMovAttd</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiRetreaa</Sound> <Sound>NUAvata_VoiRetreab</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiSelecta</Sound> <Sound>NUAvata_VoiSelectb</Sound> <Sound>NUAvata_VoiSelectc</Sound> <Sound>NUAvata_VoiSelectd</Sound> <Sound>NUAvata_VoiSelecte</Sound> 
	<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_Avatar_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiSelBata</Sound> <Sound>NUAvata_VoiSelBatb</Sound> <Sound>NUAvata_VoiSelBatc</Sound> <Sound>NUAvata_VoiSelBatd</Sound> <Sound>NUAvata_VoiSelBate</Sound> <Sound>NUAvata_VoiSelBatf</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Avatar_VoiceTakeTechnology" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUAvata_VoiSpeci1a</Sound> <Sound>NUAvata_VoiSpeci1b</Sound> <Sound>NUAvata_VoiSpeci1c</Sound> <Sound>NUAvata_VoiSpeci1d</Sound> <Sound>NUAvata_VoiSpeci1e</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<Multisound id="NOD_Avatar_VoiceSelectMS" >
		<Subsound>NOD_Avatar_VoiceSelect</Subsound>
		<Subsound>NOD_AvatarWarMech_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_Avatar_VoiceSelectBattleMS" >
		<Subsound>NOD_Avatar_VoiceSelectBattle</Subsound>
		<Subsound>NOD_AvatarWarMech_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD BEAMCANNON BEAM CANNON ========================== -->

	<AudioEvent id="NOD_BeamCannon_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiAttacka</Sound> <Sound>NuBeamC_VoiAttackb</Sound> <Sound>NuBeamC_VoiAttackc</Sound> <Sound>NuBeamC_VoiAttackd</Sound> 
		<Sound>NuBeamC_VoiAttacke</Sound> <Sound>NuBeamC_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceAttackSpottedTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiSpeci2a</Sound> <Sound>NuBeamC_VoiSpeci2b</Sound> <Sound>NuBeamC_VoiSpeci2c</Sound> <Sound>NuBeamC_VoiSpeci2d</Sound> 
		<Sound>NuBeamC_VoiSpeci2e</Sound>
	</AudioEvent>
	
	<AudioEvent id="NOD_BeamCannon_VoiceChargeDefenses" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiSpeci1a</Sound> <Sound>NuBeamC_VoiSpeci1b</Sound> <Sound>NuBeamC_VoiSpeci1c</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiCreatea</Sound>
	</AudioEvent>
	
	<AudioEvent id="NOD_BeamCannon_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUBeamC_voidiea</Sound> <Sound>NUBeamC_voidieb</Sound> <Sound>NUBeamC_voidiec</Sound> <Sound>NUBeamC_voidied</Sound> 
		<Sound>NUBeamC_voidiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiMovea</Sound> <Sound>NuBeamC_VoiMoveb</Sound> <Sound>NuBeamC_VoiMovec</Sound> <Sound>NuBeamC_VoiMoved</Sound> 
		<Sound>NuBeamC_VoiMovee</Sound> <Sound>NuBeamC_VoiMovef</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiMovAtta</Sound> <Sound>NuBeamC_VoiMovAttb</Sound> <Sound>NuBeamC_VoiMovAttc</Sound> <Sound>NuBeamC_VoiMovAttd</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiRetreaa</Sound> <Sound>NuBeamC_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiSelecta</Sound> <Sound>NuBeamC_VoiSelectb</Sound> <Sound>NuBeamC_VoiSelectc</Sound> <Sound>NuBeamC_VoiSelectd</Sound> 
		<Sound>NuBeamC_VoiSelecte</Sound> <Sound>NuBeamC_VoiSelectf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BeamCannon_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBeamC_VoiSelBata</Sound> <Sound>NuBeamC_VoiSelBatb</Sound> <Sound>NuBeamC_VoiSelBatc</Sound> <Sound>NuBeamC_VoiSelBatd</Sound> 
		<Sound>NuBeamC_VoiSelBate</Sound>
	</AudioEvent>

	<Multisound id="NOD_BeamCannon_VoiceSelectMS" >
		<Subsound>NOD_BeamCannon_VoiceSelect</Subsound>
		<Subsound>NOD_BeamCannon_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_BeamCannon_VoiceSelectBattleMS" >
		<Subsound>NOD_BeamCannon_VoiceSelectBattle</Subsound>
		<Subsound>NOD_BeamCannon_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD BLACKHAND BLACK HAND ========================== -->

	<AudioEvent id="NOD_BlackHand_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiAttacka</Sound> <Sound>NUBlack_VoiAttackb</Sound> <Sound>NUBlack_VoiAttackc</Sound> <Sound>NUBlack_VoiAttackd</Sound> 
		<Sound>NUBlack_VoiAttacke</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceAttackBuildingClear" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiAttBuia</Sound> <Sound>NUBlack_VoiAttBuib</Sound> <Sound>NUBlack_VoiAttBuic</Sound> <Sound>NUBlack_VoiAttBuid</Sound> 
		<Sound>NUBlack_VoiAttBuie</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBlack_VoiCreateb</Sound>
    <!--<Sound>NuBlack_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUBlack_VoiDiea</Sound> <Sound>NUBlack_VoiDieb</Sound> <Sound>NUBlack_VoiDiec</Sound> <Sound>NUBlack_VoiDied</Sound> <Sound>NUBlack_VoiDiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBlack_VoiGarrisa</Sound> <Sound>NuBlack_VoiGarrisb</Sound> <Sound>NuBlack_VoiGarrisc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBlack_VoiMovea</Sound> <Sound>NuBlack_VoiMoveb</Sound> <Sound>NuBlack_VoiMovec</Sound> <Sound>NuBlack_VoiMoved</Sound> 
		<Sound>NuBlack_VoiMovee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiMovAtta</Sound> <Sound>NUBlack_VoiMovAttb</Sound> <Sound>NUBlack_VoiMovAttc</Sound> <Sound>NUBlack_VoiMovAttd</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiRetreaa</Sound> <Sound>NUBlack_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuBlack_VoiSelecta</Sound> <Sound>NuBlack_VoiSelectb</Sound> <Sound>NuBlack_VoiSelectc</Sound> <Sound>NuBlack_VoiSelectd</Sound> 
		<Sound>NuBlack_VoiSelecte</Sound> <Sound>NuBlack_VoiSelectf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiSelBata</Sound> <Sound>NUBlack_VoiSelBatb</Sound> <Sound>NUBlack_VoiSelBatc</Sound> <Sound>NUBlack_VoiSelBatd</Sound> 
		<Sound>NUBlack_VoiSelBate</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_BlackHand_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -8"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBlack_VoiSupprea</Sound> <Sound>NUBlack_VoiSuppreb</Sound> <Sound>NUBlack_VoiSupprec</Sound>
	</AudioEvent>

	<Multisound id="NOD_BlackHand_VoiceSelectMS" >
		<Subsound>NOD_BlackHand_AmbientSelect</Subsound>
		<Subsound>NOD_BlackHand_VoiceSelect</Subsound>
		<Subsound>GDI_ZoneTrooperFoleySelect</Subsound>
	</Multisound>

	<Multisound id="NOD_BlackHand_VoiceSelectBattleMS" >
		<Subsound>NOD_BlackHand_AmbientSelect</Subsound>
		<Subsound>NOD_BlackHand_VoiceSelectBattle</Subsound>
		<Subsound>GDI_ZoneTrooperFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== NOD CARRYALL CARRY ALL ========================== -->
	
	<AudioEvent id="NOD_Carryall_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Limit = "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
    PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUCarry_VoiCrasha</Sound> <Sound>NUCarry_VoiCrashb</Sound> <Sound>NUCarry_VoiCrashc</Sound> 
		<Sound>NUCarry_VoiCrashd</Sound> <Sound>NUCarry_VoiCrashe</Sound> <Sound>NUCarry_VoiCrashf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuCarry_VoiCreatea</Sound>
    <!-- <Sound>NuCarry_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUCarry_VoiDiea</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceInbound" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
    Limit ="1" 
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCarry_VoiPickupa</Sound> <Sound>NUCarry_VoiPickupb</Sound> <Sound>NUCarry_VoiPickupc</Sound> <Sound>NUCarry_VoiPickupd</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceInboundCancelled" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCarry_VoiCancela</Sound> <Sound>NUCarry_VoiCancelb</Sound> <Sound>NUCarry_VoiCancelc</Sound> <Sound>NUCarry_VoiCanceld</Sound> 
		<Sound>NUCarry_VoiCancele</Sound> <Sound>NUCarry_VoiCancelf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuCarry_VoiMovea</Sound> <Sound>NuCarry_VoiMoveb</Sound> <Sound>NuCarry_VoiMovec</Sound> <Sound>NuCarry_VoiMoved</Sound> 
		<Sound>NuCarry_VoiMovee</Sound> <Sound>NuCarry_VoiMovef</Sound> <Sound>NuCarry_VoiMoveg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuCarry_VoiRetreaa</Sound> <Sound>NuCarry_VoiRetreab</Sound> <Sound>NuCarry_VoiRetreac</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Carryall_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuCarry_VoiSelecta</Sound> <Sound>NuCarry_VoiSelectb</Sound> <Sound>NuCarry_VoiSelectc</Sound> <Sound>NuCarry_VoiSelectd</Sound> 
		<Sound>NuCarry_VoiSelecte</Sound>
	</AudioEvent>


	<Multisound id="NOD_Carryall_VoiceSelectMS" >
		<Subsound>NOD_Carryall_VoiceSelect</Subsound>
		<Subsound>NOD_Carryall_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD COMMANDO ========================== -->
	
	<AudioEvent id="NOD_Commando_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUComma_VoiAttacka</Sound> <Sound>NUComma_VoiAttackb</Sound> <Sound>NUComma_VoiAttackc</Sound> <Sound>NUComma_VoiAttackd</Sound> 
		<Sound>NUComma_VoiAttacke</Sound> <Sound>NUComma_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Commando_VoiceAttackC4" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUComma_VoiAttC4a</Sound> <Sound>NUComma_VoiAttC4b</Sound> <Sound>NUComma_VoiAttC4c</Sound> <Sound>NUComma_VoiAttC4d</Sound>
	</AudioEvent>
  
	<AudioEvent id="NOD_Commando_VoiceCreatePlayer" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUComma_VoiCreatea</Sound>
    <!-- <Sound>NUComma_VoiCreateb</Sound>-->
	</AudioEvent>
  
  <AudioEvent id="NOD_Commando_VoiceCreateEnemies" inheritFrom="AudioEvent:BaseUnitResponse"
  Volume = "=$NOD_UNITRESPONSE_VOLUME - 30"
  MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 30"
  Priority = "HIGH"
  Type = "WORLD ENEMIES"
  SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiCreatea</Sound>
    <!-- <Sound>NUComma_VoiCreateb</Sound>-->
  </AudioEvent>


  <AudioEvent id="NOD_Commando_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>NUComma_VoiDiea</Sound>
    <Sound>NUComma_VoiDieb</Sound>
    <Sound>NUComma_VoiDiec</Sound>
    <Sound>NUComma_VoiDied</Sound>
    <Sound>NUComma_VoiDiee</Sound>
    <Sound>NUComma_VoiDief</Sound>
    <Sound>NUComma_VoiDieg</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiGarrisa</Sound>
    <Sound>NUComma_VoiGarrisb</Sound>
    <Sound>NUComma_VoiGarrisc</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiMovea</Sound>
    <Sound>NUComma_VoiMoveb</Sound>
    <Sound>NUComma_VoiMovec</Sound>
    <Sound>NUComma_VoiMoved</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiMovAtta</Sound>
    <Sound>NUComma_VoiMovAttb</Sound>
    <Sound>NUComma_VoiMovAttc</Sound>
    <Sound>NUComma_VoiMovAttd</Sound>
    <Sound>NUComma_VoiMovAtte</Sound>
    <Sound>NUComma_VoiMovAttf</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiRetreaa</Sound>
    <Sound>NUComma_VoiRetreab</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiSelecta</Sound>
    <Sound>NUComma_VoiSelectb</Sound>
    <Sound>NUComma_VoiSelectc</Sound>
    <Sound>NUComma_VoiSelectd</Sound>
    <Sound>NUComma_VoiSelecte</Sound>
    <Sound>NUComma_VoiSelectf</Sound>
    <Sound>NUComma_VoiSelectg</Sound>
    <Sound>NUComma_VoiSelecth</Sound>
    <Sound>NUComma_VoiSelecti</Sound>
    <Sound>NUComma_VoiSelectj</Sound>
    <Sound>NUComma_VoiSelectk</Sound>
    <Sound>NUComma_VoiSelectl</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiSelBata</Sound>
    <Sound>NUComma_VoiSelBatb</Sound>
    <Sound>NUComma_VoiSelBatc</Sound>
    <Sound>NUComma_VoiSelBatd</Sound>
    <Sound>NUComma_VoiSelBate</Sound>
    <Sound>NUComma_VoiSelBatf</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Commando_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUComma_VoiSupprea</Sound>
    <Sound>NUComma_VoiSuppreb</Sound>
    <Sound>NUComma_VoiSupprec</Sound>
  </AudioEvent>

  <Multisound id="NOD_Commando_VoiceSelectMS" >
    <Subsound>GDI_CommandoFoleySelect</Subsound>
    <Subsound>NOD_Commando_VoiceSelect</Subsound>
  </Multisound>

  <Multisound id="NOD_Commando_VoiceSelectBattleMS" >
    <Subsound>GDI_CommandoFoleySelect</Subsound>
    <Subsound>NOD_Commando_VoiceSelectBattle</Subsound>
  </Multisound>

  <Multisound id="NOD_Commando_VoiceCreateMS" >
    <Subsound>NOD_Commando_VoiceCreatePlayer</Subsound>
    <!--<Subsound>NOD_Commando_VoiceCreateEnemies</Subsound>-->
  </Multisound>

	<!-- ========================== NOD CONFESSOR EP1 ========================== -->

	<AudioEvent id="NOD_Confessor_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicAttaa</Sound> <Sound>NUConfe_voicAttab</Sound> <Sound>NUConfe_voicAttac</Sound> <Sound>NUConfe_voicAttad</Sound> <Sound>NUConfe_voicAttae</Sound> <Sound>NUConfe_voicAttaf</Sound> <Sound>NUConfe_voicAttag</Sound> <Sound>NUConfe_voicAttah</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicCreac</Sound> 
		<!-- <Sound>NUConfe_voicCreaa</Sound> <Sound>NUConfe_voicCreab</Sound> <Sound>NUConfe_voicCread</Sound> <Sound>NUConfe_voicCreae</Sound> <Sound>NUConfe_voicCreaf</Sound> <Sound>NUConfe_voicCreag</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUConfe_voiDiea</Sound> <Sound>NUConfe_voiDieb</Sound> <Sound>NUConfe_voiDiec</Sound> <Sound>NUConfe_voiDied</Sound> 
		<Sound>NUConfe_voiDiee</Sound> <Sound>NUConfe_voiDief</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicGarra</Sound> <Sound>NUConfe_voicGarrb</Sound> <Sound>NUConfe_voicGarrc</Sound> <Sound>NUConfe_voicGarrd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicMovea</Sound> <Sound>NUConfe_voicMoveb</Sound> <Sound>NUConfe_voicMovec</Sound> <Sound>NUConfe_voicMoved</Sound> <Sound>NUConfe_voicMovee</Sound> <Sound>NUConfe_voicMovef</Sound> <Sound>NUConfe_voicMoveg</Sound> <Sound>NUConfe_voicMoveh</Sound> <Sound>NUConfe_voicMovei</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voiMovAtta</Sound> <Sound>NUConfe_voiMovAttb</Sound> <Sound>NUConfe_voiMovAttc</Sound> <Sound>NUConfe_voiMovAttd</Sound> <Sound>NUConfe_voiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicRetra</Sound> <Sound>NUConfe_voicRetrb</Sound> <Sound>NUConfe_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Confessor_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voicSelea</Sound> <Sound>NUConfe_voicSeleb</Sound> <Sound>NUConfe_voicSelec</Sound> <Sound>NUConfe_voicSeled</Sound> <Sound>NUConfe_voicSelee</Sound> <Sound>NUConfe_voicSelef</Sound> <Sound>NUConfe_voicSeleg</Sound> <Sound>NUConfe_voicSeleh</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_Confessor_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUConfe_voiSelBata</Sound> <Sound>NUConfe_voiSelBatb</Sound> <Sound>NUConfe_voiSelBatc</Sound> <Sound>NUConfe_voiSelBatd</Sound> <Sound>NUConfe_voiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Confessor_VoiceSelectMS" >
		<Subsound>NOD_Confessor_VoiceSelect</Subsound>
		<Subsound>NOD_Confessor_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Confessor_VoiceSelectBattleMS" >
		<Subsound>NOD_Confessor_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Confessor_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>	

	<!-- ========================== NOD EMISSARY EMMISARY ========================== -->
	
	<AudioEvent id="NOD_Emissary_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuEmmis_VoiCreateb</Sound>
    <!--<Sound>NuEmmis_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_Emmisary_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUEmiss_voidiea</Sound> <Sound>NUEmiss_voidieb</Sound> <Sound>NUEmiss_voidiec</Sound> <Sound>NUEmiss_voidied</Sound> <Sound>NUEmiss_voidiee</Sound> <Sound>NUEmiss_voidief</Sound> <Sound>NUEmiss_voidieg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Emissary_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuEmmis_VoiMovea</Sound> <Sound>NuEmmis_VoiMoveb</Sound> <Sound>NuEmmis_VoiMovec</Sound> <Sound>NuEmmis_VoiMoved</Sound> 
		<Sound>NuEmmis_VoiMovee</Sound> <Sound>NuEmmis_VoiMovef</Sound> <Sound>NuEmmis_VoiMoveg</Sound> <Sound>NuEmmis_VoiMoveh</Sound> 
		<Sound>NuEmmis_VoiMovei</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Emissary_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuEmmis_VoiRetreaa</Sound> <Sound>NuEmmis_VoiRetreab</Sound> <Sound>NuEmmis_VoiRetreac</Sound> <Sound>NuEmmis_VoiRetread</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Emissary_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuEmmis_VoiSelecta</Sound> <Sound>NuEmmis_VoiSelectb</Sound> <Sound>NuEmmis_VoiSelectc</Sound> <Sound>NuEmmis_VoiSelectd</Sound> 
		<Sound>NuEmmis_VoiSelecte</Sound> <Sound>NuEmmis_VoiSelectf</Sound> <Sound>NuEmmis_VoiSelectg</Sound>
    <Sound>NuEmmis_VoiCreatea</Sound>
	</AudioEvent>

	<Multisound id="NOD_Emissary_VoiceSelectMS" >
		<Subsound>NOD_Emissary_VoiceSelect</Subsound>
		<Subsound>NOD_Emissary_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD ENLIGHTENED CYBORG INFANTRY CYBORGINFANTRY EP1 ========================== -->

	<AudioEvent id="NOD_Enlightened_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicAttaa</Sound> <Sound>NUEnlig_voicAttab</Sound> <Sound>NUEnlig_voicAttac</Sound> <Sound>NUEnlig_voicAttad</Sound> <Sound>NUEnlig_voicAttae</Sound> <Sound>NUEnlig_voicAttaf</Sound> <Sound>NUEnlig_voicAttag</Sound> <Sound>NUEnlig_voicAttah</Sound> <Sound>NUEnlig_voicAttai</Sound> <Sound>NUEnlig_voicAttaj</Sound> <Sound>NUEnlig_voicAttak</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceAttackEMP" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voiAttEMPa</Sound> <Sound>NUEnlig_voiAttEMPb</Sound> <Sound>NUEnlig_voiAttEMPc</Sound> <Sound>NUEnlig_voiAttEMPd</Sound> <Sound>NUEnlig_voiAttEMPe</Sound> <Sound>NUEnlig_voiAttEMPf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicCreaa</Sound> 
		<!-- <Sound>NUEnlig_voicCreab</Sound> <Sound>NUEnlig_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUEnlig_voiDiea</Sound> <Sound>NUEnlig_voiDieb</Sound> <Sound>NUEnlig_voiDiec</Sound> <Sound>NUEnlig_voiDied</Sound> 
		<Sound>NUEnlig_voiDiee</Sound> <Sound>NUEnlig_voiDief</Sound> <Sound>NUEnlig_voiDieg</Sound> <Sound>NUEnlig_voiDieh</Sound> 
		<Sound>NUEnlig_voiDiei</Sound> <Sound>NUEnlig_voiDiej</Sound> <Sound>NUEnlig_voiDiek</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicGarra</Sound> <Sound>NUEnlig_voicGarrb</Sound> <Sound>NUEnlig_voicGarrc</Sound> <Sound>NUEnlig_voicGarrd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicMovea</Sound> <Sound>NUEnlig_voicMoveb</Sound> <Sound>NUEnlig_voicMovec</Sound> <Sound>NUEnlig_voicMoved</Sound> <Sound>NUEnlig_voicMovee</Sound> <Sound>NUEnlig_voicMovef</Sound> <Sound>NUEnlig_voicMoveg</Sound> <Sound>NUEnlig_voicMoveh</Sound> <Sound>NUEnlig_voicMovei</Sound> <Sound>NUEnlig_voicMovej</Sound> <Sound>NUEnlig_voicMovek</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voiMovAtta</Sound> <Sound>NUEnlig_voiMovAttb</Sound> <Sound>NUEnlig_voiMovAttc</Sound> <Sound>NUEnlig_voiMovAttd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicRetra</Sound> <Sound>NUEnlig_voicRetrb</Sound> <Sound>NUEnlig_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicSelea</Sound> <Sound>NUEnlig_voicSeleb</Sound> <Sound>NUEnlig_voicSelec</Sound> <Sound>NUEnlig_voicSeled</Sound> <Sound>NUEnlig_voicSelee</Sound> <Sound>NUEnlig_voicSelef</Sound> <Sound>NUEnlig_voicSeleg</Sound> <Sound>NUEnlig_voicSeleh</Sound> <Sound>NUEnlig_voicSelei</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_Enlightened_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voiSelBata</Sound> <Sound>NUEnlig_voiSelBatb</Sound> <Sound>NUEnlig_voiSelBatc</Sound> <Sound>NUEnlig_voiSelBatd</Sound> <Sound>NUEnlig_voiSelBate</Sound> <Sound>NUEnlig_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Enlightened_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
		MinVolume = "0"
		PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT + 0"
		Limit= "=$ALL_VOICESUPPRESS_LIMIT + 0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUEnlig_voicSuppa</Sound> <Sound>NUEnlig_voicSuppb</Sound> <Sound>NUEnlig_voicSuppc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Enlightened_VoiceSelectMS" >
		<Subsound>NOD_Enlightened_VoiceSelect</Subsound>
		<Subsound>NOD_Enlightened_FoleySelect1</Subsound>
		<Subsound>NOD_Enlightened_FoleySelect2</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Enlightened_VoiceSelectBattleMS" >
		<Subsound>NOD_Enlightened_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Enlightened_FoleySelect1</Subsound>
		<Subsound>NOD_Enlightened_FoleySelect2</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD FANATIC ========================== -->
	
	<AudioEvent id="NOD_Fanatic_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiAttacka</Sound> <Sound>NUFanat_VoiAttackb</Sound> <Sound>NUFanat_VoiAttackc</Sound> 
		<Sound>NUFanat_VoiAttackd</Sound> <Sound>NUFanat_VoiAttacke</Sound> <Sound>NUFanat_VoiAttackf</Sound> 
		<Sound>NUFanat_VoiAttackg</Sound> <Sound>NUFanat_VoiAttackh</Sound> <Sound>NUFanat_VoiAttacki</Sound> 
		<Sound>NUFanat_VoiAttackj</Sound> <Sound>NUFanat_VoiAttackk</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiCreateb</Sound>
    <!--<Sound>NUFanat_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFanat_Voidiea</Sound> <Sound>NUFanat_Voidieb</Sound> <Sound>NUFanat_Voidiec</Sound> <Sound>NUFanat_Voidied</Sound> <Sound>NUFanat_Voidiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceEnterStateAttack" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume = "65"
		VolumeShift = "-10"
		Limit = "2"
		Priority = "LOW"
		Type = "WORLD ALLIES ENEMIES VOICE"
		SubmixSlider = "SOUNDFX">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Delay Low = "0" High = "1000" />
		<Sound>NUFanat_VoiAttacka</Sound> <Sound>NUFanat_VoiAttackb</Sound> <Sound>NUFanat_VoiAttackc</Sound> 
		<Sound>NUFanat_VoiAttackd</Sound> <Sound>NUFanat_VoiAttacke</Sound> <Sound>NUFanat_VoiAttackf</Sound> 
		<Sound>NUFanat_VoiAttackg</Sound> <Sound>NUFanat_VoiAttackh</Sound> <Sound>NUFanat_VoiAttacki</Sound> 
		<Sound>NUFanat_VoiAttackj</Sound> <Sound>NUFanat_VoiAttackk</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiGarrisa</Sound> <Sound>NUFanat_VoiGarrisb</Sound> <Sound>NUFanat_VoiGarrisc</Sound> 
		<Sound>NUFanat_VoiGarrisd</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiMovea</Sound> <Sound>NUFanat_VoiMoveb</Sound> <Sound>NUFanat_VoiMovec</Sound> <Sound>NUFanat_VoiMoved</Sound> 
		<Sound>NUFanat_VoiMovee</Sound> <Sound>NUFanat_VoiMovef</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiRetreaa</Sound> <Sound>NUFanat_VoiRetreab</Sound> <Sound>NUFanat_VoiRetreac</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiSelecta</Sound> <Sound>NUFanat_VoiSelectb</Sound> <Sound>NUFanat_VoiSelectc</Sound> 
		<Sound>NUFanat_VoiSelectd</Sound> <Sound>NUFanat_VoiSelecte</Sound> <Sound>NUFanat_VoiSelectf</Sound> 
		<Sound>NUFanat_VoiSelectg</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Fanatic_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 5"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUFanat_VoiSupprea</Sound> <Sound>NUFanat_VoiSuppreb</Sound> <Sound>NUFanat_VoiSupprec</Sound> 
		<Sound>NUFanat_VoiSuppred</Sound> 
	</AudioEvent>
	
	<Multisound id="NOD_Fanatic_VoiceSelectMS">
		<Subsound>NOD_Fanatic_VoiceSelect</Subsound>
		<Subsound>GDI_GrenadierSoldierFoleySelect</Subsound> 
	</Multisound>

	<!-- ========================== NOD FLAMETANK FLAME TANK ========================== -->

	<AudioEvent id="NOD_FlameTank_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiAttacka</Sound> <Sound>NUFlame_VoiAttackb</Sound> <Sound>NUFlame_VoiAttackc</Sound> <Sound>NUFlame_VoiAttackd</Sound> 
		<Sound>NUFlame_VoiAttacke</Sound> <Sound>NUFlame_VoiAttackf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceAttackBuilding" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiAttBuia</Sound> <Sound>NUFlame_VoiAttBuib</Sound> <Sound>NUFlame_VoiAttBuic</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiCreatea</Sound>
    <!-- <Sound>NUFlame_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_voidiea</Sound> <Sound>NUFlame_voidieb</Sound> <Sound>NUFlame_voidiec</Sound> <Sound>NUFlame_voidied</Sound> <Sound>NUFlame_voidiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiMovea</Sound> <Sound>NUFlame_VoiMoveb</Sound> <Sound>NUFlame_VoiMovec</Sound> <Sound>NUFlame_VoiMoved</Sound> 
		<Sound>NUFlame_VoiMovee</Sound> <Sound>NUFlame_VoiMovef</Sound> 
	</AudioEvent>
	
	<AudioEvent id="NOD_FlameTank_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiMovAtta</Sound> <Sound>NUFlame_VoiMovAttb</Sound> <Sound>NUFlame_VoiMovAttc</Sound> <Sound>NUFlame_VoiMovAttd</Sound> 
		<Sound>NUFlame_VoiMovAtte</Sound> <Sound>NUFlame_VoiMovAttf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiRetreaa</Sound> <Sound>NUFlame_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_FlameTank_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiSelecta</Sound> <Sound>NUFlame_VoiSelectb</Sound> <Sound>NUFlame_VoiSelectc</Sound> <Sound>NUFlame_VoiSelectd</Sound> 
		<Sound>NUFlame_VoiSelecte</Sound> <Sound>NUFlame_VoiSelectf</Sound> <Sound>NUFlame_VoiSelectg</Sound> <Sound>NUFlame_VoiSelecth</Sound> 
		<Sound>NUFlame_VoiSelecti</Sound> <Sound>NUFlame_VoiSelectj</Sound> 
	</AudioEvent>
	
	<AudioEvent id="NOD_FlameTank_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUFlame_VoiSelBata</Sound> <Sound>NUFlame_VoiSelBatb</Sound> <Sound>NUFlame_VoiSelBatc</Sound> <Sound>NUFlame_VoiSelBatd</Sound> 
		<Sound>NUFlame_VoiSelBate</Sound> <Sound>NUFlame_VoiSelBatf</Sound> <Sound>NUFlame_VoiSelBatg</Sound>
    <Sound>NUFlame_VoiCreateb</Sound> 
	</AudioEvent>

	<Multisound id="NOD_FlameTank_VoiceSelectMS" >
		<Subsound>NOD_FlameTank_SoundSelect</Subsound>
		<Subsound>NOD_FlameTank_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_FlameTank_VoiceSelectBattleMS" >
		<Subsound>NOD_FlameTank_SoundSelect</Subsound>
		<Subsound>NOD_FlameTank_VoiceSelectBattle</Subsound>
	</Multisound>
	
	<!-- ========================== NOD HARVESTER ========================== -->
	
	<AudioEvent id="NOD_Harvester_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUHarve_VoiAttacka</Sound> <Sound>NUHarve_VoiAttackb</Sound> <Sound>NUHarve_VoiAttackc</Sound> <Sound>NUHarve_VoiAttackd</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Harvester_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUHarve_VoiCreatea</Sound>
    <!--<Sound>NUHarve_VoiCreateb</Sound>-->
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>NUHarve_VoiDiea</Sound>
    <Sound>NUHarve_VoiDieb</Sound>
    <Sound>NUHarve_VoiDiec</Sound>
    <Sound>NUHarve_VoiDied</Sound>
    <Sound>NUHarve_VoiDiee</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceHarvest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiSpeci1a</Sound>
    <Sound>NUHarve_VoiSpeci1b</Sound>
    <Sound>NUHarve_VoiSpeci1c</Sound>
    <Sound>NUHarve_VoiSpeci1d</Sound>
    <Sound>NUHarve_VoiSpeci1e</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiMovea</Sound>
    <Sound>NUHarve_VoiMoveb</Sound>
    <Sound>NUHarve_VoiMovec</Sound>
    <Sound>NUHarve_VoiMoved</Sound>
    <Sound>NUHarve_VoiMovee</Sound>
    <Sound>NUHarve_VoiMovef</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiMovAtta</Sound>
    <Sound>NUHarve_VoiMovAttb</Sound>
    <Sound>NUHarve_VoiMovAttc</Sound>
    <Sound>NUHarve_VoiMovAttd</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceMoveRefinery" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiMovRefa</Sound>
    <Sound>NUHarve_VoiMovRefb</Sound>
    <Sound>NUHarve_VoiMovRefc</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiRetreaa</Sound>
    <Sound>NUHarve_VoiRetreab</Sound>
    <Sound>NUHarve_VoiRetreac</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_Harvester_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUHarve_VoiSelecta</Sound>
    <Sound>NUHarve_VoiSelectb</Sound>
    <Sound>NUHarve_VoiSelectc</Sound>
    <Sound>NUHarve_VoiSelectd</Sound>
    <Sound>NUHarve_VoiSelecte</Sound>
    <Sound>NUHarve_VoiSelectf</Sound>
    <Sound>NUHarve_VoiCreateb</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Harvester_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUHarve_VoiSelBata</Sound> <Sound>NUHarve_VoiSelBatb</Sound> <Sound>NUHarve_VoiSelBatc</Sound> <Sound>NUHarve_VoiSelBatd</Sound> 
		<Sound>NUHarve_VoiSelBate</Sound> <Sound>NUHarve_VoiSelBatf</Sound>
	</AudioEvent>

	<Multisound id="NOD_Harvester_VoiceSelectMS" >
		<Subsound>NOD_Harvester_VoiceSelect</Subsound>
		<Subsound>NOD_Harvester_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_Harvester_VoiceSelectBattleMS" >
		<Subsound>NOD_Harvester_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Harvester_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD MARCION (MISSION SPECIFIC CM_1_3) ========================== -->

	<AudioEvent id="NOD_Marcion_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		PlayPercent = "50"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMarci_voiSelecta</Sound> <Sound>NUMarci_voiSelectb</Sound> <Sound>NUMarci_voiSelectc</Sound> <Sound>NUMarci_voiSelectd</Sound> 
	</AudioEvent>

	<Multisound id="NOD_MarcionTransport_VoiceSelectMS" >
		<Subsound>NOD_Marcion_VoiceSelect</Subsound>
		<Subsound>NOD_MarcionTransport_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD MCV ========================== -->
	
	<AudioEvent id="NOD_MCV_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Delay Low = "2000" High = "2000" />
		<Sound>NuMCV_VoiCreateb</Sound>
    <!--<Sound>NuMCV_VoiCreatea</Sound>-->
	</AudioEvent>

	<!-- Like create, but packed up from existing ConYard, so it has a longer delay because the packup takes a while. -->
	<AudioEvent id="NOD_MCV_VoicePackedUp" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Delay Low = "3000" High = "3000" />
		<Sound>NuMCV_VoiCreateb</Sound>
		<!--<Sound>NuMCV_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_MCV_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUMCV_VoiDiea</Sound> <Sound>NUMCV_VoiDieb</Sound> <Sound>NUMCV_VoiDiec</Sound> <Sound>NUMCV_VoiDied</Sound> <Sound>NUMCV_VoiDiee</Sound> <Sound>NUMCV_VoiDief</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_MCV_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuMCV_VoiMovea</Sound> <Sound>NuMCV_VoiMoveb</Sound> <Sound>NuMCV_VoiMovec</Sound> <Sound>NuMCV_VoiMoved</Sound> 
		<Sound>NuMCV_VoiMovee</Sound> <Sound>NuMCV_VoiMovef</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_MCV_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuMCV_VoiRetreaa</Sound> <Sound>NuMCV_VoiRetreab</Sound> <Sound>NuMCV_VoiRetreac</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_MCV_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuMCV_VoiSelecta</Sound> <Sound>NuMCV_VoiSelectb</Sound> <Sound>NuMCV_VoiSelectc</Sound> <Sound>NuMCV_VoiSelectd</Sound> 
		<Sound>NuMCV_VoiSelecte</Sound> <Sound>NuMCV_VoiSelectf</Sound>
	</AudioEvent>

	<Multisound id="NOD_MCV_VoiceSelectMS" >
		<Subsound>NOD_MCV_VoiceSelect</Subsound>
		<Subsound>NOD_MCV_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD PURIFIER EP1 ========================== -->

	<AudioEvent id="NOD_Purifier_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicAttaa</Sound> <Sound>NUPurif_voicAttab</Sound> <Sound>NUPurif_voicAttac</Sound> <Sound>NUPurif_voicAttad</Sound> <Sound>NUPurif_voicAttae</Sound> <Sound>NUPurif_voicAttaf</Sound> <Sound>NUPurif_voicAttag</Sound> <Sound>NUPurif_voicAttah</Sound> <Sound>NUPurif_voicAttai</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicCreaa</Sound> 
		<!-- <Sound>NUPurif_voicCreab</Sound> <Sound>NUPurif_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUPurif_voiDiea</Sound> <Sound>NUPurif_voiDieb</Sound> <Sound>NUPurif_voiDiec</Sound> <Sound>NUPurif_voiDied</Sound> <Sound>NUPurif_voiDiee</Sound> <Sound>NUPurif_voiDief</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicMovea</Sound> <Sound>NUPurif_voicMoveb</Sound> <Sound>NUPurif_voicMovec</Sound> <Sound>NUPurif_voicMoved</Sound> <Sound>NUPurif_voicMovee</Sound> <Sound>NUPurif_voicMovef</Sound> <Sound>NUPurif_voicMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voiMovAtta</Sound> <Sound>NUPurif_voiMovAttb</Sound> <Sound>NUPurif_voiMovAttc</Sound> <Sound>NUPurif_voiMovAttd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicRetra</Sound> <Sound>NUPurif_voicRetrb</Sound> <Sound>NUPurif_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicSelea</Sound> <Sound>NUPurif_voicSeleb</Sound> <Sound>NUPurif_voicSelec</Sound> <Sound>NUPurif_voicSeled</Sound> 
		<Sound>NUPurif_voicSelee</Sound> <Sound>NUPurif_voicSelef</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_Purifier_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voiSelBata</Sound> <Sound>NUPurif_voiSelBatb</Sound> <Sound>NUPurif_voiSelBatc</Sound> <Sound>NUPurif_voiSelBatd</Sound> <Sound>NUPurif_voiSelBate</Sound> <Sound>NUPurif_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Purifier_VoiceTakeTechnology" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUPurif_voicSelee</Sound> <Sound>NUPurif_voicRetra</Sound> <Sound>NUPurif_voicMovef</Sound> <Sound>NUPurif_voicAttae</Sound>
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Purifier_VoiceSelectMS" >
		<Subsound>NOD_Purifier_VoiceSelect</Subsound>
		<Subsound>NOD_AvatarWarMech_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Purifier_VoiceSelectBattleMS" >
		<Subsound>NOD_Purifier_VoiceSelectBattle</Subsound>
		<Subsound>NOD_AvatarWarMech_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD RAIDERBUGGY ========================== -->
	
	<AudioEvent id="NOD_RaiderBuggy_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiAttacka</Sound> <Sound>NURaide_VoiAttackb</Sound> <Sound>NURaide_VoiAttackc</Sound> 
		<Sound>NURaide_VoiAttackd</Sound> <Sound>NURaide_VoiAttacke</Sound> <Sound>NURaide_VoiAttackf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceAttackEMP" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiAttEmpa</Sound> <Sound>NURaide_VoiAttEmpb</Sound> <Sound>NURaide_VoiAttEmpc</Sound> 
		<Sound>NURaide_VoiAttEmpd</Sound> <Sound>NURaide_VoiAttEmpe</Sound> <Sound>NURaide_VoiAttEmpf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiCreateb</Sound>
    <!--<Sound>NURaide_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NURaide_VoiDiea</Sound> <Sound>NURaide_VoiDieb</Sound> <Sound>NURaide_VoiDiec</Sound> <Sound>NURaide_VoiDied</Sound> <Sound>NURaide_VoiDiee</Sound> <Sound>NURaide_VoiDief</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiMovea</Sound> <Sound>NURaide_VoiMoveb</Sound> <Sound>NURaide_VoiMovec</Sound> <Sound>NURaide_VoiMoved</Sound> 
		<Sound>NURaide_VoiMovee</Sound> <Sound>NURaide_VoiMovef</Sound> <Sound>NURaide_VoiMoveg</Sound> 
	</AudioEvent>
	
	<AudioEvent id="NOD_RaiderBuggy_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiMovAtta</Sound> <Sound>NURaide_VoiMovAttb</Sound> <Sound>NURaide_VoiMovAttc</Sound> 
		<Sound>NURaide_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiRetreaa</Sound> <Sound>NURaide_VoiRetreab</Sound> <Sound>NURaide_VoiRetreac</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiSelecta</Sound> <Sound>NURaide_VoiSelectb</Sound> <Sound>NURaide_VoiSelectc</Sound> 
		<Sound>NURaide_VoiSelectd</Sound> <Sound>NURaide_VoiSelecte</Sound> <Sound>NURaide_VoiSelectf</Sound>
    <Sound>NURaide_VoiCreatea</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_RaiderBuggy_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURaide_VoiSelBata</Sound> <Sound>NURaide_VoiSelBatb</Sound> <Sound>NURaide_VoiSelBatc</Sound> 
		<Sound>NURaide_VoiSelBatd</Sound> <Sound>NURaide_VoiSelBate</Sound> <Sound>NURaide_VoiSelBatf</Sound> 
		<Sound>NURaide_VoiSelBatg</Sound> <Sound>NURaide_VoiSelBath</Sound> <Sound>NURaide_VoiSelBati</Sound> 
		<Sound>NURaide_VoiSelBatj</Sound> <Sound>NURaide_VoiSelBatk</Sound> 
	</AudioEvent>

	<Multisound id="NOD_RaiderBuggy_VoiceSelectMS">
		<Subsound>NOD_RaiderBuggy_VoiceSelect</Subsound>
		<Subsound>NOD_RaiderBuggy_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_RaiderBuggy_VoiceSelectBattleMS">
		<Subsound>NOD_RaiderBuggy_VoiceSelectBattle</Subsound>
		<Subsound>NOD_RaiderBuggy_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD RECKONER BATTLEBUS BATTLE BUS BUNKERTRUCK BUNKER TRUCK EP1 ========================== -->

	<AudioEvent id="NOD_Reckoner_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiCreatea</Sound> <Sound>NUBkrTrk_VoiCreateb</Sound> <Sound>NUBkrTrk_VoiCreatec</Sound> 
		<Sound>NUBkrTrk_VoiCreated</Sound> <Sound>NUBkrTrk_VoiCreatee</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceDeploy" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Limit = "1"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiDeploya</Sound> <Sound>NUBkrTrk_VoiDeployb</Sound> <Sound>NUBkrTrk_VoiDeployc</Sound> 
		<Sound>NUBkrTrk_VoiDeployd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NURecko_voiDiea</Sound> <Sound>NURecko_voiDieb</Sound> <Sound>NURecko_voiDiec</Sound> <Sound>NURecko_voiDied</Sound> 
		<Sound>NURecko_voiDiee</Sound> <Sound>NURecko_voiDief</Sound> <Sound>NURecko_voiDieg</Sound> <Sound>NURecko_voiDieh</Sound> 
		<Sound>NURecko_voiDiei</Sound> <Sound>NURecko_voiDiej</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiMovea</Sound> <Sound>NUBkrTrk_VoiMoveb</Sound> <Sound>NUBkrTrk_VoiMovec</Sound> <Sound>NUBkrTrk_VoiMoved</Sound> 
		<Sound>NUBkrTrk_VoiMovee</Sound> <Sound>NUBkrTrk_VoiMovef</Sound> <Sound>NUBkrTrk_VoiMoveg</Sound> <Sound>NUBkrTrk_VoiMoveh</Sound> 
		<Sound>NUBkrTrk_VoiMovei</Sound> <Sound>NUBkrTrk_VoiMovej</Sound> <Sound>NUBkrTrk_VoiMovek</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiRetreaa</Sound> <Sound>NUBkrTrk_VoiRetreab</Sound> <Sound>NUBkrTrk_VoiRetreac</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiSelBata</Sound> <Sound>NUBkrTrk_VoiSelBatb</Sound> <Sound>NUBkrTrk_VoiSelBatc</Sound> 
		<Sound>NUBkrTrk_VoiSelBatd</Sound> <Sound>NUBkrTrk_VoiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Reckoner_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUBkrTrk_VoiSelecta</Sound> 
		<!-- <Sound>NUBkrTrk_VoiSelectb</Sound> "Armed and Ready" inappropriate since he's not armed -->
		<Sound>NUBkrTrk_VoiSelectc</Sound> 
		<Sound>NUBkrTrk_VoiSelectd</Sound> <Sound>NUBkrTrk_VoiSelecte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Reckoner_VoiceSelectMS" >
		<Subsound>NOD_Reckoner_VoiceSelect</Subsound>
		<Subsound>NOD_Reckoner_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Reckoner_VoiceSelectBattleMS" >
		<Subsound>NOD_Reckoner_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Reckoner_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD REDEEMER EP1 ========================== -->

	<AudioEvent id="NOD_Redeemer_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicAttaa</Sound> <Sound>NURedee_voicAttab</Sound> <Sound>NURedee_voicAttac</Sound> <Sound>NURedee_voicAttad</Sound> <Sound>NURedee_voicAttae</Sound> <Sound>NURedee_voicAttaf</Sound> <Sound>NURedee_voicAttag</Sound> <Sound>NURedee_voicAttah</Sound> <Sound>NURedee_voicAttai</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicCreac</Sound> 
		<!-- <Sound>NURedee_voicCreaa</Sound> <Sound>NURedee_voicCreab</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceCreateOthers" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD ALLIES ENEMIES VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicCreaa</Sound> 
		<!-- <Sound>NURedee_voicCreab</Sound> <Sound>NURedee_voicCreac</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Redeemer_VoiceCreateMS" >
		<Subsound>NOD_Redeemer_VoiceCreate</Subsound>
		<Subsound>NOD_Redeemer_VoiceCreateOthers</Subsound>
		<!-- EP1 -->
	</Multisound>

	<AudioEvent id="NOD_Redeemer_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NURedee_voiDiea</Sound> <Sound>NURedee_voiDieb</Sound> <Sound>NURedee_voiDiec</Sound> <Sound>NURedee_voiDied</Sound> 
		<Sound>NURedee_voiDiee</Sound> <Sound>NURedee_voiDief</Sound> <Sound>NURedee_voiDieg</Sound> <Sound>NURedee_voiDieh</Sound> 
		<Sound>NURedee_voiDiei</Sound> <Sound>NURedee_voiDiej</Sound> <Sound>NURedee_voiDiek</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicMovea</Sound> <Sound>NURedee_voicMoveb</Sound> <Sound>NURedee_voicMovec</Sound> <Sound>NURedee_voicMoved</Sound> <Sound>NURedee_voicMovee</Sound> <Sound>NURedee_voicMovef</Sound> <Sound>NURedee_voicMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voiMovAtta</Sound> <Sound>NURedee_voiMovAttb</Sound> <Sound>NURedee_voiMovAttc</Sound> <Sound>NURedee_voiMovAttd</Sound> <Sound>NURedee_voiMovAtte</Sound> <Sound>NURedee_voiMovAttf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceRage" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicSpeca</Sound> <Sound>NURedee_voicSpecb</Sound> <Sound>NURedee_voicSpecc</Sound> <Sound>NURedee_voicSpecd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicRetra</Sound> <Sound>NURedee_voicRetrb</Sound> <Sound>NURedee_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Redeemer_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voicSelea</Sound> <Sound>NURedee_voicSeleb</Sound> <Sound>NURedee_voicSelec</Sound> <Sound>NURedee_voicSeled</Sound> <Sound>NURedee_voicSelee</Sound> <Sound>NURedee_voicSelef</Sound> <Sound>NURedee_voicSeleg</Sound> <Sound>NURedee_voicSeleh</Sound> <Sound>NURedee_voicSelei</Sound> <Sound>NURedee_voicSelej</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_Redeemer_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURedee_voiSelBata</Sound> <Sound>NURedee_voiSelBatb</Sound> <Sound>NURedee_voiSelBatc</Sound> <Sound>NURedee_voiSelBatd</Sound> <Sound>NURedee_voiSelBate</Sound> <Sound>NURedee_voiSelBatf</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Redeemer_VoiceSelectMS" >
		<Subsound>NOD_Redeemer_VoiceSelect</Subsound>
		<Subsound>NOD_Redeemer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Redeemer_VoiceSelectBattleMS" >
		<Subsound>NOD_Redeemer_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Redeemer_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD RIFLEMILITANT ========================== -->

	<AudioEvent id="NOD_RifleMilitant_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiAttacka</Sound> <Sound>NUMilit_VoiAttackb</Sound> <Sound>NUMilit_VoiAttackc</Sound> 
		<Sound>NUMilit_VoiAttackd</Sound> <Sound>NUMilit_VoiAttacke</Sound> <Sound>NUMilit_VoiAttackf</Sound> 
		<Sound>NUMilit_VoiAttackg</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiCreateb</Sound>
    <!--<Sound>NUMilit_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUMilit_VoiDiea</Sound> <Sound>NUMilit_VoiDieb</Sound> <Sound>NUMilit_VoiDiec</Sound> <Sound>NUMilit_VoiDied</Sound> <Sound>NUMilit_VoiDiee</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiGarrisa</Sound> <Sound>NUMilit_VoiGarrisb</Sound> <Sound>NUMilit_VoiGarrisc</Sound> 
		<Sound>NUMilit_VoiGarrisd</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiMovea</Sound> <Sound>NUMilit_VoiMoveb</Sound> <Sound>NUMilit_VoiMovec</Sound> <Sound>NUMilit_VoiMoved</Sound> 
		<Sound>NUMilit_VoiMovee</Sound> <Sound>NUMilit_VoiMovef</Sound> <Sound>NUMilit_VoiMoveg</Sound> <Sound>NUMilit_VoiMoveh</Sound> 
		<Sound>NUMilit_VoiMovei</Sound> <Sound>NUMilit_VoiMovej</Sound> <Sound>NUMilit_VoiMovek</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiMovAtta</Sound> <Sound>NUMilit_VoiMovAttb</Sound> <Sound>NUMilit_VoiMovAttc</Sound> 
		<Sound>NUMilit_VoiMovAttd</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiRetreaa</Sound> <Sound>NUMilit_VoiRetreab</Sound> <Sound>NUMilit_VoiRetreac</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiSelecta</Sound> <Sound>NUMilit_VoiSelectb</Sound> <Sound>NUMilit_VoiSelectc</Sound> 
		<Sound>NUMilit_VoiSelectd</Sound> <Sound>NUMilit_VoiSelecte</Sound> <Sound>NUMilit_VoiSelectf</Sound> 
		<Sound>NUMilit_VoiSelectg</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiSelBata</Sound> <Sound>NUMilit_VoiSelBatb</Sound> <Sound>NUMilit_VoiSelBatc</Sound> 
		<Sound>NUMilit_VoiSelBatd</Sound> <Sound>NUMilit_VoiSelBate</Sound> <Sound>NUMilit_VoiSelBatf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RifleMilitant_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -8"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUMilit_VoiSupprea</Sound> <Sound>NUMilit_VoiSuppreb</Sound> <Sound>NUMilit_VoiSupprec</Sound> 
		<Sound>NUMilit_VoiSuppred</Sound> 
	</AudioEvent>

	<Multisound id="NOD_RifleMilitant_VoiceSelectMS">
		<Subsound>NOD_RifleMilitant_VoiceSelect</Subsound>
		<Subsound>GDI_RifleSoldierFoleySelect</Subsound>
	</Multisound>

	<Multisound id="NOD_RifleMilitant_VoiceSelectBattleMS">
		<Subsound>NOD_RifleMilitant_VoiceSelectBattle</Subsound>
		<Subsound>GDI_RifleSoldierFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== NOD ROCKETMILITANT ========================== -->

	<AudioEvent id="NOD_RocketMilitant_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURocke_VoiAttacka</Sound> <Sound>NURocke_VoiAttackb</Sound> <Sound>NURocke_VoiAttackc</Sound> 
		<Sound>NURocke_VoiAttackd</Sound> <Sound>NURocke_VoiAttacke</Sound> <Sound>NURocke_VoiAttackf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RocketMilitant_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURocke_VoiCreateb</Sound>
    <!--<Sound>NURocke_VoiCreatea</Sound>-->
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>NURocke_VoiDiea</Sound>
    <Sound>NURocke_VoiDieb</Sound>
    <Sound>NURocke_VoiDiec</Sound>
    <Sound>NURocke_VoiDied</Sound>
    <Sound>NURocke_VoiDiee</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NURocke_VoiGarrisa</Sound>
    <Sound>NURocke_VoiGarrisb</Sound>
    <Sound>NURocke_VoiGarrisc</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NURocke_VoiMovea</Sound>
    <Sound>NURocke_VoiMoveb</Sound>
    <Sound>NURocke_VoiMovec</Sound>
    <Sound>NURocke_VoiMoved</Sound>
    <Sound>NURocke_VoiMovee</Sound>
    <Sound>NURocke_VoiMovef</Sound>
    <Sound>NURocke_VoiMoveg</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NURocke_VoiMovAtta</Sound>
    <Sound>NURocke_VoiMovAttb</Sound>
    <Sound>NURocke_VoiMovAttc</Sound>
    <Sound>NURocke_VoiMovAttd</Sound>
    <Sound>NURocke_VoiMovAtte</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NURocke_VoiRetreaa</Sound>
    <Sound>NURocke_VoiRetreab</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_RocketMilitant_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NURocke_VoiSelecta</Sound>
    <Sound>NURocke_VoiSelectb</Sound>
    <Sound>NURocke_VoiSelectc</Sound>
    <Sound>NURocke_VoiSelectd</Sound>
    <Sound>NURocke_VoiSelecte</Sound>
    <Sound>NURocke_VoiSelectf</Sound>
    <Sound>NURocke_VoiCreatea</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_RocketMilitant_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURocke_VoiSelBata</Sound> <Sound>NURocke_VoiSelBatb</Sound> <Sound>NURocke_VoiSelBatc</Sound> 
		<Sound>NURocke_VoiSelBatd</Sound> <Sound>NURocke_VoiSelBate</Sound> <Sound>NURocke_VoiSelBatf</Sound> 
		<Sound>NURocke_VoiSelBatg</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_RocketMilitant_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -5"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NURocke_VoiSupprea</Sound> <Sound>NURocke_VoiSuppreb</Sound> <Sound>NURocke_VoiSupprec</Sound> 
	</AudioEvent>

	<Multisound id="NOD_RocketMilitant_VoiceSelectMS">
		<Subsound>NOD_RocketMilitant_VoiceSelect</Subsound>
		<Subsound>GDI_MissileSoldierFoleySelect</Subsound>
	</Multisound>

	<Multisound id="NOD_RocketMilitant_VoiceSelectBattleMS">
		<Subsound>NOD_RocketMilitant_VoiceSelectBattle</Subsound>
		<Subsound>GDI_MissileSoldierFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== NOD SABOTEUR ========================== -->

	<AudioEvent id="NOD_Saboteur_VoiceBoobyTrap" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiSpeci2a</Sound> <Sound>NUSabot_VoiSpeci2b</Sound> <Sound>NUSabot_VoiSpeci2c</Sound> 
		<Sound>NUSabot_VoiSpeci2d</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceCapture" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiCaptua</Sound> <Sound>NUSabot_VoiCaptub</Sound> <Sound>NUSabot_VoiCaptuc</Sound> 
		<Sound>NUSabot_VoiCaptud</Sound> <Sound>NUSabot_VoiCaptue</Sound> <Sound>NUSabot_VoiCaptuf</Sound> 
		<Sound>NUSabot_VoiCaptug</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiCreatea</Sound>
    <!--<Sound>NUSabot_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUSabot_Voidiea</Sound> <Sound>NUSabot_Voidieb</Sound> <Sound>NUSabot_Voidiec</Sound> <Sound>NUSabot_Voidied</Sound> 
		<Sound>NUSabot_Voidiee</Sound> <Sound>NUSabot_Voidief</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiGarrisa</Sound> <Sound>NUSabot_VoiGarrisb</Sound> <Sound>NUSabot_VoiGarrisc</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiMovea</Sound> <Sound>NUSabot_VoiMoveb</Sound> <Sound>NUSabot_VoiMovec</Sound> <Sound>NUSabot_VoiMoved</Sound> 
		<Sound>NUSabot_VoiMovee</Sound> <Sound>NUSabot_VoiMovef</Sound> <Sound>NUSabot_VoiMoveg</Sound> <Sound>NUSabot_VoiMoveh</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceRepair" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiSpeci1a</Sound> <Sound>NUSabot_VoiSpeci1b</Sound> <Sound>NUSabot_VoiSpeci1c</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiRetreaa</Sound> <Sound>NUSabot_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiSelecta</Sound> <Sound>NUSabot_VoiSelectb</Sound> <Sound>NUSabot_VoiSelectc</Sound> 
		<Sound>NUSabot_VoiSelectd</Sound> <Sound>NUSabot_VoiSelecte</Sound> <Sound>NUSabot_VoiSelectf</Sound> 
		<Sound>NUSabot_VoiSelectg</Sound> <Sound>NUSabot_VoiSelecth</Sound> <Sound>NUSabot_VoiSelecti</Sound>
    <Sound>NUSabot_VoiCreateb</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Saboteur_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 5"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT +0"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUSabot_VoiSupprea</Sound> <Sound>NUSabot_VoiSuppreb</Sound> <Sound>NUSabot_VoiSupprec</Sound> 
	</AudioEvent>

	<Multisound id="NOD_Saboteur_VoiceSelectMS">
		<Subsound>NOD_Saboteur_VoiceSelect</Subsound>
		<Subsound>GDI_EngineerFoleySelect</Subsound>
	</Multisound>

	<!-- ========================== NOD SCORPIONTANK SCORPION TANK ========================== -->

	<AudioEvent id="NOD_ScorpionTank_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUScorp_VoiAttacka</Sound> <Sound>NUScorp_VoiAttackb</Sound> <Sound>NUScorp_VoiAttackc</Sound> <Sound>NUScorp_VoiAttackd</Sound> 
		<Sound>NUScorp_VoiAttacke</Sound> <Sound>NUScorp_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuScorp_VoiCreatea</Sound>
    <!--<Sound>NuScorp_VoiCreateb</Sound>-->
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUScorp_voidiea</Sound> <Sound>NUScorp_voidieb</Sound> <Sound>NUScorp_voidiec</Sound> <Sound>NUScorp_voidied</Sound> <Sound>NUScorp_voidiee</Sound> <Sound>NUScorp_voidief</Sound> <Sound>NUScorp_voidieg</Sound> <Sound>NUScorp_voidieh</Sound> <Sound>NUScorp_voidiei</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuScorp_VoiMovea</Sound> <Sound>NuScorp_VoiMoveb</Sound> <Sound>NuScorp_VoiMovec</Sound> <Sound>NuScorp_VoiMoved</Sound> 
		<Sound>NuScorp_VoiMovee</Sound> <Sound>NuScorp_VoiMovef</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUScorp_VoiMovAtta</Sound> <Sound>NUScorp_VoiMovAttb</Sound> <Sound>NUScorp_VoiMovAttc</Sound> <Sound>NUScorp_VoiMovAttd</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUScorp_VoiRetreaa</Sound> <Sound>NUScorp_VoiRetreab</Sound> <Sound>NUScorp_VoiRetreac</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuScorp_VoiSelecta</Sound> <Sound>NuScorp_VoiSelectb</Sound> <Sound>NuScorp_VoiSelectc</Sound> <Sound>NuScorp_VoiSelectd</Sound> 
		<Sound>NuScorp_VoiSelecte</Sound> <Sound>NuScorp_VoiSelectf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_ScorpionTank_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUScorp_VoiSelBata</Sound> <Sound>NUScorp_VoiSelBatb</Sound> <Sound>NUScorp_VoiSelBatc</Sound> <Sound>NUScorp_VoiSelBatd</Sound> 
		<Sound>NUScorp_VoiSelBate</Sound> <Sound>NUScorp_VoiSelBatf</Sound>
	</AudioEvent>

	<Multisound id="NOD_ScorpionTank_VoiceSelectMS" >
		<Subsound>NOD_ScorpionTank_VoiceSelect</Subsound>
		<Subsound>NOD_Scorpion_AmbientSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_ScorpionTank_VoiceSelectBattleMS" >
		<Subsound>NOD_ScorpionTank_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Scorpion_AmbientSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD SHADOW ========================== -->

	<AudioEvent id="NOD_Shadow_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiAttacka</Sound> <Sound>NUShado_VoiAttackb</Sound> <Sound>NUShado_VoiAttackc</Sound> 
		<Sound>NUShado_VoiAttackd</Sound> <Sound>NUShado_VoiAttacke</Sound> <Sound>NUShado_VoiAttackf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Limit = "1"
		Priority = "LOW"
		PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUShado_VoiCrasha</Sound> <Sound>NUShado_VoiCrashb</Sound> <Sound>NUShado_VoiCrashc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiCreatea</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUShado_VoiDiea</Sound> <Sound>NUShado_VoiDieb</Sound> <Sound>NUShado_VoiDiec</Sound> <Sound>NUShado_VoiDied</Sound> <Sound>NUShado_VoiDiee</Sound> <Sound>NUShado_VoiDief</Sound> <Sound>NUShado_VoiDieg</Sound>
		<Sound>NUShado_VoiCrasha</Sound> <Sound>NUShado_VoiCrashb</Sound> <Sound>NUShado_VoiCrashc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceSatchelCharge" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiSpec1a</Sound> <Sound>NUShado_VoiSpec1b</Sound> <Sound>NUShado_VoiSpec1c</Sound> 
		<Sound>NUShado_VoiSpec1d</Sound>
	</AudioEvent>
	
	<AudioEvent id="NOD_Shadow_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiGarrisa</Sound> <Sound>NUShado_VoiGarrisb</Sound>  <Sound>NUShado_VoiGarrisc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiMovea</Sound> <Sound>NUShado_VoiMoveb</Sound> <Sound>NUShado_VoiMovec</Sound> 
		<Sound>NUShado_VoiMoved</Sound> <Sound>NUShado_VoiMovee</Sound> <Sound>NUShado_VoiMovef</Sound> 
		<Sound>NUShado_VoiMoveg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiMovAtta</Sound> <Sound>NUShado_VoiMovAttb</Sound> <Sound>NUShado_VoiMovAttc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceMoveGlider" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiMovAira</Sound> <Sound>NUShado_VoiMovAirb</Sound> <Sound>NUShado_VoiMovAirc</Sound> 
		<Sound>NUShado_VoiMovAird</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiRetreaa</Sound> <Sound>NUShado_VoiRetreab</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiSelecta</Sound> <Sound>NUShado_VoiSelectb</Sound> <Sound>NUShado_VoiSelectc</Sound> 
		<Sound>NUShado_VoiSelectd</Sound> <Sound>NUShado_VoiSelecte</Sound> <Sound>NUShado_VoiSelectf</Sound> <Sound>NUShado_VoiSelectg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiSelBata</Sound> <Sound>NUShado_VoiSelBatb</Sound> <Sound>NUShado_VoiSelBatc</Sound> 
		<Sound>NUShado_VoiSelBatd</Sound> <Sound>NUShado_VoiSelBate</Sound> <Sound>NUShado_VoiSelBatf</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Shadow_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 0"
    MinVolume = "0"
    PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT -5"
    Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUShado_VoiSupprea</Sound> <Sound>NUShado_VoiSuppreb</Sound> <Sound>NUShado_VoiSupprec</Sound>
	</AudioEvent>
  
  <AudioEvent id="NOD_Shadow_VoiceStrikeTeamCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NUShado_VoiMovAira</Sound>
    <Sound>NUShado_VoiMovAirb</Sound>
    <Sound>NUShado_VoiMovAirc</Sound>
    <Sound>NUShado_VoiMovAird</Sound>
  </AudioEvent>

	<Multisound id="NOD_Shadow_VoiceSelectMS">
		<Subsound>NOD_Shadow_VoiceSelect</Subsound>
		<Subsound>NOD_ShadowSquadFoleySelectOnGround</Subsound>
	</Multisound>
	
	<Multisound id="NOD_Shadow_VoiceSelectGlidersMS">
		<Subsound>NOD_Shadow_VoiceSelect</Subsound>
		<Subsound>NOD_ShadowSquadFoleySelectInAir</Subsound>
	</Multisound>

	<Multisound id="NOD_Shadow_VoiceSelectBattleMS">
		<Subsound>NOD_Shadow_VoiceSelectBattle</Subsound>
		<Subsound>NOD_ShadowSquadFoleySelectOnGround</Subsound>
	</Multisound>
	
	<Multisound id="NOD_Shadow_VoiceSelectBattleGlidersMS">
		<Subsound>NOD_Shadow_VoiceSelectBattle</Subsound>
		<Subsound>NOD_ShadowSquadFoleySelectInAir</Subsound>
	</Multisound>

	<!-- ========================== NOD SILENTONE SILENT ONE CYBORG INFANTRY SILENTONES SILENT ONES AWAKENED EP1 ========================== -->

	<AudioEvent id="NOD_Awakened_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUAwake_voiDiea</Sound> <Sound>NUAwake_voiDieb</Sound> <Sound>NUAwake_voiDiec</Sound> <Sound>NUAwake_voiDied</Sound> 
		<Sound>NUAwake_voiDiee</Sound> <Sound>NUAwake_voiDief</Sound> <Sound>NUAwake_voiDieg</Sound> <Sound>NUAwake_voiDieh</Sound> 
		<Sound>NUAwake_voiDiei</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiAttacka</Sound> <Sound>NUCyInf_VoiAttackb</Sound> <Sound>NUCyInf_VoiAttackc</Sound> <Sound>NUCyInf_VoiAttackd</Sound> 
		<Sound>NUCyInf_VoiAttacke</Sound> <Sound>NUCyInf_VoiAttackf</Sound> <Sound>NUCyInf_VoiAttackg</Sound> <Sound>NUCyInf_VoiAttackh</Sound> 
		<Sound>NUCyInf_VoiAttacki</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceAttackEMP" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiAttEmpa</Sound> <Sound>NUCyInf_VoiAttEmpb</Sound> <Sound>NUCyInf_VoiAttEmpc</Sound> <Sound>NUCyInf_VoiAttEmpd</Sound> 
		<Sound>NUCyInf_VoiAttEmpe</Sound> <Sound>NUCyInf_VoiAttEmpf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiCreatea</Sound> <Sound>NUCyInf_VoiCreateb</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiGarrisa</Sound> <Sound>NUCyInf_VoiGarrisb</Sound> <Sound>NUCyInf_VoiGarrisc</Sound> <Sound>NUCyInf_VoiGarrisd</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiMovAtta</Sound> <Sound>NUCyInf_VoiMovAttb</Sound> <Sound>NUCyInf_VoiMovAttc</Sound> <Sound>NUCyInf_VoiMovAttd</Sound> 
		<Sound>NUCyInf_VoiMovAtte</Sound> <Sound>NUCyInf_VoiMovAttf</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiMovea</Sound> <Sound>NUCyInf_VoiMoveb</Sound> <Sound>NUCyInf_VoiMovec</Sound> <Sound>NUCyInf_VoiMoved</Sound> 
		<Sound>NUCyInf_VoiMovee</Sound> <Sound>NUCyInf_VoiMovef</Sound> <Sound>NUCyInf_VoiMoveg</Sound> <Sound>NUCyInf_VoiMoveh</Sound> 
		<Sound>NUCyInf_VoiMovei</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiRetreaa</Sound> <Sound>NUCyInf_VoiRetreab</Sound> <Sound>NUCyInf_VoiRetreac</Sound> <Sound>NUCyInf_VoiRetread</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiSelBata</Sound> <Sound>NUCyInf_VoiSelBatb</Sound> <Sound>NUCyInf_VoiSelBatc</Sound> <Sound>NUCyInf_VoiSelBatd</Sound> 
		<Sound>NUCyInf_VoiSelBate</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiSelecta</Sound> <Sound>NUCyInf_VoiSelectb</Sound> <Sound>NUCyInf_VoiSelectc</Sound> <Sound>NUCyInf_VoiSelectd</Sound> 
		<Sound>NUCyInf_VoiSelecte</Sound> <Sound>NUCyInf_VoiSelectf</Sound> <Sound>NUCyInf_VoiSelectg</Sound> <Sound>NUCyInf_VoiSelecth</Sound> 
		<Sound>NUCyInf_VoiSelecti</Sound> <Sound>NUCyInf_VoiSelectj</Sound> 
	</AudioEvent>

	<AudioEvent id="NOD_SilentOne_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 10"
		MinVolume = "0"
		PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT + 0"
		Limit= "=$ALL_VOICESUPPRESS_LIMIT +0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUCyInf_VoiSupprea</Sound> <Sound>NUCyInf_VoiSuppreb</Sound> <Sound>NUCyInf_VoiSupprec</Sound> 
	</AudioEvent>

	<Multisound id="NOD_SilentOne_VoiceSelectMS" >
		<Subsound>NOD_SilentOne_VoiceSelect</Subsound>
		<Subsound>NOD_SilentOne_AmbientSelect</Subsound>
		<Subsound>NOD_SilentOne_FoleySelect</Subsound>
	</Multisound>

	<Multisound id="NOD_SilentOne_VoiceSelectBattleMS" >
		<Subsound>NOD_SilentOne_VoiceSelectBattle</Subsound>
		<Subsound>NOD_SilentOne_AmbientSelect</Subsound>
		<Subsound>NOD_SilentOne_FoleySelect</Subsound>
	</Multisound>

	<!-- ========================== NOD SPECTRE SPECTER STEALTHARTILLERY STEALTH ARTILLERY MOBILEARTILLERY MOBILE EP1 ========================== -->

	<AudioEvent id="NOD_Spectre_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiAttacka</Sound> <Sound>NUStArt_VoiAttackb</Sound> <Sound>NUStArt_VoiAttackc</Sound> <Sound>NUStArt_VoiAttackd</Sound> 
		<Sound>NUStArt_VoiAttacke</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceAttackBombard" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiSpeci1a</Sound> <Sound>NUStArt_VoiSpeci1b</Sound> <Sound>NUStArt_VoiSpeci1c</Sound> <Sound>NUStArt_VoiSpeci1d</Sound> 
		<Sound>NUStArt_VoiSpeci1e</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiCreatea</Sound> <Sound>NUStArt_VoiCreateb</Sound> <Sound>NUStArt_VoiCreatec</Sound> <Sound>NUStArt_VoiCreated</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUSpect_voiDiea</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiMovAtta</Sound> <Sound>NUStArt_VoiMovAttb</Sound> <Sound>NUStArt_VoiMovAttc</Sound> <Sound>NUStArt_VoiMovAttd</Sound> 
		<Sound>NUStArt_VoiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiMovea</Sound> <Sound>NUStArt_VoiMoveb</Sound> <Sound>NUStArt_VoiMovec</Sound> <Sound>NUStArt_VoiMoved</Sound> 
		<Sound>NUStArt_VoiMovee</Sound> <Sound>NUStArt_VoiMovef</Sound> <Sound>NUStArt_VoiMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiRetreaa</Sound> <Sound>NUStArt_VoiRetreab</Sound> <Sound>NUStArt_VoiRetreac</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiSelBata</Sound> <Sound>NUStArt_VoiSelBatb</Sound> <Sound>NUStArt_VoiSelBatc</Sound> <Sound>NUStArt_VoiSelBatd</Sound> 
		<Sound>NUStArt_VoiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_Spectre_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiSelecta</Sound> <Sound>NUStArt_VoiSelectb</Sound> <Sound>NUStArt_VoiSelectc</Sound> <Sound>NUStArt_VoiSelectd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_Spectre_VoiceSelectMS" >
		<Subsound>NOD_Spectre_VoiceSelect</Subsound>
		<Subsound>NOD_Specter_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_Spectre_VoiceSelectBattleMS" >
		<Subsound>NOD_Spectre_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Specter_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== BLACKHAND BLACK HAND BH SPECTRE SPECTER STEALTHARTILLERY STEALTH ARTILLERY MOBILEARTILLERY MOBILE EP1 ========================== -->
		<!-- Needs special unit responses because it isn't stealth -->
		
	<AudioEvent id="BH_Spectre_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiAttacka</Sound> <Sound>NUStArt_VoiAttackb</Sound> <Sound>NUStArt_VoiAttackc</Sound> <Sound>NUStArt_VoiAttackd</Sound> 
		<Sound>NUStArt_VoiAttacke</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceAttackBombard" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiSpeci1a</Sound> <Sound>NUStArt_VoiSpeci1b</Sound> <Sound>NUStArt_VoiSpeci1c</Sound> <Sound>NUStArt_VoiSpeci1d</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiCreatea</Sound> 
		<!-- <Sound>NUStArt_VoiCreateb</Sound> -->
		<!-- <Sound>NUStArt_VoiCreated</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$GDI_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$GDI_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUSpect_voiDiea</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- <Sound>NUStArt_VoiMovAtta</Sound> -->
		<Sound>NUStArt_VoiMovAttb</Sound> <Sound>NUStArt_VoiMovAttc</Sound> <Sound>NUStArt_VoiMovAttd</Sound> 
		<Sound>NUStArt_VoiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiMovea</Sound> <Sound>NUStArt_VoiMoveb</Sound> <Sound>NUStArt_VoiMovec</Sound> 
		<!-- <Sound>NUStArt_VoiMoved</Sound> -->
		<Sound>NUStArt_VoiMovee</Sound> <Sound>NUStArt_VoiMovef</Sound> <Sound>NUStArt_VoiMoveg</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiRetreaa</Sound> <Sound>NUStArt_VoiRetreab</Sound> <Sound>NUStArt_VoiRetreac</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUStArt_VoiSelBatb</Sound> <Sound>NUStArt_VoiSelBatc</Sound> <Sound>NUStArt_VoiSelBatd</Sound> 
		<Sound>NUStArt_VoiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="BH_Spectre_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<!-- <Sound>NUStArt_VoiSelecta</Sound> <Sound>NUStArt_VoiSelectb</Sound> <Sound>NUStArt_VoiSelectc</Sound> -->
		<Sound>NUStArt_VoiSelectd</Sound> 
		<Sound>NUStArt_VoiSpeci1e</Sound> 
		<Sound>NUStArt_VoiCreatec</Sound> 
		<Sound Weight="500">NUStArt_VoiSelBata</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="BH_Spectre_VoiceSelectMS" >
		<Subsound>BH_Spectre_VoiceSelect</Subsound>
		<Subsound>NOD_Specter_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="BH_Spectre_VoiceSelectBattleMS" >
		<Subsound>BH_Spectre_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Specter_SoundSelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD STEALTHTANK STEALTH TANK ========================== -->

	<AudioEvent id="NOD_StealthTank_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiAttacka</Sound> <Sound>NuSteal_VoiAttackb</Sound> <Sound>NuSteal_VoiAttackc</Sound> <Sound>NuSteal_VoiAttackd</Sound> <Sound>NuSteal_VoiAttacke</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiCreatea</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUSteal_VoiDiea</Sound> <Sound>NUSteal_VoiDieb</Sound> <Sound>NUSteal_VoiDiec</Sound> <Sound>NUSteal_VoiDied</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiMovea</Sound> <Sound>NuSteal_VoiMoveb</Sound> <Sound>NuSteal_VoiMovec</Sound> <Sound>NuSteal_VoiMoved</Sound> <Sound>NuSteal_VoiMovee</Sound> <Sound>NuSteal_VoiMovef</Sound> <Sound>NuSteal_VoiMoveg</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiMovAtta</Sound> <Sound>NuSteal_VoiMovAttb</Sound> <Sound>NuSteal_VoiMovAttc</Sound> <Sound>NuSteal_VoiMovAttd</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiRetreaa</Sound> <Sound>NuSteal_VoiRetreab</Sound> <Sound>NuSteal_VoiRetreac</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_StealthTank_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiSelecta</Sound> <Sound>NuSteal_VoiSelectb</Sound> <Sound>NuSteal_VoiSelectc</Sound> <Sound>NuSteal_VoiSelectd</Sound> <Sound>NuSteal_VoiSelecte</Sound> <Sound>NuSteal_VoiSelectf</Sound> <Sound>NuSteal_VoiSelectg</Sound> 
	<!-- batch5 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_StealthTank_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuSteal_VoiSelBata</Sound> <Sound>NuSteal_VoiSelBatb</Sound> <Sound>NuSteal_VoiSelBatc</Sound> <Sound>NuSteal_VoiSelBatd</Sound> <Sound>NuSteal_VoiSelBate</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<Multisound id="NOD_StealthTank_VoiceSelectMS" >
		<Subsound>NOD_StealthTank_VoiceSelect</Subsound>
		<Subsound>NOD_StealthTank_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_StealthTank_VoiceSelectBattleMS" >
		<Subsound>NOD_StealthTank_VoiceSelectBattle</Subsound>
		<Subsound>NOD_StealthTank_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD TIBERIUMTROOPER EP1 ========================== -->

	<AudioEvent id="NOD_TiberiumTrooper_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicAttaa</Sound> <Sound>NUTibTr_voicAttab</Sound> <Sound>NUTibTr_voicAttac</Sound> <Sound>NUTibTr_voicAttad</Sound> 
		<Sound>NUTibTr_voicAttae</Sound> <Sound>NUTibTr_voicAttaf</Sound> <Sound>NUTibTr_voicAttag</Sound> <Sound>NUTibTr_voicAttah</Sound> 
		<Sound>NUTibTr_voicAttai</Sound> <Sound>NUTibTr_voicAttaj</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceAttackBuilding" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voiAttBuia</Sound> <Sound>NUTibTr_voiAttBuib</Sound> <Sound>NUTibTr_voiAttBuic</Sound> <Sound>NUTibTr_voiAttBuid</Sound> 
		<Sound>NUTibTr_voiAttBuie</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicCreab</Sound> 
		<!-- <Sound>NUTibTr_voicCreaa</Sound> -->
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUTibTr_voiDiea</Sound> <Sound>NUTibTr_voiDieb</Sound> <Sound>NUTibTr_voiDiec</Sound> <Sound>NUTibTr_voiDied</Sound> <Sound>NUTibTr_voiDiee</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceGarrison" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicGarra</Sound> <Sound>NUTibTr_voicGarrb</Sound> <Sound>NUTibTr_voicGarrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicMovea</Sound> <Sound>NUTibTr_voicMoveb</Sound> <Sound>NUTibTr_voicMovec</Sound> <Sound>NUTibTr_voicMoved</Sound> <Sound>NUTibTr_voicMovee</Sound> <Sound>NUTibTr_voicMovef</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voiMovAtta</Sound> <Sound>NUTibTr_voiMovAttb</Sound> <Sound>NUTibTr_voiMovAttc</Sound> <Sound>NUTibTr_voiMovAttd</Sound> <Sound>NUTibTr_voiMovAtte</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicRetra</Sound> <Sound>NUTibTr_voicRetrb</Sound> <Sound>NUTibTr_voicRetrc</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicSelea</Sound> <Sound>NUTibTr_voicSeleb</Sound> <Sound>NUTibTr_voicSelec</Sound> <Sound>NUTibTr_voicSeled</Sound> <Sound>NUTibTr_voicSelee</Sound> <Sound>NUTibTr_voicSelef</Sound> <Sound>NUTibTr_voicSeleg</Sound> <Sound>NUTibTr_voicSeleh</Sound> 
		<!-- EP1 -->
	</AudioEvent>
	
	<AudioEvent id="NOD_TiberiumTrooper_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 5"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 5"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voiSelBata</Sound> <Sound>NUTibTr_voiSelBatb</Sound> <Sound>NUTibTr_voiSelBatc</Sound> <Sound>NUTibTr_voiSelBatd</Sound> <Sound>NUTibTr_voiSelBate</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<AudioEvent id="NOD_TiberiumTrooper_VoiceSuppress" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALL_VOICESUPPRESS_VOLUME + 6"
		MinVolume = "0"
		PlayPercent = "=$ALL_VOICESUPPRESS_PLAYPERCENT + 0"
		Limit= "=$ALL_VOICESUPPRESS_LIMIT + 0"
		Priority = "HIGH"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUTibTr_voicSuppa</Sound> <Sound>NUTibTr_voicSuppb</Sound> <Sound>NUTibTr_voicSuppc</Sound> <Sound>NUTibTr_voicSuppd</Sound> 
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_TiberiumTrooper_VoiceSelectMS" >
		<Subsound>NOD_TiberiumTrooper_VoiceSelect</Subsound>
		<Subsound>NOD_TiberiumTrooper_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<Multisound id="NOD_TiberiumTrooper_VoiceSelectBattleMS" >
		<Subsound>NOD_TiberiumTrooper_VoiceSelectBattle</Subsound>
		<Subsound>NOD_TiberiumTrooper_FoleySelect</Subsound>
		<!-- EP1 -->
	</Multisound>

	<!-- ========================== NOD VENOMPATROLCRAFT VENOM PATROL CRAFT ========================== -->

	<AudioEvent id="NOD_Venom_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiAttacka</Sound> <Sound>NUVenom_VoiAttackb</Sound> <Sound>NUVenom_VoiAttackc</Sound> <Sound>NUVenom_VoiAttackd</Sound> <Sound>NUVenom_VoiAttacke</Sound> <Sound>NUVenom_VoiAttackf</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Limit = "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
    PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUVenom_VoiCrasha</Sound> <Sound>NUVenom_VoiCrashb</Sound> <Sound>NUVenom_VoiCrashc</Sound> 	<!-- batch5 -->
		<Sound>NUVenom_VoiCrashd</Sound> <Sound>NUVenom_VoiCrashe</Sound> <Sound>NUVenom_VoiCrashf</Sound> <Sound>NUVenom_VoiCrashg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiCreatea</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUVenom_VoiDiea</Sound> <Sound>NUVenom_VoiDieb</Sound> <Sound>NUVenom_VoiDiec</Sound> <Sound>NUVenom_VoiDied</Sound> <Sound>NUVenom_VoiDiee</Sound> <Sound>NUVenom_VoiDief</Sound> <Sound>NUVenom_VoiDieg</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiMovea</Sound> <Sound>NUVenom_VoiMoveb</Sound> <Sound>NUVenom_VoiMovec</Sound> <Sound>NUVenom_VoiMoved</Sound> <Sound>NUVenom_VoiMovee</Sound> <Sound>NUVenom_VoiMovef</Sound> <Sound>NUVenom_VoiMoveg</Sound> <Sound>NUVenom_VoiMoveh</Sound> <Sound>NUVenom_VoiMovei</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiMovAtta</Sound> <Sound>NUVenom_VoiMovAttb</Sound> <Sound>NUVenom_VoiMovAttc</Sound> <Sound>NUVenom_VoiMovAttd</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiRetreaa</Sound> <Sound>NUVenom_VoiRetreab</Sound> <Sound>NUVenom_VoiRetreac</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiSelecta</Sound> <Sound>NUVenom_VoiSelectb</Sound> <Sound>NUVenom_VoiSelectc</Sound> <Sound>NUVenom_VoiSelectd</Sound> <Sound>NUVenom_VoiSelecte</Sound> <Sound>NUVenom_VoiSelectf</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiSelBata</Sound> <Sound>NUVenom_VoiSelBatb</Sound> <Sound>NUVenom_VoiSelBatc</Sound> <Sound>NUVenom_VoiSelBatd</Sound> <Sound>NUVenom_VoiSelBate</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceSignatureGenerator" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiSpeci1a</Sound> <Sound>NUVenom_VoiSpeci1b</Sound> <Sound>NUVenom_VoiSpeci1c</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<AudioEvent id="NOD_Venom_VoiceSpotTarget" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NUVenom_VoiSpeci2a</Sound> <Sound>NUVenom_VoiSpeci2b</Sound> <Sound>NUVenom_VoiSpeci2c</Sound> <Sound>NUVenom_VoiSpeci2d</Sound> 
	<!-- batch5 -->
	</AudioEvent>

	<Multisound id="NOD_Venom_VoiceSelectMS" >
		<Subsound>NOD_Venom_VoiceSelect</Subsound>
		<Subsound>NOD_Venom_SoundSelect</Subsound>
	</Multisound>

	<Multisound id="NOD_Venom_VoiceSelectBattleMS" >
		<Subsound>NOD_Venom_VoiceSelectBattle</Subsound>
		<Subsound>NOD_Venom_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD VERTIGOBOMBER VERTIGO BOMBER ========================== -->
	
	<AudioEvent id="NOD_VertigoBomber_VoiceCrash" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Limit = "1"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
    PlayPercent = "=$VOICECRASH_PLAYPERCENT + 0"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NuVerti_VoiCrasha</Sound> <Sound>NuVerti_VoiCrashb</Sound> <Sound>NuVerti_VoiCrashc</Sound>
	</AudioEvent>

	<AudioEvent id="NOD_VertigoBomber_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
		<PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
		<Sound>NuVerti_VoiCreatea</Sound>
    <!-- <Sound>NuVerti_VoiCreateb</Sound>-->
  </AudioEvent>

  <AudioEvent id="NOD_VertigoBomber_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
    <PitchShift Low="=$NOD_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$NOD_VOICEDIE_PITCHSHIFT_HIGH + 0" />
    <Sound>NUVerti_VoiDiea</Sound>
    <Sound>NUVerti_VoiDieb</Sound>
    <Sound>NUVerti_VoiDiec</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_VertigoBomber_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NuVerti_VoiMovea</Sound>
    <Sound>NuVerti_VoiMoveb</Sound>
    <Sound>NuVerti_VoiMovec</Sound>
    <Sound>NuVerti_VoiMoved</Sound>
    <Sound>NuVerti_VoiMovee</Sound>
    <Sound>NuVerti_VoiMovef</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_VertigoBomber_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NuVerti_VoiMovAtta</Sound>
    <Sound>NuVerti_VoiMovAttb</Sound>
    <Sound>NuVerti_VoiMovAttc</Sound>
    <Sound>NuVerti_VoiMovAttd</Sound>
    <Sound>NuVerti_VoiMovAtte</Sound>
    <Sound>NuVerti_VoiMovAttf</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_VertigoBomber_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NuVerti_VoiRetreaa</Sound>
    <Sound>NuVerti_VoiRetreab</Sound>
    <Sound>NuVerti_VoiRetreac</Sound>
    <Sound>NuVerti_VoiRetread</Sound>
  </AudioEvent>

  <AudioEvent id="NOD_VertigoBomber_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE">
    <PitchShift Low="=$NOD_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$NOD_UNITRESPONSE_PITCHSHIFT_HIGH + 0"/>
    <Sound>NuVerti_VoiSelecta</Sound>
    <Sound>NuVerti_VoiSelectb</Sound>
    <Sound>NuVerti_VoiSelectc</Sound>
    <Sound>NuVerti_VoiSelectd</Sound>
    <Sound>NuVerti_VoiSelecte</Sound>
    <Sound>NuVerti_VoiSelectf</Sound>
    <Sound>NuVerti_VoiCreateb</Sound>
	</AudioEvent>

	<Multisound id="NOD_VertigoBomber_VoiceSelectMS" >
		<Subsound>NOD_VertigoBomber_VoiceSelect</Subsound>
		<Subsound>NOD_VertigoBomb_SoundSelect</Subsound>
	</Multisound>

	<!-- ========================== NOD VOICE DIES VOICEDIES ========================== -->
	
	<Multisound id="NOD_Generic_VoiceDieMS" Control = "PLAY_ONE">
		<Subsound Weight="500">NOD_AttackBike_VoiceDie</Subsound>
		<Subsound Weight="400">NOD_Avatar_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_BeamCannon_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_BlackHand_VoiceDie</Subsound>
		<Subsound Weight="100">NOD_Carryall_VoiceDie</Subsound>
		<Subsound Weight="700">NOD_Emmisary_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_Fanatic_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_FlameTank_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_Harvester_VoiceDie</Subsound>
		<Subsound Weight="600">NOD_MCV_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_RifleMilitant_VoiceDie</Subsound>
		<Subsound Weight="600">NOD_RaiderBuggy_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_RocketMilitant_VoiceDie</Subsound>
		<Subsound Weight="600">NOD_Saboteur_VoiceDie</Subsound>
		<Subsound Weight="900">NOD_ScorpionTank_VoiceDie</Subsound>
		<Subsound Weight="700">NOD_Shadow_VoiceDie</Subsound>
		<Subsound Weight="400">NOD_StealthTank_VoiceDie</Subsound>
		<Subsound Weight="700">NOD_Venom_VoiceDie</Subsound>
		<Subsound Weight="300">NOD_VertigoBomber_VoiceDie</Subsound>
		<Subsound Weight="200">CIV_Homage_VoiceDie</Subsound>
		<Subsound Weight="900">NOD_Awakened_VoiceDie</Subsound>
		<Subsound Weight="600">NOD_Confessor_VoiceDie</Subsound>
		<Subsound Weight="1100">NOD_Enlightened_VoiceDie</Subsound>
		<Subsound Weight="600">NOD_Purifier_VoiceDie</Subsound>
		<Subsound Weight="1000">NOD_Reckoner_VoiceDie</Subsound>
		<Subsound Weight="1100">NOD_Redeemer_VoiceDie</Subsound>
		<Subsound Weight="100">NOD_Spectre_VoiceDie</Subsound>
		<Subsound Weight="500">NOD_TiberiumTrooper_VoiceDie</Subsound>
</Multisound>

	<!-- ============================= NOD VOICE OF KANE VOICEOFKANE EP1 ============================= -->

	<AudioEvent id="NOD_VoiceOfKane_Voice" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume = "=$NOD_UNITRESPONSE_VOLUME - 15"
		MinVolume = "=$NOD_UNITRESPONSE_MINVOLUME - 15"
		Limit = "1"
		Type = "WORLD PLAYER"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="-1" High="-1" />
		<Sound>NBVoice_seleVoxa</Sound> <Sound>NBVoice_seleVoxb</Sound> <Sound>NBVoice_seleVoxc</Sound> 
		<Sound>NBVoice_seleVoxe</Sound> <Sound>NBVoice_seleVoxf</Sound> <Sound>NBVoice_seleVoxg</Sound> 
		<!-- <Sound>NBVoice_seleVoxd</Sound> Kane Lives! This line localization doesn't have so we've removed it -->
		<!-- <Sound>NBVoice_seleVoxh</Sound> Arise! This line localization doesn't have so we've removed it -->
		<!-- EP1 -->
	</AudioEvent>

	<Multisound id="NOD_VoiceOfKane_SelectMS" >
		<Subsound>NOD_VoiceOfKane_Select</Subsound> 
		<Subsound>NOD_VoiceOfKane_Voice</Subsound>
	</Multisound>

	<AudioEvent id="NOD_VoiceOfKane_BeingBuilt" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume = "90"
		VolumeShift = "-5"
		Limit = "3"
		Priority = "LOWEST"
		Type = "WORLD SHROUDED EVERYONE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="-1" High="-1" />
		<!-- <Sound>NBVoice_seleVoxd</Sound> This line localization doesn't have so we've removed it -->
	</AudioEvent>

	<!-- ========================== CIVILIAN MUTANT ========================== -->

	<AudioEvent id="CIV_Mutant_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiAttacka</Sound> <Sound>CUMutan_VoiAttackb</Sound> <Sound>CUMutan_VoiAttackc</Sound> <Sound>CUMutan_VoiAttackd</Sound> 
		<Sound>CUMutan_VoiAttacke</Sound> <Sound>CUMutan_VoiAttackf</Sound> 
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
    <Sound>CUMutan_VoiCreateb</Sound>
    <!--<Sound>CUMutan_VoiCreatea</Sound>-->
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_VOICEDIE_VOLUME + 0"
		MinVolume="0"
		Priority = "LOW"
		Type = "WORLD SHROUDED EVERYONE VOICE"
		SubmixSlider = "SOUNDFX" >
		<PitchShift Low="=$CIV_VOICEDIE_PITCHSHIFT_LOW + 0" High="=$CIV_VOICEDIE_PITCHSHIFT_HIGH + 0" />
		<Sound>NUMutan_VoiDiea</Sound> <Sound>NUMutan_VoiDieb</Sound> <Sound>NUMutan_VoiDiec</Sound> <Sound>NUMutan_VoiDied</Sound> <Sound>NUMutan_VoiDiee</Sound>
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiMovea</Sound> <Sound>CUMutan_VoiMoveb</Sound> <Sound>CUMutan_VoiMovec</Sound> <Sound>CUMutan_VoiMoved</Sound> 
		<Sound>CUMutan_VoiMovee</Sound> <Sound>CUMutan_VoiMovef</Sound> 
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceMoveAttack" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiMovAtta</Sound> <Sound>CUMutan_VoiMovAttb</Sound> <Sound>CUMutan_VoiMovAttc</Sound> <Sound>CUMutan_VoiMovAttd</Sound> 
		<Sound>CUMutan_VoiMovAtte</Sound> 
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceRetreat" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiRetreaa</Sound> <Sound>CUMutan_VoiRetreab</Sound> 
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiSelecta</Sound> <Sound>CUMutan_VoiSelectb</Sound> <Sound>CUMutan_VoiSelectc</Sound> <Sound>CUMutan_VoiSelectd</Sound>
    <Sound>CUMutan_VoiCreatea</Sound>
	</AudioEvent>

	<AudioEvent id="CIV_Mutant_VoiceSelectBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$CIV_UNITRESPONSE_VOLUME + 0"
		MinVolume = "=$CIV_UNITRESPONSE_MINVOLUME + 0"
		Priority = "HIGH"
		Type = "WORLD PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$CIV_UNITRESPONSE_PITCHSHIFT_LOW + 0" High="=$CIV_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
		<Sound>CUMutan_VoiSelBata</Sound> <Sound>CUMutan_VoiSelBatb</Sound> <Sound>CUMutan_VoiSelBatc</Sound> <Sound>CUMutan_VoiSelBatd</Sound> 
		<Sound>CUMutan_VoiSelBate</Sound> 
	</AudioEvent>

	<Multisound id="CIV_Mutant_VoiceSelectMS" >
		<Subsound>CIV_Mutant_FoleySelect</Subsound> 
		<Subsound>CIV_Mutant_VoiceSelect</Subsound>
	</Multisound>

	<Multisound id="CIV_Mutant_VoiceSelectBattleMS" >
		<Subsound>CIV_Mutant_FoleySelect</Subsound> 
		<Subsound>CIV_Mutant_VoiceSelectBattle</Subsound>
	</Multisound>

  <!-- ========================== METAGAME EVA ========================== -->

		<!-- GDI EVA EP1 -->

	<AudioEvent id="Geva_AllZonesLong" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AllZonesLong</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ASATActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ASATActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AsatDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AsatDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AutoResolve</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BadDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BadDestination</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BaseAttacked" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BaseAttacked</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BaseDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BaseDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BattleHappens" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattleHappens</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattleLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BattlePhaseNo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattlePhaseNo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BattlePhaseYes" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattlePhaseYes</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BattleWon</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_BuildStratBldg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildStratBldg</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Cancel</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_CantAdvanceTurn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CantAdvanceTurn</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_CriticalUnrestWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_CriticalUnrestWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_DecBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_DecSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_DeploySF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_DeploySF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Geva_EnemyBaseSighted" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyBaseSighted</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyMARVDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyMARVDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EnemyMARVDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyMARVDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Geva_EnemyStrikeForceSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EnemyStrikeForceSigh</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EradicatorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EradicatorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_EradicatorDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_EradicatorDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIAllZones" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIAllZones</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIElimB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIElimB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesFive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesFive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesFour" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesFour</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesOne" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesOne</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesSeven" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesSeven</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesSix" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesSix</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesThree" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesThree</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GDIZonesTwo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GDIZonesTwo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib100Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib100Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib100PercentB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib100PercentB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib100PercentC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib100PercentC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib25Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib25Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib50Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib50Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_GlobalTib75Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_GlobalTib75Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_HarvestComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HarvestComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_HarvestNearComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HarvestNearComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_HarvestNearCompleteWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HarvestNearCompleteWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_HighUnrestWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_HighUnrestWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOAir" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOAir</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOAirPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOAirPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOAirReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOAirReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOSea" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOSea</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOSeaPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOSeaPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOSeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOSeaReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOWarpPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOWarpPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ICMUMOWarpReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ICMUMOWarpReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_InsufficTSL" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_InsufficTSL</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IntelOpsActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IntelOpsActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IntelOpsDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IntelOpsDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IonCannonActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IonCannonActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_IonCannonDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_IonCannonDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MARVBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MARVBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MARVDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MARVDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MARVReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MARVReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MetaunitBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MetaunitBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MetaunitDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MetaunitDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MetaunitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MetaunitReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MoveSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Geva_NewPowersAvail" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewPowersAvail</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewPowersAv2" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewPowersAv2</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewStructuresAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewStructuresAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewTechAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewTechAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NewUnitsAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NewUnitsAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NoComply" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NoComply</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_NodElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_NodElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_OppVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OppVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_OppVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OppVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_OpsPhaseEnd" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OpsPhaseEnd</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_OpsPhaseStart" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_OpsPhaseStart</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Patrola</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Patrolb</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_PopDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PopDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_PopIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PopIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_PortCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_PortCaptured</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ReclamationHubComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReclamationHubComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ReclamationHubDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReclamationHubDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ReclamatorHubComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReclamatorHubComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ReclamatorHubDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ReclamatorHubDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RedeemerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RedeemerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RedeemerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RedeemerDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RepairBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RepairSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ResolveBattles" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ResolveBattles</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RiftGeneratorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RiftGeneratorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_RiftGeneratorDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RiftGeneratorDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ScrinElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ScrinElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Geva_SecondObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SecondObjAchiev</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SFBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SFBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SFLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SFLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SFOrders" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SFOrders</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SignalTowerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SignalTowerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_StartBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StartBattle</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_StratBldgComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StratBldgComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_StratBldgDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_StratBldgDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_SWHitYou" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_SWHitYou</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TempleOfNodDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TempleOfNodDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TempleOfNodDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TempleOfNodDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibDeplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibDeplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibDepleteB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibDepleteB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibOutbreak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibOutbreak</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibProcessingActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibProcessingActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TibProcessingDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TibProcessingDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_TSLWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_TSLWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UnrestDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnrestDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UnrestIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnrestIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UnrestIncreaseWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UnrestIncreaseWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBaseDef</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBasePow</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBaseTier</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_VCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_VCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_VCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_VCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Geva_WarnSuperDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WarnSuperDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_WorldEvent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_WorldEvent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredIC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredNuke</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredRift</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_YouResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouResign</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneArkAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneArkAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneAtkSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneAtkSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEst" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEst</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Geva_ZoneEstSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_ZoneEstSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

		<!-- NOD EVA EP1 -->

	<AudioEvent id="Neva_AllZonesLong" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AllZonesLong</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AutoResolve</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BadDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BadDestination</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BaseAttacked" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BaseAttacked</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BaseDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BaseDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BattleHappens" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattleHappens</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattleLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BattlePhaseNo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattlePhaseNo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BattlePhaseYes" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattlePhaseYes</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BattleWon</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_BuildStratBldg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildStratBldg</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Cancel</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_CantAdvanceTurn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CantAdvanceTurn</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_CriticalUnrest" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CriticalUnrest</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_CriticalUnrestLong" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_CriticalUnrestLong</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DecBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DecSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_DeploySF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DeploySF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_DisruptionGeneratorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DisruptionGeneratorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_DisruptionGeneratorOnline" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DisruptionGeneratorOnline</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_EnemyBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Neva_EnemyBaseSighted" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyBaseSighted</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_EnemyRedeemerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyRedeemerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_EnemyRedeemerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyRedeemerDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Neva_EnemyStrikeForceSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EnemyStrikeForceSigh</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_EradicatorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EradicatorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_EradicatorDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_EradicatorDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIAllZones" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIAllZones</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIAllZonesWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIAllZonesWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesFive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesFive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesFour" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesFour</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesOne" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesOne</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesSeven" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesSeven</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesSix" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesSix</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesThree" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesThree</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GDIZonesTwo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GDIZonesTwo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib100Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib100Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib100PercentB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib100PercentB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib100PercentC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib100PercentC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib25Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib25Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib50Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib50Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_GlobalTib75Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_GlobalTib75Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_HarvestComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HarvestComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_HarvestNearComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HarvestNearComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_HarvestNearCompleteWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HarvestNearCompleteWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_HighUnrestWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_HighUnrestWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOAir" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOAir</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOAirPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOAirPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOAirReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOAirReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOSea" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOSea</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOSeaPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOSeaPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOSeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOSeaReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOWarpPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOWarpPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ICMUMOWarpReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ICMUMOWarpReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_InsufficTSL" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_InsufficTSL</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_IonCannonDestoyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IonCannonDestoyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_IonCannonDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_IonCannonDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MARVDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MARVDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MARVDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MARVDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MetaunitBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MetaunitBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MetaunitDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MetaunitDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MetaunitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MetaunitReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MoveSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Neva_NewPowersAvail" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewPowersAvail</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NewPowersAv2" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewPowersAv2</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NewStructuresAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewStructuresAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NewTechAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewTechAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NewUnitsAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NewUnitsAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NoComply" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NoComply</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NodElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NodElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NodPopVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NodPopVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NodPopVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NodPopVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NodUnrestVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NodUnrestVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_NodUnrestVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_NodUnrestVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_OppVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OppVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_OppVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OppVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_OpsPhaseEnd" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OpsPhaseEnd</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_OpsPhaseStart" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_OpsPhaseStart</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Patrola</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Patrolb</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_PopDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PopDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_PopIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PopIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_PortCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PortCaptured</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_PropCenterComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PropCenterComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_PropCenterDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_PropCenterDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RedeemerBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RedeemerBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RedeemerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RedeemerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RedeemerReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RedeemerReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RemovingStealth" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RemovingStealth</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RepairBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RepairSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ResolveBattles" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ResolveBattles</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RevealingMap" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RevealingMap</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RiftGeneratorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RiftGeneratorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_RiftGeneratorDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RiftGeneratorDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ScrinElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ScrinElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Neva_SecondObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SecondObjAchiev</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SFBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SFBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SFLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SFLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SFOrders" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SFOrders</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SignalTowerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SignalTowerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_StartBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StartBattle</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_StratBldgComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StratBldgComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_StratBldgDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_StratBldgDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_SWHitYou" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_SWHitYou</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TempleOfNodComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TempleOfNodComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TempleOfNodDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TempleOfNodDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TemplePrimeComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TemplePrimeComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TemplePrimeDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TemplePrimeDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibDeplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibDeplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibDepleteB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibDepleteB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibForgeComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibForgeComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibForgeDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibForgeDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TibOutbreak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TibOutbreak</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_TSLWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_TSLWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UnrestDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnrestDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UnrestIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnrestIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UnrestIncreaseWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnrestIncreaseWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UnrestSpreads" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UnrestSpreads</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBaseDef</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBasePow</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBaseTier</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_VCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_VCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_VCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_VCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarmechFacilityComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarmechFacilityComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WarmechFacilityDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarmechFacilityDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

<!-- HAD SAME AUDIO FILENAME AS AN EVA FROM CNC3!!! -->
	<AudioEvent id="Neva_WarnSuperDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WarnSuperDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_WorldEvent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_WorldEvent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredIC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredNuke</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredRift</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_YouResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouResign</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneArkAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneArkAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneAtkSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneAtkSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEst" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEst</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Neva_ZoneEstSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$NOD_EVA_VOLUME + 0"
		MinVolume = "=$NOD_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_ZoneEstSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

		<!-- SCRIN EVA ALIEN EVA EP1 -->

	<AudioEvent id="Seva_AllZonesLong" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_AllZonesLong</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_AutoResolve</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BadDestination" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BadDestination</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BaseAttacked" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BaseAttacked</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BaseDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BaseDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BattleHappens" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BattleHappens</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BattleLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BattlePhaseNo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BattlePhaseNo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BattlePhaseYes" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BattlePhaseYes</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BattleWon</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BuildBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BuildSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_BuildStratBldg" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BuildStratBldg</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Cancel</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_CantAdvanceTurn" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_CantAdvanceTurn</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_CriticalUnrestWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_CriticalUnrestWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_DecBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_DecSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_DeploySF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_DeploySF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EnemyBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EnemyBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EnemyBaseSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EnemyBaseSigh</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EnemyMARVDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EnemyMARVDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EnemyMARVDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EnemyMARVDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EnemyUnitSigh" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EnemyUnitSigh</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EradicatorBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EradicatorBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EradicatorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EradicatorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EradicatorDestroyedB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EradicatorDestroyedB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EradicatorDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EradicatorDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_EradicatorReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_EradicatorReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIAllZones" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIAllZones</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIAllZonesWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIAllZonesWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesFive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesFive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesFour" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesFour</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesOne" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesOne</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesSeven" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesSeven</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesSix" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesSix</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesThree" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesThree</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GDIZonesTwo" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GDIZonesTwo</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib100Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib100Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib100PercentB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib100PercentB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib100PercentC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib100PercentC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib25Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib25Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib50Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib50Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_GlobalTib75Percent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_GlobalTib75Percent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_HarvestComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_HarvestComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_HarvestNearComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_HarvestNearComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_HighUnrestWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_HighUnrestWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOAir" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOAir</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOAirPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOAirPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOAirReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOAirReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOSea" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOSea</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOSeaPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOSeaPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOSeaReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOSeaReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOWarpPrep" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOWarpPrep</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ICMUMOWarpReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ICMUMOWarpReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_InsufficTSL" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_InsufficTSL</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_IonCannonDestoyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_IonCannonDestoyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_IonCannonDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_IonCannonDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_LifeformPlantActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_LifeformPlantActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_LifeformPlantDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_LifeformPlantDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_MetaunitBuild" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_MetaunitBuild</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_MetaunitDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_MetaunitDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_MetaunitReady" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_MetaunitReady</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_MoveSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NewPowersAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NewPowersAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NewPowersAv2" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NewPowersAv2</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NewStructuresAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NewStructuresAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NewTechAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NewTechAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NewUnitsAv" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NewUnitsAv</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NoComply" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NoComply</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_NodElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_NodElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_OppVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_OppVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_OppVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_OppVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_OpsPhaseEnd" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_OpsPhaseEnd</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_OpsPhaseStart" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_OpsPhaseStart</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Patrola</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Patrolb</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_PopDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_PopDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_PopIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_PopIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_PortCaptured" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_PortCaptured</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RedeemerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RedeemerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RedeemerDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RedeemerDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RemovingStealth" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RemovingStealth</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RepairBase</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RepairSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ResolveBattles" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ResolveBattles</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RevealingMap" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RevealingMap</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RiftGeneratorActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RiftGeneratorActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_RiftGeneratorDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RiftGeneratorDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinElim" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinElim</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinElim_alta" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinElim_alta</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinPopVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinPopVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinPopVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinPopVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinTibVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinTibVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinTibVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinTibVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinTowerVCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinTowerVCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ScrinTowerVCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ScrinTowerVCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_SecoObjAchiev" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_SecoObjAchiev</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_SFBaseKill" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_SFBaseKill</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_SFLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_SFLost</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_SFOrders" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_SFOrders</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_StartBattle" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_StartBattle</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_StratBldgComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_StratBldgComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_StratBldgDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_StratBldgDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_SWHitYou" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_SWHitYou</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TempleOfNodDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TempleOfNodDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TempleOfNodDetected" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TempleOfNodDetected</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TerraNexusComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TerraNexusComplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TerraNexusDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TerraNexusDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TibDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TibDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TibDeplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TibDeplete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TibDepleteB" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TibDepleteB</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TibIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TibIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TibOutbreak" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TibOutbreak</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TowerActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TowerActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TowerDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TowerDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_TSLWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_TSLWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UnrestDecrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UnrestDecrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UnrestIncrease" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UnrestIncrease</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UnrestIncreaseWarning" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UnrestIncreaseWarning</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBaseDef</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBasePow</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBaseTier</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgSF</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_VCAchieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_VCAchieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_VCUnachieved" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_VCUnachieved</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_WarnSuperDete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_WarnSuperDete</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_WarpChasmActive" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_WarpChasmActive</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_WarpChasmDestroyed" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_WarpChasmDestroyed</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_WorldEvent" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_WorldEvent</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredIC</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredNuke</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredRift</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_YouResign" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouResign</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneArkAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneArkAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneAtkSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneAtkSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEst" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEst</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstAfrica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstAfrica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstEurope" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstEurope</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstNAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstNAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstSAmerica" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstSAmerica</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstSEAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstSEAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstSiberia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstSiberia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<AudioEvent id="Seva_ZoneEstSWAsia" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$ALI_EVA_VOLUME + 0"
		MinVolume = "=$ALI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$ALI_EVA_PITCHSHIFT_LOW + 0" High="=$ALI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_ZoneEstSWAsia</Sound>
		<!-- EP1 --> <!-- PU2 -->
	</AudioEvent>

	<!-- OLD METAGAME EVA FROM BREAKAWAY == START -->
	<!-- OLD METAGAME EVA FROM BREAKAWAY == START -->
	<!-- OLD METAGAME EVA FROM BREAKAWAY == START -->

	<AudioEvent id="Meva_TempleOfNodComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Meva_TempleOfNodComplete</Sound>
	</AudioEvent>

	<AudioEvent id="Meva_RiftGeneratorComplete" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Meva_RiftGeneratorComplete</Sound>
	</AudioEvent>

<!--
	<AudioEvent id="Geva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AutoResolve</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AutoResolve</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolve" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_AutoResolve</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AutoResolveBattleLost</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AutoResolveBattleLost</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolveBattleLost" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_AutoResolveBattleLost</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_AutoResolveBattleWon</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_AutoResolveBattleWon</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_AutoResolveBattleWon" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_AutoResolveBattleWon</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildBase</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildBase</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_BuildBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BuildBase</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_BuildSF</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_BuildSF</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_BuildSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_BuildSF</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Cancel</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Cancel</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_Cancel" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Cancel</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_DecBase</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DecBase</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_DecBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_DecBase</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_DecSF</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_DecSF</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_DecSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_DecSF</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_MoveSF</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_MoveSF</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_MoveSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_MoveSF</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Patrola</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Patrola</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_Patrola" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Patrola</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_Patrolb</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_Patrolb</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_Patrolb" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_Patrolb</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RepairBase</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RepairBase</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_RepairBase" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RepairBase</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_RepairSF</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_RepairSF</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_RepairSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_RepairSF</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBaseDef</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBaseDef</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_UpgBaseDef" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBaseDef</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBasePow</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBasePow</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_UpgBasePow" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBasePow</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgBaseTier</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgBaseTier</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_UpgBaseTier" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgBaseTier</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_UpgSF</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_UpgSF</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_UpgSF" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_UpgSF</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredNuke</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredNuke</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredNuke" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredNuke</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredRift</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredRift</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredRift" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredRift</Sound>
	</AudioEvent>

	<AudioEvent id="Geva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Geva_YouFiredIC</Sound>
	</AudioEvent>

	<AudioEvent id="Neva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Neva_YouFiredIC</Sound>
	</AudioEvent>

	<AudioEvent id="Seva_YouFiredIC" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "=$GDI_EVA_VOLUME + 0"
		MinVolume = "=$GDI_EVA_MINVOLUME + 0"
		Limit = "1"
		Type = "UI PLAYER VOICE"
		SubmixSlider = "VOICE" >
		<PitchShift Low="=$GDI_EVA_PITCHSHIFT_LOW + 0" High="=$GDI_EVA_PITCHSHIFT_HIGH + 0" />
		<Sound>Seva_YouFiredIC</Sound>
	</AudioEvent>
-->

	<!-- OLD METAGAME EVA FROM BREAKAWAY == END -->
	<!-- OLD METAGAME EVA FROM BREAKAWAY == END -->
	<!-- OLD METAGAME EVA FROM BREAKAWAY == END -->


  <!-- ========================== MISSION GDI 4-3 ========================== -->	
<!--

	THESE HAVE BEEN MOVED TO MISSIONDIALOGUE.XML 

	<AudioEvent id="MG43_Juggernaut01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Juggernaut01</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Juggernaut02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Juggernaut02</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier101" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier101</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier102" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier102</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier103" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier103</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier104" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier104</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier105" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier105</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier106" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier106</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier107" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier107</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier108" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier108</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier109" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier109</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier110" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier110</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier111" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier111</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier112" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier112</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier113" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier113</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier114" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier114</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier115" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier115</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier116" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier116</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Soldier117" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Soldier117</Sound> 
	</AudioEvent>
	
	<AudioEvent id="MG43_Soldier201" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier201</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier202" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier202</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier203" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier203</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier204" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier204</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier205" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier205</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier206" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier206</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier207" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier207</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier208" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier208</Sound> 
	</AudioEvent>

	<AudioEvent id="MG43_Soldier209" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>MG43_Soldier209</Sound> 
	</AudioEvent>
-->

<!--
	<AudioEvent id="temp_MG43_CommandoGDI01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_CommandoGDI01</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_CommandoGDI02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_CommandoGDI02</Sound> 
	</AudioEvent>
	
	<AudioEvent id="temp_MG43_CommandoGDI03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_CommandoGDI03</Sound> 
	</AudioEvent>
-->
					<!-- === TEMP GDI ENGINEER === -->	
<!--
	<AudioEvent id="temp_MG43_Engineer01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer01</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer02</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer03</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer04</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer05</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer06</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer07" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer07</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_Engineer08" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Engineer08</Sound> 
	</AudioEvent>
-->
				<!-- === TEMP GDI EVA === -->	
<!--
	<AudioEvent id="temp_MG43_EVA01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_EVA01</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_EVA02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_EVA02</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_EVA03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_EVA03</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MG43_EVA04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_EVA04</Sound> 
	</AudioEvent>
-->
			<!-- === TEMP GDI BRIEFER === -->	
<!--	
	<AudioEvent id="TEMP_MG43_Briefer01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer01</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer02</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer03a</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer04</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer05</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer06</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer07" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer07</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer08" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer08</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer09" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer09</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer10" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer10</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer11" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer11</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer12" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer12</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer13" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer13</Sound> 
	</AudioEvent>

	<AudioEvent id="TEMP_MG43_Briefer14" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer14</Sound> 
	</AudioEvent>
	
		<AudioEvent id="TEMP_MG43_Briefer15" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MG43_Briefer15</Sound> 
	</AudioEvent>
-->	

				<!-- === TEMP NOD RIFLEMAN=== -->
<!--
	<AudioEvent id="temp_MN12_GDIRifleman01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_GDIRifleman01</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_GDIRifleman02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_GDIRifleman02</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_GDIRifleman03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_GDIRifleman03</Sound> 
	</AudioEvent>
-->
				<!-- === TEMP NOD SOLDIER === -->
<!--
	<AudioEvent id="temp_MN12_NodSoldier01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_NodSoldier01</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_NodSoldier02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_NodSoldier02</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_NodSoldier03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_NodSoldier03</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_NodSoldier04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "WORLD PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_NodSoldier04</Sound> 
	</AudioEvent>
-->
			<!-- === TEMP NOD SHADOW === -->
			<!-- may need to move to speech.xml-->
<!--
	<AudioEvent id="temp_MN12_shadow01" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow01</Sound> 
	</AudioEvent>
	
	<AudioEvent id="temp_MN12_shadow02" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow02</Sound> 
	</AudioEvent>

	<AudioEvent id="temp_MN12_shadow03" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow03</Sound> 
	</AudioEvent>
	
	<AudioEvent id="temp_MN12_shadow04" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow04</Sound> 
	</AudioEvent>
	
	<AudioEvent id="temp_MN12_shadow05" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow05</Sound> 
	</AudioEvent>
	
	<AudioEvent id="temp_MN12_shadow06" inheritFrom="AudioEvent:BaseUnitResponse"
		Volume = "100"
		VolumeShift = "-10"
		Type = "UI PLAYER"
		SubmixSlider = "VOICE" >
		<Sound>temp_MN12_shadow06</Sound> 
	</AudioEvent>
-->
	
	
		</AssetDeclaration>








