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  <Tags></Tags>
  <Includes></Includes>

  <AIStrategicStateDefinition
		id="NODOffensiveDirectAttack1"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <TimerHeuristic StartTime="0s" EndTime="180s"/>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="NODOffensiveDirectAttack2"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <TimerHeuristic StartTime="181s" EndTime="-1s"/>
      <PathToTargetHeuristic PathExists="true"/>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="1.5"/>
      <FocusedThresholdHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveEconomyAttack"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="1.0"/>
      <FocusedThresholdHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundHarvesterHeuristic" TargetType="SpreadTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="SpreadTarget">
      <TeamTemplate MinUnits="8" MaxUnits="8" IncludeKindOf="CAN_ATTACK VEHICLE" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveOverwhelmAttack"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="ExtraTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="ExtraTarget">
      <TeamTemplate MinUnits="24" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveSiege"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <LateGameHeuristic/>
      <SiegeThresholdHeuristic SiegeMode="true" Threshold="1.5"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestStructureHeuristic" TargetType="SiegeTarget"/>
    <Tactic Tactic="SimpleSiege" TargetType="SiegeTarget">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODBeamCannon"/>
        <CreateUnits UnitName="NODBeamCannon"/>
      </TeamTemplate>
      <TeamTemplate MinUnits="6" MaxUnits="6" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveAirHarassment"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="2.0"/>
      <FocusedThresholdHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <TargetHeuristic TargetHeuristic="SafestToAirPowerPlantHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="AssaultAirstrike">
      <TeamTemplate MinUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT ASSAULT_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="NODOffensiveAirHarassmentAntiTurtle"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <TargetHeuristic TargetHeuristic="SafestToAirStructureHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="AssaultAirstrike">
      <TeamTemplate MinUnits="8" IncludeKindOf="CAN_ATTACK AIRCRAFT ASSAULT_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveBombingRuns"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirStructureHeuristic" TargetType="BombingAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike">
      <TeamTemplate MinUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT BOMBER_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODVertigo"/>
        <CreateUnits UnitName="NODVertigo"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveEngineer"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="1.5"/>
      <IntervalHeuristic IntervalTime="175s" ActiveTime="30s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerHeuristic" TargetType="Engineer"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Engineer">
      <TeamTemplate MinUnits="6" MaxUnits="6" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODOffensiveStealthTankAttack"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
      <IntervalHeuristic IntervalTime="260s" ActiveTime="120s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="SpreadTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="SpreadTarget">
      <TeamTemplate MinUnits="5" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODAvatar"/>
        <CreateUnits UnitName="NODAvatar"/>
        <CreateUnits UnitName="NODAvatar"/>
        <CreateUnits UnitName="NODAvatar"/>
        <CreateUnits UnitName="NODStealthTank"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="NODOffensiveFanaticAttack"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <MiddleGameHeuristic/>
      <IntervalHeuristic IntervalTime="150s" ActiveTime="60s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundVehicleHeuristic" TargetType="SpreadTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="SpreadTarget">
      <TeamTemplate MinUnits="4" MaxUnits="4" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NodFanaticSquad"/>
        <CreateUnits UnitName="NodFanaticSquad"/>
        <CreateUnits UnitName="NodFanaticSquad"/>
        <CreateUnits UnitName="NodFanaticSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIBudgetStateDefinition
		id="NODOffensiveTechByTimeBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.8"/>
      <OpeningMoveHeuristic Complete="true"/>
      <TimerHeuristic StartTime="300s" EndTime="-1s"/>
      <IntervalHeuristic IntervalTime="160s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="NODOffensiveTechByTimeBudget_EASY">
    <Heuristic>
      <ConstantHeuristic Weight="0.8"/>
      <OpeningMoveHeuristic Complete="true"/>
      <IntervalHeuristic IntervalTime="640s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="NODOffensiveTechByTimeBudget_MEDIUM">
    <Heuristic>
      <ConstantHeuristic Weight="0.8"/>
      <OpeningMoveHeuristic Complete="true"/>
      <TimerHeuristic StartTime="300s" EndTime="-1s"/>
      <IntervalHeuristic IntervalTime="250s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

</AssetDeclaration>
