<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:ABTPBone.w3x" />
	</Includes>
	<GameObject
		id="AlienWormHoleMarker"
		Side="ALIEN"
		EditorSorting="STRUCTURE"
		CommandSet="EmptyCommandSet"
		KindOf="IMMOBILE CAN_CAST_REFLECTIONS UNATTACKABLE INERT INERT_SHROUD_REVEALER NOT_AUTOACQUIRABLE"
		RadarPriority="STRUCTURE"
		EditorName="AlienWormHoleMarker">
		<DisplayName>AlienWormHoleMarker</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="ABTPBone" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDist"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPFlare"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPGlow"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDarkMatter"
						FollowBone="false" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="3000.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="50.0"
				Height="100.0"/>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="ALI_WormHole_Select"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="ALI_WormHole_BeginAndLoopMS"
				AudioType="soundAmbient" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
	</GameObject>
</AssetDeclaration>