<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<GameObject
		id="AlienTibAgitationProjectile"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="AlienTibAgitationProjectile">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>			
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" 
					/>			
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_AlienTibAgitationHit" />
			</FXListBehavior>
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData
					DeathTypes="ALL"
				/>
			</DestroyDie>
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="0"
				FirstHeightMax="10"
				SecondHeightMin="0"
				SecondHeightMax="10"
				CurveFlattenMinDist="300">				
			</BezierProjectile>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8">			
			</Shape>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>