<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<Tags />
	<Includes />

	<PlayerPowerButtonTemplate
		id="ButtonIonCannon"
		SpecialPower="SpecialPowerIonCannonControlIonCannon">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalIonCannon"
				StateData="ButtonStatePlayerPowerIonCannon"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonRiftGenerator"
		SpecialPower="SpecialPower_RiftGeneratorWeapon">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalRiftGenerator"
				StateData="ButtonStatePlayerPowerRiftGenerator"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCrystalShield"
		SpecialPower="SpecialPower_CrystalShield">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalCrystalShield"
				StateData="ButtonStatePlayerPowerCrystalShield"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonRepairDrones"
		SpecialPower="SpecialPowerAlienRepairDrones">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalReconstructionDrones"
				StateData="ButtonStatePlayerPowerRepairDrones"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonTiberiumVibrationScan"
		SpecialPower="SpecialPower_TiberiumVibrationScan">
		<Data>
			<Power
				StateData="ButtonStatePlayerPowerTiberiumVibrationScan"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonPhaseField"
		SpecialPower="SpecialPower_PhaseField">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalPhaseField"
				StateData="ButtonStatePlayerPowerPhaseField"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonWormHole"
		SpecialPower="SpecialPower_WormHole">
		<Data>
			<MultipleTargetsTargetedPower
				RadiusCursor="TargetingDecalWormhole"
				StateData="ButtonStatePlayerPowerWormHole" 
				TargetMarkerTemplate="AlienWormHoleMarker"
				TargetCount="2"
                MinTargetDistance="100.0"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonLightningSpike"
		SpecialPower="SpecialPower_LightningSpike">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalLightningSpike"
				StateData="ButtonStatePlayerPowerLightningSpike"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonRadarScan"
		SpecialPower="SpecialPowerRadarScan">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalRadarScan"
				StateData="ButtonStatePlayerPowerRadarScan"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonBombingRun"
		SpecialPower="SpecialPowerBombingRun">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalOrcaStrike"
				StateData="ButtonStatePlayerPowerBombingRun"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonDropPods"
		SpecialPower="SpecialPowerGDI_SpaceCommandDropPods">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalDropPods"
				StateData="ButtonStatePlayerPowerDropPods"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonGDIAirborne"
		SpecialPower="SpecialPowerCallSupportGDIAirborne">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalGDIAirborne"
				StateData="ButtonStatePlayerPowerGDIAirborne"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonBloodhounds"
		SpecialPower="SpecialPowerCallSupportBloodhound">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalBloodhound"
				StateData="ButtonStatePlayerPowerBloodhounds"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonHunterKillerTeam"
		SpecialPower="SpecialPowerCallSupportHunterKillerTeam">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalHunterKillerTeam"
				StateData="ButtonStatePlayerPowerHunterKillerTeam"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonShockwaveArtillery"
		SpecialPower="SpecialPowerGDI_SpaceCommandShockwaveArtillery">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalShockwaveArtillery"
				StateData="ButtonStatePlayerPowerShockwaveArtillery"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonBurrowMines"
		SpecialPower="SpecialPower_BurrowMines">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalBurrowMines"
				StateData="ButtonStatePlayerPowerBurrowMines"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonNuclearMissile"
		SpecialPower="SpecialPowerNuclearMissile">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalNuclearMissile"
				StateData="ButtonStatePlayerPowerNuclearMissile"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCatalystMissile"
		SpecialPower="SpecialPowerLaunchCatalystMissile">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalCatalystMissile"
				StateData="ButtonStatePlayerPowerCatalystMissile"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonRadarJammingMissile"
		SpecialPower="SpecialPowerDispatchRadarJammingMissile">
		<Data>
			<Power
				StateData="ButtonStatePlayerPowerRadarJammingMissile"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSeedTiberium"
		SpecialPower="SpecialPowerSeedTiberium">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalSeedTiberium"
				StateData="ButtonStatePlayerPowerSeedTiberium"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonAirDispersion"
		SpecialPower="SpecialPowerAirDispersion">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalAirDispersionBomb"
				StateData="ButtonStatePlayerPowerAirDispersion"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCloakingField"
		SpecialPower="SpecialPower_CloakingField">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalCloakingField"
				StateData="ButtonStatePlayerPowerCloakingField"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonMarkedOfKaneCloakingField"
		SpecialPower="SpecialPower_MarkedOfKaneCloakingField">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalCloakingField"
				StateData="ButtonStatePlayerPowerCloakingField"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSummonMothership"
		SpecialPower="SpecialPower_SummonMothership">
		<Data>
			<Power
				StateData="ButtonStatePlayerPowerSummonMothership"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSwarm"
		SpecialPower="SpecialPower_Swarm">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalTheSwarm"
				StateData="ButtonStatePlayerPowerSwarm"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonShadowStrikeTeam"
		SpecialPower="SpecialPowerRedShadowStrikeTeam">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalShadowStrikeTeam"
				StateData="ButtonStatePlayerPowerShadowStrikeTeam"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonDecoyArmy"
		SpecialPower="SpecialPowerCloneObjectSpawn">
		<Data>
			<MultiplePowersTargetedPower
				RadiusCursor="TargetingDecalDecoyArmy"
				StateData="ButtonStatePlayerPowerDecoyArmy">
				<AdditionalSpecialPowerTemplate>SpecialPowerCloneObjectSelect</AdditionalSpecialPowerTemplate>
				<AdditionalSpecialPowerTemplate>SpecialPowerCloneObjectSpawn</AdditionalSpecialPowerTemplate>
				<AdditionalRadiusCursor>TargetingDecalDecoyArmy</AdditionalRadiusCursor>
				<AdditionalRadiusCursor>TargetingDecalDecoyArmy2</AdditionalRadiusCursor>
			</MultiplePowersTargetedPower>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonEMPBurst"
		SpecialPower="SpecialPowerEMPControlCenter">
		<Data>
			<TargetedPower
				StateData="ButtonStatePlayerPowerEMPBurst"
				RadiusCursor="TargetingDecal03"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<!-- This is for GDI 1-2 Langley -->
	<PlayerPowerButtonTemplate
		id="ButtonSpotTargetBombard"
		SpecialPower="SpecialPower_BattleshipSpotTargetBombard">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalBombardSpottedTarget"
				StateData="ButtonStateAbilitySpotTargetBombard"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<!-- This is for GDI 1-4 White House-->

	<PlayerPowerButtonTemplate
		id="ButtonCallAirstrike"
		SpecialPower="SpecialPowerCallAirstrikeSPWashington">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalOrcaStrike"
				StateData="ButtonStatePlayerPowerCallAirstrike"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<!-- This is for GDI 5_2 -->
	<PlayerPowerButtonTemplate
		id="ButtonLiquidTiberiumBomb"
		SpecialPower="SpecialPowerGDINuclearMissile">
		<Data>
			<TargetedPower
				RadiusCursor="TargetingDecalNuclearMissile"
				StateData="ButtonStatePlayerPowerLiquidTiberiumBomb"/>
		</Data>
	</PlayerPowerButtonTemplate>


	<!-- New Powers for XPACK-->
	<PlayerPowerButtonTemplate
		id="ButtonAlienShockPods"
		SpecialPower="SpecialPower_AlienShockPods">
		<Data>
			<TargetedPower
				StateData="ButtonStateAlienShockPods"
				RadiusCursor="TargetingDecalTheSwarm" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonAlienSeedTiberium"
		SpecialPower="SpecialPower_AlienSeedTiberium">
		<Data>
			<TargetedPower
				StateData="ButtonStateAlienSeedTiberium"
				RadiusCursor="TargetingDecalSeedTiberium" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSummonTibHive"
		SpecialPower="SpecialPower_SummonTibHive">
		<Data>
			<TargetedPower
				StateData="ButtonStateSummonTibHive"
				RadiusCursor="TargetingDecalInfestation" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Traveler59WormHole"
		SpecialPower="SpecialPower_Traveler59WormHole">
		<Data>
			<MultipleTargetsTargetedPower
				RadiusCursor="TargetingDecalWormhole"
				StateData="ButtonState_Traveler59WormHole"
				TargetMarkerTemplate="AlienWormHoleMarker"
				TargetCount="2"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonZOCOM_SpaceCommandRaiderPods"
		SpecialPower="SpecialPowerZOCOM_SpaceCommandRaiderPods">
		<Data>
			<TargetedPower
				StateData="ButtonStateZOCOM_SpaceCommandRaiderPods"
				RadiusCursor="TargetingDecalRaiderPods" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCallSupportZOCOMAirborne"
		SpecialPower="SpecialPowerCallSupportZOCOMAirborne">
		<Data>
			<TargetedPower
				StateData="ButtonStateCallSupportZOCOMAirborne"
				RadiusCursor="TargetingDecalGDIAirborne" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCallSupportZOCOMBloodhound"
		SpecialPower="SpecialPowerCallSupportZOCOMBloodhound">
		<Data>
			<TargetedPower
				StateData="ButtonStateCallSupportZOCOMBloodhound"
				RadiusCursor="TargetingDecalBloodhound" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonCallSupportSTBloodhound"
		SpecialPower="SpecialPowerCallSupportSTBloodhound">
		<Data>
			<TargetedPower
				StateData="ButtonStateCallSupportSTBloodhound"
				RadiusCursor="TargetingDecalBloodhound" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonTemporalWormhole"
		SpecialPower="SpecialPower_TemporalWormhole">
		<Data>
			<TargetedPower
				StateData="ButtonStateTemporalWormhole"
				RadiusCursor="TargetingDecalTemporalWormhole" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonZOCOMBombingRun"
		SpecialPower="SpecialPowerZOCOMBombingRun">
		<Data>
			<TargetedPower
				StateData="ButtonStateZOCOMBombingRun"
				RadiusCursor="TargetingDecalOrcaStrike" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonTibVeinDetonation"
		SpecialPower="SpecialPowerTibVeinDetonation">
		<Data>
			<TargetedPower
				StateData="ButtonStateTibVeinDetonation"
				RadiusCursor="TargetingDecalTiberiumVeinDetonation" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonReaper17TiberiumVibrationScan"
		SpecialPower="SpecialPower_Reaper17TiberiumVibrationScan">
		<Data>
			<Power
				StateData="ButtonStateReaper17TiberiumVibrationScan" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonOverlordsWrath"
		SpecialPower="SpecialPower_OverlordsWrath">
		<Data>
			<TargetedPower
				StateData="ButtonStateOverlordsWrath"
				RadiusCursor="TargetingDecalOverlordsWrath" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonRailgunAccelerator"
		SpecialPower="SpecialPower_RailgunAccelerator">
		<Data>
			<TargetedPower
				StateData="ButtonStateRailgunAccelerator"
				RadiusCursor="TargetingDecalRailgunAccelerator" />
		</Data>
	</PlayerPowerButtonTemplate>

	<!-- <PlayerPowerButtonTemplate
		id="ButtonImprovedSonicTankOverloadBeam"
		SpecialPower="SpecialPower_ImprovedSonicTankOverloadBeam">
		<Data>
			<TargetedPower
				StateData="ButtonStateImprovedSonicTankOverloadBeam"
				RadiusCursor="TargetingDecalOrcaStrike" />
		</Data>
	</PlayerPowerButtonTemplate>	-->

	<PlayerPowerButtonTemplate
		id="ButtonMjolnirStrike"
		SpecialPower="SpecialPower_MjolnirStrike">
		<Data>
			<TargetedPower
				StateData="ButtonStateMjolnirStrike"
				RadiusCursor="TargetingDecalThorsHammer" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSupersonicAirAttack"
		SpecialPower="SpecialPower_SupersonicAirAttack">
		<Data>
			<TargetedPower
				StateData="ButtonStateSupersonicAirAttack"
				RadiusCursor="TargetingDecalSuperSonicAirAttack" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NOD_Rise_Insurection"
		SpecialPower="MetaGameOp_NOD_Rise_Insurection">
		<Data>
			<TargetedPower
				StateData="ButtonState_NOD_Rise_Insurection"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Nod_Power_Friends_Of_Nod"
		SpecialPower="MetaGameOp_Nod_Power_Friends_Of_Nod">
		<Data>
			<TargetedPower
				StateData="ButtonState_Nod_Power_Friends_Of_Nod"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Nod_Power_Stealth_Field"
		SpecialPower="MetaGameOp_Nod_Power_Stealth_Field">
		<Data>
			<TargetedPower
				StateData="ButtonState_Nod_Power_Stealth_Field"
				RadiusCursor="TargetingDecalStealthField" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Nod_Power_Black_Hand"
		SpecialPower="MetaGameOp_Nod_Power_Black_Hand">
		<Data>
			<TargetedPower
				StateData="ButtonState_Nod_Power_Black_Hand"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Nod_Power_Marked_Of_Kane"
		SpecialPower="MetaGameOp_Nod_Power_Marked_Of_Kane">
		<Data>
			<TargetedPower
				StateData="ButtonState_Nod_Power_Marked_Of_Kane"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_Nod_Power_Kane_Lives"
		SpecialPower="MetaGameOp_Nod_Power_Kane_Lives">
		<Data>
			<TargetedPower
				StateData="ButtonState_Nod_Power_Kane_Lives"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NodPowerNuclearMissile"
		SpecialPower="MetaGameOp_NodPowerNuclearMissile">
		<Data>
			<TargetedPower
				StateData="ButtonState_NodPowerNuclearMissile"
				RadiusCursor="TargetingDecalMGNuclearMissile" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="Button_NodPowerTiberiumProductionSurge"
		SpecialPower="MetaGameOp_NodPowerTiberiumProductionSurge">
		<Data>
			<TargetedPower
				StateData="ButtonState_NodPowerTiberiumProductionSurge"
				RadiusCursor="TargetingDecalTiberiumProductionSurge" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NODPowerTraitor"
		SpecialPower="MetaGameOp_NODPowerTraitor">
		<Data>
			<TargetedPower
				StateData="ButtonState_NODPowerTraitor"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NOD_Sabotage"
		SpecialPower="MetaGameOp_NOD_Sabotage">
		<Data>
			<TargetedPower
				StateData="ButtonState_NOD_Sabotage"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NOD_Fury_Of_Nod"
		SpecialPower="MetaGameOp_NOD_Fury_Of_Nod">
		<Data>
			<TargetedPower
				StateData="ButtonState_NOD_Fury_Of_Nod"
				RadiusCursor="TargetingDecalTheFuryOfNOD" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_NOD_Vertigo_Strike"
		SpecialPower="MetaGameOp_NOD_Vertigo_Strike">
		<Data>
			<TargetedPower
				StateData="ButtonState_NOD_Vertigo_Strike"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<!-- META POWERS -->

	<PlayerPowerButtonTemplate
		id="Button_SCRINPowerRiftGenerator"
		SpecialPower="MetaGameOp_SCRINPowerRiftGenerator">
		<Data>
			<TargetedPower
				StateData="ButtonState_SCRINPowerRiftGenerator"
                RadiusCursor="TargetingDecalCreateRift" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDIPowerIonBlast"
		SpecialPower="MetaGameOp_GDIPowerIonBlast">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDIPowerIonBlast"
				RadiusCursor="TargetingDecalIonBlast" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDI_FireHawk_Raid"
		SpecialPower="MetaGameOp_GDI_FireHawk_Raid">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDI_FireHawk_Raid"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_GDIMediaBlitz"
        SpecialPower="MetaGameOp_GDIMediaBlitz">
        <Data>
            <TargetedPower
                StateData="ButtonState_GDIMediaBlitz"
                RadiusCursor="TargetingDecalMediaBlitz" />
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_GDISkySentry"
        SpecialPower="MetaGameOp_GDISkySentry">
        <Data>
            <Power StateData="ButtonState_GDISkySentry"/>
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_GDI_Power_SpecialForces"
        SpecialPower="MetaGameOp_GDI_Power_SpecialForces" >
        <Data>
            <TargetedPower
                StateData="ButtonState_GDI_Power_SpecialForces"
                ValidTargetCursor="Bombard" />
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_GDICommandoStrike"
        SpecialPower="MetaGameOp_GDICommandoStrike">
        <Data>
            <TargetedPower
                StateData="ButtonState_GDICommandoStrike"
                ValidTargetCursor="Bombard" />
        </Data>
    </PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDIPowerStateOfEmergency"
		SpecialPower="MetaGameOp_GDIPowerStateOfEmergency">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDIPowerStateOfEmergency" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDI_Refugee_Aid"
		SpecialPower="MetaGameOp_GDI_Refugee_Aid">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDI_Refugee_Aid"
				ValidTargetCursor="Bombard" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDISonicAgitation"
		SpecialPower="MetaGameOp_GDISonicAgitation">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDISonicAgitation"
				RadiusCursor="TargetingDecalEmergencyCleanup" />
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="Button_GDIZocomInfiltration"
		SpecialPower="MetaGameOp_GDIZocomInfiltration">
		<Data>
			<TargetedPower
				StateData="ButtonState_GDIZocomInfiltration"
				RadiusCursor="TargetingDecalZocomInfiltration" />
		</Data>
	</PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_AlienPlague"
        SpecialPower="MetaGameOp_AlienPlague">
		<Data>
			<TargetedPower
				StateData="ButtonState_AlienPlague"
        RadiusCursor="TargetingDecalAlienPlague" />
		</Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_SCRIN_Wormhole"
        SpecialPower="MetaGameOp_SCRIN_Wormhole">
        <Data>
			<MultipleTargetsTargetedPower
				RadiusCursor="TargetingDecalWormhole"
                StateData="ButtonState_SCRIN_Wormhole"
				TargetMarkerTemplate="Marker_Wormhole"
				TargetCount="2"
                MinTargetDistance="100.0"/>
        </Data>
    </PlayerPowerButtonTemplate>
  
    <PlayerPowerButtonTemplate
        id="Button_SCRIN_BuildTower"
        SpecialPower="MetaGameOp_SCRIN_BuildTower">
      <Data>
        <TargetedPower
            StateData="ButtonState_SCRIN_BuildTower"
            ValidTargetCursor="Bombard" />
      </Data>
    </PlayerPowerButtonTemplate>
  
    <PlayerPowerButtonTemplate
        id="Button_AlienPhaseField"
        SpecialPower="MetaGameOp_AlienPhaseField">
        <Data>
            <TargetedPower
                StateData="ButtonState_AlienPhaseField"
                RadiusCursor="TargetingDecalPhaseField" />
        </Data>
    </PlayerPowerButtonTemplate>
     
    <PlayerPowerButtonTemplate
        id="Button_SCRIN_Eradicate"
        SpecialPower="MetaGameOp_SCRIN_Eradicate">
        <Data>
            <TargetedPower
                StateData="ButtonState_SCRIN_Eradicate"
                ValidTargetCursor="Bombard" />
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_SCRIN_Ichor_Injection"
        SpecialPower="MetaGameOp_SCRIN_Ichor_Injection">
        <Data>
            <TargetedPower
                StateData="ButtonState_SCRIN_Ichor_Injection"
                RadiusCursor="TargetingDecalIchorInjection" />
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_SCRIN_Ion_Superstorm"
        SpecialPower="MetaGameOp_SCRIN_Ion_Superstorm">
        <Data>
            <TargetedPower
                StateData="ButtonState_SCRIN_Ion_Superstorm"
                RadiusCursor="TargetingDecalIonSuperstorm" />
        </Data>
    </PlayerPowerButtonTemplate>
      
    <PlayerPowerButtonTemplate
        id="Button_AlienPowerPlanetaryBombardment"
        SpecialPower="MetaGameOp_AlienPowerPlanetaryBombardment">
        <Data>
            <TargetedPower
                StateData="ButtonState_AlienPowerPlanetaryBombardment"
                RadiusCursor="TargetingDecalPlanetaryBombardment" />
        </Data>
    </PlayerPowerButtonTemplate>

    <PlayerPowerButtonTemplate
        id="Button_SCRIN_Alien_Dropship"
        SpecialPower="MetaGameOp_SCRIN_Alien_Dropship">
        <Data>
            <TargetedPower
                StateData="ButtonState_SCRIN_Alien_Dropship"
                ValidTargetCursor="Bombard"/>
        </Data>
    </PlayerPowerButtonTemplate>

	<!-- *************** -->

	<PlayerPowerButtonTemplate
		id="ButtonLaserFencing"
		SpecialPower="SpecialPower_LaserFencing">
		<Data>
			<TargetedPower
				StateData="ButtonStateLaserFencing"
                ValidTargetCursor="Bombard"/>
		</Data>
	</PlayerPowerButtonTemplate>

	<PlayerPowerButtonTemplate
		id="ButtonSonicRepulsionField"
		SpecialPower="SpecialPower_SonicRepulsionField">
		<Data>
			<TargetedPower
				StateData="ButtonStateSonicRepulsionField"
                ValidTargetCursor="Bombard"/>
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonPowerSignatureScan"
		SpecialPower="SpecialPower_PowerSignatureScan">
		<Data>
			<Power
				StateData="ButtonStatePowerSignatureScan" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonMagneticMines"
		SpecialPower="SpecialPower_MagneticMines">
		<Data>
			<TargetedPower
				StateData="ButtonStateMagneticMines"
				RadiusCursor="TargetingDecalMagneticMineDrop" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonDecoyTemple"
		SpecialPower="SpecialPower_DecoyTemple">
		<Data>
			<TargetedPower
				StateData="ButtonStateDecoyTemple"
				RadiusCursor="TargetingDecalDecoyTemple" />
		</Data>
	</PlayerPowerButtonTemplate>
	<PlayerPowerButtonTemplate
		id="ButtonRedemption"
		SpecialPower="SpecialPower_Redemption">
		<Data>
			<TargetedPower
				StateData="ButtonStateRedemption"
				RadiusCursor="TargetingDecalRedemption" />
		</Data>
	</PlayerPowerButtonTemplate>

</AssetDeclaration>
