<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="BaseStructure"
		CampnessValue="2000"
		CampnessValueRadius="300"
		UnitCategory="STRUCTURE"
		>

		<Behaviors>
			<AttributeModifierPoolUpdate id="DefaultAttributeModifierPoolUpdate"/>
			<FireWeaponWhenDead
				id="ModuleTag_CatalystDeathWeapon"
				InitiallyActive="true"
				DeathWeapon="CatalystBuildingDeathWeapon"
				ContinueToBezierDestination="false"
			>
				<DieMuxData DeathTypes="CATALYST" />
			</FireWeaponWhenDead>
      <TemporarilyDefectUpdate
        id="ModuleTag_TemporarilyDefect"
        DefectionFrameCount="100" />
		</Behaviors>

		<Body>
			<ActiveBody
				id="DefaultBody" />			
		</Body>

		<AudioArrayVoice>
			<AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
			<AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="GDI_BuildingPlaced" AudioType="soundUnderConstruction" />
		</AudioArraySound>

		<EvaEvents
			EvaEventProductionStarted="BuildingConstructionStarted" 
			EvaEventProductionComplete="BuildingConstructionComplete" 
			EvaEventDamagedOwner="StructureUnderAttack" 	
			EvaEventSoldOwner="StructureSold"
			EvaEventRepairingOwner="StructureRepairing"
			EvaEnemyObjectSightedEvent="EnemyCampSighted"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventPlacementFailed="StructurePlacementFailed" 
			EvaEventCannotBuildDueToFullBuildQueue="StructureCannotBuildDueToFullBuildQueue" 
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled" 
			EvaEventManuallyPoweredOff="BuildingManuallyPoweredDown"
			EvaEventManuallyPoweredOn="BuildingManuallyPoweredUp" />
			


	</GameObject>

</AssetDeclaration>
