<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="EMPField"
		Side="Neutral"
		EditorSorting="UNIT"
		IsTrainable="false"
		KindOf="INERT PRELOAD UNATTACKABLE NOT_AUTOACQUIRABLE"
		EditorName="EMPField">
		<DisplayName>EMPField</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onCreate"
					FX="FX_EMPExplosion" />
			</FXListBehavior>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<LifetimeUpdate
				id="ModuleTag_LifetimeUpdate"
				MinLifetime="10s"
				MaxLifetime="10s" />
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="9999999.0" />
		</Body>
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="110" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>
</AssetDeclaration>