<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
    <Include
      type="all"
      source="DATA:GlobalData/GlobalDefines.xml" />

    <Include type="all" source="ART:MGStrike_SCR01.w3x" />
    <Include type="all" source="ART:MGDamage.w3x" />
    <!-- Base Object -->
    <Include type="instance" source="DATA:MetaGame/MetaBaseStrikeForce.xml" />
    <Include type="all" source="ART:MGDamage.w3x" />
  </Includes>
  <GameObject
    id="AlienStrikeForceUltraLight"
    inheritFrom="MetaBaseStrikeForce"
    SelectPortrait=""
    ButtonImage=""
    Side="ALIEN"
    EditorSorting="UNIT"
    Browser="REGION METAGAME NOD"
    TransportSlotCount="1"
    BuildCost="700"
    BuildTime="7"
    CommandPoints="100" 
    KindOf="NO_COLLIDE PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE CAN_REVERSE_MOVE META_STRIKEFORCE"
    RadarPriority="UNIT"
    ThreatLevel="10"
    ProductionQueueType="VEHICLE"
    UnitCategory="VEHICLE"
    WeaponCategory="GUN"
    VoicePriority="176"
    EditorName="AlienStrikeForceUltraLight"
    Description="Desc:AlienStrikeForceUltraLight"
    TypeDescription="Type:AlienStrikeForceUltraLight">
    <DisplayName
      xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:AlienStrikeForceUltraLight</DisplayName>
    <LocomotorSet
      Locomotor="MetaLocomotor"
      Condition="NORMAL"
      Speed="60.0" />
    <SkirmishAIInformation
      UnitBuilderStandardCombatUnit="true" />
    <Draws>
      <TruckDraw
        id="ModuleTag_Draw"
 				OkToChangeModelColor="true"
        NoRotate="true">
           <ModelConditionState
          ParseCondStateType="PARSE_DEFAULT">
          <Model Name="MGStrike_SCR01" />
        </ModelConditionState>
        <AnimationState
					ParseCondStateType="PARSE_DEFAULT">
          <Script>
            CurDrawableHideSubObject("AOE")
          </Script>
        </AnimationState>
        <AnimationState
					ParseCondStateType="PARSE_NORMAL"
          ConditionsYes="SELECTED">
          <Script>
            CurDrawableShowSubObject("AOE")
          </Script>
        </AnimationState>
      </TruckDraw>
      <ScriptedModelDraw
       id="ModuleTag_Damaged"
       OkToChangeModelColor="true"
       NoRotate="true">
        <ModelConditionState
           ParseCondStateType="PARSE_DEFAULT">
          <Model Name="" />
        </ModelConditionState>
        <ModelConditionState
           ParseCondStateType="PARSE_NORMAL"
           ConditionsYes="DAMAGED">
          <Model Name="MGDamage" />
        </ModelConditionState>
      </ScriptedModelDraw>
    </Draws>
    <Behaviors>
      <ProductionUpdate
        id="ProductionUpdateModuleTag"
        GiveNoXP="true" />
      <Physics
        id="ModuleTag_Physics" />
      <ProductionUpdate
        id="ModuleTag_PU" />
    </Behaviors>
    <AI>
      <MetaGameAIUpdate
        id="ModuleTag_AI"
        EngageRadius="=$SCRIN_UltraLightSF_AOE"
      />
    </AI>
    <Body>
      <MetaSFBody
        id="ModuleTag_Body"
        MaxHealth="2800" 
        
        InfluenceRadius="=$StrikeForces_AOI"
        TiberiumInfluence="10.0"
        PopulationInfluence="-50.0"
        UnrestInfluence="0.0"
        />
      <!-- default for all of the above is Zero.-->
    </Body>
    <!--
    <Geometry
      IsSmall="true">
      <Shape
        Type="BOX"
        MajorRadius="5.0"
        MinorRadius="2.5"
        Height="2.875"
        ContactPointGeneration="VEHICLE" />
    </Geometry>
    -->
	<AudioArrayVoice>
		<AudioEntry Sound="Meta_Strikforce_AttackMarkerPlace" AudioType="voiceAttack" />
		<AudioEntry Sound="Meta_Strikforce_MoveMarkerPlace" AudioType="voiceMove" />
		<AudioEntry Sound="ALI_UltraLightSF_SoundSelect" AudioType="voiceSelect" />
	</AudioArrayVoice>
	<AudioArraySound>
		<AudioEntry Sound="ALI_UltraLightSF_MoveLoop" AudioType="soundMoveLoop" />
		<AudioEntry Sound="ALI_UltraLightSF_MoveStart" AudioType="soundMoveStart" />
		<AudioEntry Sound="ALI_UltraLightSF_SoundCreate" AudioType="soundAmbient" />
	</AudioArraySound>
    <!--
    <ShadowInfo
      Type="ADDITIVE_DECAL"
      SizeX="20"
      SizeY="20"
      OverrideLODVisibility="true"
      MaxHeight="200"
      UseHouseColor="true"
      Texture="Decal_Rig_CO" 
			/>
        -->
    <!-- 
    <ShadowInfo
       Type="ADDITIVE_DECAL"
       SizeX="=$ARBITRARY_VISUAL_AOE_THAT_HAS_NOTHING_TO_DO_WITH_THE_ACTUAL_AOE"
       SizeY="=$ARBITRARY_VISUAL_AOE_THAT_HAS_NOTHING_TO_DO_WITH_THE_ACTUAL_AOE"
       OverrideLODVisibility="true"
       MaxHeight="200"
       UseHouseColor="true"
       Texture="MGAOI"
      />
-->

    <VisionInfo
      VisionRange="200"
      ShroudClearingRange="400" />
    <CrusherInfo
      CrusherLevel="0"
      CrushEqualLevelProps="true"
      CrushableLevel="2" />
    <ProjectedBuildabilityInfo
      Radius="75"
      BuildPlacementTypes="META_STRIKEFORCE" />
    <!-- The Radius in the above block is used to both draw the "distance" as well as clamping the mouse -->
  </GameObject>
</AssetDeclaration>
