<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags/>
	<Includes>
		<Include 	type="instance" 	source="DATA:GDI\Structures_SinglePlayerCampaign/GDITibLab.xml" />
		<Include 	type="instance" 	source="DATA:BlackHand\Units/BlackHandCustomWarmechHusk.xml" />
		<Include 	type="instance" 	source="DATA:GlobalData\Weapon.xml" />
		<Include 	source = "DATA:GlobalData\SpecialPowerTemplates.xml" type = "instance"/>
	</Includes>

 <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		ReloadTime="360s"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000">
	</SpecialPowerTemplate>
	
	 <SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		ReloadTime="480s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_Orca_VoiceAirstrikeInbound"
		RadiusCursorRadius="50"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
	</SpecialPowerTemplate>
	
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="360s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportGDIAirborne"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="480s"
		ForbiddenObjectRange="110"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-1500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ForbiddenObjectRange="130"
		ReloadTime="480s"
		RadiusCursorRadius="130"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
  <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandDropPods"
		ReloadTime="360s"
		RadiusCursorRadius="80"
		ForbiddenObjectRange="100"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4500"
		InitiateAtLocationSound="GDI_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>GDISpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>
  
  <SpecialPowerTemplate
      id="SpecialPowerZOCOM_SpaceCommandRaiderPods"
      ReloadTime="480s"
      RadiusCursorRadius="80"
      ForbiddenObjectRange="100"
      TargetType="LOCATION"
      Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
      EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
      Money="-4500"
      InitiateAtLocationSound="GDI_ZOCOM_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>ZOCOMSpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>

	<WeaponTemplate
			id="TibVeinDetonation"
			inheritFrom="TibVeinDetonation"
			xai:joinAction="Replace"
			Name="TibVeinDetonation"
			ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
			RadiusDamageAffects="SELF ALLIES ENEMIES NEUTRALS"
			AttackRange="50000.0"
		>
		<Nuggets>
			<DamageNugget
				Damage="99999"
				Radius="300"
				DelayTimeSeconds="3.5s"
				DamageType="CANNON"
				DeathType="CATALYST" >
			</DamageNugget>
			<WeaponOCLNugget
				WeaponOCL="OCL_NODVeinDetonation" />
			<WeaponOCLNugget
				WeaponOCL="OCL_GenericTreeCrusher" />						
		</Nuggets>
	</WeaponTemplate>

	<WeaponTemplate
		id="CatalystBuildingDeathWeapon"
		inheritFrom="CatalystBuildingDeathWeapon"
		xai:joinAction="Replace"
		Name="CatalystBuildingDeathWeapon"
		AttackRange="5.0"
		WeaponSpeed="999999.0"
		FireFX="FX_NOD_CatalystMissile_TiberiumExplosion"
		HitPercentage="0%"
		ScatterRadius="0"
		CanFireWhileMoving="false"
		ClipSize="1"
		RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
		AntiMask="ANTI_GROUND ANTI_STRUCTURE">
		<PreAttackDelay
		  MinSeconds="0.5s"
		  MaxSeconds="0.5s" />
		<FiringDuration
			MinSeconds="3s"
			MaxSeconds="3s" />
		<ClipReloadTime
			MinSeconds="5s"
			MaxSeconds="5s" />
		<Nuggets>
			<DamageNugget
				Damage="99999"
				Radius="300"
				DelayTimeSeconds="2.5s"
				DamageType="CANNON"
				DeathType="CATALYST">
			</DamageNugget>
		</Nuggets>
	</WeaponTemplate>

	<WeaponTemplate
		id="CatalystInfantryDeathWeapon"
		Name="CatalystInfantryDeathWeapon"
		AttackRange="5.0"
		WeaponSpeed="999999.0"
		FireFX="FX_NOD_CatalystMissile_TiberiumExplosion"
		HitPercentage="0%"
		ScatterRadius="0"
		CanFireWhileMoving="false"
		ClipSize="1"
		RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
		AntiMask="ANTI_GROUND ANTI_STRUCTURE">
		<PreAttackDelay
		  MinSeconds="0.5s"
		  MaxSeconds="0.5s" />
		<FiringDuration
			MinSeconds="3s"
			MaxSeconds="3s" />
		<ClipReloadTime
			MinSeconds="5s"
			MaxSeconds="5s" />
		<Nuggets>
			<DamageNugget
				Damage="9999"
				Radius="100"
				DelayTimeSeconds="2.5s"
				DamageType="CANNON"
				DeathType="CATALYST">
				<SpecialObjectFilter
					Rule="ALL">
					<ExcludeThing>AlienMothership</ExcludeThing>
				</SpecialObjectFilter>
			</DamageNugget>
		</Nuggets>
	</WeaponTemplate>


	<GameObject
		id="GDI_TibLab"
		inheritFrom="GDI_TibLab">
		<Behaviors>

			<FireWeaponWhenDead
			   id="ModuleTag_UbarDeathWeapon"
			   InitiallyActive="true"
			   DeathWeapon="TibVeinDetonation"
			   ContinueToBezierDestination="false">
				<DieMuxData DeathTypes="ALL" />
			</FireWeaponWhenDead>
  
		</Behaviors>		
	</GameObject>

	<GameObject
		id="BlackHandCustomWarmechHusk"
		inheritFrom="BlackHandCustomWarmechHusk">
		<Behaviors>
			<EngineerContain
				xai:joinAction="Replace"
				id="ModuleTag_EngineerContain"
				NameOfVoiceToUseForFriendlyEnter="VoiceCaptureHusk"
				NameOfVoiceToUseForHostileEnter="VoiceCaptureHusk"
				EvaEventForReplace="HuskRepaired"
				EvaEventForCaptureAndReplace="HuskRepaired"
				FXForReplace="FX_Husk_Repaired" 
				FXForCapture="FX_Husk_Captured"
				FXForCaptureAndReplace="FX_Husk_Captured" 
				ReplaceWith="BlackHandCustomWarmechHuskReplace">
				<CanEnterFilter
					Rule="NONE">
					<IncludeThing>NODSaboteur</IncludeThing>
					<IncludeThing>BlackHandSaboteur</IncludeThing>
					<IncludeThing>MarkedOfKaneSaboteur</IncludeThing>														
				</CanEnterFilter>
			</EngineerContain>				
			<LifetimeUpdate 
				xai:joinAction="Remove"
				id="ModuleTag_HuskLifetime">
			</LifetimeUpdate>
		</Behaviors>
	</GameObject>


	<MissionObjectiveList id="MissionObjectives">

		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_1_4_Obj_1_Summary"
			Description="SCRIPT:CM_1_4_Obj_1_Details">
			<PresentationSettings
				ID = "CM_1_4_Obj_1"
				Dialog = "MN14_NodEVA01">
				<Duration>10s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
		</MissionObjectiveTag>	
	
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_1_4_BonusObj_1_Summary"
			Description="SCRIPT:CM_1_4_BonusObj_1_Details">
			<PresentationSettings
				ID = "CM_1_4_BonusObj_1"
				Dialog = "MN14_NodEVA09">
				<Duration>6s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
		</MissionObjectiveTag>	
		
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_1_4_BonusObj_2_Summary"
			Description="SCRIPT:CM_1_4_BonusObj_2_Details">
			<PresentationSettings
				ID = "CM_1_4_BonusObj_2"
				Dialog = "MN14_NodEVA09">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
		</MissionObjectiveTag>	
		
	</MissionObjectiveList>
	
</AssetDeclaration>