<?xml version="1.0" encoding="us-ascii"?>
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	<Tags></Tags>
	<Includes>
	</Includes>
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		Side="GDI"
		EditorSorting="MISC_MAN_MADE"
		OcclusionDelay="0"
		KindOf="IMMOBILE NO_COLLIDE INERT NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY CANNOT_BE_DETECTED RESIST_EMP"
		EditorName="GDIShockwaveArtilleryFX">
		<DisplayName>GDIShockwaveArtilleryFX</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
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				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
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				MinLifetime="5.0s"
				MaxLifetime="5.0s"
				DeathType="NORMAL" />
			<DestroyDie
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				<DieMuxData
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			<Shape
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				MajorRadius="1.0"
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<!--

	This didn't quite work right.  Required delay for AudioEvent and last explosion is mute.

		<AudioArraySound>
			<AudioEntry Sound="GDI_ShockwaveArtillery_ImpactExplosion" AudioType="soundAmbient" />
		</AudioArraySound>
-->
	</GameObject>
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