<?xml version="1.0" encoding="utf-8"?>

<!-- *********************************************************************** -->
<!-- * Handles the selection of objects in game.                           * -->
<!-- *********************************************************************** -->

<UIComponentObjectSelector xmlns="uri:ea.com:eala:asset"
	Priority="300" 
	ShowAllHealthBars="true"
	PortraitName="SUDSPortrait"
	StatusTextNothingSelected="GUI:NothingSelected"
	StatusTextSelectedAcrossMap="GUI:SelectedAcrossMap"
	StatusTextSelectedAcrossScreen="GUI:SelectedAcrossScreen"
	AllArmyImageGDI="Portrait_AllArmyGDI"
	AllArmyImageNOD="Portrait_AllArmyNOD"
	AllArmyImageAlien="Portrait_AllArmyAlien">
	<AlienHighlightDecal
		Texture="decal_Highlight_Alien"
		Texture2="" 
		Style="ALPHA_DECAL"
		OpacityMin="50"
		OpacityMax="100"
		MinRadius="40"
		MaxRadius="200"
		MaxSelectedUnits="40"/>
	<GDIHighlightDecal
		Texture="decal_Highlight_GDI"
		Texture2="" 
		Style="ALPHA_DECAL"
		OpacityMin="50"
		OpacityMax="100"
		MinRadius="40"
		MaxRadius="200"
		MaxSelectedUnits="40"/>
	<NODHighlightDecal
		Texture="decal_Highlight_NOD"
		Texture2="" 
		Style="ALPHA_DECAL"
		OpacityMin="50"
		OpacityMax="100"
		MinRadius="40"
		MaxRadius="200"
		MaxSelectedUnits="40"/>

	<!-- 
		Each ShortcutObjects list means that these units will be categorized
		as units that can be selected as a shortcut (using the Dpad). In this
		case commandos will come before engineers in the selection order.
	-->
	<ShortcutObjects Rule="NONE">
		<IncludeThing>GDICommando</IncludeThing>
		<IncludeThing>NODCommando</IncludeThing>
		<IncludeThing>AlienMastermind</IncludeThing>
		<IncludeThing>Traveler59BlinkMastermind</IncludeThing>
	</ShortcutObjects>
	<ShortcutObjects Rule="NONE">
		<IncludeThing>GDIEngineer</IncludeThing>
		<IncludeThing>NODSaboteur</IncludeThing>
		<IncludeThing>AlienAssimilator</IncludeThing>
		<IncludeThing>SteelTalonsCombatEngineer</IncludeThing>
		<IncludeThing>ZOCOMEngineer</IncludeThing>		
	</ShortcutObjects>
	<ShortcutObjects StatusBitFlags="CARRYING_FLAG">
	</ShortcutObjects>

</UIComponentObjectSelector>

