<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

	<!-- ++ UNIQUE BECUASE IT FLOATS; ALL OFFSETS ACCOUNT FOR THIS ++ -->
	<!-- copied from FX_AlienHarvesterExplode -->
	<FXList id="FX_ALI_DevastatorWarship_Die">
		<NuggetList>

			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>			
		</NuggetList>
	</FXList>	

	<FXList id="FX_ALI_DevastatorWarship_DiskWeaponFireImpact">
		<NuggetList>
			<Sound Value="ALI_DevastatorWarship_DiskWeaponFireImpact" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ALI_Eradicator_Explode">
		<NuggetList>
			<Sound Value="ALI_Eradicator_SoundDieMS" />
			<ParticleSystem
				Particle="AlienEradicatorExplodeIchor">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienEradicatorExplodeSmoke">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienEradicatorExplodeGlow">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienEradicatorExplodeFire">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienEradicatorExplodeDistortion">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienEradicatorExplodeSpit">
				<Offset x="0.0" y="0.0" z="50.0"/>
			</ParticleSystem>
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "100" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ALI_Eradicator_WeaponImpact">
		<NuggetList>
			<Sound Value="ALI_Eradicator_WeaponImpact" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ALI_Eradicator_WeaponGroundHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add2">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Rings">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_SW">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Trail">
			</ParticleSystem>
			<Sound Value="ALI_Eradicator_WeaponImpact" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ALI_Eradicator_WeaponGroundHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_AddHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add2Heroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_SWHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_TrailHeroic">
			</ParticleSystem>
			<Sound Value="ALI_Eradicator_WeaponImpact" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ALI_PhaseGenerator_Begin">
		<NuggetList>
			<Sound Value="ALI_PhaseGenerator_Begin" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_PhaseGenerator_End">
		<NuggetList>
			<Sound Value="ALI_PhaseGenerator_End" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_Wormhole_End">
		<NuggetList>
			<Sound Value="ALI_WormHole_End" />
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienCatalystInfantryPreAttack">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienCatalystInfantryExplosionRays">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienCatalystInfantryExplode">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienCatalystInfantryExplosionShockwave">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienCatalystBuildingPreAttack">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienCatalystBuildingExplosionRays">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienCatalystBuildingExplode">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienCatalystBuildingExplosionShockwave">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_ZeusDiskFX">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Shockwave">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Trail">
			</ParticleSystem>
			<Sound Value="ALI_DevastatorWarship_DiskWeaponFireImpact" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_PlasmaDiskGroundHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Shockwave">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Trail">
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
	<FXList id="FX_ALI_SeekerTank_WeaponProjectileImpact">
		<NuggetList>
			<Sound Value="ALI_SeekerTank_WeaponProjectileImpact" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_Alien_EMPImpact">
		<NuggetList>
			<ParticleSystem
				Particle = "EMPPulseFlash">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_PlasmaDiskGroundHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_AddHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_ShockwaveHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_TrailHeroic">
			</ParticleSystem>

		</NuggetList>
	</FXList>
	


	<FXList id="FX_MasterMindLinkFX">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMastermindFX">
			</ParticleSystem>
	
		</NuggetList>
	</FXList>
	<FXList id="FX_StormTowerHit">
		<NuggetList>
			<ParticleSystem
				Particle = "StormColumnHitFX">
			</ParticleSystem>
			<ParticleSystem
				Particle = "StormColumnHitFX02">
			</ParticleSystem>
			<ParticleSystem
				Particle = "StormColumnHitFX03">
			</ParticleSystem>
			<ParticleSystem
				Particle = "StormColumnHitFX04">
			</ParticleSystem>
			<Sound Value="ALI_SeekerTank_WeaponProjectileImpact" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_RiftGenerator_End">
		<NuggetList>
			<Sound Value="ALI_RiftGenerator_End" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_RiftGenerator_Start">
		<NuggetList>
			<Sound Value="ALI_RiftGenerator_Start" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_StasisShield_Die">
		<NuggetList>
			<Sound Value="ALI_StasisShield_End" />
		</NuggetList>
	</FXList>

	<FXList id="FX_ALI_TemporalWormhole_Die">
		<NuggetList>
			<Sound Value="ALI_TemporalWormhole_End" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienShieldHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienShieldHit">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienShieldHit02">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienShieldHit03">
			</ParticleSystem>
			<Sound Value="Impact_AlienShieldDamage" />
		</NuggetList>
	</FXList>

  <FXList id="FX_AlienShieldEnabled">
    <NuggetList>
      <Sound Value="ALI_ForceField_Begin" />
    </NuggetList>
  </FXList>
  
  <FXList id="FX_AlienShieldDeplete">
    <NuggetList>
      <Sound Value="ALI_ForceField_End" />
    </NuggetList>
  </FXList>
  
	<FXList id="FX_AlienBuildingDamagedL">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Large">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienBuildingRubbleL">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Large">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Large_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienBuildingDamagedM">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Med">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienBuildingRubbleM">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Med">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Med_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienBuildingDamagedS">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Small">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienBuildingRubbleS">
		<NuggetList>
			<ParticleSystem
				Particle = "Dam_A_Small">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_d">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_Fire">
			</ParticleSystem>
			<ParticleSystem
				Particle = "Dam_A_Small_Fire2">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienInfantryHitFX">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienInfantryDeathFX">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienInfantryDeathIchor"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>	
	<FXList id="FX_AlienBlinkPack">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienBlink01"
				OrientToObject="true">			
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlink02"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlink03"
				OrientToObject="true">			
			</ParticleSystem>
			<Sound Value="ALI_ShockTrooper_BlinkStart" />
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienBlinkUnPack">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienBlink04"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlink05"
				OrientToObject="true">		
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlink06"
				OrientToObject="true">		
			</ParticleSystem>
		</NuggetList>
	</FXList>
		
	<FXList id="FX_AlienBlinkSwarm">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienBlinkSwarm01"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlinkSwarm02"
				OrientToObject="true">		
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBlinkSwarm03"
				OrientToObject="true">		
			</ParticleSystem>
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienMMTP">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienTP01"
				OrientToObject="true">			
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienTP02"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienTP03"
				OrientToObject="true">			
			</ParticleSystem>
			<Sound Value="ALI_MasterMind_Teleport" />
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienMothershipLaser100">
		<NuggetList>
			<ParticleSystem
				Particle = "AUMothershipLaserHitSphere">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AUMothershipLaserHitShockwave">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>			
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienMothershipLaser75">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMS75_Dist">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS75_Glow">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS75_Glow2">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS75_Shockwave">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienMothershipLaser50">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMS50_Dist">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS50_Glow">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS50_Glow2">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS50_Shockwave">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienMothershipLaser25">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMS25_Dist">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS25_Glow">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS25_Glow2">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMS25_Shockwave">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienDevourerFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDevourerFireDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireGlow">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireDarkMatter">
			</ParticleSystem>			
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienDevourerFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDevourerFireDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireGlowHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireDarkMatter">
			</ParticleSystem>			
		</NuggetList>
	</FXList>
	
		<FXList id="FX_AlienChargedFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDevourerFireDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireGlowC">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDevourerFireDarkMatterC">
			</ParticleSystem>			
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienLaserHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienLaserHitFlash">
			</ParticleSystem>		
			<ParticleSystem
				Particle = "AlienLaserHitDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitGlow">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitDarkMatter">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitLightning">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitFire01">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienLaserHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienLaserHitFlash">
			</ParticleSystem>		
			<ParticleSystem
				Particle = "AlienLaserHitDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitGlow">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitDarkMatter">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitLightning">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserHitFire01">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>						
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienLaserSweepHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienLaserSweepHitFlash">
			</ParticleSystem>		
			<ParticleSystem
				Particle = "AlienLaserSweepHitDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitGlow">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitDarkMatter">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitLightning">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitFire01">
			</ParticleSystem>							
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienLaserSweepHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienLaserSweepHitFlashHeroic">
			</ParticleSystem>		
			<ParticleSystem
				Particle = "AlienLaserSweepHitDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitGlowHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitDarkMatter">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitLightningHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienLaserSweepHitFire01">
			</ParticleSystem>							
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienPlasmaDisk">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Shockwave">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Trail">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienPlasmaDiskHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Shockwave">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Trail">
			</ParticleSystem>
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienPlasmaDiskAlien">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDisk_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Shockwave">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDisk_Trail">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<FXList id="FX_MastermindFire" >
		<NuggetList>
			<Sound
				Value="ALI_MasterMind_WeaponFire" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienAutoCannonFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonFireFlash">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienAutoCannonFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonFireFlashHeroic">
			</ParticleSystem>
		</NuggetList>
	</FXList>		
	
	<FXList id="FX_AlienLightning">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienL_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienL_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienL_Shockwave">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienAutoCannonHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonHitDistortion">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitFlash">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitLightning">
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienAutoCannonHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonHitDistortion">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitFlashHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitLightningHeroic">
			</ParticleSystem>
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienAutoCannonHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonHitDistortion">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitFlash">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonHitLightning">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienAutoCannonGroundHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienAutoCannonGrndHitDistortion">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonGrndHitFlash">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonGrndHitLightning">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienAutoCannonGrndHitDirt">
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienPlasmaDiskFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskFire_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_SW">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienPlasmaDiskFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskFire_AddHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_SWHeroic">
			</ParticleSystem>
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienEMPHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienEMP_Distort">
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_AlienSTHit">
		<NuggetList>
			<ParticleSystem
				Particle = "XPST_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle = "XPST_Flash2">
			</ParticleSystem>
			<ParticleSystem
				Particle = "XPST_Flash3">
			</ParticleSystem>

		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		
	<FXList id="FX_AlienShieldPower">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienShieldDistort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienShieldGeo">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienShieldBase">
			</ParticleSystem>
		<!--	<Sound Value="ALI_PhaseGenerator_Begin" /> -->
		</NuggetList>
	</FXList>
	
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_AlienBuzzerHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienBuzzerHitFlash">
				<Offset x="0.0"
						y="0.0"
						z="7.0" />				
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBuzzerHitSparks">
				<Offset x="0.0"
						y="0.0"
						z="7.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_AlienBuzzerHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienBuzzerHitFlashHeroic">
				<Offset x="0.0"
						y="0.0"
						z="7.0" />				
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienBuzzerHitSparksHeroic">
				<Offset x="0.0"
						y="0.0"
						z="7.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>	
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	
	<FXList id="FX_AlienBuzzerHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienRazorHit"
				OrientToObject="true"
				Ricochet="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienRazorHit02"
				OrientToObject="true"
				Ricochet="true">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- ++++see FX_AlienBuzzerFireOffset below++++++ -->
	<FXList id="FX_AlienBuzzerFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienRazorFire">
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- ++++see FX_AlienBuzzerFireOffsetHeroic below++++++ -->
	<FXList id="FX_AlienBuzzerFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienRazorFireHeroic">
			</ParticleSystem>

		</NuggetList>
	</FXList>	

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- Same as FX_AlienBuzzerFire with and offset for the mechapede head -->
	<FXList id="FX_AlienBuzzerFireOffset">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienRazorFire">
				<Offset x="10.0" y="0.0" z="5.0"/>
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- Same as FX_AlienBuzzerFireHeroic with and offset for the mechapede head -->
	<FXList id="FX_AlienBuzzerFireOffsetHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienRazorFireHeroic">
				<Offset x="10.0" y="0.0" z="5.0"/>
			</ParticleSystem>

		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienAnnihilatorTripodExplode">
		<NuggetList>
			<Sound Value="ALI_AnnihilatorTripod_SoundDie" />
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "40" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienVehicleExplodeScorch">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "40" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
<!--
			<Sound Value="ALI_SeekerTank_Die" />
				<SourceObjectFilter Rule="ANY">
					<ExcludeThing>AlienDevourerTank</ExcludeThing>
				</SourceObjectFilter>
			</Sound>
			
			moved to slowdeath on units
			
-->
		</NuggetList>
	</FXList>

		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AVehicleExplodeScorch_AnnihilatorHusk">
		<NuggetList>
			<Sound Value="ALI_AnnihilatorTripodHusk_Die" />
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "40" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- please keep FX_AVehicleExplodeScorch_AnnihilatorHusk updated -->
	<FXList id="FX_AlienVehicleExplode">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<Sound Value="ALI_SeekerTank_Die" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienVehicleTransitionMedium">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleTransMediumIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransMediumSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransMediumGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransMediumFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransMediumDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>			
		</NuggetList>
	</FXList>	
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienVehicleTransitionLarge">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleTransLargeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>			
		</NuggetList>
	</FXList>	
	
	<!-- ++ UNIQUE BECUASE IT FLOATS; ALL OFFSETS ACCOUNT FOR THIS ++ -->
	<FXList id="FX_AlienHarvesterTransition">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleTransLargeIchor">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeSmoke">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeGlow">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeFire">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleTransLargeDistortion">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>			
		</NuggetList>
	</FXList>
	
	<!-- ++ UNIQUE BECUASE IT FLOATS; ALL OFFSETS ACCOUNT FOR THIS ++ -->
	<FXList id="FX_AlienHarvesterExplode">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>			
		</NuggetList>
	</FXList>		
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<!-- copied from FX_AlienVehicleExplode -->
	<FXList id="FX_AlienPACExplodeDebris">
		<NuggetList>
			<ParticleSystem
				Particle="AlienVehicleExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienVehicleExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>			
			<Sound Value="ALI_PAC_SoundDie_SmallExplosion" />	
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
			
	<FXList id="FX_LightningSpikeFire">
		<NuggetList>
			<ParticleSystem
				Particle="ABSpikeFireLightning"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />		
			<ParticleSystem
				Particle="ABSpikeFireLightning"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ABSpikeFireLightning"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ABSpikeFireLightning"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />		
			<!-- <Sound Value="ZoneTrooperGunFire" /> wrong sound -->
		</NuggetList>
	</FXList>	
	
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<!-- copied from FX_GDIVehicleExplode from the FXListGDI.xml -->
	<FXList id="FX_AlienPACExplodeDebris2">
		<NuggetList>
			<ParticleSystem
				Particle="GDIMammothExplodeDistortion">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeFire">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeFlash">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeGlow">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
<!--			<DynamicDecal
				Decal		= "FXNukeMarkA"
				Size			= "50"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "100"
				OpacityPeakTime		= "1000s"
				OpacityFadeTimeTwo	= "3000s"
				OpacityEnd			= "0"	
				StartingDelay	= "0s"
				Lifetime		= "50s">
				<Color R="198" G="150" B="128" />
				<Offset x="0" y="0" />
			</DynamicDecal>
-->			
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "25" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
			<Sound Value="ALI_PAC_SoundDie_SmallExplosion" />	
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienLevelUp_01">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienChevron1">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienLevelUp_02">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienChevron2">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienLevelUp_03">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienChevron3">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienTripodFP">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXAlienFP"
				Size				= "15"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1.0"
				OpacityPeakTime		= "1s"
				OpacityFadeTimeTwo	= "14s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "15s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			<ParticleSystem
				Particle="JuggDust"
				OrientToObject = "true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienTowerRepair">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienTowerRepairFlash">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienTowerRepairSparks">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<!-- ++++ Particles FX for Stalker, Shard Walker and Millipede 	+++ -->
	<!-- ++++ Created by Barbara Miller          				++++++++ -->
	
	<FXList id="FX_AlienTibShardFire">
		<NuggetList>
			<ParticleSystem
				Particle="TibShardMuzzle_Flash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke1"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke2"
				OrientToObject="true" />
	<!-- 		<ParticleSystem
				Particle="TibShardMuzzle_Spark"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibShardMuzzle_Spit"
				OrientToObject="true" />			-->

		</NuggetList>
	</FXList>
	
		<FXList id="FX_AlienTibShardHit">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke1"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke3"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
	
			</NuggetList>
	</FXList>
		<FXList id="FX_AlienTibShardHitBuilding">
			<NuggetList>
	<!--			<ParticleSystem
					Particle="TibShardHit_Debris"
					OrientToObject="true" />		-->
				<ParticleSystem
					Particle="TibShardHit_Flash"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
			</NuggetList>
	</FXList>	
	
	<FXList id="FX_AlienTibShard_WeaponProjectileImpact">
			<NuggetList>
				<Sound Value="Impact_AlienShardWeaponVsGeneric" />	
			</NuggetList>
	</FXList>
	
	<!-- ++++ Heroic Particles FX for Stalker, Shard Walker and Millipede  ++++++++ -->
	
	<FXList id="FX_AlienTibShardFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="TibShardMuzzle_Flash_heroic"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke1_heroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke2_heroic"
				OrientToObject="true" />
	<!--		<ParticleSystem
				Particle="TibShardMuzzle_Spark"
				OrientToObject="true" />
	 		<ParticleSystem
				Particle="TibShardMuzzle_Spit_heroic"
				OrientToObject="true" />				-->

		</NuggetList>
	</FXList>
	
		<FXList id="FX_AlienTibShardHitHeroic">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke1_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke3"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
			</NuggetList>
	</FXList>
		<FXList id="FX_AlienTibShardHitHeroicBuilding">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
			</NuggetList>
	</FXList>
	
	<!-- ++++ Blue Particles FX for Stalker, Shard Walker and Millipede Upgraded Weapon ++++++++ -->
	
	<FXList id="FX_AlienTibShardFireBlue">
		<NuggetList>
			<ParticleSystem
				Particle="TibShardMuzzle_Flash_blue"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke1_blue"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibShardMuzzle_Smoke2_blue"
				OrientToObject="true" />
	<!--		<ParticleSystem
				Particle="TibShardMuzzle_Spark_blue"
				OrientToObject="true" />
	 		<ParticleSystem
				Particle="TibShardMuzzle_Spit_blue"
				OrientToObject="true" />				-->
		</NuggetList>
	</FXList>
	
		<FXList id="FX_AlienTibShardHitBlue">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke1_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke3_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark_blue"
					OrientToObject="true" />
			</NuggetList>
	</FXList>
		<FXList id="FX_AlienTibShardHitBlueBuilding">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark_blue"
					OrientToObject="true" />
			</NuggetList>
	</FXList>
	
		<FXList id="FX_AlienTibShardHitBlueHeroic">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke1_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke3"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
	
			</NuggetList>
	</FXList>
		<FXList id="FX_AlienTibShardHitBlueHeroicBuilding">
			<NuggetList>
				<ParticleSystem
					Particle="TibShardHit_Debris_blue"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Flash_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Smoke2_heroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="TibShardHit_Spark"
					OrientToObject="true" />
			</NuggetList>
	</FXList>		
	
	<!--Tiberium Agitation Beam for the Stalker -->
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_AlienTibAgitationFire">
			<NuggetList>
				<Sound Value="ALI_Stalker_TiberiumAgitationFireMS" />
				<ParticleSystem
					Particle="TibAgitationBeamCore"
					UseTarget="true"
					OrientToObject="true"
					Ricochet="true" />
				<ParticleSystem
					Particle="TibAgitationBeamThreads"
					UseTarget="true"
					OrientToObject="true"
					Ricochet="true" />
				<ParticleSystem
					Particle="TibAgitationFire"
					UseTarget="true"
					OrientToObject="true"
					Ricochet="true" />
				<ParticleSystem
					Particle="TibAgitationFire_Dist"
					UseTarget="true"
					OrientToObject="true"
					Ricochet="true" />
				<ParticleSystem
					Particle="TibAgitationFire_Sparks"
					UseTarget="true"
					OrientToObject="true"
					Ricochet="true" />
	
			</NuggetList>
	</FXList>
	
			<FXList id="FX_AlienTibAgitationHit">
				<NuggetList>
					<ParticleSystem
						Particle="TibAgitationHit_Base"
						OrientToObject="true" />		
					<ParticleSystem
						Particle="TibAgitationHit_Debris"
						OrientToObject="true" />
					<ParticleSystem
						Particle="TibAgitationHit_Dist"
						OrientToObject="true" />
					<ParticleSystem
						Particle="TibAgitationHit_Fire"
						OrientToObject="true" />
					<ParticleSystem
						Particle="TibAgitationHit_Flash"
						OrientToObject="true" />
					<ParticleSystem
						Particle="TibAgitationHit_Lightning"
						OrientToObject="true" />
					<ParticleSystem
						Particle="TibAgitationHit_Shards"
						OrientToObject="true" />
		
				</NuggetList>
	</FXList>
	
	<!--Prodigy AOE Mind Control FX                   -->
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_AlienAOEMindControlFire">
			<NuggetList>
				<!-- <Sound Value="ALI_Prodigy_AreaMindControl" /> this localizes on the Prodigy, not the effect -->
				<ParticleSystem
					Particle="AlienMindCtrlFire_Base"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFire_Glow"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFire_Smoke"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFire_Spark"
					OrientToObject="true" />
			</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienAOEMindControlHit">
		<NuggetList>
			<!-- <Sound Value="ALI_Prodigy_AreaMindControl" /> sound localizes on Prodigy, not the effect -->
			<ParticleSystem Particle="AlienMindCtrlHit_Base" />
			<ParticleSystem Particle="AlienMindCtrlHit_Dist" />
			<ParticleSystem Particle="AlienMindCtrlHit_Glow" />
			<ParticleSystem Particle="AlienMindCtrlHit_Rays" />
			<ParticleSystem Particle="AlienMindCtrlHit_Smoke" />
		</NuggetList>
	</FXList>

	<!-- this was added because the Prodigy was hooked up to play FX_AlienAOEMindControlHit twice, but I only wanted the sound to play once -->
	<FXList id="FX_AlienAOEMindControlDominatedHit">
		<NuggetList>
			<Sound Value="ALI_Prodigy_AreaMindControl" />
			<ParticleSystem Particle="AlienMindCtrlHit_Base" />
			<ParticleSystem Particle="AlienMindCtrlHit_Dist" />
			<ParticleSystem Particle="AlienMindCtrlHit_Glow" />
			<ParticleSystem Particle="AlienMindCtrlHit_Rays" />
			<ParticleSystem Particle="AlienMindCtrlHit_Smoke" />
		</NuggetList>
	</FXList>
	
	<!--Traveler 59 Culitist Mind Control FX                   -->
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_AlienCultistMindControlFire">
			<NuggetList>
			<ParticleSystem
				Particle = "AlienMastermindFX_Sm"/>
				<ParticleSystem
					Particle="AlienMindCtrlFireSm_Base"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFireSm_Glow"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFireSm_Smoke"
					OrientToObject="true" />
				<ParticleSystem
					Particle="AlienMindCtrlFireSm_Spark"
					OrientToObject="true" />
		</NuggetList>
	</FXList>



<!--Mechapede Module Link -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienMechapedeModuleLink">
		<NuggetList>
			<ParticleSystem
				Particle="MechapedeModLinkFlash"
				UseTarget="true"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeModLinkGlow"
				UseTarget="true"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeModLinkLaser"
				UseTarget="true"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeModLinkSpark"
				UseTarget="true"
				OrientToObject="true" />

		</NuggetList>
	</FXList>

<!--Mechapede Spawn Link -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienMechapedeSpawnLink">
		<NuggetList>
			<ParticleSystem
				Particle="MechapedeSpawnDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeSpawnFlare"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeSpawnGlow1"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeSpawnGlowRing"
				OrientToObject="true" />

		</NuggetList>
	</FXList>
	
<!--Mechapede Proton Cannon Muzzle Flash -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienMechapedePlasmaDiskFire">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMechapedeDiskFire_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMechapedeDiskFire_SW">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienMechapedePlasmaDiskFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienMechapedeDiskFire_AddHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskFire_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienMechapedeDiskFire_SWHeroic">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienMechapedeExplodeScorch">
		<NuggetList>
			<ParticleSystem
				Particle="AlienMechapedeExplodeIchor">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienMechapedeExplodeSmoke">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienMechapedeExplodeGlow">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienMechapedeExplodeFire">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AlienMechapedeExplodeDistortion">
				<Offset x="0.0" y="0.0" z="10.0"/>
			</ParticleSystem>
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "20" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>

		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienTibRockHit">
		<NuggetList>
			<Sound Value="ALI_OverlordsWrath_MeteorImpactMS" />
			<ParticleSystem
				Particle="TibRockHitBaseDist"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitBaseGlow"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitBaseLightning"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitDebris"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibrockHitDirt"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitDist1"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitDistRing"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitDust"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitShockWave"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitSmoke"		
				OrientToObject="true"
				Ricochet="true" />  				
			<ParticleSystem
				Particle="TibRockHitSmokeColumn"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<CameraShakerVolume
				Radius="5000"
				Duration="3s"
				Amplitude="3d"/>

			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "160" >
				<RandomRange Low="SCORCH_13"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++Meteor hit and flame++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_AlienTibRockMeteorHit">
		<NuggetList>
			<Sound Value="ALI_OverlordsWrath_MiniMeteorImpact1" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Debris"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dirt"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dist1"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Flash1"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Shards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_ShockWave"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Smoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Base"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dist"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Fire"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Lightning"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "STRONG" />
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "60" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>

	<FXList id="FX_AlienTibRockMeteorHit2">
		<NuggetList>
			<Sound Value="ALI_OverlordsWrath_MiniMeteorImpact2" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Debris"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dirt"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dist1"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Flash1"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Shards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_ShockWave"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Smoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Base"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Dist"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Fire"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibRockMeteorHit_Lightning"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "STRONG" />
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "60" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++  Eradicator Primary Weapon  +++++++++++++++++++++++ -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_AlienPlasmaDiskLrgFire">
			<NuggetList>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_Add">
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_Dist">
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_SW">
				</ParticleSystem>
			</NuggetList>
		</FXList>
		
		<FXList id="FX_AlienPlasmaDiskLrgFireHeroic">
			<NuggetList>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_AddHeroic">
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_Dist">
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienDiskLrgFire_SWHeroic">
				</ParticleSystem>
			</NuggetList>
	</FXList>

	<FXList id="FX_PlasmaDiskLrgGroundHit">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add2">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Rings">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_SW">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Trail">
			</ParticleSystem>
			<Sound Value="ALI_SeekerTank_WeaponProjectileImpact" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_PlasmaDiskLrgGroundHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_AddHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Add2Heroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_Dist">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_SWHeroic">
			</ParticleSystem>
			<ParticleSystem
				Particle = "AlienDiskLrgHit_TrailHeroic">
			</ParticleSystem>
			<Sound Value="ALI_SeekerTank_WeaponProjectileImpact" />
		</NuggetList>
	</FXList>
	<FXList id="FX_AlienEradicatorFP">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXAlienFP2"
				Size				= "20"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1.0"
				OpacityPeakTime		= "1s"
				OpacityFadeTimeTwo	= "14s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "30s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			<ParticleSystem
				Particle="AlienFootprintDust_Large"
				OrientToObject = "true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++  Eradicator Teleport  +++++++++++++++++++++++ -->
	
		<FXList id="FX_AlienEradicatorTP">
			<NuggetList>
				<ParticleSystem
					Particle = "AlienTPLrg01"
					OrientToObject="true">			
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienTPLrg02"
					OrientToObject="true">
				</ParticleSystem>
				<ParticleSystem
					Particle = "AlienTPLrg03"
					OrientToObject="true">			
				</ParticleSystem>
				<Sound Value="ALI_Eradicator_TeleportEradicatorMS" />
			</NuggetList>
	</FXList>
	
	<!-- FX to go with FXIchorSeedLaser.w3x -->
	<FXList id="FX_AlienIchorSeedHit">
		<NuggetList>

			<ParticleSystem
				Particle="TibIchorSeedHitMaster">
				<Offset x="0.0" y="0.0" z="0.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="TibIchorSeedSW"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<Sound Value="ALI_IchorSeed_Spawn" />
			
		</NuggetList>
	</FXList>
	
	<!-- Temporal Wormhole slave to base FX in order to be able to use an offset -->
	<FXList id="FX_AlienTemporalWormhole">
		<NuggetList>

			<ParticleSystem
				Particle="AlienTemporalWormholeDarkMatter">
				<Offset x="0.0" y="0.0" z="-80.0"/>
			</ParticleSystem>

			
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_AlienTiberiumInfestation">
		<NuggetList>
			<ParticleSystem
				Particle="TibInfestationLiquidStreamGas1"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibInfestationBugsHuddle"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
	<FXList id="FX_AlienTibLaserGroundHit">
		<NuggetList>		
			<ParticleSystem
				Particle = "RailHitLrg_Distort">
			</ParticleSystem>
			<ParticleSystem
				Particle = "RailHitLrg_Fire01">
			</ParticleSystem>
			<ParticleSystem
				Particle = "RailHitLrg_Glow">
			</ParticleSystem>
			<ParticleSystem
				Particle = "RailHitLrg_Spark">
			</ParticleSystem>
		</NuggetList>
	</FXList>

</AssetDeclaration>
