<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>	
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:NOD/Units/NODMobileArtillery.xml" />
	</Includes>
	<GameObject
		id="BlackHandMobileArtillery"
		inheritFrom="NODMobileArtillery"
		Side="BlackHand"
		CommandSet="BlackHandMobileArtilleryCommandSet"
		EditorSorting="UNIT"
		EditorName="BlackHandMobileArtillery"
		Description="Desc:BlackHandMobileArtillery"
		TypeDescription="Type:BlackHandMobileArtillery">
		<GameDependency
			xai:joinAction="Replace">
			<RequiredObject>BlackHandTechAssemblyPlant</RequiredObject>
		</GameDependency>
		<Behaviors>
			<InvisibilityUpdate
				xai:joinAction="Remove"
				id="ModuleTag_NodMobileArtilleryInvisibility" />
		</Behaviors>
				<AudioArrayVoice>
					<AudioEntry Sound="BH_Spectre_VoiceAttack" AudioType="voiceAttack" />
					<AudioEntry Sound="BH_Spectre_VoiceCreate" AudioType="voiceCreated" />
					<AudioEntry Sound="BH_Spectre_VoiceCreate" AudioType="voiceFullyCreated" />
					<AudioEntry Sound="BH_Spectre_VoiceMoveAttack" AudioType="voiceAttackAfterMoving" />
					<AudioEntry Sound="BH_Spectre_VoiceMove" AudioType="voiceMove" />
					<AudioEntry Sound="BH_Spectre_VoiceMove" AudioType="voiceGuard" />
					<AudioEntry Sound="BH_Spectre_VoiceRetreat" AudioType="voiceRetreatToCastle" />
					<AudioEntry Sound="BH_Spectre_VoiceSelectBattleMS" AudioType="voiceSelectBattle" />
					<AudioEntry Sound="BH_Spectre_VoiceSelectMS" AudioType="voiceSelect" />
					<NamedEntry Sound="BH_Spectre_VoiceAttackBombard" Name="InitiateSpotTargetBombard" />
				</AudioArrayVoice>
	</GameObject>
</AssetDeclaration>