<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="instance" source="DATA:BaseObjects/BaseCivilianStructureNoGarrison.xml" />
		<Include type="all"	source="ART:ASBMal01.W3X" />
	</Includes>
	<GameObject
		id="Australian_Outdoor_Mall_01"
		inheritFrom="BaseCivilianStructureNoGarrison"
		EditorName="Australian_Outdoor_Mall_01"		
    		EditorSorting="STRUCTURE"
		Browser="REGION Australia_AS STRUCTURE">
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="ASBMal01" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
		<!--
			<StructureCollapseUpdate
				id="ModuleTag_Collapse"
				MinCollapseDelay="0"
				MaxCollapseDelay="0"
				CollapseDamping="0.5"
				MaxShudder="0.6"
				MinBurstDelay="250"
				MaxBurstDelay="800"
				BigBurstFrequency="4"
				DestroyObjectWhenDone="true"
				CollapseHeight="155" />
		-->
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="=$CIV_HEALTH_MEDIUM"
				/>
		</Body>
		<Geometry
			IsSmall="false">
			<Shape 
     Type= "BOX"
     MajorRadius = "62.6021"
     MinorRadius = "64.7242"
     Height = "45.2715"
     ContactPointGeneration="STRUCTURE" >
    <Offset
        x = "0.300133"
        y = "-2.42614"
        z = "0.0" />
</Shape>

		</Geometry>
		<AudioArraySound>
			<AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
			<AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
		</AudioArraySound> 
	</GameObject>
</AssetDeclaration>