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		<EnvironmentData
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			Macro="TSNoiseUrb"/>
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			<BoolProperty
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			<RealProperty
				Key="cameraGroundMaxHeight"
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		<PostEffect
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	<GameScriptList
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		<ScriptSet>
			<ScriptGroup
				id="_Map Setup">
				<Script
					id="_Map Setup - Object Lists">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandCrane"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMCV"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandSaboteur"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Define Vars">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Build Constraints">
					<Action
						Type="PLAYER_ENABLE_BASE_CONSTRUCTION">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_ENABLE_UNIT_CONSTRUCTION">
						<ParameterList/>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIIonCannonControl"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="MG_GDI_ReclamatorHub"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIMARV"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIZoneTrooperSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDICommando"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDISniperSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIAAScout"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIMammoth"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIRig"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIJuggernaught"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIFireHawk"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIHammerhead"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIZoneTrooperSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDICommando"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDISniperSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIAPC"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIAPC"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIOrca"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDISonicTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDISonicTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="ALLOW_DISALLOW_ONE_BUILDING">
						<ParameterList>
							<ObjectType
								Object="GDIMammoth"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Support Powers">
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - BlackHand Production Structures Object List">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandCrane"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandHangar"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMiniMCVOutpost"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandOperationsCenter"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandTechAssemblyPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandTempleOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandTiberiumLiquidationFacility"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MG_BlackHand_WarmechFacility"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMCV"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Map Reveal">
					<Action
						Type="MAP_REVEAL_ALL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Map Start">
					<Action
						Type="INCREMENT_COUNTER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Intro - Timer">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Intro - Setup Camera">
					<Action
						Type="SETUP_CAMERA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Intro - Activate Camera">
					<Action
						Type="RESET_CAMERA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Take Camera Control from Player">
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Restore Camera Control to Player">
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="_Setup - Tech Rollout">
					<Script
						id="_Setup - Tech Rollout - Powers">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="_Setup - Tech Rollout - Core Nod">
						<Script
							id="_Setup - Tech Rollout - Core Nod - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODArmageddonBomber"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Core Nod - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_NOD_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Black Hand">
						<Script
							id="_Setup - Tech Rollout - Black Hand - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Black Hand - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_BlackHand_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Marked of Kane">
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBeamCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneEmissary"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneFanaticSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHarvester"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMCV"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantRocketSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSaboteur"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShadowSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneStealthTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTibTrooperSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVenom"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneConstructionYard"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCrane"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDisruptionTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDropZone"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHandOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHangar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannonSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneOperationsCenter"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKanePowerPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRefinery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunker"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSecretShrine"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurret"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurretHub"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumSilo"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_MarkedOfKane_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="_Map Setup - Starting Money">
					<Script
						id="_Map Setup - Starting Money - EASY">
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Starting Money - MEDIUM">
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Starting Money - HARD">
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Objectives">
				<Script
					id="_Map Setup - Setup Objectives">
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 1">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 2">
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 1">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 2">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 1">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 2">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - All Objectives Complete Objectived">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Bonus Objective 1">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Bonus Objective 1">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Bonus Objective 1 Completed">
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Bonus Objective 1 Failed">
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_NOT_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Intel DB">
				<Script
					id="_Map Setup - Reveal Intel DB 1">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Text">
				<ScriptGroup
					id="_Text - Mission Name">
					<Script
						id="_Text - Mission Name - Timer">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Text - Mission Name - Display">
						<Action
							Type="SHOW_MILITARY_CAPTION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Audio">
				<Script
					id="_ - Play Nod Soldier Sees Space Port Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Sees Giraud Laboratory Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Reacts to Escape Craft Destroyed Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Captures Giraud Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Giraud Secured Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FLASH">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Giraud Laboratory Destroyed Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Giraud Escape Craft Destroyed Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Video">
				<ScriptGroup
					id="_Map Setup - Alexa Talking Head">
					<Script
						id="_Map Setup - Play Alexa Talking Head">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Post Alexa Talking Head Setup">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Acts">
				<Script
					id="_Map Setup - Mission Act 1 - Capture Giraud">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Act 2 - Escort Giraud">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="Plyrfactioncivilian">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="Plyrfactionneutral">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_BKH_A">
		<ScriptSet>
			<ScriptGroup
				id="NBA_Base Spawn">
				<Script
					id="NBA_Base Spawn - Timers">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBA_Base Spawn - Spawn">
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="BlackHandRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="BlackHandPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="BlackHandPowerPlant"/>
						</ParameterList>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NBA1 - General Scripts">
				<Script
					id="NBA1 - Check PlyrNOD_BKH_A Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBA1 - Check if Black Hand is unable to capture">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NBA1 - Win/Lose Conditions">
				<Script
					id="Victory Condition (OVERRIDE ME)">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lose Condition (OVERRIDE ME) - Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lose Condition (OVERRIDE ME) - Craft">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_BKH_B">
		<ScriptSet>
			<ScriptGroup
				id="NBB1 - General Scripts"/>
			<ScriptGroup
				id="NBB1 - Transfer Control Scripts">
				<Script
					id="NBB1 - Transfer Control of MCV and Starting Units to Player">
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FLASH">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FLASH">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FLASH">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FLASH">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Check Transfer Control of MCV and Starting Units to Player Complete">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NBB1 - MCV Scripts">
				<Script
					id="NBB1 - Start Deploy MCV Timer">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Deploy MCV">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NBB1 - CarryAll Scripts">
				<Script
					id="NBB1 - Spawn CarryAll Units">
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Deploy CarryAll A">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_EXIT_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Deploy CarryAll B">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_EXIT_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Deploy CarryAll C">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_EXIT_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Deploy CarryAll D">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_EXIT_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NBB1 - Check All CarryAlls Dropoff Completed">
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NBB2 - Escort Scientist Scripts">
				<ScriptGroup
					id="NBB2 - Escort Units Scripts">
					<Script
						id="NBB2 - Spawn Escort Units">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCarryallInfantry"/>
							</ParameterList>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NBB2 - Deploy Escort Units">
						<Action
							Type="MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NBB2 - Civilian Units Scripts">
					<Script
						id="NBB2 - Spawn Civilian Units">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="CivilianMale1"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NBB2 - Deploy Civilian Units">
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_ENTER_NAMED">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NBB2 - Check Escort Ready">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NBB2 - Escape Craft Scripts">
					<Script
						id="NBB2 - Check Escape Craft Destroyed">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NBB2 - Escape Craft Neutral">
						<Action
							Type="UNIT_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="NBB2 - Escape Craft Attacked Reminder">
						<ScriptGroup
							id="NBB2 - General Attacked Warning">
							<Script
								id="NBB2 - Get Reference Escape Craft Health">
								<Action
									Type="SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Get Current Escape Craft Health">
								<Action
									Type="SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER">
									<ParameterList/>
								</Action>
								<Action
									Type="CALL_SUBROUTINE">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Check If Escape Craft Has Been Damaged">
								<Action
									Type="DISABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="CALL_SUBROUTINE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Play Escape Craft Attacked Reminder">
								<Action
									Type="PLAY_SOUND_EFFECT_AT_TEAM">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Reset Escape Craft Attack Reminder">
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
						<ScriptGroup
							id="NBB2 - Specific Attacked Warnings">
							<Script
								id="NBB2 - Play Escape Craft Attacked Reminder for Health at 75%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Check Escape Craft Attacked Reminder for Health at 75% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Play Escape Craft Attacked Reminder for Health at 50%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Check Escape Craft Attacked Reminder for Health at 50% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Play Escape Craft Attacked Reminder for Health at 25%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NBB2 - Check Escape Craft Attacked Reminder for Health at 25% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="NBB2 - Escort Escape Path Scripts">
					<Script
						id="NBB2 - Check Start Escort on Escape Path">
						<Action
							Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NBB2 - Check Escort at Escape Point">
						<Action
							Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
							<ParameterList/>
						</Action>
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_A">
		<ScriptSet>
			<ScriptGroup
				id="GA1 - General Scripts">
				<Script
					id="GA1 - Setup Base Power Level">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Check PlyrGDI_A Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - AI Scripts">
				<Script
					id="GA1 - Initialize AI Settings">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Turn Skirmish AI On">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_MAKE_BASE">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Turn AI Upgrader On for PlyrGDI_A">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - Economy Scripts">
				<Script
					id="GA1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="GA1 - Maintain Money Total Scripts">
					<Script
						id="GA1 - Get Current Money Total">
						<Action
							Type="SET_PLAYER_MONEY_TO_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check Current Money Total">
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GA1 - Maintain Refinery Scripts">
					<Script
						id="GA1 - Check Refinery Destroyed">
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check Refinery Rebuilt">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Check War Factory and Harvesters Destroyed">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check War Factory and Harvesters Destroyed">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - Klaxon Alarm Scripts">
				<Script
					id="GA1 - Check Player Inside Base Area">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Turn Klaxon Alarms On">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_OBJECT_SOUND">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Turn Klaxon Alarms Off">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_OBJECT_SOUND">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - Space Port Control Center Scripts">
				<Script
					id="GA1 - Check Space Port Sighted Player">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Check Space Port Control Center Destroyed">
					<Action
						Type="DISABLE_OBJECT_SOUND">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Check Space Port Control Center Captured">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_OBJECT_SOUND">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_B">
		<ScriptSet>
			<ScriptGroup
				id="GB1 - General Scripts">
				<Script
					id="GB1 - Check PlyrGDI_B Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - AI Scripts">
				<Script
					id="GB1 - Initialize AI Settings">
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_MAKE_BASE">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Turn Skirmish AI On">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Turn AI Upgrader On for PlyrGDI_B">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - Economy Scripts">
				<Script
					id="GB1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - Research Lab Scripts">
				<Script
					id="GB1 - Check Research Lab Sighted Player">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Check Research Lab Destroyed">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Check Research Lab Captured">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_C">
		<ScriptSet>
			<ScriptGroup
				id="GC1 - General Scripts">
				<Script
					id="GC1 - Setup Base Power Level">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check All GDI Players Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Setup NoSpawnUponDestruction for all GDI Players">
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GC1 - Patrol Scripts">
				<ScriptGroup
					id="GC1 - Space Port Patrol Scripts">
					<Script
						id="GC1 - Space Port Patrol A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol A - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol B - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol B - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol B - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol C - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol C - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Patrol C - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC1 - Runway Patrol Scripts">
					<Script
						id="GC1 - Runway Patrol A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol A - On Created">
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol B - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol B - On Created">
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol B - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol C - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol C - On Created">
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Runway Patrol C - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC1 - Tiberium Patrol Scripts">
					<Script
						id="GC1 - Tiberium Patrol A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Tiberium Patrol A - On Created">
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
						<Action
							Type="ATTACK_MOVE_TEAM_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_FOR_SECONDS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Tiberium Patrol A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GC1 - Guard Scripts">
				<ScriptGroup
					id="GC1 - Space Port Guard Scripts">
					<Script
						id="GC1 - Space Port Guard A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Guard A - On Created">
						<Action
							Type="TEAM_GUARD_OBJECT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Space Port Guard A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GC1 - Laser Fence Scripts">
				<Script
					id="GC1 - Check Laser Fence Pylon A Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon B Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon C Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon D Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon E Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon F Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon G Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GC1 - Check Laser Fence Pylon H Destroyed">
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_KILL">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GC2 - GDI Navy Scripts">
				<ScriptGroup
					id="GC2 - Carrier Scripts">
					<Script
						id="GC2 - Spawn Carrier Units">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDICarrier"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDICarrier"/>
							</ParameterList>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC2 - Deploy Carrier A">
						<Action
							Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC2 - Deploy Carrier B">
						<Action
							Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC2 - Check Carrier A Arrived">
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC2 - Check Carrier B Arrived">
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="GC2 - Hammerhead Scripts">
						<ScriptGroup
							id="GC2 - Carrier A Hammerhead Scripts">
							<Script
								id="GC2 - Spawn Hammerhead A - 01">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead A - 01">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead A - 01 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead A - 02">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead A - 02">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead A - 02 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead A - 03">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead A - 03">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead A - 03 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead A - 04">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead A - 04">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead A - 04 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
						<ScriptGroup
							id="GC2 - Carrier B Hammerhead Scripts">
							<Script
								id="GC2 - Spawn Hammerhead B - 01">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead B - 01">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead B - 01 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead B - 02">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead B - 02">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead B - 02 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead B - 03">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead B - 03">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead B - 03 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Spawn Hammerhead B - 04">
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIMissileSoldierSquad"/>
									</ParameterList>
								</Action>
								<Action
									Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
									<ParameterList>
										<ObjectType
											Object="GDIHammerhead"/>
									</ParameterList>
								</Action>
								<Action
									Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Deploy Hammerhead B - 04">
								<Action
									Type="TEAM_HUNT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="GC2 - Check Hammerhead B - 04 Destroyed">
								<Action
									Type="SET_RANDOM_MSEC_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="GC2 - Hovercraft Scripts">
					<Script
						id="GC2 - Spawn Hovercraft Units">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="GC2 - Hovercraft A Scripts">
						<Script
							id="GC2 - Spawn Hovercraft A">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIHovercraft"/>
								</ParameterList>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Hovercraft A">
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_GUARD_FOR_SECONDS">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Hovercraft A Units Orders">
							<Action
								Type="TEAM_ATTACK_NAMED">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft A Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft A Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Hovercraft B Scripts">
						<Script
							id="GC2 - Spawn Hovercraft B">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIHovercraft"/>
								</ParameterList>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Hovercraft B">
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_GUARD_FOR_SECONDS">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Hovercraft B Units Orders">
							<Action
								Type="TEAM_ATTACK_NAMED">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft B Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft B Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Hovercraft C Scripts">
						<Script
							id="GC2 - Spawn Hovercraft C">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIHovercraft"/>
								</ParameterList>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Hovercraft C">
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_GUARD_FOR_SECONDS">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Hovercraft C Units Orders">
							<Action
								Type="TEAM_ATTACK_NAMED">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft C Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft C Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Hovercraft D Scripts">
						<Script
							id="GC2 - Spawn Hovercraft D">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIHovercraft"/>
								</ParameterList>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Hovercraft D">
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_GUARD_FOR_SECONDS">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Hovercraft D Units Orders">
							<Action
								Type="TEAM_ATTACK_NAMED">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft D Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Hovercraft D Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="GC2 - Ox Transport Scripts">
					<Script
						id="GC2 - Spawn Ox Transport Units">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="GC2 - Ox Transport A Scripts">
						<Script
							id="GC2 - Spawn Ox Transport A">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIV35Ox_SummonedForVehicle"/>
								</ParameterList>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Ox Transport A">
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_EXIT_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Ox Transport A Units Orders">
							<Action
								Type="TEAM_GUARD_POSITION">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport A Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport A Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Ox Transport B Scripts">
						<Script
							id="GC2 - Spawn Ox Transport B">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIV35Ox_SummonedForVehicle"/>
								</ParameterList>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Ox Transport B">
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_EXIT_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Ox Transport B Units Orders">
							<Action
								Type="TEAM_GUARD_POSITION">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport B Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport B Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Ox Transport C Scripts">
						<Script
							id="GC2 - Spawn Ox Transport C">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIV35Ox_SummonedForVehicle"/>
								</ParameterList>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Ox Transport C">
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_EXIT_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Ox Transport C Units Orders">
							<Action
								Type="TEAM_GUARD_POSITION">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport C Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport C Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC2 - Ox Transport D Scripts">
						<Script
							id="GC2 - Spawn Ox Transport D">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="GDIV35Ox_SummonedForVehicle"/>
								</ParameterList>
							</Action>
							<Action
								Type="CREATE_REINFORCEMENT_TEAM">
								<ParameterList/>
							</Action>
							<Action
								Type="TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Deploy Ox Transport D">
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_EXIT_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="DISABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="CALL_SUBROUTINE">
								<ParameterList/>
							</Action>
							<Action
								Type="MOVE_NAMED_UNIT_TO">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_DELETE">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Give Ox Transport D Units Orders">
							<Action
								Type="TEAM_GUARD_POSITION">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport D Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC2 - Check Ox Transport D Units Destroyed">
							<Action
								Type="SET_RANDOM_MSEC_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GC1 - Mission Event Counter">
				<ScriptGroup
					id="GC1 - Check Timer">
					<Script
						id="GC1 - Start Mission Event Timer (0 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (4 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (8 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (12 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (16 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (20 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Timer (24 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC1 - Check Counter">
					<Script
						id="GC1 - Check Mission Event Counter (0)">
						<Action
							Type="SET_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (1)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (2)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (3)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (4)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (5)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Mission Event Counter (6)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC1 - Check Trigger">
					<Script
						id="GC1 - Check Space Port Tier Breached">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC1 - Check Player Inside Space Port Area">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC1 - Enable Tech">
					<Script
						id="GA1 - Enable Tech - Air">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Tech Level 2">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIZoneTrooperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISniperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAAScout"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRig"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GB1 - Enable Tech Level 2">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIZoneTrooperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISniperSquad"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Tech Level 3">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIZoneTrooperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISniperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAAScout"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRig"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GB1 - Enable Tech Level 3">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIZoneTrooperSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISniperSquad"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Support Powers Level 1">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
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