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	<Tags></Tags>
	<Includes/>
	<GameObject
		id="GDITerraformingStationIonStormKiller"
		Side="GDI"
		EditorSorting="STRUCTURE"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE IMMOBILE STRUCTURE RESIST_EMP IGNORED_IN_FINDPOSITIONAROUND"
		RadarPriority="NOT_ON_RADAR"
		EditorName="GDITerraformingStationIonStormKiller">
		<DisplayName>GDITerraformingStationIonStormKiller</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<!--Storm Shield Ability-->
			<FireWeaponUpdate
				id="ModuleTag_IonStormKiller">
				<FireWeaponNugget
					WeaponName="TerraformingStationIonStormKillerWeapon"
					FireDelay="3s"
					FireInterval="3s"/>
			</FireWeaponUpdate>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="3000000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="10"/>
		</Geometry>
	</GameObject>
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