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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="VehicleName"
		SelectPortrait="SAHummer_L"
		ButtonImage="SAHummer"
		Side="VehicleNameSide"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="10"
		BuildTime="1.0"
		CommandSet="VehicleNameCommandSet"
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SCORE VEHICLE"
		RadarPriority="UNIT"
		EditorName="VehicleName">
		<DisplayName>NOD_VehicleName</DisplayName>
		<ArmorSet
			Armor="VehicleNameArmor"
			DamageFX="VehicleDamageFX" />
		<LocomotorSet
			Locomotor="VehicleNameLocomotor"
			Condition="NORMAL"
			Speed="60.0" />
		<Draws>
			<TruckDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true"
				LeftFrontTireBone="Tire01"
				RightFrontTireBone="Tire02"
				LeftRearTireBone="Tire03"
				RightRearTireBone="Tire04"
				TireRotationMultiplier="0.2"
				PowerslideRotationAddition="1.25">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUAPC" />
				</ModelConditionState>
			</TruckDraw>
		</Draws>
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotHardpoint
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="VehicleNameWeapon" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>
			<Physics
				id="ModuleTag_Physics" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate="2.4"
				DestructionDelay="4s">
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES">
				<Turret
					TurretTurnRate="180"
					ControlledWeaponSlots="PRIMARY_WEAPON" />
			</AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="500.0"
				InitialHealth="500.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="BOX"
				MajorRadius="20.0"
				MinorRadius="10.0"
				Height="10.0"></Shape>
		</Geometry>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="150"
			ShroudClearingRange="320" />
		<CrusherInfo
			CrusherLevel="2"
			CrushableLevel="2" />
	</GameObject>
</AssetDeclaration>