<?xml version="1.0" encoding="utf-8"?>

<!-- *********************************************************************** -->
<!-- * Handles the selection of objects in game. We need to be 'before'    * -->
<!-- * UIComponentFormation.xml so that while command bar is up we can     * -->
<!-- * consume messages.                                                   * -->
<!-- *********************************************************************** -->

<UIComponentMetaGameCommandBar xmlns="uri:ea.com:eala:asset"
	Priority="218"
	NumCommandSetsOnTabMain="1"
	NumCommandSetsOnTabSupport="2"
	StackLevels="5"
	CommandBarImageBaseName="CbarImage"
	RenderClockName="IG_COMMANDBAR_RENDER_CLOCK"
	TabNameBookmarks="BOOKMARKS"
	TabNamePowers="POWERS"
	TabNameGroundUnits="INFANTRY"
	TabNameVehicles="GROUNDUNITS"
	TabNameAirUnits="AIRUNITS"
	TabNameStructures="STRUCTURES"
	TabNameBaseDefenses="BASEDEFENSES"
	ClockScale="1.0"
	ClockImage="Button_ClockCountdown"
	DrillUpButtonId="Command_DrillUp"
	StanceDrillDownButtonId="Command_StanceDrillDown"
	TogglePowerButtonId="Command_TogglePower"
	SelfRepairButtonId="Command_SelfRepair"
	SellButtonId="Command_Sell"
	SetDefaultBuildingButtonId="Command_SetDefaultBuilding"
  UnitCapFlashSeconds="3"
  UnitCapFinalWarningAmount="100"
  UnitCapInitialWarningAmount="80"
  UnitCapNoMoreCP="GUI:TooltipNoMoreCommandPoints"
  UnitCapAlmostNoMoreCP="GUI:TooltipAlmostNoMoreCommandPoints"
  ScrollPowersSoundName="Gui_SUDS_DPadLeft_ScrollPowers">  
	<ClockColor R="200" G="200" B="200" A="170"/>

</UIComponentMetaGameCommandBar>

