<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NUCarryAll_SKN.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_FP.w3x" />			
		<Include
			type="all"
			source="ART:NUCarryAll_IDLA.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_FLYA.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_TRNL.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_TRNR.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_OPNA.w3x" />
		<Include
			type="all"
			source="ART:NUCarryAll_CLSA.w3x" />	
		<Include type="instance" source="NODCarryall.xml" />
	</Includes>
	<GameObject
		id="NODCarryallVehicle"
		EditorName="NODCarryallVehicle" 
		inheritFrom="NodCarryall"
		KindOf="PRELOAD CAN_CAST_REFLECTIONS CAN_ATTACK SELECTABLE AIRCRAFT VEHICLE TRANSPORT SUMMONED IGNORES_SELECT_ALL">
		<Draws
			xai:joinAction="Replace" >
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				ExtraPublicBone="BONEGARRISON01"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUCarryAll_SKN" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="NUCarryAll_FP" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED">
					<Model
						Name="NUCarryAll_SKN" />					
					<ParticleSysBone
						BoneName="Bone_Engine_LF"
						FXParticleSystemTemplate="orcaexhaust"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED">
					<Model
						Name="NUCarryAll_SKN" />						
					<Texture
						Original="NUCarryAll"
						New="NUCarryAll_D" />
					<ParticleSysBone
						BoneName="Bone_Engine_LF"
						FXParticleSystemTemplate="orcaexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcaexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcadamagefire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcadamagesmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING">
					<Model
						Name="NUCarryAll_SKN" />
					<Texture
						Original="NUCarryAll"
						New="NUCarryAll_D" />
					<ParticleSysBone
						BoneName="Bone_Engine_LF"
						FXParticleSystemTemplate="orcaexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcaexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcadamagefire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_RR"
						FXParticleSystemTemplate="orcadamagesmoke"
						FollowBone="true" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="MAINTAIN_FRAME_ACROSS_STATES">
					<Animation
						AnimNickName="HVRA"
						AnimationName="NUCarryAll_IDLA"
						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("Hangar")
					</Script>						
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Animation
						AnimationName=""
						AnimationMode="LOOP" />						
				</AnimationState>				
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT"
					Flags="MAINTAIN_FRAME_ACROSS_STATES">
					<Animation
						AnimNickName="HVRA"
						AnimationName="NUCarryAll_TRNL"
						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("Hangar")
					</Script>						
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT"
					Flags="MAINTAIN_FRAME_ACROSS_STATES">
					<Animation
						AnimNickName="HVRA"
						AnimationName="NUCarryAll_TRNR"
						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("Hangar")
					</Script>						
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					Flags="MAINTAIN_FRAME_ACROSS_STATES">
					<Animation
						AnimNickName="HVRA"
						AnimationName="NUCarryAll_FLYA"
						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("Hangar")
					</Script>						
				</AnimationState>
			</ScriptedModelDraw>
		</Draws>		
		<Behaviors>
			<HordeTransportContain
				xai:joinAction="Overwrite"
				id="ModuleTag_Contain"
				ObjectStatusOfContained="UNSELECTABLE"
				ContainMax="1"
				Slots="1"
				AllowEnemiesInside="false"
				AllowAlliesInside="false"
				AllowNeutralInside="false"
				AllowOwnPlayerInsideOverride="true"
				ShowPips="true"
				EnterSound="VehicleEnter"
				ExitSound="VehicleExit"
				KillPassengersOnDeath="true"
				FlyOffMapOnEmpty="true"
				ExtendedExitContainerChecks="true">
				<PassengerFilter
					Rule="NONE">
					<IncludeThing>NODAttackBike</IncludeThing>
					<IncludeThing>NODBeamCannon</IncludeThing>
					<IncludeThing>NODRaiderTank</IncludeThing>
					<IncludeThing>NODScorpionBuggy</IncludeThing>
					<IncludeThing>NODEmissary</IncludeThing>
					<IncludeThing>NODMobileArtillery</IncludeThing> 
					<IncludeThing>MarkedOfKaneAttackBike</IncludeThing>
					<IncludeThing>MarkedOfKaneRaiderTank</IncludeThing>
					<IncludeThing>MarkedOfKaneScorpionBuggy</IncludeThing>					
					<IncludeThing>MarkedOfKaneMobileArtillery</IncludeThing>
					<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
					<IncludeThing>MarkedOfKaneEmissary</IncludeThing>
					<IncludeThing>BlackHandAttackBike</IncludeThing>
					<IncludeThing>BlackHandBeamCannon</IncludeThing>
					<IncludeThing>BlackHandRaiderTank</IncludeThing>
					<IncludeThing>BlackHandScorpionBuggy</IncludeThing>
					<IncludeThing>BlackHandEmissary</IncludeThing>
					<IncludeThing>BlackHandMobileArtillery</IncludeThing> 					
				</PassengerFilter>
				<DieMuxData
					DeathTypes="ALL" />
				<PassengerData
					BonePrefix="BONEGARRISON01">
					<Filter
						Rule="NONE"
						Include="VEHICLE" />
				</PassengerData>
			</HordeTransportContain>
		</Behaviors>
		<AI>
			<TransportHelicopterAIUpdate
				xai:joinAction="Overwrite"
				id="ModuleTag_AI"				
				FlyOffMapOnUnload="true">
			</TransportHelicopterAIUpdate>
		</AI>
	</GameObject>
</AssetDeclaration>