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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>

	<!-- CM 3-2: Tacitus Regained - AI States -->

	<!-- General -->

	<AIStrategicStateDefinition
	id="CM_2_1_GDIUnitCap_Easy"
	UnitBuilderSimpleUnitCap="9">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_2_1_GDIUnitCap_Medium"
	UnitBuilderSimpleUnitCap="12">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>
	
	
	<AIStrategicStateDefinition
	id="CM_2_1_GDIUnitCap_Hard"
	UnitBuilderSimpleUnitCap="15">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>
	
	
	 <AIStrategicStateDefinition
    id="Optimal_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="CM_2_1_UnitPreferences"
  UnitUpgradeMultiplier="1.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="GDIZoneTrooperSquad" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIPitbull" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIPredator" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="GDIAAScout" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="150%"/>
    <UnitModifierByName UnitName="GDISonicTank" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIMammoth" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="GDIJuggernaught" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="GDIMARV" UnitPreferenceOffensiveModifier="1%" UnitPreferenceDefensiveModifier="1%"/>
    <UnitModifierByName UnitName="GDIGolumCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIAABattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="GDITerraformingStation" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

	<!-- Offense -->
	
	<AIStrategicStateDefinition
		id="2_1_GDI_DirectAttack1"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="2_1_GDI_AirHarassment"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="2.0"/>
      <FocusedThresholdHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <TargetHeuristic TargetHeuristic="SafestToAirPowerPlantHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="AssaultAirstrike">
      <TeamTemplate MinUnits="1" MaxUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT ASSAULT_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

   <AIStrategicStateDefinition
		id="2_1_GDI_BombingRuns"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirStructureHeuristic" TargetType="BombingAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT BOMBER_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIFirehawk"/>
        <CreateUnits UnitName="GDIFirehawk"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="2_1_GDI_Engineer"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="1.5"/>
      <IntervalHeuristic IntervalTime="240s" ActiveTime="30s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerHeuristic" TargetType="Engineer"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Engineer">
      <TeamTemplate MinUnits="2" MaxUnits="4" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

<!-- Defense -->

 <AIStrategicStateDefinition
		id="2_1_GDI_ReactiveDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Tactic Tactic="ReactiveDefense" TargetType="Targetless">
      <TeamTemplate MinUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="true" AlwaysRecruit="true"/>
    </Tactic>
  </AIStrategicStateDefinition>

   <AIBudgetStateDefinition
    id="CM_2_1_Budget_With_Production">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="10%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="5%"/>
      <AccountShare Account="PRODUCTION" Percent="65%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="20%"/>
    </Budget>
  </AIBudgetStateDefinition>

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