<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
	</Includes>
	<GameObject
		id="BaseCivilianAuto"
		Side="Civilian"
		EditorSorting="MISC_MAN_MADE"
		CommandSet="EmptyCommandSet"
		KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE PATH_THROUGH_INFANTRY UNATTACKABLE CIVILIAN_UNIT" >
		<ArmorSet
			Armor="NoArmor" />
		<LocomotorSet
			Locomotor="CivilianAutoLocomotor"
			Condition="NORMAL"
			Speed="75.0" />
		<Behaviors>
			<Physics
				id="ModuleTag_Physics" />
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData DeathTypes="ALL"/>
			</DestroyDie>
			<SetLocomotorSpeedUpdate
				Type="IN_RANGE_OBJECT_FILTER"
				LocomotorSpeedToSet="0.0"
				LocomotorDeltaPerUpdate="10"
				ObjectFilterRange="150"
				OtherScaredScanRangeMultiplier="4.0"
				UpdatePeriod=".1s"
				VisionArc="90d">
				<ObjectFilter
					Rule="ANY"
					Relationship="NEUTRAL ENEMIES"
					Include="INFANTRY VEHICLE"
					Exclude="AIRCRAFT" />
			</SetLocomotorSpeedUpdate>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="NO"/>
		</AI>
		<Body>
			<ActiveBody
				id="DefaultBody"
				MaxHealth="200.0" />
		</Body>
		<VisionInfo
			VisionRange="250"
			ShroudClearingRange="200" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>

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