<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="ATTACK_MOVE"
		id="Command_AttackMove" />
  <LogicCommand
		Type="STOP"
		id="Command_Stop" />
  <LogicCommand
		Type="CANCEL_UNIT_BUILD"
		id="Command_CancelUnitCreate" />
  <LogicCommand
		Type="CANCEL_UPGRADE"
		id="Command_CancelUpgradeCreate" />
  <LogicCommand
		Type="HORDE_TOGGLE_FORMATION"
		id="Command_ToggleFormation" />
  <LogicCommand
		Type="SET_STANCE"
		id="Command_SetStanceGuard" />
  <LogicCommand
		Type="SET_STANCE"
		id="Command_SetStanceAggressive" />
  <LogicCommand
		Type="SET_STANCE"
		id="Command_SetStanceHoldPosition" />
  <LogicCommand
		Type="SET_STANCE"
		id="Command_SetStanceHoldFire" />
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackGDIMCV">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackNODMCV">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackALIENMCV">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackRig">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackSurveyor">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackEmissary">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UnPackExplorer">
    <SpecialPower>SpecialPower_GrantUnpackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_PackGDIMCV">
    <SpecialPower>SpecialPower_GrantPackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_PackNODMCV">
    <SpecialPower>SpecialPower_GrantPackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_PackALIENMCV">
    <SpecialPower>SpecialPower_GrantPackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_PackRig">
    <SpecialPower>SpecialPower_GrantPackUpgrade</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_SelectLoadout_01">
    <Upgrade>Upgrade_SelectLoad_01</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_SelectLoadout_02">
    <Upgrade>Upgrade_SelectLoad_02</Upgrade>
  </LogicCommand>

  <LogicCommand
   Type="OBJECT_UPGRADE"
   id="Command_SelectLoadout_03">
    <Upgrade>Upgrade_SelectLoad_03</Upgrade>
  </LogicCommand>
  <LogicCommand
   Type="OBJECT_UPGRADE"
   id="Command_SelectLoadout_04">
    <Upgrade>Upgrade_SelectLoad_04</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIBarracks">
    <Object>GDIBarracks</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIWarfactory">
    <Object>GDIWarfactory</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIRefinery">
    <Object>GDIRefinery</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDITiberiumSilo">
    <Object>GDITiberiumSilo</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDICommandPost">
    <Object>GDICommandPost</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIAirTower">
    <Object>GDIAirTower</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIMedicalCenter">
    <Object>GDIMedicalBay</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDISpaceCommandUplink">
    <Object>GDISpaceCommandUplink</Object>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_GDI_SpaceCommandDropPods">
    <SpecialPower>SpecialPowerGDI_SpaceCommandDropPods</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_GDI_SpaceCommandShockwaveArtillery">
    <SpecialPower>SpecialPowerGDI_SpaceCommandShockwaveArtillery</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIIonCannonControl">
    <Object>GDIIonCannonControl</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDITerraformingStation">
    <Object>GDITerraformingStation</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIAABattery">
    <Object>GDIAABattery</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIWatchTower">
    <Object>GDIWatchTower</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIGolumCannon">
    <Object>GDIGolumCannon</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIWallHub">
    <Object>GDIWallHub</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIArmory">
    <Object>GDIArmory</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDIPowerPlant">
    <Object>GDIPowerPlant</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructGDICrane">
    <Object>GDICrane</Object>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradePowerPlantTurbine">
    <Upgrade>Upgrade_PowerPlantTurbine</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIMammoth">
    <Object>GDIMammoth</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIPredator">
    <Object>GDIPredator</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDISonicTank">
    <Object>GDISonicTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIRig">
    <Object>GDIRig</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIPitbull">
    <Object>GDIPitbull</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIAPC">
    <Object>GDIAPC</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIHarvester">
    <Object>GDIHarvester</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDISurveyor">
    <Object>GDISurveyor</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIMCV">
    <Object>GDIMCV</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIOrca">
    <Object>GDIOrca</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIFireHawk">
    <Object>GDIFireHawk</Object>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDIRecallAllAircraft">
    <SpecialPower>SpecialPower_RecallAllAircraft</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_NODRecallAllAircraft">
    <SpecialPower>SpecialPower_RecallAllAircraft</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienRecallAllAircraft">
    <SpecialPower>SpecialPower_RecallAllAircraft</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_GDI_FireHawkStratoFighterAbility">
    <SpecialPower>SpecialAbilityStratoFighter</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDICommando">
    <Object>GDICommando</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIRifleSoldierSquad">
    <Object>GDIRifleSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructGDIGrenadeSoldierSquad">
    <Object>GDIGrenadeSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIMissileSoldierSquad">
    <Object>GDIMissileSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDISniperSquad">
    <Object>GDISniperSquad</Object>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_ReflectorAttack">
    <SpecialPower>SpecialPower_ReflectorAttack</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIJuggernaught">
    <Object>GDIJuggernaught</Object>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_SpotTargetBombard">
    <SpecialPower>SpecialPower_SpotTargetBombard</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_BattleshipBombardFORINTRO">
    <SpecialPower>SpecialPower_BattleshipIntroBombard</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeCompositeArmor">
    <Upgrade>Upgrade_GDICompositeArmor</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeEMPGrenades">
    <Upgrade>Upgrade_EMPGrenades</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_POS"
		id="Command_FireEMPGrenades">
    <SpecialPower>SpecialPower_FireEMPGrenades</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_POS"
		id="Command_EMPGrenadesGetInRange">
    <SpecialPower>EMPGrenadesGetInRange</SpecialPower>
  </LogicCommand>


  <LogicCommand
Type="SPECIAL_POWER"
id="Command_APCMinefield">
    <SpecialPower>SpecialPowerGDI_APCMinefield</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIEngineer">
    <Object>GDIEngineer</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIZoneTrooperSquad">
    <Object>GDIZoneTrooperSquad</Object>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_ZoneTrooperFireJumpJets">
    <SpecialPower>SpecialPowerGetToJumpJetRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandoFireJumpJets">
    <SpecialPower>SpecialPower_GDICommandoJumpJet_Dispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandoPlaceSatchelCharge_Dispatch">
    <SpecialPower>SpecialPower_SatchelCharge_Dispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_CommandoPlaceSatchelCharge">
    <SpecialPower>SpecialPower_PlaceSatchelCharge</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_GDICommandoPlaceSatchelCharge">
    <SpecialPower>SpecialPower_PlaceSatchelCharge</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_NODSaboteurPlaceBoobyTrap">
    <SpecialPower>SpecialPower_PlaceBoobyTrapDispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_ZoneTrooperSquadFireJumpJets">
    <SpecialPower>SpecialPowerJumpJetDispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_ZoneTrooperSquadGetToJumpJetRange">
    <SpecialPower>SpecialPowerGetToJumpJetRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeZoneTrooperScannerPack">
    <Upgrade>Upgrade_ZoneTrooperScannerPack</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeZoneTrooperAutoInjectors">
    <Upgrade>Upgrade_ZoneTrooperAutoInjectors</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_FortifyBuilding">
    <Upgrade>Upgrade_FortifyBuilding</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildPowerPlant">
    <Object>NODPowerPlant</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildCrane">
    <Object>NODCrane</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildRefinery">
    <Object>NODRefinery</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildTiberiumSilo">
    <Object>NODTiberiumSilo</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildBarracks">
    <Object>NODHandOfNOD</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildDropZone">
    <Object>NODDropZone</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildOperationsCenter">
    <Object>NODOperationsCenter</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildSecretShrine">
    <Object>NODSecretShrine</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildTechAssemblyPlant">
    <Object>NODTechAssemblyPlant</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildHangar">
    <Object>NODHangar</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildTiberiumLiquidationFacility">
    <Object>NODTiberiumLiquidationFacility</Object>

  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_LaunchCatalystMissile">
    <SpecialPower>SpecialPowerLaunchCatalystMissile</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildTempleOfNOD">
    <Object>NODTempleOfNOD</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildWallHub" >
    <Object>NODWallHub</Object>
  </LogicCommand>
<!--  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienWallHub" >
    <Object>AlienWallHub</Object>
  </LogicCommand>
-->
  <LogicCommand

		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildDisruptionTower">
    <Object>NODDisruptionTower</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildObeliskOfLight">
    <Object>NODObelisk</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildLaserCannon">
    <Object>NODLaserCannon</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildRocketBunker">
    <Object>NODRocketBunker</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildShredderTurretHub">
    <Object>NODShredderTurretHub</Object>

  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODMilitantSquad">
    <Object>NODMilitantSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODMilitantRocketSquad">
    <Object>NODMilitantRocketSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructNODFanaticSquad">
    <Object>NODFanaticSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructMarkedOfKaneFanaticSquad">
    <Object>MarkedOfKaneFanaticSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructNODBlackHandSquad">
    <Object>NODBlackHandSquad</Object>

  </LogicCommand>
  <LogicCommand
		
  Type="UNIT_BUILD"
  id="Command_ConstructNODShadowSquad">
    <Object>NODShadowSquad</Object>

  </LogicCommand>
  <LogicCommand
			
			Type="UNIT_BUILD"
			id="Command_ConstructNODCyborgInfantrySquad">
    <Object>NODCyborgInfantrySquad</Object>
  </LogicCommand>
  <LogicCommand
  			
       Type="UNIT_BUILD"
       id="Command_ConstructMOKCyborgInfantrySquad">
    <Object>MOKCyborgInfantrySquad</Object>
  </LogicCommand>
  <LogicCommand
			
			Type="UNIT_BUILD"
			id="Command_ConstructMarkedOfKaneImprovedCyborgInfantrySquad">
    <Object>MarkedOfKaneImprovedCyborgInfantrySquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODSaboteur">
    <Object>NODSaboteur</Object>
  </LogicCommand>

  <LogicCommand
  Type="UNIT_BUILD"
  id="Command_ConstructMarkedOfKaneMilitantSquad">
    <Object>MarkedOfKaneMilitantSquad</Object>
  </LogicCommand>

  <LogicCommand
  Type="UNIT_BUILD"
  id="Command_ConstructMarkedOfKaneMilitantRocketSquad">
    <Object>MarkedOfKaneMilitantRocketSquad</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructMarkedOfKaneSaboteur">
    <Object>MarkedOfKaneSaboteur</Object>
  </LogicCommand>


  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructNODCommando">
    <Object>NODCommando</Object>
  </LogicCommand>
  <LogicCommand
		Type="EXIT_CONTAINER"
		id="Command_ExitGarrison" />
  <LogicCommand
		Type="EVACUATE"
		id="Command_Evacuate" />
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_MoveToPositionAndEvacuate">
    <SpecialPower>SpecialPowerMoveToPositionAndEvacuate</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructMutantMarauderSquad">
    <Object>MutantMarauderSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_MultifunctionUpgradeCenterSpeed">
    <Upgrade>Upgrade_MultifunctionUpgradeCenterSpeed</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_MultifunctionUpgradeCenterDamage">
    <Upgrade>Upgrade_MultifunctionUpgradeCenterDamage</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_MultifunctionUpgradeCenterArmor">
    <Upgrade>Upgrade_MultifunctionUpgradeCenterArmor</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_EMPControlCenterEMP">
    <SpecialPower>SpecialPowerEMPControlCenter</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_OrcaSensorPod">
    <SpecialPower>SpecialPowerSensorPod_Dispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDICallForTransportVehicle">
    <SpecialPower>SpecialPowerCallForTransportGDI</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDICallForTransportInfantry">
    <SpecialPower>SpecialPowerCallForTransportGDI</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDIDigIn"
		Options="NEED_TARGET_POS">
    <SpecialPower>SpecialPowerInfantryDigIn</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDIDigInTrigger">
    <SpecialPower>SpecialPowerInfantryDigInTrigger</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CallSupportGDIAirborne">
    <SpecialPower>SpecialPowerCallSupportGDIAirborne</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="SPECIAL_POWER"
		id="Command_CallSupportBloodhound">
    <SpecialPower>SpecialPowerCallSupportBloodhound</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="SPECIAL_POWER"
		id="Command_CallSupportHunterKillerTeam">
    <SpecialPower>SpecialPowerCallSupportHunterKillerTeam</SpecialPower>

  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_OrcaPulseScan">
    <SpecialPower>SpecialPowerPulseScan</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostRadarScan">
    <SpecialPower>SpecialPowerRadarScan</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostBombingRun">
    <SpecialPower>SpecialPowerBombingRun</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallAirborne">
    <SpecialPower>SpecialPowerCallSupportGDIAirborne</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallBloodhound">
    <SpecialPower>SpecialPowerCallSupportBloodhound</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallHunterKiller">
    <SpecialPower>SpecialPowerCallSupportHunterKillerTeam</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpaceCommandGDIDropPods">
    <SpecialPower>SpecialPowerGDI_SpaceCommandDropPods</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpaceCommandGDIShockwave">
    <SpecialPower>SpecialPowerGDI_SpaceCommandShockwaveArtillery</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_IonCannonSuperweapon">
    <SpecialPower>SpecialPowerIonCannonControlIonCannon</SpecialPower>
  </LogicCommand>
  <LogicCommand
	  Options="NEED_TARGET_POS"
	  Type="SPECIAL_POWER"
	  id="Command_TiberiumFacilityAirDispersion">
    <SpecialPower>SpecialPowerAirDispersion</SpecialPower>
  </LogicCommand>
  <LogicCommand
	  Options="NEED_TARGET_POS"
	  Type="SPECIAL_POWER"
	  id="Command_TiberiumFacilitySeedTiberium">
    <SpecialPower>SpecialPowerSeedTiberium</SpecialPower>
  </LogicCommand>
  <LogicCommand
		  Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_TempleOfNodNuclearMissile">
    <SpecialPower>SpecialPowerNuclearMissile</SpecialPower>
  </LogicCommand>
  <LogicCommand
		  Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_ChemicalPlantTibVeinDetonation">
    <SpecialPower>SpecialPowerTibVeinDetonation</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_RiftGeneratorSuperweapon">
    <SpecialPower>SpecialPower_RiftGeneratorWeapon</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTankRailgun">
    <Upgrade>Upgrade_GDIArmoryRailgunTech</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTankRailgunST">
    <Upgrade>Upgrade_GDIArmoryRailgunTech</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTiberiumInfusion">
    <Upgrade>Upgrade_TiberiumInfusion</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradePitbullMortar">
    <Upgrade>Upgrade_GDIArmoryPitbullMortar</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_GDIIonCannonControlFireIonCannon">
    <SpecialPower>SpecialPowerIonCannonControlIonCannon</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeStratofighterBooster">
    <Upgrade>Upgrade_FirehawkStratofighterBooster</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeOrcaSensorPod">
    <Upgrade>Upgrade_OrcaSensorPod</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="OPTION_ONE"
		Type="DOZER_CONSTRUCT"
		id="Command_GDI_BeginWallSpan">
    <Object>GDIWallHub</Object>
  </LogicCommand>
  <LogicCommand
		Options="OPTION_ONE"
		Type="DOZER_CONSTRUCT"
		id="Command_NOD_BeginWallSpan">
    <Object>NODWallHub</Object>
  </LogicCommand>
 <!-- <LogicCommand
		Options="OPTION_ONE"
		Type="DOZER_CONSTRUCT"
		id="Command_Alien_BeginWallSpan">
    <Object>AlienWallHub</Object>
  </LogicCommand>
-->
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_GDICallAirstrike">
    <SpecialPower>SpecialPowerCallAirstrike</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_NodShadow_GliderLiftOff">
    <SpecialPower>SpecialPower_GliderLiftOffDispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NodShadow_GliderLand">
    <SpecialPower>SpecialPower_GliderLandDispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_NodShadow_PlaceExplosiveCharges">
    <SpecialPower>SpecialPower_PlaceSatchelCharge_NOD</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_NODSignatureGenerator">
    <SpecialPower>NODSignatureGenerator</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODMCV">
    <Object>NODMCV</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODEmissary">
    <Object>NODEmissary</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODHarvester">
    <Object>NODHarvester</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODAttackBike">
    <Object>NODAttackBike</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODScorpionBuggy">
    <Object>NODScorpionBuggy</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODRaiderTank">
    <Object>NODRaiderTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODFlameTank">
    <Object>NODFlameTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODStealthTank">
    <Object>NODStealthTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODBeamCannon">
    <Object>NODBeamCannon</Object>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_ChargeDefenses">
    <SpecialPower>SpecialPower_ChargeDefensesTrigger</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODAvatar">
    <Object>NODAvatar</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODVenom">
    <Object>NODVenom</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODVertigo">
    <Object>NODVertigo</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODBunkerTruck">
    <Object>NODBunkerTruck</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructNODMobileArtillery">
    <Object>NODMobileArtillery</Object>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeNODEmpBurst">
    <Upgrade>Upgrade_NODEmpBurst</Upgrade>
  </LogicCommand>
  <LogicCommand
		
		Type="SPECIAL_POWER"
		id="Command_FireEmpBurst">
    <SpecialPower>EmpBurst</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeNODDozerBlades">
    <Upgrade>Upgrade_NODDozerBlades</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeNODSignatureGenerator">
    <Upgrade>Upgrade_NODSignatureGenerator</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NODSeedTiberium">
    <SpecialPower>SpecialPowerSeedTiberium</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NODAirDispersion">
    <SpecialPower>SpecialPowerAirDispersion</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_RedShadowStrikeTeam">
    <SpecialPower>SpecialPowerRedShadowStrikeTeam</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_POS"
		id="Command_CloakingField">
    <SpecialPower>SpecialPower_CloakingField</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_POS"
		id="Command_MarkedOfKaneCloakingField">
    <SpecialPower>SpecialPower_MarkedOfKaneCloakingField</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NODBurrowMines">
    <SpecialPower>SpecialPower_BurrowMines</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_FireRadarJammingMissile">
    <SpecialPower>SpecialPowerDispatchRadarJammingMissile</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SelectObjectsForClone">
    <SpecialPower>SpecialPowerCloneObjectSelect</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpawnObjectsForClone">
    <SpecialPower>SpecialPowerCloneObjectSpawn</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_NODUpgradeLiquidTiberiumCore">
    <Upgrade>Upgrade_NODLiquidTiberiumCore</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_NODConfessorUpgrade">
    <Upgrade>Upgrade_NODConfessorUpgrade</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ComputerCounterMeasures">
    <SpecialPower>SpecialPowerComputerCounterMeasures</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeNODLaserCapacitor">
    <Upgrade>Upgrade_NODTechCenterLaserCapacitor</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerGetInRange">
    <SpecialPower>SpecialPower_AvatarCommandeerGetInRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerParalyzeBeamCannon">
    <SpecialPower>SpecialPower_AvatarCommandeerParalyzeBeamCannon</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerParalyzeBike">
    <SpecialPower>SpecialPower_AvatarCommandeerParalyzeBike</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerParalyzeStealthTank">
    <SpecialPower>SpecialPower_AvatarCommandeerParalyzeStealthTank</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerParalyzeFlameTank">
    <SpecialPower>SpecialPower_AvatarCommandeerParalyzeFlameTank</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AvatarCommandeerDispatch">
    <SpecialPower>SpecialPower_AvatarCommandeerDispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_RepairVehicle">
    <SpecialPower>SpecialPower_TargetedRepairVehicle</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienPowerProjector">
    <Object>AlienPowerProjector</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienPhotonCannon">
    <Object>AlienPhotonCannon</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienTiberiumTower">
    <Object>AlienTiberiumTower</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienFoundry">
    <Object>AlienFoundry</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienPortal">
    <Object>AlienPortal</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienGateway">
    <Object>AlienGateway</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienSporePod">
    <Object>AlienSporePod</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienControlCenter">
    <Object>AlienControlCenter</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienStatisChamber">
    <Object>AlienStatisChamber</Object>

  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerPhaseField">
    <SpecialPower>SpecialPower_PhaseField</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerCrystalField">
    <SpecialPower>SpecialPower_CrystalShield</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienStormColumn">
    <Object>AlienStormColumn</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienReactor">
    <Object>AlienReactor</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienWarpBeacon">
    <Object>AlienWarpBeacon</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienSignalTransmitter">
    <Object>AlienSignalTransmitter</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienRiftGenerator">
    <Object>AlienRiftGenerator</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienBuzzerHive">
    <Object>AlienBuzzerHive</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructAlienPlasmaMissileBattery">
    <Object>AlienPlasmaMissileBattery</Object>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradeFusionCore">
    <Upgrade>Upgrade_FusionCore</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructAlienMCV">
    <Object>AlienMCV</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienExplorer">
    <Object>AlienExplorer</Object>

  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructAlienStormRider">
    <Object>AlienStormRider</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienDevastatorWarship">
    <Object>AlienDevastatorWarship</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienPlanetaryAssaultCarrier">
    <Object>AlienPlanetaryAssaultCarrier</Object>

  </LogicCommand>
  <LogicCommand
	
		Type="UNIT_BUILD"
		id="Command_ConstructAlienHarvester">
    <Object>AlienHarvester</Object>

  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructAlienSeekerTank">
    <Object>AlienSeekerTank</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienGunWalker">
    <Object>AlienGunWalker</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienDevourerTank">
    <Object>AlienDevourerTank</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienCorrupter">
    <Object>AlienCorrupter</Object>

  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienAnnihilatorTripod">
    <Object>AlienAnnihilatorTripod</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructAlienBuzzers">
    <Object>AlienBuzzers</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructAlienRazorDroneSquad">
    <Object>AlienRazorDroneSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienAssimilator">
    <Object>AlienAssimilator</Object>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerAlienRepairDrones">
    <SpecialPower>SpecialPowerAlienRepairDrones</SpecialPower>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienShockTrooperSquad">
    <Object>AlienShockTrooperSquad</Object>
  </LogicCommand>
  <LogicCommand
			
			Type="UNIT_BUILD"
			id="Command_ConstructAlienStalkerSquad">
    <Object>AlienStalkerSquad</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructAlienMastermind">
    <Object>AlienMastermind</Object>

  </LogicCommand>

  <LogicCommand

		Type="UNIT_BUILD"
		id="Command_ConstructAlienBlinkMastermind">
    <Object>AlienBlinkMastermind</Object>
  </LogicCommand>


  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_AlienMastermindSelectObjectsForTeleport">
    <SpecialPower>SpecialPowerMastermindTeleportObjectSelect</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_AlienMastermindTeleportObjects">
    <SpecialPower>SpecialPowerMastermindTeleportObject</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AlienMastermindManipulatorDevice">
    <SpecialPower>SpecialPower_ManipulateObject</SpecialPower>
  </LogicCommand>
  
  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AlienProdigyManipulatorDevice">
    <SpecialPower>SpecialPower_ManipulateObject</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_AlienBlinkMastermindAOEMindControl">
    <SpecialPower>SpecialPower_AOEMindControl</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_Traveler59ProdigySelectObjectsForTeleport">
    <SpecialPower>SpecialPowerProdigyTeleportObjectSelect</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_Traveler59ProdigyTeleportObjects">
    <SpecialPower>SpecialPowerProdigyTeleportObject</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienMechapedeAddShardModule">
    <SpecialPower>SpecialPower_MechapedeAddShardModule</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienMechapedeAddTioxinModule">
    <SpecialPower>SpecialPower_MechapedeAddTioxinModule</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienMechapedeAddDiskModule">
    <SpecialPower>SpecialPower_MechapedeAddDiskModule</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienMechapedeAddRazorModule">
    <SpecialPower>SpecialPower_MechapedeAddRazorModule</SpecialPower>
  </LogicCommand>


  <LogicCommand
		Options="NEED_TARGET_NEUTRAL_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_CaptureControlPoint">
    <SpecialPower>SpecialPowerCaptureControlPoint</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradePlasmaDiskLauncher">
    <Upgrade>Upgrade_AlienShockTrooperPlasmaDiskLauncher</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeBlinkPack">
    <Upgrade>Upgrade_AlienShockTrooperBlinkPack</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
    Options="NEED_TARGET_POS"
		id="Command_UseBlinkPack">
    <SpecialPower>SpecialPower_UseBlinkPack</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
    		Options="NEED_TARGET_ENEMY_OBJECT"
		id="Command_UseTiberiumAgitation">
    <SpecialPower>TiberiumAgitationGetInRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
    		Options="NEED_TARGET_ENEMY_OBJECT"
		id="Command_FireTiberiumAgitation">
    <SpecialPower>SpecialPower_UseTiberiumAgitation</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeForcefieldGenerator">
    <Upgrade>Upgrade_AlienReactorForcefieldGenerator</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_TiberiumVibrationScan">
    <SpecialPower>SpecialPower_TiberiumVibrationScan</SpecialPower>
  </LogicCommand>
  <LogicCommand
	  Type="SPECIAL_POWER"
	  id="Command_LightningSpike">
    <SpecialPower>SpecialPower_LightningSpike</SpecialPower>
  </LogicCommand>
  <LogicCommand
	  Type="SPECIAL_POWER"
	  id="Command_SummonMothership">
    <SpecialPower>SpecialPower_SummonMothership</SpecialPower>
  </LogicCommand>
  <LogicCommand
	  Type="SPECIAL_POWER"
	  id="Command_AlienRepairDrones">
    <SpecialPower>SpecialPowerAlienRepairDrones</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerSwarm">
    <SpecialPower>SpecialPower_Swarm</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienAssaultCarrierDeployIonStormStart">
    <SpecialPower>SpecialPower_DeployIonStormStart</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_AlienAssaultCarrierDeployIonStorm">
    <SpecialPower>SpecialPower_DeployIonStorm</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_DevourerTankConversionBeam">
    <SpecialPower>SpecialPower_ConversionBeam</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_NodCallForTransportInfantry">
    <SpecialPower>SpecialPowerCallForTransportNOD</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NODEMPBlastGetInRange">
    <SpecialPower>EMPBlastGetInRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_NODImprovedEMPBlastGetInRange">
    <SpecialPower>ImprovedEMPBlastGetInRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
     Options="NEED_TARGET_POS"
     Type="SPECIAL_POWER"
     id="Command_NODEMPBlast">
    <SpecialPower>EMPBlast</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_NodCallForTransportVehicle">
    <SpecialPower>SpecialPowerCallForTransportNOD</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CombineWithUnit">
    <SpecialPower>SpecialPowerCombineWithUnit</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_Uncombine">
    <SpecialPower>SpecialPowerUncombineWithUnit</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ReturnToHangar">
    <SpecialPower>SpecialPowerReturnToProducer</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ReturnToGravityStabilizer">
    <SpecialPower>SpecialPowerReturnToProducer</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ReturnToAirfield">
    <SpecialPower>SpecialPowerReturnToProducer</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="GARRISON_BUILDING"
		id="COmmand_CaptureBuilding"
		Options="NEED_TARGET_ENEMY_OBJECT">
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_HarvesterReturnToRefinery">
    <SpecialPower>SpecialPower_ReturnToDock</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_HarvesterReturnToExtractor">
    <SpecialPower>SpecialPower_ReturnToDock</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_GDIBattleship_RemoveLocomotor">
    <SpecialPower>SpecialPower_GDIBattleshipRemoveLocomotor</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_BattleshipBombard">
    <SpecialPower>SpecialPower_BattleshipSpotTargetBombard</SpecialPower>
  </LogicCommand>


  <!-- XPACK Core GDI -->

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIHammerhead">
    <Object>GDIHammerhead</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructGDIAAScout">
    <Object>GDIAAScout</Object>
  </LogicCommand>

  <!-- Steel Talons -->

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsBarracks">
    <Object>SteelTalonsBarracks</Object>
  </LogicCommand>


  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsTitan">
    <Object>SteelTalonsTitan</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsWolverine">
    <Object>SteelTalonsWolverine</Object>
  </LogicCommand>



  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsZoneTrooperSquad">
    <Object>SteelTalonsZoneTrooperSquad</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsCombatEngineer">
    <Object>SteelTalonsCombatEngineer</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsBehemoth">
    <Object>SteelTalonsBehemoth</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsHeavyHarvester">
    <Object>SteelTalonsHeavyHarvester</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsCrane">
    <Object>SteelTalonsCrane</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsTechCenter">
    <Object>SteelTalonsTechCenter</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsCommandPost">
    <Object>SteelTalonsCommandPost</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsPowerPlant">
    <Object>SteelTalonsPowerPlant</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsRefinery">
    <Object>SteelTalonsRefinery</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsWarfactory">
    <Object>SteelTalonsWarfactory</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsAirTower">
    <Object>SteelTalonsAirTower</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsOrca">
    <Object>SteelTalonsOrca</Object>
  </LogicCommand>

  <LogicCommand
 Type="UNIT_BUILD"
 id="Command_ConstructSteelTalonsHammerhead">
    <Object>SteelTalonsHammerhead</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsFireHawk">
    <Object>SteelTalonsFireHawk</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsImprovedSonicTank">
    <Object>SteelTalonsImprovedSonicTank</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsAAScout">
    <Object>SteelTalonsAAScout</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsTiberiumSilo">
    <Object>SteelTalonsTiberiumSilo</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsTerraformingStation">
    <Object>SteelTalonsTerraformingStation</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsGolumCannon">
    <Object>SteelTalonsGolumCannon</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsWatchTower">
    <Object>SteelTalonsWatchTower</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsAABattery">
    <Object>SteelTalonsAABattery</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsSpaceCommandUplink">
    <Object>SteelTalonsSpaceCommandUplink</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsIonCannonControl">
    <Object>SteelTalonsIonCannonControl</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsSurveyor">
    <Object>SteelTalonsSurveyor</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsMammoth">
    <Object>SteelTalonsMammoth</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsPredator">
    <Object>SteelTalonsPredator</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsRig">
    <Object>SteelTalonsRig</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsGrenadeSoldierSquad">
    <Object>SteelTalonsGrenadeSoldierSquad</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsMCV">
    <Object>SteelTalonsMCV</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsRifleSoldierSquad">
    <Object>SteelTalonsRifleSoldierSquad</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsMissileSoldierSquad">
    <Object>SteelTalonsMissileSoldierSquad</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsRepairAPC">
    <Object>SteelTalonsRepairAPC</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsMARV">
    <Object>SteelTalonsMARV</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructSteelTalonsReclamatorHub">
    <Object>MG_SteelTalons_ReclamatorHub</Object>
  </LogicCommand>


  <!-- Marked Of Kane -->

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructMarkedOfKaneVenom">
    <Object>MarkedOfKaneVenom</Object>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_AlienShockPods">
    <SpecialPower>SpecialPower_AlienShockPods</SpecialPower>
  </LogicCommand>
  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
			id="Command_Construct_MarkedOfKanePowerPlant">
    <Object>MarkedOfKanePowerPlant</Object>
  </LogicCommand>
  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneCrane">
    <Object>MarkedOfKaneCrane</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneRefinery">
    <Object>MarkedOfKaneRefinery</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneTiberiumSilo">
    <Object>MarkedOfKaneTiberiumSilo</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneBarracks">
    <Object>MarkedOfKaneHandOfNOD</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneDropZone">
    <Object>MarkedOfKaneDropZone</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneOperationsCenter">
    <Object>MarkedOfKaneOperationsCenter</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneSecretShrine">
    <Object>MarkedOfKaneSecretShrine</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneTechAssemblyPlant">
    <Object>MarkedOfKaneTechAssemblyPlant</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneHangar">
    <Object>MarkedOfKaneHangar</Object>
  </LogicCommand>
  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneEmissary">
    <Object>MarkedOfKaneEmissary</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneTiberiumLiquidationFacility">
    <Object>MarkedOfKaneTiberiumLiquidationFacility</Object>
  </LogicCommand>
  <LogicCommand
		
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneBunkerTruck">
    <Object>MarkedOfKaneBunkerTruck</Object>
  </LogicCommand>
  <LogicCommand
	
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneMobileArtillery">
    <Object>MarkedOfKaneMobileArtillery</Object>
  </LogicCommand>
  <LogicCommand
	
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneMCV">
    <Object>MarkedOfKaneMCV</Object>
  </LogicCommand>
  <LogicCommand
		
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneHarvester">
    <Object>MarkedOfKaneHarvester</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneAvatar">
    <Object>MarkedOfKaneAvatar</Object>
  </LogicCommand>

  <LogicCommand
    Type="OBJECT_UPGRADE"
    id="Command_MarkedOfKaneUpgradeLiquidTiberiumCore">
    <Upgrade>Upgrade_MarkedOfKaneLiquidTiberiumCore</Upgrade>
  </LogicCommand>

  <LogicCommand
		
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneDisruptionTower">
    <Object>MarkedOfKaneDisruptionTower</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneObeliskOfLight">
    <Object>MarkedOfKaneObelisk</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneLaserCannon">
    <Object>MarkedOfKaneLaserCannon</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneRocketBunker">
    <Object>MarkedOfKaneRocketBunker</Object>
  </LogicCommand>
  <LogicCommand
			
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneShredderTurretHub">
    <Object>MarkedOfKaneShredderTurretHub</Object>

  </LogicCommand>

  <LogicCommand
				
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneTempleOfNOD">
    <Object>MarkedOfKaneTempleOfNOD</Object>
  </LogicCommand>

  <LogicCommand
			
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneTibTrooperSquad">
    <Object>MarkedOfKaneTibTrooperSquad</Object>
  </LogicCommand>

  <LogicCommand
					
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneBeamCannon">
    <Object>MarkedOfKaneBeamCannon</Object>
  </LogicCommand>

  <LogicCommand
					
    Type="UNIT_BUILD"
    id="Command_ConstructMarkedOfKaneStealthTank">
    <Object>MarkedOfKaneStealthTank</Object>
  </LogicCommand>

  <!--  <LogicCommand
		
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeMarkedOfKaneLaserCapacitor">
		<Upgrade>Upgrade_MarkedOfKaneTechCenterLaserCapacitor</Upgrade>
	</LogicCommand> -->
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructMarkedOfKaneVertigo">
    <Object>MarkedOfKaneVertigo</Object>
  </LogicCommand>

  <LogicCommand
	Type="UNIT_BUILD"
	id="Command_ConstructMarkedOfKaneCommando">
    <Object>MarkedOfKaneCommando</Object>
  </LogicCommand>

  <LogicCommand
  	Type="UNIT_BUILD"
  	id="Command_ConstructMarkedOfKaneShadowSquad">
    <Object>MarkedOfKaneShadowSquad</Object>
  </LogicCommand>

  <!-- Black Hand -->

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandPowerPlant">
    <Object>BlackHandPowerPlant</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandRefinery">
    <Object>BlackHandRefinery</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandDropZone">
    <Object>BlackHandDropZone</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandCrane">
    <Object>BlackHandCrane</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandHandOfNod">
    <Object>BlackHandHandOfNod</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandOperationsCenter">
    <Object>BlackHandOperationsCenter</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandHangar">
    <Object>BlackHandHangar</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandSecretShrine">
    <Object>BlackHandSecretShrine</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandTechAssemblyPlant">
    <Object>BlackHandTechAssemblyPlant</Object>
  </LogicCommand>

  <LogicCommand
      Type="CONSTRUCTION_YARD_CONSTRUCT"
  id="Command_Construct_BlackHandTempleOfNOD">
    <Object>BlackHandTempleOfNOD</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandEmissary">
    <Object>BlackHandEmissary</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandShredderTurretHub">
    <Object>BlackHandShredderTurretHub</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandTiberiumSilo">
    <Object>BlackHandTiberiumSilo</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandLaserCannon">
    <Object>BlackHandLaserCannon</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandRocketBunker">
    <Object>BlackHandRocketBunker</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandObeliskOfLight">
    <Object>BlackHandObelisk</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_BlackHandTiberiumLiquidationFacility">
    <Object>BlackHandTiberiumLiquidationFacility</Object>
  </LogicCommand>




  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandMCV">
    <Object>BlackHandMCV</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandBeamCannon">
    <Object>BlackHandBeamCannon</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandHarvester">
    <Object>BlackHandHarvester</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandBunkerTruck">
    <Object>BlackHandBunkerTruck</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandMobileArtillery">
    <Object>BlackHandMobileArtillery</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandFlameTank">
    <Object>BlackHandFlameTank</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandCustomWarmech">
    <Object>BlackHandCustomWarmech</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandVenom">
    <Object>BlackHandVenom</Object>
  </LogicCommand>


  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandBlackHandSquad">
    <Object>BlackHandBlackHandSquad</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandFanaticSquad">
    <Object>BlackHandFanaticSquad</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandConfessorSquad">
    <Object>BlackHandConfessorSquad</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandCommando">
    <Object>BlackHandCommando</Object>
  </LogicCommand>

  <LogicCommand
    Type="OBJECT_UPGRADE"
    id="Command_BlackHandUpgradeLiquidTiberiumCore">
    <Upgrade>Upgrade_BlackHandLiquidTiberiumCore</Upgrade>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandMilitantSquad">
    <Object>BlackHandMilitantSquad</Object>
  </LogicCommand>

  <LogicCommand
    Type="UNIT_BUILD"
    id="Command_ConstructBlackHandMilitantRocketSquad">
    <Object>BlackHandMilitantRocketSquad</Object>
  </LogicCommand>

  <LogicCommand
	Type="UNIT_BUILD"
	id="Command_ConstructBlackHandSaboteur">
    <Object>BlackHandSaboteur</Object>
  </LogicCommand>

  <LogicCommand
	Type="UNIT_BUILD"
	id="Command_ConstructBlackHandStealthTank">
    <Object>BlackHandStealthTank</Object>
  </LogicCommand>
  
   <LogicCommand
	Type="UNIT_BUILD"
	id="Command_ConstructBlackHandScorpionBuggy">
    <Object>BlackHandScorpionBuggy</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructBlackHandRaiderTank">
    <Object>BlackHandRaiderTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructBlackHandAttackBike">
    <Object>BlackHandAttackBike</Object>
  </LogicCommand>
  
  <!-- ZOCOM -->

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMPowerPlant">
    <Object>ZOCOMPowerPlant</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMRefinery">
    <Object>ZOCOMRefinery</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMBarracks">
    <Object>ZOCOMBarracks</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMWarFactory">
    <Object>ZOCOMWarFactory</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMCommandPost">
    <Object>ZOCOMCommandPost</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMAirTower">
    <Object>ZOCOMAirTower</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMMedicalCenter">
    <Object>ZOCOMMedicalBay</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMArmory">
    <Object>ZOCOMArmory</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMCrane">
    <Object>ZOCOMCrane</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMSpaceCommandUplink">
    <Object>ZOCOMSpaceCommandUplink</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMWatchTower">
    <Object>ZOCOMWatchTower</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMGolumCannon">
    <Object>ZOCOMGolumCannon</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMAABattery">
    <Object>ZOCOMAABattery</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMTiberiumSilo">
    <Object>ZOCOMTiberiumSilo</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMTerraformingStation">
    <Object>ZOCOMTerraformingStation</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMIonCannonControl">
    <Object>ZOCOMIonCannonControl</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructZOCOMSurveyor">
    <Object>ZOCOMSurveyor</Object>
  </LogicCommand>
  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructZOCOMReclamatorHub">
    <Object>MG_ZOCOM_ReclamatorHub</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMAPC">
    <Object>ZOCOMAPC</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMSonicTank">
    <Object>ZOCOMSonicTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMImprovedSonicTank">
    <Object>ZOCOMImprovedSonicTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMHarvester">
    <Object>ZOCOMHarvester</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMMCV">
    <Object>ZOCOMMCV</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMRig">
    <Object>ZOCOMRig</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMAAScout">
    <Object>ZOCOMAAScout</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMMammoth">
    <Object>ZOCOMMammoth</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMJuggernaught">
    <Object>ZOCOMJuggernaught</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMZoneRaiderSquad">
    <Object>ZOCOMZoneRaiderSquad</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMGrenadeSoldierSquad">
    <Object>ZOCOMGrenadeSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMSniperSquad">
    <Object>ZOCOMSniperSquad</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMCommando">
    <Object>ZOCOMCommando</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMFireHawk">
    <Object>ZOCOMFireHawk</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMRifleSoldierSquad">
    <Object>ZOCOMRifleSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
			Type="UNIT_BUILD"
			id="Command_ConstructZOCOMMissileSoldierSquad">
    <Object>ZOCOMMissileSoldierSquad</Object>
  </LogicCommand>
  <LogicCommand
      Type="UNIT_BUILD"
      id="Command_ConstructZOCOMMARV">
    <Object>ZOCOMMARV</Object>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_ZOCOM_SpaceCommandRaiderPods">
    <SpecialPower>SpecialPowerZOCOM_SpaceCommandRaiderPods</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpaceCommandZOCOMRaiderPods">
    <SpecialPower>SpecialPowerZOCOM_SpaceCommandRaiderPods</SpecialPower>
  </LogicCommand>


  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeFieldSuits">
    <Upgrade>Upgrade_ZOCOMFieldSuits</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMOrca">
    <Object>ZOCOMOrca</Object>
  </LogicCommand>

  <LogicCommand
  Type="UNIT_BUILD"
  id="Command_ConstructZOCOMHammerhead">
    <Object>ZOCOMHammerhead</Object>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CallSupportZOCOMAirborne">
    <SpecialPower>SpecialPowerCallSupportZOCOMAirborne</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallZOCOMAirborne">
    <SpecialPower>SpecialPowerCallSupportZOCOMAirborne</SpecialPower>
  </LogicCommand>

  <LogicCommand
		
		Type="SPECIAL_POWER"
		id="Command_CallSupportZOCOMHunterKillerTeam">
    <SpecialPower>SpecialPowerCallSupportZOCOMHunterKillerTeam</SpecialPower>
 </LogicCommand>

 <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallZOCOMHunterKiller">
    <SpecialPower>SpecialPowerCallSupportZOCOMHunterKillerTeam</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CallSupportZOCOMBloodhound">
    <SpecialPower>SpecialPowerCallSupportZOCOMBloodhound</SpecialPower>
  </LogicCommand>


  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallZOCOMBloodhound">
    <SpecialPower>SpecialPowerCallSupportZOCOMBloodhound</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CallSupportSTBloodhound">
    <SpecialPower>SpecialPowerCallSupportSTBloodhound</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_CommandPostCallSTBloodhound">
    <SpecialPower>SpecialPowerCallSupportSTBloodhound</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMPitbull">
    <Object>ZOCOMPitbull</Object>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_ZOCOMCommandPostBombingRun">
    <SpecialPower>SpecialPowerZOCOMBombingRun</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeEchoCannon">
    <Upgrade>Upgrade_OrcaEchoCannon</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeCeramicArmor">
    <Upgrade>Upgrade_CeramicArmor</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradeZOCOMPowerPlantTurbine">
    <Upgrade>Upgrade_ZOCOMPowerPlantTurbine</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMEngineer">
    <Object>ZOCOMEngineer</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructZOCOMPredator">
    <Object>ZOCOMPredator</Object>
  </LogicCommand>

  <!-- Reaper 17-->


  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17StalkerSquad">
    <Object>Reaper17StalkerSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17ShockTrooperSquad">
    <Object>Reaper17ShockTrooperSquad</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17StormRider">
    <Object>Reaper17StormRider</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17ShardWalker">
    <Object>Reaper17ShardWalker</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17Harvester">
    <Object>Reaper17Harvester</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17Explorer">
    <Object>Reaper17Explorer</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17DevourerTank">
    <Object>Reaper17DevourerTank</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17Corrupter">
    <Object>Reaper17Corrupter</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17AnnihilatorTripod">
    <Object>Reaper17AnnihilatorTripod</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17MCV">
    <Object>Reaper17MCV</Object>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructReaper17SeekerTank">
    <Object>Reaper17SeekerTank</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17PowerProjector">
    <Object>Reaper17PowerProjector</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17TiberiumTower">
    <Object>Reaper17TiberiumTower</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17Portal">
    <Object>Reaper17Portal</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17Foundry">
    <Object>Reaper17Foundry</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17Gateway">
    <Object>Reaper17Gateway</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17ControlCenter">
    <Object>Reaper17ControlCenter</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17StasisChamber">
    <Object>Reaper17StasisChamber</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17Reactor">
    <Object>Reaper17Reactor</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17WarpBeacon">
    <Object>Reaper17WarpBeacon</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17SignalTransmitter">
    <Object>Reaper17SignalTransmitter</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17PhotonCannon">
    <Object>Reaper17PhotonCannon</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17GrowthStimulator">
    <Object>Reaper17GrowthStimulator</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17StormColumn">
    <Object>Reaper17StormColumn</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17RiftGenerator">
    <Object>Reaper17RiftGenerator</Object>
  </LogicCommand>
  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17BuzzerHive">
    <Object>Reaper17BuzzerHive</Object>
  </LogicCommand>
  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructReaper17PlasmaMissileBattery">
    <Object>Reaper17PlasmaMissileBattery</Object>
  </LogicCommand>
  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradeReaper17FusionCore">
    <Upgrade>Upgrade_Reaper17FusionCore</Upgrade>
  </LogicCommand>

  <!-- Traveler59 -->

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59PowerProjector">
    <Object>Traveler59PowerProjector</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59TiberiumTower">
    <Object>Traveler59TiberiumTower</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59Foundry">
    <Object>Traveler59Foundry</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59Portal">
    <Object>Traveler59Portal</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59BuzzerHive">
    <Object>Traveler59BuzzerHive</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59ControlCenter">
    <Object>Traveler59ControlCenter</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59Gateway">
    <Object>Traveler59Gateway</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59Reactor">
    <Object>Traveler59Reactor</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59SporePod">
    <Object>Traveler59SporePod</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59StatisChamber">
    <Object>Traveler59StatisChamber</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59StormColumn">
    <Object>Traveler59StormColumn</Object>
  </LogicCommand>

  <LogicCommand
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59PhotonCannon">
    <Object>Traveler59PhotonCannon</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59PlasmaMissileBattery">
    <Object>Traveler59PlasmaMissileBattery</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59RiftGenerator">
    <Object>Traveler59RiftGenerator</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59WarpBeacon">
    <Object>Traveler59WarpBeacon</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_ConstructTraveler59SignalTransmitter">
    <Object>Traveler59SignalTransmitter</Object>

  </LogicCommand>

  <!-- Trav Units -->

  <LogicCommand

	Type="UNIT_BUILD"
		id="Command_ConstructTraveler59Assimilator">
    <Object>Traveler59Assimilator</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59ShockTrooperSquad">
    <Object>Traveler59ShockTrooperSquad</Object>
  </LogicCommand>

  <LogicCommand
			
			Type="UNIT_BUILD"
			id="Command_ConstructTraveler59StalkerSquad">
    <Object>Traveler59StalkerSquad</Object>
  </LogicCommand>

  <LogicCommand
  			Type="UNIT_BUILD"
			id="Command_ConstructTraveler59RazorDroneSquad">
    <Object>Traveler59RazorDroneSquad</Object>
  </LogicCommand>



  <LogicCommand

		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59BlinkMastermind">
    <Object>Traveler59BlinkMastermind</Object>
  </LogicCommand>

  <LogicCommand
	
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59Harvester">
    <Object>Traveler59Harvester</Object>

  </LogicCommand>


  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59GunWalker">
    <Object>Traveler59GunWalker</Object>
  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59SeekerTank">
    <Object>Traveler59SeekerTank</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59Corrupter">
    <Object>Traveler59Corrupter</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59AnnihilatorTripod">
    <Object>Traveler59AnnihilatorTripod</Object>

  </LogicCommand>

  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59MCV">
    <Object>Traveler59MCV</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59Explorer">
    <Object>Traveler59Explorer</Object>

  </LogicCommand>


  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59StormRider">
    <Object>Traveler59StormRider</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59DevastatorWarship">
    <Object>Traveler59DevastatorWarship</Object>
  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59PlanetaryAssaultCarrier">
    <Object>Traveler59PlanetaryAssaultCarrier</Object>

  </LogicCommand>

  <LogicCommand
		
		Type="UNIT_BUILD"
		id="Command_ConstructTraveler59CultistSquad">
    <Object>Traveler59CultistSquad</Object>

  </LogicCommand>

  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradeTraveler59FusionCore">
    <Upgrade>Upgrade_Traveler59FusionCore</Upgrade>
  </LogicCommand>




  <!-- new powers n upgrades -->

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTibCoreMissiles">
    <Upgrade>Upgrade_NodTechCenterTibCoreMissiles</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTibCoreMissilesBH">
    <Upgrade>Upgrade_NodTechCenterTibCoreMissiles</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeChargedParticleBeam">
    <Upgrade>Upgrade_NodTechCenterChargedParticleBeam</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradePurifyingFlame">
    <Upgrade>Upgrade_BlackHandSecretShrinePurifyingFlame</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeSuperChargedParticleBeam">
    <Upgrade>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</Upgrade>
  </LogicCommand>


  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeBlueShardWeapon">
    <Upgrade>Upgrade_AlienBlueShardWeapon</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeConversionReserves">
    <Upgrade>Upgrade_Reaper17ConversionReserves</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_UpgradedConversionBeam">
    <SpecialPower>SpecialPower_ConversionBeamUpgraded</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
	  	Options="NEED_TARGET_POS"
		id="Command_AlienSeedTiberium">
    <SpecialPower>SpecialPower_AlienSeedTiberium</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
	  	Options="NEED_TARGET_POS"
		id="Command_AlienSummonTibHive">
    <SpecialPower>SpecialPower_SummonTibHive</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeAdvancedArticulators">
    <Upgrade>Upgrade_Traveler59AdvancedArticulators</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_BlackHandBlackDisciplesUpgrade">
    <Upgrade>Upgrade_BlackHandBlackDisciplesUpgrade</Upgrade>
  </LogicCommand>

	<LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_BlackHandConfessorCabalSquadFireGrenade" >
		<SpecialPower>SpecialPower_BlackHandConfessorCabalGetToGrenadeRange</SpecialPower>
	</LogicCommand>
	
	<LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_BlackHandConfessorCabalFireGrenade">
		<SpecialPower>SpecialPower_BlackHandConfessorCabalFireGrenade</SpecialPower>
	</LogicCommand>



  <!--**************** MetaGame Operations ****************-->
  <!-- Logic Command used for padding only -->
  <LogicCommand
		Type="NONE"
		id="Command_MetaGame_Padding">
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="METAGAME_MOVEMENT"
		id="Command_MetaGameStrikeForceMove">
    <SpecialPower>MetaGameOp_MoveStrikeForce</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="METAGAME_MOVEMENT"
		id="Command_MetaGameStrikeForceIntercept">
    <SpecialPower>MetaGameOp_InterceptStrikeForce</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_MOVEMENT"
		id="Command_MetaGameStrikeForcePatrol">
    <SpecialPower>MetaGameOp_StrikeForcePatrol</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_MetaGameStrikeForceBuildBase">
    <SpecialPower>MetaGameOp_StrikeForceBuildBase</SpecialPower>
  </LogicCommand>

  <LogicCommand
  Type="SPECIAL_POWER"
  id="Command_MetaGameStrikeForceUpgrade">
    <SpecialPower>MetaGameOp_StrikeForceUpgrade</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameDecommissionStrikeForce">
    <SpecialPower>MetaGameOp_DecommissionStrikeForce</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameCancelPendingOperation">
    <SpecialPower>MetaGameOp_CancelPendingOperation</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameResupplyStrikeForce">
    <SpecialPower>MetaGameOp_ResupplyStrikeForce</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameDetailsStrikeForce">
    <SpecialPower>MetaGameOp_DetailsStrikeForce</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameDecommissionBase">
    <SpecialPower>MetaGameOp_DecommissionBase</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameRepairBase">
    <SpecialPower>MetaGameOp_RepairBase</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="METAGAME_COMMON_OP"
		id="Command_MetaGameDetailsBase">
    <SpecialPower>MetaGameOp_DetailsBase</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_MetaGame_BuildStrikeForce">
    <SpecialPower>MetaGameOp_BuildStrikeForce</SpecialPower>
  </LogicCommand>

  <!--
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CONSTRUCT_STRIKE_FORCE_UL">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRIKE_FORCE_UL</SpecialPower>
  </LogicCommand>
    <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CONSTRUCT_STRIKE_FORCE_L">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRIKE_FORCE_L</SpecialPower>
  </LogicCommand>
	
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CONSTRUCT_STRIKE_FORCE_M">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRIKE_FORCE_M</SpecialPower>
  </LogicCommand>

    <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CONSTRUCT_STRIKE_FORCE_H">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRIKE_FORCE_H</SpecialPower>
  </LogicCommand>
    <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_CONSTRUCT_STRIKE_FORCE_UH">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRIKE_FORCE_UH</SpecialPower>
  </LogicCommand>
	-->

  <LogicCommand
      Type="SPECIAL_POWER"
      id="Command_CONSTRUCT_STRATEGIC_BUILDING">
    <SpecialPower>MetaGameOp_CONSTRUCT_STRATEGIC_BUILDING</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_UpgradeBaseTier1">
    <SpecialPower>MetaGameOp_UpgradeBaseTier1</SpecialPower>
  </LogicCommand>
  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_UpgradeBaseTier2">
    <SpecialPower>MetaGameOp_UpgradeBaseTier2</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_UpgradeBaseTierDone">
    <SpecialPower>MetaGameOp_UpgradeBaseTierDone</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_UpgradeBaseDefense">
    <SpecialPower>MetaGameOp_UpgradeBaseDefense</SpecialPower>
  </LogicCommand>
  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_UpgradeBasePower">
    <SpecialPower>MetaGameOp_UpgradeBasePower</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_MetaGame_BaseGarrison">
    <SpecialPower>MetaGameOp_UpgradeBasePower</SpecialPower>
  </LogicCommand>

  <LogicCommand
     Options="NEED_TARGET_ALLY_OBJECT"
     Type="SPECIAL_POWER"
     id="Command_MetaGame_OBTMTA">
    <SpecialPower>MetaGameOp_Base_OBTMTA</SpecialPower>
  </LogicCommand>

  <!--<LogicCommand
     Options="NEED_TARGET_ALLY_OBJECT"
     Type="SPECIAL_POWER"
     id="Command_MetaGame_ICMUMO_Tier1move">
    <SpecialPower>MetaGameOp_ICMUMO_Tier1</SpecialPower>
  </LogicCommand>
  
  <LogicCommand
   Options="NEED_TARGET_ALLY_OBJECT"
   Type="SPECIAL_POWER"
   id="Command_MetaGame_Base_Airlift">
    <SpecialPower>MetaGameOp_Base_Airlift</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Options="NEED_TARGET_ALLY_OBJECT"
    Type="SPECIAL_POWER"
    id="Command_MetaGame_Wormholemove">
    <SpecialPower>MetaGameOp_WormHole_Move</SpecialPower>
  </LogicCommand>-->
  <!--*****************************************************-->


  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTravelerEngines">
    <Upgrade>Upgrade_TravelerEngines</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeTraveler59BlinkPack">
    <Upgrade>Upgrade_Traveler59ShockTrooperBlinkPack</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerTemporalWormhole">
    <SpecialPower>SpecialPower_TemporalWormhole</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
    Options="NEED_TARGET_POS"
		id="Command_UseTraveler59BlinkPack">
    <SpecialPower>SpecialPower_UseTraveler59BlinkPack</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_ENEMY_OBJECT"
		id="Command_UseCultistMindControl">
    <SpecialPower>SpecialPower_CultistMindControl</SpecialPower>
  </LogicCommand>

  <LogicCommand
  Options="NEED_TARGET_ENEMY_OBJECT"
    Type="SPECIAL_POWER"
    id="Command_CultistMindControlGetInRange">
    <SpecialPower>SpecialPower_CultistMindControl</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_Reaper17TiberiumVibrationScan">
    <SpecialPower>SpecialPower_Reaper17TiberiumVibrationScan</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeMinorForcefieldGenerator">
    <Upgrade>Upgrade_AlienMinorForcefieldGenerator</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeReaper17MinorForcefieldGenerator">
    <Upgrade>Upgrade_Reaper17MinorForcefieldGenerator</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeReaper17ForcefieldGenerator">
    <Upgrade>Upgrade_Reaper17ReactorForcefieldGenerator</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeAlienShardLaunchers">
    <Upgrade>Upgrade_AlienShardLaunchers</Upgrade>
  </LogicCommand>
  <LogicCommand
		  Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_SpecialPowerOverlordsWrath">
    <SpecialPower>SpecialPower_OverlordsWrath</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeZoneRaiderScannerPack">
    <Upgrade>Upgrade_ZoneRaiderScannerPack</Upgrade>
  </LogicCommand>
  <LogicCommand
    Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_SpecialPowerRailgunAccelerator">
    <SpecialPower>SpecialPower_RailgunAccelerator</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UpgradeZoneRaiderAutoInjectors">
    <Upgrade>Upgrade_ZoneRaiderAutoInjectors</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ZOCOMCallForTransportInfantry">
    <SpecialPower>SpecialPowerCallForTransportZOCOM</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ZOCOMCallForTransportVehicle">
    <SpecialPower>SpecialPowerCallForTransportZOCOM</SpecialPower>
  </LogicCommand>
  <LogicCommand

		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_NOD_BuildPropagandaTower">
    <Object>NODPropagandaTower</Object>
  </LogicCommand>
  <LogicCommand

		Type="CONSTRUCTION_YARD_CONSTRUCT"
		id="Command_Construct_BlackHandPropagandaTower">
    <Object>BlackHandPropagandaTower</Object>
  </LogicCommand>
    <LogicCommand
  
  		Type="CONSTRUCTION_YARD_CONSTRUCT"
  		id="Command_Construct_MarkedOfKanePropagandaTower">
      <Object>MarkedOfKanePropagandaTower</Object>
  </LogicCommand>
  
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_UnPackNODBunkerTruck">
    <Upgrade>Upgrade_DeployNODBunkerTruck</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_ENEMY_OBJECT"
		id="Command_FireImprovedSonicTankOverloadBeam">
    <SpecialPower>SpecialPower_ImprovedSonicTankOverloadBeam</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="OBJECT_UPGRADE"
		id="Command_UpgradeSteelTalonsPowerPlantTurbine">
    <Upgrade>Upgrade_SteelTalonsPowerPlantTurbine</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeGDIAPAmmo">
    <Upgrade>Upgrade_GDIAPAmmo</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeSTAPAmmo">
    <Upgrade>Upgrade_GDIAPAmmo</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeGDITungstenAAShells">
    <Upgrade>Upgrade_GDITungstenAAShells</Upgrade>
  </LogicCommand>

  <LogicCommand
		  Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_SpecialPowerMjolnirStrike">
    <SpecialPower>SpecialPower_MjolnirStrike</SpecialPower>
  </LogicCommand>

  <LogicCommand
		  Options="NEED_TARGET_POS"
		  Type="SPECIAL_POWER"
		  id="Command_SpecialPowerSupersonicAirAttack">
    <SpecialPower>SpecialPower_SupersonicAirAttack</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeGDIHardpoints">
    <Upgrade>Upgrade_GDIHardpoints</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeNODQuadTurrets">
    <Upgrade>Upgrade_NODQuadTurrets</Upgrade>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerLaserFencing">
    <SpecialPower>SpecialPower_LaserFencing</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerSonicRepulsionField">
    <SpecialPower>SpecialPower_SonicRepulsionField</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeVertigoDisruptionPod">
    <Upgrade>Upgrade_VertigoDisruptionPod</Upgrade>
  </LogicCommand>

  <!-- *** NOD Meta-Game Powers -->

  <LogicCommand
        Type="SPECIAL_POWER"
        id="Command_SpecialPowerRise_Insurection"
        Options="NEED_TARGET_NEUTRAL_OBJECT">
    <SpecialPower>MetaGameOp_NOD_Rise_Insurection</SpecialPower>
  </LogicCommand>

  <LogicCommand
        Type="SPECIAL_POWER"
        id="Command_SpecialPowerFriendsOfNod"
        Options="NEED_TARGET_ALLY_OBJECT">
    <SpecialPower>MetaGameOp_Nod_Power_Friends_Of_Nod</SpecialPower>
  </LogicCommand>

  <LogicCommand
        Type="SPECIAL_POWER"
  		  Options="NEED_TARGET_POS"
        id="Command_SpecialPowerStealthField">
    <SpecialPower>MetaGameOp_Nod_Power_Stealth_Field</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerBlackHand">
    <SpecialPower>MetaGameOp_Nod_Power_Black_Hand</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerMarkedOfKane">
    <SpecialPower>MetaGameOp_Nod_Power_Marked_Of_Kane</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerKaneLives">
    <SpecialPower>MetaGameOp_Nod_Power_Kane_Lives</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerSpecialForces">
    <SpecialPower>MetaGameOp_GDI_Power_SpecialForces</SpecialPower>
  </LogicCommand>


  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerMetaNuclearMissile"
		Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_NodPowerNuclearMissile</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerTiberiumProductionSurge"
		Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_NodPowerTiberiumProductionSurge</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerNodTraitor"
    Options="NEED_TARGET_ENEMY_OBJECT">
    <SpecialPower>MetaGameOp_NODPowerTraitor</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerMetaNodSabotage"
    Options="NEED_TARGET_ENEMY_OBJECT">
    <SpecialPower>MetaGameOp_NOD_Sabotage</SpecialPower>
  </LogicCommand>

  <LogicCommand
       Type="SPECIAL_POWER"
       id="Command_SpecialPowerFuryOfNod"
       Options="NEED_TARGET_NEUTRAL_OBJECT">
    <SpecialPower>MetaGameOp_NOD_Fury_Of_Nod</SpecialPower>
  </LogicCommand>

  <LogicCommand
     Type="SPECIAL_POWER"
     id="Command_SpecialPowerVertigoStrike"
     Options="NEED_TARGET_ENEMY_OBJECT">
    <SpecialPower>MetaGameOp_NOD_Vertigo_Strike</SpecialPower>
  </LogicCommand>

  <!-- ************************************************** -->
  <LogicCommand
  Type="SPECIAL_POWER"
  id="Command_SpecialPowerMetaRiftGenerator"
  Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_SCRINPowerRiftGenerator</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerMetaIonBlast"
		Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_GDIPowerIonBlast</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_PowerSignatureScan">
    <SpecialPower>SpecialPower_PowerSignatureScan</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_MarkedOfKaneMagneticMines">
    <SpecialPower>SpecialPower_MagneticMines</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeCyberneticLegs">
    <Upgrade>Upgrade_MarkedOfKaneCyberneticLegs</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeDisguise">
    <Upgrade>Upgrade_MOKDisguise</Upgrade>
  </LogicCommand>

  <LogicCommand
		Type="PLAYER_UPGRADE"
		id="Command_PurchaseUpgradeAdaptiveArmor">
    <Upgrade>Upgrade_AdaptiveArmor</Upgrade>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_ActivateAdaptiveArmor">
    <SpecialPower>SteelTalonsAdaptiveArmor</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		Options="NEED_TARGET_POS"
		id="Command_Redemption">
    <SpecialPower>SpecialPower_Redemption</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SteelTalonsCallForTransportInfantry">
    <SpecialPower>SpecialPowerCallForTransportSteelTalons</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SteelTalonsCallForTransportVehicle">
    <SpecialPower>SpecialPowerCallForTransportSteelTalons</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="UNIT_BUILD"
		id="Command_ConstructSteelTalonsPitbull">
    <Object>SteelTalonsPitbull</Object>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_POS NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_VertigoDisruptionPod">
    <SpecialPower>SpecialPowerDisruptionPod_Dispatch</SpecialPower>
  </LogicCommand>
  <LogicCommand
     Type="SPECIAL_POWER"
     Options="NEED_TARGET_POS"
     id="Command_NODShadowSquadDeployBeacon">
    <SpecialPower>SpecialPowerDeployBeacon</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Options="NEED_TARGET_ALLY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_SpotBeaconBombard">
    <SpecialPower>SpecialPower_SpotBeaconBombard</SpecialPower>
  </LogicCommand>

  <LogicCommand
     Options="NEED_TARGET_POS"
     Type="SPECIAL_POWER"
     id="Command_NODShadowSquadBeaconGetInRange">
    <SpecialPower>ShadowSquadBeaconGetInRange</SpecialPower>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_FireOverloadBeamSelfStunWeapon">
    <SpecialPower>SpecialPower_FireOverloadBeamSelfStunWeapon</SpecialPower>
  </LogicCommand>

  <LogicCommand
    	Type="UNIT_BUILD"
    	id="Command_ConstructNODMetaUnit">
    <Object>NODMetaUnit</Object>
  </LogicCommand>
  <LogicCommand
    	Type="UNIT_BUILD"
    	id="Command_ConstructBlackHandMetaUnit">
    <Object>BlackHandMetaUnit</Object>
  </LogicCommand>
  <LogicCommand
      Type="UNIT_BUILD"
      id="Command_ConstructMarkedOfKaneMetaUnit">
    <Object>MarkedOfKaneMetaUnit</Object>
  </LogicCommand>
  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_FireRageGenerator">
    <SpecialPower>NodRageGenerator</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructGDIAirSupport">
    <Object>GDIAirSupport</Object>
  </LogicCommand>
  
    <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructZOCOMAirSupport">
    <Object>ZOCOMAirSupport</Object>
  </LogicCommand>
  
      <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructSteelTalonsAirSupport">
    <Object>SteelTalonsAirSupport</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructNODAirSupport">
    <Object>NODAirSupport</Object>
  </LogicCommand>
  
  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_Construct_MarkedOfKaneAirSupport">
    <Object>MarkedOfKaneAirSupport</Object>
  </LogicCommand>  

  <!-- XPACK CORE ALIEN -->

  <LogicCommand
    	Type="UNIT_BUILD"
    	id="Command_ConstructAlienCustomizableVehicle">
    <Object>AlienCustomizableVehicle</Object>
  </LogicCommand>
  
  <LogicCommand
    	Type="UNIT_BUILD"
    	id="Command_ConstructReaper17CustomizableVehicle">
    <Object>Reaper17CustomizableVehicle</Object>
  </LogicCommand>
  
  <LogicCommand
    	Type="UNIT_BUILD"
    	id="Command_ConstructTraveler59CustomizableVehicle">
    <Object>Traveler59CustomizableVehicle</Object>
  </LogicCommand>  

  <LogicCommand
      	Type="UNIT_BUILD"
      	id="Command_ConstructAlienMetaUnit">
    <Object>AlienEradicatorHexapod</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructAlienMetaHive">
    <Object>MG_Alien_Hive</Object>
  </LogicCommand>

  <LogicCommand
        Type="UNIT_BUILD"
        id="Command_ConstructReaper17MetaUnit">
    <Object>Reaper17EradicatorHexapod</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructReaper17MetaHive">
    <Object>MG_Reaper17_Hive</Object>
  </LogicCommand>

  <LogicCommand
         Type="UNIT_BUILD"
         id="Command_ConstructTraveler59MetaUnit">
    <Object>Traveler59EradicatorHexapod</Object>
  </LogicCommand>

  <LogicCommand
    Type="CONSTRUCTION_YARD_CONSTRUCT"
    id="Command_ConstructTraveler59MetaHive">
    <Object>MG_Traveler59_Hive</Object>
  </LogicCommand>
  
  <LogicCommand
	Type="SPECIAL_POWER"
    	Options="NEED_TARGET_POS"
	id="Command_TeleportEradicator">
    	<SpecialPower>SpecialPower_TeleportEradicator</SpecialPower>
  </LogicCommand>

  <LogicCommand
  		Type="UNIT_BUILD"
  		id="Command_ConstructGDIMarv">
    <Object>GDIMarv</Object>
  </LogicCommand>
  
    <LogicCommand
  		Type="UNIT_BUILD"
  		id="Command_ConstructMarkedOfKaneAttackBike">
      <Object>MarkedOfKaneAttackBike</Object>
    </LogicCommand>
    <LogicCommand
  		Type="UNIT_BUILD"
  		id="Command_ConstructMarkedOfKaneScorpionBuggy">
      <Object>MarkedOfKaneScorpionBuggy</Object>
    </LogicCommand>
    <LogicCommand
  		Type="UNIT_BUILD"
  		id="Command_ConstructMarkedOfKaneRaiderTank">
      <Object>MarkedOfKaneRaiderTank</Object>
  </LogicCommand>
  
  
  <!-- METAGAME COMMANDS -->

  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructNODWarMechFacility">
    <Object>MG_NOD_WarmechFacility</Object>
  </LogicCommand>

  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructGDIReclamatorHub">
    <Object>MG_GDI_ReclamatorHub</Object>
  </LogicCommand>

  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructScrinTiberiumHive">
    <Object>BlackHandTiberiumLiquidationFacility</Object>
  </LogicCommand>

<!-- These dont appear to be used, commenting out to fix asserts -->
<!-- <LogicCommand
      Type="UNIT_BUILD"
      id="Command_ConstructNODRedeemer">
    <Object>NODRedeemer</Object>
  </LogicCommand>


  <LogicCommand
  		Type="UNIT_BUILD"
  		id="Command_ConstructScrinEradicator">
    <Object>AlienEradicator</Object>
  </LogicCommand>
-->
  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructBlackHandWarMechFacility">
    <Object>MG_BlackHand_WarmechFacility</Object>
  </LogicCommand>

  <LogicCommand
     Type="CONSTRUCTION_YARD_CONSTRUCT"
     id="Command_ConstructMarkedOfKaneWarMechFacility">
    <Object>MG_MarkedOfKane_WarmechFacility</Object>
  </LogicCommand>

  <!-- GDI Meta-Game Powers -->

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerFireHawkRaid"
    Options="NEED_TARGET_ENEMY_OBJECT">
    <SpecialPower>MetaGameOp_GDI_FireHawk_Raid</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
	  id="Command_SpecialPowerStateOfEmergency">
    <SpecialPower>MetaGameOp_GDIPowerStateOfEmergency</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerRefugeeAid"
    Options="NEED_TARGET_NEUTRAL_OBJECT">
    <SpecialPower>MetaGameOp_GDI_Refugee_Aid</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerSonicAgitation"
    Options="NEED_TARGET_ALLY_OBJECT">
    <SpecialPower>MetaGameOp_GDISonicAgitation</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerZocomInfiltration"
    Options="NEED_TARGET_ENEMY_OBJECT">
    <SpecialPower>MetaGameOp_GDIZocomInfiltration</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerMediaBlitz"
    Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_GDIMediaBlitz</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerSkySentry"
		Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_GDISkySentry</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_ENEMY_OBJECT"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerCommandoStrike">
    <SpecialPower>MetaGameOp_GDICommandoStrike</SpecialPower>
  </LogicCommand>

  <!-- Scrin Meta-Game Powers -->

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerAlienPlague"
    Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_AlienPlague</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Options="NEED_TARGET_POS"
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerMetaPhaseField">
    <SpecialPower>MetaGameOp_AlienPhaseField</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    Options="NEED_TARGET_POS"
    id="Command_SpecialPowerMetaWormhole">
    <SpecialPower>MetaGameOp_SCRIN_Wormhole</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    Options="NEED_TARGET_POS"
    id="Command_SpecialPowerBuildTower">
    <SpecialPower>MetaGameOp_SCRIN_BuildTower</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerEradicate"
    Options="NEED_TARGET_NEUTRAL_OBJECT">
    <SpecialPower>MetaGameOp_SCRIN_Eradicate</SpecialPower>
  </LogicCommand>

  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerIchorInjection"
    Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_SCRIN_Ichor_Injection</SpecialPower>
  </LogicCommand>
  <LogicCommand
    Type="SPECIAL_POWER"
    id="Command_SpecialPowerPlanetaryBombardment"
		Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_AlienPowerPlanetaryBombardment</SpecialPower>
  </LogicCommand>

  <LogicCommand
  Type="SPECIAL_POWER"
  id="Command_SpecialPowerIonSuperstorm"
  Options="NEED_TARGET_POS">
    <SpecialPower>MetaGameOp_SCRIN_Ion_Superstorm</SpecialPower>
  </LogicCommand>

  <LogicCommand
		Type="SPECIAL_POWER"
		id="Command_SpecialPowerAlienDropship">
    <SpecialPower>MetaGameOp_SCRIN_Alien_Dropship</SpecialPower>
  </LogicCommand>
  <!-- **************************************************** -->
</AssetDeclaration>

