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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:FX_RPG.w3x" />
	</Includes>
	<GameObject
		id="GDIBattleBaseMissileProjectile"
		Side="GDI"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="GDIBattleBaseMissileProjectile">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FX_RPG" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="orcamissiletrail"
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<FXListBehavior
				id="ModuleTag_FXLists">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDI_MissileSoldier_MissileImpactExplosion" />
			</FXListBehavior>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="0"
				FirstHeightMax="20"
				SecondHeightMin="20"
				SecondHeightMax="30"
				FirstPercentIndent="33"
				SecondPercentIndent="66"
				GroundHitFX="FX_GDIMissleMiss"
				MaxDistanceReachedFX="FX_GDIMissleSmallHit"
				OrientToFlightPath="true"
				SidewaysDrift="75"
				FlightPathAdjustDistPerSecond="100.0"
				MaxDistanceToTravel="500.0"
				DetonateCallsKill="true" 
				/>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8"/>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
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