<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xi="http://www.w3.org/2001/XInclude">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:AUWallHub.w3x" />
		<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseStructure.xml" />
	</Includes>
	<GameObject
		id="AlienWallHub"
		inheritFrom="BaseStructure"
		Side="ALIEN"
		EditorSorting="STRUCTURE"
		BuildCost="100"
		BuildTime="1"
		SelectPortrait="Portrait_AlienWallHub"
		ButtonImage="Portrait_AlienWallHub"
		EnergyProduction="0"
		CommandSet="AlienWallHubCommandSet"
		KindOf="PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE WALL_HUB NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER IGNORE_FOR_VICTORY CAN_CAST_REFLECTIONS RESIST_EMP"
		RadarPriority="STRUCTURE"
		PlacementViewAngle="225d"
		BuildCompletion="PLACED_BY_PLAYER"
		CampnessValue="=$CAMPNESS_WALL"
		ProductionQueueType="OTHER_STRUCTURE"
		BuildPlacementTypeFlag="OTHER_STRUCTURE"
		EditorName="AlienWallHub"
		Description="Desc:AlienWallHub"
		TypeDescription="Type:AlienWallHub">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:AlienWallHub</DisplayName>
		<ArmorSet
			Armor="AlienWallArmor"
			DamageFX="FactionStructureDamageFX" />
		<SkirmishAIInformation
			BaseBuildingLocation="FRONT" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true"
				UseStandardModelNames="true"
				StaticModelLODMode="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="AUWallHub" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<GettingBuilt
				id="ModuleTag_04"
				UseSpawnTimerWithoutWorker="true">
				<PercentOfBuildCostToRebuildInfo></PercentOfBuildCostToRebuildInfo>
				<SelfAudio></SelfAudio>
			</GettingBuilt>
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3.0s"
				SinkRate="4.0"
				DestructionDelay="8.0s">
				<Sound Type="INITIAL" List="ALI_Building_Die" />
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			<WallHubBehavior
				id="ModuleTag_SoWeCanBuildWalls"
				StaggeredBuildFactor="0"
				BuilderRadius="8"
				HubCapTemplateId="AlienWallHub"
				DefaultSegmentTemplateId="AlienWallSegment"
				CliffCapTemplateId="AlienWallHub"
				Options="16">
				<SegmentPattern>AlienWallSegment</SegmentPattern>
				<SegmentPattern>AlienWallSegment</SegmentPattern>
				<SegmentPattern>AlienWallSegment</SegmentPattern>
				<SegmentPattern>AlienWallSegment</SegmentPattern>
				<SegmentPattern>AlienWallSegment</SegmentPattern>
				<SegmentPattern>AlienWallHub</SegmentPattern>
			</WallHubBehavior>
			<StructureUnpackUpdate
				UnpackTime="1.5s" />
			<xi:include
				href="../../Includes/GenericAlienBuildingDestructionNoSpawn.xml" />
			<xi:include
				href="../../Includes/GenericAlienBuildingSuicideNoSpawn.xml" />
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_05"
				MaxHealth="1500" />
		</Body>
		<Geometry>
			<Shape
				Type="CYLINDER"
				Name="Geom_Orig"
				MajorRadius="11.0"
				MinorRadius="11.0"
				Height="25.0">
				<Offset
					x="0.0"
					y="0.0"
					z="0.0" />
			</Shape>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="ALI_WallHub_Select"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="ALI_Building_LightDamage" AudioType="soundOnDamaged" />
			<AudioEntry Sound="ALI_Building_HeavyDamage" AudioType="soundOnReallyDamaged" />
			<AudioEntry Sound="ALI_Building_Placed" AudioType="soundUnderConstruction" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="160"
			ShroudClearingRange="100" />
	</GameObject>
</AssetDeclaration>