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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
  	<Include type="all" source="DATA:maps\official\"/>
  </Includes>
  <AIPersonalityDefinition
	id="KC_AIP_08_NOD"
	PersonalityType="KC_AIP_08_NOD"
    PersonalityUIName="KC_AIP_08_NOD"
    SkirmishPersonality="false" 
		
	SecondsTillTargetsCanExpire="15.0"
	ChanceForTargetToExpire="100"
	MaxBuildingsToBeDefensiveTarget_Small="0"
	MaxBuildingsToBeDefensiveTarget_Med="0"
	ChanceForUnitsToUpgrade="100"
	ChanceToUseAllUnitsForDefenseTarget_Small="0"
	ChanceToUseAllUnitsForDefenseTarget_Med="0"
	ChanceToUseAllUnitsForDefenseTarget_Large="0"
	DesiredExcessPowerBuffer="40"
	BaseCompactness="0.65"
	DefaultThreatFindRadius="0"
    UnitBuilderCostEffectivenessWeight="1.0"
    UnitBuilderMoneyVersusTimePreference="0.5"
    UnitBuilderOverallOffensivePreference="100%"
    UnitBuilderOverallDefensivePreference="110%"
    Expansion_TiberiumSearchRadius="1000"
    Expansion_MaxTiberiumRemaining="999999"
    ReactiveDefenseRadius="1500"
    RepairBuildingsAtDifficulty="EASY MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoPowerAtDifficulty="EASY MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoIncomeAtDifficulty="EASY MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoConyardAtDifficulty="EASY MEDIUM HARD BRUTAL"
    StructureSaveChanceEasy="0.0"
    StructureSaveChanceMedium="0.01"
    StructureSaveChanceHard="1.0">

    <Side>NOD</Side>

    <BuildDelayRange MinDelay="10s" MaxDelay="40s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="MEDIUM" />

    <UnitBuilderUnitChoiceStrategyAdaptive
      MinEffectiveness="0.65" MaxEffectiveness="0.95"
      MinStandardDeviation="0.25" MaxStandardDeviation="2.0"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM" 
      />

    <UnitBuilderEvaluationDelayRange
      UseAllAvailableQueues="true"
      MinDelay="10s" MaxDelay="60s"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM"
      />

    <ResourceMultiplierCheat Percentage="150%" Difficulty="EASY MEDIUM HARD BRUTAL"/>

	<TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Diversion" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Diversion" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Diversion" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="AssaultAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="AssaultAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="AssaultAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="AssaultAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="BombingAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="BombingAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="BombingAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="BombingAirstrike" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Commando" MaxTeamsPerTarget="1"/>
    
    <TacticalTarget TacticalAITarget="SpecialDefense" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="SpecialDefense" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="ExpansionDefense" MaxTeamsPerTarget="1"/>

    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="AntiGarrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="AntiGarrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Superweapon" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Expansion" MaxTeamsPerTarget="1" UpdateTime="5s"/>
    <TacticalTarget TacticalAITarget="Guard" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Bridge" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Isolation" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Isolation" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Beacon" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Crate" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Husk" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Husk" MaxTeamsPerTarget="1"/>
 
	<States State="KC_08_NOD_UnitCap" Difficulty="EASY MEDIUM HARD BRUTAL"/>
  
    <States State="KC_08_NOD_AttackState_Resource" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Production" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Power" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_MiniSiege" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Air" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Bombing" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_StealthTank" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Fanatic" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="KC_08_NOD_AttackState_Diversion" Difficulty="EASY MEDIUM HARD BRUTAL"/>    
                    
	<States State="NODReactiveDefense" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="NODEngineerDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODCommandoDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="ExpansionDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>

    <States State="Garrison" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODAntiGarrison" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODCaptureTech" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODSuperweapon" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODCommando" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODExpansion" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="ExpansionEscort" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODBridgeRepair" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODIsolation" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="NODHuskCapture" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="BeaconHelp" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="CratePickup" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    
    <States State="KC_08_NOD_UntPref" Difficulty="EASY MEDIUM HARD BRUTAL"/>

	<BudgetStates State="KC_08_NOD_Budget" Difficulty="EASY MEDIUM HARD BRUTAL"/>

  </AIPersonalityDefinition>
</AssetDeclaration>
