<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xi="http://www.w3.org/2001/XInclude"
	xmlns:xai="uri:ea.com:eala:asset:instance">
	
	<Tags/>
	
	<Includes>
	
		<Include 
			source = "DATA:GlobalData\SpecialPowerTemplates.xml"
			type = "instance"/>
		<Include 
			source = "DATA:NOD\Structures\NodConstructionYards.xml"
			type = "instance"/>
		<Include 
			source = "DATA:GDI/Structures/MG_GDI_ASATDefense.xml"
			type = "instance"/>
	
	</Includes>
	
	<GameObject
		id="MG_GDI_ASATDefense"
		inheritFrom="MG_GDI_ASATDefense">
	
	<DisplayName
		xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:GDITacitusBarrierControl</DisplayName>
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="20000.0"
				InitialHealth="2500.0" />
		</Body>	
	</GameObject>
	
	 <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		ReloadTime="240s"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000">
	</SpecialPowerTemplate>
	
	 <SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		ReloadTime="180s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_Orca_VoiceAirstrikeInbound"
		RadiusCursorRadius="50"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
	</SpecialPowerTemplate>
	
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="360s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportGDIAirborne"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="360s"
		ForbiddenObjectRange="110"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-1500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ForbiddenObjectRange="130"
		ReloadTime="360s"
		RadiusCursorRadius="130"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
  <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandDropPods"
		ReloadTime="240s"
		RadiusCursorRadius="80"
		ForbiddenObjectRange="100"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4500"
		InitiateAtLocationSound="GDI_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>GDISpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>
  
  <SpecialPowerTemplate
      id="SpecialPowerZOCOM_SpaceCommandRaiderPods"
      ReloadTime="480s"
      RadiusCursorRadius="80"
      ForbiddenObjectRange="100"
      TargetType="LOCATION"
      Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
      EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
      Money="-4500"
      InitiateAtLocationSound="GDI_ZOCOM_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>ZOCOMSpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>
  
	<MissionObjectiveList id="MissionObjectives">

		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_3_2_Obj_1_Summary"
			Description="SCRIPT:CM_3_2_Obj_1_Details">
			<PresentationSettings
				ID = "CM_3_2_Obj_1A"
				Dialog = "MN32_NodEVA02">
				<Duration>7s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_3_2_Obj_1B">
				<Duration>6s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_3_2_Obj_1C"
				Dialog = "MN32_NodEVA03">
				<Duration>6s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>			
		</MissionObjectiveTag>	
	
		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_3_2_Obj_2_Summary"
			Description="SCRIPT:CM_3_2_Obj_2_Details">
			<PresentationSettings
				ID = "CM_3_2_Obj_2"
				Dialog = "MN32_NodEVA07"
				UseDynamicZoom = "false">
				<Duration>10s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
				<CameraFieldOfView>85d</CameraFieldOfView>
			</PresentationSettings>
		</MissionObjectiveTag>	
			
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_3_2_BonusObj_1_Summary"
			Description="SCRIPT:CM_3_2_BonusObj_1_Details">
			<PresentationSettings
				ID = "CM_3_2_BonusObj_1A"
				Dialog = "MN32_NodEVA14">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_3_2_BonusObj_1B">
				<Duration>2s</Duration>
				<CameraStartAngle>45d</CameraStartAngle>
				<CameraEndAngle>45d</CameraEndAngle>
			</PresentationSettings>
		</MissionObjectiveTag>	
				
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_3_2_BonusObj_2_Summary"
			Description="SCRIPT:CM_3_2_BonusObj_2_Details">
			<PresentationSettings
				ID = "CM_3_2_BonusObj_2A"
				Dialog = "MN32_NodEVA13">
				<Duration>3s</Duration>
				<CameraStartAngle>85d</CameraStartAngle>
				<CameraEndAngle>85d</CameraEndAngle>
				<CameraFieldOfView>85d</CameraFieldOfView>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_3_2_BonusObj_2B">
				<Duration>2s</Duration>
				<CameraStartAngle>45d</CameraStartAngle>
				<CameraEndAngle>45d</CameraEndAngle>
			</PresentationSettings>
		</MissionObjectiveTag>	
				
	</MissionObjectiveList>
	
</AssetDeclaration>