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	<Tags/>
	<Includes>
		<Include 
			source = "DATA:Civilian\Units\CUMale1.xml"
			type = "instance"/>
		<Include 
			source = "DATA:GDI\Structures\GDIPowerPlant.xml"
			type = "instance"/>
		<Include 
			source = "DATA:GDI\Structures\MG_GDI_ASATDefense.xml"
			type = "instance"/>
		<Include 
			source = "DATA:GDI\Structures_SinglePlayerCampaign\GDILabRadarBuilding.xml"
			type = "instance"/>
		<Include
			source = "DATA:GDI\Units\GDICarrier.xml"
			type = "instance"/>
		<Include 
			source = "DATA:GDI\Units_SinglePlayerCampaign\GDIHovercraft.xml"
			type = "instance"/>
		<Include
			source = "DATA:NOD\Units\NODCarryallInfantry.xml"
			type = "instance"/>
	</Includes>	

	<GameObject
		id="CivilianMale1" inheritFrom="CivilianMale1"
		TransportSlotCount="1"
		KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE PATH_THROUGH_INFANTRY UNATTACKABLE INFANTRY MOVE_FOR_NOONE">
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES">
				<UnitAITargetChooserData
					SympathyRange="100.0" />
			</AIUpdate>
		</AI>
	</GameObject>

	<GameObject
		id="GDIPowerPlant" inheritFrom="GDIPowerPlant"
		EnergyProduction="30"
		EnergyBonus="10">
	</GameObject>

	<GameObject
		id="MG_GDI_ASATDefense" inheritFrom="MG_GDI_ASATDefense">
		<DisplayName
			xai:joinAction="Replace">NAME:GDISpacePortControlCenter</DisplayName>
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="15000.0"
				InitialHealth="15000.0" />
		</Body>
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="200" />
		<ProjectedBuildabilityInfo
			Radius="0"
			BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE" />			
	</GameObject>

	<GameObject
		id = "GDI_LabRadarBuilding" inheritFrom="GDI_LabRadarBuilding">
		<DisplayName
			xai:joinAction="Replace">Name:GDIGiraudLaboratory</DisplayName>
		<Body>
			<ActiveBody
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			Condition="NORMAL"
			Speed="60" />
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="100000.0" />
		</Body>
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	<GameObject
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			Condition="NORMAL"
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		<Body>
			<ActiveBody
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				MaxHealth="25000.0"
				InitialHealth="25000.0" />
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	<GameObject
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			xai:joinAction="Overwrite"
			Locomotor="NODCarryallLocomotor"
			Condition="NORMAL"
			Speed="40.0" 
			id="Locomotor_Normal"/>
		<Body>
			<ActiveBody
				xai:joinAction="Overwrite"
				id="ModuleTag_Body"
				MaxHealth="30000" />
		</Body>
	</GameObject>

	<MissionObjectiveList id="MissionObjectives">
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			IsBonusObjective="false"
			Script="SCRIPT:CM_2_3_Obj_1_Summary"
			Description="SCRIPT:CM_2_3_Obj_1_Details">
			<PresentationSettings
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				Dialog = "MN23_NodEVA01"
				UseDynamicZoom = "false">
				<Duration>8s</Duration>
				<CameraStartAngle>0d</CameraStartAngle>
				<CameraEndAngle>10d</CameraEndAngle>
				<CameraFieldOfView>55d</CameraFieldOfView>
			</PresentationSettings>
		</MissionObjectiveTag>	
	
		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_2_3_Obj_2_Summary"
			Description="SCRIPT:CM_2_3_Obj_2_Details">
			<PresentationSettings
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				Dialog = "MN23_NodEVA06"
				UseDynamicZoom = "false">
				<Duration>4s</Duration>
				<CameraStartAngle>0d</CameraStartAngle>
				<CameraEndAngle>10d</CameraEndAngle>
				<CameraFieldOfView>55d</CameraFieldOfView>
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			<PresentationSettings
				ID = "CM_2_3_Objective_2_B"
				UseDynamicZoom = "false">
				<Duration>4s</Duration>
				<CameraStartAngle>0d</CameraStartAngle>
				<CameraEndAngle>10d</CameraEndAngle>
				<CameraFieldOfView>55d</CameraFieldOfView>
			</PresentationSettings>
		</MissionObjectiveTag>	
		
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_2_3_BonusObj_1_Summary"
			Description="SCRIPT:CM_2_3_BonusObj_1_Details">
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				<CameraEndAngle>10d</CameraEndAngle>
				<CameraFieldOfView>55d</CameraFieldOfView>
			</PresentationSettings>
		</MissionObjectiveTag>	
	</MissionObjectiveList>
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