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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NBStrong2a.w3x" />
		
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseCivilianStructureNoGarrison.xml" />
	</Includes>
	<GameObject
		id="NOD_StrongholdBuilding2a"
		Side="Civilian"
		TransportSlotCount="1"
		BuildCost="1"
		BuildTime="10.0"
		CommandSet="EmptyCommandSet"
		KindOf="SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS"
		RadarPriority="NOT_ON_RADAR"		
		EditorName="NOD_StrongholdBuilding2a"
		Browser="REGION NOD_Structures STRUCTURE">

		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="false"
				AffectedByStealth="false">
				

				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NBStrong2a" />
				</ModelConditionState>
				
			</ScriptedModelDraw>

		

		</Draws>
		<Behaviors>
<!--		
			<StructureCollapseUpdate
				id="ModuleTag_Collapse"
				MinCollapseDelay="0"
				MaxCollapseDelay="0"
				CollapseDamping="0.5"
				MaxShudder="0.6"
				MinBurstDelay="250"
				MaxBurstDelay="800"
				BigBurstFrequency="4"
				DestroyObjectWhenDone="true"
				CollapseHeight="155" />
-->				
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModulTag_AIForLua"
				AILuaEventsList="NeutralGarrisonableBuildingFunctions" />
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="6000.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape 
     Type= "BOX"
     MajorRadius = "40.4177"
     MinorRadius = "15.7013"
     Height = "2.55428"
     ContactPointGeneration="STRUCTURE" >
    <Offset
        x = "0.292984"
        y = "-7.61025"
        z = "0.0" />
</Shape>
		</Geometry>
		<AudioArraySound>
			<AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
			<AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
		</AudioArraySound> 
	</GameObject>
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