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	<Tags></Tags>
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			source="ART:GUBehemoth_SKNH.W3X" />
		<Include
			type="all"
			source="ART:GUJugg_DIEA.W3X" />
		<Include
			type="all"
			source="ART:GUJugg_K.xml" />
		<Include
			type="all"
			source="ART:GUJuggD_K.xml" />			
		<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />
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		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
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		id="SteelTalonsBehemothHusk"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_GDIJuggernautHusk"
		ButtonImage="Portrait_GDIJuggernautHusk"
		Side="SteelTalons"
		EditorSorting="UNIT"
		CommandSet="EmptyCommandSet"
		KindOf="PRELOAD SELECTABLE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE IMMOBILE HUSK VALID_TARGET_FOR_C4"
		RadarPriority="UNIT"
		EditorName="SteelTalonsBehemothHusk"
		Description="Desc:SteelTalonsBehemothHusk">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:SteelTalonsBehemothHusk</DisplayName>
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			DamageFX="NormalDamageFX" />
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			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUBehemoth_SKNH" />
					<ParticleSysBone
						BoneName="B_SHELL01"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />
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				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6">
					<Model
						Name="GUBehemoth_SKNH" />
					<Texture
						Original="GUJugg_D"
						New="GUJuggD_K" />						
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				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="START_FRAME_LAST"
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					ParseCondStateType="PARSE_TRANSITION"
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						AnimationName="GUJugg_DIEA"
						AnimationMode="ONCE"
						AnimationBlendTime="0" />
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			<Physics
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			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="2.4"
				DestructionDelay="8s">
				<DieMuxData
					DeathTypes="ALL" />
				<OCL
					Type="INITIAL">
					<OCL>OCL_GDIJuggernaughtHuskDebris</OCL>
				</OCL>					
			</SlowDeath>
			<FXListBehavior
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				<DieMuxData
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				<Event
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					FX="FX_GDIVehicleExplodeNoScorch" />
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				<TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy>
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			<EngineerContain
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				NameOfVoiceToUseForHostileEnter="VoiceCaptureHusk"
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				EvaEventForCaptureAndReplace="HuskRepaired"
				FXForReplace="FX_Husk_Repaired" 
				FXForCapture="FX_Husk_Captured"
				FXForCaptureAndReplace="FX_Husk_Captured" 
				ReplaceWith="SteelTalonsBehemothHuskReplace">
				<CanEnterFilter
					Rule="NONE">
					<IncludeThing>GDIEngineer</IncludeThing>
					<IncludeThing>ZOCOMEngineer</IncludeThing>
					<IncludeThing>NODSaboteur</IncludeThing>
					<IncludeThing>BlackHandSaboteur</IncludeThing>
					<IncludeThing>MarkedOfKaneSaboteur</IncludeThing>
					<IncludeThing>AlienAssimilator</IncludeThing>
					<IncludeThing>SteelTalonsCombatEngineer</IncludeThing>
					<IncludeThing>Traveler59Assimilator</IncludeThing>
				</CanEnterFilter>
			</EngineerContain>			
			<xi:include
				href="DATA:Includes/GenericHuskLifetimeUpdate.xml" />
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AILuaEventsList="GDIJuggernaughtFunctions" />
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_03"
				MaxHealth="=$MECH_HUSK_HEALTH" />
		</Body>
		<Geometry
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			<Shape 
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				MinorRadius = "21.4112"
				Height = "20.8325" >
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					z = "0.0" />
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			</ContactPoint>
			<ContactPoint>
				<Pos x= "0.931331" y = "35.8561" z = "1.29834" />
			</ContactPoint>			
		</Geometry>
		<ShadowInfo
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			SizeX="14"
			SizeY="14"
			Texture="ShadowI" />
		<VisionInfo
			VisionRange="25"
			ShroudClearingRange="50" />
		<CrusherInfo
			CrusherLevel="0" 
			CrushEqualLevelProps="true"
			CrushableLevel="0" />
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