<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:NOD/Units/NODCarryall.xml" />
	</Includes>
	<GameObject
		id="ReinforcementBayDropshipNOD"
		inheritFrom="NODCarryall"
		Side="Neutral"
		EditorSorting="UNIT"
		TransportSlotCount="0"
		BuildCost="10"
		BuildTime="1.0"
		CommandSet="EmptyCommandSet"
		KindOf="PRELOAD CAN_CAST_REFLECTIONS CAN_ATTACK SCORE AIRCRAFT VEHICLE TRANSPORT SUMMONED SELECTABLE"
		RadarPriority="UNIT"
		ProductionQueueType="AIRCRAFT"
		EditorName="ReinforcementBayDropshipNOD"
		Description="DESC:NODCarryall">
		<DisplayName
			xai:joinAction="Replace">NAME:NODCarryall</DisplayName>
		<ArmorSet
			Armor="ReinforcementBayDropshipArmor"
			DamageFX="VehicleDamageFX"
			id="Armor"
			xai:joinAction="Overwrite" />
		<LocomotorSet
			Locomotor="ReinforcementBayDropshipLocomotor"
			Condition="NORMAL"
			Speed="160.0"
			id="Locomotor_Normal"
			xai:joinAction="Overwrite" />
		<LocomotorSet
			Locomotor="BasicHelicopterTaxiLocomotor"
			Condition="TAXIING"
			Speed="160.0"
			id="Locomotor_Taxi"
			xai:joinAction="Overwrite" />
		<Behaviors>
			<MoveToPositionAndEvacuateSpecialPower
				id="ModuleTag_MoveToPositionAndEvacuate"
				xai:joinAction="Remove" />
		</Behaviors>
	</GameObject>
</AssetDeclaration>