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				<!-- Shock Trooper Disk Launcher -->
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				<!-- Razor Drone Plasma Laser -->
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				<!-- Stalker Shard Launcher -->
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				<!-- Shock Trooper Disk Launcher -->
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				<!-- Razor Drone Plasma Laser -->
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						FollowBone="true" />
					<ParticleSysBone
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					<!-- DO NOT PUT THE AUEradHexR_SKN HERE !!!!  -->
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					<Texture
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						New="AUEradHex_D" />
					
					<ParticleSysBone
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					<ParticleSysBone
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						FollowBone="true" />
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					<!-- DO NOT PUT THE AUEradHexR_SKN HERE !!!!  -->
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					<Texture
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					<ParticleSysBone
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					<ParticleSysBone
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					<!-- DO NOT PUT THE AUEradHexR_SKN HERE !!!!  -->
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					<ParticleSysBone
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						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
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					<!-- DO NOT PUT THE AUEradHexR_SKN HERE !!!!  -->
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						FollowBone="true" />
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						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
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						FollowBone="true" />
					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFireGlow02"
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					<ParticleSysBone
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					<!-- no anim -->

				</AnimationState>

				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RESTART_ANIM_WHEN_COMPLETE"
					StateName="STATE_bored">
					<Animation
						AnimationName="AUEradHex_BIDZ"
						AnimationMode="ONCE"
						AnimationPriority="5"/>
					<Animation
						AnimationName="AUEradHex_BIDB"
						AnimationMode="ONCE"
						AnimationPriority="3"/>
					<Animation
						AnimationName="AUEradHex_BIDC"
						AnimationMode="ONCE"
						AnimationPriority="2"/>
					<Script>
						Prev = CurDrawablePrevAnimationState();
						if Prev == "STATE_Selected" or Prev == "ATNB" or Prev == "STATE_moving" then CurDrawableSetTransitionAnimState("TRANS_SelectedToIdle") end;
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="DIEA"
						AnimationName="AUEradHex_DIEA"
						AnimationMode="ONCE"
						AnimationPriority="50" />
					<Animation
						AnimNickName="DIEB"
						AnimationName="AUEradHex_DIEA"
						AnimationMode="ONCE" 
						AnimationPriority="50" />
					<FXEvent
						Frame="6"
						FireWhenSkipped="true"
						Effect="FX_AlienTripodFP"
						Bone="B_FRONTRIGHT" />
					<FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_FRONTRIGHT" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_FRONTLEFT" />
					<FXEvent
						Frame="55"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_FRONTLEFT" />
					<FXEvent
						Frame="12"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_BACK" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="AFFECTED_BY_EMP">
					<Animation
						AnimationName="AUEradHex_BIDZ"
						AnimationMode="MANUAL"
						AnimationBlendTime="15"/>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="COMING_OUT_OF_FACTORY"
					StateName="STATE_built">
					<Animation
						AnimationName="AUEradHex_BLDA"
						AnimationBlendTime="15"
						AnimationMode="MANUAL" />
				</AnimationState>				
				
				<!-- being fixed by engineer from being a husk -->
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5">
					<Animation
						AnimationName="AUEradHex_GTPA"
						AnimationBlendTime="15"
						AnimationMode="ONCE" />
				</AnimationState>		
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FIRING_OR_PREATTACK_A"
					>
					<Animation
						AnimationName="AUEradHex_ATKA"
						AnimationMode="LOOP"  />
					<FXEvent
						Frame="11"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="19"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="34"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="14"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="19"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="37"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="49"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="117"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="129"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="52"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="117"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="129"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
				</AnimationState>						
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING ATTACKING"
					StateName="STATE_moving">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="WLKA"
						AnimationName="AUEradHex_WLKA"
						AnimationMode="LOOP"
						Distance="70"/>
					<Animation
						AnimNickName="WLKB"
						AnimationName="AUEradHex_WLKB"
						AnimationMode="LOOP"
						Distance="70"/>
					<Animation
						AnimNickName="WLKC"
						AnimationName="AUEradHex_WLKC"
						AnimationMode="LOOP"
						Distance="70"/>
					<FXEvent
						Frame="32"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="49"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="50"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="27"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="32"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="49"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="50"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="27"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING ATTACKING"
					StateName="STATE_moving">
					<Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_WLKA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />					
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
				</AnimationState>








        <AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_LEFT ATTACKING"
					StateName="STATE_moving">
          <ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
          <ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
          <Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_TRNL"
						AnimationMode="LOOP"
						Distance="60" />
          <FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
          <FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
          <FXEvent
						Frame="14"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
          <FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
          <FXEvent
						Frame="20"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
          <FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
          <FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
          <FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
          <FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
          <FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
          <FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
        </AnimationState>
        <AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT ATTACKING"
					StateName="STATE_moving">
          <ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
          <ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
          <Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_TRNR"
						AnimationMode="LOOP"
						Distance="60" />

          <FXEvent
						Frame="11"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
          <FXEvent
						Frame="20"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
          <FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
          <FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
          <FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
          <FXEvent
						Frame="14"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
          <FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />

          <FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
          <FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
          <FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
          <FXEvent
						Frame="44"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />

        </AnimationState>














        <AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ATTACKING"
					StateName="STATE_moving">
					<Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_AIDA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_LEFT_HIGH_SPEED"
					StateName="STATE_moving">
					<Animation
						AnimNickName="WLKA"
						AnimationName="AUEradHex_WLKA"
						AnimationMode="LOOP"
						Distance="60"/>
					<Animation
						AnimNickName="WLKB"
						AnimationName="AUEradHex_WLKB"
						AnimationMode="LOOP"
						Distance="60"/>
					<Animation
						AnimNickName="WLKC"
						AnimationName="AUEradHex_WLKC"
						AnimationMode="LOOP"
						Distance="60"/>
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<FXEvent
						Frame="25"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="21"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="22"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="55"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="51"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="60"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="60"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="52"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="46"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />						
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT_HIGH_SPEED"
					StateName="STATE_moving">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="WLKA"
						AnimationName="AUEradHex_WLKA"
						AnimationMode="LOOP"
						Distance="60"/>
					<Animation
						AnimNickName="WLKB"
						AnimationName="AUEradHex_WLKB"
						AnimationMode="LOOP"
						Distance="60"/>
					<Animation
						AnimNickName="WLKC"
						AnimationName="AUEradHex_WLKC"
						AnimationMode="LOOP"
						Distance="60"/>
					<FXEvent
						Frame="25"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="21"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="22"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="55"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="51"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="60"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="60"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="52"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="46"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
				</AnimationState>









        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_LEFT"
					StateName="STATE_moving">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_TRNL"
						AnimationMode="LOOP"
						Distance="60" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="14"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="20"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT"
					StateName="STATE_moving">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_TRNR"
						AnimationMode="LOOP"
						Distance="60" />

					<FXEvent
						Frame="11"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="20"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="14"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />

					<FXEvent
						Frame="45"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="39"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="44"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />

				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					StateName="STATE_moving">
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDust_Light"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="TreadDirt_Light"
						FollowBone="true" />
					<Animation
						AnimNickName="WLKA"
						AnimationName="AUEradHex_WLKA"
						AnimationMode="LOOP"
						Distance="70"/>
					<Animation
						AnimNickName="WLKB"
						AnimationName="AUEradHex_WLKB"
						AnimationMode="LOOP"
						Distance="70"/>
					<Animation
						AnimNickName="WLKC"
						AnimationName="AUEradHex_WLKC"
						AnimationMode="LOOP"
						Distance="70"/>
					<FXEvent
						Frame="32"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="48"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="50"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="27"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<FXEvent
						Frame="32"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="48"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="10"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="50"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="27"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
					<Script>
						Prev = CurDrawablePrevAnimationState()
						if Prev == "STATE_built" then
						CurDrawableSetTransitionAnimState("TRANS_built")
						end
					</Script>						
				</AnimationState>
				

			
				<!-- SELECTED -->
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="SELECTED"
					StateName="STATE_Selected">
					<Animation
						AnimNickName="ATNB"
						AnimationName="AUEradHex_AIDA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
					<Script>
						Prev = CurDrawablePrevAnimationState();
							if Prev == "STATE_bored" then CurDrawableSetTransitionAnimState("TRANS_IdleToSelected") end;
					</Script>
				</AnimationState>
				<!-- TRANSITIONS -->
				<AnimationState
					ParseCondStateType="PARSE_TRANSITION"
					StateName="TRANS_boredToAttention">
					<Animation
						AnimationName="AUEradHex_BATA"
						AnimationMode="ONCE" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTFRONT" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTMID" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_LEFTREAR" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTFRONT" />
					<FXEvent
						Frame="16"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTMID" />
					<FXEvent
						Frame="30"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="FX_FOOTPRINT_RIGHTREAR" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_TRANSITION"
					StateName="TRANS_attentionToBored"
					Flags="START_FRAME_LAST">
					<Animation
						AnimationName="AUEradHex_BATA"
						AnimationMode="ONCE_BACKWARDS" />
<!--						
					<FXEvent
						Frame="49"
						FireWhenSkipped="true"
						Effect="FX_AlienTripodFP"
						Bone="B_FRONTRIGHT" />
					<FXEvent
						Frame="23"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_FRONTLEFT" />
					<FXEvent
						Frame="73"
						FireWhenSkipped="true"
						Effect="FX_AlienEradicatorFP"
						Bone="B_BACK" />
-->						
				</AnimationState>
				<!-- TRANSITIONS -->
				<AnimationState
					ParseCondStateType="PARSE_TRANSITION"
					StateName="TRANS_built">
					<Animation
						AnimationName="AUEradHex_BLDA"
						AnimationBlendTime="15"
						AnimationMode="ONCE"></Animation>
				</AnimationState>				
				<AnimationState
					ParseCondStateType="PARSE_TRANSITION"
					StateName="TRANS_IdleToSelected">
					<Animation
						AnimationName="AUEradHex_BATA"
						AnimationMode="ONCE" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_TRANSITION"
					StateName="TRANS_SelectedToIdle"
					Flags="START_FRAME_LAST">
					<Animation
						AnimationName="AUEradHex_BATA"
						AnimationMode="ONCE_BACKWARDS" />
				</AnimationState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
							id="ModuleTag_Draw_Selected_Repair_Decal"
							OkToChangeModelColor="true">
							<ModelConditionState
								ParseCondStateType="PARSE_DEFAULT">
								<Model Name="" />
							</ModelConditionState>
							<ModelConditionState
								ParseCondStateType="PARSE_NORMAL"
								ConditionsYes="SELECTED">
								<Model Name="FXInvisBone" />
								<ShadowInfo
									Type="ADDITIVE_DECAL"
									SizeX="900"
									SizeY="900"
									OverrideLODVisibility="true"
									MaxHeight="200"
									UseHouseColor="true"
									Texture="Decal_Sensor_CO" 
									LocalPlayerOnly="true"
								/>
							</ModelConditionState>
			</ScriptedModelDraw>
			
			
			
			
			

		<!-- Razor Drones Weapon Laser Draw -->
			<LaserDraw
				id="ModuleTag_LaserDraw"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile=".3"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate=".7"
				Texture2_NumFrames="1"
				Texture2_FrameRate="30"
				LaserWidth="8">
				<FXShader
					ShaderName="Laser.fx"
					TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXAlienLaser</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXAlienLaser</Value>
						</Texture>
					</Constants>
				</FXShader>
			</LaserDraw>
			<LaserDraw
				id="ModuleTag_LaserDistort"
				UseDistortionShader="true"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile="2"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate=".7"
				Texture2_NumFrames="1"
				Texture2_FrameRate="30"
				LaserWidth="12">
				<FXShader
					ShaderName="Laser.fx"
					TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXAlienOverlay</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXAlienOverlay</Value>
						</Texture>
					</Constants>
				</FXShader>
			</LaserDraw>


			<!-- draw a nice 'combined' effect, PLACEHOLDER -->
			<ScriptedModelDraw
				id="ModuleTag_DrawCombined">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT" />
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="COMBINED_PARENT">
					<ParticleSysBone
						BoneName="NONE"
						FollowBone="true"
						FXParticleSystemTemplate="AUBuzzerCombine" />
					<ParticleSysBone
						BoneName="NONE"
						FollowBone="true"
						FXParticleSystemTemplate="AUBuzzerCombineGlow" />						
				</ModelConditionState>
			</ScriptedModelDraw>
			<!-- Forcefield Generator -->
			<ScriptedModelDraw
				id="ModuleTag_DrawForcefield"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"></ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1">
					<Model
						Name="FXShldTripod" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotTurret
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorPlasmaDiskBatteryG" />
					<TurretSettings
						TurretTurnRate="100"
						TurretPitchRate="25"
						AllowsPitch="true"
						MinimumPitch="-85d"
						PitchHeight="50%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="5.0s"
						MinIdleScanAngle="0.0"
						MaxIdleScanAngle="45.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>
				</WeaponSlotTurret>
				
		<!-- Shock Troopers Plasma Disk -->
			<!-- Right Side -->
				<WeaponSlotTurret
					ID="2">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="3">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="4">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
			<!-- Left Side -->
				<WeaponSlotTurret
					ID="5">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="6">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="7">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShockTrooperUpgradePlasmaDisk"
						Upgrade="Upgrade_EradicatorDiscsRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				
		<!-- Razor Drones Plasma Laser -->
			<!-- Right Side -->
				<WeaponSlotTurret
					ID="8">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="9">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="10">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
			<!-- Left Side -->
				<WeaponSlotTurret
					ID="11">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="12">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="13">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorLaserWeapon"
						Upgrade="Upgrade_EradicatorLaserRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				
		<!-- Stalker Shard Laucher -->
			<!-- Right Side -->
				<WeaponSlotTurret
					ID="14">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="15">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="16">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
			<!-- Left Side -->
				<WeaponSlotTurret
					ID="17">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsFront" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="18">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsMiddle" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
				<WeaponSlotTurret
					ID="19">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienEradicatorShardWeapon"
						Upgrade="Upgrade_EradicatorShardsRear" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="200"
						AllowsPitch="true"
						MinimumPitch="-90d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="3.0s"
						MinIdleScanAngle="10.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>						
				</WeaponSlotTurret>
			
			</WeaponSetUpdate>
      <SlaughterHordeContain
        id="ModuleTag_Contain"
        ObjectStatusOfContained=""
        ContainMax="3"
        CashBackPercent="100" 
        MobileGarrison="true"
        ImmuneToClearBuildingAttacks="true" 
        AllowEnemiesInside="false"
        AllowAlliesInside="true"
        AllowNeutralInside="false"
        AllowOwnPlayerInsideOverride="true"
        ShowPips="true"
        EnterSound="ALI_Eradicator_Enter"
        ExitSound="ALI_Eradicator_Enter"
        KillPassengersOnDeath="true">
        <CanAlwaysEnterObjectFilter
        	Rule="ANY"
          Relationship="SAME_PLAYER">
		<IncludeThing>AlienRazorDrones</IncludeThing>		
		<IncludeThing>AlienRazorDroneSquad</IncludeThing>
		<IncludeThing>AlienShockTrooper</IncludeThing>
		<IncludeThing>AlienShockTrooperSquad</IncludeThing>		
		<IncludeThing>AlienStalker</IncludeThing>
		<IncludeThing>AlienStalkerSquad</IncludeThing>		
		<IncludeThing>AlienAssimilator</IncludeThing>
		<IncludeThing>AlienMastermind</IncludeThing>
 		<IncludeThing>Reaper17ShockTrooper</IncludeThing>
 		<IncludeThing>Reaper17ShockTrooperSquad</IncludeThing>		
 		<IncludeThing>Reaper17Stalker</IncludeThing>
 		<IncludeThing>Reaper17StalkerSquad</IncludeThing>
  		<IncludeThing>Traveler59RazorDrone</IncludeThing>		
  		<IncludeThing>Traveler59RazorDroneSquad</IncludeThing>
  		<IncludeThing>Traveler59ShockTrooper</IncludeThing>
  		<IncludeThing>Traveler59ShockTrooperSquad</IncludeThing>		
  		<IncludeThing>Traveler59Stalker</IncludeThing>
  		<IncludeThing>Traveler59StalkerSquad</IncludeThing>		
  		<IncludeThing>Traveler59Assimilator</IncludeThing>
  		<IncludeThing>Traveler59BlinkMastermind</IncludeThing> 		
	</CanAlwaysEnterObjectFilter>
        <PassengerFilter
        	Rule="ANY"
          Relationship="SAME_PLAYER">
		<IncludeThing>AlienRazorDrones</IncludeThing>		
		<IncludeThing>AlienRazorDroneSquad</IncludeThing>
		<IncludeThing>AlienShockTrooper</IncludeThing>
		<IncludeThing>AlienShockTrooperSquad</IncludeThing>		
		<IncludeThing>AlienStalker</IncludeThing>
		<IncludeThing>AlienStalkerSquad</IncludeThing>		
		<IncludeThing>AlienAssimilator</IncludeThing>
		<IncludeThing>AlienMastermind</IncludeThing>
 		<IncludeThing>Reaper17ShockTrooper</IncludeThing>
 		<IncludeThing>Reaper17ShockTrooperSquad</IncludeThing>		
 		<IncludeThing>Reaper17Stalker</IncludeThing>
 		<IncludeThing>Reaper17StalkerSquad</IncludeThing>
  		<IncludeThing>Traveler59RazorDrone</IncludeThing>		
  		<IncludeThing>Traveler59RazorDroneSquad</IncludeThing>
  		<IncludeThing>Traveler59ShockTrooper</IncludeThing>
  		<IncludeThing>Traveler59ShockTrooperSquad</IncludeThing>		
  		<IncludeThing>Traveler59Stalker</IncludeThing>
  		<IncludeThing>Traveler59StalkerSquad</IncludeThing>		
  		<IncludeThing>Traveler59Assimilator</IncludeThing>
  		<IncludeThing>Traveler59BlinkMastermind</IncludeThing> 		
	</PassengerFilter>
        <PassengerData
		BonePrefix="SUBBONE_">
        <Filter
		Rule="NONE"
		Include="INFANTRY" 
    Relationship="SAME_PLAYER"/>
        </PassengerData>
        <MemberTemplateStatusInfo
			ThingTemplate="GDISniperSquad"
			ObjectStatus="CAN_SPOT_FOR_BOMBARD" />
	<UpgradeContainerOnContain
       		ID="Lasers">
         	<UnitFilter>
        	    	<IncludeThing>AlienRazorDrones</IncludeThing>
                	<IncludeThing>AlienRazorDroneSquad</IncludeThing>
  			<IncludeThing>Traveler59RazorDrone</IncludeThing>		
  			<IncludeThing>Traveler59RazorDroneSquad</IncludeThing>                	
         	</UnitFilter>
         	<UpgradeList>Upgrade_EradicatorLaserFront</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorLaserMiddle</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorLaserRear</UpgradeList>
        </UpgradeContainerOnContain>
	<UpgradeContainerOnContain
       		ID="Discs">
         	<UnitFilter>
         	   	<IncludeThing>AlienShockTrooper</IncludeThing>
              		<IncludeThing>AlienShockTrooperSquad</IncludeThing>
       			<IncludeThing>Reaper17ShockTrooper</IncludeThing>
 			<IncludeThing>Reaper17ShockTrooperSquad</IncludeThing>  
   			<IncludeThing>Traveler59ShockTrooper</IncludeThing>
  			<IncludeThing>Traveler59ShockTrooperSquad</IncludeThing>			
          	</UnitFilter>
         	<UpgradeList>Upgrade_EradicatorDiscsFront</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorDiscsMiddle</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorDiscsRear</UpgradeList>
        </UpgradeContainerOnContain>   
	<UpgradeContainerOnContain
       		ID="Shards">
         	<UnitFilter>
         	   	<IncludeThing>AlienStalker</IncludeThing>
              		<IncludeThing>AlienStalkerSquad</IncludeThing>
            		<IncludeThing>Reaper17Stalker</IncludeThing>
 			<IncludeThing>Reaper17StalkerSquad</IncludeThing>   
 		  	<IncludeThing>Traveler59Stalker</IncludeThing>
  			<IncludeThing>Traveler59StalkerSquad</IncludeThing>	
          	</UnitFilter>
         	<UpgradeList>Upgrade_EradicatorShardsFront</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorShardsMiddle</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorShardsRear</UpgradeList>
        </UpgradeContainerOnContain> 
	<UpgradeContainerOnContain
       		ID="Regen">
         	<UnitFilter>
         	   	<IncludeThing>AlienAssimilator</IncludeThing>
  			<IncludeThing>Traveler59Assimilator</IncludeThing>         	   	
         	</UnitFilter>
         	<UpgradeList>Upgrade_EradicatorHealingFront</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorHealingMiddle</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorHealingRear</UpgradeList>
        </UpgradeContainerOnContain>   
	<UpgradeContainerOnContain
       		ID="Teleport">
         	<UnitFilter>
         	   	<IncludeThing>AlienMastermind</IncludeThing>
			<IncludeThing>Traveler59BlinkMastermind</IncludeThing>         	   	
         	</UnitFilter>
         	<UpgradeList>Upgrade_EradicatorTeleportFront</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorTeleportMiddle</UpgradeList>
         	<UpgradeList>Upgrade_EradicatorTeleportRear</UpgradeList>
        </UpgradeContainerOnContain>         
      </SlaughterHordeContain>	
			<SubObjectsUpgrade
				id="ModuleTag_ShowLasersFront"
				ShowSubObjects="AUPLASMABASE_LF AUPLASMAGUN_LF AUPLASMABASE_RF AUPLASMAGUN_RF">
				<TriggeredBy>Upgrade_EradicatorLaserFront</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowLasersMiddle"
				ShowSubObjects="AUPLASMABASE_LM AUPLASMAGUN_LM AUPLASMABASE_RM AUPLASMAGUN_RM">
				<TriggeredBy>Upgrade_EradicatorLaserMiddle</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowLasersRear"
				ShowSubObjects="AUPLASMABASE_LR AUPLASMAGUN_LR AUPLASMABASE_RR AUPLASMAGUN_RR">
				<TriggeredBy>Upgrade_EradicatorLaserRear</TriggeredBy>
			</SubObjectsUpgrade>			

			<SubObjectsUpgrade
				id="ModuleTag_ShowShocksFront"
				ShowSubObjects="AUSHOCKTURRET_LF AUSHOCKBASE_LF AUSHOCKTURRET_RF AUSHOCKBASE_RF">
				<TriggeredBy>Upgrade_EradicatorDiscsFront</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowShocksMiddle"
				ShowSubObjects="AUSHOCKTURRET_LM AUSHOCKBASE_LM AUSHOCKTURRET_RM AUSHOCKBASE_RM">
				<TriggeredBy>Upgrade_EradicatorDiscsMiddle</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowShocksRear"
				ShowSubObjects="AUSHOCKTURRET_LR AUSHOCKBASE_LR AUSHOCKTURRET_RR AUSHOCKBASE_RR">
				<TriggeredBy>Upgrade_EradicatorDiscsRear</TriggeredBy>
			</SubObjectsUpgrade>
			
			<SubObjectsUpgrade
				id="ModuleTag_ShowSTALKsFront"
				ShowSubObjects="AUSTALKTURRET_LF AUSTALKBASE_LF AUSTALKTURRET_RF AUSTALKBASE_RF">
				<TriggeredBy>Upgrade_EradicatorShardsFront</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowSTALKsMiddle"
				ShowSubObjects="AUSTALKTURRET_LM AUSTALKBASE_LM AUSTALKTURRET_RM AUSTALKBASE_RM">
				<TriggeredBy>Upgrade_EradicatorShardsMiddle</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowSTALKsRear"
				ShowSubObjects="AUSTALKTURRET_LR AUSTALKBASE_LR AUSTALKTURRET_RR AUSTALKBASE_RR">
				<TriggeredBy>Upgrade_EradicatorShardsRear</TriggeredBy>
			</SubObjectsUpgrade>			

			<SubObjectsUpgrade
				id="ModuleTag_ShowHealingFront"
				ShowSubObjects="AUHealthTURRET_LF AUHealthBASE_LF FX_HEALTHRINGS_LF AUHealthTURRET_RF AUHealthBASE_RF FX_HEALTHRINGS_RF">
				<TriggeredBy>Upgrade_EradicatorHealingFront</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowHealingMiddle"
				ShowSubObjects="AUHealthTURRET_LM AUHealthBASE_LM FX_HEALTHRINGS_LM AUHealthTURRET_RM AUHealthBASE_RM FX_HEALTHRINGS_RM">
				<TriggeredBy>Upgrade_EradicatorHealingMiddle</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowHealingRear"
				ShowSubObjects="AUHealthTURRET_LR AUHealthBASE_LR FX_HEALTHRINGS_LR AUHealthTURRET_RR AUHealthBASE_RR FX_HEALTHRINGS_RR">
				<TriggeredBy>Upgrade_EradicatorHealingRear</TriggeredBy>
			</SubObjectsUpgrade>	
			
			<SubObjectsUpgrade
				id="ModuleTag_ShowTeleportFront"
				ShowSubObjects="AUTELEPORT_LF AUTELEPORT_RF">
				<TriggeredBy>Upgrade_EradicatorTeleportFront</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowTeleportMiddle"
				ShowSubObjects="AUTELEPORT_LM AUTELEPORT_RM">
				<TriggeredBy>Upgrade_EradicatorTeleportMiddle</TriggeredBy>
			</SubObjectsUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_ShowTeleportRear"
				ShowSubObjects="AUTELEPORT_LR AUTELEPORT_RR">
				<TriggeredBy>Upgrade_EradicatorTeleportRear</TriggeredBy>
			</SubObjectsUpgrade>


      
			<Physics
				id="ModuleTag_Physics" />
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_ALI_Eradicator_Explode" />
			</FXListBehavior>
			
			<!-- dying, spawn a husk -->
<!--			<CreateObjectDie
				id="ModuleTag_CreateObjectDie"
				CreationList="AlienAnnihilatorTripodDieOCL">
				<DieMuxData
					DeathTypes="ALL" />
			</CreateObjectDie>
 -->			
			
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="5s"
				SinkRate="1.0"
				DestructionDelay="15s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_ALIENEradicatorDebris</OCL>
				</OCL>
				<Sound Type="INITIAL" List="ALI_DevourerTank_Die" />
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			<SweepingLaserState
				id="ModuleTag_LaserState"
				Radius="15.0"
				SweepFXList="FX_AlienBuzzerHit"
				VeteranSweepFXList="FX_AlienBuzzerHitHeroic"
				SweepFXTimeout="0.25s"
				LaserId="0" />
			<ModelConditionUpgrade
				id="ModuleTag_AllFactionUpgrade"
				AddConditionFlags="USER_6">
				<TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy>
			</ModelConditionUpgrade>
      <AudioLoopUpgrade 
				id="ForceFieldUpgradeSound" 
				SoundToPlay="ALI_ForceField_Begin">
        <TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
      </AudioLoopUpgrade>

      <SalvagerInfo
        id="RecycleModule"
        SalvageRadius="=$Hexapod_Recycler_Radius"
        PercentageOfBountyRecycled="15"
        UseBountyNotUnitCost="false" />
      <AttributeModifierAuraUpdate
        id="ModuleTag_AttributeModifierAuraUpdate"
        AttributeModifierName="AttributeModifier_Recyclotron"
        RefreshDelay="0.5s"
        Range="=$Hexapod_Recycler_Radius"
        InitiallyActive="true"
        TargetEnemy="true">
<!--        
        <ObjectFilter
		Rule="NONE"
		Relationship="ENEMIES"		
		Include="INFANTRY VEHICLE" >		
	</ObjectFilter>  
-->	
      </AttributeModifierAuraUpdate>
      			
      			<AttributeModifierAuraUpdate
				id="ModuleTag_LeadershipAttributeModifierAuraUpdate"
				AttributeModifierName="AttributeModifier_Leadership"
				RefreshDelay="5.0s"
				Range="=$Hexapod_Recycler_Radius"
				InitiallyActive="true">
        			<ObjectFilter
					Rule="NONE"
					Relationship="ALLIES"
					Include="INFANTRY"></ObjectFilter>
      			</AttributeModifierAuraUpdate>	
				
			<AutoHealBehavior
				id="Upgrade_EngineerHeal_01"
				InitiallyActive="false"
				HealOnlyIfNotInCombat="false"
				HealOnlyIfNotUnderAttack="false"
				StartHealingDelay="0s"
				HealingAmount="60"
				HealingDelay="2s"
				HealFXList="">
				<TriggeredBy>Upgrade_EradicatorHealingFront</TriggeredBy>
			</AutoHealBehavior>
			<AutoHealBehavior
				id="Upgrade_EngineerHeal_02"
				InitiallyActive="false"
				HealOnlyIfNotInCombat="false"
				HealOnlyIfNotUnderAttack="false"
				StartHealingDelay="0s"
				HealingAmount="60"
				HealingDelay="2s"
				HealFXList="">
				<TriggeredBy>Upgrade_EradicatorHealingMiddle</TriggeredBy>
			</AutoHealBehavior>
			<AutoHealBehavior
				id="Upgrade_EngineerHeal_03"
				InitiallyActive="false"
				HealOnlyIfNotInCombat="false"
				HealOnlyIfNotUnderAttack="false"
				StartHealingDelay="0s"
				HealingAmount="60"
				HealingDelay="2s"
				HealFXList="">
				<TriggeredBy>Upgrade_EradicatorHealingRear</TriggeredBy>
			</AutoHealBehavior>
			
			
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_UnpauseSpecialPowerTeleportUpgrade_01"
				SpecialPowerTemplate="SpecialPower_TeleportEradicator"
				Permanent="true">
				<TriggeredBy>Upgrade_EradicatorTeleportFront</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_UnpauseSpecialPowerTeleportUpgrade_02"
				SpecialPowerTemplate="SpecialPower_TeleportEradicator"
				Permanent="true">
				<TriggeredBy>Upgrade_EradicatorTeleportMiddle</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_UnpauseSpecialPowerTeleportUpgrade_03"
				SpecialPowerTemplate="SpecialPower_TeleportEradicator"
				Permanent="true">
				<TriggeredBy>Upgrade_EradicatorTeleportRear</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			
			<SpecialPower
				id="ModuleTag_TeleportSpecialPower"
				SpecialPowerTemplate="SpecialPower_TeleportEradicator"
				UpdateModuleStartsAttack="true"
				StartsPaused="true"
				AttributeModifierFX="FX_AlienInfantryHitFX" />
			<TeleportSpecialAbilityUpdate
				id="ModuleTag_TeleportSpecialAbility"
				SpecialPowerTemplate="SpecialPower_TeleportEradicator"
				DestinationWeapon="AlienEradicatorBlinkWeapon2"
				SourceWeapon="AlienEradicatorBlinkWeapon"
				FadeInTime="2s"
				UnpackTime="1s"
				PackTime="1s"
				BusyDuration="1.5s"
				MaxDistance="750"
				StartAbilityRange="750"
				UnpackingVariation="1" />	
			<AISpecialPowerUpdate
				id="ModuleTag_TeleporterAI"
				CommandButtonName="Command_TeleportEradicator"
				MinimumCutoff="100"
				SpecialPowerAIType="SPECIAL_POWER_MOVEMENT" />				
    </Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES"
				AILuaEventsList="AlienEradicatorHexapodFunctions">
				<UnitAITargetChooserData
					CanPickDynamicTargets="false"
					SympathyRange="25.0" />
			</AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="15000.0" />
		</Body>
		<ClientBehaviors>
			<AnimationSoundClientBehavior id="ModuleTag_ASCB">
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_BATA" Frame="10 15" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_BATA" Frame="15 25" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_WLKA" Frame="1 11 22 33 44 55" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_WLKA" Frame="5 16 26 39 49 59" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_WLKB" Frame="1 11 22 33 44 55" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_WLKB" Frame="5 16 26 39 49 59" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_WLKC" Frame="1 11 22 33 44 55" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_WLKC" Frame="5 16 26 39 49 59" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_TRNL" Frame="1 10 20" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_TRNL" Frame="5 15 25" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_TRNR" Frame="1 10 20" />
				<Sound Sound="ALI_Eradicator_Footstep2" Animation="AUEradHex_TRNR" Frame="5 15 25" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_BIDZ" Frame="102 105" />
				<Sound Sound="ALI_Eradicator_SoundAmbientMS" Animation="AUEradHex_BIDZ" Frame="30" />
				<Sound Sound="ALI_Eradicator_BodyfallMS" Animation="AUEradHex_DIEA" Frame="59" />
				<!-- <Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_DIEB" Frame="20 57 74 86 102" /> not used -->
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_BATA" Frame="8 15 21" />
				<Sound Sound="ALI_Eradicator_Footstep" Animation="AUEradHex_BIDB" Frame="30 93 120" />
			</AnimationSoundClientBehavior>
		</ClientBehaviors>
		<Geometry
			IsSmall="false">
<!--			<Shape
				Type="CYLINDER"
				MajorRadius="40.0"
				Height="140.0"
				ContactPointGeneration="INFANTRY" />		-->
			<Shape 
			     Type= "BOX"
			     MajorRadius = "10.99"
			     MinorRadius = "14.2673"
			     Height = "94.1434"
			     ContactPointGeneration="VEHICLE">
			    <Offset
			        x = "27.3347"
			        y = "0.157752"
			        z = "0.0" />
			</Shape>
			<Shape 
			     Type= "BOX"
			     MajorRadius = "17.4869"
			     MinorRadius = "14.2673"
			     Height = "67.0585"
			     ContactPointGeneration="VEHICLE">
			    <Offset
			        x = "-1.49606"
			        y = "0.157752"
			        z = "0.0" />
			</Shape>
			<Shape 
			     Type= "BOX"
			     MajorRadius = "35.6592"
			     MinorRadius = "12"
			     Height = "77.7878"
			     ContactPointGeneration="VEHICLE">
			    <Offset
			        x = "7.29364"
			        y = "27.9145"
			        z = "0.0" />
			</Shape>
			<Shape 
			     Type= "BOX"
			     MajorRadius = "35.6592"
			     MinorRadius = "12"
			     Height = "77.7878"
			     ContactPointGeneration="VEHICLE">
			    <Offset
			        x = "7.29364"
			        y = "-27.8224"
			        z = "0.0" />
			</Shape>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry Sound="ALI_Eradicator_SoundAttackMS" AudioType="voiceAttack" />
			<AudioEntry Sound="ALI_Eradicator_SoundCreateMS" AudioType="voiceCreated" />
			<AudioEntry Sound="ALI_Eradicator_SoundMoveMS" AudioType="voiceMove" />
			<AudioEntry Sound="ALI_Eradicator_SoundSelectMS" AudioType="voiceSelect" />
			<NamedEntry Sound="ALI_Buzzers_SoundSplit" Name="UncombineWithUnit" />
			<NamedEntry Sound="ALI_Eradicator_SoundMoveMS" Name="TeleportEradicator" />
		</AudioArrayVoice>
		<AudioArraySound>
			<!-- <AudioEntry Sound="ALI_AnnihilatorTripod_AmbientDelayedLoopMS" AudioType="soundAmbient" /> -->
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="500" />
		<CrusherInfo
			CrusherLevel="4"
			CrushableLevel="4"
			CrushDecelerationPercent="40%" />
	</GameObject>
</AssetDeclaration>
