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	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="YOURSQUAD"
		SelectPortrait="SAYOURSQUAD_L"
		ButtonImage="YOURSQUAD"
		Side="GDI"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="300"
		BuildTime="20.0"
		CommandSet="YOURSQUADCommandSet"
		KindOf="SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT INFANTRY HORDE ARMY_SUMMARY LARGE_RECTANGLE_PATHFIND"
		IsTrainable="true"
		FormationWidth="2"
		FormationDepth="1"
		EditorName="YOURSQUAD">
		<DisplayName>YOURSQUAD</DisplayName>
		<LocomotorSet
			Locomotor="YOURSQUADLocomotor"
			Condition="NORMAL"
			Speed="40.0" />
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true"
				DependencySharedModelFlags="EMOTION_TAUNTING EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER SELECTED  EMOTION_TERROR EMOTION_LOOK_TO_SKY">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="WORLD_BUILDER">
					<Model
						Name="HordeMarkGUArc" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotHardpoint
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="YOURSQUADWeapon" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>
			<Physics
				id="ModuleTag_Physics"></Physics>
			<HordeContain
				id="ModuleTag_HordeContain"
				FrontAngle="4.7123"
				FlankedDelaySeconds="2.0"
				ShowPips="false"
				Formation="MAIN"
				MeleeAttackLeashDistance="1"
				Slots="4"
				ObjectStatusOfContained=""
				ConditionForEntry="INVALID">
				<PassengerFilter
					Rule="NONE"
					Include="INFANTRY" />
				<DieMuxData />
				<InitialPayload
					Name="YOURSQUADMEMBERS"
					Count="4" />
				<MeleeBehavior
					Type="AMOEBA" />
				<RankInfo
					RankID="1"
					UnitType="YOURSQUADMEMBERS">
					<Position
						X="0"
						Y="-10" />
					<Position
						X="0"
						Y="10" />
				</RankInfo>
				<RankInfo
					RankID="2"
					UnitType="YOURSQUADMEMBERS">
					<Position
						X="-20"
						Y="-10" />
					<Position
						X="-20"
						Y="10" />
				</RankInfo>
				<RankToReleaseWhenAttacking>1</RankToReleaseWhenAttacking>
				<RankToReleaseWhenAttacking>2</RankToReleaseWhenAttacking>
			</HordeContain>
			<ProductionUpdate
				id="ModuleTag_ProductionUpdate"
				GiveNoXP="true" />
		</Behaviors>
		<AI>
			<HordeAIUpdate
				id="ModuleTag_HordeAIUpdate"
				AutoAcquireEnemiesWhenIdle="YES ATTACK_BUILDINGS"
				MaxCowerTime="5000"
				MinCowerTime="3.0s"
				CanAttackWhileContained="true" />
		</AI>
		<Body>
			<ImmortalBody
				id="ModuleTag_ImmortalBody"
				MaxHealth="1.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="BOX"
				MajorRadius="20.0"
				MinorRadius="20.0"
				Height="20.0"></Shape>
		</Geometry>
		<VisionInfo
			VisionRange="300"
			ShroudClearingRange="300"
			MaxVisionBonusPercent="300"
			VisionBonusTestRadius="200"
			VisionBonusPercentPerFoot="1" />
		<CrusherInfo
			UseCrushAttack="false"
			CrushableLevel="0"
			CrusherLevel="0" />
	</GameObject>
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