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	<Tags></Tags>
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		<Include
			type="all"
			source="ART:NPRaiderTank.w3x" />
		<Include
			type="all"
			source="ART:NuRadrR_SKN.w3x" />
	</Includes>
	<GameObject
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		SelectPortrait="Portrait_NODScorpionTank"
		ButtonImage="Portrait_NODScorpionTank"
		Side="NOD"
		KindOf="IMMOBILE SELECTABLE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE"
		EditorName="NODParkedRaiderTank"
		EditorSorting="MISC_MAN_MADE"
		Description="Desc:NODScorpionTank"
		TypeDescription="Type:NODScorpionTank">
		<DisplayName>Name:NODScorpionTank</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NPRaiderTank" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING">
					<Model
						Name="NuRadrR_SKN" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="1.0"
				DestructionDelay="7s">
				<OCL
					Type="INITIAL">
			<!--		<OCL>OCL_GDIRaiderTankDebris</OCL>		-->
					<OCL>OCL_NODFlameTankDebris</OCL>
				</OCL>
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
			</SlowDeath>
			<FXListBehavior
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				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDIMammothExplode" />
			</FXListBehavior>
			<FireWeaponWhenDead
				id="ModuleTag_DeathWeapon"
				InitiallyActive="true"
				DeathWeapon="ExplodingParkedVehicleWeapon"
				ContinueToBezierDestination="false">
				<DieMuxData
					DeathTypes="ALL"
				/>
			</FireWeaponWhenDead>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="240" />
		</Body>
		<Geometry
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			<Shape 
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				MinorRadius = "5.77885"
				Height = "8.55762" >
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					y = "0.316994"
					z = "0.0" />
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		</Geometry>
		<CrusherInfo
			CrusherLevel="0"
			CrushableLevel="0" />
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