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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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			<Script
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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			<Script
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					<ParameterList/>
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				<Action
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					<ParameterList/>
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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				<Action
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					<ParameterList/>
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				<Action
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				<Action
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					<ParameterList/>
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				<Action
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					<ParameterList/>
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			<Script
				id="Upgrade Base in Europe">
				<Action
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					<ParameterList/>
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			<Script
				id="Hide Text on Next Phase">
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					<ParameterList/>
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				<Action
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			<ScriptGroup
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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						<ParameterList/>
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				<Script
					id="Win Game VO 2">
					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
					id="Win Game Final">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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			<ScriptGroup
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					<Script
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="Start VO Line 2">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
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					<Script
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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							<ParameterList/>
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					<Script
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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					<Script
						id="Start VO Line 4">
						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						id="VO Line 4">
						<Action
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							<ParameterList/>
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							<ParameterList/>
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					<Script
						id="Start VO Line 5">
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							<ParameterList/>
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						<Action
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="VO Line 6">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="VO Line 9">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
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				<ScriptGroup
					id="Section 2 VO">
					<Script
						id="Start Second Intro Speech">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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					</Script>
					<Script
						id="Start VO Line 11">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
							Type="MOVE_CAMERA_TO_NAMED">
							<ParameterList/>
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						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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					<Script
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="T1S2 VO 3 ">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="TS1S2 VO 4">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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				<ScriptGroup
					id="Player Selects Base">
					<Script
						id="Player Selects Base">
						<Action
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							<ParameterList/>
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						<Action
							Type="SET_FLAG">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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					<Script
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="Base VO 3">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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					<Script
						id="Start VO Line 13">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
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				<ScriptGroup
					id="Player Builds Strike Force">
					<Script
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							<ParameterList/>
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="Start VO Line 16">
						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="Player calls Strike force Screen">
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							Type="DISPLAY_TUTORIAL_TEXT">
							<ParameterList/>
						</Action>
						<Action
							Type="FLASH_UI_UNIT_ABILITY_BUTTON">
							<ParameterList/>
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					<Script
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							Type="DISPLAY_TUTORIAL_TEXT">
							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="Place Strike Force VO 2">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
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					<Script
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						<Action
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						<Action
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							<ParameterList/>
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			<ScriptGroup
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				<Script
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					<Action
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					<Action
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				<Script
					id="Obj 2 VO 2">
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					<Action
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				<Script
					id="Start Obj 2 VO 3">
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					<Action
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				<Script
					id="Obj 2 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
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					<Action
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				<Script
					id="Obj 2 VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
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					<Action
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						<ParameterList/>
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				<Script
					id="Start Obj 2 VO 5">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
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				<Script
					id="Obj 2 VO 5">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
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					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
					id="Start Obj 2 VO 6">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 2 VO 6">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Obj 2 VO 7">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 2 VO 7">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 2 VO 8">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Complete Obj 4">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 3 - Upgrade Base Tier 2">
				<Script
					id="Begin Base Upgrade">
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Begin Upgrade VO">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Begin Upgrade VO">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade Show Objective 3">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade VO Select Base">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lock down when upgraded">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Final Upgrade 2 VO">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 5 - Upgrade Base Tier 3">
				<Script
					id="Begin Base Upgrade 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Begin Upgrade 2 VO">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lock down when upgraded 2">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lock down when upgraded 2b">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="SF not In port Area">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="SF not In port Area 1">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 6 - Port move to Europe">
				<Script
					id="SF moves into Area">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="HUMAN_IMPASSABLE_AREA">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Port Move VO">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Port Move VO 2">
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="HUMAN_IMPASSABLE_AREA">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Port Move VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Port Move VO 3b">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Activates Power">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Places Marker Somewhere Else">
					<Action
						Type="NAMED_FIRE_METAGAME_OP_INSTANT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Places Marker Somewhere Else__1">
					<Action
						Type="NAMED_FIRE_METAGAME_OP_INSTANT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Places Destination Marker">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Complete Obj 6">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 7 - Purchase a Tier 3 SF">
				<Script
					id="Start Obj 7">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="HUMAN_IMPASSABLE_AREA">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_AVAILABLE_STRIKEFORCES">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="HUMAN_IMPASSABLE_AREA">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Has Purchased Strike Force__1">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player calls Strike force Screen__1">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Selects Base obj 7">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 7 Place Strike Force">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_TELEPORT_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Obj 8 VO 2">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 8 - Build First EU Base">
				<Script
					id="Base BUilt in Wrong Place">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 VO 5">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 VO 6">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 8 Sel SF">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Base Power Activated">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Base Marker Placed">
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Base Marker VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="EU Base Exists">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="Obj 7-8 b - Base Built">
					<Script
						id="Name Second Strike Force">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Name EU base">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 10 - Upgrade Base Defenses">
				<Script
					id="Begin Obj 10 - Upgrade Base VO1">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 5">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 6">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 7">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 8">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 9">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Obj 10 VO 10">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 10">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 10b">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 10 VO 11">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="EU base selected">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Starts Using Def">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Complete 10">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 11 - Repair Strike Force">
				<Script
					id="Obj 11 Start">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 11 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 11 VO 3">
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="SF2 Selected">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Launches Repair">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 12 - Add Strategic Structure">
				<Script
					id="Start Obj 12">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 12 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 12 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 12 VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Sel Base Obj 12">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Opens Strat Building Screen">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player uses build Strat Building">
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Final Strat VO">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Complete Obj 12">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Start Obj 13">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 13 - Upgrade your Strike Force">
				<Script
					id="Start OBj 13">
					<Action
						Type="NO_OP">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 13 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 13 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 13 SF selected">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Upgrades SF">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Complete Obj 13">
					<Action
						Type="NO_OP">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 14 - Build Second Base in Europe">
				<Script
					id="Base Power Activated__1">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Teleport Strike Force">
					<Action
						Type="UNIT_TELEPORT_TO_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Base BUilt in Wrong Place__1">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Start Obj 14">
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14 VO 1">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14 VO 4">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Marker Placed">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 14a Nod Base appears">
				<Script
					id="Teleport NOD Base">
					<Action
						Type="UNIT_TELEPORT_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade Nod Base Defenses">
					<Action
						Type="NAMED_FIRE_METAGAME_OP_INSTANT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Upgrade Nod Base">
					<Action
						Type="NAMED_FIRE_METAGAME_OP_INSTANT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Battle Occurs">
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14a VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14a VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 14a VO 4">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Battle Screen Open 1">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 15 - Airlift your Sf to Europe">
				<Script
					id="Start Obj 15">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_CHANGE_OBJECT_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 15 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 15 VO 3">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 15 VO 3b">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 15 VO 4">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Activate Airlift">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Places Destination Marker__1">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Player Places Marker Somewhere Else Mk 2">
					<Action
						Type="NAMED_FIRE_METAGAME_OP_INSTANT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Teleport Strike Force After Airlift">
					<Action
						Type="UNIT_TELEPORT_TO_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Obj 16 - Destroy the Nod Base">
				<Script
					id="Destroy Nod Base">
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_CAMERA_TO_NAMED">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 16 VO 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 16 Sel SF">
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="OBJ 16 Atk">
					<Action
						Type="DISABLE_UI_PLAYER_POWER_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_UNIT_ABILITY_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 16 VO pt2 01">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_PLAYER_POWER_BUTTON">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Obj 16 Ion">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_PLAYER_POWER_BUTTON">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="OBJ 16  NEXT PHASE">
					<Action
						Type="NO_OP">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_FIXED_ELEMENT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISPLAY_TUTORIAL_TEXT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Battle Screen Open 2">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="f_Loss">
				<Script
					id="Lose Condition (OVERRIDE ME)">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Lost">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_UI">
						<ParameterList/>
					</Action>
					<Action
						Type="DESELECT">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Show Defeated">
					<Action
						Type="DEFEAT">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="f_Aliens Loss Audio">
					<Script
						id="Play Aliens Loss Audio">
						<Action
							Type="AUDIO_MAKE_SOUND_IMMUNE_TO_FADE">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_EFFECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="f_GDI Loss Audio">
					<Script
						id="Play GDI Loss Audio">
						<Action
							Type="AUDIO_MAKE_SOUND_IMMUNE_TO_FADE">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_EFFECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="f_NOD Loss Audio">
					<Script
						id="Play NOD Loss Audio">
						<Action
							Type="AUDIO_MAKE_SOUND_IMMUNE_TO_FADE">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_EFFECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="f_Victory">
				<Script
					id="Victory Condition (OVERRIDE ME)">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Won">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_UI">
						<ParameterList/>
					</Action>
					<Action
						Type="DESELECT">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Show Victory Screen">
					<Action
						Type="VICTORY_SCREEN">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Announce Victory">
					<Action
						Type="QUICKVICTORY">
						<ParameterList/>
					</Action>
					<Action
						Type="AUDIO_FADE_VOLUME">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="f_NOD Victory Audio">
					<Script
						id="Play Nod Victory Music">
						<Action
							Type="MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Play Nod Victory Audio">
						<Action
							Type="PLAY_SOUND_EFFECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNeutral">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrCivilian">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrAlien">
		<ScriptSet/>
	</GameScriptList>
</AssetDeclaration>