<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:GDI/Units/GDIPredator.xml" />
	</Includes>
	<GameObject
		id="SteelTalonsPredator"
		inheritFrom="GDIPredator"
		Side="SteelTalons"
		EditorName="SteelTalonsPredator"
		EditorSorting="UNIT"
		CommandSet="SteelTalonsPredatorCommandSet">
		
		<Behaviors>
			<xi:include
			href="../../Includes/SteelTalonsCallForTransportForVehicle.xml" />

<!--			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade"
				LevelCap="4"
				DoFlash="false"
				LevelsToGain="1">
				<TriggeredBy>Upgrade_SteelTalonsFaction</TriggeredBy>
			</LevelUpUpgrade>  
-->			
			<SubObjectsUpgrade
				id="ModuleTag_AdaptiveArmorSubObject"
				ShowSubObjects="EMP">
				<TriggeredBy>Upgrade_AdaptiveArmor</TriggeredBy>
			</SubObjectsUpgrade>
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_AdaptiveArmorUnpause"
				SpecialPowerTemplate="SteelTalonsAdaptiveArmor"
				Permanent="true">
				<TriggeredBy>Upgrade_AdaptiveArmor</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			<SpecialPower
				id="ModuleTag_AdaptiveArmorPower"
				SpecialPowerTemplate="SteelTalonsAdaptiveArmor"
				UpdateModuleStartsAttack="true" />
			<WeaponFireSpecialAbilityUpdate
				id="ModuleTag_AdaptiveArmorUpdate"
				SpecialPowerTemplate="SteelTalonsAdaptiveArmor"
				SpecialWeapon="SteelTalonsAdaptiveArmorWeapon"
				UnpackTime=".5s"
				UnpackSound="GDI_AdaptiveArmor_Upgrade"
				PackTime=".5s"
				StartAbilityRange="100.0"
				BusyForDuration="1s"
				WhichSpecialWeapon="1" />      


		</Behaviors>
		
	</GameObject>
</AssetDeclaration>
