<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes></Includes>
  <AIPersonalityDefinition
		id="SP_GDIOffensive"
		PersonalityType="SP_GDIOffensive"
    PersonalityUIName="Personality:Offensive"
    SkirmishPersonality="false" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="50"
		MaxBuildingsToBeDefensiveTarget_Small="20"
		MaxBuildingsToBeDefensiveTarget_Med="20"
		ChanceForUnitsToUpgrade="45"
		ChanceToUseAllUnitsForDefenseTarget_Small="50"
		ChanceToUseAllUnitsForDefenseTarget_Med="75"
		ChanceToUseAllUnitsForDefenseTarget_Large="100"
		DesiredExcessPowerBuffer="20"
		BaseCompactness="0.8"
    DefaultThreatFindRadius="0"
    UnitBuilderCostEffectivenessWeight="1.0"
    UnitBuilderMoneyVersusTimePreference="0.5"
    UnitBuilderOverallOffensivePreference="110%"
    UnitBuilderOverallDefensivePreference="100%"
		>
    
    <Side>GDI</Side>

    <BuildDelay Delay="1s" Difficulty="BRUTAL"/>
    <BuildDelay Delay="5s" Difficulty="HARD"/>
    <BuildDelay Delay="10s" Difficulty="MEDIUM"/>
    <BuildDelay Delay="15s" Difficulty="EASY"/>
    
    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />    
    
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 

    <States State="SP_GDIAssault" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <!--
    <States State="GDIResourceSqueeze" Difficulty="HARD BRUTAL" />
    <States State="GDIProductionHalt" Difficulty="HARD BRUTAL" />
    <States State="GDIBaseCrack" Difficulty="HARD BRUTAL" />
    -->
    <!--
    <States State="Cleanup" Difficulty="EASY MEDIUM HARD BRUTAL" />
    -->

  </AIPersonalityDefinition>
</AssetDeclaration>
