<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:GDI/Units/GDIGrenadeSoldierSquad.xml" />
	</Includes>
	<GameObject
		id="ZOCOMGrenadeSoldierSquad"
		Side="ZOCOM"
		EditorName="ZOCOMGrenadeSoldierSquad"
		EditorSorting="UNIT"
		inheritFrom="GDIGrenadeSoldierSquad"
		CommandSet="ZOCOMGrenadeSoldierSquadCommandSet"
		WorldMapArmoryUpgradesAllowed="Upgrade_ZOCOMFieldSuits Upgrade_EMPGrenades"
		Description="DESC:ZOCOMGrenadierSquad">
		
		<DisplayUpgrade
			id="Tag_DisplayUpgrade1"
			xai:joinAction="Replace">Upgrade_ZOCOMFieldSuits</DisplayUpgrade>

		<GameDependency
			xai:joinAction="Replace">
			<RequiredObject>ZOCOMCommandPost</RequiredObject>
		</GameDependency>
		
		<Behaviors>
			<HordeContain xai:joinAction="Replace"
				id="ModuleTag_HordeContain"
				FrontAngle="4.7123"
				FlankedDelaySeconds="2.0"
				ShowPips="false"
				Formation="MAIN"
				MeleeAttackLeashDistance="1"
				Slots="4"
				ObjectStatusOfContained=""
				ConditionForEntry="INVALID">
				<PassengerFilter
					Rule="NONE"
					Include="INFANTRY" />
				<DieMuxData />
				<InitialPayload
					Name="ZOCOMGrenadeSoldier"
					Count="4" />
				<MeleeBehavior
					Type="AMOEBA" />
				<RankInfo
					RankID="1"
					UnitType="ZOCOMGrenadeSoldier">
					<Position
						X="0"
						Y="-10" />
					<Position
						X="0"
						Y="10" />
				</RankInfo>
				<RankInfo
					RankID="2"
					UnitType="ZOCOMGrenadeSoldier">
					<Position
						X="-20"
						Y="-10" />
					<Position
						X="-20"
						Y="10" />
				</RankInfo>
				<RankToReleaseWhenAttacking>1</RankToReleaseWhenAttacking>
				<RankToReleaseWhenAttacking>2</RankToReleaseWhenAttacking>
			</HordeContain>
			<xi:include
				href="../../Includes/ZOCOMCallForTransport.xml" />

		</Behaviors>


	</GameObject>
</AssetDeclaration>
