<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes></Includes>

	<!-- NODResourceSprawl: Currently Unused -->

  <AIStrategicStateDefinition
		id="SP_NODResourceSprawl"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BaseDefenseHeuristic"/>
    <TargetHeuristic TargetHeuristic="EnemyStructureHeuristic"/>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic"/>
    <TargetHeuristic TargetHeuristic="NeutralTechBuildingHeuristic"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SP_NODAttackImminent"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="30">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BaseDefenseHeuristic"/>
    <Tactic Tactic="SimpleDefense" TargetType="Defensive">
    		<TeamTemplate MinUnits="10" MaxUnits ="10" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AutoReinforce="false" AlwaysRecruit="false"/>
    </Tactic>
    <Tactic Tactic="RoamingDefense" TargetType="Targetless">
    		<TeamTemplate MinUnits="8" MaxUnits ="8" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AutoReinforce="false" AlwaysRecruit="false"/>
    </Tactic>
    <UnitModifierByName UnitName="NODMilitantRocketSquad" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

	<!-- NODAirSupremacy: Currently Unused -->

  <AIStrategicStateDefinition
		id="SP_NODAirSupremacy"
		UnitUpgradeMultiplier="1.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BaseDefenseHeuristic"/>
    <TargetHeuristic TargetHeuristic="EnemyStructureHeuristic"/>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic"/>
    <TargetHeuristic TargetHeuristic="NeutralTechBuildingHeuristic"/>
    <Tactic Tactic="SimpleAttack" TargetType="Structure"/>
    <Tactic Tactic="FarmKill" TargetType="Targetless"/>
    <UnitModifierByName UnitName="NODVenom" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODVertigo" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

	<!-- NODSuperweaponRush: Currently Unused -->

  <AIStrategicStateDefinition
		id="SP_NODSuperweaponRush"
		UnitUpgradeMultiplier="0.5">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BaseDefenseHeuristic"/>
    <TargetHeuristic TargetHeuristic="EnemyStructureHeuristic"/>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic"/>
    <TargetHeuristic TargetHeuristic="NeutralTechBuildingHeuristic"/>
    <Tactic Tactic="SimpleSiege" TargetType="Structure"/>
  </AIStrategicStateDefinition>

</AssetDeclaration>