<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:AUMotherR25.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseDebris.xml" />
	</Includes>
	<GameObject
		id="ALIENMotherShipDebris_25"
		inheritFrom="BaseDebris" 		
		EditorName="ALIENMotherShipDebris_25">		
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="AUMotherR25" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />											
				</ModelConditionState>
				
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics"
				TumbleRandomly="true"
				MaxXRotationVelocity="15"
				MaxYRotationVelocity="0"
				MaxZRotationVelocity="180"
				BounceCount="0" 
				KillWhenRestingOnGround="true"
				GroundHitFX="FX_AlienVehicleExplode" />	
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0.1s"
				SinkRate="3.0"
				DestructionDelay="4.0s">
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>						
		</Behaviors>				
	</GameObject>
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