<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:GUDropPod.w3x" />
	</Includes>
	<GameObject
		id="ZOCOMDropPod"
		SelectPortrait="Portrait_GDIDropPod"
		ButtonImage="Portrait_GDIDropPod"
		Side="ZOCOM"
		EditorSorting="UNIT"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		IsTrainable="false"
		KindOf="PRELOAD SELECTABLE CAN_CAST_REFLECTIONS"
		RadarPriority="UNIT"
		EditorName="ZOCOMDropPod">
		<DisplayName>Name:GDIDropPod</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUDropPod" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT">
					<Animation
						AnimationName="GUDropPod"
						AnimationMode="ONCE"
						AnimationBlendTime="0" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="DropPodDust"
						FollowBone="true" />	
				</AnimationState>		
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING"
					Flags="START_FRAME_LAST">
					<Animation
						AnimationName="GUDropPod"
						AnimationMode="MANUAL"
						AnimationBlendTime="0" />
					<Script>
						CurDrawableHideSubObject("UGJump")
						CurDrawableHideSubObject("Door01")
						CurDrawableHideSubObject("Door02")
						CurDrawableHideSubObject("Door03")
					</Script>	
				<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="DropPodDust02"
						FollowBone="true" />	
				</AnimationState>
				
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<AttributeModifierPoolUpdate 
				id="DefaultAttributeModifierPoolUpdate"/>
			<!-- make ourselves unattackable during our descent. The duration of the attmod
				should be timed to match the time it would take to land -->
			<!-- Also, don't refresh more than once -->
			<AttributeModifierAuraUpdate
				id="ModuleTag_AttributeModifierAuraUpdate_InitiallyUnattackable"
				InitiallyActive="true"
				RefreshDelay="10000000s"
				AllowSelf="true"
				AttributeModifierName="AttributeModifier_GDIDropPod_InitialUnattackability"
			/>
				
			<Physics
				id="ModuleTag_Physics"
				BounceCount="0"/>				
			<LifetimeUpdate
				id="ModuleTag_LifeTime"
				MinLifetime="6s"
				MaxLifetime="6s"
				DeathType="SUICIDED" />
			<CreateObjectDie
				id="ModuleTag_CreateObjectDie"
				CreationList="OCL_ZOCOMZoneRaiderSquad" >
				<DieMuxData
					DeathTypes="SUICIDED" />
			</CreateObjectDie>
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="3.0"
				DestructionDelay="6.0s">
				<FX Type="INITIAL">
					<FX>FX_GDI_DropPod_Open</FX>
				</FX>
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="3400.0" />
		</Body>
<!--
		<ClientBehaviors>
			<ModelConditionAudioLoopClientBehavior
				id="ModuleTag_TakeoffLanding">
				<ModelConditionSound Sound="V35DropShipLand" RequiredFlags="LANDING" />
				<ModelConditionSound Sound="V35DropShipTakeOff" RequiredFlags="TAKING_OFF" />
			</ModelConditionAudioLoopClientBehavior>
		</ClientBehaviors>
-->
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="15.0"
				Height="20.0"></Shape>
		</Geometry>
<!--
		<AudioArraySound>
			<AudioEntry Sound="GDI_DropPod_Descend" AudioType="soundAmbient" />
		</AudioArraySound>
-->
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>
</AssetDeclaration>