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	<Tags></Tags>
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		<Include
			type="all"
			source="ART:CUTrnsprt.w3x" />
		<Include
			type="all"
			source="ART:CUTrnsprt.w3x" />
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
	</Includes>
	<GameObject
		id="NULTTransport"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_NODMCV"
		ButtonImage="Portrait_NODMCV"
		Side="NOD"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="2500"
		BuildTime="25"
		CommandSet="NODMCVCommandSet"
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SCORE VEHICLE FS_FACTORY"
		RadarPriority="UNIT"
		PlacementViewAngle="315d"
		ProductionQueueType="VEHICLE"
		UnitCategory="VEHICLE"
		VoicePriority="-8"
		EditorName="NODLiquidTiberiumTransport"
		Description="Desc:NODMCV">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:NODLiquidTiberiumTransport</DisplayName>
		<ArmorSet
			Armor="NODMCVArmor"
			DamageFX="VehicleDamageFX" />
		<LocomotorSet
			Locomotor="NODLTTLocomotor"
			Condition="NORMAL"
			Speed="60.0" />
		<Draws>
			<TruckDraw
				id="ModuleTag_01"
				OkToChangeModelColor="true"
				LeftFrontTireBone="Tire01"
				RightFrontTireBone="Tire02"
				LeftRearTireBone="Tire03"
				RightRearTireBone="Tire04"
				TireRotationMultiplier="0.2"
				PowerslideRotationAddition="1.25">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="CUTrnsprt" />
				</ModelConditionState>
			</TruckDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_04" />
			<ProductionUpdate
				id="ModuleTag_08" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate="2.4"
				DestructionDelay="4s">
				<DieMuxData
					DeathTypes="ALL" />
				<Sound Type="INITIAL" List="NOD_Generic_VoiceDieMS" />
			</SlowDeath>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_03"
				AutoAcquireEnemiesWhenIdle="YES"></AIUpdate>
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		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="10000.0" />
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		<Geometry
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			<Shape
				Type="BOX"
				MajorRadius="14.0"
				MinorRadius="7.0"
				Height="11.5"
				ContactPointGeneration="VEHICLE" />
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    <AudioArrayVoice>
       <AudioEntry
				Sound="GDI_NukeTruck_UnitResponse"
				AudioType="voiceMove" />
      <AudioEntry
				Sound="GDI_NukeTruck_UnitResponse"
				AudioType="voiceSelect" />
    </AudioArrayVoice>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
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			ShroudClearingRange="200" />
	</GameObject>
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