<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="instance"
			source="DATA:NOD/Units/NODVertigo.xml" />
	</Includes>
	<GameObject
		id="NODVertigo_SPBombingRun"
		inheritFrom="NODVertigo"
		CommandSet="NODVertigo_SPBombingRunCommandSet"
		EditorName="NODVertigo_SPBombingRun">
		<LocomotorSet
			Locomotor="NODVertigo_SPBombingRunLocomotor"
			Condition="NORMAL"
			Speed="150" />
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate"
				xai:joinAction="Overwrite" >
				<WeaponSlotHardpoint
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NODVertigoBomb_SPBombingRun" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>
			<InvisibilityUpdate
				id="ModuleTag_Invisibility_Intrinsic"
				xai:joinAction="Remove" />
		</Behaviors>
		<AI>
			<JetAIUpdate
				xai:joinAction="Overwrite"
				id="ModuleTag_JetAIUpdate"
				AutoAcquireEnemiesWhenIdle="YES"
				NeedsRunway="false"
				KeepsParkingSpaceWhenAirborne="true"
				MinHeight="5"
				CirclesForAttack="true" >
				<UnitAITargetChooserData
						IdleScanDelay="0.1s"
						ReacquireDelay="0.1s"/>
				<LockonInfo />
			</JetAIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_04"
				MaxHealth="50000" />
		</Body>
		<VisionInfo
			VisionRange="50"
			ShroudClearingRange="75" />
	</GameObject>
</AssetDeclaration>