<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="all" source="ART:FXBeam.xml" />
		<Include type="all" source="ART:FXRailGunCoreDistortion.xml" />
		<Include type="all" source="ART:FXRailGunCoreMask.xml" />		
	</Includes>
	<GameObject
		id="NODBeamTarget"
		Side="NOD"
		EditorSorting="MISC_MAN_MADE"
		KindOf="IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE BEAM_TARGET"
		EditorName="NODBeamTarget">
		<DisplayName>NODBeamTarget</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="false">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USING_SPECIAL_ABILITY">
					<Model
						Name="" />
					<ParticleSysBone
						FXParticleSystemTemplate="BeamMultiJoin"
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<LaserDraw
				id="ModuleTag_LaserDraw"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile=".03"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate="1"
				Texture2_NumFrames="1"
				Texture2_FrameRate="30"
				LaserWidth="20"
				LaserStateID="1">
				<FXShader ShaderName="Laser.fx" TechniqueIndex="0">
                    <Constants>
    				    <Texture Name="Texture1">
    				        <Value>FXObeliskLaser</Value>
    				    </Texture>
    				    <Texture Name="Texture2">
    				        <Value>FXLaserOverlay</Value>
    				    </Texture>
                    </Constants>
				</FXShader>
			</LaserDraw>
			
			<LaserDraw
				id="ModuleTag_LaserDistort"
				UseDistortionShader="true"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile=".01"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate="1"
				Texture2_NumFrames="1"
				Texture2_FrameRate="1"
				LaserWidth="50">
				<FXShader
					ShaderName="Laser.fx"
					TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXRailGunCoreDistortion</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXRailGunCoreMask</Value>
						</Texture>
					</Constants>
				</FXShader>
			</LaserDraw>			

		</Draws>
		<Behaviors>
			<BeamTargetBehavior
				id="ModuleTag_BeamTarget" />
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="1000000000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="5.0"
				Height="5.0"></Shape>
		</Geometry>
	</GameObject>
</AssetDeclaration>