<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
	<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />
	</Includes>
	<GameObject
		id="BaseCivilianStructureNoGarrisonDestructible"
		SelectPortrait="Portrait_NeutralGenericStructure"
		ButtonImage="Portrait_NeutralGenericStructure"
		Side="Civilian"
		EditorSorting="STRUCTURE"
		CommandSet="EmptyCommandSet"
		CampnessValue="=$CAMPNESS_TECH_BUILDING"
		KindOf="SELECTABLE STRUCTURE PRELOAD IMMOBILE CAN_CAST_REFLECTIONS AUTO_RALLYPOINT COVER KEEP_CLASSIFIED_WHEN_DEAD COVER CIVILIAN_BUILDING NOT_AUTOACQUIRABLE RESIST_EMP"
		RadarPriority="STRUCTURE" >

		<DisplayName>Name:CivilianBuilding</DisplayName>

		<ArmorSet
			id="DefaultArmor"
			Armor="StructureArmor"
			DamageFX="GenericStructureDamageFX" />

		<Behaviors>
			<AttributeModifierPoolUpdate
				id="DefaultAttributeModifierPoolUpdate"/>

			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onTransitionToDamaged"
					FX="FX_BuildDamaged_Large" />
				<Event
					Index="onTransitionToReallyDamaged"
					FX="FX_BuildDamaged_Large" />
				<Event
					Index="onTransitionToRubble"
					FX="FX_BuildRubble_Large" />
				<Event
					Index="onDeath"
					ForceUseDoFXObj="true"
					FX="FX_BaseCivilianStructureNoGarrisonDestructible_Die" />
			</FXListBehavior>

		</Behaviors>

		<Body>
			<ActiveBody
				id="DefaultBody" />
		</Body>

		<AudioArrayVoice>
			<AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
			<AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
			<AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
		</AudioArraySound> 
		<EvaEvents
			EvaEventDamagedOwner="StructureUnderAttack" 	
			EvaEventRepairingOwner="StructureRepairing" />


		<ShadowInfo
			Type="VOLUME" />

		<VisionInfo
			VisionRange="600"
			ShroudClearingRange="600" />

	</GameObject>

</AssetDeclaration>
