<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="all" source="ART:NUMiltnB_SKN.w3x" />
		<Include type="all" source="ART:NUMiltn_FLYA.w3x" />
		<Include type="all" source="ART:NUMiltn_DIEA.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseDebris.xml" />
	</Includes>
	<GameObject
		id="NODAttackBikeDebris_06"
		inheritFrom="BaseDebris" 		
		EditorName="NODAttackBikeDebris_06">		
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUMiltnB_SKN" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFireDistortion"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />	
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />												
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RANDOMSTART"	>
					<Animation
						AnimationName="NUMiltn_FLYA"
						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("B_WeaponA_FX")
					</Script>						
				</AnimationState>

				<AnimationState
					ParseCondStateType="PARSE_NORMAL" ConditionsYes="DYING" >
					<Animation
						AnimationName="NUMiltn_DIEA"
						AnimationMode="ONCE" />
					<Script>
						CurDrawableHideSubObject("B_WeaponA_FX")
					</Script>							
				</AnimationState>
				
			</ScriptedModelDraw>
		</Draws>		
		<ClientBehaviors>
			<AnimationSoundClientBehavior id="ModuleTag_ASCB">
				<Sound Sound="Bodyfall" Animation="NUMiltn_DIEA" Frame="0" />
			</AnimationSoundClientBehavior>
		</ClientBehaviors>
	</GameObject>
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