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					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandRaiderTank"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandScorpionBuggy"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandSaboteur"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandConfessorSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandStealthTank"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandVenom"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandVertigo"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandMetaUnit"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandMobileArtillery"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandConfessorSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneAvatar"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneBeamCannon"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneCommando"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneEmissary"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneFanaticSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneHarvester"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMCV"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMilitantRocketSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMilitantSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneSaboteur"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneShadowSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneStealthTank"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneVenom"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneVertigo"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMetaUnit"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMobileArtillery"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MOKCyborgInfantrySquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneTibTrooperSquad"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneBunkerTruck"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="_OBJECT LIST_NOD Production Structures">
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODCrane"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODHangar"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneCrane"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneHangar"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandCrane"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandHangar"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MG_BlackHand_WarmechFacility"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MG_NOD_WarmechFacility"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MG_MarkedOfKane_WarmechFacility"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="_OBJECT LIST_Fail State - Capture">
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandConstructionYard"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandHandOfNOD"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODMCV"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandMCV"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneMCV"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODSaboteur"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneSaboteur"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandSaboteur"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneDropZone"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="NODCrane"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="MarkedOfKaneCrane"/>
					</ParameterList>
				</Action>
				<Action
					Type="OBJECTLIST_ADDOBJECTTYPE">
					<ParameterList>
						<ObjectType
							Object="BlackHandCrane"/>
					</ParameterList>
				</Action>
			</Script>
			<ScriptGroup
				id="_Setup">
				<Script
					id="_Setup - Player - GDI_A_Scripted">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_ALLOW_AI_AUTOACQUIRE">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Player - GDI_B_Scripted">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_ALLOW_AI_AUTOACQUIRE">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Player - GDI_C_AI">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Player - Nod">
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Map">
					<Action
						Type="MAP_REVEAL_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="HUMAN_IMPASSABLE_AREA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Declare Vars">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Setup - Objectives">
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="_Setup - Tech Rollout">
					<Script
						id="_Setup - Tech Rollout - Powers">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Audio">
				<Script
					id="_Audio - Battle Chatter - Complete">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="_Audio - Battle Chatter">
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier01">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier02">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier03">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier04">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier05">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier06">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier07">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier08">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Audio - Battle Chatter - _Audio - Battle Chatter - MN32_NodSoldier09">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
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							<Action
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							</Action>
							<Action
								Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="_Objectives - 4 - Activate End">
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Objectives - 4 - Destroyed">
						<Script
							id="_Objectives - 4 - Destroyed - A">
							<Action
								Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
							<Action
								Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="_Objectives - 4 - Destroyed - B">
							<Action
								Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
							<Action
								Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="_Objectives - 4 - Destroyed - C">
							<Action
								Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
							<Action
								Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="_Objectives - 4 - Destroyed - D">
							<Action
								Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
							<Action
								Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Object Lists">
				<Script
					id="_OBJECT LIST_NOD - AI Threats - Core Nod">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODAttackBike"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODAvatar"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODBeamCannon"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODBlackHandSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODCommando"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODEmissary"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NodFanaticSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODFlameTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODMilitantRocketSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODMilitantSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODRaiderTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODSaboteur"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODShadowSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODScorpionBuggy"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODStealthTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODVenom"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODVertigo"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODBunkerTruck"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODMobileArtillery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODMetaUnit"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_OBJECT LIST_NOD - AI Threats - Marked of Kane">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneAvatar"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneBeamCannon"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneBunkerTruck"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneEmissary"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneFanaticSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneMilitantRocketSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneMilitantSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneMobileArtillery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneSaboteur"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneShadowSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneStealthTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneVenom"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneVertigo"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneMetaUnit"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MOKCyborgInfantrySquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="MarkedOfKaneTibTrooperSquad"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_OBJECT LIST_NOD - AI Threats - Black Hand">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandAttackBike"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandBeamCannon"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandBlackHandSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandBunkerTruck"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandCommando"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandConfessorSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandCustomWarmech"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandEmissary"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandFanaticSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandFlameTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMetaUnit"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMilitantRocketSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMilitantSquad"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandMobileArtillery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandRaiderTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandSaboteur"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandScorpionBuggy"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandStealthTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandVenom"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="BlackHandVertigo"/>
						</ParameterList>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Runner">
				<ScriptGroup
					id="_Runner - PlayerPos">
					<Script
						id="_Runner - PlayerPos - Core Base">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - Core Base - Interior">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - Expansion Base - E">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - Expansion Base - S">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - Expansion Base - SW">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - OpCenter - A">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - OpCenter - B">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - PlayerPos - OpCenter - C">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Runner - TacitusBarrier">
					<Script
						id="_Runner - Tacitus Barrier - Setup">
						<Action
							Type="HUMAN_IMPASSABLE_AREA">
							<ParameterList/>
						</Action>
						<Action
							Type="HUMAN_IMPASSABLE_AREA">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - Tacitus Barrier - Remove Barrier - Outer">
						<Action
							Type="HUMAN_IMPASSABLE_AREA">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - Tacitus Barrier - Remove Barrier - Inner">
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="HUMAN_IMPASSABLE_AREA">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Runner - Lose Condition">
					<Script
						id="_Runner - Lose Condition - U&amp;S">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - Lose Condition - Tacitus">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Runner - Lose Condition - CommCenters">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Text">
					<ScriptGroup
						id="_Text - Mission Name">
						<Script
							id="_Text - Mission Name - Timer">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="_Text - Mission Name - Display">
							<Action
								Type="SHOW_MILITARY_CAPTION">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_A_Scripted">
		<ScriptSet>
			<ScriptGroup
				id="GA_Expansion Bases">
				<ScriptGroup
					id="GA_Expansion Base - E">
					<Script
						id="GA_Expansion Base - E - Spawn - Activate">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA_Expansion Base E - Spawn - Battle Base">
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIBattleBase"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIBattleBase"/>
							</ParameterList>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GA_Expansion Base - S">
					<Script
						id="GA_Expansion Base S - Spawn - Activate">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA_Expansion Base S - Spawn - Anti-Air">
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIAABattery"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GA_Expansion Base S - Spawn - Watchtower">
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIWatchTower"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIWatchTower"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GA_Expansion Base S - Spawn - Battle Base">
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIBattleBase"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIBattleBase"/>
							</ParameterList>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GA_Harrasment">
				<Script
					id="GA_Harrasment - Setup">
					<Action
						Type="SET_RANDOM_MSEC_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_RANDOM_MSEC_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA_Harrassment - Activate A">
					<Action
						Type="SET_RANDOM_MSEC_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA_Harrassment - Activate B">
					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
					</Action>
				</Script>
				<Script
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					<Action
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						<ParameterList/>
					</Action>
				</Script>
				<Script
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					<Action
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						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
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				<ScriptGroup
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					<Script
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
					</Script>
					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIAABattery"/>
							</ParameterList>
						</Action>
						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
					</Script>
					<Script
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
					</Script>
					<Script
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList>
								<ObjectType
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					</Script>
				</ScriptGroup>
				<ScriptGroup
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					<Script
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
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					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
					</Script>
					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIWatchTower"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDITerraformingStation"/>
							</ParameterList>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
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					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
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					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDIAABattery"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
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					<Script
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							<ParameterList>
								<ObjectType
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							</ParameterList>
						</Action>
						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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					<Script
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						<Action
							Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="GDITerraformingStation"/>
							</ParameterList>
						</Action>
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				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
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				<ScriptGroup
					id="GA_Patrols - Ground">
					<Script
						id="GA_Patrols - Ground - Expansion S">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA_Patrols - Ground - Expansion SW">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA_Patrols - Ground - Expansion E">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
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						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
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						<Script
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								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_HUNT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
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							<Action
								Type="NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT">
								<ParameterList/>
							</Action>
							<Action
								Type="NAMED_HUNT">
								<ParameterList/>
							</Action>
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						<Script
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							<Action
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								<ParameterList/>
							</Action>
							<Action
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								<ParameterList/>
							</Action>
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						<Script
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								<ParameterList/>
							</Action>
							<Action
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								<ParameterList/>
							</Action>
							<Action
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								<ParameterList/>
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						<Script
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							<Action
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								<ParameterList/>
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							<Action
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								<ParameterList/>
							</Action>
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				<ScriptGroup
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					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
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							<ParameterList/>
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					</Script>
					<Script
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						<Action
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			<ScriptGroup
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				<ScriptGroup
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
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						<Action
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							<ParameterList/>
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				<ScriptGroup
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					<Script
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							<ParameterList/>
						</Action>
						<Action
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
						</Action>
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
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						<Action
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						<Action
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					<Script
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				<ScriptGroup
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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						</Action>
						<Action
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							<ParameterList/>
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					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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						<Action
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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			<ScriptGroup
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				<Script
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					<Action
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					</Action>
				</Script>
				<Script
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					<Action
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						<ParameterList/>
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			<ScriptGroup
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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	<GameScriptList
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			<Script
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				<Action
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				</Action>
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			<Script
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				<Action
					Type="SET_FLAG">
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			<ScriptGroup
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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					<Action
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						<ParameterList/>
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					<Action
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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					<Action
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					<Action
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				<Script
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					<Action
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					<Action
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			<ScriptGroup
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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					<Action
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					<Action
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				<Script
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					<Action
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						<ParameterList/>
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					<Action
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					</Action>
					<Action
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						<ParameterList/>
					</Action>
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				<Script
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					<Action
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							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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				<Script
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					<Action
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							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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				<Script
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					<Action
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						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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				<Script
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					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
					</Action>
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				<Script
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					<Action
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			<ScriptGroup
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				<Script
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						<ParameterList/>
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					<Action
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						<ParameterList/>
					</Action>
				</Script>
				<Script
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					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
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					<Script
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						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
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						<Action
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							<ParameterList>
								<ObjectType
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
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					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
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					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
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				<ScriptGroup
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					<Script
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							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList>
								<ObjectType
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							</ParameterList>
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						<Action
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							<ParameterList>
								<ObjectType
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						<Action
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
					</Script>
					<Script
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							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
						</Action>
					</Script>
					<Script
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						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
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		<ScriptSet>
			<ScriptGroup
				id="GB_Bunkers">
				<Script
					id="GB_BunkersTest">
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
					</Action>
				</Script>
				<Script
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					<Action
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						<ParameterList/>
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					<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Script
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								<ParameterList/>
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							<Action
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								<ParameterList/>
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							<Action
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						<Script
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								<ParameterList/>
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							<Action
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							<Action
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						<Script
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								<ParameterList/>
							</Action>
							<Action
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								<ParameterList/>
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							<Action
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						<Script
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							<Action
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								<ParameterList/>
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							<Action
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							<Action
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						<Action
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					</Script>
					<Script
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							<ParameterList/>
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						<Action
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					</Script>
					<Script
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						<Action
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							<ParameterList/>
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					</Script>
					<Script
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						<Action
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							<ParameterList/>
						</Action>
						<Action
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							<ParameterList/>
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					</Script>
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	<GameScriptList
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		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
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		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
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		<ScriptSet>
			<ScriptGroup
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				<Script
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					<Action
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				<Script
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					<Action
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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				<Script
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					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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				</Script>
				<Script
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					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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					<Action
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						<ParameterList>
							<ObjectType
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				</Script>
				<Script
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					<Action
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						<ParameterList/>
					</Action>
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			<ScriptGroup
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				<Script
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					<Action
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						<ParameterList/>
					</Action>
					<Action
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						<ParameterList/>
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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						<ParameterList/>
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Script
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						<Action
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						<Action
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						<Action
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							<Action
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							<Action
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							<Action
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							<Action
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							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="GC - AI - Powers - Disable">
						<Script
							id="GC - AI - Powers - Disable - Summon - Tier 1">
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Powers - Disable - Summon - Tier 2">
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Powers - Disable - Direct Attack - Tier 1">
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Powers - Disable - Direct Attack - Tier 2">
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
							<Action
								Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="GC - AI - Transfer">
					<Script
						id="GC - AI - Transfer - Initial Transfers">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Expansion Base - E">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Expansion Base - W">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Expansion Base - S">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Core Base - Targetable">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AFFECT_OBJECT_PANEL_FLAGS">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Core Base - Activate AI">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Conyard">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Transfer - Upgrades">
						<Action
							Type="TEAM_AI_TRANSFER">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="GC - AI - Timer Reduce">
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - E - MEDIUM">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - W - MEDIUM">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - S - MEDIUM">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - E - HARD">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - W - HARD">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="GC - AI - Timer Reduce - Expansion Base - S - HARD">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="GC - AI - Tech Tree">
					<Script
						id="GC - AI - Tech Tree - Setup">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAPC"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIEngineer"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIGrenadeSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMissileSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPitbull"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPredator"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRifleSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIIonCannonControl"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - Activate">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - Phase 1">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAPC"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIEngineer"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIGrenadeSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMissileSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPitbull"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPredator"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRifleSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - Phase 2">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAPC"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIEngineer"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIGrenadeSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMissileSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPitbull"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPredator"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRifleSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - Phase 3">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAPC"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIEngineer"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIGrenadeSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMissileSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPitbull"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPredator"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRifleSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - Phase 4">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIAPC"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDICommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIEngineer"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIFireHawk"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIGrenadeSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIHammerhead"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIJuggernaught"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMammoth"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMissileSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIOrca"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPitbull"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIPredator"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIRifleSoldierSquad"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDISonicTank"/>
							</ParameterList>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GC - AI - Tech Tree - MARV">
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
						<Action
							Type="ALLOW_DISALLOW_ONE_BUILDING">
							<ParameterList>
								<ObjectType
									Object="GDIMARV"/>
							</ParameterList>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GC - AI - Disabled Scripts">
					<Script
						id="GC - AI Transfer - Timers - TEST">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
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