<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
	</Includes>
	<GameObject
		id="ArtilleryShroudRevealer"
		Side="Neutral"
		EditorSorting="UNIT"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		IsTrainable="false"
		KindOf="INERT_SHROUD_REVEALER INERT UNATTACKABLE NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY NO_COLLIDE"
		RadarPriority="UNIT"
		EditorName="ArtilleryShroudRevealer">
		<DisplayName>ArtilleryShroudRevealer</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<LifetimeUpdate
				id="ModuleTag_Lifetime"
				MinLifetime="2s"
				MaxLifetime="2s" />
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="5.0"
				Height="5.0"/>
		</Geometry>
		<VisionInfo
			VisionRange="10"
			ShroudClearingRange="10" />
	</GameObject>
</AssetDeclaration>