<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:GUFireHwkR_SKN.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseDebris.xml" />
	</Includes>
	<GameObject
		id="GDIFireHawkDebris_04"
		inheritFrom="BaseDebris" 		
		EditorName="GDIFireHawkDebris_04">		
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUFireHwkR_SKN" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFireDistortion"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />												
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics"
				TumbleRandomly="true"
				MaxXRotationVelocity="360"
				MaxYRotationVelocity="0"
				MaxZRotationVelocity="0"
				BounceCount="0" 
				KillWhenRestingOnGround="true"
				GroundHitFX="FX_GDIVehicleExplodeNoScorch"
				/>			
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate=".5"
				DestructionDelay="0s">
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDIVehicleExplodeNoScorch" />
			</FXListBehavior>				
		</Behaviors>		
	</GameObject>
</AssetDeclaration>
