<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
	</Includes>
	<GameObject
		id="BaseTechStructure"
		BuildCost="1000"
		BuildTime="15"
		CampnessValue="=$CAMPNESS_TECH_BUILDING"
		UnitCategory="STRUCTURE"
		>
		<Behaviors>
			<AttributeModifierPoolUpdate 
				id="DefaultAttributeModifierPoolUpdate"/>
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="6s"
				SinkRate="0.1"
				DestructionDelay="6.1s">
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onTransitionToDamaged"
					FX="FX_BuildDamaged_Large" />
				<Event
					Index="onTransitionToReallyDamaged"
					FX="FX_BuildDamaged_Large" />
				<Event
					Index="onTransitionToRubble"
					FX="FX_BuildRubble_Large" />
			</FXListBehavior>
		</Behaviors>
		<Body>
			<ActiveBody
				id="DefaultBody"/>
		</Body>
		<AudioArrayVoice>
			<AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
			<AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
		</AudioArrayVoice>

		<EvaEvents
			EvaEventDamagedOwner="StructureUnderAttack" 	
			EvaEventSoldOwner="StructureSold"
			EvaEventRepairingOwner="StructureRepairing"
			EvaEnemyObjectSightedEvent="EnemyCampSighted" />

		<ShadowInfo
			Type="VOLUME" />
						
	</GameObject>

</AssetDeclaration>
