<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
  <Tags />
  <Includes />
      <TargetedPowerButton
				RadiusCursor="TargetingDecalIonCannon"
				id="SpecialPowerIonCannonControlIonCannon">
        <State
					Image="Button_PlayerPowerIonCannon"
					Title="NAME:PlayerPowerIonCannon"
					TypeDescription="TYPE:PlayerPowerIonCannon"
					Description="DESC:PlayerPowerIonCannon" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalRiftGenerator"
				id="SpecialPower_RiftGeneratorWeapon">
        <State
					Image="Button_PlayerPowerRiftGenerator"
					Title="NAME:PlayerPowerRiftGenerator"
					TypeDescription="TYPE:PlayerPowerRiftGenerator"
					Description="DESC:PlayerPowerRiftGenerator" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalCrystalShield"
				id="SpecialPower_CrystalShield">
        <State
					Image="Button_PlayerPowerCrystalShield"
					Title="NAME:PlayerPowerCrystalShield"
					TypeDescription="TYPE:PlayerPowerCrystalShield"
					Description="DESC:PlayerPowerCrystalShield" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalReconstructionDrones"
				id="SpecialPowerAlienRepairDrones">
        <State
					Image="Button_PlayerPowerReconstructionDrones"
					Title="NAME:PlayerPowerAlienRepairDrones"
					TypeDescription="TYPE:PlayerPowerAlienRepairDrones"
					Description="DESC:PlayerPowerAlienRepairDrones" />
      </TargetedPowerButton>
      <PowerButton
				id="SpecialPower_TiberiumVibrationScan">
        <State
					Image="Button_PlayerPowerTiberiumVibrationScan"
					Title="NAME:PlayerPowerTiberiumVibrationScan"
					TypeDescription="TYPE:PlayerPowerTiberiumVibrationScan"
					Description="DESC:PlayerPowerTiberiumVibrationScan" />
      </PowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalPhaseField"
				id="SpecialPower_PhaseField">
        <State
					Image="Button_PlayerPowerPhaseField"
					Title="NAME:PlayerPowerPhaseField"
					TypeDescription="TYPE:PlayerPowerPhaseField"
					Description="DESC:PlayerPowerPhaseField" />
      </TargetedPowerButton>
      <MultipleTargetsTargetedPowerButton
				RadiusCursor="TargetingDecalWormhole"
				id="SpecialPower_WormHole"
				TargetMarkerTemplate="AlienWormHoleMarker"
				TargetCount="2"
				MinTargetDistance="100.0">
        <State
					Image="Button_PlayerPowerMetaWormhole"
					Title="NAME:PlayerPowerWormHole"
					TypeDescription="TYPE:PlayerPowerWormhole"
					Description="DESC:PlayerPowerWormHole" /><!--Button_PlayerPowerWormHole"-->
      </MultipleTargetsTargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalLightningSpike"
				id="SpecialPower_LightningSpike">
        <State
					Image="Button_PlayerPowerLightningSpike"
					Title="NAME:PlayerPowerLightningSpike"
					TypeDescription="TYPE:PlayerPowerLightningSpike"
					Description="DESC:PlayerPowerLightningSpike" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalRadarScan"
				id="SpecialPowerRadarScan">
        <State
					Image="Button_PlayerPowerRadarScan"
					Title="NAME:PlayerPowerRadarScan"
					TypeDescription="TYPE:PlayerPowerRadarScan"
					Description="DESC:PlayerPowerRadarScan" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalOrcaStrike"
				id="SpecialPowerBombingRun">
        <State
					Image="Button_PlayerPowerBombingRun"
					Title="NAME:PlayerPowerBombingRun"
					TypeDescription="TYPE:PlayerPowerBombingRun"
					Description="DESC:PlayerPowerBombingRun" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalDropPods"
				id="SpecialPowerGDI_SpaceCommandDropPods">
        <State
					Image="Button_PlayerPowerDropPods"
					Title="NAME:PlayerPowerDropPods"
					TypeDescription="TYPE:PlayerPowerDropPods"
					Description="DESC:PlayerPowerDropPods" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalGDIAirborne"
				id="SpecialPowerCallSupportGDIAirborne">
        <State
					Image="Button_PlayerPowerGDIAirborne"
					Title="NAME:PlayerPowerGDIAirborne"
					TypeDescription="TYPE:PlayerPowerGDIAirborne"
					Description="DESC:PlayerPowerGDIAirborne" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalBloodhound"
				id="SpecialPowerCallSupportBloodhound">
        <State
					Image="Button_PlayerPowerBloodhounds"
					Title="NAME:PlayerPowerBloodhound"
					TypeDescription="TYPE:PlayerPowerBloodhound"
					Description="DESC:PlayerPowerBloodhound" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalHunterKillerTeam"
				id="SpecialPowerCallSupportHunterKillerTeam">
        <State
					Image="Button_PlayerPowerHunterKillerTeam"
					Title="NAME:PlayerPowerHunterKillerTeam"
					TypeDescription="TYPE:PlayerPowerHunterKillerTeam"
					Description="DESC:PlayerPowerHunterKillerTeam" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalShockwaveArtillery"
				id="SpecialPowerGDI_SpaceCommandShockwaveArtillery">
        <State
					Image="Button_PlayerPowerShockwaveArtillery"
					Title="NAME:PlayerPowerShockwaveArtillery"
					TypeDescription="TYPE:PlayerPowerShockwaveArtillery"
					Description="Desc:PlayerPowerShockwaveArtillery" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalBurrowMines"
				id="SpecialPower_BurrowMines">
        <State
					Image="Button_PlayerPowerBurrowMines"
					Title="NAME:PlayerPowerBurrowMines"
					TypeDescription="TYPE:PlayerPowerBurrowMines"
					Description="DESC:PlayerPowerBurrowMines" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalNuclearMissile"
				id="SpecialPowerNuclearMissile">
        <State
					Image="Button_PlayerPowerNuclearMissile"
					Title="NAME:PlayerPowerNuclearMissile"
					TypeDescription="TYPE:PlayerPowerNuclearMissile"
					Description="DESC:PlayerPowerNuclearMissile" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalCatalystMissile"
				id="SpecialPowerLaunchCatalystMissile">
        <State
					Image="Button_PlayerPowerCatalystMissile"
					Title="NAME:PlayerPowerCatalystMissile"
					TypeDescription="TYPE:PlayerPowerCatalystMissile"
					Description="DESC:PlayerPowerCatalystMissile" />
      </TargetedPowerButton>
      <PowerButton
				id="SpecialPowerDispatchRadarJammingMissile">
        <State
					Image="Button_PlayerPowerRadarJammingMissile"
					Title="NAME:PlayerPowerRadarJammingMissile"
					TypeDescription="TYPE:PlayerPowerRadarJammingMissile"
					Description="DESC:PlayerPowerRadarJammingMissile" />
      </PowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalSeedTiberium"
				id="SpecialPowerSeedTiberium">
        <State
					Image="Button_PlayerPowerSeedTiberium"
					Title="NAME:PlayerPowerSeedTiberium"
					TypeDescription="TYPE:PlayerPowerSeedTiberium"
					Description="DESC:PlayerPowerSeedTiberium" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalAirDispersionBomb"
				id="SpecialPowerAirDispersion">
        <State
					Image="Button_PlayerPowerAirDispersionBomb"
					Title="NAME:PlayerPowerAirDispersionBomb"
					TypeDescription="TYPE:PlayerPowerAirDispersionBomb"
					Description="DESC:PlayerPowerAirDispersionBomb" />
      </TargetedPowerButton>
      <TargetedPowerButton
				id="SpecialPower_CloakingField"
				RadiusCursor="TargetingDecalCloakingField">
        <State
					Image="Button_PlayerPowerCloakingField"
					Title="NAME:PlayerPowerCloakingField"
					TypeDescription="TYPE:PlayerPowerCloakingField"
					Description="DESC:PlayerPowerCloakingField"/>
      </TargetedPowerButton>
      <PowerButton
				id="SpecialPower_SummonMothership">
        <State
					Image="Button_PlayerPowerMothership"
					Title="NAME:PlayerPowerSummonMothership"
					TypeDescription="TYPE:PlayerPowerSummonMothership"
					Description="DESC:PlayerPowerSummonMothership" />
      </PowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalTheSwarm"
				id="SpecialPower_Swarm" >
        <State
					Image="Button_PlayerPowerSwarm"
					Title="NAME:PlayerPowerSwarm"
					TypeDescription="TYPE:PlayerPowerSwarm"
					Description="DESC:PlayerPowerSwarm"
				/>
      </TargetedPowerButton>
      <TargetedPowerButton
				id="SpecialPowerRedShadowStrikeTeam" 
				RadiusCursor="TargetingDecalShadowStrikeTeam" >
        <State
					Image="Button_PlayerPowerShadowStrikeTeam"
					Title="NAME:PlayerPowerShadowStrikeTeam"
					TypeDescription="TYPE:PlayerPowerShadowStrikeTeam"
					Description="DESC:PlayerPowerShadowStrikeTeam"
				/>
      </TargetedPowerButton>
      <MultiplePowersTargetedPowerButton
				id="SpecialPowerCloneObjectSpawn"
				RadiusCursor="TargetingDecalDecoyArmy">
        <State
					Image="Button_PlayerPowerDecoyArmy"
					Title="NAME:PlayerPowerDecoyArmy"
					TypeDescription="TYPE:PlayerPowerDecoyArmy"
					Description="DESC:PlayerPowerDecoyArmy" />
        <AdditionalSpecialPowerTemplate>SpecialPowerCloneObjectSelect</AdditionalSpecialPowerTemplate>
        <AdditionalSpecialPowerTemplate>SpecialPowerCloneObjectSpawn</AdditionalSpecialPowerTemplate>
        <AdditionalRadiusCursor>TargetingDecalDecoyArmy</AdditionalRadiusCursor>
        <AdditionalRadiusCursor>TargetingDecalDecoyArmy2</AdditionalRadiusCursor>
      </MultiplePowersTargetedPowerButton>
      <TargetedPowerButton
				id="SpecialPowerEMPControlCenter"
				RadiusCursor="TargetingDecal03">
        <State
					Image="Button_AbilityEMPBurst"
					Title="NAME:PlayerPowerEMP"
					TypeDescription="TYPE:PlayerPowerEMP"
					Description="DESC:PlayerPowerEMP" />
      </TargetedPowerButton>

      <!-- This is for GDI 1-2 Langley -->
      <TargetedPowerButton
				RadiusCursor="TargetingDecalBombardSpottedTarget"
				id="SpecialPower_BattleshipSpotTargetBombard">
        <State
					Image="Button_AbilitySpotTargetBombard"
					Title="Name:AbilitySpotTargetBombard"
					Description="DESC:AbilitySpotTargetBombard" />
      </TargetedPowerButton>

      <!-- This is for GDI 1-4 White House-->

      <TargetedPowerButton
				RadiusCursor="TargetingDecalOrcaStrike"
				id="SpecialPowerCallAirstrikeSPWashington">
        <State
					Image="Button_PlayerPowerBombingRun"
					Title="NAME:AbilityGDICallAirstrike"
					TypeDescription="TYPE:PlayerPowerCallAirstrike"
					Description="DESC:PlayerPowerCallAirstrike" />
      </TargetedPowerButton>

      <!-- This is for GDI 5_2 -->
      <TargetedPowerButton
				RadiusCursor="TargetingDecalNuclearMissile"
				id="SpecialPowerGDINuclearMissile">
        <State
					Image="Button_PlayerPowerLiquidTiberiumBomb"
					Title="NAME:PlayerPowerLiquidTiberiumBomb"
					TypeDescription="TYPE:PlayerPowerNuclearMissile"
					Description="DESC:PlayerPowerLiquidTiberiumBomb" />
      </TargetedPowerButton>

      <!-- New Powers for XPACK-->
      <TargetedPowerButton
				RadiusCursor="TargetingDecalShockPods"
				id="SpecialPower_AlienShockPods">
        <State
					Image="Button_PlayerPower_ShockPods"
					Title="NAME:PlayerPowerShockPods"
					TypeDescription="TYPE:PlayerPowerShockPods"
					Description="DESC:PlayerPowerShockPods" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalSeedTiberium"
				id="SpecialPower_AlienSeedTiberium">
        <State
					Image="Button_PlayerPower_IchorSeed"
					Title="NAME:PlayerPowerAlienSeedTiberium"
					TypeDescription="TYPE:PlayerPowerAlienSeedTiberium"
					Description="DESC:PlayerPowerAlienSeedTiberium" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalLightningSpike"
				id="SpecialPower_SummonTibHive">
        <State
					Image="Button_PlayerPower_Infestation"
					Title="NAME:PlayerPowerTibHive"
					TypeDescription="TYPE:PlayerPowerTibHive"
					Description="DESC:PlayerPowerTibHive" />
      </TargetedPowerButton>

      <MultipleTargetsTargetedPowerButton
				RadiusCursor="TargetingDecalWormhole"
				id="SpecialPower_Traveler59WormHole"
				TargetMarkerTemplate="AlienWormHoleMarker"
				TargetCount="2">
        <State
					Image="Button_PlayerPowerMetaWormhole"
					Title="NAME:PlayerPowerWormHole"
					TypeDescription="TYPE:PlayerPowerWormhole"
					Description="DESC:PlayerPowerWormHole" /><!--Button_PlayerPowerWormHole"-->
      </MultipleTargetsTargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalRaiderPods"
				id="SpecialPowerZOCOM_SpaceCommandRaiderPods">
        <State
					Image="Button_PlayerPower_RaiderPods"
					Title="NAME:PlayerPowerZOCOMRaiderPods"
					TypeDescription="TYPE:PlayerPowerZOCOMRaiderPods"
					Description="DESC:PlayerPowerZOCOMRaiderPods" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalGDIAirborne"
				id="SpecialPowerCallSupportZOCOMAirborne">
        <State
					Image="Button_PlayerPowerGDIAirborne"
					Title="NAME:PlayerPowerZOCOMAirborne"
					TypeDescription="TYPE:PlayerPowerZOCOMAirborne"
					Description="DESC:PlayerPowerZOCOMAirborne" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalBloodhound"
				id="SpecialPowerCallSupportZOCOMBloodhound">
        <State
					Image="Button_PlayerPowerBloodhounds"
					Title="NAME:PlayerPowerZOCOMBloodhound"
					TypeDescription="TYPE:PlayerPowerZOCOMBloodhound"
					Description="DESC:PlayerPowerZOCOMBloodhound" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalBloodhound"
				id="SpecialPowerCallSupportSTBloodhound">
        <State
					Image="Button_PlayerPowerBloodhoundsSteelTalons"
					Title="NAME:PlayerPowerZOCOMBloodhound"
					TypeDescription="TYPE:PlayerPowerZOCOMBloodhound"
					Description="DESC:PlayerPowerSTBloodhound" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalCrystalShield"
				id="SpecialPower_TemporalWormhole">
        <State
					Image="Button_PlayerPower_TemporalWormhole"
					Title="NAME:PlayerPowerTemporalWormhole"
					TypeDescription="TYPE:PlayerPowerTemporalWormhole"
					Description="DESC:PlayerPowerTemporalWormhole" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalOrcaStrike"
				id="SpecialPowerZOCOMBombingRun">
        <State
					Image="Button_PlayerPowerBombingRun"
					Title="NAME:PlayerPowerZOCOMBombingRun"
					TypeDescription="TYPE:PlayerPowerZOCOMBombingRun"
					Description="DESC:PlayerPowerZOCOMBombingRun" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalTiberiumVeinDetonation"
				id="SpecialPowerTibVeinDetonation">
        <State
					Image="Button_PlayerPower_TibVeinDet"
					Title="NAME:PlayerPowerTibVeinDetonation"
					TypeDescription="TYPE:PlayerPowerTibVeinDetonation"
					Description="DESC:PlayerPowerTibVeinDetonation" />
      </TargetedPowerButton>

      <PowerButton
				id="SpecialPower_Reaper17TiberiumVibrationScan">
        <State
					Image="Button_PlayerPowerTiberiumVibrationScan"
					Title="NAME:PlayerPowerTiberiumVibrationScan"
					TypeDescription="TYPE:PlayerPowerTiberiumVibrationScan"
					Description="DESC:PlayerPowerTiberiumVibrationScan" />
      </PowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalOverlordsWrath"
				id="SpecialPower_OverlordsWrath">
        <State
					Image="Button_PlayerPower_OverlordsWrath"
					Title="NAME:PlayerPowerOverlordsWrath"
					TypeDescription="TYPE:PlayerPowerOverlordsWrath"
					Description="DESC:PlayerPowerOverlordsWrath" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalRailgunAccelerator"
				id="SpecialPower_RailgunAccelerator">
        <State
					Image="Button_PlayerPower_RailAccelerators"
					Title="NAME:PlayerPowerRailgunAccelerator"
					TypeDescription="TYPE:PlayerPowerRailgunAccelerator"
					Description="DESC:PlayerPowerRailgunAccelerator" />
      </TargetedPowerButton>

      <!-- <TargetedPowerButton
				RadiusCursor="TargetingDecalOrcaStrike"
				id="SpecialPower_ImprovedSonicTankOverloadBeam">
				<State
					Image="Button_AbilityOverloadBeam"
					Title="NAME:PlayerPowerOverloadBeam"
					TypeDescription="TYPE:PlayerPowerOverloadBeam"
					Description="DESC:PlayerPowerOverloadBeam" />
			</TargetedPowerButton>	-->

      <TargetedPowerButton
				RadiusCursor="TargetingDecalThorsHammer"
				id="SpecialPower_MjolnirStrike">
        <State
					Image="Button_PlayerPowerMjolnirStrike"
					Title="NAME:PlayerPowerMjolnirStrike"
					TypeDescription="TYPE:PlayerPowerMjolnirStrike"
					Description="DESC:PlayerPowerMjolnirStrike" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalSuperSonciAirAttack"
				id="SpecialPower_SupersonicAirAttack">
        <State
					Image="Button_PlayerPower_SuperAirAttack"
					Title="NAME:PlayerPowerSupersonicAirAttack"
					TypeDescription="TYPE:PlayerPowerSupersonicAirAttack"
					Description="DESC:PlayerPowerSupersonicAirAttack" />
      </TargetedPowerButton>

      <TargetedPowerButton
				id="MetaGameOp_NOD_Rise_Insurection"
				ValidTargetCursor="Bombard">
        <State
                    Image="Button_PlayerPowerRaiseInsurrection"
					Title="NAME:PlayerPowerRaise_Insurrection"
					TypeDescription="TYPE:PlayerPowerRaise_Insurrection"
					Description="DESC:PlayerPowerRaise_Insurrection" />
      </TargetedPowerButton>

      <TargetedPowerButton
				id="MetaGameOp_Nod_Power_Friends_Of_Nod"
				ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerFriendsOfNOD"
					Title="NAME:PlayerPowerFriendsOfNod"
					TypeDescription="TYPE:PlayerPowerFriendsOfNod"
					Description="DESC:PlayerPowerFriendsOfNod" />
      </TargetedPowerButton>

      <TargetedPowerButton
				id="MetaGameOp_Nod_Power_Stealth_Field"
				RadiusCursor="TargetingDecalStealthField">
        <State
					Image="Button_PlayerPowerStealthField"
					Title="NAME:PlayerPowerStealthField"
					TypeDescription="TYPE:PlayerPowerStealthField"
					Description="DESC:PlayerPowerStealthField" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_Nod_Power_Black_Hand"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerBlackHand"
					Title="NAME:PlayerPowerBlackHand"
					TypeDescription="TYPE:PlayerPowerBlackHand"
					Description="DESC:PlayerPowerBlackHand" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_Nod_Power_Marked_Of_Kane"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerMarkedOfKane"
					Title="NAME:PlayerPowerMarkedOfKane"
					TypeDescription="TYPE:PlayerPowerMarkedOfKane"
					Description="DESC:PlayerPowerMarkedOfKane" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_Nod_Power_Kane_Lives"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerKaneLives"
					Title="NAME:PlayerPowerKaneLives"
					TypeDescription="TYPE:PlayerPowerKaneLives"
					Description="DESC:PlayerPowerKaneLives" />
      </TargetedPowerButton>

      <TargetedPowerButton
				RadiusCursor="TargetingDecalMGNuclearMissile"
				id="MetaGameOp_NodPowerNuclearMissile">
        <State
					Image="Button_PlayerPowerNuclearMissile"
					Title="NAME:PlayerPowerMetaNuclearMissile"
					TypeDescription="TYPE:PlayerPowerMetaNuclearMissile"
					Description="DESC:PlayerPowerMetaNuclearMissile" />
      </TargetedPowerButton>
      
      <TargetedPowerButton
				RadiusCursor="TargetingDecalTiberiumProductionSurge"
				id="MetaGameOp_NodPowerTiberiumProductionSurge">
        <State
					Image="Button_PlayerPowerSeedTiberium"
					Title="NAME:PlayerPowerTiberiumProductionSurge"
					TypeDescription="TYPE:PlayerPowerTiberiumProductionSurge"
					Description="DESC:PlayerPowerTiberiumProductionSurge" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_NODPowerTraitor"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerTraitor"
					Title="NAME:PlayerPowerNODPowerTraitor"
					TypeDescription="TYPE:PlayerPowerNODPowerTraitor"
					Description="DESC:PlayerPowerNODPowerTraitor" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_NOD_Sabotage"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerSabotage"
					Title="NAME:PlayerPowerNOD_Sabotage"
					TypeDescription="TYPE:PlayerPowerNOD_Sabotage"
					Description="DESC:PlayerPowerNOD_Sabotage" />
      </TargetedPowerButton>

      <TargetedPowerButton
         id="MetaGameOp_NOD_Fury_Of_Nod"
         RadiusCursor="TargetingDecalTheFuryOfNOD">
        <!-- This RadiusCursor needs to be the same size as a bases AOI -->
        <!--ValidTargetCursor="TargetingDecalSeedTiberium"-->
        <State
					Image="Button_PlayerPowerTheFuryOfNOD"
					Title="NAME:PlayerPowertheFuryOfNod"
					TypeDescription="TYPE:PlayerPowertheFuryOfNod"
					Description="DESC:PlayerPowertheFuryOfNod" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_NOD_Vertigo_Strike"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerVertigoStrike"
					Title="NAME:PlayerPowerNOD_Vertigo_Strike"
					TypeDescription="TYPE:PlayerPowerNOD_Vertigo_Strike"
					Description="DESC:PlayerPowerNOD_Vertigo_Strike" />
      </TargetedPowerButton>

      <!-- GDI META POWERS -->
      
      <TargetedPowerButton
				RadiusCursor="TargetingDecalCreateRift"
				id="MetaGameOp_SCRINPowerRiftGenerator">
        <State
					Image="Button_PlayerPowerRiftGenerator"
					Title="NAME:PlayerPowerMetaRiftGenerator"
					TypeDescription="TYPE:PlayerPowerMetaRiftGenerator"
					Description="DESC:PlayerPowerMetaRiftGenerator" />
      </TargetedPowerButton>
      
      <TargetedPowerButton
				RadiusCursor="TargetingDecalIonCannon"
				id="MetaGameOp_GDIPowerIonBlast">
        <State
					Image="Button_PlayerPowerIonCannon"
					Title="NAME:PlayerPowerMetaIonCannon"
					TypeDescription="TYPE:PlayerPowerMetaIonCannon"
					Description="DESC:PlayerPowerMetaIonCannon" />
      </TargetedPowerButton>
      
      <!-- Now labeled as Orca Strike -->
      <TargetedPowerButton
        id="MetaGameOp_GDI_FireHawk_Raid"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerOrcaStrike"
					Title="NAME:PlayerPowerGDIFireHawkRaid"
					TypeDescription="TYPE:PlayerPowerGDIFireHawkRaid"
					Description="DESC:PlayerPowerGDIFireHawkRaid" />
      </TargetedPowerButton>
 
      <TargetedPowerButton
				id="MetaGameOp_GDIPowerStateOfEmergency">
        <State
					Image="Button_PlayerPowerStateOfEmergency"
					Title="NAME:PlayerPowerGDIStateOfEmergency"
					TypeDescription="TYPE:PlayerPowerGDIStateOfEmergency"
					Description="DESC:PlayerPowerGDIStateOfEmergency" />
      </TargetedPowerButton>
      
      <TargetedPowerButton
        id="MetaGameOp_GDI_Refugee_Aid"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerRefugeeAid"
					Title="NAME:PlayerPowerGDIRefugeeAid"
					TypeDescription="TYPE:PlayerPowerGDIRefugeeAid"
					Description="DESC:PlayerPowerGDIRefugeeAid" />
      </TargetedPowerButton>

      <TargetedPowerButton
        RadiusCursor="TargetingDecalEmergencyCleanup"
        id="MetaGameOp_GDISonicAgitation">
        <State
					Image="Button_PlayerPowerSonicAgitation"
					Title="NAME:PlayerPowerSonicAgitation"
					TypeDescription="TYPE:PlayerPowerSonicAgitation"
					Description="DESC:PlayerPowerSonicAgitation" />
      </TargetedPowerButton>

      <TargetedPowerButton
        RadiusCursor="TargetingDecalNuclearMissile"
        id="MetaGameOp_GDIZocomInfiltration">
        <State
					Image="Button_PlayerPowerInfiltration"
					Title="NAME:PlayerPowerZocomInfiltration"
					TypeDescription="TYPE:PlayerPowerZocomInfiltration"
					Description="DESC:PlayerPowerZocomInfiltration" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_GDIMediaBlitz"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerMediaBlitz"
					Title="NAME:PlayerPowerMediaBlitz"
					TypeDescription="TYPE:PlayerPowerMediaBlitz"
					Description="DESC:PlayerPowerMediaBlitz" />
      </TargetedPowerButton>

      <PowerButton
				id="MetaGameOp_GDISkySentry">
        <State
					Image="Button_PlayerPowerSkySentry"
					Title="NAME:PlayerPowerSkySentry"
					TypeDescription="TYPE:PlayerPowerSkySentry"
					Description="DESC:PlayerPowerSkySentry" />
      </PowerButton>

        <TargetedPowerButton
        id="MetaGameOp_GDI_Power_SpecialForces"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerSpecialForces"
					Title="NAME:PlayerPowerSpecialForces"
					TypeDescription="TYPE:PlayerPowerSpecialForces"
					Description="DESC:PlayerPowerSpecialForces" />
      </TargetedPowerButton>

      <TargetedPowerButton
        ValidTargetCursor="Bombard"
        id="MetaGameOp_GDICommandoStrike">
        <State
					Image="Button_PlayerPowerCommandoStrike"
					Title="NAME:PlayerPowerCommandoStrike"
					TypeDescription="TYPE:PlayerPowerCommandoStrike"
					Description="DESC:PlayerPowerCommandoStrike" />
      </TargetedPowerButton>
      
      <!-- Alien META POWERS -->
      <!-- Scrin META POWERS -->
      
      <TargetedPowerButton
        id="MetaGameOp_AlienPlague"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerAlienPlague"
					Title="NAME:PlayerPowerAlienPlague"
					TypeDescription="TYPE:PlayerPowerAlienPlague"
					Description="DESC:PlayerPowerAlienPlague" />
      </TargetedPowerButton>

      <MultipleTargetsTargetedPowerButton
       id="MetaGameOp_SCRIN_Wormhole"
         RadiusCursor="TargetingDecalWormhole"
       TargetMarkerTemplate="AlienWormHoleMarker"
       TargetCount="2"
       MinTargetDistance="100.0">
        <State
					Image="Button_PlayerPowerMetaWormhole"
					Title="NAME:PlayerPowerMetaWormHole"
					TypeDescription="TYPE:PlayerPowerMetaWormhole"
					Description="DESC:PlayerPowerMetaWormHole" />
      </MultipleTargetsTargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_SCRIN_BuildTower"
        ValidTargetCursor="Bombard"
        >
        <State
          Image="Button_PlayerPowerBuildTower"
          Title="NAME:PlayerPowerBuildTower"
          TypeDescription="TYPE:PlayerPowerBuildTower"
          Description="DESC:PlayerPowerBuildTower" />
      </TargetedPowerButton>
  
      <!--<TargetedPowerButton
        id="MetaGameOp_SCRIN_Wormhole"
        RadiusCursor="TargetingDecalWormhole">
        <State
					Image="Button_PlayerPowerMetaWormhole"
					Title="NAME:PlayerPowerMetaWormHole"
					TypeDescription="TYPE:PlayerPowerMetaWormhole"
					Description="DESC:PlayerPowerMetaWormHole" />
      </TargetedPowerButton>-->
		 
			<TargetedPowerButton
				RadiusCursor="TargetingDecalPhaseField"
				id="MetaGameOp_AlienPhaseField">
        <State
					Image="Button_PlayerPowerPhaseField"
					Title="NAME:PlayerPowerMetaPhaseField"
					TypeDescription="TYPE:PlayerPowerMetaPhaseField"
					Description="DESC:PlayerPowerMetaPhaseField" />
      </TargetedPowerButton>
     
      <TargetedPowerButton
        id="MetaGameOp_SCRIN_Eradicate"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerEradicate"
					Title="NAME:PlayerPowerEradicate"
					TypeDescription="TYPE:PlayerPowerEradicate"
					Description="DESC:PlayerPowerEradicate" />
      </TargetedPowerButton>

      <TargetedPowerButton
        RadiusCursor="TargetingDecalIchorInjection"
        id="MetaGameOp_SCRIN_Ichor_Injection">
        <State
					Image="Button_PlayerPowerIchorInjection"
					Title="NAME:PlayerPowerIchorInjection"
					TypeDescription="TYPE:PlayerPowerIchorInjection"
					Description="DESC:PlayerPowerIchorInjection" />
      </TargetedPowerButton>

      <TargetedPowerButton
        RadiusCursor="TargetingDecalIonSuperstorm"
        id="MetaGameOp_SCRIN_Ion_Superstorm">
        <State
					Image="Button_PlayerPowerIonSuperStorm"
					Title="NAME:PlayerPowerIonSuperStorm"
					TypeDescription="TYPE:PlayerPowerIonSuperStorm"
					Description="DESC:PlayerPowerIonSuperStorm" />
      </TargetedPowerButton>
      
      <TargetedPowerButton
				RadiusCursor="TargetingDecalRiftGenerator"
				id="MetaGameOp_AlienPowerPlanetaryBombardment">
        <State
					Image="Button_PlayerPowerPlanetaryBombardment"
					Title="NAME:PlayerPowerPlanetaryBombardment"
					TypeDescription="TYPE:PlayerPowerPlanetaryBombardment"
					Description="DESC:PlayerPowerPlanetaryBombardment" />
      </TargetedPowerButton>

      <TargetedPowerButton
        id="MetaGameOp_SCRIN_Alien_Dropship"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPowerAlienDropship"
					Title="NAME:PlayerPowerAlienDropship"
					TypeDescription="TYPE:PlayerPowerAlienDropship"
					Description="DESC:PlayerPowerAlienDropship" />
      </TargetedPowerButton>
      
      <!-- *************** -->
      
      <TargetedPowerButton
				id="SpecialPower_LaserFencing"
				ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPower_LaserFencing"
					Title="NAME:PlayerPowerLaserFencing"
					TypeDescription="TYPE:PlayerPowerLaserFencing"
					Description="DESC:PlayerPowerLaserFencing" />
      </TargetedPowerButton>

      <TargetedPowerButton
				id="SpecialPower_SonicRepulsionField"
				ValidTargetCursor="Bombard">
        <State
					Image="Button_PlayerPower_SonicField"
					Title="NAME:PlayerPowerSonicRepulsionField"
					TypeDescription="TYPE:PlayerPowerSonicRepulsionField"
					Description="DESC:PlayerPowerSonicRepulsionField" />
      </TargetedPowerButton>
      <PowerButton
				id="SpecialPower_PowerSignatureScan">
        <State
					Image="Button_PlayerPower_PowSigScan"
					Title="NAME:PlayerPowerPowerSignatureScan"
					TypeDescription="TYPE:PlayerPowerPowerSignatureScan"
					Description="DESC:PlayerPowerPowerSignatureScan" />
      </PowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalMagneticMineDrop"
				id="SpecialPower_MagneticMines">
        <State
					Image="Button_PlayerPower_MagMineDrop"
					Title="NAME:PlayerPowerMagneticMines"
					TypeDescription="TYPE:PlayerPowerMagneticMines"
					Description="DESC:PlayerPowerMagneticMines" />
      </TargetedPowerButton>
      <TargetedPowerButton
				RadiusCursor="TargetingDecalDecoyTemple"
				id="SpecialPower_DecoyTemple">
        <State
					Image="Portrait_NODTempleofNod"
					Title="NAME:PlayerPowerDecoyTemple"
					TypeDescription="TYPE:PlayerPowerDecoyTemple"
					Description="DESC:PlayerPowerDecoyTemple" />
      </TargetedPowerButton>		
			<TargetedPowerButton
				id="SpecialPower_Redemption"
				RadiusCursor="TargetingDecalRedemption">
				<State
					Image="Button_PlayerPower_Redemption"
					Title="NAME:PlayerPowerRedemption"
					TypeDescription="TYPE:PlayerPowerRedemption"
					Description="DESC:PlayerPowerRedemption"/>
			</TargetedPowerButton>	
</AssetDeclaration>
