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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NUVenom_SKN.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_FP.w3x" />
		<Include
			type="all"
			source="ART:NUVenomR_SKN.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_IDLA.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_IDLB.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_MOV.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_TRNL.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_TRNR.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_HSTL.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_HSTR.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_ACCL.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_DECL.w3x" />
		<Include
			type="all"
			source="ART:NUVenom_UGSP_SKN.w3x" />			
		<Include
			type="all"
			source="ART:FXTracerNOD.xml" />
		<Include
			type="all"
			source="ART:NuVenom_K.xml" />
		<Include
			type="all"
			source="ART:NuVenomD_K.xml" />
		<Include
			type="all"
			source="ART:FXspotlight.w3x" />
		<Include
			type="all"
			source="ART:FXTracerNod.xml" />
		<Include
			type="all"
			source="ART:FXTracerHeroic.xml" />
		<Include
			type="all"
			source="ART:FXObeliskLaser.xml" />
		<Include
			type="all"
			source="ART:FXObeliskLaserHeroic.xml" />
		<Include
			type="all"
			source="ART:FXAlienOverlay.xml" />			
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
	</Includes>
	<GameObject
		id="MarkedOfKaneVenom"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_NODVenom"
		ButtonImage="Portrait_NODVenom"
		Side="MarkedOfKane"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="900"
		BuildTime="9"
		CommandSet="NODVenomCommandSet"
		CommandPoints="100" 
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SCORE VEHICLE AIRCRAFT BEAM_TARGET_REFLECTOR PRODUCED_AT_HELIPAD ASSAULT_AIRCRAFT ATTACK_NEEDS_LINE_OF_SIGHT LINE_OF_SIGHT_IGNORES_BUILDINGS NO_COLLIDE CAN_BE_FAVORITE_UNIT"
		RadarPriority="UNIT"
		BuildCompletion="APPEARS_AT_RALLY_POINT"
		ProductionQueueType="AIRCRAFT"
		UnitCategory="AIRCRAFT"
		VoicePriority="152"
		EditorName="MarkedOfKaneVenom"
		WeaponCategory="GUN"
		Description="Desc:MarkedOfKaneVenom"
		TypeDescription="Type:MarkedOfKaneVenom"
		WorldMapArmoryUpgradesAllowed="Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:NODVenom</DisplayName>
		<DisplayUpgrade
			id="Tag_DisplayUpgrade1">Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</DisplayUpgrade>
		<DisplayUpgrade
			id="Tag_DisplayUpgrade2">Upgrade_NODSignatureGenerator</DisplayUpgrade>
		<ArmorSet
			Armor="NODVenomArmor"
			DamageFX="VehicleDamageFX" />
		<LocomotorSet
			Locomotor="BasicHelicopterTaxiLocomotor"
			Condition="TAXIING"
			Speed="30" />
		<LocomotorSet
			Locomotor="NODVenomLocomotor"
			Condition="NORMAL"
			Speed="180" />
		<SkirmishAIInformation
			UnitBuilderStandardCombatUnit="true" />
		<Draws>
			<TruckDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true"
				InitialRecoilSpeed="0.1"
				MaxRecoilDistance="0.1"
				RecoilDamping="2.0"
				RecoilSettleSpeed="3.0"
				ExtraPublicBone="FX_Weapon01 FX_Weapon02 Turret">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUVenom_SKN" />
					<WeaponFireFXBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon" />
					<WeaponRecoilBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon" />
					<WeaponMuzzleFlash
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon" />
					<WeaponLaunchBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon" />
					<Turret
						TurretNameKey="Turret"
						TurretPitch="Bone_Gun"
						TurretID="1" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="NUVenom_FP" />
				</ModelConditionState>
		<!-- Show Charged Particle Beam -->
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1">
					<Model
					Name="NUVenom_UGSP_SKN" />
				</ModelConditionState>				
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED USER_5">
					<Model
						Name="NUVenom_SKN" />
					<Texture
						Original="NuVenom"
						New="NuVenom_K" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_R"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED USER_5">
					<Model
						Name="NUVenom_SKN" />
					<Texture
						Original="NuVenom"
						New="NuVenomD_K" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_R"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING USER_5">
					<Model
						Name="NUVenomR_SKN" />
					<Texture
						Original="NuVenomD"
						New="NuVenomD_K" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFireDistortion"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					RetainSubObjects="true"
					ConditionsYes="USER_5">
					<Model
						Name="NUVenom_SKN"/>
					<Texture
						Original="NUVenom"
						New="NuVenom_K" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED">
					<Model
						Name="NUVenom_SKN" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="Venomexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_R"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED">
					<Model
						Name="NUVenom_SKN" />
					<Texture
						Original="NUVenom"
						New="NuVenomD" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_R"
						FXParticleSystemTemplate="VenomExhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="Bone_Engine_L"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING">
					<Model
						Name="NUVenomR_SKN" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFireDistortion"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RESTART_ANIM_WHEN_COMPLETE">
					<Animation
						AnimationName="NUVenom_IDLB"
						AnimationMode="ONCE"
						AnimationPriority="90"
						AnimationBlendTime="15" />
					<Animation
						AnimationName="NUVenom_IDLA"
						AnimationMode="ONCE"
						AnimationPriority="10"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT_HIGH_SPEED">
					<Animation
						AnimationName="NUVenom_HSTL"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT_HIGH_SPEED">
					<Animation
						AnimationName="NUVenom_HSTR"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT">
					<Animation
						AnimationName="NUVenom_TRNL"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT">
					<Animation
						AnimationName="NUVenom_TRNR"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ACCELERATE">
					<Animation
						AnimationName="NUVenom_ACCL"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE">
					<Animation
						AnimationName="NUVenom_DECL"
						AnimationMode="ONCE"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING">
					<Animation
						AnimationName="NUVenom_MOV"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
			</TruckDraw>
			<SpotlightDraw
				id="ModuleTag_Spotlight"
				AttachToBoneInAnotherModule="BONE_CHASSIS"
				RefreshTime="2.0s"
				SweepTime="1.0s">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXspotlight" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<!-- When in Formation Preview do not show -->
					<Model
						Name="" />
				</ModelConditionState>
			</SpotlightDraw>
			<TracerModelDraw
				id="ModuleTag_TracerModelDraw"
				MinLength="50.0"
				MaxLength="50.0"
				Width="3.0"
				MinSpeed="30"
				MaxSpeed="30"
				SweepSpeed="1.0"
				SpreadAngle="2.0"
				MinTracersPerFrame=".2"
				MaxTracersPerFrame=".2"
				FrameLifeTime="35"
				WeaponSlotType="PRIMARY_WEAPON"
				Texture="FXTracerNOD"
				UseAdditiveBlending="true"
				TracerHitFx="FX_BulletHitNOD">
<!-- TracerEmitFx="FX_NOD_Venom_GunFire_v6" -->
				<HeadColor
					r="1.0"
					g="1.0"
					b="1.0"
					a="1.0" />
				<TailColor
					r="0.0"
					g="0.0"
					b="0.0"
					a="0.0" />
				<ObjectStatusValidation
					ForbiddenStatus="WEAPON_UPGRADED_02 WEAPON_UPGRADED_01" />
			</TracerModelDraw>
			<TracerModelDraw
				id="ModuleTag_TracerModelDrawVeterancy"
				MinLength="50.0"
				MaxLength="50.0"
				Width="3.0"
				MinSpeed="30"
				MaxSpeed="30"
				SweepSpeed="1.0"
				SpreadAngle="2.0"
				MinTracersPerFrame=".3"
				MaxTracersPerFrame=".3"
				FrameLifeTime="35"
				WeaponSlotType="PRIMARY_WEAPON"
				Texture="FXTracerHeroic"
				UseAdditiveBlending="true"
				TracerHitFx="FX_BulletHitNODHeroic">
				<HeadColor
					r="1.0"
					g="1.0"
					b="1.0"
					a="1.0" />
				<TailColor
					r="0.0"
					g="0.0"
					b="0.0"
					a="0.0" />
				<ObjectStatusValidation
					RequiredStatus="WEAPON_UPGRADED_02"
					ForbiddenStatus="WEAPON_UPGRADED_01" />
			</TracerModelDraw>			
			<!--
			<LaserDraw
				id="ModuleTag_LaserDraw"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile=".03"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate="1"
				Texture2_NumFrames="1"
				Texture2_FrameRate="30"
				LaserWidth="5"
				WeaponSlotID="1"
				LaserStateID="1">
				<FXShader
					ShaderName="Laser.fx"
					TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXObeliskLaser</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXLaserOverlay</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ObjectStatusValidation
					ForbiddenStatus="WEAPON_UPGRADED_02" />				
			</LaserDraw>
			<LaserDraw
					id="ModuleTag_LaserDrawVeterancy"
					Texture1_UTile="1"
					Texture1_VTile=".5"
					Texture1_UScrollRate="0"
					Texture1_VScrollRate="1"
					Texture1_NumFrames="1"
					Texture1_FrameRate="30"
					Texture2_UTile="1"
					Texture2_VTile=".03"
					Texture2_UScrollRate="0"
					Texture2_VScrollRate="1"
					Texture2_NumFrames="1"
					Texture2_FrameRate="30"
					LaserWidth="5"
					WeaponSlotID="1"
					LaserStateID="1">
					<FXShader
						ShaderName="Laser.fx"
						TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXObeliskLaserHeroic</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXLaserOverlay</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ObjectStatusValidation
					RequiredStatus="WEAPON_UPGRADED_02" />				
			</LaserDraw>			
			<LaserDraw
				id="ModuleTag_LaserDistort"
				UseDistortionShader="true"
				Texture1_UTile="1"
				Texture1_VTile=".5"
				Texture1_UScrollRate="0"
				Texture1_VScrollRate=".2"
				Texture1_NumFrames="1"
				Texture1_FrameRate="30"
				Texture2_UTile="1"
				Texture2_VTile="2"
				Texture2_UScrollRate="0"
				Texture2_VScrollRate=".7"
				Texture2_NumFrames="1"
				Texture2_FrameRate="30"
				LaserWidth="20"
				WeaponSlotID="1"
				LaserStateID="1">
				<FXShader
					ShaderName="Laser.fx"
					TechniqueIndex="0">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXAlienOverlay</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXAlienOverlay</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ObjectStatusValidation
					RequiredStatus="WEAPON_UPGRADED_02" />				
			</LaserDraw>
			-->
		</Draws>
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotTurret
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NODVenomMinigun" />
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MarkedOfKaneVenomSuperChargedParticleBeam"
						ObjectStatus="WEAPON_UPGRADED_01" />
					<TurretSettings
						TurretTurnRate="180"
						TurretPitchRate="180"
						AllowsPitch="true"
						MinimumPitch="-80d"
						PitchHeight="0%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="5.0s"
						MinIdleScanAngle="0.0"
						MaxIdleScanAngle="90.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>
			<Physics
				id="ModuleTag_Physics" />
			<ProductionUpdate
				id="ModuleTag_ProductionUpdate"
				MaxQueueEntries="1" />
			<StealthDetectorUpdate
				id="ModuleTag_ScannerPack_01"
				DetectionRange="500"
				InitiallyDisabled="false" />
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_UnpauseRadarHack"
				SpecialPowerTemplate="NODSignatureGenerator"
				Permanent="true">
				<TriggeredBy>Upgrade_NODSignatureGenerator</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			<RadarHackSpecialPower
				id="ModuleTag_RadarHack"
				StartsPaused="true"
				SpecialPowerTemplate="NODSignatureGenerator"
				NumFalseReturns="5"
				Radius="75"
				HackDuration="20s" />
			<StatusBitsUpgrade
				id="ModuleTag_UpgradeWeapon"
				StatusToSet="WEAPON_UPGRADED_01">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</StatusBitsUpgrade>
			<ModelConditionUpgrade
				id="ModuleTag_ChargedParticleModel"
				AddConditionFlags="USER_1">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</ModelConditionUpgrade>
			<SubObjectsUpgrade
				id="ModuleTag_HideMuzzleFlashChargedParticleModel"
				HideSubObjects="B_WEAPONB_FX">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</SubObjectsUpgrade>			
			<SubObjectsUpgrade
				id="ModuleTag_SignatureGeneratorSubObject"
				ShowSubObjects="SigGen">
				<TriggeredBy>Upgrade_NODSignatureGenerator</TriggeredBy>
			</SubObjectsUpgrade>
			<LaserState
				id="ModuleTag_LaserState"
				LaserId="1" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate="0.5"
				DestructionDelay="0.01s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_NODVenomInitialDebris</OCL>
				</OCL>
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
				<FX Type="INITIAL">
					<FX>FX_NOD_Venom_VoiceDie</FX>
				</FX>

			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDIAirVehicleExplode" />
			</FXListBehavior>
			<ModelConditionUpgrade
				id="ModuleTag_AllFactionUpgrade"
				AddConditionFlags="USER_5">
				<TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy>
			</ModelConditionUpgrade>
			<StatusBitsUpgrade
				id="ModuleTag_VeterancyUpgrade"
				StatusToSet="WEAPON_UPGRADED_02">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</StatusBitsUpgrade>
            <AudioLoopUpgrade 
				id="SignatureGeneratorUpgradeSound" 
				SoundToPlay="NOD_Venom_SignatureGeneratorsUpgradeMS">
        		<TriggeredBy>Upgrade_NODSignatureGenerator</TriggeredBy>
     		 </AudioLoopUpgrade>
			<AudioLoopUpgrade 
				id="SuperChargedParticleBeamUpgrade" 
				SoundToPlay="NOD_Enlightened_SuperChargedParticleBeamUpgrade">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</AudioLoopUpgrade>
		</Behaviors>
		<AI>
			<JetAIUpdate
				id="ModuleTag_03"
				NeedsRunway="false"
				KeepsParkingSpaceWhenAirborne="false"
				AutoAcquireEnemiesWhenIdle="YES"
				AILuaEventsList="NODVenomFunctions">
				<UnitAITargetChooserData
					CanPickDynamicTargets="false"
					SympathyRange="100.0" />
				<LockonInfo />
			</JetAIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="1800" />
		</Body>
		<ClientBehaviors>
			<ModelConditionAudioLoopClientBehavior id="NOD_Venom_MoveLoops">
				<ModelConditionSound Sound="NOD_Venom_MoveAscend" RequiredFlags="CLIMBING" />
				<ModelConditionSound Sound="NOD_Venom_IdleLoop" ExcludedFlags="MOVING DYING"/>
			</ModelConditionAudioLoopClientBehavior>
		</ClientBehaviors>
		<Geometry
			IsSmall="true">
			<Shape
				Type="BOX"
				MajorRadius="16.0"
				MinorRadius="9.0"
				Height="8"
				>
				<Offset
					z="5.0" />
			</Shape>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="NOD_Venom_VoiceAttack"
				AudioType="voiceAttack" />
			<AudioEntry
				Sound="NOD_Venom_VoiceMoveAttack"
				AudioType="voiceAttackAfterMoving" />
			<AudioEntry
				Sound="NOD_Venom_VoiceCreate"
				AudioType="voiceCreated" />
			<AudioEntry
				Sound="NOD_Venom_VoiceMove"
				AudioType="voiceGuard" />
			<AudioEntry
				Sound="NOD_Venom_VoiceMove"
				AudioType="voiceMove" />
			<AudioEntry
				Sound="NOD_Venom_VoiceRetreat"
				AudioType="voiceRetreatToCastle" />
			<AudioEntry
				Sound="NOD_Venom_VoiceSelectMS"
				AudioType="voiceSelect" />
			<AudioEntry
				Sound="NOD_Venom_VoiceSelectBattleMS"
				AudioType="voiceSelectBattle" />
		</AudioArrayVoice>
		<!--
	NOD_Venom_VoiceSignatureGenerator
	NOD_Venom_VoiceSpotTarget
-->
		<AudioArraySound>
			<AudioEntry
				Sound="NOD_Venom_MoveStart"
				AudioType="soundMoveStart" />
			<AudioEntry
				Sound="NOD_Venom_MoveLoop"
				AudioType="soundMoveLoop" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="500" />
		<CrusherInfo
			CrusherLevel="2"
			CrushableLevel="2" />
	</GameObject>
</AssetDeclaration>
