<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:GDI/Units/GDIGrenadeSoldier.xml" />
	</Includes>
	<GameObject
		id="SteelTalonsGrenadeSoldier"
		Side="SteelTalons"
		EditorName="SteelTalonsGrenadeSoldier"
		EditorSorting="UNIT"
		inheritFrom="GDIGrenadeSoldier"
		Description="Desc:SteelTalonsGrenadierSquad"
        WorldMapArmoryUpgradesAllowed="Upgrade_EmpGrenades" >
		<DisplayUpgrade id="ModuleTag_DisplayCompositeArmorUpgrade" xai:joinAction="Remove">Upgrade_GDICompositeArmor</DisplayUpgrade>
		<DisplayUpgrade id="ModuleTag_DisplayEMPGrenadesUpgrade" xai:joinAction="Remove">Upgrade_EMPGrenades</DisplayUpgrade>	
		<Behaviors>
	<ArmorUpgrade xmlns="uri:ea.com:eala:asset"
		xai:joinAction="Remove"
		id="ModuleTag_CompositeArmorUpgrade" />
		
	<ModelConditionUpgrade xmlns="uri:ea.com:eala:asset"
		xai:joinAction="Remove"
		id="ModuleTag_ArmorCompositeModelCondition" />	
		
			<UnpauseSpecialPowerUpgrade
				id="ModuleTag_EmpGrenadesUnpause" xai:joinAction="Remove"
				SpecialPowerTemplate="SpecialPower_FireEMPGrenades"
				Permanent="true">
				<TriggeredBy>Upgrade_EMPGrenades</TriggeredBy>
			</UnpauseSpecialPowerUpgrade>
			<SpecialPower
				id="ModuleTag_EMPGrenades" xai:joinAction="Remove"
				SpecialPowerTemplate="SpecialPower_FireEMPGrenades"
				UpdateModuleStartsAttack="true" />
			<WeaponFireSpecialAbilityUpdate
				id="ModuleTag_EMPGrenadesUpdate" xai:joinAction="Remove"
				SpecialPowerTemplate="SpecialPower_FireEMPGrenades"
				SpecialWeapon="GDIGrenadeSoldierEMPGrenade"
				UnpackTime="0.9s"
				PackTime="0.5s"
				StartAbilityRange="260.0"
				BusyForDuration="1.4s"
				WhichSpecialWeapon="1"
				StartRechargeOnExit="true"/>	
			<SubObjectsUpgrade
				id="ModuleTag_ShowEMPGrenadeUpgrade" xai:joinAction="Remove"
				ShowSubObjects="UG_STRAPS UG_GRENADEEMP_PROJECTILE">
				<TriggeredBy>Upgrade_EMPGrenades</TriggeredBy>
			</SubObjectsUpgrade>		
		</Behaviors>
		
	</GameObject>
</AssetDeclaration>
