<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Defines>
		<!-- ============== Sound Effect defines ============== -->

		<!-- ===== CNC3 DEFINITIONS BEGIN ===== -->

		<Define name="AMB_MIN_RANGE" value="400" />
		<Define name="AMB_MAX_RANGE" value="900" />
		<Define name="AMB_METAGAME_MIN_RANGE" value="50" />
		<Define name="AMB_METAGAME_MAX_RANGE" value="3500" />
		<Define name="BUILDING_SELECT_VOLUME" value="65" />
		<Define name="BUILDING_SELECT_MINVOLUME" value="57" />
		<Define name="FOLEYSELECT_VOLUME" value="55" />
		<Define name="SOUNDSELECT_VOLUME" value="70" />
		<Define name="INFANTRYMOVELOOP_VOLUME" value="40" />
		<Define name="TEMP_RADIOCLICK_UNITRESPONSE" value="100" />

		<!-- ===== CNC3 DEFINITIONS END ===== -->
	</Defines>

	<!-- Defaults for AudioEvents. Derive all other AudioEvents from this one -->
	<AudioEvent id="BaseSoundEffect"
		Volume="100" 
		MinVolume="0"
		Priority="NORMAL"
		Limit="3"
		MinRange="200"
		MaxRange="800"
		PlayPercent="100"
		Type="UI PLAYER"
		DryLevel="100"
		ReverbEffectLevel="100"
		ZoomedInOffscreenVolumePercent = "50"
		ZoomedInOffscreenMinVolumePercent = "100" 
		ZoomedInOffscreenOcclusionPercent = "20"  >
		<!-- You might think the following was a good idea:
			SubmixSlider ="SOUNDFX"
			IT'S NOT. Doing this in the default sound will mess up the special 'use the speech slider if the
			voice flag is present and no SubmixSlider entry was seen' code.		-->
	</AudioEvent>
	
	<!-- Defaults for unit responses. Derive unit responses responses from this one -->
	<AudioEvent id="BaseUnitResponse" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume="100" 
		MinVolume="90"
		Priority="HIGHEST"
		Limit="3"
		Type="UI PLAYER VOICE"
		SubmixSlider="VOICE" >
	</AudioEvent>
	
	<!-- Defaults for Mission Dialogue. Derive Mission Dialogue from this one -->
	<AudioEvent id="BaseMissionDialogue" inheritFrom="AudioEvent:BaseSoundEffect"
		Volume="100" 
		MinVolume="90"
		Limit="3"
		Type="UI PLAYER VOICE"
		SubmixSlider="VOICE" >
	</AudioEvent>
	


</AssetDeclaration>
