<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xi="http://www.w3.org/2001/XInclude"
	xmlns:xai="uri:ea.com:eala:asset:instance">
	
	<Tags/>
	
	<Includes>
				<Include 	source = "DATA:GlobalData\SpecialPowerTemplates.xml"		type = "instance"/>
				<Include 	type="instance" 	source="DATA:MarkedOfKane/Units/MOKCyborgInfantry.xml" />
				<Include 	type="instance" 	source="DATA:MarkedOfKane/Units/MarkedOfKaneImprovedCyborgInfantry.xml" />
	</Includes>
	
		<GameObject
		id="MarkedOfKaneImprovedCyborgInfantry"
		inheritFrom="MarkedOfKaneImprovedCyborgInfantry">		
		<Body>
			<ActiveBody
				id="ModuleTag_03"
				MaxHealth="1200.0" />
		</Body>
		</GameObject>
	
		<GameObject
			id="MOKCyborgInfantrySquad"
			inheritFrom="MOKCyborgInfantry">
			<Body>
				<ActiveBody
					id="ModuleTag_03"
					MaxHealth="1800.0" />
			</Body>
		</GameObject>
	
	 <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		ReloadTime="240s"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000">
	</SpecialPowerTemplate>
	
	 <SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		ReloadTime="180s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_Orca_VoiceAirstrikeInbound"
		RadiusCursorRadius="50"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
	</SpecialPowerTemplate>
	
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="360s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportGDIAirborne"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="360s"
		ForbiddenObjectRange="110"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-1500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
	  <SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ForbiddenObjectRange="130"
		ReloadTime="360s"
		RadiusCursorRadius="130"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
    <ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
  </SpecialPowerTemplate>
	
  <SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandDropPods"
		ReloadTime="240s"
		RadiusCursorRadius="80"
		ForbiddenObjectRange="100"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4500"
		InitiateAtLocationSound="GDI_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>GDISpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>
  
  <SpecialPowerTemplate
      id="SpecialPowerZOCOM_SpaceCommandRaiderPods"
      ReloadTime="480s"
      RadiusCursorRadius="80"
      ForbiddenObjectRange="100"
      TargetType="LOCATION"
      Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
      EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
      Money="-4500"
      InitiateAtLocationSound="GDI_ZOCOM_DropPodDescendWithVoiceMS">
    <ForbiddenObjectFilter
    			Rule="ANY"	
			Include="STRUCTURE" />
    <GameDependency>
      <RequiredObject>ZOCOMSpaceCommandUplink</RequiredObject>
    </GameDependency>
  </SpecialPowerTemplate>
	
	
	<MissionObjectiveList id="MissionObjectives">

		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_3_1_Obj_1_Summary"
			Description="SCRIPT:CM_3_1_Obj_1_Details">
			<PresentationSettings
					ID = "CM_1_2OBJ1a"
					Dialog = "MN31_NodEVA01">
					<Duration>2s</Duration>
					<CameraStartAngle>0d</CameraStartAngle>
				  <CameraEndAngle>5d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ1b">
					<Duration>2s</Duration>
					<CameraStartAngle>5d</CameraStartAngle>
				  <CameraEndAngle>10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ1c">
					<Duration>2s</Duration>
					<CameraStartAngle>45d</CameraStartAngle>
				  <CameraEndAngle>50d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ1d">
					<Duration>2s</Duration>
					<CameraStartAngle>55d</CameraStartAngle>
				  <CameraEndAngle>60d</CameraEndAngle>
			</PresentationSettings>

		</MissionObjectiveTag>	
	
		<MissionObjectiveTag
			IsBonusObjective="false"
			Script="SCRIPT:CM_3_1_Obj_2_Summary"
			Description="SCRIPT:CM_3_1_Obj_2_Details">
			<PresentationSettings
					ID = "CM_1_2OBJ2a"
					Dialog = "MN31_NodEVA06">
					<Duration>2s</Duration>
					<CameraStartAngle>55d</CameraStartAngle>
				  <CameraEndAngle>65d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ2b">
					<Duration>2s</Duration>
					<CameraStartAngle>20d</CameraStartAngle>
				  <CameraEndAngle>30d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ2c">
					<Duration>2s</Duration>
					<CameraStartAngle>15d</CameraStartAngle>
				  <CameraEndAngle>25d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
					ID = "CM_1_2OBJ2d">
					<Duration>2s</Duration>
					<CameraStartAngle>0d</CameraStartAngle>
				  <CameraEndAngle>10d</CameraEndAngle>
			</PresentationSettings>			
			
		</MissionObjectiveTag>	
			
		<MissionObjectiveTag
			IsBonusObjective="true"
			Script="SCRIPT:CM_3_1_BonusObj_1_Summary"
			Description="SCRIPT:CM_3_1_BonusObj_1_Details">
		</MissionObjectiveTag>	
				
	</MissionObjectiveList>




	
</AssetDeclaration>