<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	
	<Tags />
	<Includes>
		<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />		
	</Includes>
	
	<AttributeModifier
		id="Unit_Veteran"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="115"/>
		<Modifier Type="HEALTH_MULT" Value="120"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="Unit_Elite"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="125"/>
		<Modifier Type="HEALTH_MULT" Value="140"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="Unit_Heroic"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="125"/>
		<Modifier Type="HEALTH_MULT" Value="150"/>
		<Modifier Type="SUPPRESSABILITY" Value="300"/>
		<Modifier Type="RATE_OF_FIRE" Value="200"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="EasyAISinglePlayer_Bonus"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="25"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="MediumAISinglePlayer_Bonus"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="100"/>
	</AttributeModifier>

	<AttributeModifier
		id="HardAISinglePlayer_Bonus"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="120"/>
	</AttributeModifier>

	<AttributeModifier
		id="EasyAIMultiPlayer_Bonus"
		Category="LEVEL" >
		<Modifier Type="DAMAGE_MULT" Value="100"/>
		<Modifier Type="EXPERIENCE" Value="10"/>
	</AttributeModifier>

	<AttributeModifier
		id="MediumAIMultiPlayer_Bonus"
		Category="LEVEL">
		<Modifier Type="DAMAGE_MULT" Value="100"/>
	</AttributeModifier>

	<AttributeModifier
		id="HardAIMultiPlayer_Bonus"
		Category="LEVEL">
		<Modifier Type="DAMAGE_MULT" Value="100"/>
	</AttributeModifier>

	<AttributeModifier
		id="ZoneTrooper_ScannerPack"
		Category="INNATE_VISION">
		<Modifier Type="RANGE" Value="120"/>
		<Modifier Type="VISION" Value="120"/>
		<Modifier Type="SHROUD_CLEARING" Value="120"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="ZoneTrooper_AutoInjectors"
		Category="INNATE_HEALTH">
		<Modifier Type="HEALTH_MULT" Value="150"/>		
	</AttributeModifier>

	<AttributeModifier
		id="Mammoth_AmmoPacks"
		Category="INNATE_ARMOR">
		<Modifier Type="RATE_OF_FIRE" Value="50"/>
		<Modifier Type="DAMAGE_MULT" Value="150"/>
	</AttributeModifier>

	<AttributeModifier
		id="Mammoth_Spotlight_Vision"
		Category="INNATE_VISION">
		<Modifier Type="SHROUD_CLEARING" Value="5"/>
	</AttributeModifier>

	<AttributeModifier
		id="FortifiedBuilding_Bonus"
		Category="STRUCTURE">
		<Modifier Type="HEALTH_MULT" Value="200"/>
	</AttributeModifier>

	<AttributeModifier
		id="CitizenDispositionModulatorAttributeModifier"
		Category="SPELL"
		Duration="6s">
		<Modifier Type="DAMAGE_MULT" Value="150"/>
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_MultifunctionUpgradeCenterSpeed"
		Category="SPELL">
		<Modifier Type="SPEED" Value="150"/>
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_MultifunctionUpgradeCenterDamage"
		Category="SPELL">
		<Modifier Type="DAMAGE_MULT" Value="150"/>
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_MultifunctionUpgradeCenterArmor"
		Category="SPELL">
		<Modifier Type="ARMOR" Value="80%"/>
	</AttributeModifier>	
	
	<AttributeModifier
		id="AttributeModifier_TiberiumInfusion"
		Category="NONE">
		<Modifier Type="HEALTH_MULT" Value="110"/>		
		<Modifier Type="SPEED" Value="125"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_ChargeDefenses"
		Category="NONE"
		StackingLimit="4">
		<Modifier Type="SHROUD_CLEARING" Value="110%"/>
		<Modifier Type="RATE_OF_FIRE" Value="110%"/>
		<Modifier Type="VISION" Value="110%"/>
		<Modifier Type="RANGE" Value="110%"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_Hallucinate"
		Category="NONE"
		Duration="6s"
		ModelConditionsSet="EMOTION_DISSIDENT" >
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_Test_Suppression"
		Category="NONE"
		ModelConditionsSet="SUPPRESSED"
		StartFX="FX_VoiceSuppressed">
		<Modifier Type="ARMOR" Value="75%"/>
		<Modifier Type="SPEED" Value="25%"/>
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_Test_Suppression_ForceMove"
		Category="NONE">
		<Modifier Type="ARMOR" Value="125%"/>
	</AttributeModifier>

	<AttributeModifier
		id="Modifier_Cover"
		Category="NONE"
		ModelConditionsSet="COVER"
		>
		<Modifier Type="ARMOR" Value="75%"/>
		<Modifier Type="SUPPRESSABILITY" Value="9999"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_Cloned"
		Category="NONE"	>
		<Modifier Type="HEALTH_MULT" Value="1%" />
		<Modifier Type="DAMAGE_MULT" Value="1%" />
		<Modifier Type="VISION" Value="50%"/>
		<Modifier Type="SHROUD_CLEARING" Value="50%" />
	</AttributeModifier>

	<!-- Decreased armor when the bunker spawn is firing -->
	<AttributeModifier
		id="Modifier_RocketBunkerWeaponFiring"
		Category="NONE"
		Duration="2s" >
		<Modifier Type="ARMOR" Value="150%" />
	</AttributeModifier>

	<AttributeModifier
		id="Confessor_Militant_AttributeModifier"
		Category="BUFF"
		StackingLimit="1"
		Duration="1.5s"
    ReplaceInCategoryIfLongest="true"
		StartFX="FX_NOD_BlkHndLeadershipBuff"
		EndFX="">
		<Modifier Type="RATE_OF_FIRE" Value="150"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
		<Modifier Type="ARMOR" Value="75%" />
	</AttributeModifier>
	
<!-- Only using one leadership buff because the rest will stack on each other

	<AttributeModifier
		id="Purifier_Militant_AttributeModifier"
		Category="BUFF"
		StackingLimit="1"
		Duration="1.5s"
		StartFX="FX_NOD_BlkHndLeadershipBuff"
		EndFX="">
		<Modifier Type="RATE_OF_FIRE" Value="150"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
		<Modifier Type="ARMOR" Value="75%" />
	</AttributeModifier>

	<AttributeModifier
		id="VoiceOfKane_AttributeModifier"
		Category="BUFF"
		StackingLimit="1"
		Duration="1.5s"
		StartFX="FX_NOD_BlkHndLeadershipBuff"
		EndFX="">
		<Modifier Type="RATE_OF_FIRE" Value="150"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
		<Modifier Type="ARMOR" Value="75%" />
	</AttributeModifier>
	
-->

	<AttributeModifier
		id="Modifier_NODDozerBlades"
		Category="NONE">
		<Modifier Type="ARMOR" Value="85%"/>
		<!-- 100% means add 1, 200% means add 2 (this is done in code). -->
		<Modifier Type="CRUSHER_LEVEL" Value="100%"/>
	</AttributeModifier>

	<!--ION STORM-->
	<AttributeModifier
		id="Modifier_IonStorm"
		Category="SPELL"
		ModelConditionsSet="USER_5"
		Duration="10s">
		<Modifier Type="DAMAGE_MULT" Value="125%"/>
		<Modifier Type="ARMOR" Value="75%"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_Garrisoned"
		Category="NONE"
		Duration="1.55s">
		<Modifier Type="DAMAGE_MULT" Value="100%"/>
		<Modifier Type="RANGE" Value="100%"/>
		<Modifier Type="VISION" Value="200"/>
	</AttributeModifier>

  <AttributeModifier
    id="AttributeModifier_GDICommandoStrike"
    Category="NONE"
    MetaDuration="1"
    ObjectStatusToSet="NO_ATTACK WORKER_REPAIRING">
    <Modifier Type="DAMAGE_MULT" Value="0%"/>
    <Modifier Type="HEALTH_MULT" Value="10000%" />
  </AttributeModifier>
  
	<AttributeModifier
		id="AttributeModifier_AlienMetaPhaseField"
		Category="NONE"
		MetaDuration="1"
		StartFX="FX_ALI_PhaseGenerator_Begin"
		EndFX="FX_ALI_PhaseGenerator_End"
		ObjectStatusToSet="NO_ATTACK OUT_OF_PHASE">
		<Modifier Type="DAMAGE_MULT" Value="0%"/>
		<Modifier Type="HEALTH_MULT" Value="10000%" />
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_AlienPhaseField"
		Category="NONE"
		Duration="40s"
		StartFX="FX_ALI_PhaseGenerator_Begin"
		EndFX="FX_ALI_PhaseGenerator_End"
		ObjectStatusToSet="NO_ATTACK OUT_OF_PHASE">
		<Modifier Type="DAMAGE_MULT" Value="0%"/>
		<Modifier Type="HEALTH_MULT" Value="10000%" />
	</AttributeModifier>
  
  <AttributeModifier
		id="AttributeModifier_Recyclotron"
		Category="NONE"
		Duration="0.5s"
		ObjectStatusToSet="SUICIDE_BOMBER_HAS_TARGET">
  </AttributeModifier>
  
	<AttributeModifier
		id="AttributeModifier_AlienPhaseField_Propagated"
		inheritFrom="AttributeModifier_AlienPhaseField"
		Duration="=$PHASE_SHIELD_PROPAGATE_DURATION"
	/>

	<AttributeModifier
		id="AttributeModifier_AlienCrystalShield"
		Category="NONE"
		ObjectStatusToSet="NO_ATTACK UNATTACKABLE CANNOT_BE_SOLD IN_STASIS"
		ModelConditionsSet="INVULNERABLE"
		Duration="1.25s">
		<Modifier Type="INVULNERABLE" Value="100%"/>
		<Modifier Type="DAMAGE_MULT" Value="0%"/>
		<Modifier Type="SPEED" Value="0%"/>
		<Modifier Type="RESIST_EMP" Value="100%"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_GDIDropPod_InitialUnattackability"
		Category="NONE"
		ObjectStatusToSet="UNATTACKABLE"
		Duration="3s">
		<Modifier Type="INVULNERABLE" Value="100%"/>
	</AttributeModifier>

	<AttributeModifier
		id="AttributeModifier_Leadership"
		Category="NONE"
		StackingLimit="1"
		Duration="1.5s">
		<Modifier Type="ARMOR" Value="75%"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
	</AttributeModifier>
	
	<AttributeModifier
		id="AttributeModifier_BlackHandLeadership"
		Category="NONE"
		StackingLimit="1"
		Duration="1.5s">
		<Modifier Type="RATE_OF_FIRE" Value="150%" />
		<Modifier Type="ARMOR" Value="75%"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
	</AttributeModifier>

<!-- XPACK modifiers -->

	<AttributeModifier
		id="AttributeModifier_AdvancedArticulators"
		Category="NONE">		
		<Modifier Type="SPEED" Value="185%"/>
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_CyberneticLegs"
		Category="NONE">		
		<Modifier Type="SPEED" Value="200%"/>
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_TravelerEngines"
		Category="NONE">		
		<Modifier Type="SPEED" Value="160%"/>
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_TravelerEnginesLargeShips"
		Category="NONE">		
		<Modifier Type="SPEED" Value="130%"/>
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_TemporalWormhole"
		Category="NONE"
		Duration="1.25s"
		ObjectStatusToSet="">
		<Modifier Type="SPEED" Value="25%"/>
		<Modifier Type="RATE_OF_FIRE" Value="50%" />
		<Modifier Type="PRODUCTION" Value="50%" />
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_RailgunAccelerator"
		Category="NONE"
		Duration="15s"
		ModelConditionsSet="USING_WEAPON_C">
		<Modifier Type="RATE_OF_FIRE" Value="200%"/>
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_BunkerTruckDeployed"
		Category="NONE"
		ObjectStatusToSet="CAN_ATTACK IMMOBILE"
		ModelConditionsSet="UNPACKING">
		<Modifier Type="SPEED" Value="0%"/>
		<Modifier Type="ARMOR" Value="25%" />
		<Modifier Type="RESIST_EMP" Value="100%"/>
		<Modifier Type="CRUSHER_LEVEL" Value="0%"/>
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_AdaptiveArmor"
		Category="NONE"
		Duration="10.0s"
		ModelConditionsSet="USER_8"
		>
		<Modifier Type="RATE_OF_FIRE" Value="75%"/>
		<Modifier Type="SPEED" Value="85%"/>
		<Modifier Type="ARMOR" Value="70%" />
		<Modifier Type="RESIST_EMP" Value="100%"/>		
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_TibGoo"
		Category="NONE"
		Duration="2.0s"
		>
		<Modifier Type="SPEED" Value="50%"/>
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_LaserROF"
		Category="NONE"
		Duration="0.0s"
		>
		<Modifier Type="RATE_OF_FIRE" Value="200%"/>
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_Redemption"
		Category="NONE"
		Duration="1.1s"
		ObjectStatusToSet="PARACHUTING">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_RedemptionAnimation"
		Category="NONE"
		Duration="4.9s"
		ModelConditionsSet="USER_12">
	</AttributeModifier>	
	<AttributeModifier
		id="AttributeModifier_CrushedByMARV"
		Category="NONE"
		Duration="0.5s"
		ModelConditionsSet="USER_15">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_MARVEngineerUpgradeLF"
		Category="NONE"
		ModelConditionsSet="USER_11">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_MARVEngineerUpgradeRF"
		Category="NONE"
		ModelConditionsSet="USER_12">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_MARVEngineerUpgradeLR"
		Category="NONE"
		ModelConditionsSet="USER_13">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_MARVEngineerUpgradeRR"
		Category="NONE"
		ModelConditionsSet="USER_14">
	</AttributeModifier>
	<AttributeModifier
		id="AttributeModifier_BehemothBuildAnimation"
		Category="NONE"
		Duration="4.3s"
		ModelConditionsSet="USER_17">
	</AttributeModifier>	
	
	<!-- CM 1-1 Radio Tower Buff -->
	<AttributeModifier
		id="AttributeModifier_CM11RadioTowerBuff"
		Category="BUFF"
		StackingLimit="1"
		Duration="1.5s"
		StartFX="FX_NOD_BlkHndLeadershipBuff"
		EndFX="">
		<Modifier Type="RATE_OF_FIRE" Value="150%" />
		<Modifier Type="ARMOR" Value="150%"/>
		<Modifier Type="SUPPRESSABILITY" Value="150"/>
	</AttributeModifier>	
	
	
	<!--
	// Handicap penalty settings for multiplayer/skirmish. Handicapping Build speed for each setting is done in GameData.ini under "HandicapBuildSpeed".
	//  Note: HandicapPercent5 currently corresponds to a -5% handicap setting in the UI. Likewise for all the other settings.
	//  The UI currently denotes handicap settings as negatives. Internally I've left handicap settings as positive values.
	//  For example full handicap mode is the -100% setting in the UI. This corresponds to HandicapPercent100. Just wanted to make that clear.
	-->
	<AttributeModifier
		id="HandicapPercent5"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="95%"/>
		<Modifier Type="HEALTH_MULT" Value="95%"/>
		<Modifier Type="RECHARGE_TIME" Value="105%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent10"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="90%"/>
		<Modifier Type="HEALTH_MULT" Value="90%"/>
		<Modifier Type="RECHARGE_TIME" Value="110%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent15"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="85%"/>
		<Modifier Type="HEALTH_MULT" Value="85%"/>
		<Modifier Type="RECHARGE_TIME" Value="115%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent20"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="80%"/>
		<Modifier Type="HEALTH_MULT" Value="80%"/>
		<Modifier Type="RECHARGE_TIME" Value="120%"/>
	</AttributeModifier>

	<AttributeModifier
	id="HandicapPercent25"
	Category="LEVEL"
	Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="75%"/>
		<Modifier Type="HEALTH_MULT" Value="75%"/>
		<Modifier Type="RECHARGE_TIME" Value="125%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent30"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="70%"/>
		<Modifier Type="HEALTH_MULT" Value="70%"/>
		<Modifier Type="RECHARGE_TIME" Value="130%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent35"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="65%"/>
		<Modifier Type="HEALTH_MULT" Value="65%"/>
		<Modifier Type="RECHARGE_TIME" Value="135%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent40"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="60%"/>
		<Modifier Type="HEALTH_MULT" Value="60%"/>
		<Modifier Type="RECHARGE_TIME" Value="140%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent45"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="55%"/>
		<Modifier Type="HEALTH_MULT" Value="55%"/>
		<Modifier Type="RECHARGE_TIME" Value="145%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent50"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="50%"/>
		<Modifier Type="HEALTH_MULT" Value="50%"/>
		<Modifier Type="RECHARGE_TIME" Value="150%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent55"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="45%"/>
		<Modifier Type="HEALTH_MULT" Value="45%"/>
		<Modifier Type="RECHARGE_TIME" Value="155%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent60"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="40%"/>
		<Modifier Type="HEALTH_MULT" Value="40%"/>
		<Modifier Type="RECHARGE_TIME" Value="160%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent65"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="35%"/>
		<Modifier Type="HEALTH_MULT" Value="35%"/>
		<Modifier Type="RECHARGE_TIME" Value="165%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent70"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="30%"/>
		<Modifier Type="HEALTH_MULT" Value="30%"/>
		<Modifier Type="RECHARGE_TIME" Value="170%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent75"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="25%"/>
		<Modifier Type="HEALTH_MULT" Value="25%"/>
		<Modifier Type="RECHARGE_TIME" Value="175%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent80"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="20%"/>
		<Modifier Type="HEALTH_MULT" Value="20%"/>
		<Modifier Type="RECHARGE_TIME" Value="180%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent85"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="15%"/>
		<Modifier Type="HEALTH_MULT" Value="15%"/>
		<Modifier Type="RECHARGE_TIME" Value="185%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent90"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="10%"/>
		<Modifier Type="HEALTH_MULT" Value="10%"/>
		<Modifier Type="RECHARGE_TIME" Value="190%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent95"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="5%"/>
		<Modifier Type="HEALTH_MULT" Value="5%"/>
		<Modifier Type="RECHARGE_TIME" Value="195%"/>
	</AttributeModifier>

	<AttributeModifier
		id="HandicapPercent100"
		Category="LEVEL"
		Duration="0s">
		<Modifier Type="DAMAGE_MULT" Value="1%"/>
		<Modifier Type="HEALTH_MULT" Value="1%"/>
		<Modifier Type="RECHARGE_TIME" Value="200%"/>
	</AttributeModifier>

	<!-- please add new modifiers before these handicaps -->




</AssetDeclaration>
