<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  <Tags></Tags>
  <Includes>
  </Includes>
  <GameObject
		id="PlayerSpellBook"
		Side="Neutral"
		EditorSorting="SYSTEM"
		KindOf="SPELL_BOOK IMMOBILE IGNORES_SELECT_ALL INERT"
		RadarPriority="NOT_ON_RADAR"
		CommandSet="PlayerSpellBookCommandSet" 
		EditorName="PlayerSpellBook">
    <ArmorSet
			Armor="NoArmor" />
    <Draws>
      <ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
        <ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
          <Model
						Name="" />
        </ModelConditionState>
      </ScriptedModelDraw>
    </Draws>
    <Behaviors>


      <!-- Neutral powers -->
      <!-- Neutral powers -->
      <!-- Neutral powers -->
      <!-- Neutral powers -->

      <!-- EMP COntrol Center -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_EMPControlCenter"
				SpecialPowerTemplate="SpecialPowerEMPControlCenter"
			/>


      <!-- GDI powers -->
      <!-- GDI powers -->
      <!-- GDI powers -->
      <!-- GDI powers -->

      <!-- GDI Call Support Airborne -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportGDIAirborne"
				SpecialPowerTemplate="SpecialPowerCallSupportGDIAirborne" 
			/>

      <!-- GDI Call Support Bloodhound -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportGDIBloodhound"
				SpecialPowerTemplate="SpecialPowerCallSupportBloodhound" 
			/>

      <!-- GDI Call Support HunterKiller  -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportGDIHunterKiller"
				SpecialPowerTemplate="SpecialPowerCallSupportHunterKillerTeam" 
			/>

      <!-- Drop Pods -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_DropPods"
				SpecialPowerTemplate="SpecialPowerGDI_SpaceCommandDropPods" 
			/>

      <!-- Shockwave Artillery -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_ShockwaveArtillery"
				SpecialPowerTemplate="SpecialPowerGDI_SpaceCommandShockwaveArtillery" 
			/>

      <!-- Radar Scan -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_RadarScan"
				SpecialPowerTemplate="SpecialPowerRadarScan" 
			/>

      <!-- Bombing Run -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_BombingRun"
				SpecialPowerTemplate="SpecialPowerBombingRun" 
			/>

      <!-- Ion Cannon -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_IonCannon"
				SpecialPowerTemplate="SpecialPowerIonCannonControlIonCannon" 
			/>



      <!-- NOD powers -->
      <!-- NOD powers -->
      <!-- NOD powers -->
      <!-- NOD powers -->


      <!-- Nuclear Missile -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_NuclearMissile"
				SpecialPowerTemplate="SpecialPowerNuclearMissile"
			/>

      <!-- Decoy Army (store obj)-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_DecoyArmyStore"
				SpecialPowerTemplate="SpecialPowerCloneObjectSelect"
			/>


      <!-- Decoy Army (spawn obj) -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_DecoyArmySpawn"
				SpecialPowerTemplate="SpecialPowerCloneObjectSpawn"
			/>


      <!-- Radar Jamming Misile -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_RadarJammingMissile"
				SpecialPowerTemplate="SpecialPowerDispatchRadarJammingMissile"
			/>

      <!-- Catalyst Missile -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CatalystMissile"
				SpecialPowerTemplate="SpecialPowerLaunchCatalystMissile"
			/>

      <!--Burrow Mines-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_BurrowMines"
				SpecialPowerTemplate="SpecialPower_BurrowMines"
			/>

      <!-- Seed Tib -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_SeedTiberium"
				SpecialPowerTemplate="SpecialPowerSeedTiberium"
			/>

      <!-- Air Dispersion -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_AirDispersion"
				SpecialPowerTemplate="SpecialPowerAirDispersion"
			/>

      <!-- Red Shadow Strike Team -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_ShadowStrikeTeam"
				SpecialPowerTemplate="SpecialPowerRedShadowStrikeTeam" 
			/>

      <!-- Cloaking Field -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CloakingField"
				SpecialPowerTemplate="SpecialPower_CloakingField" 
			/>

      <!-- Marked Of Kane Cloaking Field -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MarkedOfKaneCloakingField"
				SpecialPowerTemplate="SpecialPower_MarkedOfKaneCloakingField" 
			/>

      <!-- Tiberium Vein Detonation -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_TibVeinDetonation"
				SpecialPowerTemplate="SpecialPowerTibVeinDetonation"
			/>

      <!-- Alien powers -->
      <!-- Alien powers -->
      <!-- Alien powers -->
      <!-- Alien powers -->

      <!-- Repair Drones-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_RepairDrones"
				SpecialPowerTemplate="SpecialPowerAlienRepairDrones"
			/>

      <!-- Tiberium Vibration Scan-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_TiberiumVibrationScan"
				SpecialPowerTemplate="SpecialPower_TiberiumVibrationScan"
			/>


      <!-- Lightning Spike -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_LightningSpike"
				SpecialPowerTemplate="SpecialPower_LightningSpike"
			/>

      <!-- Mothership -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Mothership"
				SpecialPowerTemplate="SpecialPower_SummonMothership"
			/>

      <!-- Rift Generator -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_RiftGenerator"
				SpecialPowerTemplate="SpecialPower_RiftGeneratorWeapon"
			/>

      <!-- Crystal Shield -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CrystalShield"
				SpecialPowerTemplate="SpecialPower_CrystalShield"
			/>


      <!-- Wormhole -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_WormHole"
				SpecialPowerTemplate="SpecialPower_WormHole"
			/>


      <!-- XPACK POWERS -->
      <!-- XPACK POWERS -->
      <!-- XPACK POWERS -->


      <!-- Traveler59 Wormhole -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Traveler59WormHole"
				SpecialPowerTemplate="SpecialPower_Traveler59WormHole"
			/>
      <!-- Swarm -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Swarm"
				SpecialPowerTemplate="SpecialPower_Swarm"
			/>

      <!-- Phase Shield -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_PhaseShield"
				SpecialPowerTemplate="SpecialPower_PhaseField"
			/>

      <!-- Battleship Bombard -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_BattleshipBombard"
				SpecialPowerTemplate="SpecialPower_BattleshipSpotTargetBombard"
			/>

      <!-- Shock Trooper Drop Pods -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_ShockPods"
				SpecialPowerTemplate="SpecialPower_AlienShockPods" 
			/>
      <!-- Alien Seed Tiberium -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_AlienSeedTiberium"
				SpecialPowerTemplate="SpecialPower_AlienSeedTiberium" 
			/>
      <!-- Alien Summon Tiberium Hive -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_AlienSummonTibHive"
				SpecialPowerTemplate="SpecialPower_SummonTibHive" 
			/>
      <!-- Traveler Temporal Wormhole -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_TemporalWormhole"
				SpecialPowerTemplate="SpecialPower_TemporalWormhole" 
			/>

      <!-- Free Reaper Tiberium Vibration Scan-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Reaper17TiberiumVibrationScan"
				SpecialPowerTemplate="SpecialPower_Reaper17TiberiumVibrationScan"
			/>

      <!-- Overlords Wrath-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_OverlordsWrath"
				SpecialPowerTemplate="SpecialPower_OverlordsWrath"
			/>

      <!-- Railgun Accelerator -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_RailgunAccelerator"
				SpecialPowerTemplate="SpecialPower_RailgunAccelerator"
			/>

      <!-- MJOLNIR -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MjolnirStrike"
				SpecialPowerTemplate="SpecialPower_MjolnirStrike"
			/>

      <!-- SUPERSONIC AIR ATTACK -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_SupersonicAirAttack"
				SpecialPowerTemplate="SpecialPower_SupersonicAirAttack"
			/>

      <!-- Laser Fencing -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_LaserFencing"
				SpecialPowerTemplate="SpecialPower_LaserFencing"
			/>

      <!-- Sonic Repulsion Field -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_SonicRepulsionField"
				SpecialPowerTemplate="SpecialPower_SonicRepulsionField"
			/>

      <!-- Power Signature Scan-->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_PowerSignatureScan"
				SpecialPowerTemplate="SpecialPower_PowerSignatureScan"
			/>

      <!-- ZOCOM Powers -->
      <!-- ZOCOM Powers -->
      <!-- ZOCOM Powers -->


      <!-- ZOCOM Drop Pods -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_ZOCOMRaiderPods"
				SpecialPowerTemplate="SpecialPowerZOCOM_SpaceCommandRaiderPods" 
			/>

      <!-- ZOCOM Call Support Airborne -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportZOCOMAirborne"
				SpecialPowerTemplate="SpecialPowerCallSupportZOCOMAirborne" 
			/>

      <!-- ZOCOM Call Support Bloodhound -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportZOCOMBloodhound"
				SpecialPowerTemplate="SpecialPowerCallSupportZOCOMBloodhound" 
			/>

       <!-- STEEL TALON Call Support Bloodhound -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_CallSupportSTBloodhound"
				SpecialPowerTemplate="SpecialPowerCallSupportSTBloodhound" 
			/>

      <!-- Bombing Run -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_ZOCOMBombingRun"
				SpecialPowerTemplate="SpecialPowerZOCOMBombingRun" 
			/>

      <!-- Magnetic Mines -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MagneticMines"
				SpecialPowerTemplate="SpecialPower_MagneticMines"
			/>
      <!-- Decoy Temple -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_DecoyTemple"
				SpecialPowerTemplate="SpecialPower_DecoyTemple"
			/>
      <!-- Fake Timer for Decoy Temple -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_DecoyTemplePublicTimer"
				SpecialPowerTemplate="SpecialPowerDecoyNuclearMissileTimer"
			/>

      <!-- MetaGame Powers -->
      <!-- Rise Insurection -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_Rise_Insurection"
        SpecialPowerTemplate="MetaGameOp_NOD_Rise_Insurection"
			/>

      <!-- Friends Of Nod -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_FriendsOfNod"
				SpecialPowerTemplate="MetaGameOp_Nod_Power_Friends_Of_Nod"
			/>

      <!-- Meta Nuclear Missile -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MetaNuclearMissile"
				SpecialPowerTemplate="MetaGameOp_NodPowerNuclearMissile"
			/>

			<!-- Tiberium Production Surge -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_TiberiumProductionSurge"
				SpecialPowerTemplate="MetaGameOp_NodPowerTiberiumProductionSurge"
			/>

			<!-- Traitor -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_NodTraitor"
        SpecialPowerTemplate="MetaGameOp_NODPowerTraitor"
        />

      <!-- Sabotage -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_NodSabotage"
        SpecialPowerTemplate="MetaGameOp_NOD_Sabotage"
        />
      <!-- Redemption -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Redemption"
				SpecialPowerTemplate="SpecialPower_Redemption" 
			/>

      <!-- Black Hand -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_BlackHand"
				SpecialPowerTemplate="MetaGameOp_Nod_Power_Black_Hand"
			/>

      <!-- Marked Of Kane -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MarkedOfKane"
				SpecialPowerTemplate="MetaGameOp_Nod_Power_Marked_Of_Kane"
			/>

      <!-- Kane Lives -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_KaneLives"
				SpecialPowerTemplate="MetaGameOp_Nod_Power_Kane_Lives"
			/>		
			
      <!-- Stealth Field -->
			<PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_StealthField"
				SpecialPowerTemplate="MetaGameOp_Nod_Power_Stealth_Field"
			/>

      <!-- Fury Of Nod -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_FuryOfNod"
				SpecialPowerTemplate="MetaGameOp_NOD_Fury_Of_Nod"
			/>
      
      <!-- Vertigo Strike -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Vertigo_Strike"
				SpecialPowerTemplate="MetaGameOp_NOD_Vertigo_Strike"
			/>
      <!-- GDI METAGAME POWERS -->

      <PlayerPowerManager
      id="ModuleTag_PlayerPowerManager_MetaIonBlast"
      SpecialPowerTemplate="MetaGameOp_GDIPowerIonBlast"
			/>
			<!-- Meta Ion Blast -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MetaRiftGenerator"
				SpecialPowerTemplate="MetaGameOp_SCRINPowerRiftGenerator"
			/>

      <!-- FIREHAWK RAID -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Firehawk_Raid"
				SpecialPowerTemplate="MetaGameOp_GDI_FireHawk_Raid"
			/>

      <!-- State of Emergency -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_StateOfEmergency"
				SpecialPowerTemplate="MetaGameOp_GDIPowerStateOfEmergency"
			/>

      <!-- Refugee Aid -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Refugee_Aid"
				SpecialPowerTemplate="MetaGameOp_GDI_Refugee_Aid"
			/>
      <!-- Sonic Agitation -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_SonicAgitation"
        SpecialPowerTemplate="MetaGameOp_GDISonicAgitation"
			/>
      <!-- Zocom Infiltration -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_ZocomInfiltration"
        SpecialPowerTemplate="MetaGameOp_GDIZocomInfiltration"
			/>

      <!-- Media Blitz -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_MediaBlitz"
        SpecialPowerTemplate="MetaGameOp_GDIMediaBlitz"
			/>

      <!-- Media Blitz -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_SkySentry"
        SpecialPowerTemplate="MetaGameOp_GDISkySentry"
			/>

      <!-- Alien Plague -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_AlienPlague"
        SpecialPowerTemplate="MetaGameOp_AlienPlague"
			/>

      <!-- Special Forces -->
      <PlayerPowerManager
		id="ModuleTag_PlayerPowerManager_SpecialForces"
		SpecialPowerTemplate="MetaGameOp_GDI_Power_SpecialForces"
			/>

      <!-- Phase Field -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_GDICommandoStrike"
				SpecialPowerTemplate="MetaGameOp_GDICommandoStrike"
			/>
      
      <!-- Scrin Meta-Power -->
      <!-- Scrin Meta-Power -->
      <!-- Scrin Meta-Power -->

      <!-- Alien Dropship -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_AlienDropship"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Alien_Dropship"
			/>		
			
      <!-- Meta Wormhole -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_MetaWormHole"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Wormhole"
			/>

      <!-- Meta Build Tower -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_BuildTower"
				SpecialPowerTemplate="MetaGameOp_SCRIN_BuildTower"
			/>
      
      <!-- Phase Field -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_PhaseField"
				SpecialPowerTemplate="MetaGameOp_AlienPhaseField"
			/>

      <!-- Eradicate -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Eradicate"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Eradicate"
			/>

      <!-- Ichor Injection -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Ichor_Injection"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Ichor_Injection"
			/>


      <!-- Planetary Bombardment -->
      <PlayerPowerManager
        id="ModuleTag_PlayerPowerManager_PlanetaryBombardment"
        SpecialPowerTemplate="MetaGameOp_AlienPowerPlanetaryBombardment"/>

      <!-- Ion Superstorm -->
      <PlayerPowerManager
				id="ModuleTag_PlayerPowerManager_Ion_Superstorm"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Ion_Superstorm"/>
      
    </Behaviors>

    <AI>
      <AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="NO">
      </AIUpdate>
    </AI>

    <Body>
      <HighlanderBody
				id="ModuleTag_Body"
				MaxHealth="1.0"
				InitialHealth="1.0" />
    </Body>

    <Geometry
			IsSmall="true">
      <Shape
				Type="CYLINDER"
				MajorRadius="1.0"
				Height="1.0"></Shape>
    </Geometry>
  </GameObject>
</AssetDeclaration>
