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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NPCrate01.w3x" />
	</Includes>
	<GameObject
		id="VeterancyCrate"
		SelectPortrait="Portrait_NeutralCrate"
		ButtonImage="Portrait_NeutralCrate"
		Side="Neutral"
		EditorSorting="MISC_MAN_MADE"
		TransportSlotCount="1"
		BuildCost="0"
		BuildTime="0"
		CommandSet="EmptyCommandSet"
		KindOf="PARACHUTABLE SELECTABLE IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE CAN_CAST_REFLECTIONS CRATE"
		RadarPriority="STRUCTURE"
		EditorName="CrateVeterancy"
		Description="DESC:VeterancyCrate">
		<DisplayName>NAME:VeterancyCrate</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NPCrate01" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<VeterancyCrateCollide
				RangeOfEffect="50"
				AddsOwnerVeterancy="false"
				IsPilot="false"
				AffectsUpToLevel="9"></VeterancyCrateCollide>
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="1.0"
				DestructionDelay="8s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_CrateSpawn</OCL>
				</OCL>	
			</SlowDeath>
		</Behaviors>
		<Body>
			<HighlanderBody
				id="ModuleTag_Body"
				MaxHealth="1.0"
				InitialHealth="1.0" />
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			IsSmall="true">
      <Shape 
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          MajorRadius = "9.68515"
          MinorRadius = "9.68515"
          Height = "16.0349" >
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            y = "-0.0732222"
            z = "0.0" />
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		</Geometry>
		<ShadowInfo
			Type="VOLUME" />
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			ShroudClearingRange="1" />
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