<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:FXMineLayer.w3x" />
	</Includes>
	<GameObject
		id="NODBurrowMinefield"
		Side="NOD"
		EditorSorting="UNIT"
		KindOf="IMMOBILE STICK_TO_TERRAIN_SLOPE MINE NO_HEAL_ICON NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY"
		EditorName="NODBurrowMinefield">
		<ArmorSet
			Armor="GDIMinefieldArmor"
			DamageFX="NormalDamageFX" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXMineLayer" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<MinefieldBehavior
				id="ModuleTag_MinefieldBehavior"
				DetonationWeapon="NODBurrowMine"
				DetonatedBy="ENEMIES NEUTRAL"
				NumVirtualMines="8" />
			<InvisibilityUpdate
				id="ModuleTag_Invisibility"
				Options="STARTS_ACTIVE">
				<InvisibilityNugget />
			</InvisibilityUpdate>
<!--
			<FXListBehavior
				id="ModuleTag_FXList">
				<Event Index="onCreate" FX="FX_NOD_BurrowMine_Deploy" />
			</FXListBehavior>

	no worky for sound

-->
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0"
				InitialHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="30.0"
				Height="1.0"></Shape>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>