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						<ParameterList/>
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					<Action
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					<Action
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				<Script
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					<Action
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					<Action
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					<Action
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					<Action
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						<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Action
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							<ObjectType
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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						<ParameterList/>
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						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
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					<Action
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				<ScriptGroup
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					<Script
						id="StartingMoneyHard">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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				<ScriptGroup
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					<Script
						id="_Setup - Tech Rollout - Powers">
						<Action
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							<ParameterList/>
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						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<ScriptGroup
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						<Script
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									<ObjectType
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							<Action
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								<ParameterList>
									<ObjectType
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							<Action
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								<ParameterList>
									<ObjectType
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								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsMARV"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsOrca"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsRig"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsImprovedSonicTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsZoneTrooperSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsBehemoth"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsTitan"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsWolverine"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsAAScout"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - GDI Steel Talons - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsAirTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsBattleBase"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsCommandPost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsAABattery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsTechCenter"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsSpaceCommandUplink"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="SteelTalonsTerraformingStation"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Core Nod">
						<Script
							id="_Setup - Tech Rollout - Core Nod - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODArmageddonBomber"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBeamCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBlackHandSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODFlameTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODShadowSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODStealthTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Core Nod - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODAirSupport"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODDisruptionTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODPropagandaTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_NOD_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Black Hand">
						<Script
							id="_Setup - Tech Rollout - Black Hand - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandBlackHandSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandCustomWarmech"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandFanaticSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandFlameTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Black Hand - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandCrane"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandRocketBunker"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_BlackHand_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Marked of Kane">
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBeamCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneEmissary"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneFanaticSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHarvester"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMCV"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantRocketSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSaboteur"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShadowSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneStealthTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTibTrooperSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVenom"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneConstructionYard"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCrane"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDisruptionTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDropZone"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHandOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHangar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannonSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneOperationsCenter"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKanePowerPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRefinery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunker"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSecretShrine"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurret"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurretHub"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumSilo"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_MarkedOfKane_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Audio"/>
			<ScriptGroup
				id="_Text">
				<ScriptGroup
					id="_Text - Mission Name">
					<Script
						id="_Text - Mission Name - Timer">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Text - Mission Name - Display">
						<Action
							Type="SHOW_MILITARY_CAPTION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Objectives">
				<ScriptGroup
					id="Objective1">
					<Script
						id="ShowFirstObjective">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective1SatCam">
						<Action
							Type="SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="AfterSatCamPlayFMV1_10">
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="HideLabAfterSatCam">
						<Action
							Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="FMV1_10Done">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="ActivateBaseDefensesAroundTechCenter">
						<Action
							Type="PLAYER_SET_BASE_POWER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="PlayerCapturedLab">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="Objective2">
					<Script
						id="Objective2Enabled">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective2SatCam">
						<Action
							Type="SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective2SatCamDoneStartTimer">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="DISPLAY_COUNTDOWN_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective2CountdownComplete">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective2CountdownComplete2">
						<Action
							Type="HIDE_COUNTDOWN_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Objective2CompleteEnableIntelItem">
						<Action
							Type="ADD_TO_INTELL_DATABASE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="PlayFMV1_9">
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="FMV1_9Done">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="PostFMV1_9TimerDoneWin">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="BonusObjective1">
					<Script
						id="BonusObjective1BecomesActive">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="CheckForDamageToTechLab">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="CheckForBonusObjectiveComplete">
						<Action
							Type="SET_MISSION_OBJECTIVE_STATUS">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Cinematics"/>
			<ScriptGroup
				id="OpeningShot">
				<Script
					id="StartOpeningTimersAndCamera">
					<Action
						Type="SETUP_CAMERA">
						<ParameterList/>
					</Action>
					<Action
						Type="CAMERA_LETTERBOX_BEGIN">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="StartHovercraftMoving">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="StartCameraMove">
					<Action
						Type="RESET_CAMERA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="StartFMV1_7">
					<Action
						Type="MOVIE_PLAY_RADAR">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="FM1_7DoneRunTimer">
					<Action
						Type="CAMERA_LETTERBOX_END">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="HovercraftInPlaceSpawnMCV">
					<Action
						Type="NAMED_STOP">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="DelayToSpawnMCV">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="SpawnOrTeleportTheMCV">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODMCV"/>
						</ParameterList>
					</Action>
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="MCV_Moves">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="MCVDeployAndBuildBase">
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="MCVNoLongerInArea">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="DelayToHovercraftLeaves">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="HovercraftLeaves">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="DelayToNODBaseSpawnDone">
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="SET_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="DelayToNODBaseSpawnDone2">
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="DeleteHovercraft">
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD">
		<ScriptSet>
			<Script
				id="MissionLoss-Capture">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="AllPlayerUnitsAndStructuresDead">
				<Action
					Type="STOP_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="HIDE_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="MissionLoss-LabDestroyed">
				<Action
					Type="STOP_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Lose Condition Set Flag">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Victory Condition Set Flag">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="TeamSubroutines">
				<Script
					id="Hover2Contents1Move">
					<Action
						Type="MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Hover3Contents1Move">
					<Action
						Type="MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="Plyr_GDI_STL_A">
		<ScriptSet>
			<Script
				id="Steel Talons - Build Limiters">
				<Action
					Type="ALLOW_DISALLOW_ONE_BUILDING">
					<ParameterList>
						<ObjectType
							Object="SteelTalonsRepairAPC"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="SUBS_Behemoth Spawn">
				<Action
					Type="ATTACK_MOVE_TEAM_TO">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="BuildGDIBase">
				<Script
					id="SpawnInGDIBase">
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsAABattery"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsAABattery"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="SteelTalonsAABattery"/>
						</ParameterList>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="TurnGDISteelTalonsOn">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_ALLOW_AI_AUTOACQUIRE">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_MAKE_BASE">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_ALLOW_AI_AUTOACQUIRE">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="DelayBeforeTurningAIOn">
					<Script
						id="DelayBeforeTurningAIOn - EASY">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_BASE_POWER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="DelayBeforeTurningAIOn - MEDIUM">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_BASE_POWER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="DelayBeforeTurningAIOn - HARD">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_BASE_POWER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrCivilian">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrNeutral">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_STL_B">
		<ScriptSet>
			<Script
				id="LabBehemoth">
				<Action
					Type="NAMED_HUNT">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="CombatEngineer">
				<Script
					id="CombatEngineer - Setup">
					<Action
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						<ParameterList/>
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				<Script
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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				<Script
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						<ParameterList/>
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
					id="CombatEngineer - AI On">
					<Action
						Type="TEAM_AI_TRANSFER">
						<ParameterList/>
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			<ScriptGroup
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					id="SpawnSteelTalonsAttackTeam">
					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
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					<Action
						Type="CREATE_REINFORCEMENT_TEAM">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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						Type="MOVIE_PLAY_RADAR">
						<ParameterList/>
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					<Action
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					<Action
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					id="TechLabCapturedStartAttackTimer">
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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