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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:AUPACarrier_SKN.W3X" />
		<Include
			type="all"
			source="ART:AUPACarrier_FP.W3X" />			
		<Include
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		<Include
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			source="ART:FXShldCarrier.W3X" />
		<Include
			type="all"
			source="ART:AUPACarrier_K.xml" />
		<Include
			type="all"
			source="ART:AUPACarrierD_K.xml" />	
		<Include
			type="all"
			source="ART:AUPACarrier_D.xml" />				
		<Include
			type="all"
			source="ART:FXAspotlight.w3x" />
		<Include
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			source="ART:FXInvisBone.w3x" />
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
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	<GameObject
		id="AlienPlanetaryAssaultCarrier"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_ALIENPlanetaryAssaultCarrier"
		ButtonImage="Portrait_ALIENPlanetaryAssaultCarrier"
		Side="ALIEN"
		EditorSorting="UNIT"
		BuildCost="3000"
		BuildTime="30"
		CommandSet="AlienPlanetaryAssaultCarrierCommandSet"
		CommandPoints="100" 
		KindOf="PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS SCORE AIRCRAFT PRODUCED_AT_HELIPAD HAS_HEALTH_BAR NO_COLLIDE ATTACK_NEEDS_LINE_OF_SIGHT LINE_OF_SIGHT_IGNORES_BUILDINGS CAN_BE_FAVORITE_UNIT SLAVE_OWNER"
		RadarPriority="UNIT"
		ProductionQueueType="AIRCRAFT"
		UnitCategory="AIRCRAFT"
		WeaponCategory="CANNON"
		VoicePriority="238"
		EditorName="AlienPlanetaryAssaultCarrier"
		Description="Desc:AlienPlanetaryAssaultCarrier"
		WorldMapArmoryUpgradesAllowed="Upgrade_AlienReactorForcefieldGenerator"
		TypeDescription="Type:AlienPlanetaryAssaultCarrier">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:ALIENPlanetaryAssaultCarrier</DisplayName>
		<GameDependency>
			<RequiredObject>AlienSignalTransmitter</RequiredObject>
		</GameDependency>
		<DisplayUpgrade
			id="Tag_DisplayUpgrade1">Upgrade_AlienReactorForcefieldGenerator</DisplayUpgrade>
		<ArmorSet
			Armor="AlienPlanetaryAssaultCarrierArmor"
			DamageFX="VehicleDamageFX" />
		<ArmorSet
			Armor="AlienPlanetaryAssaultCarrierArmorShieldBodyEnabled"
			DamageFX="VehicleDamageFX"
			Conditions="SHIELDBODY_ENABLED" />
		<LocomotorSet
			Locomotor="AlienPlanetaryAssaultCarrierLocomotor"
			Condition="NORMAL"
			Speed="40.0" />
		<SkirmishAIInformation
			UnitBuilderStandardCombatUnit="true" />
		<Draws>
			<TruckDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true"
				ExtraPublicBone="FIGHTER_01 FIGHTER_02 FIGHTER_03 FIGHTER_04 FIGHTER_05 FIGHTER_06 FIGHTER_07 FIGHTER_08">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
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					<Turret
						TurretID="1" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="AUPACarrier_FP" />
				</ModelConditionState>			

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED USER_6">
					<Model
						Name="AUPACarrierIon" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_K" />							
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />						
				</ModelConditionState>	
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED USER_6">
					<Model
						Name="AUPACarrierIon" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrierD_K" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />					
				</ModelConditionState>	
									
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED">
					<Model
						Name="AUPACarrierIon" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />						
				</ModelConditionState>	
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED">
					<Model
						Name="AUPACarrierIon" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_D" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />					
				</ModelConditionState>	

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED USER_6">
					<Model
						Name="AUPACarrier_SKN" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_K" />							
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
				</ModelConditionState>	
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED USER_6">
					<Model
						Name="AUPACarrier_SKN" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrierD_K" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
				</ModelConditionState>	
				
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED">
					<Model
						Name="AUPACarrier_SKN" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
				</ModelConditionState>	
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED">
					<Model
						Name="AUPACarrier_SKN" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_D" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
				</ModelConditionState>	

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 USER_6">
					<Model
						Name="AUPACarrierIon" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_K" />							
				</ModelConditionState>	
								
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5">
					<Model
						Name="AUPACarrierIon" />
				</ModelConditionState>										

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6">
					<Model
						Name="AUPACarrier_SKN" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_K" />							
				</ModelConditionState>				

			</TruckDraw>
			<!-- Forcefield Generator -->
			<ScriptedModelDraw
				id="ModuleTag_DrawForcefield"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"></ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1">
					<Model
						Name="FXShldCarrier" />
					<ShadowInfo
						Type="ADDITIVE_DECAL"
						SizeX="150"
						SizeY="100"
						OverrideLODVisibility="true"
						MaxHeight="300"
						UseHouseColor="true"
						Texture="AUDronShipDecalIdle" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<SpotlightDraw
				id="ModuleTag_Spotlight"
				AttachToBoneInAnotherModule="FX_Bone_03"
				RefreshTime="2.0s"
				SweepTime="1.0s">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXAspotlight" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<!-- Draw nothing when in Formation Preview -->
					<Model
						Name="" />
				</ModelConditionState>	
				<!-- Draw nothing when in Ion Storm -->		
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5">
					<Model
						Name="FXInvisBone" />
				</ModelConditionState>		
			</SpotlightDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate="0.5"
				DestructionDelay="0.01s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_ALIENPACInitialDebris</OCL>
				</OCL>
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
				<Sound
					Type="INITIAL"
					List="ALI_PAC_SoundDie" />
			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onTransitionToDamaged"
					FX="FX_AlienVehicleTransitionLarge" />
				<Event
					Index="onTransitionToReallyDamaged"
					FX="FX_AlienVehicleTransitionLarge" />
				<Event
					Index="onDeath"
					FX="FX_AlienHarvesterExplode" />
			</FXListBehavior>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<!--				<WeaponSlotHardpoint
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienPlanetaryAssaultCarrierWeapon"/>
				</WeaponSlotHardpoint> -->
				<WeaponSlotTurret
					ID="1">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienPlanetaryAssaultCarrierWeapon" />
					<TurretSettings
						TurretTurnRate="360"
						TurretPitchRate="360"
						AllowsPitch="true">
						<TurretAITargetChooserData
							ActiveWhenPerformingSpecialAbility="true" />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>
			<CombinedInfoModule
				DockingBone="FIGHTER_" />
			<SpawnBehavior
				id="ModuleTag_SpawnFighter"
				SpawnNumberData="8"
				InitialBurst="8"
				SpawnReplaceDelayData="30s"
				SpawnInsideBuilding="true"
				FadeInTime="1s"
				CombineOnCreate="true"
				PassExperienceToSpawned="true">
				<SpawnTemplate>AlienInvaderFighter</SpawnTemplate>
			</SpawnBehavior>
			<ProductionUpdate
				id="ModuleTag_ProductionUpdate" />
			<!--Deploy Ion Storm Special Power-->
			<SpecialPower
				id="ModuleTag_DeployIonStormStart"
				SpecialPowerTemplate="SpecialPower_DeployIonStormStart"
				UpdateModuleStartsAttack="true" />
			<SpecialAbilityUpdate
				id="ModuleTag_OCLSpecialPowerDeployIonStormStart"
				SpecialPowerTemplate="SpecialPower_DeployIonStormStart"
				UnpackTime="0.1s"
				ChainedButton="Command_AlienAssaultCarrierDeployIonStorm" />
			<OCLSpecialPower
				id="ModuleTag_OCLSpecialPowerDeployIonStorm"
				SpecialPowerTemplate="SpecialPower_DeployIonStorm"
				UpdateModuleStartsAttack="true"
				OCL="OCLPlanetaryAssaultCarrierIonStorm"
				CreateLocation="USE_OWNER_OBJECT" />
			<OCLMonitorSpecialAbilityUpdate
				id="ModuleTag_DeployIonStormUpdate"
				SpecialPowerTemplate="SpecialPower_DeployIonStorm"
				StartRechargeOnExit="true" />
			<!--End Deploy Ion Storm Special Power-->
			<!-- Forcefield Generator -->
			<StatusBitsUpgrade
				id="ModuleTag_StatusBitUpgrade"
				StatusToSet="SHIELDBODY_ENABLED">
				<TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
			</StatusBitsUpgrade>
			<ShieldBodyUpdate
				id="ModuleTag_ShieldBodyUpdate" />
			<StealthDetectorUpdate
				id="ModuleTag_StealthDetect"
				DetectionRange="400" />
			<ModelConditionUpgrade
				id="ModuleTag_AllFactionUpgrade"
				AddConditionFlags="USER_6">
				<TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy>
			</ModelConditionUpgrade>
      <AudioLoopUpgrade 
				id="ForceFieldUpgradeSound" 
				SoundToPlay="ALI_ForceField_Begin">
        <TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
      </AudioLoopUpgrade>
		</Behaviors>
		<AI>
			<JetAIUpdate
				id="ModuleTag_AI"
				NeedsRunway="false"
				KeepsParkingSpaceWhenAirborne="false"				
				AutoAcquireEnemiesWhenIdle="NO"
				MaxCombineChildren="8"
				SpawnOffsetRadius="160.0"
				AILuaEventsList="AlienPACFunctions">
				<UnitAITargetChooserData
					RotateToTargetWhenAiming="false" />
				<LockonInfo />
			</JetAIUpdate>			
		</AI>
		<Body>
			<ShieldBody
				id="ModuleTag_Body"
				MaxHealth="10000"
				ShieldAmount="2500"
				ShieldArmor="ForcefieldFilterDamageArmor"
				ShieldRechargeIdleTime="120s"
        ShieldEnabledFX="FX_AlienShieldEnabled"
				ShieldTakeDamageFX="FX_AlienShieldHit"
        ShieldDepleteFX="FX_AlienShieldDeplete" 
				ShieldActiveModelCondition="USER_1" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="BOX"
				MajorRadius="50.0"
				MinorRadius="10.0"
				Height="10.0"
				ContactPointGeneration="VEHICLE" />
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_SoundSelect"
				AudioType="voiceSelect" />
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_SoundAttack"
				AudioType="voiceAttack" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_SoundMoveStart"
				AudioType="soundMoveStart" />
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_SoundCreate"
				AudioType="soundCreated" />
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_IdleLoop"
				AudioType="soundAmbient" />
			<AudioEntry
				Sound="AudioEvent:ALI_PAC_MoveLoop"
				AudioType="soundMoveLoop" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="500" />
		<CrusherInfo
			CrusherLevel="2"
			CrushableLevel="2" />
	</GameObject>
</AssetDeclaration>
