<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
	<Tags></Tags>
	<Includes>
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseCivilianStructureNoGarrison.xml" />
		<Include
			type="all"
			source="ART:TempDeleteMe.W3X" />
	</Includes>
	<GameObject
		id="DCBBrn01"
		inheritFrom="BaseCivilianStructureNoGarrison"
		EditorName="DCBBrn01"
    EditorSorting="STRUCTURE"
		Browser="REGION Washington_DC_DC STRUCTURE">
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="false"
				AffectedByStealth="false">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="TempDeleteMe" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<HordeGarrisonContain
				id="ModuleTag_HordeGarrison"
				ObjectStatusOfContained="UNSELECTABLE CAN_ATTACK"
				ContainMax="2"
				AllowEnemiesInside="false"
				AllowAlliesInside="false"
				AllowNeutralInside="true"
				AllowOwnPlayerInsideOverride="true"
				ShowPips="true"
				KillPassengersOnDeath="false">
				<PassengerFilter
					Rule="ANY"
					Include="INFANTRY">
					<ExcludeThing>GDIZoneTrooperSquad</ExcludeThing>
					<ExcludeThing>AlienShockTrooperSquad</ExcludeThing>
					<ExcludeThing>AlienRazorDroneSquad</ExcludeThing>
				</PassengerFilter>
				<DieMuxData
					DeathTypes="ALL" />
				<PassengerData
					BonePrefix="BONEGARRISON">
					<Filter
						Rule="NONE"
						Include="INFANTRY" />
				</PassengerData>
				<MemberTemplateStatusInfo
					ThingTemplate="GDISniperSquad"
					ObjectStatus="CAN_SPOT_FOR_BOMBARD" />
				<ExitOffset
					y="-80" />
			</HordeGarrisonContain>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="=$CIV_HEALTH_SMALL" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="BOX"
				MajorRadius="21.4884"
				MinorRadius="34.4378"
				Height="27.4001"
				ContactPointGeneration="STRUCTURE">
				<Offset
					x="-0.141457"
					y="-0.892136"
					z="0.0" />
			</Shape>
		</Geometry>
	</GameObject>
</AssetDeclaration>