<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<Includes>
		<Include
			type="all"
			source="DATA:GlobalData/GlobalDefines.xml" />
	</Includes>
	<SpecialPowerTemplate
		id="SpecialPowerJumpJetDispatch"
		ReloadTime="10s"
		TargetType="LOCATION" />
	<SpecialPowerTemplate
		id="SpecialPowerJumpJetHordeTrigger"
		ReloadTime="10s"
		TargetType="LOCATION" />
	<!--Make sure the reload time for this power matches the reload time for the SpecialPower_JumpJetPlaceSatchelCharge ability-->
	<!--Can target objects b/c this needs to work on bridges too (otherwise the other ability fires)-->
	<SpecialPowerTemplate
		id="SpecialPowerTriggerJumpJets"
		ReloadTime="10s"
		TargetType="OBJECT_OR_LOCATION"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ForbiddenObjectRange="10"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateJumpJets"
		WaypointModeTerminal="false">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE AIRCRAFT"
			Exclude="BRIDGE_ENDCAP BRIDGE_SEGMENT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGetToJumpJetRange"
		ReloadTime="10s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateJumpJets"
		WaypointModeTerminal="false"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS NOT_BENEATH_BRIDGE"
		RadiusCursorRadius="20"
		ForbiddenObjectRange="20">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE"
			Exclude="BRIDGE_ENDCAP BRIDGE_SEGMENT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerMoveToPositionAndEvacuate"
		ReloadTime="0s"
		TargetType="LOCATION"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ForbiddenObjectRange="10"
		RadiusCursorRadius="15"
		WaypointModeTerminal="false"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateMoveToPositionAndEvacuate">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="CRUSHABLE_OBSTACLE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerLaunchCatalystMissile"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		RadiusCursorRadius="100"
		ReloadTime="300s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000"/>

	<!-- InitiateSound="NOD_CatalystMissile_TargetCursor" works (but I think it localizes at the building) but still too much delay -->
	<SpecialPowerTemplate
		id="SpecialAbilityHarvest"
		TargetType="NONE" />
	<SpecialPowerTemplate
		id="SpecialPowerEMPControlCenter"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		ReloadTime="180s"
		RadiusCursorRadius="200"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" />
	<!-- InitiateAtLocationSound="EMP_WeaponTarget" -->
	<!-- InitiateSound="EMP_WeaponTarget this plays on the EMP burst not the target and localizes at the building -->
	<SpecialPowerTemplate
		id="SpecialPowerComputerCounterMeasures"
		ReloadTime="30s"
		TargetType="NONE"
		InitiateSound="NOD_MasterComputerCountermeasures"
		Flags="WATER_OK" />
	<SpecialPowerTemplate
		id="SpecialPowerInfantryDigInTrigger"
		ReloadTime="60s"
		RadiusCursorRadius="30"
		ForbiddenObjectRange="32"
		TargetType="NONE"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY NO_FORBIDDEN_OBJECTS DISABLE_FOR_MULTIPLE_SELECTION USE_CHAINED_COMMAND_MONEY"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateMoveToPositionAndEvacuate">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE TIBERIUM">
			<IncludeThing>GDIDigInBuildingPlaceholder</IncludeThing>
		</ForbiddenObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerInfantryDigIn"
		ReloadTime="60s"
		TargetType="LOCATION"
		Money="=$GDI_DIGIN_BUILDING_PRICE * -1"/>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportGDIAirborne"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="120s"
		ForbiddenObjectRange="110"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-1500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="180s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
		<!--		<GameDependency>
			<RequiredObject>GDIAirTower</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ForbiddenObjectRange="130"
		ReloadTime="240s"
		RadiusCursorRadius="130"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGDI_APCMinefield"
		ReloadTime="60s"
		RadiusCursorRadius="100"
		Money="-300"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateAPCMinefield"
		WaypointModeTerminal="false"
		Flags="NO_FORBIDDEN_OBJECTS"
		ForbiddenObjectRange="70">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="GDIPredatorRailSpecialPower"
		TargetType="OBJECT" />
	<SpecialPowerTemplate
		id="SpecialPower_FireEMPGrenades"
		ReloadTime="30s"
		RadiusCursorRadius="60"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMPGrenades" >
		<GameDependency>
			<NeededUpgrade>Upgrade_EMPGrenades</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="EMPGrenadesGetInRange"
		RadiusCursorRadius="60"
		ReloadTime="30s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP" >
		<GameDependency>
			<NeededUpgrade>Upgrade_EMPGrenades</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_SpotTargetBombard"
		Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS WATER_OK TARGET_NEEDS_OBJECT_STATUS NO_FORBIDDEN_MODEL_STATES"
		RequiredTargetObjectStatus="CAN_SPOT_FOR_BOMBARD"
		DisallowedTargetObjectStatus="IN_STASIS"
		DisallowedTargetModelStates="TRANSPORT_MOVING MOVING"
		ReloadTime="20s"
		RadiusCursorRadius="50"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateSpotTargetBombard"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MinCastRange="300"
		MaxCastRange="50000"
		ReachableTargetsCircleDisplayRadius="500">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ALL" />
		<GameDependency>
			<ObjectFilter
				Relationship="ALLIES">
				<IncludeThing>GDISniperSquad</IncludeThing>
				<IncludeThing>ZOCOMSniperSquad</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_BattleshipSpotTargetBombard"
		Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS WATER_OK IS_PLAYER_POWER SHARED_SYNC TARGET_NEEDS_OBJECT_STATUS NO_FORBIDDEN_MODEL_STATES"
		RequiredTargetObjectStatus="CAN_SPOT_FOR_BOMBARD"
		DisallowedTargetObjectStatus="IN_STASIS"
		DisallowedTargetModelStates="TRANSPORT_MOVING MOVING"
		ReloadTime="20s"
		RadiusCursorRadius="50"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateSpotTargetBombard"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MinCastRange="300"
		MaxCastRange="50000"
		ReachableTargetsCircleDisplayRadius="500">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ALL" />
		<GameDependency>
			<ObjectFilter
				Relationship="ALLIES">
				<IncludeThing>GDISniperSquad</IncludeThing>
				<IncludeThing>ZOCOMSniperSquad</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_BattleshipIntroBombard"
		Flags="LIMIT_DISTANCE FIND_REACHABLE_TARGETS WATER_OK IS_PLAYER_POWER SHARED_SYNC TARGET_NEEDS_OBJECT_STATUS NO_FORBIDDEN_MODEL_STATES"
		DisallowedTargetModelStates="TRANSPORT_MOVING MOVING"
		ReloadTime="20s"
		RadiusCursorRadius="50"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateSpotTargetBombard"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MinCastRange="100"
		MaxCastRange="50000" />
	<SpecialPowerTemplate
		id="SpecialPower_ReflectorAttack"
		Flags="LIMIT_DISTANCE FIND_REACHABLE_TARGETS NEEDS_OBJECT_FILTER"
		TargetType="OBJECT"
		MinCastRange="100"
		MaxCastRange="50000"
		WaypointModeTerminal="false"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateReflectorAttackHighlight"
		ReachableTargetsCircleDisplayRadius="500">
		<ObjectFilter
			Relationship="ENEMIES NEUTRAL"
			Rule="ALL" />
		<GameDependency>
			<ObjectFilter
				Rule="ANY"
				Relationship="ALLIES">
				<IncludeThing>NODVenom</IncludeThing>
				<IncludeThing>MarkedOfKaneVenom</IncludeThing>
				<IncludeThing>BlackHandVenom</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_ChargeDefensesTrigger"
		Flags="NEEDS_OBJECT_FILTER"
		ReloadTime="20s"
		TargetType="OBJECT"
		PreventConditions="OUT_OF_PHASE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateChargeDefensesTrigger">
		<ObjectFilter
			Relationship="ALLIES">
			<IncludeThing>NODOBELISK</IncludeThing>
			<IncludeThing>MarkedOfKaneOBELISK</IncludeThing>
			<IncludeThing>BlackHandOBELISK</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_TargetedRepairVehicle"
		ReloadTime="1s"
		InitiateAtLocationSound="GuiCommandButtonClick"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateRepair"
		Flags="NEEDS_OBJECT_FILTER LIMIT_DISTANCE"
		MaxCastRange="200">
		<ObjectFilter
			Rule="ANY"
			Include="VEHICLE HUGE_VEHICLE"
			Exclude="AIRCRAFT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_GliderLiftOffDispatch"
		Flags="NOT_WHILE_BENEATH_BRIDGE"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateGliderLiftOffDispatch"
		PreventConditions="AIRBORNE_TARGET IGNORE_AI_COMMAND" />
	<SpecialPowerTemplate
		id="SpecialPower_GliderLiftOffTrigger"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateGliderLiftOffTrigger" />
	<SpecialPowerTemplate
		id="SpecialPower_GliderLiftOff"
		TargetType="NONE"
		InitiateSound="NOD_ShadowSquad_LiftOff"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateGliderLiftOff"
		WaypointModeTerminal="false" />
	<SpecialPowerTemplate
		id="SpecialPower_GliderLandDispatch"
		TargetType="LOCATION"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS NOT_BENEATH_BRIDGE NOT_ON_BRIDGE LIMIT_DISTANCE"
		RadiusCursorRadius="50"
		ForbiddenObjectRange="50"
		PreventConditions="IGNORE_AI_COMMAND">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_GliderLandTrigger"
		TargetType="LOCATION" />
	<SpecialPowerTemplate
		id="SpecialPower_GliderLand"
		TargetType="LOCATION"
		InitiateSound="NOD_ShadowSquad_Land"
		WaypointModeTerminal="false" />
	<SpecialPowerTemplate
		id="SpecialPower_GDICommandoJumpJet_Dispatch"
		TargetType="OBJECT_OR_LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateJumpJets"
		ReloadTime="0s" />
	<SpecialPowerTemplate
		id="SpecialPower_SatchelCharge_Dispatch"
		TargetType="NONE"
		ReloadTime="0s" />
	<SpecialPowerTemplate
		id="SpecialPower_PlaceSatchelCharge"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiatePlaceSatchelCharge"
		Flags="NEEDS_OBJECT_FILTER"
		WaypointModeTerminal="false">
		<ObjectFilter
			Rule="ANY"
			Relationship="ALLIES ENEMIES NEUTRAL"
			Include="STRUCTURE VALID_TARGET_FOR_C4" />
	</SpecialPowerTemplate>
	<!--Make sure the reload time for this power matches the reload time for the SpecialPowerTriggerJumpJets ability-->
	<SpecialPowerTemplate
		id="SpecialPower_JumpJetPlaceSatchelCharge"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateJumpJetPlaceSatchelCharge"
		MinCastRange="100"
		ReloadTime="10s"
		Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER">
		<ObjectFilter
			Rule="ANY"
			Relationship="ENEMIES NEUTRAL"
			Include="STRUCTURE"
			Exclude="BRIDGE_SEGMENT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandDropPods"
		ReloadTime="120s"
		RadiusCursorRadius="80"
		ForbiddenObjectRange="100"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4500"
		InitiateAtLocationSound="GDI_DropPodDescendWithVoiceMS">
		<ForbiddenObjectFilter
    			Rule="ANY"
			Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		ReloadTime="180s"
		RadiusCursorRadius="110"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000">
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialAbilityStratoFighter"
		ReloadTime="20s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateFirehawkStratoFighter"
		WaypointModeTerminal="false"
		Flags="FOGGED_SHROUDED_CELLS_OK">
		<GameDependency
			RequiredObjectStatusAny="AIRBORNE_TARGET" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_RecallAllAircraft"
		ReloadTime="0s"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateRecall" />
	<SpecialPowerTemplate
		id="SpecialPower_PlaceBoobyTrapDispatch"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBoobyTrap"
		Money="-100" />
	<SpecialPowerTemplate
		id="SpecialPower_PlaceBoobyTrapAtBuilding"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		ReloadTime="20s"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBoobyTrap"
		Money="-100"
		DisallowedTargetObjectStatus="BOOBY_TRAPPED GARRISONED">
		<ObjectFilter
			Include="GARRISON" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PlaceBoobyTrapAtBridge"
		Flags="NEEDS_OBJECT_FILTER"
		ReloadTime="20s"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBoobyTrap"
		Money="-100">
		<ObjectFilter
			Include="BRIDGE_SEGMENT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PlaceBoobyTrapAtHusk"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		ReloadTime="20s"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBoobyTrap"
		Money="-100"
		DisallowedTargetObjectStatus="BOOBY_TRAPPED">
		<ObjectFilter
			Include="HUSK" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PlaceBoobyTrapAtTechBuilding"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		ReloadTime="20s"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBoobyTrap"
		Money="-100"
		DisallowedTargetObjectStatus="BOOBY_TRAPPED">
		<ObjectFilter
			Include="NEUTRAL_TECH"
			Exclude="CAPTURABLE"
			RejectStatusBitFlags="RIDER1"/>
	</SpecialPowerTemplate>
	<!-- This dispatcher costs money so the tooltip works -->
	<SpecialPowerTemplate
		id="SpecialPowerSensorPod_Dispatch"
		ReloadTime="60s"
		TargetType="OBJECT_OR_LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceSensorPod"
		WaypointModeTerminal="false"
		Flags="FOGGED_SHROUDED_CELLS_OK"
		Money="=$GDI_ORCA_SENSOR_POD_COST">
		<GameDependency>
			<NeededUpgrade>Upgrade_OrcaSensorPod</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSensorPod_UnTargeted"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceSensorPod"
		Money="=$GDI_ORCA_SENSOR_POD_COST" />
	<SpecialPowerTemplate
		id="SpecialPowerSensorPod_Targeted"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceSensorPod"
		Flags="NO_FORBIDDEN_OBJECTS"
		Money="=$GDI_ORCA_SENSOR_POD_COST">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="INFANTRY HORDE AIRCRAFT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerPulseScan"
		ReloadTime="60s"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoicePulseScan"
		WaypointModeTerminal="false" />
	<SpecialPowerTemplate
		id="SpecialPowerRadarScan"
		RadiusCursorRadius="200"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_RadarScan"
		ReloadTime="120s"
		Money="-300"
		Flags="IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" />
	<SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		ReloadTime="90s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_Orca_VoiceAirstrikeInbound"
		RadiusCursorRadius="50"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
		<!--		<GameDependency>
			<RequiredObject>GDIAirTower</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<!--
	<SpecialPowerTemplate
		id="SpecialPowerCallForTransport"
		ReloadTime="30s"
		TargetType="NONE"
		InitiateAtLocationSound="GDI_Ox_VoicePickup">
		<GameDependency>
			<ObjectFilter Rule="ANY">
				<IncludeThing>GDIAirTower</IncludeThing>
				<IncludeThing>NODHangar</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	-->
	<!--
		InitiateSound="GDI_Ox_VoicePickup"/>
-->
	<SpecialPowerTemplate
		id="SpecialPowerCallForTransportGDI"
		ReloadTime="120s"
		TargetType="NONE"
		Money="-200"
		InitiateAtLocationSound="GDI_Ox_VoicePickup">
		<GameDependency>
			<ObjectFilter
				Rule="ANY">
				<IncludeThing>GDIAirTower</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallForTransportNOD"
		ReloadTime="120s"
		TargetType="NONE"
		Money="-200"
		InitiateAtLocationSound="NOD_Carryall_VoiceInbound">
		<GameDependency>
			<ObjectFilter
				Rule="ANY">
				<IncludeThing>NODHangar</IncludeThing>
				<IncludeThing>MarkedOfKaneHangar</IncludeThing>
				<IncludeThing>BlackHandHangar</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIonCannonControlIonCannon"
		DisplayName="NAME:SuperweaponTimerIonCannon"
		Description="DESC:SuperweaponTimerIonCannon"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		TargetType="LOCATION"
		RadiusCursorRadius="300"
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnIonCannonActivated"
		EvaEventToPlayOnInitiateAlly="AlliedIonCannonActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyIonCannonActivated"
		TimerImage="Button_PlayerPowerIonCannon" />
	<SpecialPowerTemplate
    id="SpecialPowerIonCannonControlIonCannon_2_1"
    DisplayName="NAME:SuperweaponTimerIonCannon"
    Description="DESC:SuperweaponTimerIonCannon"
    Flags="IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
    ReloadTime="420s"
    TargetType="LOCATION"
    RadiusCursorRadius="300"
    RestrictionType="1"
    EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
    EvaEventToPlayOnInitiateOwner="OwnIonCannonActivated"
    EvaEventToPlayOnInitiateAlly="AlliedIonCannonActivated"
    EvaEventToPlayOnInitiateEnemy="EnemyIonCannonActivated"
    TimerImage="Button_PlayerPowerIonCannon" />
	<SpecialPowerTemplate
		id="SpecialPowerNuclearMissile"
		DisplayName="NAME:SuperweaponTimerNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		TargetType="LOCATION"
		RadiusCursorRadius="300"
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		TimerImage="Button_PlayerPowerNuclearMissile" />
	<SpecialPowerTemplate
		id="SpecialPowerCallAirstrike"
		ReloadTime="300s"
		TargetType="LOCATION"
		Flags="LIMIT_DISTANCE"
		MinCastRange="200"
		RadiusCursorRadius="50"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateCallAirstrike"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		WaypointModeTerminal="false">
		<GameDependency>
			<RequiredObject>GDIAirTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallAirstrikeSPWashington"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="300s"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		RestrictionType="2"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateCallAirstrike"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" />
	<SpecialPowerTemplate
		id="NODBeamCannonLaserSpecialPower"
		TargetType="OBJECT" />
	<!-- 		InitiateSound="NOD_BeamCannon_BeamWeaponPowerUpSwell" no worky for audio -->
	<SpecialPowerTemplate
		id="ALIENTurretBeamSpecialPower"
		TargetType="OBJECT" />
	<SpecialPowerTemplate
		id="NODSignatureGenerator"
		ReloadTime="1s"
		TargetType="NONE"
		InitiateSound="NOD_Venom_SignatureGenerators"
		WaypointModeTerminal="false">
		<GameDependency>
			<NeededUpgrade>Upgrade_NODSignatureGenerator</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="EmpBurst"
		ReloadTime="10s"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP">
		<GameDependency>
			<NeededUpgrade>Upgrade_NODEmpBurst</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<!-- InitiateSound="NOD_RaiderBuggy_EMPblast" plays too late -->
	<SpecialPowerTemplate
		id="SpecialPowerCloneObjectSelect"
		TargetType="LOCATION"
		RadiusCursorRadius="100"
		EvaEventToPlayWhenSelectingTarget="SelectUnit"
		Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER NOT_CLIFF_CELL SHARED_SYNC">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ANY"
			Include="INFANTRY VEHICLE"
			Exclude="SUMMONED AIRCRAFT">
			<ExcludeThing>AlienMCVUnpacking</ExcludeThing>
			<ExcludeThing>AlienBuzzers_Slaved</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
			<ExcludeThing>GDIJuggernaughtHusk</ExcludeThing>
			<ExcludeThing>NODAvatarHusk</ExcludeThing>
			<ExcludeThing>AlienAnnihilatorTripodHusk</ExcludeThing>
			<ExcludeThing>NODShadowSquadBeacon</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCloneObjectSpawn"
		ReloadTime="=$DECOY_ARMY_RELOAD_TIME"
		TargetType="LOCATION"
		RadiusCursorRadius="100"
		Flags="IS_PLAYER_POWER PATHABLE_ONLY NOT_CLIFF_CELL SHARED_SYNC"
		Money="-500" />
	<SpecialPowerTemplate
		id="SpecialPowerMastermindTeleportObjectSelect"
		ReloadTime="20s"
		TargetType="LOCATION"
		RadiusCursorRadius="50"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MaxCastRange="9999997"
		Flags="NEEDS_OBJECT_FILTER LIMIT_DISTANCE IGNORE_SELF_IN_NEEDED_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="TeleportObject"
		WaypointModeTerminal="false"
		DisallowedTargetObjectStatus="INSIDE_GARRISON AIRBORNE_TARGET OUT_OF_PHASE POWERED_DOWN_EMP">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ANY"
			Exclude="AIRCRAFT"
			Include="INFANTRY VEHICLE">
			<ExcludeThing>AlienMCV</ExcludeThing>
			<ExcludeThing>AlienMCVUnpacking</ExcludeThing>
			<ExcludeThing>AlienBuzzers_Slaved</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerMastermindTeleportObject"
		ReloadTime="20s"
		TargetType="LOCATION"
		RadiusCursorRadius="50"
		Flags="LIMIT_DISTANCE PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MaxCastRange="9999999"
		ForbiddenObjectRange="25"
		WaypointModeTerminal="false">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<!-- InitiateAtLocationSound="ALI_MasterMind_Teleport -->
	<SpecialPowerTemplate
		id="SpecialPowerDispatchRadarJammingMissile"
		ReloadTime="60s"
		TargetType="NONE"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		Money="-300">
		<!--		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRadarJamMissile"
		InitiateSound="NOD_RadarJam"
		TargetType="NONE"
		Flags="WATER_OK" />
	<SpecialPowerTemplate
		id="SpecialPower_BurrowMines"
		ReloadTime="180s"
		RadiusCursorRadius="150"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		WaypointModeTerminal="false"
		Money="-1500" />
	<SpecialPowerTemplate
		id="SpecialPower_PlaceSatchelCharge_NOD"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiatePlaceSatchelCharge_NOD"
		Flags="NEEDS_OBJECT_FILTER CHECK_SPECIALPOWERSTORE_CANUSE"
		ReloadTime="30s"
		PreventConditions="AIRBORNE_TARGET IGNORE_AI_COMMAND">
		<ObjectFilter
			Rule="ANY"
			Include="STRUCTURE"
			Exclude="UNATTACKABLE"
			Relationship="ENEMIES NEUTRAL"
			RejectStatusBitFlags="RIDER1"/>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PlaceSatchelChargeSticky_NOD"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter
			Include="VALID_TARGET_FOR_C4" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_JumpJetPlaceSatchelCharge_NOD"
		TargetType="OBJECT"
		MinCastRange="100"
		Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER">
		<ObjectFilter
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSeedTiberium"
		ReloadTime="240s"
		TargetType="LOCATION"
		Flags="LIMIT_DISTANCE IS_PLAYER_POWER WATER_OK SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE"
		RadiusCursorRadius="50"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
		<!--		<GameDependency>
			<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAirDispersion"
		ReloadTime="300s"
		TargetType="LOCATION"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="200"
		Money="-3500">
		<!--		<GameDependency>
			<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRedShadowStrikeTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER SHARED_SYNC"
		ReloadTime="180s"
		RadiusCursorRadius="30"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000"
		InitiateAtLocationSound="NOD_Shadow_VoiceStrikeTeamCreate">
		<!--		<GameDependency>
			<RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_CloakingField"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC NO_FORBIDDEN_OBJECTS"
		ReloadTime="120s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="=$CLOAKING_FIELD_RADIUS"
		Money="-3000"
		ForbiddenObjectRange="=$CLOAKING_FIELD_RADIUS">
		<ForbiddenObjectFilter
			Rule="ANY">
			<IncludeThing>AlienCrystalShield</IncludeThing>
		</ForbiddenObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_MarkedOfKaneCloakingField"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC NO_FORBIDDEN_OBJECTS"
		ReloadTime="90s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="=$CLOAKING_FIELD_RADIUS"
		Money="-3000"
		ForbiddenObjectRange="=$CLOAKING_FIELD_RADIUS">
		<ForbiddenObjectFilter
			Rule="ANY">
			<IncludeThing>AlienCrystalShield</IncludeThing>
		</ForbiddenObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerGetInRange"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateTakeTechnology"
		WaypointModeTerminal="false">
		<ObjectFilter>
			<IncludeThing>NODBeamCannon</IncludeThing>
			<IncludeThing>NODFlameTank</IncludeThing>
			<IncludeThing>NODAttackBike</IncludeThing>
			<IncludeThing>NODStealthTank</IncludeThing>
			<IncludeThing>BlackHandBeamCannon</IncludeThing>
			<IncludeThing>BlackHandFlameTank</IncludeThing>
			<IncludeThing>BlackHandAttackBike</IncludeThing>
			<IncludeThing>MarkedOfKaneStealthTank</IncludeThing>
			<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerGetInRangeBeam"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON"
		WaypointModeTerminal="false">
		<ObjectFilter>
			<IncludeThing>NODBeamCannon</IncludeThing>
			<IncludeThing>BlackHandBeamCannon</IncludeThing>
			<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarBeamCannon</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerGetInRangeFlame"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON"
		WaypointModeTerminal="false">
		<ObjectFilter>
			<IncludeThing>NODFlameTank</IncludeThing>
			<IncludeThing>BlackHandFlameTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarFlamer</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerGetInRangeBike"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON"
		WaypointModeTerminal="false">
		<ObjectFilter>
			<IncludeThing>NODAttackBike</IncludeThing>
			<IncludeThing>BlackHandAttackBike</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarStealthDetect</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerGetInRangeStealth"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON"
		WaypointModeTerminal="false">
		<ObjectFilter>
			<IncludeThing>NODStealthTank</IncludeThing>
			<IncludeThing>MarkedOfKaneStealthTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarInvisibility</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerDispatch"
		TargetType="OBJECT" />
	<SpecialPowerTemplate
		id="SpecialPower_AvatarInvisibility"
		Flags="NEEDS_OBJECT_FILTER LIMIT_DISTANCE"
		TargetType="OBJECT">
		<ObjectFilter>
			<IncludeThing>NODStealthTank</IncludeThing>
			<IncludeThing>MarkedOfKaneStealthTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarInvisibility</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarStealthDetect"
		Flags="NEEDS_OBJECT_FILTER"
		TargetType="OBJECT">
		<ObjectFilter>
			<IncludeThing>NODAttackBike</IncludeThing>
			<IncludeThing>BlackHandAttackBike</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarStealthDetect</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarFlamer"
		Flags="NEEDS_OBJECT_FILTER"
		TargetType="OBJECT">
		<ObjectFilter>
			<IncludeThing>NODFlameTank</IncludeThing>
			<IncludeThing>BlackHandFlameTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarFlamer</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarBeamCannon"
		Flags="NEEDS_OBJECT_FILTER"
		TargetType="OBJECT">
		<ObjectFilter>
			<IncludeThing>NODBeamCannon</IncludeThing>
			<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
			<IncludeThing>BlackHandBeamCannon</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarBeamCannon</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerDestroyBeamCannon"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter>
			<IncludeThing>NODBeamCannon</IncludeThing>
			<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
			<IncludeThing>BlackHandBeamCannon</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarBeamCannon</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerDestroyBike"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter>
			<IncludeThing>NODAttackBike</IncludeThing>
			<IncludeThing>BlackHandAttackBike</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarStealthDetect</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerDestroyStealthTank"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter>
			<IncludeThing>NODStealthTank</IncludeThing>
			<IncludeThing>MarkedOfKaneStealthTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarInvisibility</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerDestroyFlameTank"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter>
			<IncludeThing>NODFlameTank</IncludeThing>
			<IncludeThing>BlackHandFlameTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarFlamer</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<!--Avatar Commandeer Paralyze Templates-->
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerParalyzeBeamCannon"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON">
		<ObjectFilter>
			<IncludeThing>NODBeamCannon</IncludeThing>
			<IncludeThing>MarkedOfKaneBeamCannon</IncludeThing>
			<IncludeThing>BlackHandBeamCannon</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarBeamCannon</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerParalyzeBike"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON">
		<ObjectFilter>
			<IncludeThing>NODAttackBike</IncludeThing>
			<IncludeThing>BlackHandAttackBike</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarStealthDetect</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerParalyzeStealthTank"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON">
		<ObjectFilter>
			<IncludeThing>NODStealthTank</IncludeThing>
			<IncludeThing>MarkedOfKaneStealthTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarInvisibility</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AvatarCommandeerParalyzeFlameTank"
		TargetType="OBJECT"
		MaxCastRange="100"
		Flags="NEEDS_OBJECT_FILTER"
		DisallowedTargetObjectStatus="CLONED USER_PARALYZED INSIDE_GARRISON">
		<ObjectFilter>
			<IncludeThing>NODFlameTank</IncludeThing>
			<IncludeThing>BlackHandFlameTank</IncludeThing>
		</ObjectFilter>
		<GameDependency>
			<ForbiddenUpgrade>Upgrade_AvatarFlamer</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAlienRepairDrones"
		ReloadTime="90s"
		RadiusCursorRadius="100"
		Money="-1500"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_Repair_Start" />
	<SpecialPowerTemplate
		id="SpecialPower_TiberiumVibrationScan"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		TargetType="NONE"
		InitiateSound="ALI_TiberiumScan"
		ReloadTime="60s"
		Money="-300" />
	<SpecialPowerTemplate
		id="SpecialPower_DeployIonStormStart"
		TargetType="NONE"
		ReloadTime="60s" />
	<SpecialPowerTemplate
		id="SpecialPower_DeployIonStorm"
		TargetType="NONE"
		ReloadTime="60s" />
	<SpecialPowerTemplate
		id="SpecialPower_LightningSpike"
		TargetType="LOCATION"
		ReloadTime="120s"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		RadiusCursorRadius="25"
		Money="-1500">
		<!--		<GameDependency>
			<RequiredObject>AlienControlCenter</RequiredObject>
		</GameDependency> -->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_SummonMothership"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="150s"
		TargetType="NONE"
		Money="-5000"
		InitiateAtLocationSound="ALI_MotherShip_SoundCreate"
		EvaEventToPlayOnInitiateOwner="MothershipDeployed"
		EvaEventToPlayOnInitiateEnemy="WarningMothershipDeployed">
		<GameDependency>
			<!--			<RequiredObject>AlienSignalTransmitter</RequiredObject> -->
			<ForbiddenUpgrade>Upgrade_MotherShipBuilt</ForbiddenUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_ManipulateObject"
		TargetType="OBJECT"
		InitiateSound="ALI_MasterMind_ManipulateStart"
		ReloadTime="30s"
		DisallowedTargetObjectStatus="UNATTACKABLE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateManipulateObject"
		WaypointModeTerminal="false"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter
			Rule="ALL"
			Relationship="ENEMIES NEUTRAL"
			Exclude="CIVILIAN_BUILDING METAUNIT SUPER_WEAPON BRIDGE BRIDGE_SEGMENT BRIDGE_ENDCAP BRIDGE_GATEHOUSE CRATE TIBERIUM TIBERIUM_FIELD CAN_TOPPLE SIMPLE_OBJECT_PROP OPTIMIZED_PROP WALL_HUB WALL_SEGMENT">
			<ExcludeThing>SubwayNode</ExcludeThing>
			<ExcludeThing>AlienMastermind</ExcludeThing>
			<ExcludeThing>AlienBlinkMastermind</ExcludeThing>
			<ExcludeThing>Traveler59BlinkMastermind</ExcludeThing>
			<ExcludeThing>GDICommando</ExcludeThing>
			<ExcludeThing>NODCommando</ExcludeThing>
			<ExcludeThing>BlackHandCommando</ExcludeThing>
			<ExcludeThing>ZOCOMCommando</ExcludeThing>
			<ExcludeThing>MarkedOfKaneCommando</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
			<ExcludeThing>AlienWormHole</ExcludeThing>
			<ExcludeThing>GDIJuggernaughtHusk</ExcludeThing>
			<ExcludeThing>NODAvatarHusk</ExcludeThing>
			<ExcludeThing>AlienAnnihilatorTripodHusk</ExcludeThing>
			<ExcludeThing>AlienMothership</ExcludeThing>
			<!-- defense structures. Couldn't use FS_BASE_DEFENSE because it would've included GDI forward battle base-->
			<ExcludeThing>AlienBuzzerHive</ExcludeThing>
			<ExcludeThing>AlienLightningSpike</ExcludeThing>
			<ExcludeThing>AlienPhotonCannon</ExcludeThing>
			<ExcludeThing>AlienPlasmaMissileBattery</ExcludeThing>
			<ExcludeThing>AlienStormColumn</ExcludeThing>
			<ExcludeThing>GDIAABattery</ExcludeThing>
			<ExcludeThing>GDIGolumCannon</ExcludeThing>
			<ExcludeThing>GDITerraformingStation</ExcludeThing>
			<ExcludeThing>GDIWatchTower</ExcludeThing>
			<ExcludeThing>GDIPillBox</ExcludeThing>
			<ExcludeThing>NODObelisk</ExcludeThing>
			<ExcludeThing>NODDisruptionTower</ExcludeThing>
			<ExcludeThing>NODLaserCannon</ExcludeThing>
			<ExcludeThing>NODLaserCannonSpawn</ExcludeThing>
			<ExcludeThing>NODRocketBunker</ExcludeThing>
			<ExcludeThing>NODRocketBunkerSpawn</ExcludeThing>
			<ExcludeThing>NODShredderTurretHub</ExcludeThing>
			<ExcludeThing>NODShredderTurret</ExcludeThing>
			<ExcludeThing>Traveler59Cultist</ExcludeThing>
			<ExcludeThing>Traveler59CultistSquad</ExcludeThing>
			<!-- SP missions -->
			<ExcludeThing>ABTower</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_AOEMindControl"
		TargetType="LOCATION"
		Flags="NEEDS_OBJECT_FILTER LIMIT_DISTANCE NO_FORBIDDEN_MODEL_STATES"
		InitiateSound="ALI_MasterMind_ManipulateStart"
		RadiusCursorRadius="50"
		ReloadTime="30s"
		MaxCastRange="400"
		DisallowedTargetObjectStatus="IN_STASIS STEALTHED UNATTACKABLE"
		DisallowedTargetModelStates="INVISIBLE_STEALTH"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateAreaMindControl"
		WaypointModeTerminal="false" >
		<ObjectFilter
			Rule="ALL"
			Relationship="ENEMIES NEUTRAL"
			Exclude="CIVILIAN_BUILDING METAUNIT AIRCRAFT STRUCTURE SUPER_WEAPON BRIDGE BRIDGE_SEGMENT BRIDGE_ENDCAP BRIDGE_GATEHOUSE CRATE TIBERIUM TIBERIUM_FIELD CAN_TOPPLE SIMPLE_OBJECT_PROP OPTIMIZED_PROP WALL_HUB WALL_SEGMENT">
			<ExcludeThing>SubwayNode</ExcludeThing>
			<ExcludeThing>AlienMastermind</ExcludeThing>
			<ExcludeThing>BlackHandCommando</ExcludeThing>
			<ExcludeThing>MarkedOfKaneCommando</ExcludeThing>
			<ExcludeThing>ZOCOMCommando</ExcludeThing>
			<ExcludeThing>GDICommando</ExcludeThing>
			<ExcludeThing>NODCommando</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
			<ExcludeThing>AlienWormHole</ExcludeThing>
			<ExcludeThing>GDIJuggernaughtHusk</ExcludeThing>
			<ExcludeThing>NODAvatarHusk</ExcludeThing>
			<ExcludeThing>AlienAnnihilatorTripodHusk</ExcludeThing>
			<ExcludeThing>SteelTalonsBehemothHusk</ExcludeThing>
			<ExcludeThing>AlienMothership</ExcludeThing>
			<ExcludeThing>Traveler59BlinkMastermind</ExcludeThing>
			<ExcludeThing>Traveler59Cultist</ExcludeThing>
			<ExcludeThing>Traveler59CultistSquad</ExcludeThing>
			</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_RiftGeneratorWeapon"
		DisplayName="NAME:SuperweaponTimerRiftGenerator"
		Description="DESC:SuperweaponTimerRiftGenerator"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnRiftGeneratorActivated"
		EvaEventToPlayOnInitiateAlly="AlliedRiftGeneratorActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyRiftGeneratorActivated"
		RadiusCursorRadius="250"
		RestrictionType="1"
		TimerImage="Button_PlayerPowerRiftGenerator" />
	<SpecialPowerTemplate
		id="SpecialPower_CrystalShield"
		DisplayName="SPECIALPOWER:CrystalShield"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="360s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_StasisShield_Start"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="150"
		Money="-2000">
		<!--		<GameDependency>
			<RequiredObject>AlienStatisChamber</RequiredObject>
		</GameDependency>    -->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_WormHole"
		DisplayName="SPECIALPOWER:WormHole"
		Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
		ReloadTime="240s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
		RadiusCursorRadius="50"
		Money="-2000" />

	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered1"
		TargetType="LOCATION" />
	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered2"
		TargetType="LOCATION" />
	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered3"
		TargetType="OBJECT" />
	<SpecialPowerTemplate
		id="SpecialPower_UseBlinkPack"
		TargetType="LOCATION"
		InitiateSound="ALI_ShockTrooper_Blink"
		WaypointModeTerminal="false"
		RadiusCursorRadius="16"
		ForbiddenObjectRange="16"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ReloadTime="30s">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE" />
		<GameDependency>
			<NeededUpgrade>Upgrade_AlienShockTrooperBlinkPack</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_UseTiberiumAgitation"
		ReloadTime="45s"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceTiberiumAgitation" />
	<SpecialPowerTemplate
		id="TiberiumAgitationGetInRange"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceTiberiumAgitation"
		Flags="NEEDS_OBJECT_FILTER NO_FORBIDDEN_MODEL_STATES"
		RequiredTargetObjectStatus="DOES_CONTAIN_TIBERIUM"
		DisallowedTargetModelStates="INVISIBLE_STEALTH USER_16"
		ReloadTime="45s"
		PreventConditions="AIRBORNE_TARGET IGNORE_AI_COMMAND">
		<ObjectFilter
			Rule="ANY"
			Exclude="UNATTACKABLE"
			Include="FS_MONEY_STORAGE TIBERIUM_BASED"
			Relationship="ENEMIES NEUTRAL ALLIES">
			<IncludeThing>NODRefinery</IncludeThing>
			<IncludeThing>BlackHandRefinery</IncludeThing>
			<IncludeThing>MarkedOfKaneRefinery</IncludeThing>
			<IncludeThing>GDIRefinery</IncludeThing>
			<IncludeThing>SteelTalonsRefinery</IncludeThing>
			<IncludeThing>ZOCOMRefinery</IncludeThing>
			<IncludeThing>AlienTiberiumTower</IncludeThing>
			<IncludeThing>Traveler59TiberiumTower</IncludeThing>
			<IncludeThing>Reaper17TiberiumTower</IncludeThing>
			<IncludeThing>GDITiberiumSilo</IncludeThing>
			<IncludeThing>SteelTalonsTiberiumSilo</IncludeThing>
			<IncludeThing>ZOCOMTiberiumSilo</IncludeThing>
			<IncludeThing>NodTiberiumSilo</IncludeThing>
			<IncludeThing>MarkedOfKaneTiberiumSilo</IncludeThing>
			<IncludeThing>BlackHandTiberiumSilo</IncludeThing>
			<IncludeThing>TiberiumSpike</IncludeThing>
			<IncludeThing>TiberiumSilo</IncludeThing>
			<IncludeThing>NODHarvester</IncludeThing>
			<IncludeThing>BlackHandHarvester</IncludeThing>
			<IncludeThing>MarkedOfKaneHarvester</IncludeThing>
			<IncludeThing>GDIHarvester</IncludeThing>
			<IncludeThing>SteelTalonsHeavyHarvester</IncludeThing>
			<IncludeThing>ZOCOMHarvester</IncludeThing>
			<IncludeThing>AlienHarvester</IncludeThing>
			<IncludeThing>Traveler59Harvester</IncludeThing>
			<IncludeThing>Reaper17Harvester</IncludeThing>
			<IncludeThing>AlienSporePod</IncludeThing>
			<IncludeThing>Traveler59SporePod</IncludeThing>
			<IncludeThing>Reaper17GrowthStimulator</IncludeThing>
			<IncludeThing>Reaper17Corrupter</IncludeThing>
			<IncludeThing>Reaper17DevourerTank</IncludeThing>
			<IncludeThing>Reaper17AnnihilatorTripod</IncludeThing>
			<IncludeThing>Traveler59Corrupter</IncludeThing>
			<IncludeThing>AlienCorrupter</IncludeThing>
			<IncludeThing>MarkedOfKaneTiberiumTrooperSquad</IncludeThing>
			<IncludeThing>MarkedOfKaneTiberiumTrooper</IncludeThing>
			<IncludeThing>NodPowerPlant</IncludeThing>
			<IncludeThing>BlackHandPowerPlant</IncludeThing>
			<IncludeThing>MarkedOfKanePowerPlant</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_Swarm"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_BuzzerSwarm"
		ReloadTime="150s"
		Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
		Money="-1500"
		RadiusCursorRadius="40"
		ForbiddenObjectRange="30">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="INFANTRY VEHICLE STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PhaseField"
		ReloadTime="180s"
		TargetType="LOCATION"
		Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER WATER_OK TARGET_NEEDS_OBJECT_STATUS SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="100"
		DisallowedTargetObjectStatus="AIRBORNE_TARGET IN_STASIS"
		Money="-1500">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ANY"
			Exclude="AIRCRAFT INFANTRY"
			Include="VEHICLE">
			<ExcludeThing>AlienMCV</ExcludeThing>
			<ExcludeThing>AlienMCVUnpacking</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<!-- InitiateAtLocationSound="ALI_PhaseGenerator_Begin" no worky -->
	<!-- InitiateSound="ALI_PhaseGenerator_Begin" -->
	<SpecialPowerTemplate
		id="SpecialPower_ConversionBeam"
		TargetType="OBJECT"
		MaxCastRange="100"
		ReloadTime="10s"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		RequiredTargetObjectStatus="DOES_CONTAIN_TIBERIUM"
		DisallowedTargetObjectStatus="IS_BEING_HARVESTED"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateConversionBeam"
		WaypointModeTerminal="false">
		<ObjectFilter
			Rule="ANY"
			Include="FS_MONEY_STORAGE TIBERIUM">
			<!--
			<IncludeThing>GDIRefinery</IncludeThing>
			<IncludeThing>NODRefinery</IncludeThing>
			<IncludeThing>AlienTiberiumTower</IncludeThing>
			<IncludeThing>TiberiumCrystal</IncludeThing>
			-->
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCombineWithUnit"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="CombineWithUnit">
		<ObjectFilter
			Relationship="SAME_PLAYER">
			<IncludeThing>AlienSeekerTank</IncludeThing>
			<IncludeThing>AlienGunWalker</IncludeThing>
			<IncludeThing>AlienDevourerTank</IncludeThing>
			<IncludeThing>AlienCorrupter</IncludeThing>
			<IncludeThing>AlienAnnihilatorTripod</IncludeThing>
			<IncludeThing>Reaper17ShardWalker</IncludeThing>
			<IncludeThing>Reaper17SeekerTank</IncludeThing>
			<IncludeThing>Reaper17DevourerTank</IncludeThing>
			<IncludeThing>Reaper17Corrupter</IncludeThing>
			<IncludeThing>Reaper17AnnihilatorTripod</IncludeThing>
			<IncludeThing>Traveler59SeekerTank</IncludeThing>
			<IncludeThing>Traveler59GunWalker</IncludeThing>
			<IncludeThing>Traveler59DevourerTank</IncludeThing>
			<IncludeThing>Traveler59Corrupter</IncludeThing>
			<IncludeThing>Traveler59AnnihilatorTripod</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerUncombineWithUnit"
		TargetType="NONE"
		InitiateSound="ALI_Buzzers_Uncombine"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="UncombineWithUnit"
		RequiredConditions="COMBINED_PARENT" />
	<SpecialPowerTemplate
		id="SpecialPowerReturnToProducer"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="ReturnToProducer"
		NameOfVoiceNameToUseAsInitiateIntendToDoWhileUnderAttackVoice="ReturnToProducerWhileUnderAttack"
	/>

	<SpecialPowerTemplate
		id="SpecialPowerCaptureControlPoint"
		TargetType="OBJECT"
		Flags="NEEDS_OBJECT_FILTER">
		<ObjectFilter
			Rule="ANY"
			Include="CAPTURABLE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_ReturnToDock"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="ReturnToDock"
		NameOfVoiceNameToUseAsInitiateIntendToDoWhileUnderAttackVoice="ReturnToDockWhileUnderAttack"
	/>

	<SpecialPowerTemplate
		id="SpecialPower_GrantUnpackUpgrade"
		TargetType="NONE" />
	<SpecialPowerTemplate
		id="SpecialPower_GrantPackUpgrade"
		TargetType="NONE" />
	<SpecialPowerTemplate
		id="SpecialPower_GDIBattleshipRemoveLocomotor"
		ReloadTime="1s"
		TargetType="NONE" />
	<!-- Single-player nuclear missile for GDI campaign -->
	<SpecialPowerTemplate
		id="SpecialPowerGDINuclearMissile"
		DisplayName="NAME:PlayerPowerLiquidTiberiumBomb"
		Description="DESC:SuperweaponTimerNuclearMissile"
		Flags="IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="999999s"
		TargetType="LOCATION"
		RadiusCursorRadius="600"
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnLiquidTiberiumBombLaunched"
		TimerImage="Button_PlayerPowerLiquidTiberiumBomb" />
	<!-- New Powers for XPACK-->

	<SpecialPowerTemplate
		id="SpecialPowerProdigyTeleportObjectSelect"
		ReloadTime="20s"
		TargetType="LOCATION"
		RadiusCursorRadius="50"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MaxCastRange="9999999"
		Flags="NEEDS_OBJECT_FILTER LIMIT_DISTANCE IGNORE_SELF_IN_NEEDED_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="TeleportObject"
		WaypointModeTerminal="false"
		DisallowedTargetObjectStatus="INSIDE_GARRISON AIRBORNE_TARGET OUT_OF_PHASE POWERED_DOWN_EMP">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ANY"
			Exclude="AIRCRAFT"
			Include="INFANTRY VEHICLE">
			<ExcludeThing>AlienMCV</ExcludeThing>
			<ExcludeThing>AlienMCVUnpacking</ExcludeThing>
			<ExcludeThing>AlienBuzzers_Slaved</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerProdigyTeleportObject"
		ReloadTime="20s"
		TargetType="LOCATION"
		RadiusCursorRadius="50"
		Flags="LIMIT_DISTANCE PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MaxCastRange="9999999"
		ForbiddenObjectRange="25"
		WaypointModeTerminal="false">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_AlienShockPods"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_BuzzerSwarm"
		ReloadTime="90s"
		Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
		Money="-3000"
		RadiusCursorRadius="60"
		ForbiddenObjectRange="80">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>Reaper17SignalTransmitter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="EMPBlastGetInRange"
		RadiusCursorRadius="50"
		ReloadTime="30s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP" />
	<SpecialPowerTemplate
		id="ImprovedEMPBlastGetInRange"
		RadiusCursorRadius="75"
		ReloadTime="30s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP" />



	<SpecialPowerTemplate
		id="EMPBlast"
		RadiusCursorRadius="30"
		ReloadTime="30s"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP" />
	<SpecialPowerTemplate
		id="SpecialPower_ConversionBeamUpgraded"
		TargetType="OBJECT"
		MaxCastRange="100"
		ReloadTime="10s"
		Flags="NEEDS_OBJECT_FILTER TARGET_NEEDS_OBJECT_STATUS"
		RequiredTargetObjectStatus="DOES_CONTAIN_TIBERIUM"
		DisallowedTargetObjectStatus="IS_BEING_HARVESTED"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateConversionBeam"
		WaypointModeTerminal="false">
		<ObjectFilter
			Rule="ANY"
			Include="FS_MONEY_STORAGE TIBERIUM">
			<!--
			<IncludeThing>GDIRefinery</IncludeThing>
			<IncludeThing>NODRefinery</IncludeThing>
			<IncludeThing>AlienTiberiumTower</IncludeThing>
			<IncludeThing>TiberiumCrystal</IncludeThing>
			-->
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_AlienSeedTiberium"
		ReloadTime="200s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_IchorSeed_BeamMS"
		Flags="LIMIT_DISTANCE IS_PLAYER_POWER SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		RadiusCursorRadius="60"
		Money="-1000" >
		<ForbiddenObjectFilter
    			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_SummonTibHive"
		Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		TargetType="LOCATION"
		ReloadTime="120s"
		RadiusCursorRadius="20"
		ForbiddenObjectRange="100"
		Money="-1000">
		<ObjectFilter
			Rule="ANY">
			<IncludeThing>TiberiumField</IncludeThing>
			<IncludeThing>TiberiumFieldBlue</IncludeThing>
			<IncludeThing>TiberiumFieldRedZone</IncludeThing>
		</ObjectFilter>
		<ForbiddenObjectFilter
			Rule="ANY">
			<IncludeThing>AlienTibHive</IncludeThing>
			<IncludeThing>AlienSporePod</IncludeThing>
			<IncludeThing>Reaper17GrowthStimulator</IncludeThing>
			<IncludeThing>Traveler59SporePod</IncludeThing>
			<IncludeThing>Tiberium</IncludeThing>
		</ForbiddenObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_TemporalWormhole"
		DisplayName="SPECIALPOWER:TemporalWormhole"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="360s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_TemporalWormhole_Start"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="225"
		Money="-1200">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="SpecialPowerZOCOM_SpaceCommandRaiderPods"
      ReloadTime="120s"
      RadiusCursorRadius="80"
      ForbiddenObjectRange="100"
      TargetType="LOCATION"
      Flags="NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS IS_PLAYER_POWER SHARED_SYNC"
      EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
      Money="-4500"
      InitiateAtLocationSound="GDI_ZOCOM_DropPodDescendWithVoiceMS">
		<ForbiddenObjectFilter
    			Rule="ANY"
			Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>ZOCOMSpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="SpecialPowerCallSupportZOCOMAirborne"
      Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
      ReloadTime="120s"
      ForbiddenObjectRange="110"
      RadiusCursorRadius="110"
      TargetType="LOCATION"
      EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
      Money="-1500"
      InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>

	<!--**************** MetaGame Operations ****************-->
	<SpecialPowerTemplate
      id="MetaGameOp_MoveStrikeForce"
      TargetType="LOCATION"
      Flags="PATHABLE_ONLY USE_CASTER_RANGE CAN_PATH_TO"
      MetaGameOperation="MOVE_STRIKE_FORCE"
      ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="MetaGameOp_InterceptStrikeForce"
      TargetType="OBJECT"
      Flags="CAN_PATH_TO"
      MetaGameOperation="INTERCEPT_STRIKE_FORCE"
      ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
           Rule="ANY" Relationship="ENEMIES"
           Include="META_STRIKEFORCE META_BASE">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
  id="MetaGameOp_StrikeForcePatrol"
  TargetType="NONE"
  Flags=""
  MetaGameOperation="PATROL_STRIKE_FORCE"
  ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>


	<SpecialPowerTemplate
		id="MetaGameOp_StrikeForceUpgrade"
		TargetType="NONE"
		Flags=""
    RequiredConditions="WEAPON_UPGRADED_01"
		MetaGameOperation="UPGRADE_STRIKE_FORCE"
    PreventConditions="WEAPON_UPGRADED_03"
		ActiveMetaGamePhases="OPERATIONS">
		<MetaGameDependencies>
			StrikeForceUpgradeNotYetPurchased
			StrikeForceIsNearTier3Base
		</MetaGameDependencies>
	</SpecialPowerTemplate>


	<SpecialPowerTemplate
		id="MetaGameOp_StrikeForceBuildBase"
		TargetType="LOCATION"
    RadiusCursorRadius="150"
		Flags="PATHABLE_ONLY USE_CASTER_RANGE CAN_PATH_TO LIMIT_DISTANCE NO_FORBIDDEN_OBJECTS"
        RequiredConditions="PARACHUTING"
		MetaGameOperation="CONSTRUCT_NEW_TIER_1_BASE"
		ActiveMetaGamePhases="OPERATIONS"
    ForbiddenObjectRange="=$GDI_METABASE_AOE">
		<ForbiddenObjectFilter
			Rule="ANY"
      Relationship="ALLIES SAME_PLAYER"
			Include="META_BASE"/>
		<MetaGameDependencies>
			StrikeForceHasMcvOrDronePlatform
		</MetaGameDependencies>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_DecommissionStrikeForce"
		TargetType="NONE"
		Flags=""
		MetaGameOperation="REQUEST_TO_SELL"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_ResupplyStrikeForce"
		TargetType="NONE"
		Flags=""
    RequiredConditions="BURNED"
		MetaGameOperation="RESUPPLY_STRIKE_FORCE"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_CancelPendingOperation"
		TargetType="NONE"
		MetaGameOperation="CANCEL_PENDING_OPERATION"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_DetailsStrikeForce"
		TargetType="NONE"
		Flags=""
		MetaGameOperation="DETAILS_STRIKE_FORCE"
		ActiveMetaGamePhases="OPERATIONS BATTLE">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_DecommissionBase"
		TargetType="NONE"
		Flags=""
		MetaGameOperation="REQUEST_TO_SELL"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_RepairBase"
		TargetType="NONE"
		Flags=""
    RequiredConditions="BURNED"
		MetaGameOperation="REPAIR_BASE"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_DetailsBase"
		TargetType="NONE"
		Flags=""
		MetaGameOperation="DETAILS_BASE"
		ActiveMetaGamePhases="OPERATIONS BATTLE">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_BuildStrikeForce"
		TargetType="NONE"
		Flags=""
		MetaGameOperation="BUILD_STRIKEFORCE"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>


	<SpecialPowerTemplate
		id="MetaGameOp_CONSTRUCT_STRIKE_FORCE_UL"
    MinCastRange="0"
		MaxCastRange="=$GDI_METABASE_AOI_TIER_3"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY NEEDS_OBJECT_FILTER LIMIT_DISTANCE FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
		MetaGameOperation="CONSTRUCT_STRIKE_FORCE_UL"
		RadiusCursorRadius="35"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
  Rule="ANY"
  Relationship="ALLIES"
  Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_CONSTRUCT_STRIKE_FORCE_L"
    MinCastRange="0"
		MaxCastRange="=$GDI_METABASE_AOI_TIER_3"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY NEEDS_OBJECT_FILTER LIMIT_DISTANCE FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
		MetaGameOperation="CONSTRUCT_STRIKE_FORCE_L"
		RadiusCursorRadius="35"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
  Rule="ANY"
  Relationship="ALLIES"
  Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_CONSTRUCT_STRIKE_FORCE_M"
    MinCastRange="0"
		MaxCastRange="=$GDI_METABASE_AOI_TIER_3"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
		MetaGameOperation="CONSTRUCT_STRIKE_FORCE_M"
		RadiusCursorRadius="35"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Relationship="ALLIES"
      Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_CONSTRUCT_STRIKE_FORCE_H"
    MinCastRange="0"
		MaxCastRange="=$GDI_METABASE_AOI_TIER_3"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY NEEDS_OBJECT_FILTER LIMIT_DISTANCE FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
		MetaGameOperation="CONSTRUCT_STRIKE_FORCE_H"
		RadiusCursorRadius="35"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
  Rule="ANY"
  Relationship="ALLIES"
  Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_CONSTRUCT_STRIKE_FORCE_UH"
    MinCastRange="0"
		MaxCastRange="=$GDI_METABASE_AOI_TIER_3"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL PATHABLE_ONLY NEEDS_OBJECT_FILTER LIMIT_DISTANCE FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
		MetaGameOperation="CONSTRUCT_STRIKE_FORCE_UH"
		RadiusCursorRadius="35"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
  Rule="ANY"
  Relationship="ALLIES"
  Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_CONSTRUCT_STRATEGIC_BUILDING"
    TargetType="NONE"
    MetaGameOperation="CONSTRUCT_STRATEGIC_BUILDING"
    PreventConditions="UPGRADE_BASE_STRAT_1 UPGRADE_BASE_STRAT_2 UPGRADE_BASE_STRAT_3 UPGRADE_BASE_STRAT_4 UPGRADE_BASE_STRAT_5"
    ActiveMetaGamePhases="OPERATIONS">
		<MetaGameDependencies>
			BaseHasNotYetBuiltStrategicBuilding
		</MetaGameDependencies>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
     id="MetaGameOp_UpgradeBaseTier1"
     TargetType="NONE"
     MetaGameOperation="UPGRADE_BASE_TIER_2"
     PreventConditions="TIER_2_BASE TIER_3_BASE BURNED"
     ActiveMetaGamePhases="OPERATIONS">
		<MetaUpgradeToGrant>Upgrade_MetaBaseTier2</MetaUpgradeToGrant>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
    id="MetaGameOp_UpgradeBaseTier2"
    TargetType="NONE"
    MetaGameOperation="UPGRADE_BASE_TIER_3"
    RequiredConditions="TIER_2_BASE"
    PreventConditions="TIER_3_BASE BURNED"
    ActiveMetaGamePhases="OPERATIONS">
		<MetaUpgradeToGrant>Upgrade_MetaBaseTier3</MetaUpgradeToGrant>
	</SpecialPowerTemplate>

	<!-- This is a dummy power that is never meant to actually be enabled
	     which is why it's ActiveMetaGamePhases is empty -->
	<SpecialPowerTemplate
     id="MetaGameOp_UpgradeBaseTierDone"
     TargetType="NONE"
     MetaGameOperation="UPGRADE_BASE_TIER_2"
     ActiveMetaGamePhases="">
		<MetaGameDependencies>
			BaseTierUpgradeNotYetPurchased
		</MetaGameDependencies>
		<MetaUpgradeToGrant>Upgrade_MetaBaseTier2</MetaUpgradeToGrant>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_UpgradeBaseDefense"
    TargetType="NONE"
    MetaGameOperation="UPGRADE_BASE_DEFENSES"
    PreventConditions="UPGRADE_BASE_DEFENSE BURNED"
    ActiveMetaGamePhases="OPERATIONS">
		<MetaGameDependencies>
			BaseDefenseUpgradeNotYetPurchased
		</MetaGameDependencies>
		<MetaUpgradeToGrant>Upgrade_MetaBaseDefenses</MetaUpgradeToGrant>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
    id="MetaGameOp_UpgradeBasePower"
    TargetType="NONE"
    MetaGameOperation="UPGRADE_BASE_EXTRA_POWER"
    PreventConditions="UPGRADE_BASE_POWER BURNED"
    ActiveMetaGamePhases="OPERATIONS">
		<MetaGameDependencies>
			BasePowerUpgradeNotYetPurchased
		</MetaGameDependencies>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_Base_OBTMTA"
     Flags="LIMIT_DISTANCE FIND_REACHABLE_TARGETS PATHABLE_ONLY FOGGED_SHROUDED_CELLS_OK SPECIAL_TRAVEL_POWER NOT_CLIFF_CELL"
     TargetType="LOCATION"
     MinCastRange="0"
		 MaxCastRange="999999"
     ReachableTargetsCircleDisplayRadius="100"
     MetaGameOperation="SPECIAL_TRAVEL_POWERS"
     ActiveMetaGamePhases="OPERATIONS">
		<MetaGameDependencies>
			<!--RadiusCursorRadius="50"-->
			StrikeForceIsNearTransportObject
		</MetaGameDependencies>
	</SpecialPowerTemplate>

	<!--<SpecialPowerTemplate
     id="MetaGameOp_ICMUMO_Tier1"
     Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK"
     RadiusCursorRadius="50"
     TargetType="LOCATION"
     MinCastRange="0"
		 MaxCastRange="999999"
     ReachableTargetsCircleDisplayRadius="100"
     MetaGameOperation="NAVAL_MOVE"
     ActiveMetaGamePhases="OPERATIONS">
    <ObjectFilter
      Relationship="NEUTRAL SAME_PLAYER"
      Rule="ANY" >
      <IncludeThing>ICMUMO_01</IncludeThing>
      <IncludeThing>ICMUMO_02</IncludeThing>
      <IncludeThing>ICMUMO_03</IncludeThing>
      </ObjectFilter>
  </SpecialPowerTemplate>
  
  <SpecialPowerTemplate
     id="MetaGameOp_Base_Airlift"
     Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS TARGET_NEEDS_OBJECT_STATUS FOGGED_SHROUDED_CELLS_OK"
		 RequiredTargetObjectStatus="PARACHUTING"
     RadiusCursorRadius="50"
     TargetType="LOCATION"
     MinCastRange="0"
		 MaxCastRange="999999"
     ReachableTargetsCircleDisplayRadius="100"
     MetaGameOperation="AIRLIFT"
     ActiveMetaGamePhases="OPERATIONS">
    <ObjectFilter
      Relationship="ALLIES SAME_PLAYER"
      Rule="ANY" 
      Include="META_BASE" >
    </ObjectFilter>
  </SpecialPowerTemplate>
  
  <SpecialPowerTemplate
     id="MetaGameOp_WormHole_Move"
     Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK"
     RadiusCursorRadius="50"
     TargetType="LOCATION"
     MinCastRange="0"
		 MaxCastRange="999999"
     ReachableTargetsCircleDisplayRadius="100"
     MetaGameOperation="WORMHOLE_MOVE"
     ActiveMetaGamePhases="OPERATIONS">
    <ObjectFilter
      Relationship="NEUTRAL SAME_PLAYER ENEMIES ALLIES"
      Rule="ANY" >
      <IncludeThing>SCRINMetaWormhole</IncludeThing>
    </ObjectFilter>
  </SpecialPowerTemplate>-->

	<!--******************* GDI MetaGame Special Powers***************-->

	<!-- Meta Ion Blast -->
	<SpecialPowerTemplate
		id="MetaGameOp_GDIPowerIonBlast"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		MetaGameOperation="GDI_POWER_ION_BLAST"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_GDIPowerIonBlastWarhead"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		MetaGameOperation="GDI_POWER_ION_BLAST_WARHEAD"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>
	<!-- End Meta Ion Blast -->

	<SpecialPowerTemplate
		id="MetaGameOp_GDIPowerStateOfEmergency"
		TargetType="NONE"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		MetaGameOperation="GDI_POWER_STATE_OF_EMERGENCY"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_GDI_FireHawk_Raid"
    TargetType="OBJECT"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    MetaGameOperation="GDI_POWER_FIREHAWK_RAID"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Relationship="ENEMIES"
      Include="META_STRIKEFORCE">
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
        Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="PARACHUTING"
        Include="META_BASE" >
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_GDI_Refugee_Aid"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC "
    TargetType="OBJECT"
    WaypointModeTerminal="false"
    MetaGameOperation="GDI_POWER_REFUGEE_AID"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
			Include="META_CITY">
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
        Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="TIER_2_BASE"
        Include="META_BASE" >
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_GDIMediaBlitz"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    TargetType="LOCATION"
    RadiusCursorRadius="250"
    MetaGameOperation="GDI_POWER_MEDIA_BLITZ"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Include="META_CITY">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_GDISonicAgitation"
    TargetType="LOCATION"
    RadiusCursorRadius="250"
    Flags="IS_PLAYER_POWER SHARED_SYNC NEEDS_OBJECT_FILTER"
    MetaGameOperation="GDI_POWER_SONIC_AGITATION"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
		Relationship="NEUTRAL"
		Rule="ANY"
		Include="META_TIBERIUM_NODE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_GDISkySentry"
		TargetType="NONE"
		Flags="IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK SHARED_SYNC"
    MetaGameOperation="GDI_POWER_SKY_SENTRY"
		ActiveMetaGamePhases="OPERATIONS"/>

	<SpecialPowerTemplate
    id="MetaGameOp_GDIZocomInfiltration"
    TargetType="OBJECT"
    RadiusCursorRadius="150"
    Flags="IS_PLAYER_POWER SHARED_SYNC NEEDS_OBJECT_FILTER"
    MetaGameOperation="GDI_POWER_ZOCOM_INFILTRATION"
	InitiateSound="META_ZocomInfiltrationMS"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Relationship="ENEMIES"
      Rule="ANY"
      Include="META_BASE META_STRIKEFORCE">
		</ObjectFilter>
		<!--<ObjectFilter
			Relationship="NEUTRAL"
			Rule="ANY"
			Include="META_TIBERIUM_NODE"
			RejectStatusBitFlags="BURNED" >
    </ObjectFilter>-->
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_GDI_Power_SpecialForces"
    TargetType="LOCATION"
    Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK SHARED_SYNC SCALE_AOI_RADIUS"
    ReachableTargetsCircleDisplayRadius="1"
    MetaGameOperation="GDI_POWER_SPECIAL_FORCES"
    ActiveMetaGamePhases="OPERATIONS"
    StrikeForceRejectStatus="DEATH_5">
		<ObjectFilter
        Rule="ANY"
        Relationship="ALLIES"
        Include="META_BASE" >
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
		Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="TIER_3_BASE"
        RejectStatusBitFlags="BURNED" >
				<IncludeThing>GDIMetaBase</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
   id="MetaGameOp_GDICommandoStrike"
   TargetType="OBJECT"
   Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER SHARED_SYNC"
   MetaGameOperation="GDI_POWER_COMMANDO_STRIKE"
   ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
			Relationship="ENEMIES"
			Rule="ANY"
			Include="META_BASE META_STRIKEFORCE METAUNIT">
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
		    Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="TIER_3_BASE">
				<IncludeThing>GDIMetaBase</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<!--******************* Nod MetaGame Special Powers***************-->

	<SpecialPowerTemplate
    id="MetaGameOp_NOD_Rise_Insurection"
    TargetType="OBJECT"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    MetaGameOperation="NOD_POWER_RAISE_INSURRECTION"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
       Include="META_CITY">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<!-- Meta Nuclear Missile -->
	<SpecialPowerTemplate
		id="MetaGameOp_NodPowerNuclearMissile"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		MetaGameOperation="NOD_POWER_NUCLEAR_MISSILE"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_NodPowerNuclearMissileWarhead"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		MetaGameOperation="NOD_POWER_NUCLEAR_MISSILE_WARHEAD"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>
	<!-- End Meta Nuclear Missile -->

	<SpecialPowerTemplate
		id="MetaGameOp_NodPowerTiberiumProductionSurge"
		TargetType="LOCATION"
		RadiusCursorRadius="100"
		Flags="IS_PLAYER_POWER SHARED_SYNC NEEDS_OBJECT_FILTER"
		MetaGameOperation="NOD_POWER_TIBERIUM_PRODUCTION_SURGE"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
			Relationship="NEUTRAL"
			Rule="ANY"
			Include="META_TIBERIUM_NODE"
			RejectStatusBitFlags="BURNED" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_Nod_Power_Friends_Of_Nod"
		TargetType="OBJECT"
		Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC TARGET_NEEDS_OBJECT_STATUS"
		RequiredTargetObjectStatus="BURNED"
		MetaGameOperation="NOD_POWER_FRIENDS_OF_NOD"
		InitiateSound="META_GuerrillaRepairs"
		ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
			Rule="ANY"
			Relationship="ALLIES"
			Include="META_STRIKEFORCE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<!-- Make sure RadiusCursorRadius matches the BroadcastRange in the NODMetaCloak.xml -->
	<SpecialPowerTemplate
		id="MetaGameOp_Nod_Power_Stealth_Field"
		TargetType="LOCATION"
    RadiusCursorRadius="200"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		MetaGameOperation="NOD_POWER_STEALTH_FIELD"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_NODPowerTraitor"
    TargetType="OBJECT"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    MetaGameOperation="NOD_POWER_TRAITOR"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      	Rule="ANY"
			  Relationship="ENEMIES"
        StatusBitFlags="UPGRADE_BASE_DEFENSE"
        Include="META_BASE">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_NOD_Sabotage"
    ReachableTargetsCircleDisplayRadius="2"
    TargetType="OBJECT"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS SHARED_SYNC SCALE_AOI_RADIUS"
    MetaGameOperation="NOD_POWER_SABOTAGE"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
        Rule="ANY"
			  Relationship="ENEMIES"
        StatusBitFlags="UPGRADE_BASE_STRAT_1 UPGRADE_BASE_STRAT_2 UPGRADE_BASE_STRAT_3 UPGRADE_BASE_STRAT_4 UPGRADE_BASE_STRAT_5"
        Include="META_BASE">
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
				Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="TIER_3_BASE"
        RejectStatusBitFlags="BURNED" >
				<IncludeThing>NODMetaBase</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="MetaGameOp_Nod_Power_Black_Hand"
      TargetType="LOCATION"
      Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK SHARED_SYNC SCALE_AOI_RADIUS"
      ReachableTargetsCircleDisplayRadius="1"
      MetaGameOperation="NOD_POWER_BLACK_HAND"
      ActiveMetaGamePhases="OPERATIONS"
      StrikeForceRejectStatus="DEATH_3">
		<ObjectFilter
        Rule="ANY"
        Relationship="ALLIES"
        Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="MetaGameOp_Nod_Power_Marked_Of_Kane"
      TargetType="LOCATION"
      Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK SHARED_SYNC SCALE_AOI_RADIUS"
      ReachableTargetsCircleDisplayRadius="1"
      MetaGameOperation="NOD_POWER_MARKED_OF_KANE"
      ActiveMetaGamePhases="OPERATIONS"
      StrikeForceRejectStatus="DEATH_4">
		<ObjectFilter
        Rule="ANY"
        Relationship="ALLIES"
        Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
      id="MetaGameOp_Nod_Power_Kane_Lives"
      TargetType="LOCATION"
      Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK SHARED_SYNC SCALE_AOI_RADIUS"
      ReachableTargetsCircleDisplayRadius="1"
      MetaGameOperation="NOD_POWER_KANE_LIVES"
      ActiveMetaGamePhases="OPERATIONS"
      StrikeForceRejectStatus="DEATH_5">
		<ObjectFilter
        Rule="ANY"
        Relationship="ALLIES"
        Include="META_BASE" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_NOD_Fury_Of_Nod"
    TargetType="LOCATION"
    RadiusCursorRadius="150"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    MetaGameOperation="NOD_POWER_THE_FURY_OF_NOD"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
       Include="META_CITY">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_NOD_Vertigo_Strike"
    TargetType="OBJECT"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    MetaGameOperation="NOD_POWER_VERTIGO_STRIKE"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Relationship="ENEMIES"
      Include="META_STRIKEFORCE">
		</ObjectFilter>
		<GameDependency>
			<ObjectFilter
        Relationship="ALLIES SAME_PLAYER"
        Rule="ANY"
        StatusBitFlags="PARACHUTING"
        Include="META_BASE" >
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<!--******************* Scrin MetaGame Special Powers***************-->

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_Wormhole"
    TargetType="LOCATION"
    RadiusCursorRadius="50"
    Flags="IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK SHARED_SYNC"
    MetaGameOperation="SCRIN_POWER_WORMHOLE"
    ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_BuildTower"
    TargetType="LOCATION"
    MaxCastRange="999999"
    MinCastRange="0"
    Flags="IS_PLAYER_POWER PATHABLE_ONLY LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS SCALE_AOI_RADIUS SHARED_SYNC"
    ReachableTargetsCircleDisplayRadius="1"
    MetaGameOperation="SCRIN_POWER_BUILD_TOWER"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Relationship="ALLIES"
      StatusBitFlags="TIER_3_BASE"
      RejectStatusBitFlags="BURNED"
      Include="META_BASE" >
		</ObjectFilter>
		<ForbiddenObjectFilter>
			<!-- Hiding this here cause i can, uses this to actually create this object -->
			<IncludeThing>ALIENMetaTower</IncludeThing>
		</ForbiddenObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_AlienPlague"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    TargetType="LOCATION"
    RadiusCursorRadius="250"
    MetaGameOperation="SCRIN_POWER_ALIEN_PLAGUE"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      RejectStatusBitFlags="DEATH_3 DEATH_4"
      Include="META_CITY">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="MetaGameOp_AlienPhaseField"
		TargetType="LOCATION"
		Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER WATER_OK TARGET_NEEDS_OBJECT_STATUS SHARED_SYNC"
		RadiusCursorRadius="100"
    MetaGameOperation="SCRIN_POWER_PHASE_FIELD"
		DisallowedTargetObjectStatus="IN_STASIS"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
			Relationship="ALLIES NEUTRAL ENEMIES"
			Rule="ANY"
			Include="META_CITY META_BASE META_STRIKEFORCE META_ALIEN_TOWER">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_Eradicate"
    Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER SHARED_SYNC"
    TargetType="OBJECT"
    WaypointModeTerminal="false"
    MetaGameOperation="SCRIN_POWER_ERADICATE"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
      Rule="ANY"
      Include="META_CITY">
		</ObjectFilter>
	</SpecialPowerTemplate>

	<!-- Planetary Bombardment -->
	<SpecialPowerTemplate
		id="MetaGameOp_AlienPowerPlanetaryBombardment"
		TargetType="LOCATION"
		RadiusCursorRadius="200"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		MetaGameOperation="SCRIN_POWER_PLANETARY_BOMBARDMENT"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_Ichor_Injection"
    TargetType="LOCATION"
    RadiusCursorRadius="100"
    Flags="IS_PLAYER_POWER SHARED_SYNC NEEDS_OBJECT_FILTER"
    MetaGameOperation="SCRIN_POWER_ICHOR_INJECTION"
    ActiveMetaGamePhases="OPERATIONS">
		<ObjectFilter
			Relationship="NEUTRAL"
			Rule="ANY"
			Include="META_TIBERIUM_NODE"
			RejectStatusBitFlags="BURNED" >
		</ObjectFilter>
	</SpecialPowerTemplate>
	<!-- EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" -->

	<SpecialPowerTemplate
		id="MetaGameOp_AlienPowerPlanetaryBombardmentWarhead"
		TargetType="LOCATION"
		RadiusCursorRadius="150"
		MetaGameOperation="SCRIN_POWER_PLANETARY_BOMBARDMENT_WARHEAD"
		ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_Ion_Superstorm"
    TargetType="LOCATION"
    RadiusCursorRadius="100"
    Flags="IS_PLAYER_POWER SHARED_SYNC"
    MetaGameOperation="SCRIN_POWER_ION_SUPERSTORM"
    ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRIN_Alien_Dropship"
    TargetType="LOCATION"
    MaxCastRange="999999"
    MinCastRange="0"
    Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY FIND_REACHABLE_TARGETS FOGGED_SHROUDED_CELLS_OK SHARED_SYNC"
    MetaGameOperation="SCRIN_POWER_DROPSHIP"
    ActiveMetaGamePhases="OPERATIONS"
    StrikeForceRejectStatus="DEATH_3">
	</SpecialPowerTemplate>


	<!-- Meta Create Rift -->
	<SpecialPowerTemplate
    id="MetaGameOp_SCRINPowerRiftGenerator"
    TargetType="LOCATION"
    RadiusCursorRadius="150"
    Flags="IS_PLAYER_POWER SHARED_SYNC"
    MetaGameOperation="SCRIN_POWER_RIFT_GENERATOR"
    ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
    id="MetaGameOp_SCRINPowerRiftGeneratorWarhead"
    TargetType="LOCATION"
    RadiusCursorRadius="150"
    MetaGameOperation="SCRIN_POWER_RIFT_GENERATOR_WARHEAD"
    ActiveMetaGamePhases="OPERATIONS">
	</SpecialPowerTemplate>
	<!-- End Meta Create Rift -->
	<!--*****************************************************-->

	<SpecialPowerTemplate
		id="SpecialPowerCallSupportZOCOMBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="180s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>ZOCOMAirTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
	 id="SpecialPowerCallSupportZOCOMHunterKillerTeam"
	 Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
	 ForbiddenObjectRange="130"
	 ReloadTime="240s"
	 RadiusCursorRadius="130"
	 TargetType="LOCATION"
	 EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
	 Money="-3500"
	 InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
	</SpecialPowerTemplate>


	<SpecialPowerTemplate
		id="SpecialPowerCallSupportSTBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="180s"
		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
		InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>SteelTalonsAirTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_UseTraveler59BlinkPack"
		TargetType="LOCATION"
		InitiateSound="ALI_ShockTrooper_Blink"
		WaypointModeTerminal="false"
		RadiusCursorRadius="16"
		ForbiddenObjectRange="16"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="BlinkPack"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ReloadTime="10s">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE" />
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_CultistMindControl"
		TargetType="OBJECT"
		InitiateSound="ALI_Cultist_Manipulate"
		ReloadTime="20s"
		DisallowedTargetObjectStatus="UNATTACKABLE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateManipulateObject"
		WaypointModeTerminal="false"
		MaxCastRange="200"
		Flags="NEEDS_OBJECT_FILTER"
		PreventConditions="AIRBORNE_TARGET IGNORE_AI_COMMAND">
		<ObjectFilter
			Rule="ANY"
			Relationship="ENEMIES NEUTRAL"
			Include="VEHICLE INFANTRY"
			Exclude="AIRCRAFT METAUNIT">
			<ExcludeThing>SubwayNode</ExcludeThing>
			<ExcludeThing>AlienMastermind</ExcludeThing>
			<ExcludeThing>GDICommando</ExcludeThing>
			<ExcludeThing>NODCommando</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
			<ExcludeThing>AlienWormHole</ExcludeThing>
			<ExcludeThing>GDIJuggernaughtHusk</ExcludeThing>
			<ExcludeThing>NODAvatarHusk</ExcludeThing>
			<ExcludeThing>AlienAnnihilatorTripodHusk</ExcludeThing>
			<ExcludeThing>AlienMothership</ExcludeThing>
			<ExcludeThing>Traveler59BlinkMastermind</ExcludeThing>
			<ExcludeThing>Traveler59Cultist</ExcludeThing>
			<ExcludeThing>Traveler59CultistSquad</ExcludeThing>
			<ExcludeThing>BlackHandCommando</ExcludeThing>
			<ExcludeThing>MarkedOfKaneCommando</ExcludeThing>
			<ExcludeThing>ZOCOMCommando</ExcludeThing>
			
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
			id="SpecialPower_CultistMindControlGetInRange"
			TargetType="OBJECT"
			InitiateSound="ALI_Cultist_Manipulate"
			ReloadTime="15s"
			DisallowedTargetObjectStatus="UNATTACKABLE"
			NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateManipulateObject"
			WaypointModeTerminal="false"
			MaxCastRange="200"
			Flags="NEEDS_OBJECT_FILTER"
			PreventConditions="AIRBORNE_TARGET IGNORE_AI_COMMAND">
		<ObjectFilter
      Rule="ANY"
      Relationship="ENEMIES NEUTRAL"
      Include="VEHICLE INFANTRY"
      Exclude="AIRCRAFT METAUNIT">
			<ExcludeThing>SubwayNode</ExcludeThing>
			<ExcludeThing>AlienMastermind</ExcludeThing>
			<ExcludeThing>GDICommando</ExcludeThing>
			<ExcludeThing>NODCommando</ExcludeThing>
			<ExcludeThing>Viceroid</ExcludeThing>
			<ExcludeThing>AlienWormHole</ExcludeThing>
			<ExcludeThing>GDIJuggernaughtHusk</ExcludeThing>
			<ExcludeThing>NODAvatarHusk</ExcludeThing>
			<ExcludeThing>AlienAnnihilatorTripodHusk</ExcludeThing>
			<ExcludeThing>AlienMothership</ExcludeThing>
			<ExcludeThing>Traveler59BlinkMastermind</ExcludeThing>
			<ExcludeThing>Traveler59Cultist</ExcludeThing>
			<ExcludeThing>Traveler59CultistSquad</ExcludeThing>
			<ExcludeThing>BlackHandCommando</ExcludeThing>
			<ExcludeThing>MarkedOfKaneCommando</ExcludeThing>
			<ExcludeThing>ZOCOMCommando</ExcludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_Traveler59WormHole"
		DisplayName="SPECIALPOWER:Traveler59WormHole"
		Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
		ReloadTime="120s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
		RadiusCursorRadius="50"
		Money="-2000" />

	<SpecialPowerTemplate
		id="SpecialPower_Reaper17TiberiumVibrationScan"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		TargetType="NONE"
		InitiateSound="ALI_TiberiumScan"
		ReloadTime="60s"
		Money="0" />

	<SpecialPowerTemplate
		id="SpecialPowerZOCOMBombingRun"
		ReloadTime="90s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_Orca_VoiceAirstrikeInbound"
		RadiusCursorRadius="50"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-500">
		<GameDependency>
			<RequiredObject>ZOCOMAirTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPowerTibVeinDetonation"
		DisplayName="NAME:SpecialPowerTibVeinDetonation"
		Description="DESC:SpecialPowerTibVeinDetonation"
		Flags="IS_PLAYER_POWER IGNORE_MAP_EXTENTS SHARED_SYNC NEEDS_OBJECT_FILTER"
		ReloadTime="420s"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_TiberiumVeinDetonationMS"
		RadiusCursorRadius="250"
		Money="-4000"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" >

		<ObjectFilter
			Rule="ANY">
			<IncludeThing>TiberiumField</IncludeThing>
			<IncludeThing>TiberiumFieldBlue</IncludeThing>
			<IncludeThing>TiberiumFieldRedZone</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_OverlordsWrath"
		DisplayName="NAME:SpecialPowerOverlordsWrath"
		Description="DESC:SpecialPowerOverlordsWrath"
		Flags="IS_PLAYER_POWER WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_OverlordsWrath_TargetCursor"
		RadiusCursorRadius="250"
		Money="-4000"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" />

	<SpecialPowerTemplate
		id="SpecialPower_RailgunAccelerator"
		ReloadTime="210s"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_RailgunAccerlatorMS"
		Flags="IS_PLAYER_POWER NEEDS_OBJECT_FILTER WATER_OK TARGET_NEEDS_OBJECT_STATUS SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="200"
		DisallowedTargetObjectStatus="IN_STASIS"
		RequiredTargetObjectStatus="RIDER2"
		Money="-500">
		<ObjectFilter
			Rule="ALL"
			StatusBitFlags="RIDER2" >
		</ObjectFilter>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_DeployBunkerTruck"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceDeployBunkerTruck">
	</SpecialPowerTemplate>
	<!-- InitiateAtLocationSound="NOD_Specter_deploy" no worky -->

	<SpecialPowerTemplate
		id="SpecialPowerCallForTransportZOCOM"
		ReloadTime="120s"
		TargetType="NONE"
		Money="-200"
		InitiateAtLocationSound="GDI_Ox_VoicePickup">
		<GameDependency>
			<ObjectFilter
				Rule="ANY">
				<IncludeThing>ZOCOMAirTower</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_ImprovedSonicTankOverloadBeam"
		TargetType="LOCATION"
		ReloadTime="0s"
		WaypointModeTerminal="false"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateOverloadBeam">
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_MjolnirStrike"
		Flags="IS_PLAYER_POWER WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		RadiusCursorRadius="250"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_ThorsHammer_BeamMS"
		Money="-3000"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"  >
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_SupersonicAirAttack"
		Flags="IS_PLAYER_POWER WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="300s"
		RadiusCursorRadius="200"
		TargetType="LOCATION"
		InitiateAtLocationSound="GDI_SupersonicAirStrike_FlyByMS"
		Money="-2000"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"  >
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_LaserFencing"
		TargetType="OBJECT"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER NOT_CLIFF_CELL SHARED_SYNC NO_FORBIDDEN_MODEL_STATES"
		ReloadTime="15s"
		DisallowedTargetModelStates="USER_6"
		Money="-500">
		<ObjectFilter
			Relationship="SAME_PLAYER"
			Rule="ANY"
			RejectModelCondition="REALLYDAMAGED">
			<IncludeThing>MG_NOD_WarmechFacility</IncludeThing>
			<IncludeThing>NODConstructionYard</IncludeThing>
			<IncludeThing>NODCrane</IncludeThing>
			<IncludeThing>NODDropZone</IncludeThing>
			<IncludeThing>NODHandOfNOD</IncludeThing>
			<IncludeThing>NODHangar</IncludeThing>
			<IncludeThing>NODOperationsCenter</IncludeThing>
			<IncludeThing>NODRefinery</IncludeThing>
			<IncludeThing>NODSecretShrine</IncludeThing>
			<IncludeThing>NODTechAssemblyPlant</IncludeThing>
			<IncludeThing>NODTempleOfNOD</IncludeThing>
			<IncludeThing>NODTiberiumLiquidationFacility</IncludeThing>

			<IncludeThing>MG_BlackHand_WarmechFacility</IncludeThing>
			<IncludeThing>BlackHandConstructionYard</IncludeThing>
			<IncludeThing>BlackHandCrane</IncludeThing>
			<IncludeThing>BlackHandDropZone</IncludeThing>
			<IncludeThing>BlackHandHandOfNOD</IncludeThing>
			<IncludeThing>BlackHandHangar</IncludeThing>
			<IncludeThing>BlackHandOperationsCenter</IncludeThing>
			<IncludeThing>BlackHandRefinery</IncludeThing>
			<IncludeThing>BlackHandSecretShrine</IncludeThing>
			<IncludeThing>BlackHandTechAssemblyPlant</IncludeThing>
			<IncludeThing>BlackHandTempleOfNOD</IncludeThing>
			<IncludeThing>BlackHandTiberiumLiquidationFacility</IncludeThing>

			<IncludeThing>MG_MarkedOfKane_WarmechFacility</IncludeThing>
			<IncludeThing>MarkedOfKaneConstructionYard</IncludeThing>
			<IncludeThing>MarkedOfKaneCrane</IncludeThing>
			<IncludeThing>MarkedOfKaneDropZone</IncludeThing>
			<IncludeThing>MarkedOfKaneHandOfNOD</IncludeThing>
			<IncludeThing>MarkedOfKaneHangar</IncludeThing>
			<IncludeThing>MarkedOfKaneOperationsCenter</IncludeThing>
			<IncludeThing>MarkedOfKaneRefinery</IncludeThing>
			<IncludeThing>MarkedOfKaneSecretShrine</IncludeThing>
			<IncludeThing>MarkedOfKaneTechAssemblyPlant</IncludeThing>
			<IncludeThing>MarkedOfKaneTempleOfNOD</IncludeThing>
			<IncludeThing>MarkedOfKaneTiberiumLiquidationFacility</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_SonicRepulsionField"
		TargetType="OBJECT"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Flags="NEEDS_OBJECT_FILTER IS_PLAYER_POWER NOT_CLIFF_CELL SHARED_SYNC NO_FORBIDDEN_MODEL_STATES"
		ReloadTime="15s"
		DisallowedTargetModelStates="USER_6"
		Money="-500">
		<ObjectFilter
			Relationship="SAME_PLAYER"
			Rule="ANY"
			RejectModelCondition="REALLYDAMAGED">
			<IncludeThing>GDIAirTower</IncludeThing>
			<IncludeThing>GDIArmory</IncludeThing>
			<IncludeThing>GDIBarracks</IncludeThing>
			<IncludeThing>GDICommandPost</IncludeThing>
			<IncludeThing>GDIConstructionYard</IncludeThing>
			<IncludeThing>GDICrane</IncludeThing>
			<IncludeThing>GDIIonCannonControl</IncludeThing>
			<IncludeThing>GDIMedicalBay</IncludeThing>
			<IncludeThing>GDIRefinery</IncludeThing>
			<IncludeThing>GDISpaceCommandUplink</IncludeThing>
			<IncludeThing>GDIWarFactory</IncludeThing>
			<IncludeThing>MG_GDI_ReclamatorHub</IncludeThing>

			<IncludeThing>ZOCOMAirTower</IncludeThing>
			<IncludeThing>ZOCOMArmory</IncludeThing>
			<IncludeThing>ZOCOMBarracks</IncludeThing>
			<IncludeThing>ZOCOMCommandPost</IncludeThing>
			<IncludeThing>ZOCOMConstructionYard</IncludeThing>
			<IncludeThing>ZOCOMCrane</IncludeThing>
			<IncludeThing>ZOCOMIonCannonControl</IncludeThing>
			<IncludeThing>ZOCOMMedicalBay</IncludeThing>
			<IncludeThing>ZOCOMRefinery</IncludeThing>
			<IncludeThing>ZOCOMSpaceCommandUplink</IncludeThing>
			<IncludeThing>ZOCOMWarFactory</IncludeThing>
			<IncludeThing>MG_ZOCOM_ReclamatorHub</IncludeThing>

			<IncludeThing>SteelTalonsAirTower</IncludeThing>
			<IncludeThing>SteelTalonsTechCenter</IncludeThing>
			<IncludeThing>SteelTalonsBarracks</IncludeThing>
			<IncludeThing>SteelTalonsCommandPost</IncludeThing>
			<IncludeThing>SteelTalonsConstructionYard</IncludeThing>
			<IncludeThing>SteelTalonsCrane</IncludeThing>
			<IncludeThing>SteelTalonsIonCannonControl</IncludeThing>
			<IncludeThing>SteelTalonsRefinery</IncludeThing>
			<IncludeThing>SteelTalonsSpaceCommandUplink</IncludeThing>
			<IncludeThing>SteelTalonsWarFactory</IncludeThing>
			<IncludeThing>MG_SteelTalons_ReclamatorHub</IncludeThing>
		</ObjectFilter>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PowerSignatureScan"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		TargetType="NONE"
		InitiateSound="NOD_PowerSignatureScan"
		ReloadTime="60s"
		Money="-300" />

	<SpecialPowerTemplate
		id="SpecialPower_MagneticMines"
		ReloadTime="180s"
		RadiusCursorRadius="150"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		WaypointModeTerminal="false"
		Money="-1500" />

	<SpecialPowerTemplate
		id="SpecialPower_DecoyTemple"
		TargetType="LOCATION"
		ReloadTime="300s"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		RadiusCursorRadius="50"
		RestrictionType="1"
		Money="-500">
		<!--		<GameDependency>
			<RequiredObject>NODTechAssemblyCenter</RequiredObject>
		</GameDependency>
-->
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerDecoyNuclearMissileTimer"
		DisplayName="NAME:SuperweaponTimerNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="420s"
		TargetType="LOCATION"
		RadiusCursorRadius="300"
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		TimerImage="Button_PlayerPowerNuclearMissile" />

	<SpecialPowerTemplate
		id="SteelTalonsAdaptiveArmor"
		ReloadTime="10s"
		TargetType="NONE">
		<GameDependency>
			<NeededUpgrade>Upgrade_AdaptiveArmor</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_Redemption"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="140s"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_Redemption"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="250"
		Money="-750" />

	<SpecialPowerTemplate
		id="SpecialPowerCallForTransportSteelTalons"
		ReloadTime="120s"
		TargetType="NONE"
		Money="-200"
		InitiateAtLocationSound="GDI_Ox_VoicePickup">
		<GameDependency>
			<ObjectFilter
				Rule="ANY">
				<IncludeThing>SteelTalonsAirTower</IncludeThing>
			</ObjectFilter>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPowerDisruptionPod_Dispatch"
		ReloadTime="60s"
		TargetType="OBJECT_OR_LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceDisruptionPod"
		WaypointModeTerminal="false"
		Flags="FOGGED_SHROUDED_CELLS_OK"
		Money="=$NOD_VERTIGO_DISRUPTION_POD_COST">
		<GameDependency>
			<NeededUpgrade>Upgrade_VertigoDisruptionPod</NeededUpgrade>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerDisruptionPod_UnTargeted"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceDisruptionPod"
		ReloadTime="60s"
		Money="=$NOD_VERTIGO_DISRUPTION_POD_COST">
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerDisruptionPod_Targeted"
		TargetType="OBJECT"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceDisruptionPod"
		Flags="NO_FORBIDDEN_OBJECTS"
		ReloadTime="60s"
		Money="=$NOD_VERTIGO_DISRUPTION_POD_COST">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="INFANTRY HORDE AIRCRAFT" />
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPowerDeployBeacon"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateDeployBeacon"
		WaypointModeTerminal="false"
		ReloadTime="60s"
    ForbiddenObjectRange="15"
    Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS">
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE" />
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_SpotBeaconBombard"
		Flags="LIMIT_DISTANCE NEEDS_OBJECT_FILTER FIND_REACHABLE_TARGETS WATER_OK TARGET_NEEDS_OBJECT_STATUS"
		RequiredTargetObjectStatus="CAN_SPOT_FOR_BOMBARD"
		ReloadTime="20s"
		RadiusCursorRadius="50"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateSpotTargetBombard"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		MinCastRange="300"
		MaxCastRange="50000"
		ReachableTargetsCircleDisplayRadius="400">
		<ObjectFilter
			Relationship="ALLIES"
			Rule="ALL" />
		<GameDependency>
			<ObjectFilter
				Relationship="ALLIES">
				<IncludeThing>NODShadowSquadBeacon</IncludeThing>
			</ObjectFilter>
		</GameDependency>

	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="ShadowSquadBeaconGetInRange"
		ReloadTime="60s"
		TargetType="LOCATION"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL"
    ForbiddenObjectRange="15"
   NameOfVoiceNameToUseAsInitiateIntendToDoVoice="InitiateDeployBeacon">
		<ForbiddenObjectFilter
      Rule="ANY"
      Include="STRUCTURE CRUSHABLE_OBSTACLE"
    />

	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_FireOverloadBeamSelfStunWeapon"
		ReloadTime="10s"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceAttackEMP">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="NodRageGenerator"
		ReloadTime="60s"
		TargetType="NONE"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceRageGenerator">
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_MechapedeAddShardModule"
		ReloadTime="1s"
		TargetType="NONE"
		Flags="RECHARGE_ALL_OBJECT_POWERS_ON_USE"
		Money="-100" />

	<SpecialPowerTemplate
		id="SpecialPower_MechapedeAddTioxinModule"
		ReloadTime="1s"
		TargetType="NONE"
		Flags="RECHARGE_ALL_OBJECT_POWERS_ON_USE"
		Money="-100" />

	<SpecialPowerTemplate
		id="SpecialPower_MechapedeAddDiskModule"
		ReloadTime="1s"
		TargetType="NONE"
		Flags="RECHARGE_ALL_OBJECT_POWERS_ON_USE"
		Money="-100" />

	<SpecialPowerTemplate
		id="SpecialPower_MechapedeAddRazorModule"
		ReloadTime="1s"
		TargetType="NONE"
		Flags="RECHARGE_ALL_OBJECT_POWERS_ON_USE"
		Money="-100" />

	<SpecialPowerTemplate
		id="SpecialPowerDisguise"
		ReloadTime="10000s"
		TargetType="NONE"/>

	<SpecialPowerTemplate
		id="SpecialPower_BlackHandConfessorCabalGetToGrenadeRange"
		ReloadTime="30s"
		TargetType="LOCATION"
 		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceHallucinogenicGrenade"
		RadiusCursorRadius="40"
		WaypointModeTerminal="false"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS NOT_BENEATH_BRIDGE" >
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="STRUCTURE CRUSHABLE_OBSTACLE"
			Exclude="BRIDGE_ENDCAP BRIDGE_SEGMENT" />
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_BlackHandConfessorCabalFireGrenade"
		ReloadTime="30s"
		RadiusCursorRadius="40"
		TargetType="LOCATION"
 		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceHallucinogenicGrenade"/>
	<!-- no worky -->
	<!-- InitiateAtLocationSound="NOD_Confessor_VoiceAttack"/> this also plays the voice right when they toss the grenade, not on target cursor click -->
	<!-- InitiateSound="NOD_Confessor_VoiceAttack" this plays the voice right when they toss the grenade, not on target cursor click -->

	<SpecialPowerTemplate
		id="SpecialPower_TeleportEradicator"
		TargetType="LOCATION"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="TeleportEradicator"
		WaypointModeTerminal="false"
		RadiusCursorRadius="16"
		ForbiddenObjectRange="16"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ReloadTime="30s">
		<ForbiddenObjectFilter
	Rule="ANY"
	Include="STRUCTURE CRUSHABLE_OBSTACLE" />
	</SpecialPowerTemplate>


	<!-- Metagame Notification Powers -->
	<SpecialPowerTemplate
		id="Notify_NukeStrike"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="LOCATION" />

	<SpecialPowerTemplate
		id="Notify_FireHawkRaid"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRIKE_FORCE_UL"
		TargetType="LOCATION" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRIKE_FORCE_UH"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="LOCATION" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRIKE_FORCE_H"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRIKE_FORCE_M"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRIKE_FORCE_L"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_BuildStrikeForce"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_StrikeForceBuildBase"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="LOCATION" />

	<SpecialPowerTemplate
		id="Notify_CONSTRUCT_STRATEGIC_BUILDING"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="LOCATION" />

	<SpecialPowerTemplate
		id="Notify_UpgradeBaseTier1"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_UpgradeBaseTier2"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
		id="Notify_GDIPowerIonBlast"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		TargetType="OBJECT" />

	<SpecialPowerTemplate
			id="Notify_ResupplyStrikeForce"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="OBJECT" />

	<SpecialPowerTemplate
			id="Notify_StrikeForceUpgrade"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="OBJECT" />

	<SpecialPowerTemplate
			id="Notify_RepairBase"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="OBJECT" />

	<SpecialPowerTemplate
			id="Notify_UpgradeBaseDefense"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="OBJECT" />

	<SpecialPowerTemplate
			id="Notify_Base_OBTMTA"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="LOCATION" />

	<SpecialPowerTemplate
			id="Notify_MoveStrikeForce"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="LOCATION" />

	<SpecialPowerTemplate
			id="Notify_ICMUMO_Tier1"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="LOCATION" />

	<SpecialPowerTemplate
			id="Notify_Base_Airlift"
			Flags="IS_PLAYER_POWER SHARED_SYNC"
			TargetType="LOCATION" />

</AssetDeclaration>
