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	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStalkerSquadExperienceLevel_2"
		Prerequisite="AlienStalkerSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="345"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienStalkerSquad</Target>
		<Target>AlienStalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStalkerSquadExperienceLevel_3"
		Prerequisite="AlienStalkerSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="425"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienStalkerSquad</Target>
		<Target>AlienStalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStalkerSquadExperienceLevel_4"
		Prerequisite="AlienStalkerSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="532"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienStalkerSquad</Target>
		<Target>AlienStalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	

	<ExperienceLevelTemplate
		id="AlienAssimilatorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienAssimilator</Target>
    <Target>Traveler59Assimilator</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienAnnihilatorTripodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienAnnihilatorTripod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienAnnihilatorTripodExperienceLevel_2"
		Prerequisite="AlienAnnihilatorTripodExperienceLevel_1"
		RequiredExperience="9000"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienAnnihilatorTripod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienAnnihilatorTripodExperienceLevel_3"
		Prerequisite="AlienAnnihilatorTripodExperienceLevel_2"
		RequiredExperience="18000"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienAnnihilatorTripod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienAnnihilatorTripodExperienceLevel_4"
		Prerequisite="AlienAnnihilatorTripodExperienceLevel_3"
		RequiredExperience="27000"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienAnnihilatorTripod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienBuzzersExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienBuzzers</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBuzzersExperienceLevel_2"
		Prerequisite="AlienBuzzersExperienceLevel_1"
		RequiredExperience="600"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienBuzzers</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBuzzersExperienceLevel_3"
		Prerequisite="AlienBuzzersExperienceLevel_2"
		RequiredExperience="1200"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienBuzzers</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBuzzersExperienceLevel_4"
		Prerequisite="AlienBuzzersExperienceLevel_3"
		RequiredExperience="1800"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienBuzzers</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienCorrupterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienCorrupter</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienCorrupterExperienceLevel_2"
		Prerequisite="AlienCorrupterExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienCorrupter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienCorrupterExperienceLevel_3"
		Prerequisite="AlienCorrupterExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienCorrupter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienCorrupterExperienceLevel_4"
		Prerequisite="AlienCorrupterExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienCorrupter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienDevastatorWarshipExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienDevastatorWarship</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevastatorWarshipExperienceLevel_2"
		Prerequisite="AlienDevastatorWarshipExperienceLevel_1"
		RequiredExperience="7200"
		ExperienceAward="3120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienDevastatorWarship</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevastatorWarshipExperienceLevel_3"
		Prerequisite="AlienDevastatorWarshipExperienceLevel_2"
		RequiredExperience="14400"
		ExperienceAward="3840"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienDevastatorWarship</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevastatorWarshipExperienceLevel_4"
		Prerequisite="AlienDevastatorWarshipExperienceLevel_3"
		RequiredExperience="21600"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienDevastatorWarship</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienDevourerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienDevourerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevourerTankExperienceLevel_2"
		Prerequisite="AlienDevourerTankExperienceLevel_1"
		RequiredExperience="4200"
		ExperienceAward="1820"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienDevourerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevourerTankExperienceLevel_3"
		Prerequisite="AlienDevourerTankExperienceLevel_2"
		RequiredExperience="8400"
		ExperienceAward="2240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienDevourerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienDevourerTankExperienceLevel_4"
		Prerequisite="AlienDevourerTankExperienceLevel_3"
		RequiredExperience="12600"
		ExperienceAward="2800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienDevourerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienExplorerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienExplorer</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienGunWalkerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienGunWalker</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienGunWalkerExperienceLevel_2"
		Prerequisite="AlienGunWalkerExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienGunWalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienGunWalkerExperienceLevel_3"
		Prerequisite="AlienGunWalkerExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienGunWalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienGunWalkerExperienceLevel_4"
		Prerequisite="AlienGunWalkerExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienGunWalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienHarvester</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienInvaderFighterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="250"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienInvaderFighter</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienInvaderFighterExperienceLevel_2"
		Prerequisite="AlienInvaderFighterExperienceLevel_1"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_2"
		ExperienceAward="325"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienInvaderFighter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienInvaderFighterExperienceLevel_3"
		Prerequisite="AlienInvaderFighterExperienceLevel_2"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_3"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienInvaderFighter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienInvaderFighterExperienceLevel_4"
		Prerequisite="AlienInvaderFighterExperienceLevel_3"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_4"
		ExperienceAward="500"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienInvaderFighter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienMastermindExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienMastermind</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMastermindExperienceLevel_2"
		Prerequisite="AlienMastermindExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienMastermind</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMastermindExperienceLevel_3"
		Prerequisite="AlienMastermindExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienMastermind</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMastermindExperienceLevel_4"
		Prerequisite="AlienMastermindExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienMastermind</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienBlinkMastermindExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienBlinkMastermind</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBlinkMastermindExperienceLevel_2"
		Prerequisite="AlienBlinkMastermindExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienBlinkMastermind</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBlinkMastermindExperienceLevel_3"
		Prerequisite="AlienBlinkMastermindExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienBlinkMastermind</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienBlinkMastermindExperienceLevel_4"
		Prerequisite="AlienBlinkMastermindExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienBlinkMastermind</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="AlienMCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienMCV</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="AlienMothershipExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="10000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienMothership</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMothershipExperienceLevel_2"
		Prerequisite="AlienMothershipExperienceLevel_1"
		RequiredExperience="30000"
		ExperienceAward="13333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienMothership</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMothershipExperienceLevel_3"
		Prerequisite="AlienMothershipExperienceLevel_2"
		RequiredExperience="60000"
		ExperienceAward="16666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienMothership</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienMothershipExperienceLevel_4"
		Prerequisite="AlienMothershipExperienceLevel_3"
		RequiredExperience="90000"
		ExperienceAward="20000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienMothership</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienPlanetaryAssaultCarrierExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienPlanetaryAssaultCarrier</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienPlanetaryAssaultCarrierExperienceLevel_2"
		Prerequisite="AlienPlanetaryAssaultCarrierExperienceLevel_1"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_2"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienPlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienPlanetaryAssaultCarrierExperienceLevel_3"
		Prerequisite="AlienPlanetaryAssaultCarrierExperienceLevel_2"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_3"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienPlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienPlanetaryAssaultCarrierExperienceLevel_4"
		Prerequisite="AlienPlanetaryAssaultCarrierExperienceLevel_3"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_4"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienPlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienSeekerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienSeekerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienSeekerTankExperienceLevel_2"
		Prerequisite="AlienSeekerTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienSeekerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienSeekerTankExperienceLevel_3"
		Prerequisite="AlienSeekerTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienSeekerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienSeekerTankExperienceLevel_4"
		Prerequisite="AlienSeekerTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienSeekerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="AlienStormriderExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienStormrider</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStormriderExperienceLevel_2"
		Prerequisite="AlienStormriderExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienStormrider</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStormriderExperienceLevel_3"
		Prerequisite="AlienStormriderExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienStormrider</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienStormriderExperienceLevel_4"
		Prerequisite="AlienStormriderExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienStormrider</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
<!--NOD XP-->	
	
	<ExperienceLevelTemplate
		id="NODConstructionYard_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODConstructionYard</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

  <ExperienceLevelTemplate
		id="MG_NOD_WarmechFacility_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>MG_NOD_WarmechFacility</Target>
    <Target>MG_BlackHand_WarmechFacility</Target>
    <Target>MG_MarkedOfKane_WarmechFacility</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="300"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
  
  
	<ExperienceLevelTemplate
		id="NODCrane_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODDisruptionTower_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODDisruptionTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODDropZone_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODDropZone</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODHandOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODHandOfNOD</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODHanger_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODHangar</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


  <ExperienceLevelTemplate
		id="NODAirSupport_1"
		RequiredExperience="1"
		ExperienceAward="300"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>NODAirSupport</Target>
    <Target>MarkedOfKaneAirSupport</Target>    
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
  
  
  
	<ExperienceLevelTemplate
		id="NODObelisk_1"
		RequiredExperience="1"
		ExperienceAward="1800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NodObelisk</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="70"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODOperationsCenter_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODOperationsCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODPowerPlant_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODPowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODRefinery_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="175"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODLaserCannonSpawn_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODLaserCannonSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODLaserCannon_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODLaserCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="NODRocketBunkerSpawn_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODRocketBunkerSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODRocketBunker_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODRocketBunker</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="NODSecretShrine_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODSecretShrine</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODShredderTurretHub_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODShredderTurretHub</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODShredderTurret_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODShredderTurret</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="NODTechAssemblyPlant_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODTechAssemblyPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODTempleOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODTempleOfNOD</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
  <ExperienceLevelTemplate
		id="MarkedOfKaneTempleOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>MarkedOfKaneTempleOfNOD</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODTiberiumobjecFacility_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODTiberiumLiquidationFacility</Target>    
		<Target>BlackHandTiberiumLiquidationFacility</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


  <ExperienceLevelTemplate
		id="NODPropagandatower_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>NODPropagandatower</Target>
    <Target>BlackHandPropagandatower</Target>
    <Target>MarkedOfKanePropagandatower</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="75"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
  
  
  
  
	<ExperienceLevelTemplate
		id="NODTiberiumSilo_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODTiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMiniMCVOutpost_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODMiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="NODMilitantSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="22"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODMilitantSquad</Target>
		<Target>NODMilitant</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantSquadExperienceLevel_2"
		Prerequisite="NODMilitantSquadExperienceLevel_1"
		RequiredExperience="600"
		ExperienceAward="28"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODMilitantSquad</Target>
		<Target>NODMilitant</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantSquadExperienceLevel_3"
		Prerequisite="NODMilitantSquadExperienceLevel_2"
		RequiredExperience="1200"
		ExperienceAward="35"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODMilitantSquad</Target>
		<Target>NODMilitant</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantSquadExperienceLevel_4"
		Prerequisite="NODMilitantSquadExperienceLevel_3"
		RequiredExperience="1800"
		ExperienceAward="44"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODMilitantSquad</Target>
		<Target>NODMilitant</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="NODFanaticSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="160"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODFanaticSquad</Target>
		<Target>NODFanatic</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODBlackHandSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="150"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODBlackHandSquad</Target>
		<Target>NODBlackHand</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBlackHandSquadExperienceLevel_2"
		Prerequisite="NODBlackHandSquadExperienceLevel_1"
		RequiredExperience="2700"
		ExperienceAward="195"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODBlackHandSquad</Target>
		<Target>NODBlackHand</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBlackHandSquadExperienceLevel_3"
		Prerequisite="NODBlackHandSquadExperienceLevel_2"
		RequiredExperience="5400"
		ExperienceAward="240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODBlackHandSquad</Target>
		<Target>NODBlackHand</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBlackHandSquadExperienceLevel_4"
		Prerequisite="NODBlackHandSquadExperienceLevel_3"
		RequiredExperience="8100"
		ExperienceAward="300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODBlackHandSquad</Target>
		<Target>NODBlackHand</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="NODTibTrooperSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="150"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>NODTibTrooperSquad</Target>
			<Target>NODTibTrooper</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NODTibTrooperSquadExperienceLevel_2"
			Prerequisite="NODTibTrooperSquadExperienceLevel_1"
			RequiredExperience="2700"
			ExperienceAward="195"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>NODTibTrooperSquad</Target>
			<Target>NODTibTrooper</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NODTibTrooperSquadExperienceLevel_3"
			Prerequisite="NODTibTrooperSquadExperienceLevel_2"
			RequiredExperience="5400"
			ExperienceAward="240"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>NODTibTrooperSquad</Target>
			<Target>NODTibTrooper</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NODTibTrooperSquadExperienceLevel_4"
			Prerequisite="NODTibTrooperSquadExperienceLevel_3"
			RequiredExperience="8100"
			ExperienceAward="300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>NODTibTrooperSquad</Target>
			<Target>NODTibTrooper</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="NODCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="150"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCyborgInfantrySquad</Target>
		<Target>NODCyborgInfantry</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCyborgInfantrySquadExperienceLevel_2"
		Prerequisite="NODCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="2700"
		ExperienceAward="195"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODCyborgInfantrySquad</Target>
		<Target>NODCyborgInfantry</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCyborgInfantrySquadExperienceLevel_3"
		Prerequisite="NODCyborgInfantrySquadExperienceLevel_2"
		RequiredExperience="5400"
		ExperienceAward="240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODCyborgInfantrySquad</Target>
		<Target>NODCyborgInfantry</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCyborgInfantrySquadExperienceLevel_4"
		Prerequisite="NODCyborgInfantrySquadExperienceLevel_3"
		RequiredExperience="8100"
		ExperienceAward="300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODCyborgInfantrySquad</Target>
		<Target>NODCyborgInfantry</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
<ExperienceLevelTemplate
		id="MOKCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="150"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MOKCyborgInfantrySquad</Target>
		<Target>MOKCyborgInfantry</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MOKCyborgInfantrySquadExperienceLevel_2"
		Prerequisite="MOKCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="2700"
		ExperienceAward="195"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MOKCyborgInfantrySquad</Target>
		<Target>MOKCyborgInfantry</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="MOKCyborgInfantrySquadExperienceLevel_3"
		Prerequisite="MOKCyborgInfantrySquadExperienceLevel_2"
		RequiredExperience="5400"
		ExperienceAward="240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MOKCyborgInfantrySquad</Target>
		<Target>MOKCyborgInfantry</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MOKCyborgInfantrySquadExperienceLevel_4"
		Prerequisite="MOKCyborgInfantrySquadExperienceLevel_3"
		RequiredExperience="8100"
		ExperienceAward="300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MOKCyborgInfantrySquad</Target>
		<Target>MOKCyborgInfantry</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODShadowSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODShadowSquad_Veteran</Target>
		<Target>NODShadowSquad</Target>
		<Target>NODShadow</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODShadowSquadExperienceLevel_2"
		Prerequisite="NODShadowSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODShadowSquad_Veteran</Target>
		<Target>NODShadowSquad</Target>
		<Target>NODShadow</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODShadowSquadExperienceLevel_3"
		Prerequisite="NODShadowSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODShadowSquad_Veteran</Target>
		<Target>NODShadowSquad</Target>
		<Target>NODShadow</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODShadowSquadExperienceLevel_4"
		Prerequisite="NODShadowSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODShadowSquad_Veteran</Target>
		<Target>NODShadowSquad</Target>
		<Target>NODShadow</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="NODMilitantRocketSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODMilitantRocketSquad</Target>
		<Target>NODMilitantRocket</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantRocketSquadExperienceLevel_2"
		Prerequisite="NODMilitantRocketSquadExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODMilitantRocketSquad</Target>
		<Target>NODMilitantRocket</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantRocketSquadExperienceLevel_3"
		Prerequisite="NODMilitantRocketSquadExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODMilitantRocketSquad</Target>
		<Target>NODMilitantRocket</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMilitantRocketSquadExperienceLevel_4"
		Prerequisite="NODMilitantRocketSquadExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODMilitantRocketSquad</Target>
		<Target>NODMilitantRocket</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
<ExperienceLevelTemplate
		id="BlackHandAttackBikeExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandAttackBike</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandAttackBikeExperienceLevel_2"
		Prerequisite="BlackHandAttackBikeExperienceLevel_1"
		RequiredExperience="1800"
		ExperienceAward="780"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandAttackBike</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandAttackBikeExperienceLevel_3"
		Prerequisite="BlackHandAttackBikeExperienceLevel_2"
		RequiredExperience="3600"
		ExperienceAward="960"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandAttackBike</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandAttackBikeExperienceLevel_4"
		Prerequisite="BlackHandAttackBikeExperienceLevel_3"
		RequiredExperience="5400"
		ExperienceAward="1200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandAttackBike</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	

<ExperienceLevelTemplate
		id="BlackHandSaboteurExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandSaboteur</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandSaboteurExperienceLevel_2"
		Prerequisite="BlackHandSaboteurExperienceLevel_1"
		RequiredExperience="1500"
		ExperienceAward="666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandSaboteur</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandSaboteurExperienceLevel_3"
		Prerequisite="BlackHandSaboteurExperienceLevel_2"
		RequiredExperience="3000"
		ExperienceAward="833"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandSaboteur</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandSaboteurExperienceLevel_4"
		Prerequisite="BlackHandSaboteurExperienceLevel_3"
		RequiredExperience="4500"
		ExperienceAward="1000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandSaboteur</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
		<ExperienceLevelTemplate
			id="BlackHandScorpionBuggyExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="400"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>BlackHandScorpionBuggy</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandScorpionBuggyExperienceLevel_2"
			Prerequisite="BlackHandScorpionBuggyExperienceLevel_1"
			RequiredExperience="1200"
			ExperienceAward="520"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>BlackHandScorpionBuggy</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandScorpionBuggyExperienceLevel_3"
			Prerequisite="BlackHandScorpionBuggyExperienceLevel_2"
			RequiredExperience="2400"
			ExperienceAward="640"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>BlackHandScorpionBuggy</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandScorpionBuggyExperienceLevel_4"
			Prerequisite="BlackHandScorpionBuggyExperienceLevel_3"
			RequiredExperience="3600"
			ExperienceAward="800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>BlackHandScorpionBuggy</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODRaiderTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODRaiderTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODRaiderTankExperienceLevel_2"
		Prerequisite="NODRaiderTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODRaiderTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODRaiderTankExperienceLevel_3"
		Prerequisite="NODRaiderTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODRaiderTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODRaiderTankExperienceLevel_4"
		Prerequisite="NODRaiderTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODRaiderTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="NODVenomExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODVenom</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVenomExperienceLevel_2"
		Prerequisite="NODVenomExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODVenom</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVenomExperienceLevel_3"
		Prerequisite="NODVenomExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODVenom</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVenomExperienceLevel_4"
		Prerequisite="NODVenomExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODVenom</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVertigoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODVertigo</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODVertigoExperienceLevel_2"
		Prerequisite="NODVertigoExperienceLevel_1"
		RequiredExperience="5400"
		ExperienceAward="2340"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODVertigo</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVertigoExperienceLevel_3"
		Prerequisite="NODVertigoExperienceLevel_2"
		RequiredExperience="10800"
		ExperienceAward="2880"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODVertigo</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODVertigoExperienceLevel_4"
		Prerequisite="NODVertigoExperienceLevel_3"
		RequiredExperience="16200"
		ExperienceAward="3600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODVertigo</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAttackBikeExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODAttackBike</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAttackBikeExperienceLevel_2"
		Prerequisite="NODAttackBikeExperienceLevel_1"
		RequiredExperience="1800"
		ExperienceAward="780"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODAttackBike</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAttackBikeExperienceLevel_3"
		Prerequisite="NODAttackBikeExperienceLevel_2"
		RequiredExperience="3600"
		ExperienceAward="960"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODAttackBike</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAttackBikeExperienceLevel_4"
		Prerequisite="NODAttackBikeExperienceLevel_3"
		RequiredExperience="5400"
		ExperienceAward="1200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODAttackBike</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAvatarExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODAvatar</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAvatarExperienceLevel_2"
		Prerequisite="NODAvatarExperienceLevel_1"
		RequiredExperience="6600"
		ExperienceAward="2860"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODAvatar</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAvatarExperienceLevel_3"
		Prerequisite="NODAvatarExperienceLevel_2"
		RequiredExperience="13200"
		ExperienceAward="3520"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODAvatar</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODAvatarExperienceLevel_4"
		Prerequisite="NODAvatarExperienceLevel_3"
		RequiredExperience="19800"
		ExperienceAward="5380"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODAvatar</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODBeamCannonExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODBeamCannon</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBeamCannonExperienceLevel_2"
		Prerequisite="NODBeamCannonExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODBeamCannon</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBeamCannonExperienceLevel_3"
		Prerequisite="NODBeamCannonExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODBeamCannon</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBeamCannonExperienceLevel_4"
		Prerequisite="NODBeamCannonExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODBeamCannon</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODCommandoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCommando</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCommandoExperienceLevel_2"
		Prerequisite="NODCommandoExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODCommando</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCommandoExperienceLevel_3"
		Prerequisite="NODCommandoExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODCommando</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCommandoExperienceLevel_4"
		Prerequisite="NODCommandoExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODCommando</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODFlameTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODFlameTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODFlameTankExperienceLevel_2"
		Prerequisite="NODFlameTankExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODFlameTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODFlameTankExperienceLevel_3"
		Prerequisite="NODFlameTankExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODFlameTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODFlameTankExperienceLevel_4"
		Prerequisite="NODFlameTankExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODFlameTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODHarvester</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODBunkerTruckExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODBunkerTruck_Veteran</Target>
		<Target>NODBunkerTruck</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBunkerTruckExperienceLevel_2"
		Prerequisite="NODBunkerTruckExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODBunkerTruck_Veteran</Target>
		<Target>NODBunkerTruck</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBunkerTruckExperienceLevel_3"
		Prerequisite="NODBunkerTruckExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODBunkerTruck_Veteran</Target>
		<Target>NODBunkerTruck</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO"
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODBunkerTruckExperienceLevel_4"
		Prerequisite="NODBunkerTruckExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODBunkerTruck_Veteran</Target>
		<Target>NODBunkerTruck</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
			id="NodMetaUnitExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>NodMetaUnit</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NodMetaUnitExperienceLevel_2"
			Prerequisite="NodMetaUnitExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>NodMetaUnit</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NodMetaUnitExperienceLevel_3"
			Prerequisite="NodMetaUnitExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>NodMetaUnit</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="NodMetaUnitExperienceLevel_4"
			Prerequisite="NodMetaUnitExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>NodMetaUnit</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
	
	
	

	
	
	<ExperienceLevelTemplate
		id="NODMobileArtilleryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODMobileArtillery</Target>    
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMobileArtilleryExperienceLevel_2"
		Prerequisite="NODMobileArtilleryExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODMobileArtillery</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMobileArtilleryExperienceLevel_3"
		Prerequisite="NODMobileArtilleryExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODMobileArtillery</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODMobileArtilleryExperienceLevel_4"
		Prerequisite="NODMobileArtilleryExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODMobileArtillery</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODSaboteurExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODSaboteur</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODSaboteurExperienceLevel_2"
		Prerequisite="NODSaboteurExperienceLevel_1"
		RequiredExperience="1500"
		ExperienceAward="666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODSaboteur</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODSaboteurExperienceLevel_3"
		Prerequisite="NODSaboteurExperienceLevel_2"
		RequiredExperience="3000"
		ExperienceAward="833"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODSaboteur</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODSaboteurExperienceLevel_4"
		Prerequisite="NODSaboteurExperienceLevel_3"
		RequiredExperience="4500"
		ExperienceAward="1000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODSaboteur</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODScorpionBuggyExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODScorpionBuggy</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODScorpionBuggyExperienceLevel_2"
		Prerequisite="NODScorpionBuggyExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="520"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODScorpionBuggy</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODScorpionBuggyExperienceLevel_3"
		Prerequisite="NODScorpionBuggyExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="640"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODScorpionBuggy</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODScorpionBuggyExperienceLevel_4"
		Prerequisite="NODScorpionBuggyExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODScorpionBuggy</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="NODStealthTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODStealthTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODStealthTankExperienceLevel_2"
		Prerequisite="NODStealthTankExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODStealthTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODStealthTankExperienceLevel_3"
		Prerequisite="NODStealthTankExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="24000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODStealthTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODStealthTankExperienceLevel_4"
		Prerequisite="NODStealthTankExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODStealthTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="NODMCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODMCV</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCarryAllExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCarryAll</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCarryallInfantryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCarryallInfantry</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODCarryallVehicleExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODCarryallVehicle</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODEmissaryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>NODEmissary</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODConfessorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="8"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODConfessor</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODConfessorExperienceLevel_2"
		Prerequisite="NODConfessorExperienceLevel_1"
		RequiredExperience="300"
		ExperienceAward="10"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>NODConfessor</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODConfessorExperienceLevel_3"
		Prerequisite="NODConfessorExperienceLevel_2"
		RequiredExperience="600"
		ExperienceAward="12"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>NODConfessor</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODConfessorExperienceLevel_4"
		Prerequisite="NODConfessorExperienceLevel_3"
		RequiredExperience="900"
		ExperienceAward="16"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>NODConfessor</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="GDIAirTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIAirTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="175"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


  <ExperienceLevelTemplate
		id="GDIAirSupportExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="300"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>GDIAirSupport</Target>
    <Target>SteelTalonsAirSupport</Target>
    <Target>ZOCOMAirSupport</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="175"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
  
  
  
  
	<ExperienceLevelTemplate
		id="GDIArmoryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIArmory</Target>
    <Target>ZOCOMArmory</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIBarracksExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIBarracks</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDICommandPostExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDICommandPost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIConstructionYardExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIConstructionYard</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

  <ExperienceLevelTemplate
		id="MG_GDI_ReclamatorHubLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>MG_GDI_ReclamatorHub</Target>
    <Target>MG_SteelTalons_ReclamatorHub</Target>
    <Target>MG_ZOCOM_ReclamatorHub</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="200"
			MaxRadius="300"
			MaxSelectedUnits="40"/>

  </ExperienceLevelTemplate>
  
	<ExperienceLevelTemplate
		id="GDIGolumCannonExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIGolumCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIIonCannonControlExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIIonCannonControl</Target>
    <Target>ZOCOMIonCannonControl</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMedicalBayExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIMedicalBay</Target>
    <Target>ZOCOMMedicalBay</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPowerPlantExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIPowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRefineryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDISpaceCommandUplinkExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDISpaceCommandUplink</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDITerraformingStationExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDITerraformingStation</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDITiberiumSiloExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDITiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

  <ExperienceLevelTemplate
		id="ZOCOMTiberiumSiloExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>ZOCOMTiberiumSilo</Target>
    <Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

  </ExperienceLevelTemplate>
  
	<ExperienceLevelTemplate
		id="GDIWarFactoryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIWarFactory</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIWatchTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIWatchTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIBattleBaseExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIBattleBase</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIAABatteryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIAABattery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDICraneExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDICrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIWallHubExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="50"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIWallHub</Target>
		<Target>GDIWallSegment</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO"  
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMiniMCVOutpostExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>GDIMiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO"  
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="GDIEngineerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIEngineer</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIMissileSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIMissileSoldierSquad_Veteran</Target>
		<Target>GDIMissileSoldierSquad</Target>
		<Target>GDIMissileSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMissileSoldierSquadExperienceLevel_2"
		Prerequisite="GDIMissileSoldierSquadExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIMissileSoldierSquad_Veteran</Target>
		<Target>GDIMissileSoldierSquad</Target>
		<Target>GDIMissileSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMissileSoldierSquadExperienceLevel_3"
		Prerequisite="GDIMissileSoldierSquadExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIMissileSoldierSquad_Veteran</Target>
		<Target>GDIMissileSoldierSquad</Target>
		<Target>GDIMissileSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMissileSoldierSquadExperienceLevel_4"
		Prerequisite="GDIMissileSoldierSquadExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIMissileSoldierSquad_Veteran</Target>
		<Target>GDIMissileSoldierSquad</Target>
		<Target>GDIMissileSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIRifleSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="50"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIRifleSoldierSquad_Veteran</Target>
		<Target>GDIRifleSoldierSquad</Target>
		<Target>GDIRifleSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRifleSoldierSquadExperienceLevel_2"
		Prerequisite="GDIRifleSoldierSquadExperienceLevel_1"
		RequiredExperience="900"
		ExperienceAward="66"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIRifleSoldierSquad_Veteran</Target>
		<Target>GDIRifleSoldierSquad</Target>
		<Target>GDIRifleSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRifleSoldierSquadExperienceLevel_3"
		Prerequisite="GDIRifleSoldierSquadExperienceLevel_2"
		RequiredExperience="1800"
		ExperienceAward="84"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIRifleSoldierSquad_Veteran</Target>
		<Target>GDIRifleSoldierSquad</Target>
		<Target>GDIRifleSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRifleSoldierSquadExperienceLevel_4"
		Prerequisite="GDIRifleSoldierSquadExperienceLevel_3"
		RequiredExperience="2700"
		ExperienceAward="100"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03"/>
		<Target>GDIRifleSoldierSquad_Veteran</Target>
		<Target>GDIRifleSoldierSquad</Target>
		<Target>GDIRifleSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDISniperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDISniperSquad_Veteran</Target>
		<Target>GDISniperSquad</Target>
		<Target>GDISniper</Target>
		<Target>GDISpotter</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDISniperSquadExperienceLevel_2"
		Prerequisite="GDISniperSquadExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="650"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDISniperSquad_Veteran</Target>
		<Target>GDISniperSquad</Target>
		<Target>GDISniper</Target>
		<Target>GDISpotter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDISniperSquadExperienceLevel_3"
		Prerequisite="GDISniperSquadExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDISniperSquad_Veteran</Target>
		<Target>GDISniperSquad</Target>
		<Target>GDISniper</Target>
		<Target>GDISpotter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDISniperSquadExperienceLevel_4"
		Prerequisite="GDISniperSquadExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="1000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDISniperSquad_Veteran</Target>
		<Target>GDISniperSquad</Target>
		<Target>GDISniper</Target>
		<Target>GDISpotter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIGrenadeSoldierSquad</Target>
		<Target>GDIGrenadeSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIGrenadeSoldierSquadExperienceLevel_2"
		Prerequisite="GDIGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIGrenadeSoldierSquad</Target>
		<Target>GDIGrenadeSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIGrenadeSoldierSquadExperienceLevel_3"
		Prerequisite="GDIGrenadeSoldierSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIGrenadeSoldierSquad</Target>
		<Target>GDIGrenadeSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIGrenadeSoldierSquadExperienceLevel_4"
		Prerequisite="GDIGrenadeSoldierSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIGrenadeSoldierSquad</Target>
		<Target>GDIGrenadeSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIMammothExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIMammoth</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMammothExperienceLevel_2"
		Prerequisite="GDIMammothExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="3250"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIMammoth</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMammothExperienceLevel_3"
		Prerequisite="GDIMammothExperienceLevel_2"
		RequiredExperience="15000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIMammoth</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIMammothExperienceLevel_4"
		Prerequisite="GDIMammothExperienceLevel_3"
		RequiredExperience="22500"
		ExperienceAward="5000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIMammoth</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIHarvester</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIHarvesterExperienceLevel_2"
		Prerequisite="GDIHarvesterExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIHarvester</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIHarvesterExperienceLevel_3"
		Prerequisite="GDIHarvesterExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIHarvester</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIHarvesterExperienceLevel_4"
		Prerequisite="GDIHarvesterExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIHarvester</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIFireHawkExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIFireHawk</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIFireHawkExperienceLevel_2"
		Prerequisite="GDIFireHawkExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIFireHawk</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIFireHawkExperienceLevel_3"
		Prerequisite="GDIFireHawkExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIFireHawk</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIFireHawkExperienceLevel_4"
		Prerequisite="GDIFireHawkExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIFireHawk</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="GDIAPCExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIAPC_Veteran</Target>
		<Target>GDIAPC</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIAPCExperienceLevel_2"
		Prerequisite="GDIAPCExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIAPC_Veteran</Target>
		<Target>GDIAPC</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIAPCExperienceLevel_3"
		Prerequisite="GDIAPCExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIAPC_Veteran</Target>
		<Target>GDIAPC</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIAPCExperienceLevel_4"
		Prerequisite="GDIAPCExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIAPC_Veteran</Target>
		<Target>GDIAPC</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


	<ExperienceLevelTemplate
		id="SteelTalonsAPCExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsAPC_Veteran</Target>
		<Target>SteelTalonsAPC</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsAPCExperienceLevel_2"
		Prerequisite="SteelTalonsAPCExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsAPC_Veteran</Target>
		<Target>SteelTalonsAPC</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsAPCExperienceLevel_3"
		Prerequisite="SteelTalonsAPCExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsAPC_Veteran</Target>
		<Target>SteelTalonsAPC</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsAPCExperienceLevel_4"
		Prerequisite="SteelTalonsAPCExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsAPC_Veteran</Target>
		<Target>SteelTalonsAPC</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	
	<ExperienceLevelTemplate
		id="ZOCOMAPCExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMAPC_Veteran</Target>
		<Target>ZOCOMAPC</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMAPCExperienceLevel_2"
		Prerequisite="ZOCOMAPCExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMAPC_Veteran</Target>
		<Target>ZOCOMAPC</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMAPCExperienceLevel_3"
		Prerequisite="ZOCOMAPCExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMAPC_Veteran</Target>
		<Target>ZOCOMAPC</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMAPCExperienceLevel_4"
		Prerequisite="ZOCOMAPCExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMAPC_Veteran</Target>
		<Target>ZOCOMAPC</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="GDICommandoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDICommando</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDICommandoExperienceLevel_2"
		Prerequisite="GDICommandoExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDICommando</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDICommandoExperienceLevel_3"
		Prerequisite="GDICommandoExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDICommando</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDICommandoExperienceLevel_4"
		Prerequisite="GDICommandoExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDICommando</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIZoneTrooperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="312"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIZoneTrooperSquad_Veteran</Target>
		<Target>GDIZoneTrooperSquad</Target>
		<Target>GDIZoneTrooper</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIZoneTrooperSquadExperienceLevel_2"
		Prerequisite="GDIZoneTrooperSquadExperienceLevel_1"
		RequiredExperience="3750"
		ExperienceAward="405"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIZoneTrooperSquad_Veteran</Target>
		<Target>GDIZoneTrooperSquad</Target>
		<Target>GDIZoneTrooper</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIZoneTrooperSquadExperienceLevel_3"
		Prerequisite="GDIZoneTrooperSquadExperienceLevel_2"
		RequiredExperience="7500"
		ExperienceAward="500"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIZoneTrooperSquad_Veteran</Target>
		<Target>GDIZoneTrooperSquad</Target>
		<Target>GDIZoneTrooper</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIZoneTrooperSquadExperienceLevel_4"
		Prerequisite="GDIZoneTrooperSquadExperienceLevel_3"
		RequiredExperience="11250"
		ExperienceAward="624"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIZoneTrooperSquad_Veteran</Target>
		<Target>GDIZoneTrooperSquad</Target>
		<Target>GDIZoneTrooper</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIPredatorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1100"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIPredator</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPredatorExperienceLevel_2"
		Prerequisite="GDIPredatorExperienceLevel_1"
		RequiredExperience="3300"
		ExperienceAward="1430"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIPredator</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPredatorExperienceLevel_3"
		Prerequisite="GDIPredatorExperienceLevel_2"
		RequiredExperience="6600"
		ExperienceAward="1760"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIPredator</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPredatorExperienceLevel_4"
		Prerequisite="GDIPredatorExperienceLevel_3"
		RequiredExperience="9900"
		ExperienceAward="2200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIPredator</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="GDISonicTankExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>GDISonicTank</Target>
			<Target>ZOCOMSonicTank</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDISonicTankExperienceLevel_2"
			Prerequisite="GDISonicTankExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>GDISonicTank</Target>
			<Target>ZOCOMSonicTank</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDISonicTankExperienceLevel_3"
			Prerequisite="GDISonicTankExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>GDISonicTank</Target>
			<Target>ZOCOMSonicTank</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDISonicTankExperienceLevel_4"
			Prerequisite="GDISonicTankExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>GDISonicTank</Target>
			<Target>ZOCOMSonicTank</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
			id="ZOCOMImprovedSonicTankExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMImprovedSonicTank</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMImprovedSonicTankExperienceLevel_2"
			Prerequisite="ZOCOMImprovedSonicTankExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>ZOCOMImprovedSonicTank</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMImprovedSonicTankExperienceLevel_3"
			Prerequisite="ZOCOMImprovedSonicTankExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>ZOCOMImprovedSonicTank</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMImprovedSonicTankExperienceLevel_4"
			Prerequisite="ZOCOMImprovedSonicTankExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>ZOCOMImprovedSonicTank</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


	<ExperienceLevelTemplate
		id="GDIRigExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIRig</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRigExperienceLevel_2"
		Prerequisite="GDIRigExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIRig</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRigExperienceLevel_3"
		Prerequisite="GDIRigExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIRig</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIRigExperienceLevel_4"
		Prerequisite="GDIRigExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIRig</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIPitbullExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIPitbull_Veteran</Target>
		<Target>GDIPitbull</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPitbullExperienceLevel_2"
		Prerequisite="GDIPitbullExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIPitbull_Veteran</Target>
		<Target>GDIPitbull</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPitbullExperienceLevel_3"
		Prerequisite="GDIPitbullExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIPitbull_Veteran</Target>
		<Target>GDIPitbull</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIPitbullExperienceLevel_4"
		Prerequisite="GDIPitbullExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIPitbull_Veteran</Target>
		<Target>GDIPitbull</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIOrcaExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1100"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIOrca</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIOrcaExperienceLevel_2"
		Prerequisite="GDIOrcaExperienceLevel_1"
		RequiredExperience="3300"
		ExperienceAward="1430"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIOrca</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIOrcaExperienceLevel_3"
		Prerequisite="GDIOrcaExperienceLevel_2"
		RequiredExperience="6600"
		ExperienceAward="1760"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIOrca</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIOrcaExperienceLevel_4"
		Prerequisite="GDIOrcaExperienceLevel_3"
		RequiredExperience="9900"
		ExperienceAward="2200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIOrca</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIJuggernaughtExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIJuggernaught</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIJuggernaughtExperienceLevel_2"
		Prerequisite="GDIJuggernaughtExperienceLevel_1"
		RequiredExperience="6600"
		ExperienceAward="2860"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>GDIJuggernaught</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIJuggernaughtExperienceLevel_3"
		Prerequisite="GDIJuggernaughtExperienceLevel_2"
		RequiredExperience="13200"
		ExperienceAward="3520"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>GDIJuggernaught</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIJuggernaughtExperienceLevel_4"
		Prerequisite="GDIJuggernaughtExperienceLevel_3"
		RequiredExperience="19800"
		ExperienceAward="4400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>GDIJuggernaught</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	
	
	<ExperienceLevelTemplate
		id="GDISurveyorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDISurveyor</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="GDIMCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIMCV</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIV35OxExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIV35Ox</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIV35Ox_SummonedExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIV35Ox_Summoned</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="GDIV35Ox_SummonedForVehicleExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>GDIV35Ox_SummonedForVehicle</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<!-- Nuetral Units -->
	<ExperienceLevelTemplate
		id="MutantMarauderSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="100"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MutantMarauderSquad</Target>
		<Target>MutantMarauder</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MutantMarauderSquadExperienceLevel_2"
		Prerequisite="MutantMarauderSquadExperienceLevel_1"
		RequiredExperience="1800"
		ExperienceAward="130"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>MutantMarauderSquad</Target>
		<Target>MutantMarauder</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MutantMarauderSquadExperienceLevel_3"
		Prerequisite="MutantMarauderSquadExperienceLevel_2"
		RequiredExperience="3600"
		ExperienceAward="160"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>MutantMarauderSquad</Target>
		<Target>MutantMarauder</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MutantMarauderSquadExperienceLevel_4"
		Prerequisite="MutantMarauderSquadExperienceLevel_3"
		RequiredExperience="5400"
		ExperienceAward="200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>MutantMarauderSquad</Target>
		<Target>MutantMarauder</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<!-- Neutral unit Decals -->
	<ExperienceLevelTemplate
		id="NODLiquidTiberiumDevice"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>LiquidTiberiumTransport</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NukeTransportExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NukeTransport</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="CivilianTransportExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>CivilianTransport</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="CorruptedInfantryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>CorruptedInfantry</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ReinforcementBayDropshipExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ReinforcementBayDropship</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ReinforcementBayDropshipNODExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ReinforcementBayDropshipNOD</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ViceroidExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="300"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>Viceroid</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="NODArmageddonBomberExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>NODArmageddonBomber</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<!-- Nuetral Building Decals -->
	<ExperienceLevelTemplate
		id="CDMTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>CDMTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="CivBunkerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>CivBunker</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ControlPointExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ControlPoint</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="DefensiveTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>DefensiveTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ElectroMagneticPulseControlCenterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ElectroMagneticPulseControlCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MutantHovelExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MutantHovel</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="180"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ReinforcementBayExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ReinforcementBay</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SatelliteLaunchFacilityExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SatelliteLaunchFacility</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="270"
			MaxRadius="280"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SubwayHubExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SubwayHub</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="220"
			MaxRadius="250"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SubwayNodeExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SubwayNode</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="TiberiumSiloExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>TiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="TiberiumSpikeExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>TiberiumSpike</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="TrainingStationExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>TrainingStation</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<!--For the PC Tutorial-->

	<ExperienceLevelTemplate
		id="TargetDummy_1"
		RequiredExperience="1"
		ExperienceAward="1250"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>TargetDummy</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>




<!-- Steel Talons -->


	<ExperienceLevelTemplate
		id="SteelTalonsTitanExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsTitan</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsTitanExperienceLevel_2"
		Prerequisite="SteelTalonsTitanExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="1580"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsTitan</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsTitanExperienceLevel_3"
		Prerequisite="SteelTalonsTitanExperienceLevel_2"
		RequiredExperience="15000"
		ExperienceAward="1990"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsTitan</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsTitanExperienceLevel_4"
		Prerequisite="SteelTalonsTitanExperienceLevel_3"
		RequiredExperience="22500"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsTitan</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="SteelTalonsWolverineExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1100"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsWolverine</Target>
		<Target>SteelTalonsWolverine_Veteran</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsWolverineExperienceLevel_2"
		Prerequisite="SteelTalonsWolverineExperienceLevel_1"
		RequiredExperience="3300"
		ExperienceAward="1430"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsWolverine</Target>
		<Target>SteelTalonsWolverine_Veteran</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsWolverineExperienceLevel_3"
		Prerequisite="SteelTalonsWolverineExperienceLevel_2"
		RequiredExperience="6600"
		ExperienceAward="1760"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsWolverine</Target>
		<Target>SteelTalonsWolverine_Veteran</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsWolverineExperienceLevel_4"
		Prerequisite="SteelTalonsWolverineExperienceLevel_3"
		RequiredExperience="9900"
		ExperienceAward="2200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsWolverine</Target>
		<Target>SteelTalonsWolverine_Veteran</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="SteelTalonsPredatorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsPredator</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPredatorExperienceLevel_2"
		Prerequisite="SteelTalonsPredatorExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="3250"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsPredator</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPredatorExperienceLevel_3"
		Prerequisite="SteelTalonsPredatorExperienceLevel_2"
		RequiredExperience="15000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsPredator</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPredatorExperienceLevel_4"
		Prerequisite="SteelTalonsPredatorExperienceLevel_3"
		RequiredExperience="22500"
		ExperienceAward="5000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsPredator</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsMammothExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsMammoth</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsMammothExperienceLevel_2"
		Prerequisite="SteelTalonsMammothExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="3250"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsMammoth</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
			id="SteelTalonsMammothExperienceLevel_3"
			Prerequisite="SteelTalonsMammothExperienceLevel_2"
			RequiredExperience="15000"
			ExperienceAward="4000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsMammoth</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMammothExperienceLevel_4"
			Prerequisite="SteelTalonsMammothExperienceLevel_3"
			RequiredExperience="22500"
			ExperienceAward="5000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsMammoth</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="SteelTalonsBehemothExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="2200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsBehemoth</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsBehemothExperienceLevel_2"
			Prerequisite="SteelTalonsBehemothExperienceLevel_1"
			RequiredExperience="6600"
			ExperienceAward="2860"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsBehemoth</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsBehemothExperienceLevel_3"
			Prerequisite="SteelTalonsBehemothExperienceLevel_2"
			RequiredExperience="13200"
			ExperienceAward="3520"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsBehemoth</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsBehemothExperienceLevel_4"
			Prerequisite="SteelTalonsBehemothExperienceLevel_3"
			RequiredExperience="19800"
			ExperienceAward="4400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsBehemoth</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
			id="SteelTalonsAAScoutExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="700"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsAAScout_Veteran</Target>
			<Target>SteelTalonsAAScout</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsAAScoutExperienceLevel_2"
			Prerequisite="SteelTalonsAAScoutExperienceLevel_1"
			RequiredExperience="2100"
			ExperienceAward="910"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsAAScout_Veteran</Target>
			<Target>SteelTalonsAAScout</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsAAScoutExperienceLevel_3"
			Prerequisite="SteelTalonsAAScoutExperienceLevel_2"
			RequiredExperience="4200"
			ExperienceAward="1120"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsAAScout_Veteran</Target>
			<Target>SteelTalonsAAScout</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsAAScoutExperienceLevel_4"
			Prerequisite="SteelTalonsAAScoutExperienceLevel_3"
			RequiredExperience="6300"
			ExperienceAward="1400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsAAScout_Veteran</Target>
			<Target>SteelTalonsAAScout</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="SteelTalonsMCVExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="3500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsMCV</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>

		<ExperienceLevelTemplate
			id="SteelTalonsFirehawkExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsFireHawk</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsFirehawkExperienceLevel_2"
			Prerequisite="SteelTalonsFirehawkExperienceLevel_1"
			RequiredExperience="4500"
			ExperienceAward="1950"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsFireHawk</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsFirehawkExperienceLevel_3"
			Prerequisite="SteelTalonsFirehawkExperienceLevel_2"
			RequiredExperience="9000"
			ExperienceAward="2400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsFireHawk</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsFirehawkExperienceLevel_4"
			Prerequisite="SteelTalonsFirehawkExperienceLevel_3"
			RequiredExperience="13500"
			ExperienceAward="3000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsFireHawk</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="SteelTalonsHeavyHarvesterExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsHeavyHarvester</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHeavyHarvesterExperienceLevel_2"
			Prerequisite="SteelTalonsHeavyHarvesterExperienceLevel_1"
			RequiredExperience="3000"
			ExperienceAward="1300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsHeavyHarvester</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHeavyHarvesterExperienceLevel_3"
			Prerequisite="SteelTalonsHeavyHarvesterExperienceLevel_2"
			RequiredExperience="6000"
			ExperienceAward="1600"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsHeavyHarvester</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHeavyHarvesterExperienceLevel_4"
			Prerequisite="SteelTalonsHeavyHarvesterExperienceLevel_3"
			RequiredExperience="9000"
			ExperienceAward="2000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsHeavyHarvester</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="SteelTalonsOrcaExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsOrca</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsOrcaExperienceLevel_2"
			Prerequisite="SteelTalonsOrcaExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsOrca</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsOrcaExperienceLevel_3"
			Prerequisite="SteelTalonsOrcaExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsOrca</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsOrcaExperienceLevel_4"
			Prerequisite="SteelTalonsOrcaExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsOrca</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsRigExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsRig</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRigExperienceLevel_2"
		Prerequisite="SteelTalonsRigExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsRig</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRigExperienceLevel_3"
		Prerequisite="SteelTalonsRigExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsRig</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRigExperienceLevel_4"
		Prerequisite="SteelTalonsRigExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsRig</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsSurveyorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsSurveyor</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	
	<ExperienceLevelTemplate
			id="SteelTalonsAirTowerExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsAirTower</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="175"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsTechCenterExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsTechCenter</Target>      
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsBarracksExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsBarracks</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsCommandPostExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsCommandPost</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsConstructionYardExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="3500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsConstructionYard</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="150"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsGolumCannonExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsGolumCannon</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="60"
				MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPowerPlantExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsPowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRefineryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsSpaceCommandUplinkExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsSpaceCommandUplink</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsTerraformingStationExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsTerraformingStation</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
			
	</ExperienceLevelTemplate>		
			
	<ExperienceLevelTemplate
		id="SteelTalonsWarFactoryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsWarFactory</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsWatchTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsWatchTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsBattleBaseExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsBattleBase</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsAABatteryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsAABattery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsCraneExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsCrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsIonCannonControlExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsIonCannonControl</Target>
    
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsTiberiumSiloExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsTiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsMiniMCVOutpostExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>SteelTalonsMiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO"  
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsCombatEngineerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsCombatEngineer</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsCombatEngineerExperienceLevel_2"
		Prerequisite="SteelTalonsCombatEngineerExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="700"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsCombatEngineer</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsCombatEngineerExperienceLevel_3"
		Prerequisite="SteelTalonsCombatEngineerExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsCombatEngineer</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsCombatEngineerExperienceLevel_4"
		Prerequisite="SteelTalonsCombatEngineerExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="1100"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsCombatEngineer</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>



		<ExperienceLevelTemplate
			id="SteelTalonsRifleSoldierSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="50"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsRifleSoldierSquad_Veteran</Target>
			<Target>SteelTalonsRifleSoldierSquad</Target>
			<Target>SteelTalonsRifleSoldier</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsRifleSoldierSquadExperienceLevel_2"
			Prerequisite="SteelTalonsRifleSoldierSquadExperienceLevel_1"
			RequiredExperience="900"
			ExperienceAward="66"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsRifleSoldierSquad_Veteran</Target>
			<Target>SteelTalonsRifleSoldierSquad</Target>
			<Target>SteelTalonsRifleSoldier</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsRifleSoldierSquadExperienceLevel_3"
			Prerequisite="SteelTalonsRifleSoldierSquadExperienceLevel_2"
			RequiredExperience="1800"
			ExperienceAward="84"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsRifleSoldierSquad_Veteran</Target>
			<Target>SteelTalonsRifleSoldierSquad</Target>
			<Target>SteelTalonsRifleSoldier</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsRifleSoldierSquadExperienceLevel_4"
			Prerequisite="SteelTalonsRifleSoldierSquadExperienceLevel_3"
			RequiredExperience="2700"
			ExperienceAward="100"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsRifleSoldierSquad_Veteran</Target>
			<Target>SteelTalonsRifleSoldierSquad</Target>
			<Target>SteelTalonsRifleSoldier</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>


	
	<ExperienceLevelTemplate
		id="SteelTalonsGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsGrenadeSoldierSquad</Target>
		<Target>SteelTalonsGrenadeSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsGrenadeSoldierSquadExperienceLevel_2"
		Prerequisite="SteelTalonsGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsGrenadeSoldierSquad</Target>
		<Target>SteelTalonsGrenadeSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsGrenadeSoldierSquadExperienceLevel_3"
		Prerequisite="SteelTalonsGrenadeSoldierSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsGrenadeSoldierSquad</Target>
		<Target>SteelTalonsGrenadeSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsGrenadeSoldierSquadExperienceLevel_4"
		Prerequisite="SteelTalonsGrenadeSoldierSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsGrenadeSoldierSquad</Target>
		<Target>SteelTalonsGrenadeSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
		
		<ExperienceLevelTemplate
			id="SteelTalonsMissileSoldierSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsMissileSoldierSquad_Veteran</Target>
			<Target>SteelTalonsMissileSoldierSquad</Target>
			<Target>SteelTalonsMissileSoldier</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMissileSoldierSquadExperienceLevel_2"
			Prerequisite="SteelTalonsMissileSoldierSquadExperienceLevel_1"
			RequiredExperience="1200"
			ExperienceAward="260"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsMissileSoldierSquad_Veteran</Target>
			<Target>SteelTalonsMissileSoldierSquad</Target>
			<Target>SteelTalonsMissileSoldier</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMissileSoldierSquadExperienceLevel_3"
			Prerequisite="SteelTalonsMissileSoldierSquadExperienceLevel_2"
			RequiredExperience="2400"
			ExperienceAward="320"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsMissileSoldierSquad_Veteran</Target>
			<Target>SteelTalonsMissileSoldierSquad</Target>
			<Target>SteelTalonsMissileSoldier</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMissileSoldierSquadExperienceLevel_4"
			Prerequisite="SteelTalonsMissileSoldierSquadExperienceLevel_3"
			RequiredExperience="3600"
			ExperienceAward="400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsMissileSoldierSquad_Veteran</Target>
			<Target>SteelTalonsMissileSoldierSquad</Target>
			<Target>SteelTalonsMissileSoldier</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_Good_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="SteelTalonsZoneTrooperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="312"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsZoneTrooperSquad_Veteran</Target>
		<Target>SteelTalonsZoneTrooperSquad</Target>
		<Target>SteelTalonsZoneTrooper</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsZoneTrooperSquadExperienceLevel_2"
		Prerequisite="SteelTalonsZoneTrooperSquadExperienceLevel_1"
		RequiredExperience="3750"
		ExperienceAward="405"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsZoneTrooperSquad_Veteran</Target>
		<Target>SteelTalonsZoneTrooperSquad</Target>
		<Target>SteelTalonsZoneTrooper</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsZoneTrooperSquadExperienceLevel_3"
		Prerequisite="SteelTalonsZoneTrooperSquadExperienceLevel_2"
		RequiredExperience="7500"
		ExperienceAward="500"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsZoneTrooperSquad_Veteran</Target>
		<Target>SteelTalonsZoneTrooperSquad</Target>
		<Target>SteelTalonsZoneTrooper</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsZoneTrooperSquadExperienceLevel_4"
		Prerequisite="SteelTalonsZoneTrooperSquadExperienceLevel_3"
		RequiredExperience="11250"
		ExperienceAward="624"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsZoneTrooperSquad_Veteran</Target>
		<Target>SteelTalonsZoneTrooperSquad</Target>
		<Target>SteelTalonsZoneTrooper</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsPitbullExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsPitbull_Veteran</Target>
		<Target>SteelTalonsPitbull</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPitbullExperienceLevel_2"
		Prerequisite="SteelTalonsPitbullExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsPitbull_Veteran</Target>
		<Target>SteelTalonsPitbull</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPitbullExperienceLevel_3"
		Prerequisite="SteelTalonsPitbullExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsPitbull_Veteran</Target>
		<Target>SteelTalonsPitbull</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsPitbullExperienceLevel_4"
		Prerequisite="SteelTalonsPitbullExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsPitbull_Veteran</Target>
		<Target>SteelTalonsPitbull</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="SteelTalonsRepairAPCExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>SteelTalonsRepairAPC_Veteran</Target>
		<Target>SteelTalonsRepairAPC</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRepairAPCExperienceLevel_2"
		Prerequisite="SteelTalonsRepairAPCExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>SteelTalonsRepairAPC_Veteran</Target>
		<Target>SteelTalonsRepairAPC</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRepairAPCExperienceLevel_3"
		Prerequisite="SteelTalonsRepairAPCExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>SteelTalonsRepairAPC_Veteran</Target>
		<Target>SteelTalonsRepairAPC</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="SteelTalonsRepairAPCExperienceLevel_4"
		Prerequisite="SteelTalonsRepairAPCExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>SteelTalonsRepairAPC_Veteran</Target>
		<Target>SteelTalonsRepairAPC</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

<!-- ZOCOM-->

<ExperienceLevelTemplate
		id="ZOCOMSurveyorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMSurveyor</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="ZOCOMHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMHarvester</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMHarvesterExperienceLevel_2"
		Prerequisite="GDIHarvesterExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMHarvester</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMHarvesterExperienceLevel_3"
		Prerequisite="GDIHarvesterExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMHarvester</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
			id="ZOCOMHarvesterExperienceLevel_4"
			Prerequisite="GDIHarvesterExperienceLevel_3"
			RequiredExperience="9000"
			ExperienceAward="1900"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>ZOCOMHarvester</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="ZOCOMSniperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMSniperSquad_Veteran</Target>
		<Target>ZOCOMSniperSquad</Target>
		<Target>ZOCOMSniper</Target>
		<Target>ZOCOMSpotter</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMSniperSquadExperienceLevel_2"
		Prerequisite="ZOCOMSniperSquadExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="650"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMSniperSquad_Veteran</Target>
		<Target>ZOCOMSniperSquad</Target>
		<Target>ZOCOMSniper</Target>
		<Target>ZOCOMSpotter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMSniperSquadExperienceLevel_3"
		Prerequisite="ZOCOMSniperSquadExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMSniperSquad_Veteran</Target>
		<Target>ZOCOMSniperSquad</Target>
		<Target>ZOCOMSniper</Target>
		<Target>ZOCOMSpotter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMSniperSquadExperienceLevel_4"
		Prerequisite="ZOCOMSniperSquadExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="1000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMSniperSquad_Veteran</Target>
		<Target>ZOCOMSniperSquad</Target>
		<Target>ZOCOMSniper</Target>
		<Target>ZOCOMSpotter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="ZOCOMGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMGrenadeSoldierSquad</Target>
		<Target>ZOCOMGrenadeSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMGrenadeSoldierSquadExperienceLevel_2"
		Prerequisite="ZOCOMGrenadeSoldierSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMGrenadeSoldierSquad</Target>
		<Target>ZOCOMGrenadeSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMGrenadeSoldierSquadExperienceLevel_3"
		Prerequisite="ZOCOMGrenadeSoldierSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMGrenadeSoldierSquad</Target>
		<Target>ZOCOMGrenadeSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMGrenadeSoldierSquadExperienceLevel_4"
		Prerequisite="ZOCOMGrenadeSoldierSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMGrenadeSoldierSquad</Target>
		<Target>ZOCOMGrenadeSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="ZOCOMCommandoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMCommando</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMCommandoExperienceLevel_2"
		Prerequisite="ZOCOMCommandoExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMCommando</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMCommandoExperienceLevel_3"
		Prerequisite="ZOCOMCommandoExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMCommando</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMCommandoExperienceLevel_4"
		Prerequisite="ZOCOMCommandoExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMCommando</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
<ExperienceLevelTemplate
		id="ZOCOMPredatorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMPredator</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPredatorExperienceLevel_2"
		Prerequisite="ZOCOMPredatorExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="3250"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMPredator</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPredatorExperienceLevel_3"
		Prerequisite="ZOCOMPredatorExperienceLevel_2"
		RequiredExperience="15000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMPredator</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPredatorExperienceLevel_4"
		Prerequisite="ZOCOMPredatorExperienceLevel_3"
		RequiredExperience="22500"
		ExperienceAward="5000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMPredator</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMammothExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMMammoth</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMammothExperienceLevel_2"
		Prerequisite="ZOCOMMammothExperienceLevel_1"
		RequiredExperience="7500"
		ExperienceAward="3250"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMMammoth</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMammothExperienceLevel_3"
		Prerequisite="ZOCOMMammothExperienceLevel_2"
		RequiredExperience="15000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMMammoth</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMammothExperienceLevel_4"
		Prerequisite="ZOCOMMammothExperienceLevel_3"
		RequiredExperience="22500"
		ExperienceAward="5000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMMammoth</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="ZOCOMBehemothExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="2200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMBehemoth</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMBehemothExperienceLevel_2"
			Prerequisite="ZOCOMBehemothExperienceLevel_1"
			RequiredExperience="6600"
			ExperienceAward="2860"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>ZOCOMBehemoth</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMBehemothExperienceLevel_3"
			Prerequisite="ZOCOMBehemothExperienceLevel_2"
			RequiredExperience="13200"
			ExperienceAward="3520"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>ZOCOMBehemoth</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMBehemothExperienceLevel_4"
			Prerequisite="ZOCOMBehemothExperienceLevel_3"
			RequiredExperience="19800"
			ExperienceAward="4400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>ZOCOMBehemoth</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="ZOCOMAirTowerExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMAirTower</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="175"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMTechCenterExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMTechCenter</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMBarracksExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMBarracks</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMCommandPostExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMCommandPost</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMConstructionYardExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="3500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMConstructionYard</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="150"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMGolumCannonExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMGolumCannon</Target>
			<Decal
				Texture="decal_S_level1"
				Texture2="Decal_Struct_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="60"
				MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPowerPlantExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMPowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRefineryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMSpaceCommandUplinkExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMSpaceCommandUplink</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="ZOCOMTerraformingStationExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMTerraformingStation</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
			
	</ExperienceLevelTemplate>		
			
	<ExperienceLevelTemplate
		id="ZOCOMWarFactoryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMWarFactory</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMWatchTowerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMWatchTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMBattleBaseExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMBattleBase</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMAABatteryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMAABattery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMCraneExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMCrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="ZOCOMZoneRaiderSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="312"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMZoneRaiderSquad_Veteran</Target>
		<Target>ZOCOMZoneRaiderSquad</Target>
		<Target>ZOCOMZoneRaider</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMZoneRaiderSquadExperienceLevel_2"
		Prerequisite="ZOCOMZoneRaiderSquadExperienceLevel_1"
		RequiredExperience="3750"
		ExperienceAward="405"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMZoneRaiderSquad_Veteran</Target>
		<Target>ZOCOMZoneRaiderSquad</Target>
		<Target>ZOCOMZoneRaider</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMZoneRaiderSquadExperienceLevel_3"
		Prerequisite="ZOCOMZoneRaiderSquadExperienceLevel_2"
		RequiredExperience="7500"
		ExperienceAward="500"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMZoneRaiderSquad_Veteran</Target>
		<Target>ZOCOMZoneRaiderSquad</Target>
		<Target>ZOCOMZoneRaider</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMZoneRaiderSquadExperienceLevel_4"
		Prerequisite="ZOCOMZoneRaiderSquadExperienceLevel_3"
		RequiredExperience="11250"
		ExperienceAward="624"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMZoneRaiderSquad_Veteran</Target>
		<Target>ZOCOMZoneRaiderSquad</Target>
		<Target>ZOCOMZoneRaider</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="ZOCOMRifleSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="50"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMRifleSoldierSquad_Veteran</Target>
		<Target>ZOCOMRifleSoldierSquad</Target>
		<Target>ZOCOMRifleSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRifleSoldierSquadExperienceLevel_2"
		Prerequisite="ZOCOMRifleSoldierSquadExperienceLevel_1"
		RequiredExperience="900"
		ExperienceAward="66"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMRifleSoldierSquad_Veteran</Target>
		<Target>ZOCOMRifleSoldierSquad</Target>
		<Target>ZOCOMRifleSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRifleSoldierSquadExperienceLevel_3"
		Prerequisite="ZOCOMRifleSoldierSquadExperienceLevel_2"
		RequiredExperience="1800"
		ExperienceAward="84"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMRifleSoldierSquad_Veteran</Target>
		<Target>ZOCOMRifleSoldierSquad</Target>
		<Target>ZOCOMRifleSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRifleSoldierSquadExperienceLevel_4"
		Prerequisite="ZOCOMRifleSoldierSquadExperienceLevel_3"
		RequiredExperience="2700"
		ExperienceAward="100"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03"/>
		<Target>ZOCOMRifleSoldierSquad_Veteran</Target>
		<Target>ZOCOMRifleSoldierSquad</Target>
		<Target>ZOCOMRifleSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


	<ExperienceLevelTemplate
		id="ZOCOMEngineerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMEngineer</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="ZOCOMMissileSoldierSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMMissileSoldierSquad_Veteran</Target>
		<Target>ZOCOMMissileSoldierSquad</Target>
		<Target>ZOCOMMissileSoldier</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMissileSoldierSquadExperienceLevel_2"
		Prerequisite="ZOCOMMissileSoldierSquadExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMMissileSoldierSquad_Veteran</Target>
		<Target>ZOCOMMissileSoldierSquad</Target>
		<Target>ZOCOMMissileSoldier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMissileSoldierSquadExperienceLevel_3"
		Prerequisite="ZOCOMMissileSoldierSquadExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMMissileSoldierSquad_Veteran</Target>
		<Target>ZOCOMMissileSoldierSquad</Target>
		<Target>ZOCOMMissileSoldier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMMissileSoldierSquadExperienceLevel_4"
		Prerequisite="ZOCOMMissileSoldierSquadExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMMissileSoldierSquad_Veteran</Target>
		<Target>ZOCOMMissileSoldierSquad</Target>
		<Target>ZOCOMMissileSoldier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_Good_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="ZOCOMPitbullExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMPitbull_Veteran</Target>
		<Target>ZOCOMPitbull</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPitbullExperienceLevel_2"
		Prerequisite="ZOCOMPitbullExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMPitbull_Veteran</Target>
		<Target>ZOCOMPitbull</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPitbullExperienceLevel_3"
		Prerequisite="ZOCOMPitbullExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMPitbull_Veteran</Target>
		<Target>ZOCOMPitbull</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMPitbullExperienceLevel_4"
		Prerequisite="ZOCOMPitbullExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMPitbull_Veteran</Target>
		<Target>ZOCOMPitbull</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="ZOCOMFireHawkExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMFireHawk</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMFireHawkExperienceLevel_2"
		Prerequisite="ZOCOMFireHawkExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMFireHawk</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMFireHawkExperienceLevel_3"
		Prerequisite="ZOCOMFireHawkExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMFireHawk</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMFireHawkExperienceLevel_4"
		Prerequisite="ZOCOMFireHawkExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMFireHawk</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="ZOCOMOrcaExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1100"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMOrca</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMOrcaExperienceLevel_2"
		Prerequisite="ZOCOMOrcaExperienceLevel_1"
		RequiredExperience="3300"
		ExperienceAward="1430"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMOrca</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMOrcaExperienceLevel_3"
		Prerequisite="ZOCOMOrcaExperienceLevel_2"
		RequiredExperience="6600"
		ExperienceAward="1760"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMOrca</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMOrcaExperienceLevel_4"
		Prerequisite="ZOCOMOrcaExperienceLevel_3"
		RequiredExperience="9900"
		ExperienceAward="2200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMOrca</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	
<!--Reaper 17-->

	<ExperienceLevelTemplate
		id="Reaper17GrowthStimulator_1"
		RequiredExperience="1"
		ExperienceAward="2500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17GrowthStimulator</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>
	
  <ExperienceLevelTemplate
		id="Reaper17DronePlatform_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17DronePlatform</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17BuzzerHive_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17BuzzerHive</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17ControlCenter_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17ControlCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17Foundry_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Foundry</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17Gateway_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Gateway</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17LightningSpike_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17LightningSpike</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17MiniMCVOutpost_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17MiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17PlasmaMissileBattery_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17PlasmaMissileBattery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17Portal_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Portal</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17PowerProjector_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17PowerProjector</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17Reactor_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Reactor</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17RiftGenerator_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17RiftGenerator</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17SignalTransmitter_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17SignalTransmitter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17StasisChamber_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17StasisChamber</Target>
    <Target>Traveler59StatisChamber</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17StormColumn_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17StormColumn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17TiberiumTower_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17TiberiumTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17WarpBeacon_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17WarpBeacon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17PhotonCannon_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17PhotonCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17ShockTrooperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17ShockTrooperSquad_Veteran</Target>
		<Target>Reaper17ShockTrooperSquad</Target>
		<Target>Reaper17ShockTrooper</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShockTrooperSquadExperienceLevel_2"
		Prerequisite="Reaper17ShockTrooperSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="345"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17ShockTrooperSquad_Veteran</Target>
		<Target>Reaper17ShockTrooperSquad</Target>
		<Target>Reaper17ShockTrooper</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShockTrooperSquadExperienceLevel_3"
		Prerequisite="Reaper17ShockTrooperSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="425"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17ShockTrooperSquad_Veteran</Target>
		<Target>Reaper17ShockTrooperSquad</Target>
		<Target>Reaper17ShockTrooper</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShockTrooperSquadExperienceLevel_4"
		Prerequisite="Reaper17ShockTrooperSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="532"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17ShockTrooperSquad_Veteran</Target>
		<Target>Reaper17ShockTrooperSquad</Target>
		<Target>Reaper17ShockTrooper</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
<ExperienceLevelTemplate
		id="Reaper17StalkerSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17StalkerSquad</Target>
		<Target>Reaper17Stalker</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StalkerSquadExperienceLevel_2"
		Prerequisite="Reaper17StalkerSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="345"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17StalkerSquad</Target>
		<Target>Reaper17Stalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StalkerSquadExperienceLevel_3"
		Prerequisite="Reaper17StalkerSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="425"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17StalkerSquad</Target>
		<Target>Reaper17Stalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StalkerSquadExperienceLevel_4"
		Prerequisite="Reaper17StalkerSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="532"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17StalkerSquad</Target>
		<Target>Reaper17Stalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	

	<ExperienceLevelTemplate
		id="Reaper17AnnihilatorTripodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17AnnihilatorTripod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17AnnihilatorTripodExperienceLevel_2"
		Prerequisite="Reaper17AnnihilatorTripodExperienceLevel_1"
		RequiredExperience="9000"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17AnnihilatorTripodExperienceLevel_3"
		Prerequisite="Reaper17AnnihilatorTripodExperienceLevel_2"
		RequiredExperience="18000"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17AnnihilatorTripodExperienceLevel_4"
		Prerequisite="Reaper17AnnihilatorTripodExperienceLevel_3"
		RequiredExperience="27000"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17CorrupterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Corrupter</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17CorrupterExperienceLevel_2"
		Prerequisite="Reaper17CorrupterExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17Corrupter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17CorrupterExperienceLevel_3"
		Prerequisite="Reaper17CorrupterExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17Corrupter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17CorrupterExperienceLevel_4"
		Prerequisite="Reaper17CorrupterExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17Corrupter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17DevourerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17DevourerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17DevourerTankExperienceLevel_2"
		Prerequisite="Reaper17DevourerTankExperienceLevel_1"
		RequiredExperience="4200"
		ExperienceAward="1820"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17DevourerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17DevourerTankExperienceLevel_3"
		Prerequisite="Reaper17DevourerTankExperienceLevel_2"
		RequiredExperience="8400"
		ExperienceAward="2240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17DevourerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17DevourerTankExperienceLevel_4"
		Prerequisite="Reaper17DevourerTankExperienceLevel_3"
		RequiredExperience="12600"
		ExperienceAward="2800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17DevourerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17ExplorerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Explorer</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17ShardWalkerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17ShardWalker</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShardWalkerExperienceLevel_2"
		Prerequisite="Reaper17ShardWalkerExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17ShardWalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShardWalkerExperienceLevel_3"
		Prerequisite="Reaper17ShardWalkerExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17ShardWalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17ShardWalkerExperienceLevel_4"
		Prerequisite="Reaper17ShardWalkerExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17ShardWalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17HarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Harvester</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="Reaper17MCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17MCV</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="Reaper17MothershipExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="10000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Mothership</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17MothershipExperienceLevel_2"
		Prerequisite="Reaper17MothershipExperienceLevel_1"
		RequiredExperience="30000"
		ExperienceAward="13333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17Mothership</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17MothershipExperienceLevel_3"
		Prerequisite="Reaper17MothershipExperienceLevel_2"
		RequiredExperience="60000"
		ExperienceAward="16666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17Mothership</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17MothershipExperienceLevel_4"
		Prerequisite="Reaper17MothershipExperienceLevel_3"
		RequiredExperience="90000"
		ExperienceAward="20000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17Mothership</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17SeekerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17SeekerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17SeekerTankExperienceLevel_2"
		Prerequisite="Reaper17SeekerTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17SeekerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17SeekerTankExperienceLevel_3"
		Prerequisite="Reaper17SeekerTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17SeekerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17SeekerTankExperienceLevel_4"
		Prerequisite="Reaper17SeekerTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17SeekerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Reaper17StormriderExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17Stormrider</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StormriderExperienceLevel_2"
		Prerequisite="Reaper17StormriderExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17Stormrider</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StormriderExperienceLevel_3"
		Prerequisite="Reaper17StormriderExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17Stormrider</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17StormriderExperienceLevel_4"
		Prerequisite="Reaper17StormriderExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17Stormrider</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="ZOCOMRigExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>ZOCOMRig</Target>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRigExperienceLevel_2"
		Prerequisite="ZOCOMRigExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_01" />
		<Target>ZOCOMRig</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRigExperienceLevel_3"
		Prerequisite="ZOCOMRigExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_02" />
		<Target>ZOCOMRig</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="ZOCOMRigExperienceLevel_4"
		Prerequisite="ZOCOMRigExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_GDILevelUp_03" />
		<Target>ZOCOMRig</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_G_level1"
			Texture2="decal_GDI_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


<!-- Begin Black Hand -->
	<ExperienceLevelTemplate
		id="BlackHandDecoyTempleOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandDecoyTempleOfNOD</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandConstructionYard_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandConstructionYard</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCrane_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandCrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandDropZone_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandDropZone</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandHandOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandHandOfNOD</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandHanger_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandHangar</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandObelisk_1"
		RequiredExperience="1"
		ExperienceAward="1800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandObelisk</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="70"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandOperationsCenter_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandOperationsCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandPowerPlant_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandPowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandRefinery_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="175"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandLaserCannonSpawn_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandLaserCannonSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandLaserCannon_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandLaserCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="BlackHandRocketBunkerSpawn_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandRocketBunkerSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandRocketBunker_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandRocketBunker</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="BlackHandSecretShrine_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandSecretShrine</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandShredderTurretHub_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandShredderTurretHub</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandShredderTurret_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandShredderTurret</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="BlackHandTechAssemblyPlant_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandTechAssemblyPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandTempleOfNOD_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandTempleOfNOD</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandTiberiumSilo_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandTiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMiniMCVOutpost_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandMiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="BlackHandFanaticSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="160"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandFanaticSquad</Target>
		<Target>BlackHandFanatic</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="BlackHandBlackHandSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="150"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandBlackHandSquad</Target>
		<Target>BlackHandBlackHand</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackHandSquadExperienceLevel_2"
		Prerequisite="BlackHandBlackHandSquadExperienceLevel_1"
		RequiredExperience="2700"
		ExperienceAward="195"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandBlackHandSquad</Target>
		<Target>BlackHandBlackHand</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackHandSquadExperienceLevel_3"
		Prerequisite="BlackHandBlackHandSquadExperienceLevel_2"
		RequiredExperience="5400"
		ExperienceAward="240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandBlackHandSquad</Target>
		<Target>BlackHandBlackHand</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackHandSquadExperienceLevel_4"
		Prerequisite="BlackHandBlackHandSquadExperienceLevel_3"
		RequiredExperience="8100"
		ExperienceAward="300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandBlackHandSquad</Target>
		<Target>BlackHandBlackHand</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="BlackHandBlackDiscipleExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="8"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandBlackDisciple</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackDiscipleExperienceLevel_2"
		Prerequisite="BlackHandBlackDiscipleExperienceLevel_1"
		RequiredExperience="300"
		ExperienceAward="10"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandBlackDisciple</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackDiscipleExperienceLevel_3"
		Prerequisite="BlackHandBlackDiscipleExperienceLevel_2"
		RequiredExperience="600"
		ExperienceAward="12"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandBlackDisciple</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBlackDiscipleExperienceLevel_4"
		Prerequisite="BlackHandBlackDiscipleExperienceLevel_3"
		RequiredExperience="900"
		ExperienceAward="16"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandBlackDisciple</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="BlackHandShadowSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandShadowSquad_Veteran</Target>
		<Target>BlackHandShadowSquad</Target>
		<Target>BlackHandShadow</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandShadowSquadExperienceLevel_2"
		Prerequisite="BlackHandShadowSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandShadowSquad_Veteran</Target>
		<Target>BlackHandShadowSquad</Target>
		<Target>BlackHandShadow</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandShadowSquadExperienceLevel_3"
		Prerequisite="BlackHandShadowSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandShadowSquad_Veteran</Target>
		<Target>BlackHandShadowSquad</Target>
		<Target>BlackHandShadow</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandShadowSquadExperienceLevel_4"
		Prerequisite="BlackHandShadowSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandShadowSquad_Veteran</Target>
		<Target>BlackHandShadowSquad</Target>
		<Target>BlackHandShadow</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
<!-- Confessor Squad set with same level as Black Hand Squad -->
	<ExperienceLevelTemplate
			id="BlackHandConfessorSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="150"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>BlackHandConfessorSquad</Target>
			<Target>BlackHandConfessor</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandConfessorSquadExperienceLevel_2"
			Prerequisite="BlackHandConfessorSquadExperienceLevel_1"
			RequiredExperience="2700"
			ExperienceAward="195"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>BlackHandConfessorSquad</Target>
			<Target>BlackHandConfessor</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandConfessorSquadExperienceLevel_3"
			Prerequisite="BlackHandConfessorSquadExperienceLevel_2"
			RequiredExperience="5400"
			ExperienceAward="240"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>BlackHandConfessorSquad</Target>
			<Target>BlackHandConfessor</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandBlackConfessorSquadExperienceLevel_4"
			Prerequisite="BlackHandConfessorSquadExperienceLevel_3"
			RequiredExperience="8100"
			ExperienceAward="300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>BlackHandConfessorSquad</Target>
			<Target>BlackHandConfessor</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="BlackHandRaiderTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandRaiderTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandRaiderTankExperienceLevel_2"
		Prerequisite="BlackHandRaiderTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandRaiderTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandRaiderTankExperienceLevel_3"
		Prerequisite="BlackHandRaiderTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandRaiderTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandRaiderTankExperienceLevel_4"
		Prerequisite="BlackHandRaiderTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandRaiderTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

		
	
	<ExperienceLevelTemplate
		id="BlackHandVenomExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandVenom</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandVenomExperienceLevel_2"
		Prerequisite="BlackHandVenomExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandVenom</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandVenomExperienceLevel_3"
		Prerequisite="BlackHandVenomExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandVenom</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandVenomExperienceLevel_4"
		Prerequisite="BlackHandVenomExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandVenom</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCustomWarmechExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandCustomWarmech</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCustomWarmechExperienceLevel_2"
		Prerequisite="BlackHandCustomWarmechExperienceLevel_1"
		RequiredExperience="9000"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandCustomWarmech</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCustomWarmechExperienceLevel_3"
		Prerequisite="BlackHandCustomWarmechExperienceLevel_2"
		RequiredExperience="18000"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandCustomWarmech</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCustomWarmechExperienceLevel_4"
		Prerequisite="BlackHandCustomWarmechExperienceLevel_3"
		RequiredExperience="27000"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandCustomWarmech</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
<!-- Bunker Truck set with same level as GDI APC -->
	<ExperienceLevelTemplate
		id="BlackHandBunkerTruckExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandBunkerTruck_Veteran</Target>
		<Target>BlackHandBunkerTruck</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBunkerTruckExperienceLevel_2"
		Prerequisite="BlackHandBunkerTruckExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandBunkerTruck_Veteran</Target>
		<Target>BlackHandBunkerTruck</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBunkerTruckExperienceLevel_3"
		Prerequisite="BlackHandBunkerTruckExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandBunkerTruck_Veteran</Target>
		<Target>BlackHandBunkerTruck</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO"
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBunkerTruckExperienceLevel_4"
		Prerequisite="BlackHandBunkerTruckExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandBunkerTruck_Veteran</Target>
		<Target>BlackHandBunkerTruck</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="BlackHandBeamCannonExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandBeamCannon</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBeamCannonExperienceLevel_2"
		Prerequisite="BlackHandBeamCannonExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandBeamCannon</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBeamCannonExperienceLevel_3"
		Prerequisite="BlackHandBeamCannonExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandBeamCannon</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandBeamCannonExperienceLevel_4"
		Prerequisite="BlackHandBeamCannonExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandBeamCannon</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCommandoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandCommando</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCommandoExperienceLevel_2"
		Prerequisite="BlackHandCommandoExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandCommando</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCommandoExperienceLevel_3"
		Prerequisite="BlackHandCommandoExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandCommando</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandCommandoExperienceLevel_4"
		Prerequisite="BlackHandCommandoExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandCommando</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
<ExperienceLevelTemplate
		id="BlackHandMilitantRocketSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandMilitantRocketSquad</Target>
		<Target>BlackHandMilitantRocket</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantRocketSquadExperienceLevel_2"
		Prerequisite="BlackHandMilitantRocketSquadExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandMilitantRocketSquad</Target>
		<Target>BlackHandMilitantRocket</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantRocketSquadExperienceLevel_3"
		Prerequisite="BlackHandMilitantRocketSquadExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="320"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandMilitantRocketSquad</Target>
		<Target>BlackHandMilitantRocket</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantRocketSquadExperienceLevel_4"
		Prerequisite="BlackHandMilitantRocketSquadExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandMilitantRocketSquad</Target>
		<Target>BlackHandMilitantRocket</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="BlackHandMilitantSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="22"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandMilitantSquad</Target>
		<Target>BlackHandMilitant</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantSquadExperienceLevel_2"
		Prerequisite="BlackHandMilitantSquadExperienceLevel_1"
		RequiredExperience="600"
		ExperienceAward="28"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandMilitantSquad</Target>
		<Target>BlackHandMilitant</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantSquadExperienceLevel_3"
		Prerequisite="BlackHandMilitantSquadExperienceLevel_2"
		RequiredExperience="1200"
		ExperienceAward="35"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandMilitantSquad</Target>
		<Target>BlackHandMilitant</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMilitantSquadExperienceLevel_4"
		Prerequisite="BlackHandMilitantSquadExperienceLevel_3"
		RequiredExperience="1800"
		ExperienceAward="44"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandMilitantSquad</Target>
		<Target>BlackHandMilitant</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
</ExperienceLevelTemplate>	
	
	
	
	
	<ExperienceLevelTemplate
		id="BlackHandFlameTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandFlameTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandFlameTankExperienceLevel_2"
		Prerequisite="BlackHandFlameTankExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandFlameTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandFlameTankExperienceLevel_3"
		Prerequisite="BlackHandFlameTankExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandFlameTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandFlameTankExperienceLevel_4"
		Prerequisite="BlackHandFlameTankExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandFlameTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandHarvester</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	

	
	
	<ExperienceLevelTemplate
			id="BlackHandMetaUnitExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>BlackHandMetaUnit</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandMetaUnitExperienceLevel_2"
			Prerequisite="BlackHandMetaUnitExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>BlackHandMetaUnit</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandMetaUnitExperienceLevel_3"
			Prerequisite="BlackHandMetaUnitExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>BlackHandMetaUnit</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandMetaUnitExperienceLevel_4"
			Prerequisite="BlackHandMetaUnitExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>BlackHandMetaUnit</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
	
	
	
<!-- Mobile Artillery is using same level as Stealth Tank -->
	<ExperienceLevelTemplate
		id="BlackHandMobileArtilleryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandMobileArtillery</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMobileArtilleryExperienceLevel_2"
		Prerequisite="BlackHandMobileArtilleryExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>BlackHandMobileArtillery</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMobileArtilleryExperienceLevel_3"
		Prerequisite="BlackHandMobileArtilleryExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>BlackHandMobileArtillery</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandMobileArtilleryExperienceLevel_4"
		Prerequisite="BlackHandMobileArtilleryExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>BlackHandMobileArtillery</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
			id="BlackHandStealthTankExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>BlackHandStealthTank</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandStealthTankExperienceLevel_2"
			Prerequisite="BlackHandStealthTankExperienceLevel_1"
			RequiredExperience="4500"
			ExperienceAward="1950"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>BlackHandStealthTank</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandStealthTankExperienceLevel_3"
			Prerequisite="BlackHandStealthTankExperienceLevel_2"
			RequiredExperience="9000"
			ExperienceAward="2400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>BlackHandStealthTank</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="BlackHandStealthTankExperienceLevel_4"
			Prerequisite="BlackHandStealthTankExperienceLevel_3"
			RequiredExperience="13500"
			ExperienceAward="3000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>BlackHandStealthTank</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="BlackHandMCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>BlackHandMCV</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="BlackHandEmissaryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>BlackHandEmissary</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<!-- End Black Hand -->

<!-- Marked Of Kane-->

<ExperienceLevelTemplate
		id="MarkedOfKaneConstructionYard_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneConstructionYard</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneCrane_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneCrane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneDisruptionTower_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneDisruptionTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneDropZone_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneDropZone</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneHandOfNod_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneHandOfNod</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneHanger_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneHangar</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneObelisk_1"
		RequiredExperience="1"
		ExperienceAward="1800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneObelisk</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="70"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneOperationsCenter_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneOperationsCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKanePowerPlant_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKanePowerPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneRefinery_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneRefinery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="175"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneLaserCannonSpawn_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneLaserCannonSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneLaserCannon_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneLaserCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="MarkedOfKaneRocketBunkerSpawn_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneRocketBunkerSpawn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneRocketBunker_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneRocketBunker</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="MarkedOfKaneSecretShrine_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneSecretShrine</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneShredderTurretHub_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneShredderTurretHub</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneShredderTurret_1"
		RequiredExperience="1"
		ExperienceAward="200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneShredderTurret</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	<ExperienceLevelTemplate
		id="MarkedOfKaneTechAssemblyPlant_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneTechAssemblyPlant</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneTempleOfMarkedOfKane_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneTempleOfMarkedOfKane</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneTiberiumLiquidationFacility_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneTiberiumLiquidationFacility</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="125"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneTiberiumSilo_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneTiberiumSilo</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneMiniMCVOutpost_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneMiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="60"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="MarkedOfKaneFanaticSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="160"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneFanaticSquad</Target>
		<Target>MarkedOfKaneFanatic</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
		<ExperienceLevelTemplate
			id="MarkedOfKaneShadowSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>MarkedOfKaneShadowSquad_Veteran</Target>
			<Target>MarkedOfKaneShadowSquad</Target>
			<Target>MarkedOfKaneShadow</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneShadowSquadExperienceLevel_2"
			Prerequisite="MarkedOfKaneShadowSquadExperienceLevel_1"
			RequiredExperience="2400"
			ExperienceAward="260"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>MarkedOfKaneShadowSquad_Veteran</Target>
			<Target>MarkedOfKaneShadowSquad</Target>
			<Target>MarkedOfKaneShadow</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneShadowSquadExperienceLevel_3"
			Prerequisite="MarkedOfKaneShadowSquadExperienceLevel_2"
			RequiredExperience="4800"
			ExperienceAward="320"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>MarkedOfKaneShadowSquad_Veteran</Target>
			<Target>MarkedOfKaneShadowSquad</Target>
			<Target>MarkedOfKaneShadow</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneShadowSquadExperienceLevel_4"
			Prerequisite="MarkedOfKaneShadowSquadExperienceLevel_3"
			RequiredExperience="7200"
			ExperienceAward="400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>MarkedOfKaneShadowSquad_Veteran</Target>
			<Target>MarkedOfKaneShadowSquad</Target>
			<Target>MarkedOfKaneShadow</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>

	
	<ExperienceLevelTemplate
			id="MarkedOfKaneTibTrooperSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="150"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>MarkedOfKaneTibTrooperSquad</Target>
			<Target>MarkedOfKaneTibTrooper</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneTibTrooperSquadExperienceLevel_2"
			Prerequisite="MarkedOfKaneTibTrooperSquadExperienceLevel_1"
			RequiredExperience="2700"
			ExperienceAward="195"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>MarkedOfKaneTibTrooperSquad</Target>
			<Target>MarkedOfKaneTibTrooper</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneTibTrooperSquadExperienceLevel_3"
			Prerequisite="MarkedOfKaneTibTrooperSquadExperienceLevel_2"
			RequiredExperience="5400"
			ExperienceAward="240"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>MarkedOfKaneTibTrooperSquad</Target>
			<Target>MarkedOfKaneTibTrooper</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneTibTrooperSquadExperienceLevel_4"
			Prerequisite="MarkedOfKaneTibTrooperSquadExperienceLevel_3"
			RequiredExperience="8100"
			ExperienceAward="300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>MarkedOfKaneTibTrooperSquad</Target>
			<Target>MarkedOfKaneTibTrooper</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

<ExperienceLevelTemplate
		id="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="150"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneImprovedCyborgInfantrySquad</Target>
		<Target>MarkedOfKaneImprovedCyborgInfantry</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_2"
		Prerequisite="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_1"
		RequiredExperience="2700"
		ExperienceAward="195"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneImprovedCyborgInfantrySquad</Target>
		<Target>MarkedOfKaneImprovedCyborgInfantry</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_3"
		Prerequisite="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_2"
		RequiredExperience="5400"
		ExperienceAward="240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneImprovedCyborgInfantrySquad</Target>
		<Target>MarkedOfKaneImprovedCyborgInfantry</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_4"
		Prerequisite="MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_3"
		RequiredExperience="8100"
		ExperienceAward="300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneImprovedCyborgInfantrySquad</Target>
		<Target>MarkedOfKaneImprovedCyborgInfantry</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
		<ExperienceLevelTemplate
		id="MarkedOfKaneRaiderTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneRaiderTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneRaiderTankExperienceLevel_2"
		Prerequisite="MarkedOfKaneRaiderTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneRaiderTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneRaiderTankExperienceLevel_3"
		Prerequisite="MarkedOfKaneRaiderTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneRaiderTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneRaiderTankExperienceLevel_4"
		Prerequisite="MarkedOfKaneRaiderTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneRaiderTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVenomExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneVenom</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVenomExperienceLevel_2"
		Prerequisite="MarkedOfKaneVenomExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneVenom</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVenomExperienceLevel_3"
		Prerequisite="MarkedOfKaneVenomExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneVenom</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVenomExperienceLevel_4"
		Prerequisite="MarkedOfKaneVenomExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneVenom</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVertigoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneVertigo</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVertigoExperienceLevel_2"
		Prerequisite="MarkedOfKaneVertigoExperienceLevel_1"
		RequiredExperience="5400"
		ExperienceAward="2340"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneVertigo</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVertigoExperienceLevel_3"
		Prerequisite="MarkedOfKaneVertigoExperienceLevel_2"
		RequiredExperience="10800"
		ExperienceAward="2880"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneVertigo</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneVertigoExperienceLevel_4"
		Prerequisite="MarkedOfKaneVertigoExperienceLevel_3"
		RequiredExperience="16200"
		ExperienceAward="3600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneVertigo</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAttackBikeExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneAttackBike</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAttackBikeExperienceLevel_2"
		Prerequisite="MarkedOfKaneAttackBikeExperienceLevel_1"
		RequiredExperience="1800"
		ExperienceAward="780"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneAttackBike</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAttackBikeExperienceLevel_3"
		Prerequisite="MarkedOfKaneAttackBikeExperienceLevel_2"
		RequiredExperience="3600"
		ExperienceAward="960"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneAttackBike</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAttackBikeExperienceLevel_4"
		Prerequisite="MarkedOfKaneAttackBikeExperienceLevel_3"
		RequiredExperience="5400"
		ExperienceAward="1200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneAttackBike</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAvatarExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneAvatar</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAvatarExperienceLevel_2"
		Prerequisite="MarkedOfKaneAvatarExperienceLevel_1"
		RequiredExperience="6600"
		ExperienceAward="2860"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneAvatar</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAvatarExperienceLevel_3"
		Prerequisite="MarkedOfKaneAvatarExperienceLevel_2"
		RequiredExperience="13200"
		ExperienceAward="3520"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneAvatar</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneAvatarExperienceLevel_4"
		Prerequisite="MarkedOfKaneAvatarExperienceLevel_3"
		RequiredExperience="19800"
		ExperienceAward="5380"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneAvatar</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBeamCannonExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneBeamCannon</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBeamCannonExperienceLevel_2"
		Prerequisite="MarkedOfKaneBeamCannonExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneBeamCannon</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBeamCannonExperienceLevel_3"
		Prerequisite="MarkedOfKaneBeamCannonExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneBeamCannon</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBeamCannonExperienceLevel_4"
		Prerequisite="MarkedOfKaneBeamCannonExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneBeamCannon</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneCommandoExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneCommando</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneCommandoExperienceLevel_2"
		Prerequisite="MarkedOfKaneCommandoExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneCommando</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneCommandoExperienceLevel_3"
		Prerequisite="MarkedOfKaneCommandoExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneCommando</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneCommandoExperienceLevel_4"
		Prerequisite="MarkedOfKaneCommandoExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneCommando</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
		
	<ExperienceLevelTemplate
			id="MarkedOfKaneMilitantRocketSquadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="200"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>MarkedOfKaneMilitantRocketSquad</Target>
			<Target>MarkedOfKaneMilitantRocket</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMilitantRocketSquadExperienceLevel_2"
			Prerequisite="MarkedOfKaneMilitantRocketSquadExperienceLevel_1"
			RequiredExperience="1200"
			ExperienceAward="260"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>MarkedOfKaneMilitantRocketSquad</Target>
			<Target>MarkedOfKaneMilitantRocket</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMilitantRocketSquadExperienceLevel_3"
			Prerequisite="MarkedOfKaneMilitantRocketSquadExperienceLevel_2"
			RequiredExperience="2400"
			ExperienceAward="320"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>MarkedOfKaneMilitantRocketSquad</Target>
			<Target>MarkedOfKaneMilitantRocket</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMilitantRocketSquadExperienceLevel_4"
			Prerequisite="MarkedOfKaneMilitantRocketSquadExperienceLevel_3"
			RequiredExperience="3600"
			ExperienceAward="400"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>MarkedOfKaneMilitantRocketSquad</Target>
			<Target>MarkedOfKaneMilitantRocket</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	
	<ExperienceLevelTemplate
		id="MarkedOfKaneFlameTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneFlameTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneFlameTankExperienceLevel_2"
		Prerequisite="MarkedOfKaneFlameTankExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneFlameTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneFlameTankExperienceLevel_3"
		Prerequisite="MarkedOfKaneFlameTankExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneFlameTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneFlameTankExperienceLevel_4"
		Prerequisite="MarkedOfKaneFlameTankExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneFlameTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneHarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneHarvester</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


	
	<ExperienceLevelTemplate
		id="MarkedOfKaneBunkerTruckExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneBunkerTruck_Veteran</Target>
		<Target>MarkedOfKaneBunkerTruck</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBunkerTruckExperienceLevel_2"
		Prerequisite="MarkedOfKaneBunkerTruckExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneBunkerTruck_Veteran</Target>
		<Target>MarkedOfKaneBunkerTruck</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBunkerTruckExperienceLevel_3"
		Prerequisite="MarkedOfKaneBunkerTruckExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneBunkerTruck_Veteran</Target>
		<Target>MarkedOfKaneBunkerTruck</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO"
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneBunkerTruckExperienceLevel_4"
		Prerequisite="MarkedOfKaneBunkerTruckExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneBunkerTruck_Veteran</Target>
		<Target>MarkedOfKaneBunkerTruck</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="110"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	
	<ExperienceLevelTemplate
		id="MarkedOfKaneSaboteurExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneSaboteur</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneSaboteurExperienceLevel_2"
		Prerequisite="MarkedOfKaneSaboteurExperienceLevel_1"
		RequiredExperience="1500"
		ExperienceAward="666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneSaboteur</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneSaboteurExperienceLevel_3"
		Prerequisite="MarkedOfKaneSaboteurExperienceLevel_2"
		RequiredExperience="3000"
		ExperienceAward="833"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneSaboteur</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneSaboteurExperienceLevel_4"
		Prerequisite="MarkedOfKaneSaboteurExperienceLevel_3"
		RequiredExperience="4500"
		ExperienceAward="1000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneSaboteur</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="35"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="MarkedOfKaneScorpionBuggyExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneScorpionBuggy</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneScorpionBuggyExperienceLevel_2"
		Prerequisite="MarkedOfKaneScorpionBuggyExperienceLevel_1"
		RequiredExperience="1200"
		ExperienceAward="520"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneScorpionBuggy</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneScorpionBuggyExperienceLevel_3"
		Prerequisite="MarkedOfKaneScorpionBuggyExperienceLevel_2"
		RequiredExperience="2400"
		ExperienceAward="640"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneScorpionBuggy</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneScorpionBuggyExperienceLevel_4"
		Prerequisite="MarkedOfKaneScorpionBuggyExperienceLevel_3"
		RequiredExperience="3600"
		ExperienceAward="800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneScorpionBuggy</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneStealthTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneStealthTank</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneStealthTankExperienceLevel_2"
		Prerequisite="MarkedOfKaneStealthTankExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneStealthTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneStealthTankExperienceLevel_3"
		Prerequisite="MarkedOfKaneStealthTankExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneStealthTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneStealthTankExperienceLevel_4"
		Prerequisite="MarkedOfKaneStealthTankExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneStealthTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	
	
	<ExperienceLevelTemplate
			id="MarkedOfKaneMetaUnitExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>MarkedOfKaneMetaUnit</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMetaUnitExperienceLevel_2"
			Prerequisite="MarkedOfKaneMetaUnitExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>MarkedOfKaneMetaUnit</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMetaUnitExperienceLevel_3"
			Prerequisite="MarkedOfKaneMetaUnitExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>MarkedOfKaneMetaUnit</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMetaUnitExperienceLevel_4"
			Prerequisite="MarkedOfKaneMetaUnitExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>MarkedOfKaneMetaUnit</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="125"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
	
		
	
	
	<ExperienceLevelTemplate
			id="MarkedOfKaneMobileArtilleryExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>MarkedOfKaneMobileArtillery</Target>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMobileArtilleryExperienceLevel_2"
			Prerequisite="MarkedOfKaneMobileArtilleryExperienceLevel_1"
			RequiredExperience="3000"
			ExperienceAward="1300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_01" />
			<Target>MarkedOfKaneMobileArtillery</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMobileArtilleryExperienceLevel_3"
			Prerequisite="MarkedOfKaneMobileArtilleryExperienceLevel_2"
			RequiredExperience="6000"
			ExperienceAward="1600"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_02" />
			<Target>MarkedOfKaneMobileArtillery</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="MarkedOfKaneMobileArtilleryExperienceLevel_4"
			Prerequisite="MarkedOfKaneMobileArtilleryExperienceLevel_3"
			RequiredExperience="9000"
			ExperienceAward="2000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_NODLevelUp_03" />
			<Target>MarkedOfKaneMobileArtillery</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_N_level1"
				Texture2="decal_Nod_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
	
	
	<ExperienceLevelTemplate
		id="MarkedOfKaneMCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneMCV</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="MarkedOfKaneEmissaryExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<LevelUpFxList
			FxList="FX_None"
			BoneName="NoBone" />
		<Target>MarkedOfKaneEmissary</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_S_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneConfessorExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="8"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>MarkedOfKaneConfessor</Target>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneConfessorExperienceLevel_2"
		Prerequisite="MarkedOfKaneConfessorExperienceLevel_1"
		RequiredExperience="300"
		ExperienceAward="10"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_01" />
		<Target>MarkedOfKaneConfessor</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneConfessorExperienceLevel_3"
		Prerequisite="MarkedOfKaneConfessorExperienceLevel_2"
		RequiredExperience="600"
		ExperienceAward="12"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_02" />
		<Target>MarkedOfKaneConfessor</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="MarkedOfKaneConfessorExperienceLevel_4"
		Prerequisite="MarkedOfKaneConfessorExperienceLevel_3"
		RequiredExperience="900"
		ExperienceAward="16"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_NODLevelUp_03" />
		<Target>MarkedOfKaneConfessor</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_N_level1"
			Texture2="decal_Nod_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<!-- Traveler59 XP -->
	
	<ExperienceLevelTemplate
		id="Traveler59CultistSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="60"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59CultistSquad</Target>
		<Target>Traveler59Cultist</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="Traveler59DronePlatform_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59DronePlatform</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59BuzzerHive_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59BuzzerHive</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59ControlCenter_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59ControlCenter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59Foundry_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Foundry</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59Gateway_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Gateway</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59LightningSpike_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59LightningSpike</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59MiniMCVOutpost_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59MiniMCVOutpost</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59PlasmaMissileBattery_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59PlasmaMissileBattery</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59Portal_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Portal</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59PowerProjector_1"
		RequiredExperience="1"
		ExperienceAward="600"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59PowerProjector</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59Reactor_1"
		RequiredExperience="1"
		ExperienceAward="4000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Reactor</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59RiftGenerator_1"
		RequiredExperience="1"
		ExperienceAward="5000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59RiftGenerator</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59SignalTransmitter_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59SignalTransmitter</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59GrowthStimulator"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59GrowthStimulator</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59StasisChamber_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59StasisChamber</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59StormColumn_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59StormColumn</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59TiberiumTower_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59TiberiumTower</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59WarpBeacon_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59WarpBeacon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59PhotonCannon_1"
		RequiredExperience="1"
		ExperienceAward="1200"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59PhotonCannon</Target>
		<Decal
			Texture="decal_S_level1"
			Texture2="Decal_Struct_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>

	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59ShockTrooperSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59ShockTrooperSquad_Veteran</Target>
		<Target>Traveler59ShockTrooperSquad</Target>
		<Target>Traveler59ShockTrooper</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59ShockTrooperSquadExperienceLevel_2"
		Prerequisite="Traveler59ShockTrooperSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="345"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59ShockTrooperSquad_Veteran</Target>
		<Target>Traveler59ShockTrooperSquad</Target>
		<Target>Traveler59ShockTrooper</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59ShockTrooperSquadExperienceLevel_3"
		Prerequisite="Traveler59ShockTrooperSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="425"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59ShockTrooperSquad_Veteran</Target>
		<Target>Traveler59ShockTrooperSquad</Target>
		<Target>Traveler59ShockTrooper</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59ShockTrooperSquadExperienceLevel_4"
		Prerequisite="Traveler59ShockTrooperSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="532"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59ShockTrooperSquad_Veteran</Target>
		<Target>Traveler59ShockTrooperSquad</Target>
		<Target>Traveler59ShockTrooper</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="Traveler59RazorDroneSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="60"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59RazorDroneSquad</Target>
		<Target>Traveler59RazorDrone</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59RazorDroneSquadExperienceLevel_2"
		Prerequisite="Traveler59RazorDroneSquadExperienceLevel_1"
		RequiredExperience="900"
		ExperienceAward="78"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59RazorDroneSquad</Target>
		<Target>Traveler59RazorDrone</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59RazorDroneSquadExperienceLevel_3"
		Prerequisite="Traveler59RazorDroneSquadExperienceLevel_2"
		RequiredExperience="1800"
		ExperienceAward="96"
		ModelConditionState="SPECIAL_CHEERING"		
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59RazorDroneSquad</Target>
		<Target>Traveler59RazorDrone</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59RazorDroneSquadExperienceLevel_4"
		Prerequisite="Traveler59RazorDroneSquadExperienceLevel_3"
		RequiredExperience="2700"
		ExperienceAward="16"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59RazorDroneSquad</Target>
		<Target>Traveler59RazorDrone</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	
	
<ExperienceLevelTemplate
		id="Traveler59StalkerSquadExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="266"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59StalkerSquad</Target>
		<Target>Traveler59Stalker</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StalkerSquadExperienceLevel_2"
		Prerequisite="Traveler59StalkerSquadExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="345"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59StalkerSquad</Target>
		<Target>Traveler59Stalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StalkerSquadExperienceLevel_3"
		Prerequisite="Traveler59StalkerSquadExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="425"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59StalkerSquad</Target>
		<Target>Traveler59Stalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StalkerSquadExperienceLevel_4"
		Prerequisite="Traveler59StalkerSquadExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="532"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59StalkerSquad</Target>
		<Target>Traveler59Stalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>	

	<ExperienceLevelTemplate
		id="Traveler59AnnihilatorTripodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59AnnihilatorTripod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
  
	<ExperienceLevelTemplate
		id="Traveler59AnnihilatorTripodExperienceLevel_2"
		Prerequisite="Traveler59AnnihilatorTripodExperienceLevel_1"
		RequiredExperience="9000"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59AnnihilatorTripodExperienceLevel_3"
		Prerequisite="Traveler59AnnihilatorTripodExperienceLevel_2"
		RequiredExperience="18000"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59AnnihilatorTripodExperienceLevel_4"
		Prerequisite="Traveler59AnnihilatorTripodExperienceLevel_3"
		RequiredExperience="27000"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59AnnihilatorTripod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59CorrupterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Corrupter</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59CorrupterExperienceLevel_2"
		Prerequisite="Traveler59CorrupterExperienceLevel_1"
		RequiredExperience="3000"
		ExperienceAward="1300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59Corrupter</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59CorrupterExperienceLevel_3"
		Prerequisite="Traveler59CorrupterExperienceLevel_2"
		RequiredExperience="6000"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59Corrupter</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59CorrupterExperienceLevel_4"
		Prerequisite="Traveler59CorrupterExperienceLevel_3"
		RequiredExperience="9000"
		ExperienceAward="2000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59Corrupter</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59DevourerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1400"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59DevourerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59DevourerTankExperienceLevel_2"
		Prerequisite="Traveler59DevourerTankExperienceLevel_1"
		RequiredExperience="4200"
		ExperienceAward="1820"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59DevourerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59DevourerTankExperienceLevel_3"
		Prerequisite="Traveler59DevourerTankExperienceLevel_2"
		RequiredExperience="8400"
		ExperienceAward="2240"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59DevourerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59DevourerTankExperienceLevel_4"
		Prerequisite="Traveler59DevourerTankExperienceLevel_3"
		RequiredExperience="12600"
		ExperienceAward="2800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59DevourerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59ExplorerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Explorer</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59GunWalkerExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="700"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59GunWalker</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59GunWalkerExperienceLevel_2"
		Prerequisite="Traveler59GunWalkerExperienceLevel_1"
		RequiredExperience="2100"
		ExperienceAward="910"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59GunWalker</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59GunWalkerExperienceLevel_3"
		Prerequisite="Traveler59GunWalkerExperienceLevel_2"
		RequiredExperience="4200"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59GunWalker</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59GunWalkerExperienceLevel_4"
		Prerequisite="Traveler59GunWalkerExperienceLevel_3"
		RequiredExperience="6300"
		ExperienceAward="1120"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59GunWalker</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59HarvesterExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Harvester</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="Traveler59MCVExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59MCV</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

	<ExperienceLevelTemplate
		id="Traveler59MothershipExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="10000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Mothership</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59MothershipExperienceLevel_2"
		Prerequisite="Traveler59MothershipExperienceLevel_1"
		RequiredExperience="30000"
		ExperienceAward="13333"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59Mothership</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59MothershipExperienceLevel_3"
		Prerequisite="Traveler59MothershipExperienceLevel_2"
		RequiredExperience="60000"
		ExperienceAward="16666"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59Mothership</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59MothershipExperienceLevel_4"
		Prerequisite="Traveler59MothershipExperienceLevel_3"
		RequiredExperience="90000"
		ExperienceAward="20000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59Mothership</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="100"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59SeekerTankExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="800"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59SeekerTank</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59SeekerTankExperienceLevel_2"
		Prerequisite="Traveler59SeekerTankExperienceLevel_1"
		RequiredExperience="2400"
		ExperienceAward="1040"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59SeekerTank</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59SeekerTankExperienceLevel_3"
		Prerequisite="Traveler59SeekerTankExperienceLevel_2"
		RequiredExperience="4800"
		ExperienceAward="1280"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59SeekerTank</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59SeekerTankExperienceLevel_4"
		Prerequisite="Traveler59SeekerTankExperienceLevel_3"
		RequiredExperience="7200"
		ExperienceAward="1600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59SeekerTank</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>

	<ExperienceLevelTemplate
		id="Traveler59StormriderExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59Stormrider</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StormriderExperienceLevel_2"
		Prerequisite="Traveler59StormriderExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59Stormrider</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StormriderExperienceLevel_3"
		Prerequisite="Traveler59StormriderExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59Stormrider</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59StormriderExperienceLevel_4"
		Prerequisite="Traveler59StormriderExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59Stormrider</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	<ExperienceLevelTemplate
		id="Traveler59BlinkMastermindExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="1500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59BlinkMastermind</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59BlinkMastermindExperienceLevel_2"
		Prerequisite="Traveler59BlinkMastermindExperienceLevel_1"
		RequiredExperience="4500"
		ExperienceAward="1950"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59BlinkMastermind</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59BlinkMastermindExperienceLevel_3"
		Prerequisite="Traveler59BlinkMastermindExperienceLevel_2"
		RequiredExperience="9000"
		ExperienceAward="2400"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59BlinkMastermind</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59BlinkMastermindExperienceLevel_4"
		Prerequisite="Traveler59BlinkMastermindExperienceLevel_3"
		RequiredExperience="13500"
		ExperienceAward="3000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59BlinkMastermind</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="50"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	
	
	
	<ExperienceLevelTemplate
			id="Traveler59DevastatorWarshipExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="2400"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>Traveler59DevastatorWarship</Target>
			<Decal
				Texture="decal_A_level1"
				Texture2="decal_Alien_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="Traveler59DevastatorWarshipExperienceLevel_2"
			Prerequisite="Traveler59DevastatorWarshipExperienceLevel_1"
			RequiredExperience="7200"
			ExperienceAward="3120"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_AlienLevelUp_01" />
			<Target>Traveler59DevastatorWarship</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_A_level1"
				Texture2="decal_Alien_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="Traveler59DevastatorWarshipExperienceLevel_3"
			Prerequisite="Traveler59DevastatorWarshipExperienceLevel_2"
			RequiredExperience="14400"
			ExperienceAward="3840"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_AlienLevelUp_02" />
			<Target>Traveler59DevastatorWarship</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_A_level1"
				Texture2="decal_Alien_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="Traveler59DevastatorWarshipExperienceLevel_4"
			Prerequisite="Traveler59DevastatorWarshipExperienceLevel_3"
			RequiredExperience="21600"
			ExperienceAward="4800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_AlienLevelUp_03" />
			<Target>Traveler59DevastatorWarship</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_A_level1"
				Texture2="decal_Alien_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>


	<ExperienceLevelTemplate
		id="Traveler59PlanetaryAssaultCarrierExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="3000"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59PlanetaryAssaultCarrier</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59PlanetaryAssaultCarrierExperienceLevel_2"
		Prerequisite="Traveler59PlanetaryAssaultCarrierExperienceLevel_1"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_2"
		ExperienceAward="3900"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59PlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59PlanetaryAssaultCarrierExperienceLevel_3"
		Prerequisite="Traveler59PlanetaryAssaultCarrierExperienceLevel_2"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_3"
		ExperienceAward="4800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59PlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59PlanetaryAssaultCarrierExperienceLevel_4"
		Prerequisite="Traveler59PlanetaryAssaultCarrierExperienceLevel_3"
		RequiredExperience="=$ALIEN_PLANETARY_ASSAULT_CARRIER_EXPERIENCE_LEVEL_4"
		ExperienceAward="6000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59PlanetaryAssaultCarrier</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	

  <ExperienceLevelTemplate
		id="AlienCustomizableVehicleExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="2000"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>AlienMillipedeHead</Target>
    <Target>AlienCustomizableVehicle</Target>    
    <Target>Traveler59CustomizableVehicle</Target>
    <Target>Reaper17CustomizableVehicle</Target>   
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>	
  <ExperienceLevelTemplate
		id="AlienCustomizableVehicleExperienceLevel_2"
		Prerequisite="AlienCustomizableVehicleExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="2600"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />			
    <Target>AlienMillipedeHead</Target>
    <Target>AlienCustomizableVehicle</Target>    
    <Target>Traveler59CustomizableVehicle</Target>
    <Target>Reaper17CustomizableVehicle</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>    
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
 <ExperienceLevelTemplate
		id="AlienCustomizableVehicleExperienceLevel_3"
		Prerequisite="AlienCustomizableVehicleExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="3200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />			
    <Target>AlienMillipedeHead</Target>
    <Target>AlienCustomizableVehicle</Target>    
    <Target>Traveler59CustomizableVehicle</Target>
    <Target>Reaper17CustomizableVehicle</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>  
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
 <ExperienceLevelTemplate
		id="AlienCustomizableVehicleExperienceLevel_4"
		Prerequisite="AlienCustomizableVehicleExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="4200"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />			
    <Target>AlienMillipedeHead</Target>
    <Target>AlienCustomizableVehicle</Target>    
    <Target>Traveler59CustomizableVehicle</Target>
    <Target>Reaper17CustomizableVehicle</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier> 
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>  

  <ExperienceLevelTemplate
		id="AlienMechapedeBodySegmentsExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="100"
		Rank="1">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
    <Target>AlienMillipedeBody</Target>   
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>	
  <ExperienceLevelTemplate
		id="AlienMechapedeBodySegmentsExperienceLevel_2"
		Prerequisite="AlienMechapedeBodySegmentsExperienceLevel_1"
		RequiredExperience="6000"
		ExperienceAward="130"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />			
    <Target>AlienMillipedeBody</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>    
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
 <ExperienceLevelTemplate
		id="AlienMechapedeBodySegmentsExperienceLevel_3"
		Prerequisite="AlienMechapedeBodySegmentsExperienceLevel_2"
		RequiredExperience="12000"
		ExperienceAward="160"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />			
    <Target>AlienMillipedeBody</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>  
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>
 <ExperienceLevelTemplate
		id="AlienMechapedeBodySegmentsExperienceLevel_4"
		Prerequisite="AlienMechapedeBodySegmentsExperienceLevel_3"
		RequiredExperience="18000"
		ExperienceAward="260"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
    <LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />			
    <Target>AlienMillipedeBody</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier> 
    <Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="75"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
  </ExperienceLevelTemplate>  
	
	<ExperienceLevelTemplate
			id="GDIAAScoutExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>GDIAAScout</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIAAScoutExperienceLevel_2"
			Prerequisite="GDIAAScoutExperienceLevel_1"
			RequiredExperience="2100"
			ExperienceAward="1300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>GDIAAScout</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIAAScoutExperienceLevel_3"
			Prerequisite="GDIAAScoutExperienceLevel_2"
			RequiredExperience="4200"
			ExperienceAward="1600"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>GDIAAScout</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIAAScoutExperienceLevel_4"
			Prerequisite="GDIAAScoutExperienceLevel_3"
			RequiredExperience="6300"
			ExperienceAward="2000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>GDIAAScout</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="75"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>



<ExperienceLevelTemplate
			id="GDIMARVExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>GDIMARV</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIMARVExperienceLevel_2"
			Prerequisite="GDIMARVExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>GDIMARV</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIMARVExperienceLevel_3"
			Prerequisite="GDIMARVExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>GDIMARV</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIMARVExperienceLevel_4"
			Prerequisite="GDIMARVExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>GDIMARV</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>



	<ExperienceLevelTemplate
			id="SteelTalonsMARVExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsMARV</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMARVExperienceLevel_2"
			Prerequisite="SteelTalonsMARVExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsMARV</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMARVExperienceLevel_3"
			Prerequisite="SteelTalonsMARVExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsMARV</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsMARVExperienceLevel_4"
			Prerequisite="SteelTalonsMARVExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsMARV</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>




		<ExperienceLevelTemplate
			id="ZOCOMMARVExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="4500"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMMARV</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMMARVExperienceLevel_2"
			Prerequisite="ZOCOMMARVExperienceLevel_1"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
			ExperienceAward="5800"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>ZOCOMMARV</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMMARVExperienceLevel_3"
			Prerequisite="ZOCOMMARVExperienceLevel_2"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
			ExperienceAward="7300"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>ZOCOMMARV</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMMARVExperienceLevel_4"
			Prerequisite="ZOCOMMARVExperienceLevel_3"
			RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
			ExperienceAward="9000"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>ZOCOMMARV</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="200"
				MaxRadius="300"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>



		<ExperienceLevelTemplate
			id="GDIHammerheadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>GDIHammerhead</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIHammerheadExperienceLevel_2"
			Prerequisite="GDIHammerheadExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>GDIHammerhead</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIHammerheadExperienceLevel_3"
			Prerequisite="GDIHammerheadExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>GDIHammerhead</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="GDIHammerheadExperienceLevel_4"
			Prerequisite="GDIHammerheadExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>GDIHammerhead</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>

		<ExperienceLevelTemplate
			id="SteelTalonsHammerheadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>SteelTalonsHammerhead</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHammerheadExperienceLevel_2"
			Prerequisite="SteelTalonsHammerheadExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>SteelTalonsHammerhead</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHammerheadExperienceLevel_3"
			Prerequisite="SteelTalonsHammerheadExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>SteelTalonsHammerhead</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="SteelTalonsHammerheadExperienceLevel_4"
			Prerequisite="SteelTalonsHammerheadExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>SteelTalonsHammerhead</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		
			
		<ExperienceLevelTemplate
				id="ZOCOMAAScoutExperienceLevel_1"
				RequiredExperience="1"
				ExperienceAward="700"
				Rank="1">
				<LevelUpTintColor
					r="1.0"
					g="1.0"
					b="1.0" />
				<Target>ZOCOMAAScout</Target>
				<Decal
					Texture="decal_G_level1"
					Texture2="decal_GDI_S_CO" 
					Style="MERGE_DECAL"
					OpacityMin="80"
					OpacityMax="100"
					MinRadius="75"
					MaxRadius="200"
					MaxSelectedUnits="40"/>
			</ExperienceLevelTemplate>
			<ExperienceLevelTemplate
				id="ZOCOMAAScoutExperienceLevel_2"
				Prerequisite="ZOCOMAAScoutExperienceLevel_1"
				RequiredExperience="2100"
				ExperienceAward="910"
				ModelConditionState="SPECIAL_CHEERING"
				Rank="2">
				<LevelUpTintColor
					r="1.0"
					g="1.0"
					b="1.0" />
				<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
				<LevelUpFxList
					FxList="FX_GDILevelUp_01" />
				<Target>ZOCOMAAScout</Target>
				<AttributeModifier>Unit_Veteran</AttributeModifier>
				<Decal
					Texture="decal_G_level1"
					Texture2="decal_GDI_S_CO" 
					Style="MERGE_DECAL"
					OpacityMin="80"
					OpacityMax="100"
					MinRadius="75"
					MaxRadius="200"
					MaxSelectedUnits="40"/>
			</ExperienceLevelTemplate>
			<ExperienceLevelTemplate
				id="ZOCOMAAScoutExperienceLevel_3"
				Prerequisite="ZOCOMAAScoutExperienceLevel_2"
				RequiredExperience="4200"
				ExperienceAward="1120"
				ModelConditionState="SPECIAL_CHEERING"
				Rank="3">
				<LevelUpTintColor
					r="1.0"
					g="1.0"
					b="1.0" />
				<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
				<LevelUpFxList
					FxList="FX_GDILevelUp_02" />
				<Target>ZOCOMAAScout</Target>
				<AttributeModifier>Unit_Elite</AttributeModifier>
				<Decal
					Texture="decal_G_level1"
					Texture2="decal_GDI_S_CO" 
					Style="MERGE_DECAL"
					OpacityMin="80"
					OpacityMax="100"
					MinRadius="75"
					MaxRadius="200"
					MaxSelectedUnits="40"/>
			</ExperienceLevelTemplate>
			<ExperienceLevelTemplate
				id="ZOCOMAAScoutExperienceLevel_4"
				Prerequisite="ZOCOMAAScoutExperienceLevel_3"
				RequiredExperience="6300"
				ExperienceAward="1400"
				ModelConditionState="SPECIAL_CHEERING"
				Rank="4">
				<LevelUpTintColor
					r="1.0"
					g="1.0"
					b="1.0" />
				<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
				<LevelUpFxList
					FxList="FX_GDILevelUp_03" />
				<Target>ZOCOMAAScout</Target>
				<AttributeModifier>Unit_Heroic</AttributeModifier>
				<Decal
					Texture="decal_G_level1"
					Texture2="decal_GDI_S_CO" 
					Style="MERGE_DECAL"
					OpacityMin="80"
					OpacityMax="100"
					MinRadius="75"
					MaxRadius="200"
					MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>

	
	<ExperienceLevelTemplate
			id="ZOCOMMCVExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="5000"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMMCV</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="100"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>

		
		<ExperienceLevelTemplate
			id="ZOCOMHammerheadExperienceLevel_1"
			RequiredExperience="1"
			ExperienceAward="1100"
			Rank="1">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Target>ZOCOMHammerhead</Target>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMHammerheadExperienceLevel_2"
			Prerequisite="ZOCOMHammerheadExperienceLevel_1"
			RequiredExperience="3300"
			ExperienceAward="1430"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="2">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_01" />
			<Target>ZOCOMHammerhead</Target>
			<AttributeModifier>Unit_Veteran</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMHammerheadExperienceLevel_3"
			Prerequisite="ZOCOMHammerheadExperienceLevel_2"
			RequiredExperience="6600"
			ExperienceAward="1760"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="3">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_02" />
			<Target>ZOCOMHammerhead</Target>
			<AttributeModifier>Unit_Elite</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>
		<ExperienceLevelTemplate
			id="ZOCOMHammerheadExperienceLevel_4"
			Prerequisite="ZOCOMHammerheadExperienceLevel_3"
			RequiredExperience="9900"
			ExperienceAward="2200"
			ModelConditionState="SPECIAL_CHEERING"
			Rank="4">
			<LevelUpTintColor
				r="1.0"
				g="1.0"
				b="1.0" />
			<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
			<LevelUpFxList
				FxList="FX_GDILevelUp_03" />
			<Target>ZOCOMHammerhead</Target>
			<AttributeModifier>Unit_Heroic</AttributeModifier>
			<Decal
				Texture="decal_G_level1"
				Texture2="decal_GDI_S_CO" 
				Style="MERGE_DECAL"
				OpacityMin="80"
				OpacityMax="100"
				MinRadius="50"
				MaxRadius="200"
				MaxSelectedUnits="40"/>
		</ExperienceLevelTemplate>


	<ExperienceLevelTemplate
		id="AlienEradicatorHexapodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="4500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>AlienEradicatorHexapod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienEradicatorHexapodExperienceLevel_2"
		Prerequisite="AlienEradicatorHexapodExperienceLevel_1"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
		ExperienceAward="5800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>AlienEradicatorHexapod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienEradicatorHexapodExperienceLevel_3"
		Prerequisite="AlienEradicatorHexapodExperienceLevel_2"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
		ExperienceAward="7300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>AlienEradicatorHexapod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="AlienEradicatorHexapodExperienceLevel_4"
		Prerequisite="AlienEradicatorHexapodExperienceLevel_3"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
		ExperienceAward="9000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>AlienEradicatorHexapod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>



	<ExperienceLevelTemplate
		id="Reaper17EradicatorHexapodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="4500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Reaper17EradicatorHexapod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17EradicatorHexapodExperienceLevel_2"
		Prerequisite="Reaper17EradicatorHexapodExperienceLevel_1"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
		ExperienceAward="5800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Reaper17EradicatorHexapod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17EradicatorHexapodExperienceLevel_3"
		Prerequisite="Reaper17EradicatorHexapodExperienceLevel_2"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
		ExperienceAward="7300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Reaper17EradicatorHexapod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Reaper17EradicatorHexapodExperienceLevel_4"
		Prerequisite="Reaper17EradicatorHexapodExperienceLevel_3"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
		ExperienceAward="9000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Reaper17EradicatorHexapod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>





	<ExperienceLevelTemplate
		id="Traveler59EradicatorHexapodExperienceLevel_1"
		RequiredExperience="1"
		ExperienceAward="4500"
		Rank="1">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Target>Traveler59EradicatorHexapod</Target>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59EradicatorHexapodExperienceLevel_2"
		Prerequisite="Traveler59EradicatorHexapodExperienceLevel_1"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_2"
		ExperienceAward="5800"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="2">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_VETERAN</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_01" />
		<Target>Traveler59EradicatorHexapod</Target>
		<AttributeModifier>Unit_Veteran</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59EradicatorHexapodExperienceLevel_3"
		Prerequisite="Traveler59EradicatorHexapodExperienceLevel_2"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_3"
		ExperienceAward="7300"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="3">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_ELITE</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_02" />
		<Target>Traveler59EradicatorHexapod</Target>
		<AttributeModifier>Unit_Elite</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>
	<ExperienceLevelTemplate
		id="Traveler59EradicatorHexapodExperienceLevel_4"
		Prerequisite="Traveler59EradicatorHexapodExperienceLevel_3"
		RequiredExperience="=$METAUNIT_EXPERIENCE_LEVEL_4"
		ExperienceAward="9000"
		ModelConditionState="SPECIAL_CHEERING"
		Rank="4">
		<LevelUpTintColor
			r="1.0"
			g="1.0"
			b="1.0" />
		<Upgrade>Upgrade_Veterancy_HEROIC</Upgrade>
		<LevelUpFxList
			FxList="FX_AlienLevelUp_03" />
		<Target>Traveler59EradicatorHexapod</Target>
		<AttributeModifier>Unit_Heroic</AttributeModifier>
		<Decal
			Texture="decal_A_level1"
			Texture2="decal_Alien_CO" 
			Style="MERGE_DECAL"
			OpacityMin="80"
			OpacityMax="100"
			MinRadius="150"
			MaxRadius="200"
			MaxSelectedUnits="40"/>
	</ExperienceLevelTemplate>


</AssetDeclaration>
