<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
  </Includes>
  <GameObject
		id="AlienMetaGamePowerStore"
		Side="Alien"
		EditorSorting="MISC_MAN_MADE"
		OcclusionDelay="0"
		KindOf="IMMOBILE NO_COLLIDE IGNORE_FOR_VICTORY CANNOT_BE_DETECTED MADE_OF_DIRT"
		EditorName="AlienMetaGamePowerStore">
    <DisplayName>AlienMetaGamePowerStore</DisplayName>
    <ArmorSet
			Armor="NoArmor" />
    <Draws>
      <ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
        <ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
          <Model
						Name="" />
        </ModelConditionState>
      </ScriptedModelDraw>
    </Draws>
    <Behaviors>

      <!-- SCRIN TEST -->
      <!-- Meta WormHole -->
      <OCLSpecialPower
        id="ModuleTag_MetaWormHolePower"
        SpecialPowerTemplate="MetaGameOp_SCRIN_Wormhole"
		TriggerFX="FX_MetaPower_WormholeGenerator"
        AvailableAtStart="true"
				UpdateModuleStartsAttack="false"
        OCL="OCL_ScrinMetaWormhole"
        CreateLocation="CREATE_AT_LOCATION">
      </OCLSpecialPower>

      <!--Build Tower-->
      <SpecialPower
       id="ModuleTag_BuildTowerPower"
       SpecialPowerTemplate="MetaGameOp_SCRIN_BuildTower"
				TriggerFX="FX_MetaPower_GrowthAccelerator"
		   UpdateModuleStartsAttack="false"
			/>
      <!-- TriggerFX="FX_MetaGameSFSummonSm" -->
      <MetaSpecialAbilityUpdate
        id="AbilityUpdate_BuildTowerPower"
        TargetSelf="false"
        SpecialPowerTemplate="MetaGameOp_SCRIN_BuildTower" />
        
      <!-- Alien Plague -->
      <!-- aka Spread Alien Plague -->
      <SpecialPower
				id="ModuleTag_AlienPlague"
				SpecialPowerTemplate="MetaGameOp_AlienPlague"
				TriggerFX="FX_AlienShieldPower_SpreadAlienPlague"
				UpdateModuleStartsAttack="true"
			/>
      <WeaponFireSpecialAbilityUpdate
				id="ModuleTag_AlienPlagueUpdate"
				SpecialPowerTemplate="MetaGameOp_AlienPlague"
				SpecialWeapon="AlienPlagueWeapon"
				UnpackTime="0.1s"
				WhichSpecialWeapon="1"
				/>

      <!-- Phase Field -->
      <SpecialPower
				id="ModuleTag_MetaPhaseFieldPower"
				SpecialPowerTemplate="MetaGameOp_AlienPhaseField"
				TriggerFX="FX_AlienShieldPower_PhaseField"
				UpdateModuleStartsAttack="true">
        <!--				<InitiateSound>ALI_PhaseGenerator_Begin</InitiateSound> -->
      </SpecialPower>

      <WeaponFireSpecialAbilityUpdate
				id="ModuleTag_MetaPhaseFieldPowerUpdate"
				SpecialPowerTemplate="MetaGameOp_AlienPhaseField"
				SpecialWeapon="AlienMetaPhaseFieldWeaponTrigger"
			/>

      <!-- Eradicate -->
      <!-- aka Eradicate Population -->
      <SpecialPower
				id="ModuleTag_Eradicate"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Eradicate"
				TriggerFX="FX_AlienShieldPower_EradicatePopulation"
        UpdateModuleStartsAttack="false">
      </SpecialPower>
      <!--<MetaSpecialAbilityUpdate
        id="AbilityUpdate_Eradicate"
        TargetSelf="false"
        TargetKindOf="META_BASE"
        SpecialPowerTemplate="MetaGameOp_SCRIN_Eradicate" />-->

      <!-- Ichor Injection -->
      <SpecialPower
				id="ModuleTag_Ichor_Injection"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Ichor_Injection"
				TriggerFX="FX_MetaPower_IchorInjection"
        UpdateModuleStartsAttack="false">
      </SpecialPower>

      <!-- Planetary Bombardment -->
      <!-- aka Orbital Bombardment -->
      <SpecialPower
				id="ModuleTag_PlanetaryBombardment"
				SpecialPowerTemplate="MetaGameOp_AlienPowerPlanetaryBombardment"
				TriggerFX="FX_MetaGameSFSummonMd_OrbitalBombardment"
				UpdateModuleStartsAttack="true"
			/>
      <WeaponFireSpecialAbilityUpdate
				id="ModuleTag_PlanetaryBombardmentUpdate"
				SpecialPowerTemplate="MetaGameOp_AlienPowerPlanetaryBombardment"
				SpecialWeapon="PlanetaryBombardment"
				UnpackTime="1.0s"
				WhichSpecialWeapon="1"
			/>

      <!-- Alien Dropship -->
      <SpecialPower
				id="ModuleTag_AlienDropship"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Alien_Dropship"
				TriggerFX="FX_MGStrikeSummonSmCast_DropShip"
        UpdateModuleStartsAttack="true">
      </SpecialPower>
      <MetaSpecialAbilityUpdate
          id="AbilityUpdate_AlienDropship"
          TargetSelf="false"
          SpecialPowerTemplate="MetaGameOp_SCRIN_Alien_Dropship" />

      <!-- Ion Superstorm -->
      <SpecialPower
				id="ModuleTag_Ion_Superstorm"
				SpecialPowerTemplate="MetaGameOp_SCRIN_Ion_Superstorm"
        TriggerFX="FX_MetaGameIonSuperStormImpact"
        UpdateModuleStartsAttack="false">
      </SpecialPower>

      <!-- Meta Rift Generator -->
      <SpecialPower
				id="ModuleTag_MetaRiftGenerator"
				SpecialPowerTemplate="MetaGameOp_SCRINPowerRiftGenerator"
				TriggerFX="FX_MetaGameRiftGenerator"
				UpdateModuleStartsAttack="true"
			/>
      <WeaponFireSpecialAbilityUpdate
				id="ModuleTag_MetaRiftGeneratorUpdate"
				SpecialPowerTemplate="MetaGameOp_SCRINPowerRiftGenerator"
				SpecialWeapon="MetaRiftGenerator"
				UnpackTime="1.0s"
				WhichSpecialWeapon="1"
				/>

    <DestroyDie
				id="ModuleTag_DestroyDie">
        <DieMuxData
					DeathTypes="ALL" />
      </DestroyDie>

    </Behaviors>

   <AI>
      <AIUpdate
				id="ModuleTag_AI" />
    </AI>
    <Body>
      <HighlanderBody
				id="ModuleTag_Body"
				MaxHealth="1.0"
				InitialHealth="1.0" />
    </Body>

    <Geometry
			IsSmall="true">
      <Shape
				Type="CYLINDER"
				MajorRadius="1.0"
				Height="1.0"></Shape>
    </Geometry>
    <VisionInfo
			VisionRange="100"
			ShroudClearingRange="0" />
  </GameObject>
</AssetDeclaration>
