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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:TibCell01.w3x" />
		<Include
			type="all"
			source="ART:TibCell01.w3x" />
		<Include
			type="all"
			source="ART:TibCell01.w3x" />
		<Include
			type="all"
			source="ART:TibCell01.w3x" />
		<Include
			type="all"
			source="ART:TibCell01.w3x" />
		<Include
			type="all"
			source="ART:TibDecal03_A1.xml" />
		<Include
			type="all"
			source="ART:TibDecalMod01.xml" />
		<Include
			type="all"
			source="ART:TibDecal03_A2.xml" />
		<Include
			type="all"
			source="ART:TibDecal03_A3.xml" />
		<Include
			type="all"
			source="ART:TibDecal03_A4.xml" />
	</Includes>
	<GameObject
		id="MetaTiberiumCrystal03"
		Side="Neutral"
		EditorSorting="MISC_NATURAL"
		KindOf="IMMOBILE SELECTABLE HARVESTABLE TIBERIUM NOT_AUTOACQUIRABLE NO_COLLIDE DO_NOT_CLASSIFY META_TIBERIUM_NODE DONT_HIDE_IF_FOGGED NO_SHADOW"
		IsHarvestable="true"
		RadarPriority="STRUCTURE"
		EditorName="MetaTiberiumCrystal03"
		SelectPortrait="Portrait_GreenTiberium"
		ButtonImage="Portrait_GreenTiberium"
		BuildTime="1"
		Description="Desc:GreenTiberiumMetaCrystal">
		<DisplayName>Name:GreenTiberiumMetaCrystal</DisplayName>
		<ArmorSet
			Armor="TiberiumCrystalArmor" 
			DamageFX="VehicleDamageFX"/>
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
        <!-- The Game doesn't like the Default if it is shadow only, make sure it NEVER needs to hit default -->
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
          <ShadowInfo
			      Type="TIBERIUM_ROOT_METAGAME"
			      SizeX="90"
			      SizeY="90"
			      Texture="TibDecalMod01"
			      AdditionalTexture="TibDecal03_A4"			
			      OverrideLODVisibility="true" />
				</ModelConditionState>
        <ModelConditionState
          ParseCondStateType="PARSE_NORMAL"
          ConditionsYes="TIBERIUM_FULL">
          <Model
						Name="" />
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			      Type="TIBERIUM_ROOT_METAGAME"
			      SizeX="80"
			      SizeY="80"
			      Texture="TibDecalMod01"
			      AdditionalTexture="TibDecal03_A4"			
			      OverrideLODVisibility="true" />
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        <ModelConditionState
          ParseCondStateType="PARSE_NORMAL"
          ConditionsYes="TIBERIUM_SLIGHTLY_LOW">
          <Model
						Name="" />
          <ShadowInfo
			      Type="TIBERIUM_ROOT_METAGAME"
			      SizeX="80"
			      SizeY="80"
			      Texture="TibDecalMod01"
			      AdditionalTexture="TibDecal03_A3"			
			      OverrideLODVisibility="true" />
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        <ModelConditionState
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					ConditionsYes="TIBERIUM_LOW">
					<Model
						Name="" />
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            SizeX="80"
            SizeY="80"
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            AdditionalTexture="TibDecal03_A2"			
            OverrideLODVisibility="true" />
				</ModelConditionState>				
				<ModelConditionState
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					ConditionsYes="TIBERIUM_REALLY_LOW">
					<Model
						Name="" />
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            Type="TIBERIUM_ROOT_METAGAME"
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            SizeY="80"
            Texture="TibDecalMod01"
            AdditionalTexture="TibDecal03_A1"			
            OverrideLODVisibility="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TIBERIUM_ZERO">
					<Model
						Name="" />
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            Type="TIBERIUM_ROOT_METAGAME"
            SizeX="00"
            SizeY="00"
            Texture="TibDecalMod01"
            AdditionalTexture="TibDecal03_A1"			
            OverrideLODVisibility="true" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT">
				</AnimationState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>		
		</Behaviors>
		<Body>
      <MetaTiberiumBody
				id="tibBody"
				MaxHealth="1000.0" 
        InitialHealth="-1.0"/>
      <!-- If Initial is -1.0, assume it is at max. -->
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="80.0"
				Height="18.0">
				<Offset
					x="3.0"
					y="0"
					z="0" />
			</Shape>
		</Geometry>
	<!--	<AudioArrayVoice>
			<AudioEntry Sound="TiberiumCrystal_Select" AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="TiberiumCrystal_AmbientDelayedLoop" AudioType="soundAmbient" />		
		</AudioArraySound> -->
    <!--
		<ShadowInfo
			Type="TIBERIUM_ROOT_METAGAME"
			SizeX="240"
			SizeY="240"
			Texture="TibDecalMod01"
			AdditionalTexture="TibDecal01"			
			OverrideLODVisibility="true" />
      -->
		<VisionInfo
			VisionRange="0" />
	</GameObject>
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