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	<Tags></Tags>
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		<Include type="all" source="ART:GURflMan_FLYA.w3x" />
		<Include type="all" source="ART:GURflMan_DIEA.w3x" />
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	<GameObject
		id="GDIPitBullDebris_06"
		inheritFrom="BaseDebris" 		
		EditorName="GDIPitBullDebris_06">		
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			<ScriptedModelDraw
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				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GURflMan_SKN" />										
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RANDOMSTART"	>
					<Animation
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						AnimationMode="LOOP" />
					<Script>
						CurDrawableHideSubObject("B_WeaponA_FX")
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						AnimationName="GURflMan_DIEA"
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					<Script>
						CurDrawableHideSubObject("B_WeaponA_FX")
					</Script>							
				</AnimationState>				
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		<Behaviors>
			<Physics
				id="ModuleTag_Physics"
				TumbleRandomly="true"
				BounceCount="1" />			
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			<AnimationSoundClientBehavior id="ModuleTag_ASCB">
				<Sound Sound="Bodyfall" Animation="GURflMan_DIEA" Frame="0" />
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