<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:MGStrike_Ghost01.w3x" />
	</Includes>
	<GameObject
		id="Marker_ConstructStrikeForceL"
		EditorSorting="SYSTEM"
		Side="Neutral"
		KindOf="DRAWABLE_ONLY"
		EditorName="Marker_ConstructStrikeForceL">
<DisplayName>NAME:StrikeForceSizeStatusLevel1</DisplayName>

		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_01"
        NoRotate="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="MGStrike_Ghost01" />
					<ParticleSysBone
					BoneName="Base" 
					FXParticleSystemTemplate="MGStrikeSummonSmCast_Marker"
					FollowBone="true"/>	
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="1.0" />
		</Body>
	</GameObject>
</AssetDeclaration>