<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:GURiflman_SKN.w3x" />
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseInfantry.xml" />
	</Includes>
	<GameObject
		id="GDIMechanic"
		inheritFrom="BaseInfantry"
		SelectPortrait="SARanger_L"
		ButtonImage="SARanger"
		Side="GDI"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="0"
		BuildTime="10.0"
		CommandSet="EmptyCommandSet"
		IsTrainable="true"
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY SCORE"
		RadarPriority="UNIT"
		BuildCompletion="APPEARS_AT_RALLY_POINT"
		ProductionQueueType="INFANTRY"
		EditorName="GDIMechanic">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">GDIMechanic</DisplayName>
		<ArmorSet
			Armor="GDIMechanicArmor"
			DamageFX="InfantryDamageFX" />
		<LocomotorSet
			Locomotor="HumanLocomotor"
			Condition="NORMAL"
			Speed="30.0" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GURiflman_SKN" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="2.4"
				DestructionDelay="8s">
				<DieMuxData
					DeathTypes="ALL" />
<!--
				<Sound
					Type="INITIAL"
					List="GDI_Generic_VoiceDieMS" />
-->
			</SlowDeath>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI" />
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="7.0"
				Height="13.0"></Shape>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="AudioEvent:TEMP_PredatorVoiceSelect"
				AudioType="voiceSelect" />
			<AudioEntry
				Sound="AudioEvent:TEMP_PredatorVoiceSelect"
				AudioType="voiceMove" />
			<AudioEntry
				Sound="AudioEvent:TEMP_PredatorVoiceSelect"
				AudioType="voiceGuard" />
			<AudioEntry
				Sound="AudioEvent:TEMP_PredatorVoiceSelect"
				AudioType="voiceAttack" />
		</AudioArrayVoice>
		<!--
		<AudioArraySound>
			<AudioEntry Sound="AudioEvent:TEMP_PredatorMoveStart" AudioType="soundMoveStart" />
			<AudioEntry Sound="AudioEvent:PredatorAmbientLoop" AudioType="soundAmbient" />
		</AudioArraySound>
	-->
		<ShadowInfo
			Type="DECAL"
			SizeX="14"
			SizeY="14"
			Texture="ShadowI" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
	</GameObject>
</AssetDeclaration>