<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns:xai="uri:ea.com:eala:asset:instance" xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:TBTrainingStation04.W3X" />
			<Include
			type="instance"
			source="Data:Neutral\Structures\TrainingStation.xml"/>
	</Includes>
	<GameObject
		id="TUTORIAL_MOVEMENT"
		Side="Neutral"
		EditorName="TUTORIAL_MOVEMENT"
		EditorSorting="STRUCTURE"
		CommandSet="EmptyCommandSet"
		KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE UNATTACKABLE IGNORE_FOR_VICTORY NOT_SELLABLE "
		RadarPriority="STRUCTURE">
		<DisplayName>Name:TUTORIAL_MOVEMENT</DisplayName>
		<ArmorSet
			Armor="StructureArmor"
			DamageFX="GenericStructureDamageFX"/>
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="TBTrainingStation04"/>	
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>						
		</Behaviors>		
		<Body>
			<ImmortalBody
				id="ModuleTag_Body"
				MaxHealth="1.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="25.0"
				Height="75.0"
				ContactPointGeneration="INFANTRY"/>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="Tutorial_TrainingStationMS"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
	</GameObject>
</AssetDeclaration>