<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<FXList id="FX_ALI_SeekerTank_WeaponProjectileImpact">
		<NuggetList>
			<Sound Value="ALI_SeekerTank_WeaponProjectileImpact" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Bridge_Die">
		<NuggetList>
			<Sound Value="HumanFaction_MediumBuilding_DieMS" />
		</NuggetList>
	</FXList>

	<FXList id="FX_EMPControlCenter_WeaponTarget">
		<NuggetList>
			<Sound Value="EMP_WeaponTarget" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Bridge_Repaired">
		<NuggetList>
			<Sound Value="BuildingRepaired" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Husk_Repaired">
		<NuggetList>
			<Sound Value="BuildingRepaired" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Building_Repaired">
		<NuggetList>
			<Sound Value="BuildingRepaired" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Bridge_Captured">
		<NuggetList>
			<Sound Value="BuildingCaptured" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Husk_Captured">
		<NuggetList>
			<Sound Value="BuildingCaptured" />
		</NuggetList>
	</FXList>

	<FXList id="FX_Building_Captured">
		<NuggetList>
			<Sound Value="BuildingCaptured" />
		</NuggetList>
	</FXList>

	<FXList id="FX_EMP_ControlCenter_WeaponStart">
		<NuggetList>
			<Sound Value="EMP_WeaponStart" />
		</NuggetList>
	</FXList>

	<FXList id="FX_GDI_CommandPostGolemCannonFireAudio">
		<NuggetList>
			<Sound Value="GDI_CommandPostGolemCannonFire" />
		</NuggetList>
	</FXList>

	<FXList id="FX_GDI_GuardianAPC_MineDeploy">
		<NuggetList>
			<Sound Value="GDI_GuardianAPC_MineDeployMS" />
		</NuggetList>
	</FXList>

	<FXList id="FX_GDI_JuggernaughtArtilleryFireAudio">
		<NuggetList>
			<Sound Value="JuggernaughtArtilleryFire" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_GDI_JuggernaughtCannonFireAudio">
		<NuggetList>
			<Sound Value="GDI_CommandPostGolemCannonFire" />
		</NuggetList>
	</FXList>

	<FXList id="FX_GDI_JuggernaughtMissileFireAudio">
		<NuggetList>
			<Sound Value="JuggernaughtMissileFire" />
		</NuggetList>
	</FXList>

	<FXList id="FX_GDI_PitbullMortarFireAudio">
		<NuggetList>
			<Sound Value="PitbullMortarFire" />
		</NuggetList>
	</FXList>

	<FXList id="FX_TreeCrush">
		<NuggetList>
			<Sound Value="TreeCrush" />
		</NuggetList>
	</FXList>

	<FXList id="FX_WoodCrush">
		<NuggetList>
			<Sound Value="WoodCrush" />
		</NuggetList>
	</FXList>

	<FXList id="WeaponFX_GattlingCannonMachineGunFire">
		<NuggetList>
			<!--  Sound	Name = ComancheWeaponMachineGun-->
		</NuggetList>
	</FXList>

	<FXList id="WeaponFX_HumveeMachineGun">
		<NuggetList>
			<!--  Sound Name = ComancheWeaponMachineGun -->
		</NuggetList>
	</FXList>

	<FXList id="WeaponFX_Comanche20mmCannonFire">
		<NuggetList>
			<!--	Sound Name = ComancheWeaponMachineGun -->
		</NuggetList>
	</FXList>

	<FXList id="WeaponFX_ZoneTrooperGrenadeLauncher">
		<NuggetList>
			<!--	Sound	Name = ZoneTrooperWeaponGrenadeLauncher -->
		</NuggetList>
	</FXList>

	<FXList id="FX_InfantrySquished" >
		<NuggetList>
			<Sound Value="InfantrySquish" 
					   PlayIfSourceIsStealthed ="true"/> <!-- This is a die effect, so we will see the object, even if it stealthed at this moment.
						                                        @todo: change this sound's name?? -->
		</NuggetList>
	</FXList>
			 

	<FXList id="FX_VoiceSuppressed">
		<NuggetList>
			<Sound Value="NOD_SilentOne_VoiceSuppress" StopIfPlayed="true">
				<SourceObjectFilter Rule="ANY">
					<IncludeThing>NODCyborgInfantry</IncludeThing>
				</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="GDI_RifleSoldier_VoiceSuppressed" 
				StopIfPlayed="true">
				<SourceObjectFilter
					Rule="ANY">
					<IncludeThing>GDIRifleSoldier</IncludeThing>
				</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="GDI_MissileSoldier_VoiceSuppressed" 
				StopIfPlayed="true">
				<SourceObjectFilter
					Rule="ANY">
					<IncludeThing>GDIMissileSoldier</IncludeThing>
				</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="GDI_CombatEngineer_VoiceSuppress" 
				StopIfPlayed="true">
				<SourceObjectFilter
					Rule="ANY">
					<IncludeThing>SteelTalonsCombatEngineer</IncludeThing>
				</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="GDI_Engineer_VoiceSuppress" 
				StopIfPlayed="true">
				<SourceObjectFilter
					Rule="ANY">
					<IncludeThing>GDIEngineer</IncludeThing>
				</SourceObjectFilter>
			</Sound>
      <Sound 
				Value="GDI_GrenadierSoldier_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>GDIGrenadeSoldier</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="GDI_Sniper_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>GDISniper</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_BlackHand_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODBlackHand</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_Commando_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODCommando</IncludeThing>
        </SourceObjectFilter>
      </Sound>
		<Sound Value="NOD_Enlightened_VoiceSuppress" StopIfPlayed="true">
			<SourceObjectFilter Rule="ANY">
				<IncludeThing>MarkedOfKaneImprovedCyborgInfantry</IncludeThing>
			</SourceObjectFilter>
		</Sound>
		<Sound Value="NOD_TiberiumTrooper_VoiceSuppress" StopIfPlayed="true">
			<SourceObjectFilter Rule="ANY">
				<IncludeThing>MarkedOfKaneTibTrooper</IncludeThing>
			</SourceObjectFilter>
		</Sound>
	    <Sound 
				Value="NOD_Fanatic_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODFanatic</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_RifleMilitant_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODMilitant</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_RocketMilitant_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODMilitantRocket</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_Saboteur_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODSaboteur</IncludeThing>
        </SourceObjectFilter>
      </Sound>
      <Sound 
				Value="NOD_Shadow_VoiceSuppress" 
				StopIfPlayed="true">
        <SourceObjectFilter
					Rule="ANY">
          <IncludeThing>NODShadow</IncludeThing>
        </SourceObjectFilter>
      </Sound>     
		</NuggetList>
	</FXList>
	
</AssetDeclaration>
