<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes> <Include type="all" source="DATA:maps\official\CM_1_4_Tib_Research\CM_1_4_Tib_Research_AIS_SteelTalons.xml" /> </Includes>
  <AIPersonalityDefinition
		id="AIP_CM14_SteelTalons_MainBase"
		PersonalityType="AIP_CM14_SteelTalons_MainBase"
    PersonalityUIName="Personality:Optimal"
    SkirmishPersonality="false" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="100"
		MaxBuildingsToBeDefensiveTarget_Small="0"
		MaxBuildingsToBeDefensiveTarget_Med="0"
		ChanceForUnitsToUpgrade="100"
		ChanceToUseAllUnitsForDefenseTarget_Small="0"
		ChanceToUseAllUnitsForDefenseTarget_Med="0"
		ChanceToUseAllUnitsForDefenseTarget_Large="0"
		DesiredExcessPowerBuffer="20"
		BaseCompactness="0.75"
    DefaultThreatFindRadius="0"
    UnitBuilderCostEffectivenessWeight="1.0"
    UnitBuilderMoneyVersusTimePreference="0.5"
    UnitBuilderOverallOffensivePreference="100%"
    UnitBuilderOverallDefensivePreference="100%"
    Expansion_TiberiumSearchRadius="1000"
    Expansion_MaxTiberiumRemaining="22000"
    ReactiveDefenseRadius="1000"
    RepairBuildingsAtDifficulty="MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoPowerAtDifficulty="MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoIncomeAtDifficulty="EASY MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoConyardAtDifficulty="EASY MEDIUM HARD BRUTAL"
    StructureSaveChanceEasy="0.0"
    StructureSaveChanceMedium="0.01"
    StructureSaveChanceHard="1.0"
		>

    <Side>SteelTalons</Side>

    <BuildDelayRange id="BuildDelayEasy" MinDelay="45s" MaxDelay="90s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="EASY" />
    <BuildDelayRange id="BuildDelayMedium" MinDelay="35s" MaxDelay="55s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="MEDIUM" />

    <UnitBuilderUnitChoiceStrategy Shape="BEST" StandardDeviation="0.25" Difficulty="HARD BRUTAL" />

    <UnitBuilderUnitChoiceStrategyAdaptive 
     MinEffectiveness="0.25" MaxEffectiveness="5.0"
     MinStandardDeviation="2.0" MaxStandardDeviation="0.5"
     MinEfficiency="1.0" MaxEfficiency="2.0"
     Difficulty="EASY" 
      />

    <UnitBuilderUnitChoiceStrategyAdaptive
      MinEffectiveness="0.0" MaxEffectiveness="0.75"
      MinStandardDeviation="0.25" MaxStandardDeviation="2.0"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM" 
      />

    <UnitBuilderEvaluationDelayRange
      UseAllAvailableQueues="false"
      MinDelay="180s" MaxDelay="180s"
      MinEfficiency="1.0" MaxEfficiency="1.0"
      Difficulty="EASY"
      />

    <UnitBuilderEvaluationDelayRange
      UseAllAvailableQueues="true"
      MinDelay="10s" MaxDelay="60s"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM"
      />

    <ResourceMultiplierCheat Percentage="75%" Difficulty="BRUTAL"/>

	<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
	<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
	<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
	<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
    
    <TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Commando" MaxTeamsPerTarget="1"/>
   
    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="AntiGarrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1"/>
   
    <TacticalTarget TacticalAITarget="Guard" MaxTeamsPerTarget="1" />

	<SpecificUnitCap Unit="SteelTalonsRepairAPC" Cap="2"/>
	<SpecificUnitCap Unit="SteelTalonsHammerhead" Cap="4"/>
    
    <States State="1_4_SteelTalonsOptimalAttack" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="1_4_SteelTalonsOptimalAttack2" Difficulty="EASY MEDIUM"/>
    
    <States State="CM_1_4_UnitCap_Easy" Difficulty="EASY"/>
    <States State="CM_1_4_UnitCap_Medium" Difficulty="MEDIUM "/>
    <States State="CM_1_4_UnitCap_Hard" Difficulty="HARD BRUTAL"/>
    
    <States State="SteelTalonsOptimalEngineer" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="SteelTalonsEngineerDefense" Difficulty="HARD BRUTAL"/>
    <States State="SteelTalonsCommandoDefense" Difficulty="HARD BRUTAL"/>
    <States State="SteelTalonsGarrison" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="SteelTalonsAntiGarrison" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="SteelTalonsAntiGarrison_EASY" Difficulty="EASY"/>
    <States State="SteelTalonsCaptureTech" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="SteelTalonsCommando" Difficulty="MEDIUM HARD BRUTAL"/>
    
    <States State="CM_1_4_SteelTalonsUnitPreferences" Difficulty="EASY MEDIUM HARD BRUTAL"/>

    <BudgetStates State="CM_1_4_BudgetState" Difficulty="EASY MEDIUM HARD BRUTAL"/>
 
  </AIPersonalityDefinition>
</AssetDeclaration>
