<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:GDI/Structures/GDIMedicalBay.xml" />
	</Includes>
	<GameObject
		id="ZOCOMMedicalBay"
		inheritFrom="GDIMedicalBay"
		Side="ZOCOM"
		EditorName="ZOCOMedicalBay"
		EditorSorting="STRUCTURE"
		Description="DESC:ZOCOMArmory"
		CommandSet="ZOCOMMedicalBayCommandSet">
		<GameDependency
			xai:joinAction="Replace">
			<RequiredObject>ZOCOMBarracks</RequiredObject>
		</GameDependency>
		<Behaviors>
			<xi:include
			xai:joinAction="Remove"
				href="../../Includes/GenericGDIBuildingSuicide.xml" />
			<xi:include
				href="../../Includes/GenericZOCOMBuildingSuicide.xml" />			
			<xi:include
			xai:joinAction="Remove"
				href="../../Includes/GenericGDIBuildingDestruction.xml" />
			<xi:include
				href="../../Includes/GenericZOCOMBuildingDestruction.xml" />	
				
			<SubObjectsUpgrade
				id="ModuleTag_Upgrade_ZOCOMFieldSuits"
				ShowSubObjects="UG_Armor">
				<CustomAnimAndDuration
					AnimState="USER_1"></CustomAnimAndDuration>
				<TriggeredBy>Upgrade_ZOCOMFieldSuits</TriggeredBy>
			</SubObjectsUpgrade>
			
			<SubObjectsUpgrade
				id="ModuleTag_Upgrade _ZoneRaiderInjectors"
				ShowSubObjects="UG_Injector">
				<CustomAnimAndDuration
					AnimState="USER_4"></CustomAnimAndDuration>
				<TriggeredBy>Upgrade_ZoneRaiderAutoInjectors</TriggeredBy>
			</SubObjectsUpgrade>
			
			<OCLSpecialPower xai:joinAction="Remove"
				id="ModuleTag_CallSupportGDIAirborne"
				SpecialPowerTemplate="SpecialPowerCallSupportGDIAirborne"
				TriggerFX="FX_GDICallForTransportFlare"
				OCL="OCL_CallSupportGDIAirborne"
				CreateLocation="CREATE_AT_EDGE_NEAR_SOURCE"
			/>
			
			<OCLSpecialPower
				id="ModuleTag_CallSupportZOCOMAirborne"
				SpecialPowerTemplate="SpecialPowerCallSupportZOCOMAirborne"
				TriggerFX="FX_GDICallForTransportFlare"
				OCL="OCL_CallSupportZOCOMAirborne"
				CreateLocation="CREATE_AT_EDGE_NEAR_SOURCE"
			/>
			
			
						
		</Behaviors>		
	</GameObject>
</AssetDeclaration>
