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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes></Includes>


<!-- CM 2-7: ZOCOM --> 

   <AIStrategicStateDefinition
		id="2_7_UnitCap_Easy"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="8">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    
  </AIStrategicStateDefinition>
     <AIStrategicStateDefinition
		id="2_7_UnitCap_Medium"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="12">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
  </AIStrategicStateDefinition>
  
 <AIStrategicStateDefinition
		id="2_7_UnitCap_Hard"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="13">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="2_7_ZocomOptimalAttack"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="6" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>
 
   <AIStrategicStateDefinition
		id="GDIReactiveDefend_2_7"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Tactic Tactic="ReactiveDefense" TargetType="Targetless">
		<TeamTemplate MinUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="METAUNIT" AlwaysRelease="true" AlwaysRecruit="true"/>
	</Tactic>
  </AIStrategicStateDefinition>
   
   <AIStrategicStateDefinition
		id="GDIAirStrike"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <IntervalHeuristic IntervalTime="200s" ActiveTime="30s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="PowerKillHeuristic" TargetType="BombingAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike">
		<TeamTemplate MinUnits="4" MaxUnits ="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="ASSAULT_AIRCRAFT METAUNIT" AlwaysRelease="false" AlwaysRecruit="false">
		</TeamTemplate>
	</Tactic>
  </AIStrategicStateDefinition>
  
  <AIBudgetStateDefinition
    id="CM_2_7_Budget_With_Production">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="5%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="5%"/>
      <AccountShare Account="PRODUCTION" Percent="65%"/>
      <AccountShare Account="DEFENSE" Percent="10%"/>
      <AccountShare Account="TECHNOLOGY" Percent="5%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>
  
</AssetDeclaration>