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	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Easy"
	UnitBuilderSimpleUnitCap="6">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Medium"
	UnitBuilderSimpleUnitCap="10">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Hard"
	UnitBuilderSimpleUnitCap="14">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Air"
	UnitBuilderSimpleUnitCap="4">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Inf"
	UnitBuilderSimpleUnitCap="8">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>
	
	<AIStrategicStateDefinition
	id="CM_1_4_UnitCap_Inf_Easy"
	UnitBuilderSimpleUnitCap="5">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="1_4_SteelTalonsOptimalAttack"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <IntervalHeuristic IntervalTime="45s" ActiveTime="90s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="1_4_SteelTalonsOptimalAttack2"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <IntervalHeuristic IntervalTime="30s" ActiveTime="120s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

<AIStrategicStateDefinition
  id="CM_1_4_SteelTalonsUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>

    <UnitModifierByName UnitName="SteelTalonsPitbull" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAPC" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsRepairAPC" UnitPreferenceOffensiveModifier="25%" UnitPreferenceDefensiveModifier="25%"/>
    <UnitModifierByName UnitName="SteelTalonsWolverine" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="300%"/>
    <UnitModifierByName UnitName="SteelTalonsPredator" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="SteelTalonsTitan" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="SteelTalonsAAScout" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsRifleSoldierSquad" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsMissileSoldierSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsCombatEngineer" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsGrenadeSoldierSquad" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
</AIStrategicStateDefinition>

<AIStrategicStateDefinition
  id="CM_1_4_SteelTalonsUnitPreferencesINFANTRY"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="SteelTalonsRifleSoldierSquad" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsMissileSoldierSquad" UnitPreferenceOffensiveModifier="75%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsCombatEngineer" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsGrenadeSoldierSquad" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  
  <AIStrategicStateDefinition
  id="CM_1_4_SteelTalonsAIRPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>

    <UnitModifierByName UnitName="SteelTalonsOrca" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsHammerhead" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsFireHawk" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>
 
   <AIStrategicStateDefinition
		id="CM_1_4_AirAttack"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
     <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <TargetHeuristic TargetHeuristic="SafestToAirPowerPlantHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="AssaultAirstrike">
      <TeamTemplate MinUnits="1" IncludeKindOf="CAN_ATTACK AIRCRAFT ASSAULT_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>
  
    <AIStrategicStateDefinition
		id="CM_1_4_BombingRuns"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirStructureHeuristic" TargetType="BombingAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike">
      <TeamTemplate MinUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT BOMBER_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsFireHawk"/>
        <CreateUnits UnitName="SteelTalonsFireHawk"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>
   
  <AIBudgetStateDefinition
		id="CM_1_4_BudgetState">
    <Heuristic>
      <ConstantHeuristic Weight="0.1"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="5%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="5%"/>
      <AccountShare Account="PRODUCTION" Percent="65%"/>
      <AccountShare Account="DEFENSE" Percent="10%"/>
      <AccountShare Account="TECHNOLOGY" Percent="5%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  
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