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		<Include source="art:fxfireball4x4.xml" type="instance"/>
		<Include source="art:fxblast01.xml" type="instance"/>
		<Include source="art:fxdirt2x2.xml" type="instance"/>
		<Include source="art:fxsmoke2x2_01_nrm.xml" type="instance"/>
		<Include source="art:fxlenzflare01.xml" type="instance"/>
		<Include source="art:fxfractal01nrm.xml" type="instance"/>
		<Include source="art:fxsmokecloud.xml" type="instance"/>
	</Includes>
	<FXParticleSystemTemplate ParticleTexture="FXIonCannonFire" PerParticleAttachedSystem="" Priority="LOW_OR_ABOVE" Shader="MULTIPLY" SortLevel="2" Type="GPU_PARTICLE" id="ABDronShipDarkMatterFalling">
		<Lifetime High="90" Low="60"/>
		<Size High="15" Low="15"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.372549" g="0.258824" r="0.137255"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.04" Low="1.04"/>
				<DriftVelocity x="0" y="0" z="-0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.2" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Length="30" Radius="11">
				<Offset x="0" y="0" z="50"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Cylindrical>
				<Radial High="0.05" Low="0.03"/>
				<Normal High="0" Low="0"/>
			</Cylindrical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.2" Low="0.2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="5" Low="-5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume5" PerParticleAttachedSystem="" Priority="LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="ABDronShipDarkMatterFallingDist">
		<Lifetime High="90" Low="60"/>
		<Size High="30" Low="15"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="14"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.04" Low="1.04"/>
				<DriftVelocity x="0" y="0" z="-0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Length="30" Radius="11">
				<Offset x="0" y="0" z="50"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0" Low="0"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="GPU_PARTICLE" id="ABGatewayCenterAccelerant">
		<Lifetime High="20" Low="10"/>
		<Size High="20" Low="5"/>
		<BurstCount High="6" Low="4"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="0.666667" r="0.368627"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.1" Low="1.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="10"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="-2" Low="-1"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="MULTIPLY" SortLevel="2" Type="GPU_PARTICLE" id="ABGatewayCenterDarkMatter">
		<Lifetime High="25" Low="25"/>
		<Size High="1" Low="1"/>
		<BurstCount High="3" Low="3"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0" r="0.0862745"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.25" Low="1.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="true" Radius="40"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="-0.05" Low="-0.05"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.7" Low="0.7"/>
				<SizeRateDamping High="1.1" Low="1.1"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="ABGatewayCenterDist">
		<Lifetime High="100" Low="100"/>
		<Size High="50" Low="50"/>
		<BurstDelay High="50" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="GPU_PARTICLE" id="ABGatewayCenterFlare">
		<Lifetime High="13" Low="13"/>
		<BurstCount High="3" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.870588" g="0.458824" r="0.372549"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="2"/>
				<SizeRateDamping High="1.25" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="ABGatewayCenterGlow">
		<Lifetime High="50" Low="50"/>
		<Size High="60" Low="60"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="1" g="0.25098" r="0.494118"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="1" Low="-1"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="-0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="MULTIPLY" SortLevel="2" Type="GPU_PARTICLE" id="ABGatewayIdleCenterDarkMatter">
		<Lifetime High="25" Low="25"/>
		<Size High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="60" Low="60"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0" r="0.0862745"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="1.25" Low="1.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="true" Radius="20"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="-0.02" Low="-0.02"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.7" Low="0.7"/>
				<SizeRateDamping High="1.1" Low="1.1"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="ABGatewayIdleCenterDist">
		<Lifetime High="100" Low="100"/>
		<Size High="15" Low="15"/>
		<BurstDelay High="50" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="60" Low="60"/>
		<Alphas>
			<Alpha Frame="2" High="0.2" Low="0.2" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="GPU_PARTICLE" id="ABGatewayIdleCenterFlare">
		<Lifetime High="13" Low="13"/>
		<BurstCount High="3" Low="1"/>
		<InitialDelay High="60" Low="60"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.870588" g="0.458824" r="0.372549"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="1.25" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="ABGatewayIdleCenterGlow">
		<Lifetime High="50" Low="50"/>
		<Size High="17" Low="17"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="60" Low="60"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="1" g="0.25098" r="0.494118"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="1" Low="-1"/>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="-0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="GPU_PARTICLE" id="ABPortalCenterAccelerant">
		<Lifetime High="20" Low="10"/>
		<Size High="20" Low="5"/>
		<BurstCount High="6" Low="4"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.368627" g="0.368627" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.15" Low="1.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Length="20" Radius="20" RadiusRate="-0.25">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="-0.25" Low="-0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="ABPortalCenterDist">
		<Lifetime High="100" Low="100"/>
		<Size High="50" Low="50"/>
		<BurstDelay High="50" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="10" Low="10"/>
		<BurstCount High="8" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<VelocityDamping High="0.95" Low="0.8"/>
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		<Draw>
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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			<Default>
				<SizeRate High="5" Low="2"/>
				<SizeRateDamping High="1.25" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="25"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="5"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
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		<Size High="1" Low="1"/>
		<BurstDelay High="25" Low="25"/>
		<BurstCount High="50" Low="15"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Draw>
			<Lightning>
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				<EndPoint x="110" y="110" z="200"/>
				<RandomSet>
					<StartAmplitude High="25" Low="5"/>
					<EndAmplitude High="25" Low="5"/>
					<StartFrequency High="5" Low="0"/>
					<EndFrequency High="5" Low="0"/>
					<EndPhase High="1" Low="1"/>
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				<RandomSet>
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					<EndAmplitude High="5" Low="2"/>
					<StartFrequency High="35" Low="15"/>
					<EndFrequency High="35" Low="15"/>
					<EndPhase High="1" Low="1"/>
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			</Lightning>
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		<Volume>
			<Lightning/>
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		<Velocity/>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.3" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="20" Low="20"/>
		<BurstCount High="3" Low="3"/>
		<Alphas>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0" r="0.0862745"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
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				<Speed High="-0.05" Low="-0.05"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1.1" Low="1.1"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="90" Low="90"/>
		<BurstDelay High="50" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
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			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="30"/>
		<BurstCount High="3" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
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			<Color Frame="3" RelativeAge="100">
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<AngleZ High="-0.5" Low="-1.5"/>
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		<Size High="80" Low="80"/>
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		<BurstCount High="1" Low="1"/>
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				<Color b="1" g="0.25098" r="0.494118"/>
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			<Color Frame="3" RelativeAge="100">
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="3" RelativeAge="75">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="80" Low="80"/>
				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
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		<Colors>
			<Color Frame="2" RelativeAge="50">
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1.25" Low="0.8"/>
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		<Size High="100" Low="100"/>
		<BurstDelay High="3" Low="0"/>
		<BurstCount High="8" Low="8"/>
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			<Color Frame="2" RelativeAge="100">
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		<Physics>
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		<Draw>
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				<Offset x="0" y="0" z="0"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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		<Size High="1" Low="1"/>
		<BurstCount High="3" Low="3"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="50">
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		<Draw>
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		<Velocity>
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				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1.1" Low="1.1"/>
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		<Size High="120" Low="120"/>
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					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
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		<Colors>
			<Color Frame="2" RelativeAge="50">
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			<Default ParticlesAttachToBone="true">
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
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		<Velocity>
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					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="4"/>
				<SizeRateDamping High="1.25" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
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		<BurstCount High="6" Low="3"/>
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				<Color b="0.992157" g="0.992157" r="0.992157"/>
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			<Gpu SpeedMultiplier="1"/>
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				<EndPoint x="0" y="0" z="0"/>
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					<y High="5" Low="0"/>
					<z High="1" Low="1"/>
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		<Event/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="0.2"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.4" TotalFrames="16"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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					<z High="0.1" Low="-0.1"/>
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		<Size High="30" Low="5"/>
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		<BurstCount High="1" Low="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Size High="5" Low="5"/>
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		<BurstCount High="10" Low="0"/>
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		<Velocity>
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					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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				<AngularDampingXY High="1" Low="1"/>
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				<VelocityDamping High="0.9" Low="0.9"/>
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		<Draw>
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		<Volume>
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				<AngleZ High="7" Low="0"/>
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		<Volume>
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				<EndPoint x="0" y="0" z="10"/>
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					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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		<Event/>
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				<AngleZ High="7" Low="0"/>
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		<Size High="15" Low="5"/>
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		<BurstCount High="10" Low="0"/>
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		<Draw>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="5"/>
				<EndPoint x="0" y="0" z="5"/>
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		<Velocity>
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					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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					<z High="0.1" Low="-0.1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0" y="0" z="0.2"/>
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					<z High="0.1" Low="-0.1"/>
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			<ColorScale High="1" Low="-1"/>
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		<Volume>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="3" RelativeAge="100">
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				<OtherSpeed High="0" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Colors UseHouseColor="true">
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			<Color Frame="3" RelativeAge="100">
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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				<OtherSpeed High="0" Low="0"/>
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				<SizeRateDamping High="0.95" Low="0.95"/>
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		<Size High="60" Low="30"/>
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		<Colors UseHouseColor="true">
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				<Color b="0.670588" g="0.996078" r="0.792157"/>
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			<Color Frame="3" RelativeAge="100">
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				<VelocityDamping High="1" Low="1"/>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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				<Speed High="0" Low="0"/>
				<OtherSpeed High="0" Low="0"/>
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			<Color Frame="3" RelativeAge="100">
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			<Gpu SpeedMultiplier="1"/>
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				<Offset x="0" y="0" z="0"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Update>
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		<Size High="30" Low="20"/>
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		<Colors>
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				<Color b="0.784314" g="0.439216" r="0.811765"/>
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			<Color Frame="3" RelativeAge="100">
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
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		<Size High="30" Low="20"/>
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		<Colors>
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				<Color b="0.356863" g="0.345098" r="0.905882"/>
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				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Alphas>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="75">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Outward>
				<Speed High="0" Low="0"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="7"/>
				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="20" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="20">
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="20" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="20">
				<Color b="0.0862745" g="0.0784314" r="0.486275"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Size High="1" Low="1"/>
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		<Colors>
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				<Color b="0.223529" g="0.0901961" r="0.152941"/>
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			<Color Frame="3" RelativeAge="100">
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				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Trail TrailLife="4"/>
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		<Volume>
			<Point/>
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		<Velocity>
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					<y High="12" Low="-12"/>
					<z High="12" Low="-12"/>
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		<Event/>
		<Update>
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				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="1" Low="1"/>
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				<Color b="0.0901961" g="0.0862745" r="0.219608"/>
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			<Color Frame="3" RelativeAge="100">
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		<Draw>
			<Trail TrailLife="4"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="12" Low="-12"/>
					<y High="12" Low="-12"/>
					<z High="12" Low="-12"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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				<Color b="0.796078" g="0.454902" r="0.760784"/>
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				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="-0.5"/>
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		<Size High="25" Low="10"/>
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				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.85" Low="0.8"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.9" Low="0.8"/>
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			<ColorScale High="200" Low="-200"/>
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				<OtherSpeed High="0" Low="0"/>
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			<Point/>
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		<Draw>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<OtherSpeed High="20" Low="20"/>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="25">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Draw>
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				<OtherSpeed High="20" Low="20"/>
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		<Physics>
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		<Draw>
			<Trail TrailLife="5"/>
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			<Color Frame="4" RelativeAge="200">
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		<Physics>
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		<Velocity>
			<Outward>
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				<OtherSpeed High="0" Low="0"/>
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		<Draw>
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		<Volume>
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		<Draw>
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		<Volume>
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				<DriftVelocity x="0" y="0" z="0.2"/>
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			<ColorScale High="1" Low="-1"/>
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				<VelocityDamping High="1" Low="1"/>
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		<Size High="40" Low="20"/>
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				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Velocity>
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		<Colors>
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.0901961" g="0.160784" r="0.376471"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Box>
				<HalfSize x="40" y="220" z="50"/>
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		<Velocity>
			<Ortho>
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					<y High="0" Low="0"/>
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			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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			<Cylinder Radius="5">
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		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
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		<Size High="50" Low="25"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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		<Colors>
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		<Physics>
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			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default Gravity="-0.3">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0.05" y="0" z="0"/>
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			<Line>
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				<EndPoint x="-5" y="0" z="-5"/>
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		<Size High="30" Low="20"/>
		<BurstCount High="30" Low="20"/>
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.01" TotalFrames="4"/>
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				<Offset x="0" y="0" z="0"/>
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					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="2"/>
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				<AngularRateZ High="0.015" Low="-0.015"/>
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		<Size High="1" Low="1"/>
		<BurstCount High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.576471" g="1" r="0.576471"/>
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			<Color Frame="2" RelativeAge="50">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics/>
		<Draw>
			<Lightning>
				<StartPoint x="100" y="100" z="0"/>
				<EndPoint x="110" y="110" z="200"/>
				<RandomSet/>
				<RandomSet/>
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		<Volume>
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		<Velocity/>
		<Event/>
		<Update>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="1" Low="1"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0" g="0" r="1"/>
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			<Color Frame="2" RelativeAge="50">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics/>
		<Draw>
			<Lightning>
				<StartPoint x="100" y="100" z="0"/>
				<EndPoint x="110" y="110" z="200"/>
				<RandomSet/>
				<RandomSet/>
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		<Volume>
			<Lightning/>
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		<Velocity/>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="15" Low="15"/>
		<Size High="3" Low="1"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="3" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.2" Low="0.2" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" id="ChParticleBeamFireFlash">
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		<Size High="15" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="33">
				<Color b="0.501961" g="1" r="0"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0.486275" g="0.643137" r="0.258824"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" id="ChParticleBeamFireFlashHeroic">
		<Lifetime High="10" Low="10"/>
		<Size High="15" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="33">
				<Color b="0" g="0" r="1"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0" g="0" r="1"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="3" Type="GPU_PARTICLE" id="ChParticleBeamFireSmoke">
		<Lifetime High="50" Low="35"/>
		<Size High="20" Low="6"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="33">
				<Color b="0.501961" g="1" r="0"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0.25098" g="0.501961" r="0"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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			</Ortho>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="3" Type="GPU_PARTICLE" id="ChParticleBeamFireSmokeHeroic">
		<Lifetime High="50" Low="35"/>
		<Size High="20" Low="6"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="33">
				<Color b="0" g="0" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="66">
				<Color b="0.341176" g="0.313726" r="0.611765"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" SystemLifetime="1" id="ChParticleBeamShellFire">
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		<Size High="10" Low="10"/>
		<BurstCount High="50" Low="50"/>
		<InitialDelay High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.25098" g="1" r="0"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="25" Low="-25"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
				<DriftVelocity x="0.05" y="0" z="0.2"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Line>
				<StartPoint x="-5" y="0" z="-5"/>
				<EndPoint x="-5" y="0" z="-5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="0"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.7" Low="0.6"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="15" Low="15"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.14902" g="0.568627" r="0.117647"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="25" Low="-25"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Line>
				<StartPoint x="-5" y="0" z="-5"/>
				<EndPoint x="-5" y="0" z="-5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.7" Low="0.6"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="10" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.356863" g="0.784314" r="0.215686"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default Gravity="0.1">
				<VelocityDamping High="0.6" Low="0.6"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Line>
				<StartPoint x="-5" y="0" z="-5"/>
				<EndPoint x="-5" y="0" z="-5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.7" Low="0.6"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="ChParticleBeamShot_Distort">
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		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.1" Low="0.1" RelativeAge="0"/>
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			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3.5" Low="3.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="ChParticleBeamShot_Glow">
		<Lifetime High="30" Low="30"/>
		<Size High="30" Low="20"/>
		<BurstCount High="8" Low="8"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.392157" g="0.866667" r="0.133333"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.25098" g="1" r="0"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
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		<Volume>
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				<Color b="0.137255" g="0.156863" r="0.188235"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Size High="30" Low="20"/>
		<BurstCount High="15" Low="15"/>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.372549" g="0.258824" r="0.137255"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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					<z High="0.1" Low="-0.1"/>
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				<SizeRateDamping High="1" Low="1"/>
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			<Color Frame="3" RelativeAge="100">
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				<DriftVelocity x="0" y="0" z="0.2"/>
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					<z High="0.1" Low="-0.1"/>
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		<Velocity>
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				<OtherSpeed High="0" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="80" Low="50"/>
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		<Colors>
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				<Color b="0.188235" g="0.219608" r="0.278431"/>
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			<Color Frame="2" RelativeAge="5">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.137255" g="0.156863" r="0.188235"/>
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				<DriftVelocity x="0.3" y="0" z="0.3"/>
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		<Velocity>
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				<Speed High="4" Low="2"/>
				<OtherSpeed High="0" Low="0"/>
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				<AngleZ High="7" Low="0"/>
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		<Size High="50" Low="30"/>
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		<Colors>
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				<Color b="0.231373" g="0.231373" r="0.231373"/>
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		<Velocity>
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				<Speed High="4" Low="2"/>
				<OtherSpeed High="0" Low="0"/>
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		<Update>
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				<AngularDampingXY High="1" Low="1"/>
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		<BurstCount High="5" Low="5"/>
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				<Color b="0.137255" g="0.156863" r="0.188235"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Size High="50" Low="30"/>
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		<Alphas>
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				<OtherSpeed High="0" Low="0"/>
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				<Color b="0.137255" g="0.156863" r="0.188235"/>
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				<OtherSpeed High="0" Low="0"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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				<Normal High="0" Low="0"/>
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				<OtherSpeed High="5" Low="-5"/>
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				<Color b="0.137255" g="0.156863" r="0.188235"/>
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		<Velocity>
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				<Speed High="1" Low="-1"/>
				<OtherSpeed High="0" Low="0"/>
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		<Update>
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				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
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		<Size High="110" Low="110"/>
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		<Colors>
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				<Color b="0.25098" g="0.25098" r="1"/>
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			<Color Frame="3" RelativeAge="60">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
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					<y High="0" Low="0"/>
					<z High="10" Low="10"/>
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		<Event/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="15"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
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		<Colors>
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.282353" g="0.282353" r="0.282353"/>
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		<Physics>
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				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
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		<Volume>
			<Cylinder Radius="70">
				<Offset x="0" y="0" z="0"/>
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				<Speed High="2" Low="-2"/>
				<OtherSpeed High="3" Low="1"/>
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		<Update>
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				<SizeRate High="1" Low="0.5"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Alphas>
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		<Colors>
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		<Physics>
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				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
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				<OtherSpeed High="3" Low="1"/>
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		<Event/>
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				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="5"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
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			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.321569" g="0.321569" r="0.321569"/>
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			<Color Frame="3" RelativeAge="100">
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
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		<Event/>
		<Update>
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				<SizeRate High="0.35" Low="0.25"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="1" Low="1"/>
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		<Alphas>
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		<Colors>
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				<Color b="0.0196078" g="0.0196078" r="0.0196078"/>
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			<Color Frame="3" RelativeAge="0">
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			<Color Frame="4" RelativeAge="0">
				<Color b="0.678431" g="0.678431" r="0.678431"/>
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		<Physics>
			<Default Gravity="-0.75">
				<VelocityDamping High="0.96" Low="0.93"/>
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		<Draw>
			<Default/>
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		<Volume>
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		<Velocity>
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					<x High="15" Low="-15"/>
					<y High="15" Low="-15"/>
					<z High="15" Low="-15"/>
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		<Event/>
		<Update>
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				<SizeRate High="3" Low="2"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Alphas>
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		<Colors>
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				<Color b="0.333333" g="0.333333" r="0.333333"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.360784" g="0.360784" r="0.360784"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="40">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="2" Low="-2"/>
				<OtherSpeed High="3" Low="1"/>
			</Outward>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="100" Low="75"/>
		<Size High="30" Low="15"/>
		<BurstCount High="75" Low="75"/>
		<Alphas>
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		<Colors>
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		<Physics>
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				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
			<Outward>
				<Speed High="10" Low="5"/>
				<OtherSpeed High="3" Low="1"/>
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		<Event/>
		<Update>
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				<SizeRate High="0.5" Low="0.25"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="40" Low="20"/>
		<Size High="10" Low="5"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.35" Low="0.25"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Alphas>
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		<Colors>
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				<Color b="0.0196078" g="0.0196078" r="0.0196078"/>
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			<Color Frame="4" RelativeAge="0">
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		<Physics>
			<Default Gravity="-1">
				<VelocityDamping High="0.93" Low="0.85"/>
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		<Velocity>
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					<x High="8" Low="-8"/>
					<y High="8" Low="-8"/>
					<z High="8" Low="-8"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="2"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
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		<Alphas>
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		<Colors>
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		<Physics>
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				<VelocityDamping High="0.9" Low="0.9"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="2" Low="-2"/>
				<OtherSpeed High="3" Low="1"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0.25"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="15"/>
		<BurstCount High="50" Low="50"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.282353" g="0.282353" r="0.282353"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder IsHollow="true" Radius="5">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="8" Low="2"/>
				<OtherSpeed High="3" Low="1"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.25"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="DropPodDust">
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		<BurstCount High="5" Low="5"/>
		<InitialDelay High="30" Low="30"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.75" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.823529" g="0.886275" r="1"/>
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			<Color Frame="2" RelativeAge="11">
				<Color b="0.768627" g="0.85098" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.768627" g="0.85098" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SortParticles="true" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder IsHollow="true" Radius="10">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="8" Low="1"/>
				<OtherSpeed High="2" Low="1"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="3" Type="GPU_PARTICLE" id="DropPodDust02">
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		<Size High="30" Low="15"/>
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				<DriftVelocity x="0.2" y="0" z="0"/>
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				<OtherSpeed High="3" Low="1"/>
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				<SizeRateDamping High="0.98" Low="0.98"/>
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		<Size High="5" Low="1"/>
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		<Wind PingPongEndAngleMin="5.49779"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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				<OtherSpeed High="0.01" Low="0.01"/>
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				<AngleZ High="7" Low="0"/>
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		<Wind PingPongEndAngleMin="5.49779"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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					<z High="10" Low="5"/>
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		<Size High="80" Low="20"/>
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		<Colors>
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			<Color Frame="3" RelativeAge="100">
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
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				<Speed High="0" Low="0"/>
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		<Event>
			<Life EventFX="FX_NONE" KillAfterEvent="true" PerParticle="true">
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				<SizeRateDamping High="1" Low="1"/>
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		<Colors>
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			<Color Frame="3" RelativeAge="70">
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			<Color Frame="4" RelativeAge="100">
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		<Physics>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
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				<AngularRateZ High="0.1" Low="0.1"/>
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				<StartSize>
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				<SizeRate>
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				<SizeDamping>
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		<Lifetime High="50" Low="50"/>
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		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0.243137" g="0.243137" r="0.243137"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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		<Draw>
			<Default/>
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		<Volume>
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				<Offset x="0" y="0" z="10"/>
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					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.9" Low="0.5"/>
				<AngleZ High="3" Low="-3"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="60" Low="60"/>
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		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0.207843" g="0.207843" r="0.207843"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<AngleZ High="3" Low="-3"/>
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		<BurstDelay High="1" Low="1"/>
		<BurstCount High="2" Low="2"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="90">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.8"/>
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		<Draw>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
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			<Color Frame="2" RelativeAge="30">
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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		<Draw>
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					<z High="0" Low="0"/>
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		<Event/>
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				<SizeRateDamping High="1" Low="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<ColorScale High="1" Low="-1"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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			<Color Frame="3" RelativeAge="100">
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		<Physics>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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				<AngularDamping High="1" Low="1"/>
				<StartSize>
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				<SizeRate>
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					<y High="1" Low="0.5"/>
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				<SizeDamping>
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		<Colors HouseColorSaturation="0">
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			<Color Frame="4" RelativeAge="100">
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		<Physics>
			<Swarm AttractStrength="0.2"/>
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		<Draw>
			<Trail TrailLife="80"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="20"/>
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		<Velocity>
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					<y High="10" Low="-10"/>
					<z High="10" Low="-10"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="10" Type="GPU_PARTICLE" id="EMPMuzzleDistort">
		<Lifetime High="5" Low="5"/>
		<Size High="10" Low="5"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.05" Low="0.05" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="10" Type="GPU_PARTICLE" id="EMPMuzzleFlash">
		<Lifetime High="10" Low="5"/>
		<Size High="10" Low="5"/>
		<BurstDelay High="4" Low="1"/>
		<BurstCount High="8" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.866667" g="0.458824" r="0.368627"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="2"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0.5"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="3" Low="-3"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXEmpDistort" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="EMPMuzzlePulse">
		<Lifetime High="8" Low="8"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.0862745" r="0.054902"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="0">
				<Color b="0.866667" g="0.458824" r="0.368627"/>
			</Color>
			<Color Frame="4" RelativeAge="0">
				<Color b="0.866667" g="0.458824" r="0.368627"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="10"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="5" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXEmpDistort" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="TRAIL" id="EmpPulse">
		<Lifetime High="8" Low="8"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.305882" g="0.176471" r="0.160784"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="10"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="50" Low="20"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="30" Low="10"/>
				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate Drawable="FXEmp" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="100" Type="DRAWABLE" id="EMPPulseFlash">
		<Lifetime High="20" Low="10"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="0.25" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
			</RenderObject>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngleZ High="7" Low="0"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.5" Low="0.25"/>
					<y High="0.5" Low="0.25"/>
					<z High="0.5" Low="0.25"/>
				</StartSize>
				<SizeRate>
					<x High="0.1" Low="0.1"/>
					<y High="0.1" Low="0.1"/>
					<z High="0.1" Low="0.1"/>
				</SizeRate>
				<SizeDamping>
					<x High="0.5" Low="0.5"/>
					<y High="0.5" Low="0.5"/>
					<z High="0.5" Low="0.5"/>
				</SizeDamping>
			</RenderObject>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate Drawable="FXEmp" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="15" Type="DRAWABLE" id="EMPTest">
		<Lifetime High="5" Low="5"/>
		<StartSizeRate High="-0.05" Low="-0.05"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
			</RenderObject>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngleZ High="30" Low="-30"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</StartSize>
				<SizeRate>
					<x High="0.5" Low="0.5"/>
					<y High="0.5" Low="0.5"/>
					<z High="0.5" Low="0.5"/>
				</SizeRate>
				<SizeDamping>
					<x High="0.5" Low="0.5"/>
					<y High="0.5" Low="0.5"/>
					<z High="0.5" Low="0.5"/>
				</SizeDamping>
			</RenderObject>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="Empty">
		<Lifetime High="5" Low="5"/>
		<Size High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="25"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.627451" g="0.839216" r="0.654902"/>
			</Color>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.584314" g="0.784314" r="0.607843"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.607843" g="0.756863" r="0.654902"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXDirt" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="4"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate EmitterSound="META_BattleMarkerMS" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="Empty_MarkerBattle">
		<Lifetime High="5" Low="5"/>
		<Size High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="25"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.627451" g="0.839216" r="0.654902"/>
			</Color>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.584314" g="0.784314" r="0.607843"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.607843" g="0.756863" r="0.654902"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXDirt" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="4"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke2x2_02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="EradicatorDust">
		<Lifetime High="50" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstCount High="25" Low="10"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.5" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.529412" g="0.611765" r="0.686275"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0.584314" g="0.658824" r="0.72549"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.3"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="2" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="0.0001" TotalFrames="4"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="2" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXDirt" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="ExplosionDirt">
		<Lifetime High="30" Low="10"/>
		<Size High="25" Low="15"/>
		<BurstCount High="80" Low="80"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.490196" g="0.490196" r="0.490196"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.360784" g="0.360784" r="0.360784"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.560784" g="0.560784" r="0.560784"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="-0.2">
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="3"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="0.5" Low="-0.5"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" id="FireHawkAB">
		<Lifetime High="6" Low="6"/>
		<Size High="10" Low="10"/>
		<BurstCount High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.823529" g="0.823529" r="0.823529"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="4" y="0" z="0"/>
				<EndPoint x="4" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="-5" Low="-5"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="1" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="TRAIL" id="FireHawkConTrail">
		<Lifetime High="99999" Low="99999"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="99999" Low="99999"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.282353" g="0.282353" r="0.282353"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Trail/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="3" RelativeAge="200">
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<AngleZ High="7" Low="0"/>
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		<Draw>
			<RenderObject>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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			<RenderObject Rotation="ROTATE_Y">
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			<ColorScale High="20" Low="-20"/>
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		<Physics>
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		<Volume>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
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		<Draw>
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		<Volume>
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				<Offset x="0" y="0" z="50"/>
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		<Velocity>
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					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="100" Low="100"/>
				<SizeRateDamping High="0.6" Low="0.6"/>
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			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="4"/>
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		</Volume>
		<Velocity>
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					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="150" Low="50"/>
		<Size High="40" Low="10"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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			<Alpha Frame="3" High="0.15" Low="0.15" RelativeAge="50"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="0.8"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.001" TotalFrames="4"/>
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		<Volume>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0.3" Low="0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.96" Low="0.93"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate Drawable="FXLEVELUPRAYS" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_EMISSIVE" SystemLifetime="1" Type="DRAWABLE" id="GDILevelRays">
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		<Size High="1" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
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				<Color b="0.737255" g="0.921569" r="0.980392"/>
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			<Color Frame="2" RelativeAge="50">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngleZ High="7" Low="-7"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.2" Low="0.2"/>
					<y High="0.2" Low="0.2"/>
					<z High="0" Low="0"/>
				</StartSize>
				<SizeRate>
					<x High="-0.01" Low="-0.01"/>
					<y High="-0.01" Low="-0.01"/>
					<z High="0.05" Low="0.05"/>
				</SizeRate>
				<SizeDamping>
					<x High="1" Low="1"/>
					<y High="1" Low="1"/>
					<z High="1" Low="1"/>
				</SizeDamping>
			</RenderObject>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Type="GPU_PARTICLE" id="GDIMammothDamagedFire">
		<Lifetime High="25" Low="10"/>
		<Size High="15" Low="5"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
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			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Cylinder Radius="3">
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMammothDamagedFireDistortion">
		<Lifetime High="35" Low="35"/>
		<Size High="15" Low="10"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMammothDamagedSmoke">
		<Lifetime High="250" Low="120"/>
		<Size High="20" Low="15"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="60" Low="60"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.97" Low="0.95"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXGDIDebris" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothExplodeDebris">
		<Lifetime High="30" Low="30"/>
		<Size High="15" Low="5"/>
		<BurstCount High="8" Low="3"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
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			<Alpha Frame="3" High="1" Low="1" RelativeAge="75"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default Gravity="-0.3">
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXGDIDebrisNRM" FramesPerRow="3" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.01" TotalFrames="9"/>
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		<Volume>
			<Box>
				<HalfSize x="15" y="5" z="5"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMammothExplodeDistortion">
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		<Size High="5" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="0.7" Low="0.7"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="15" Low="15"/>
		<Size High="20" Low="15"/>
		<BurstCount High="10" Low="5"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
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			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="75"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.0901961" g="0.160784" r="0.376471"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
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		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2.5" Low="1.5"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="10" Low="10"/>
		<Size High="120" Low="120"/>
		<BurstCount High="7" Low="7"/>
		<Colors>
			<Color Frame="2" RelativeAge="1">
				<Color b="0.176471" g="0.32549" r="0.490196"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder Radius="20">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="40" Low="40"/>
		<BurstCount High="7" Low="7"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.513726" g="0.678431" r="0.952941"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="20"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="6" Low="2"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="2" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMammothGunDust">
		<Lifetime High="150" Low="25"/>
		<Size High="25" Low="10"/>
		<BurstCount High="50" Low="50"/>
		<Alphas>
			<Alpha Frame="2" High="0.15" Low="0.15" RelativeAge="4"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.6"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="25">
				<Offset x="0" y="0" z="-5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="1"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunFire">
		<Lifetime High="10" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.65"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Line>
				<StartPoint x="10" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="3"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunFireHeroic">
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		<Size High="15" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.560784" g="0.54902" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.588235" g="0.576471" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.65"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Line>
				<StartPoint x="10" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="3"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunFireRecoil">
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		<Size High="5" Low="3"/>
		<BurstCount High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.55"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="-3" Low="-0.1"/>
					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunFireRecoilHeroic">
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		<Size High="5" Low="3"/>
		<BurstCount High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.635294" g="0.623529" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.486275" g="0.47451" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
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		<Physics>
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				<VelocityDamping High="0.9" Low="0.55"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="-3" Low="-0.1"/>
					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunGlow">
		<Lifetime High="25" Low="25"/>
		<Size High="40" Low="40"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.733333" g="0.886275" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.588235" g="0.811765" r="0.960784"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="5" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="0.1"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMammothGunGlowHeroic">
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		<Size High="40" Low="40"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.235294" g="0.235294" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="5" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="0.1"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="15" Low="5"/>
		<BurstCount High="3" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Box>
				<HalfSize x="20" y="10" z="10"/>
			</Box>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="480" Type="GPU_PARTICLE" id="GDIMammothHulkFireDistortion">
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		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="9"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Box>
				<HalfSize x="22" y="10" z="10"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="25"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0" g="0.215686" r="0.356863"/>
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			<Color Frame="2" RelativeAge="25">
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Box>
				<HalfSize x="20" y="8" z="8"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="540" Type="GPU_PARTICLE" id="GDIMammothHulkSmoke">
		<Lifetime High="250" Low="120"/>
		<Size High="40" Low="20"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.97" Low="0.95"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Box>
				<HalfSize x="20" y="8" z="8"/>
			</Box>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMammothMissleTrailDistortion">
		<Lifetime High="20" Low="15"/>
		<Size High="3" Low="3"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.15" Low="0.15" RelativeAge="0"/>
			<Alpha Frame="2" High="0.08" Low="0.08" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="GDIMammothMissleTrailFire">
		<Lifetime High="3" Low="3"/>
		<Size High="3" Low="3"/>
		<BurstCount High="7" Low="7"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-0.75" Low="-0.75"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXContrail" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="STREAK" id="GDIMammothMissleTrailSmoke">
		<Lifetime High="20" Low="20"/>
		<Size High="2" Low="0.25"/>
		<BurstCount High="3" Low="3"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.2" g="0.239216" r="0.266667"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="10" Low="-10"/>
		</Colors>
		<Wind AngleChangeMax="0.1" AngleChangeMin="0.05" FullStrengthDist="5" PingPongEndAngleMin="5.49779" PingPongStartAngleMax="0.1" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="5"/>
		<Physics>
			<Default Gravity="-0.01">
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Streak/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Type="GPU_PARTICLE" id="GDIMARVDamagedFire">
		<Lifetime High="25" Low="10"/>
		<Size High="30" Low="10"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Cylinder Radius="6">
				<Offset x="0" y="0" z="18"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="1" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMARVDamagedFireDist">
		<Lifetime High="35" Low="35"/>
		<Size High="30" Low="15"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="20"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
			</Cylindrical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Type="GPU_PARTICLE" id="GDIMARVDamagedFlash">
		<Lifetime High="5" Low="3"/>
		<Size High="30" Low="5"/>
		<BurstDelay High="100" Low="90"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.619608" g="0.776471" r="0.913725"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.95"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="-4" y="10" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="2" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMARVDamagedSmoke">
		<Lifetime High="120" Low="40"/>
		<Size High="20" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.97" Low="0.95"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="15"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="1" Low="-0.2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXDirt2x2" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="GDIMARVDamagedSmoke2">
		<Lifetime High="60" Low="30"/>
		<BurstCount High="3" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default Swirly="true">
				<VelocityDamping High="1" Low="0.5"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.01" TotalFrames="4"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="15">
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.3"/>
					<y High="0.2" Low="-0.1"/>
					<z High="0.2" Low="0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.96" Low="0.93"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXBlast02" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="GDIMARVDamagedSparks">
		<Lifetime High="10" Low="5"/>
		<Size High="20" Low="10"/>
		<BurstDelay High="100" Low="90"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="0.75" RelativeAge="4"/>
			<Alpha Frame="3" High="0" Low="-0.5" RelativeAge="9"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.247059" g="0.352941" r="0.603922"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default/>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXContrail" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="STREAK" id="GDIMARVDamagedTrailSmoke">
		<Lifetime High="20" Low="20"/>
		<Size High="2" Low="0.25"/>
		<BurstCount High="3" Low="3"/>
		<InitialDelay High="3" Low="0"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.2" g="0.239216" r="0.266667"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="10" Low="-10"/>
		</Colors>
		<Wind AngleChangeMax="0.1" AngleChangeMin="0.05" FullStrengthDist="5" PingPongEndAngleMin="5.49779" PingPongStartAngleMax="0.1" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="5"/>
		<Physics>
			<Default Gravity="-0.01">
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Trail/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" id="GDIMARVEngineerGlow">
		<Lifetime High="50" Low="50"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Colors UseHouseColor="true">
			<Color Frame="2" RelativeAge="30">
				<Color b="0.0588235" g="0.0588235" r="0.0588235"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
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		<Size High="120" Low="120"/>
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		<Draw>
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		<Volume>
			<Line>
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		<Size High="20" Low="20"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.47451" g="0.768627" r="0.984314"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="90" Low="75"/>
		<BurstCount High="5" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.192157" g="0.423529" r="0.968627"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0" Low="-5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXDirt" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA_TEST" SystemLifetime="1" id="GDIMedDirt01">
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		<Size High="40" Low="20"/>
		<BurstCount High="50" Low="40"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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				<Color b="0.109804" g="0.172549" r="0.223529"/>
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		<Draw>
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		<Velocity>
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				<Speed High="4" Low="1"/>
				<OtherSpeed High="12" Low="8"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" id="GDIMedSmokeEmbers01">
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		<Size High="15" Low="0"/>
		<StartSizeRate High="0.1" Low="0.1"/>
		<BurstCount High="25" Low="25"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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		<Colors>
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				<Color b="0.0392157" g="0.701961" r="0.921569"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<VelocityDamping High="0.98" Low="0.95"/>
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		<Draw>
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			<Point/>
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		<Velocity>
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					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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		<Event/>
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				<SizeRateDamping High="0.98" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="150" Low="150"/>
		<Size High="20" Low="10"/>
		<BurstCount High="50" Low="50"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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		<Colors>
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				<Color b="0.156863" g="0.188235" r="0.192157"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.215686" g="0.27451" r="0.27451"/>
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		<Physics>
			<Default Gravity="-0.1">
				<VelocityDamping High="0.6" Low="0.5"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
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		<Draw>
			<Default/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="16" Low="5"/>
				<OtherSpeed High="30" Low="16"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
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				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmokeCloud" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" id="GDIMedSmokeExplosion02">
		<Lifetime High="100" Low="100"/>
		<Size High="30" Low="15"/>
		<BurstCount High="75" Low="75"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.176471" g="0.203922" r="0.207843"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
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		<Draw>
			<Default/>
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		<Volume>
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				<Offset x="0" y="0" z="20"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="4" Low="1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireball4x4_02" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMidAir_Add">
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		<Size High="10" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.0588235" g="0.219608" r="0.443137"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
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				<DriftVelocity x="0.3" y="0" z="0.5"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.75" TotalFrames="16"/>
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		<Volume>
			<Cylinder Length="2">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="3"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="40" Low="20"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.97"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="5" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="12" Low="5"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.8" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="3"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="1"/>
				<SizeRateDamping High="0.75" Low="0.6"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="20" Low="10"/>
		<BurstCount High="25" Low="20"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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		<Colors>
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				<Color b="0.411765" g="0.411765" r="0.337255"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.796078" g="0.796078" r="0.752941"/>
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		<Physics>
			<Default Gravity="-0.2">
				<VelocityDamping High="0.85" Low="0.8"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder Radius="1">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="10" Low="5"/>
				<OtherSpeed High="4" Low="2"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="15" Low="10"/>
		<BurstCount High="10" Low="10"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="100" Low="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="15" Low="5"/>
		<BurstCount High="50" Low="50"/>
		<InitialDelay High="4" Low="2"/>
		<Alphas>
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		<Colors>
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				<Color b="0.137255" g="0.137255" r="0.137255"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.6"/>
				<DriftVelocity x="0.2" y="0.1" z="0.1"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="-5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="5" Low="-2"/>
					<z High="2" Low="-2"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="2" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="50">
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			<Color Frame="3" RelativeAge="100">
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		<Physics>
			<Default Gravity="-0.25">
				<VelocityDamping High="0.8" Low="0.5"/>
				<DriftVelocity x="0" y="0" z="-0.5"/>
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		<Draw>
			<Trail TrailLife="5"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="10" Low="-10"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="4" RelativeAge="200">
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		<Draw>
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					<z High="0.5" Low="-0.5"/>
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				<SizeRateDamping High="1" Low="1"/>
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		<Size High="50" Low="50"/>
		<BurstCount High="3" Low="3"/>
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			<Color Frame="2" RelativeAge="30">
				<Color b="0.443137" g="0.745098" r="0.94902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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			<Color Frame="3" RelativeAge="100">
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				<DriftVelocity x="0.1" y="0" z="0"/>
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		<Draw>
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					<y High="0" Low="0"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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					<x High="-3" Low="-0.1"/>
					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Colors>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="3"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="4" RelativeAge="200">
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		<Volume>
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					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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		<Size High="5" Low="5"/>
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		<InitialDelay High="1" Low="1"/>
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		<Colors>
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			<Color Frame="4" RelativeAge="200">
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		<Physics>
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<SizeRateDamping High="0.7" Low="0.7"/>
				<AngleZ High="7" Low="-7"/>
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		<Size High="10" Low="10"/>
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		<InitialDelay High="2" Low="2"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="10">
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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				<Color b="0.0901961" g="0.160784" r="0.376471"/>
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		<Physics>
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				<VelocityDamping High="0.9" Low="0.9"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
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		<Size High="60" Low="60"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="2" RelativeAge="20">
				<Color b="0.176471" g="0.32549" r="0.490196"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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		<Draw>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
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		<Velocity>
			<Ortho>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
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		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.505882" g="0.6" r="0.670588"/>
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		<Physics>
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				<VelocityDamping High="0.95" Low="0.95"/>
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		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="5" Low="2"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="25"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="50">
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		<Size High="20" Low="20"/>
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		<Colors>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMStrike_Distortion">
		<Lifetime High="30" Low="30"/>
		<Size High="15" Low="15"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.75" Low="0.75" RelativeAge="0"/>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="25" Low="15"/>
				<SizeRateDamping High="0.78" Low="0.78"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMStrike_DustRing">
		<Lifetime High="65" Low="45"/>
		<Size High="20" Low="10"/>
		<BurstCount High="50" Low="50"/>
		<InitialDelay High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.415686" g="0.52549" r="0.584314"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.211765" g="0.258824" r="0.278431"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.243137" g="0.301961" r="0.32549"/>
			</Color>
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		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="9" Low="5"/>
				<OtherSpeed High="3" Low="1"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.7" Low="0.5"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="2" Type="GPU_PARTICLE" id="GDIMStrike_DustRingTop">
		<Lifetime High="60" Low="45"/>
		<Size High="22" Low="10"/>
		<BurstCount High="25" Low="25"/>
		<InitialDelay High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.415686" g="0.52549" r="0.584314"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.211765" g="0.258824" r="0.278431"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.243137" g="0.301961" r="0.32549"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Length="2" Radius="5">
				<Offset x="0" y="0" z="30"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="2"/>
				<OtherSpeed High="8" Low="4"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.7" Low="0.5"/>
				<SizeRateDamping High="0.98" Low="0.98"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXBlast01" PerParticleAttachedSystem="GDIMStrikeDustSlave" Priority="MEDIUM_OR_ABOVE" SortLevel="3" SystemLifetime="1" id="GDIMStrike_DustTrail">
		<Lifetime High="30" Low="20"/>
		<Size High="1" Low="1"/>
		<BurstCount High="4" Low="3"/>
		<Alphas>
			<Alpha Frame="1" High="0.1" Low="0.05" RelativeAge="0"/>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.0196078" g="0.0196078" r="0.0196078"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0.0196078" g="0.0196078" r="0.0196078"/>
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			<Color Frame="3" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="0">
				<Color b="0.678431" g="0.678431" r="0.678431"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="-0.75">
				<VelocityDamping High="0.96" Low="0.93"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="20" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="2"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXBlast02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" id="GDIMStrike_Exp01">
		<Lifetime High="10" Low="6"/>
		<Size High="110" Low="50"/>
		<BurstCount High="10" Low="8"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.517647" g="0.835294" r="0.984314"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder Radius="8">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="25" Low="15"/>
				<SizeRateDamping High="1" Low="0.95"/>
				<AngleZ High="2" Low="-0.2"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FX_Debris01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="5" Type="GPU_PARTICLE" id="GDIMStrike_ExpDebris">
		<Lifetime High="15" Low="15"/>
		<Size High="35" Low="15"/>
		<BurstCount High="7" Low="5"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="14"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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		</Colors>
		<Physics>
			<Default Gravity="-0.1">
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="8" Low="2"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="3" Low="-3"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="2" id="GDIMStrike_ExpEmbers">
		<Lifetime High="30" Low="30"/>
		<Size High="80" Low="50"/>
		<BurstCount High="20" Low="20"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="3"/>
			<Alpha Frame="3" High="0" Low="-0.1" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.47451" g="0.796078" r="0.968627"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="0.01">
				<VelocityDamping High="0.98" Low="0.95"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" id="GDIMStrike_Flash">
		<Lifetime High="15" Low="15"/>
		<Size High="70" Low="50"/>
		<BurstCount High="7" Low="7"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.513726" g="0.678431" r="0.952941"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="20"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8" Low="4"/>
				<SizeRateDamping High="0.94" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDIMStrike_Glow">
		<Lifetime High="10" Low="5"/>
		<BurstCount High="4" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.619608" g="0.796078" r="0.913725"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.380392" g="0.701961" r="0.854902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="70" Low="60"/>
				<SizeRateDamping High="0.7" Low="0.7"/>
				<AngleZ High="0" Low="-2"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="2" id="GDIMStrike_GlowIn">
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		<Size High="20" Low="10"/>
		<BurstCount High="3" Low="3"/>
		<Colors>
			<Color Frame="2" RelativeAge="20">
				<Color b="0.752941" g="0.501961" r="0.501961"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Line IsHollow="true">
				<StartPoint x="0" y="0" z="5"/>
				<EndPoint x="0" y="0" z="10"/>
			</Line>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="12" Low="9"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate Drawable="FXNUKEEX" IsGroundAligned="true" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="W3D_EMISSIVE" SortLevel="17" SystemLifetime="1" Type="DRAWABLE" id="GDIMStrike_NkAdd">
		<Lifetime High="90" Low="40"/>
		<Size High="0.05" Low="0.05"/>
		<BurstCount High="5" Low="5"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="25"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.360784" g="0.360784" r="0.360784"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="0.411765" g="0.411765" r="0.411765"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.415686" g="0.415686" r="0.415686"/>
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			<Color Frame="4" RelativeAge="0">
				<Color b="0.392157" g="0.392157" r="0.392157"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.85"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
			</RenderObject>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="5" Low="2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngleZ High="30" Low="-30"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.4" Low="0.4"/>
					<y High="0.4" Low="0.4"/>
					<z High="0.4" Low="0.4"/>
				</StartSize>
				<SizeRate>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0.02" Low="0.02"/>
				</SizeRate>
				<SizeDamping>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0.95" Low="0.9"/>
				</SizeDamping>
			</RenderObject>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SystemLifetime="1" id="GDIMStrike_Ring">
		<Lifetime High="9" Low="9"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.701961" r="0.701961"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="25" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
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		<BurstCount High="2" Low="2"/>
		<Colors>
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				<Color b="0.909804" g="0.815686" r="0.815686"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Draw>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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			<Default>
				<SizeRate High="15" Low="10"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="35" Low="35"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="8" Low="8"/>
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			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0" g="0" r="0"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="10" Low="-10"/>
				<AngleXY High="30" Low="-30"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="5"/>
		<BurstCount High="20" Low="12"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
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			<Color Frame="2" RelativeAge="100">
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Default/>
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					<y High="10" Low="-10"/>
					<z High="10" Low="-10"/>
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		<Size High="5" Low="5"/>
		<BurstCount High="12" Low="8"/>
		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.0588235" g="0.0588235" r="0.0588235"/>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Line>
				<StartPoint x="-5" y="0" z="-5"/>
				<EndPoint x="-5" y="0" z="-5"/>
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		<Velocity>
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					<x High="6" Low="-6"/>
					<y High="6" Low="-6"/>
					<z High="20" Low="5"/>
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		<Event/>
		<Update>
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				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="60" Low="30"/>
		<Size High="4" Low="4"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="20">
				<Color b="0.333333" g="0.392157" r="0.423529"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.262745" g="0.321569" r="0.345098"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.25" Low="0.15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="GDIMStrikeProj_Fire">
		<Lifetime High="7" Low="4"/>
		<Size High="25" Low="15"/>
		<BurstCount High="4" Low="4"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="20">
				<Color b="0" g="0.501961" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="1" Low="-1"/>
					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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			</Ortho>
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		<Event/>
		<Update>
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				<SizeRate High="2" Low="1.5"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIMStrikeProj_Smoke">
		<Lifetime High="20" Low="15"/>
		<Size High="12" Low="12"/>
		<BurstCount High="6" Low="6"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.627451" g="0.627451" r="0.627451"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.505882" g="0.505882" r="0.505882"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.607843" g="0.607843" r="0.607843"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="4"/>
				<EndPoint x="0" y="0" z="4"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="-2" Low="-2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.55" Low="0.25"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDamping High="0.99" Low="0.99"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="100" Type="TRAIL" id="GDIMStrikeProj_Trail">
		<Lifetime High="23" Low="17"/>
		<Size High="8" Low="8"/>
		<BurstDelay High="200" Low="200"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.490196" g="0.745098" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="50" Low="-50"/>
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		<Wind AngleChangeMax="0.1" AngleChangeMin="0.05" FullStrengthDist="5" PingPongEndAngleMin="5.49779" PingPongStartAngleMax="0.1" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="5"/>
		<Physics>
			<Default Gravity="-0.01" ParticlesAttachToBone="true">
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
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		<Draw>
			<Trail TrailLife="10"/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="12" Low="12"/>
		<Size High="0.4" Low="0.25"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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			<Alpha Frame="3" High="1" Low="1" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.117647" g="0.176471" r="0.207843"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.7" Low="0.7"/>
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		</Physics>
		<Draw>
			<Streak/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="1" Low="0.25"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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			<Alpha Frame="3" High="1" Low="1" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.0784314" g="0.184314" r="0.239216"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.7" Low="0.7"/>
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		</Physics>
		<Draw>
			<Streak/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="1" id="GDIMuzzleGlowAP">
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		<Size High="60" Low="35"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.313726" r="0.321569"/>
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			<Color Frame="2" RelativeAge="100">
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			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
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				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
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		<Size High="60" Low="35"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="1" Low="1"/>
		<BurstCount High="5" Low="5"/>
		<InitialDelay High="10" Low="10"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="25">
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			<Color Frame="4" RelativeAge="0">
				<Color b="0.2" g="0.584314" r="0.286275"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.85"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
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		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="25" Low="20"/>
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		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngleZ High="30" Low="-30"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="2" Low="2"/>
					<y High="2" Low="2"/>
					<z High="2" Low="2"/>
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				<DriftVelocity x="0" y="0" z="0.25"/>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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				<AngularRateZ High="0.005" Low="-0.005"/>
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				<Offset x="0" y="0" z="30"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Event/>
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				<AngleZ High="7" Low="0"/>
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		<Size High="60" Low="40"/>
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		<Event/>
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				<AngleZ High="7" Low="0"/>
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		<Size High="300" Low="300"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="5" Low="-5"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="80" Low="80"/>
		<BurstCount High="20" Low="20"/>
		<InitialDelay High="20" Low="20"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.235294" g="0.6" r="0.278431"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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			<Cylinder>
				<Offset x="0" y="0" z="5"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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				<SizeRateDamping High="0.99" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<InitialDelay High="8" Low="8"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.1" y="0" z="0"/>
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				<Offset x="0" y="0" z="5"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<SizeRate High="50" Low="50"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<BurstCount High="10" Low="10"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="50"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="50" Low="50"/>
				<SizeRateDamping High="1" Low="1"/>
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		<Size High="300" Low="300"/>
		<BurstCount High="10" Low="10"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.1" RelativeAge="0"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="50"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="250" Low="250"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Draw>
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			<Cylinder>
				<Offset x="0" y="0" z="50"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="80" Low="70"/>
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				<Color b="0.180392" g="0.207843" r="0.239216"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SortParticles="true" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Length="150" Radius="60">
				<Offset x="0" y="0" z="75"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.25" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="40" Low="30"/>
		<BurstCount High="30" Low="15"/>
		<InitialDelay High="5" Low="5"/>
		<Colors>
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				<Color b="0.156863" g="0.415686" r="0.196078"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
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		<Volume>
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					<z High="0.5" Low="-0.5"/>
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				<SizeRateDamping High="1" Low="1"/>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.01" TotalFrames="4"/>
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					<z High="0.3" Low="0.1"/>
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				<SizeRateDamping High="0.96" Low="0.93"/>
				<AngleZ High="7" Low="0"/>
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			<Point/>
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				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
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		<Size High="10" Low="8"/>
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		<Colors>
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			<Color Frame="4" RelativeAge="200">
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		<Physics>
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				<DriftVelocity x="0" y="0" z="0.5"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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			<Cylinder Radius="3">
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					<z High="0.5" Low="-0.5"/>
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				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="4" RelativeAge="200">
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				<DriftVelocity x="0" y="0" z="2"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Normal High="0" Low="0"/>
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		<Update>
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		<Size High="20" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
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		<Volume>
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					<z High="0.2" Low="-0.2"/>
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				<SizeRateDamping High="1" Low="1"/>
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					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		<Event/>
		<Update>
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				<SizeRate High="0.2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
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					<z High="0.2" Low="-0.2"/>
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		<Update>
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			<Color Frame="4" RelativeAge="200">
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					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
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		<Update>
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			<Color Frame="4" RelativeAge="200">
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		<Physics>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Line>
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					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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		<Update>
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				<SizeRate High="0.1" Low="0.1"/>
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		<Physics>
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			<Gpu SpeedMultiplier="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIRefinerySmoke">
		<Lifetime High="250" Low="120"/>
		<Size High="10" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="GDIRefinerySmokeDistortion">
		<Lifetime High="65" Low="45"/>
		<Size High="10" Low="5"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.35" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="GDIRefineryTibA">
		<Lifetime High="150" Low="100"/>
		<Size High="30" Low="15"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0.466667" r="0.258824"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="GDIRefineryTibDistortionA">
		<Lifetime High="150" Low="100"/>
		<Size High="30" Low="15"/>
		<BurstDelay High="10" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="14"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0.466667" r="0.258824"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.05" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="GDIRepairDroneFlash">
		<Lifetime High="5" Low="3"/>
		<Size High="10" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="20">
				<Color b="0.321569" g="0.607843" r="0.894118"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="0"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXtracers02" PerParticleAttachedSystem="" SortLevel="1" Type="TRAIL" id="GDIRepairDroneSparks">
		<Lifetime High="10" Low="1"/>
		<Size High="2" Low="0.25"/>
		<BurstDelay High="30" Low="10"/>
		<BurstCount High="60" Low="20"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="-1">
				<VelocityDamping High="0.8" Low="0.6"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="3"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="1" id="GDIRifleMuzzleGlow">
		<Lifetime High="5" Low="5"/>
		<Size High="50" Low="25"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.313726" r="0.321569"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="1" id="GDIRifleMuzzleGlowHeroic">
		<Lifetime High="6" Low="6"/>
		<Size High="50" Low="25"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.0117647" g="0" r="0.576471"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="1" id="GDIRifleMuzzleGlowHeroicSmall">
		<Lifetime High="6" Low="6"/>
		<Size High="25" Low="12"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.137255" g="0.137255" r="0.819608"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="1" id="GDIRifleMuzzleGlowSmall">
		<Lifetime High="5" Low="5"/>
		<Size High="25" Low="12"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.313726" r="0.321569"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDISensorDots">
		<Lifetime High="15" Low="1"/>
		<Size High="5" Low="2"/>
		<BurstCount High="150" Low="80"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.858824" g="0.623529" r="0.52549"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="0">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.35" Low="0.3"/>
				<DriftVelocity x="0.36" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="15">
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="15" Low="-15"/>
					<y High="15" Low="-15"/>
					<z High="15" Low="-15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXBlast02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDISensorExplosion">
		<Lifetime High="10" Low="2"/>
		<Size High="40" Low="20"/>
		<BurstCount High="30" Low="20"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.858824" g="0.623529" r="0.52549"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="0">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.35" Low="0.3"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FX_Debris01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="GDIShattererDustRocksDesert">
		<Lifetime High="10" Low="4"/>
		<Size High="15" Low="3"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.623529" g="0.752941" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.623529" g="0.752941" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="3" Low="1"/>
				<OtherSpeed High="1" Low="1"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="GDIShattererHoverDust">
		<Lifetime High="10" Low="10"/>
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		<Size High="10" Low="5"/>
		<BurstDelay High="3" Low="3"/>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="4" RelativeAge="200">
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				<VelocityDamping High="0.99" Low="0.98"/>
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			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<BurstCount High="4" Low="2"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="20">
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			<Color Frame="3" RelativeAge="100">
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		<Size High="15" Low="5"/>
		<BurstCount High="5" Low="2"/>
		<Alphas>
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			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.737255" g="0.658824" r="0.933333"/>
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			<Color Frame="2" RelativeAge="20">
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			<Color Frame="3" RelativeAge="100">
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		<Size High="15" Low="10"/>
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		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="75">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.470588" g="0.588235" r="0.666667"/>
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			<Default Gravity="-0.1" Swirly="true">
				<VelocityDamping High="0.95" Low="0.95"/>
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		<Draw>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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					<y High="2" Low="-2"/>
					<z High="8" Low="5"/>
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		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXDirtClumps" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="2" SystemLifetime="5" Type="GPU_PARTICLE" id="GDISWDirt">
		<Lifetime High="40" Low="20"/>
		<Size High="50" Low="25"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
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		<Colors>
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				<Color b="0.545098" g="0.627451" r="0.694118"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.290196" g="0.376471" r="0.435294"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.643137" g="0.705882" r="0.756863"/>
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		<Physics>
			<Default Gravity="-0.03">
				<VelocityDamping High="0.95" Low="0.95"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="3" Low="2"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDISWDots">
		<Lifetime High="60" Low="30"/>
		<Size High="2" Low="2"/>
		<BurstCount High="100" Low="25"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.478431" g="0.807843" r="0.905882"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.15" y="0" z="0"/>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
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		<Volume>
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					<y High="15" Low="-15"/>
					<z High="25" Low="10"/>
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		<Update>
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		<Lifetime High="56" Low="30"/>
		<Size High="20" Low="20"/>
		<BurstCount High="30" Low="30"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.823529" g="0.886275" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.768627" g="0.85098" r="1"/>
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			<Color Frame="3" RelativeAge="0">
				<Color b="0.615686" g="0.74902" r="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="15"/>
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		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXBlast02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="GDISWExplosion">
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		<Size High="150" Low="50"/>
		<BurstCount High="30" Low="20"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.447059" g="0.87451" r="0.937255"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="3" RelativeAge="0">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.35" Low="0.3"/>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="150" Low="80"/>
		<BurstCount High="5" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.792157" g="0.917647" r="1"/>
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			<Color Frame="2" RelativeAge="100">
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			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.9" Low="0.9"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.6" Low="0.6"/>
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				<AngularDampingXY High="1" Low="1"/>
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				<Color b="0.956863" g="0.937255" r="0.501961"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
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				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="25" Low="10"/>
		<BurstCount High="80" Low="80"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="4"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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				<DriftVelocity x="0.2" y="0" z="0"/>
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		<Draw>
			<Gpu DetailTexture="FXSnow2x2_Nrm" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="30" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="5" Low="3"/>
				<OtherSpeed High="10" Low="5"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="1"/>
		<BurstCount High="50" Low="50"/>
		<InitialDelay High="2" Low="2"/>
		<Colors>
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		<Update>
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				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Colors HouseColorSaturation="0.75" UseHouseColor="true">
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			<Default ParticlesAttachToBone="true">
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		<Draw>
			<Trail TrailLife="8"/>
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		<Volume>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="0.5" Low="0.5"/>
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		<Colors HouseColorSaturation="0.75" UseHouseColor="true">
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		<Draw>
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		<Volume>
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		<Physics>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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				<SizeRateDamping High="0.99" Low="0.95"/>
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			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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					<z High="1" Low="0"/>
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		<Update>
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				<SizeRateDamping High="0.95" Low="0.9"/>
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		<BurstCount High="10" Low="10"/>
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			<ColorScale High="1" Low="-1"/>
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		<BurstCount High="1" Low="1"/>
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		<Update>
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				<Color b="0.235294" g="0.235294" r="0.235294"/>
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				<DriftVelocity x="0.3" y="0" z="0"/>
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				<Color b="0.282353" g="0.282353" r="0.282353"/>
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			<ColorScale High="1" Low="-1"/>
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		<Volume>
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		<BurstDelay High="4" Low="3.5"/>
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		<BurstDelay High="3.5" Low="3.5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="50">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
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				<Speed High="0" Low="0"/>
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		<Event/>
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				<SizeRate High="11" Low="11"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<BurstDelay High="3.5" Low="3.5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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				<Speed High="0" Low="0"/>
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		<Event/>
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				<SizeRate High="11" Low="11"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<BurstDelay High="3.5" Low="3.5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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				<Offset x="0" y="0" z="5"/>
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		<Velocity>
			<Spherical>
				<Speed High="0" Low="0"/>
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		<Event/>
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				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="60" Low="30"/>
		<BurstDelay High="3" Low="1"/>
		<BurstCount High="3" Low="2"/>
		<Alphas>
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			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.67451" g="0.701961" r="0.792157"/>
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			<Color Frame="2" RelativeAge="100">
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
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		<Volume>
			<Cylinder Length="10" Radius="25">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="20" Low="10"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="30"/>
		<BurstDelay High="3" Low="2"/>
		<BurstCount High="2" Low="2"/>
		<Alphas/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.67451" g="0.701961" r="0.792157"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder Length="10" Radius="15">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="14" Low="8"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="10"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXMGExplosion" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="6" id="MGExplosionBurstSm">
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		<Size High="20" Low="10"/>
		<BurstDelay High="3" Low="2"/>
		<BurstCount High="2" Low="2"/>
		<Alphas/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.67451" g="0.701961" r="0.792157"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder Length="10" Radius="8">
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="6" Low="3"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="6" Low="6"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="1" id="MGExplosionFlashLg">
		<Lifetime High="3" Low="3"/>
		<Size High="110" Low="60"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.858824" r="0.87451"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="60" Low="60"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="1" id="MGExplosionFlashMd">
		<Lifetime High="3" Low="3"/>
		<Size High="90" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.858824" r="0.87451"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="50" Low="50"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="1" id="MGExplosionFlashSm">
		<Lifetime High="3" Low="3"/>
		<Size High="90" Low="50"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.858824" r="0.87451"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="25" Low="25"/>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="20" Low="20"/>
		<Size High="20" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.937255" g="0.937255" r="0.937255"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="30" Low="30"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="1" id="MGExplosionGlowMd">
		<Lifetime High="20" Low="20"/>
		<Size High="20" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.937255" g="0.937255" r="0.937255"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="20" Low="20"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="1" id="MGExplosionGlowSm">
		<Lifetime High="20" Low="20"/>
		<Size High="20" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.937255" g="0.937255" r="0.937255"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="10"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="25" Low="25"/>
		<Size High="10" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="6" Low="6"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="18" Low="18"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXMGExplosion" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="3" SystemLifetime="1" id="MGExplosionRingMd">
		<Lifetime High="25" Low="25"/>
		<Size High="10" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="6" Low="6"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="11" Low="11"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXMGExplosion" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="3" SystemLifetime="1" id="MGExplosionRingSm">
		<Lifetime High="25" Low="25"/>
		<Size High="10" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="6" Low="6"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
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		<Size High="90" Low="45"/>
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			<Color Frame="4" RelativeAge="0">
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		<Size High="100" Low="50"/>
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			<Color Frame="3" RelativeAge="100">
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			<Color Frame="3" RelativeAge="0">
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					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		<Size High="400" Low="400"/>
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				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="40">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
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		<Volume>
			<Point/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-4" Low="-4"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGStrikeGhost" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="20" id="MGStrikeSummonSmCast_MarkerMove">
		<Lifetime High="55" Low="55"/>
		<Size High="115" Low="115"/>
		<BurstDelay High="6" Low="6"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
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			<Color Frame="3" RelativeAge="40">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
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		<Volume>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-4" Low="-4"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate EmitterSound="META_StrikeForceRallyPoint" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGStrikeGhost" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="20" id="MGStrikeSummonSmCast_MarkerStrikeForceRallyPoint">
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		<Size High="115" Low="115"/>
		<BurstDelay High="6" Low="6"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="40">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
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				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-4" Low="-4"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate EmitterSound="Meta_Strikforce_MoveMarkerPlace" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGStrikeGhost" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="20" id="MGStrikeSummonSmCast_MarkerTransport">
		<Lifetime High="55" Low="55"/>
		<Size High="115" Low="115"/>
		<BurstDelay High="6" Low="6"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="40">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-4" Low="-4"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate EmitterSound="META_BuildTower" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGStrikeGhost" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="20" id="MGStrikeSummonSmCast_ScrinTower">
		<Lifetime High="55" Low="55"/>
		<Size High="115" Low="115"/>
		<BurstDelay High="6" Low="6"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="30">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="40">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.1"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-4" Low="-4"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonLargeCast">
		<Lifetime High="20" Low="20"/>
		<Size High="225" Low="225"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate EmitterSound="MetaPower_TargetCursorPlaced01" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonMediumCast">
		<Lifetime High="20" Low="20"/>
		<Size High="160" Low="160"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate EmitterSound="META_IchorInjectionCursorMS" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonMediumCast_IchorInjection">
		<Lifetime High="20" Low="20"/>
		<Size High="160" Low="160"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate EmitterSound="META_MediaBlitzCursorMS" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonMediumCast_MediaBlitz">
		<Lifetime High="20" Low="20"/>
		<Size High="160" Low="160"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
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				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate EmitterSound="MetaPower_TargetCursorPlaced01" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonSmallCast">
		<Lifetime High="20" Low="20"/>
		<Size High="115" Low="115"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate EmitterSound="META_RefugeeAidCursor" IsEmitAboveGroundOnly="true" IsGroundAligned="true" IsParticleUpTowardsEmitter="true" ParticleTexture="FXMGDefense" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" id="MGSummonSmallCast_RefugeeAid">
		<Lifetime High="20" Low="20"/>
		<Size High="115" Low="115"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="40">
				<Color b="0.752941" g="0.752941" r="0.752941"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="8" Low="8"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXBlast04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="MGUnitDamagedAura">
		<Lifetime High="10" Low="5"/>
		<Size High="15" Low="5"/>
		<BurstDelay High="15" Low="2"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.501961" r="0.501961"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="0.501961" r="0.501961"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="20"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSteam" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="MP2Steam">
		<Lifetime High="150" Low="20"/>
		<BurstDelay High="2" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
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			<Color Frame="2" RelativeAge="25">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="75">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.9"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="2" Low="1"/>
					<z High="1" Low="0.25"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0.2"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXWaterFall" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" id="MP2Water">
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		<Size High="20" Low="10"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
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			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors HouseColorSaturation="0">
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default Gravity="-0.2">
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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			<ColorScale High="50" Low="-50"/>
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		<Physics>
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				<VelocityDamping High="0.85" Low="0.8"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
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		<Event>
			<Collision EventFX="" KillAfterEvent="true" OrientFXToTerrain="false" PerParticle="true">
				<HeightOffset High="0" Low="0"/>
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		</Event>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireball4x4" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="NODBlackHandFire">
		<Lifetime High="40" Low="35"/>
		<Size High="5" Low="5"/>
		<BurstCount High="5" Low="3"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="9"/>
			<Alpha Frame="3" High="0.75" Low="0.75" RelativeAge="75"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.0901961" g="0.160784" r="0.376471"/>
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			<Default Gravity="-0.1">
				<VelocityDamping High="0.97" Low="0.96"/>
				<DriftVelocity x="0.3" y="0" z="0.2"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.45" TotalFrames="16"/>
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		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="9.75" Low="8.75"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODBunkerDist">
		<Lifetime High="35" Low="35"/>
		<Size High="15" Low="10"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
			</Cylindrical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="NODBunkerFire">
		<Lifetime High="25" Low="10"/>
		<Size High="10" Low="8"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
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			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Cylinder Radius="2">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODBunkerSmoke">
		<Lifetime High="100" Low="50"/>
		<Size High="20" Low="15"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.97" Low="0.95"/>
				<DriftVelocity x="0.15" y="0" z="0.3"/>
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		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate Drawable="FXNODCHEVRON1" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SystemLifetime="1" Type="DRAWABLE" id="NodChevron1">
		<Lifetime High="50" Low="50"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
			</RenderObject>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngularRateZ High="0.15" Low="0.15"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.1" Low="0.1"/>
					<y High="0.1" Low="0.1"/>
					<z High="0.1" Low="0.1"/>
				</StartSize>
				<SizeRate>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</SizeRate>
				<SizeDamping>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</SizeDamping>
			</RenderObject>
		</Update>
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	<FXParticleSystemTemplate Drawable="FXNODCHEVRON2" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SystemLifetime="1" Type="DRAWABLE" id="NodChevron2">
		<Lifetime High="50" Low="50"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngularRateZ High="0.15" Low="0.15"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.1" Low="0.1"/>
					<y High="0.1" Low="0.1"/>
					<z High="0.1" Low="0.1"/>
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				<SizeRate>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</SizeRate>
				<SizeDamping>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</RenderObject>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate Drawable="FXNODCHEVRON3" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SystemLifetime="1" Type="DRAWABLE" id="NodChevron3">
		<Lifetime High="50" Low="50"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="1" Low="1"/>
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		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Z">
				<AngularRateZ High="0.15" Low="0.15"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="0.08" Low="0.08"/>
					<y High="0.08" Low="0.08"/>
					<z High="0.08" Low="0.08"/>
				</StartSize>
				<SizeRate>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</SizeRate>
				<SizeDamping>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXNRMStreaksA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODConDamagedDist">
		<Lifetime High="40" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default Gravity="0.005">
				<VelocityDamping High="0.9" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="-10" z="0"/>
				<EndPoint x="0" y="10" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="1"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODConDamagedSmoke">
		<Lifetime High="120" Low="80"/>
		<Size High="20" Low="15"/>
		<BurstDelay High="3" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="14"/>
			<Alpha Frame="3" High="0.35" Low="0.35" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.309804" g="0.309804" r="0.309804"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.321569" g="0.321569" r="0.321569"/>
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			<Color Frame="3" RelativeAge="25">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.4" g="0.4" r="0.4"/>
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		</Colors>
		<Physics>
			<Default Gravity="0.005">
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.3" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="NODConDamagedVent">
		<Lifetime High="40" Low="20"/>
		<Size High="8" Low="5"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.25098" g="0.25098" r="0.25098"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="5" Low="5"/>
		<Size High="2" Low="2"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.65098" r="0.333333"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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			<Ortho>
				<Position>
					<x High="0.5" Low="0.5"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
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		<Event/>
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			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="NODFlameTankPilotGlow">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.403922" r="0"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.941176" g="0.376471" r="0.627451"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SpeedMultiplier="1"/>
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		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
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			<Ortho>
				<Position>
					<x High="0.5" Low="0.5"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="40" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default Gravity="0.005">
				<VelocityDamping High="0.9" Low="0.8"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="60"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="3" Low="1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSparks" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="30" Type="GPU_PARTICLE" id="NODFuel_Embers">
		<Lifetime High="120" Low="20"/>
		<Size High="40" Low="30"/>
		<BurstDelay High="10" Low="4"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.180392" g="0.32549" r="0.372549"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0.2" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Length="30" Radius="50">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0.1" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.01" Low="-0.01"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireball4x4" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="NODFuel_Exp">
		<Lifetime High="40" Low="20"/>
		<Size High="60" Low="25"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.478431" g="0.478431" r="0.478431"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.54902" g="0.54902" r="0.54902"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.5" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="60"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="NODFuel_Fire">
		<Lifetime High="30" Low="10"/>
		<Size High="50" Low="25"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.207843" g="0.207843" r="0.207843"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.2" g="0.2" r="0.2"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1.25" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="60"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXDirtClumps" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" SystemLifetime="1" id="NODFuel_Fuel">
		<Lifetime High="50" Low="50"/>
		<Size High="50" Low="25"/>
		<BurstCount High="80" Low="80"/>
		<InitialDelay High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.831373" g="0.831373" r="0.831373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.792157" g="0.792157" r="0.792157"/>
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			<Color Frame="3" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<ColorScale High="20" Low="-20"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="-0.5"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder Radius="130">
				<Offset x="0" y="0" z="80"/>
			</Cylinder>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="10" Low="-10"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event>
			<Life EventFX="FX_NOD_FuelAirSlave" KillAfterEvent="true" PerParticle="true">
				<EventTime High="50" Low="30"/>
			</Life>
		</Event>
		<Update>
			<Default>
				<SizeRate High="12" Low="5"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="1" Type="GPU_PARTICLE" id="NODFuel_SW">
		<Lifetime High="20" Low="20"/>
		<Size High="120" Low="80"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.215686" g="0.301961" r="0.356863"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="15"/>
				<EndPoint x="0" y="0" z="15"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="15" Type="TRAIL" id="NodHalBuzz">
		<Lifetime High="15" Low="15"/>
		<Size High="2" Low="2"/>
		<BurstCount High="3" Low="1"/>
		<Colors HouseColorSaturation="0">
			<Color Frame="2" RelativeAge="25">
				<Color b="0.0901961" g="0.709804" r="0.690196"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.0862745" g="0.67451" r="0.721569"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Swarm AttractStrength="0.025"/>
		</Physics>
		<Draw>
			<Trail TrailLife="80"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="true" Radius="20"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="NodHalDist">
		<Lifetime High="30" Low="30"/>
		<Size High="25" Low="25"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.15" Low="0.15" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="15" Type="GPU_PARTICLE" id="NodHalFLashes">
		<Lifetime High="3" Low="3"/>
		<Size High="30" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.458824" g="0.772549" r="0.815686"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.95"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="30" Type="GPU_PARTICLE" id="NodHalGlow">
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		<Colors>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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				<VelocityDamping High="0.5" Low="0.3"/>
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		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		<Event/>
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			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="30" Low="30"/>
		<Size High="5" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="50"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.4"/>
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		<Draw>
			<Gpu FramesPerRow="2" Shader="GPUParticleDistortion.fx" SpeedMultiplier="0.001" TotalFrames="4"/>
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			<Cylinder>
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					<x High="-15" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		<Event/>
		<Update>
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				<SizeRate High="1.5" Low="0.75"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="8" Low="5"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="2" RelativeAge="20">
				<Color b="0.666667" g="0.992157" r="0.886275"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.8"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
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		<Volume>
			<Line>
				<StartPoint x="-15" y="0" z="0"/>
				<EndPoint x="-15" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="-5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
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		</Velocity>
		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" SystemLifetime="1" Type="GPU_PARTICLE" id="NODMissileFireMGlow">
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		<Size High="60" Low="30"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.137255" g="0.196078" r="0.168627"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-3"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmokeCloud" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="5" Type="GPU_PARTICLE" id="NODMissileFireMSmoke">
		<Lifetime High="30" Low="15"/>
		<Size High="5" Low="5"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.5" Low="0.3"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="-10" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="-20" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.75" Low="0.5"/>
				<SizeRateDamping High="0.95" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="8" Low="8"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="10"/>
				<SizeRateDamping High="0.6" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNRMStar" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="NodMissileHitDistort2">
		<Lifetime High="20" Low="20"/>
		<Size High="30" Low="20"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="15"/>
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		<Velocity>
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				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="-2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="15" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
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				<VelocityDamping High="1" Low="1"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="10"/>
				<SizeRateDamping High="0.7" Low="0.7"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSparks" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="NodMissileHitEmbers">
		<Lifetime High="15" Low="5"/>
		<Size High="15" Low="5"/>
		<BurstCount High="17" Low="17"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="1" r="0.701961"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
				<DriftVelocity x="0.3" y="0" z="0.25"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="1"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="2"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.15" Low="-0.15"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="20" Low="10"/>
		<Size High="25" Low="15"/>
		<BurstCount High="12" Low="12"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.75" RelativeAge="9"/>
			<Alpha Frame="3" High="0.5" Low="0.5" RelativeAge="50"/>
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		<Colors>
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				<Color b="0.462745" g="0.709804" r="0.811765"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.392157" g="0.607843" r="0.768627"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.360784" g="0.541176" r="0.737255"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.7" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="8" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="15" Low="10"/>
		<BurstCount High="12" Low="12"/>
		<Alphas>
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		<Colors>
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				<Color b="0.658824" g="1" r="0.317647"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.807843" g="1" r="0.615686"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
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		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.7" TotalFrames="16"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="8" Low="3"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="1" Type="GPU_PARTICLE" id="NodMissileHitFlash">
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		<Size High="90" Low="60"/>
		<BurstCount High="4" Low="4"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.329412" g="0.478431" r="0.705882"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-3"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXDirt2x2" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="NodMissileHitSmoke">
		<Lifetime High="40" Low="20"/>
		<Size High="40" Low="20"/>
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		<Update>
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				<Color b="0.392157" g="0.392157" r="0.392157"/>
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				<DriftVelocity x="0" y="0" z="0.25"/>
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			<RenderObject Rotation="ROTATE_Z">
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				<AngularDamping High="1" Low="1"/>
				<StartSize>
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				<Color b="0.392157" g="0.392157" r="0.392157"/>
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				<VelocityDamping High="0.9" Low="0.85"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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					<y High="0" Low="0"/>
					<z High="5" Low="2"/>
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				<AngleZ High="30" Low="-30"/>
				<AngularDamping High="1" Low="1"/>
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				<SizeDamping>
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		<Size High="1" Low="1"/>
		<BurstCount High="8" Low="8"/>
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		<Alphas>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="70">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.87" Low="0.85"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
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		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
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					<y High="0" Low="0"/>
					<z High="25" Low="20"/>
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				<AngleZ High="30" Low="0"/>
				<AngularRateZ High="0.005" Low="-0.005"/>
				<AngularDamping High="1" Low="1"/>
				<StartSize>
					<x High="2" Low="2"/>
					<y High="2" Low="2"/>
					<z High="2" Low="2"/>
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				<SizeRate>
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					<y High="0" Low="0"/>
					<z High="0.02" Low="0.02"/>
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				<SizeDamping>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0.9" Low="0.85"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="2" SystemLifetime="150" Type="GPU_PARTICLE" id="NodNukeBaseDist">
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		<Size High="80" Low="50"/>
		<BurstCount High="4" Low="4"/>
		<InitialDelay High="5" Low="5"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.98"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="30">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="20" Low="10"/>
				<OtherSpeed High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="85" Low="55"/>
		<BurstCount High="4" Low="4"/>
		<InitialDelay High="150" Low="150"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.98"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="250">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="2" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="80" Low="30"/>
		<Size High="20" Low="20"/>
		<BurstCount High="400" Low="400"/>
		<InitialDelay High="7" Low="7"/>
		<Alphas>
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			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.47451" g="0.560784" r="0.623529"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.458824" g="0.537255" r="0.6"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.482353" g="0.556863" r="0.643137"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.427451" g="0.552941" r="0.603922"/>
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			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SortParticles="true" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="300">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Outward>
				<Speed High="2" Low="1"/>
				<OtherSpeed High="10" Low="5"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="30" Low="30"/>
				<SizeRateDamping High="0.8" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="150" Low="100"/>
		<Size High="80" Low="70"/>
		<BurstCount High="30" Low="30"/>
		<InitialDelay High="50" Low="50"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="50"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="75"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.196078" g="0.243137" r="0.262745"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.14902" g="0.2" r="0.223529"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.137255" g="0.168627" r="0.196078"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.145098" g="0.184314" r="0.203922"/>
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			<Default>
				<VelocityDamping High="0.999" Low="0.98"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SortParticles="true" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="200">
				<Offset x="0" y="0" z="20"/>
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		<Velocity>
			<Outward>
				<Speed High="0.5" Low="0.2"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="250" Low="100"/>
		<Size High="80" Low="70"/>
		<BurstCount High="30" Low="30"/>
		<InitialDelay High="125" Low="125"/>
		<Alphas>
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			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="75"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.211765" g="0.258824" r="0.294118"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.180392" g="0.215686" r="0.239216"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.160784" g="0.196078" r="0.227451"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.203922" g="0.266667" r="0.294118"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.999" Low="0.98"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SortParticles="true" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="300">
				<Offset x="0" y="0" z="30"/>
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		<Velocity>
			<Outward>
				<Speed High="-0.5" Low="-1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="40" Low="30"/>
		<BurstCount High="25" Low="12"/>
		<InitialDelay High="5" Low="5"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.137255" g="0.137255" r="0.137255"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="30">
				<Offset x="0" y="0" z="30"/>
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		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="300" Low="300"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="10" Low="10"/>
		<Alphas>
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		<Colors>
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				<Color b="0.172549" g="0.282353" r="0.305882"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="-5"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="150" Low="50"/>
		<Size High="80" Low="80"/>
		<BurstCount High="14" Low="14"/>
		<InitialDelay High="20" Low="20"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.54902" g="0.866667" r="0.921569"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="0.99" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="2" SystemLifetime="1" id="NodNukeBaseSW2">
		<Lifetime High="10" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<InitialDelay High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.1" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
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					<y High="-1" Low="-3"/>
					<z High="-1" Low="-3"/>
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		<Size High="8" Low="3"/>
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					<z High="-1" Low="-1.5"/>
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				<SizeRateDamping High="0.75" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
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			<Color Frame="3" RelativeAge="100">
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		<Physics>
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			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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			<Outward>
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				<OtherSpeed High="0" Low="0"/>
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		<Update>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="30"/>
		<BurstDelay High="3" Low="3"/>
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		<Volume>
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				<OtherSpeed High="0" Low="0"/>
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		<Update>
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				<SizeRateDamping High="0.85" Low="0.8"/>
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		<BurstCount High="40" Low="10"/>
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				<SizeRateDamping High="0.85" Low="0.7"/>
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		<Event/>
		<Update>
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			<ColorScale High="20" Low="-20"/>
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		<Physics>
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		<Volume>
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		<Colors>
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		<Wind PingPongEndAngleMin="5.49779"/>
		<Physics>
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		<Draw>
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		<Volume>
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		<Velocity>
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			<Default>
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				<SizeRateDamping High="0.9" Low="0.8"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.25" Low="-0.25"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXStreak" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="TRAIL" id="NODReckonerBlastTrail">
		<Lifetime High="5" Low="3"/>
		<Size High="0.5" Low="0.5"/>
		<BurstCount High="10" Low="10"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.839216" g="0.756863" r="0.545098"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="100"/>
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		<Volume>
			<Box>
				<HalfSize x="2" y="2" z="2"/>
			</Box>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="15" Low="5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke2x2_02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="3" Type="GPU_PARTICLE" id="NODReckonerDust">
		<Lifetime High="50" Low="20"/>
		<Size High="40" Low="25"/>
		<BurstCount High="25" Low="10"/>
		<InitialDelay High="20" Low="10"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
			<Alpha Frame="3" High="0.2" Low="0.2" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.3"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="2" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="0.0001" TotalFrames="2"/>
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		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="2" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke2x2_02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="2" Type="GPU_PARTICLE" id="NODReckonerDust_half">
		<Lifetime High="50" Low="20"/>
		<Size High="30" Low="20"/>
		<BurstCount High="25" Low="10"/>
		<InitialDelay High="25" Low="10"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
			<Alpha Frame="3" High="0.2" Low="0.2" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.482353" g="0.517647" r="0.541176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.3"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		<Draw>
			<Gpu FramesPerRow="2" GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="0.0001" TotalFrames="2"/>
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		<Volume>
			<Cylinder Radius="6">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="2" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.8" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXSteam" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="100" Type="GPU_PARTICLE" id="NODReckonerSteam">
		<Lifetime High="70" Low="10"/>
		<Size High="4" Low="0"/>
		<BurstCount High="5" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.788235" g="0.788235" r="0.788235"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.784314" g="0.784314" r="0.784314"/>
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		</Colors>
		<Wind PingPongEndAngleMin="5.49779"/>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="7"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.75" Low="-0.75"/>
					<y High="0.75" Low="-0.75"/>
					<z High="5" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0.1"/>
				<SizeRateDamping High="0.9" Low="0.8"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.25" Low="-0.25"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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		<Lifetime High="4" Low="4"/>
		<Size High="0.5" Low="0.5"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.847059" g="0.847059" r="0.847059"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.847059" g="0.847059" r="0.847059"/>
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		</Colors>
		<Wind PingPongEndAngleMin="5.49779"/>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="10" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="0"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXSteam" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="100" Type="GPU_PARTICLE" id="NODReckonerSteam3">
		<Lifetime High="50" Low="10"/>
		<Size High="15" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Wind PingPongEndAngleMin="5.49779"/>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.9" Low="0.8"/>
				<AngleZ High="2" Low="1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXNRMStreaksA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODRefineryDamagedDist">
		<Lifetime High="65" Low="45"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.35" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="NODRefineryDamagedFire">
		<Lifetime High="30" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.419608" g="0.419608" r="0.427451"/>
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			<Color Frame="3" RelativeAge="75">
				<Color b="0.494118" g="0.494118" r="0.494118"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
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		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.7" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="0"/>
				<SizeRateDamping High="0.92" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODRefineryDamagedSmoke">
		<Lifetime High="120" Low="80"/>
		<Size High="20" Low="15"/>
		<BurstDelay High="3" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default Gravity="0.005">
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.3" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODRefinerySmoke">
		<Lifetime High="250" Low="120"/>
		<Size High="10" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.35" Low="0.35" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="NODRefinerySmokeDistortion">
		<Lifetime High="65" Low="45"/>
		<Size High="10" Low="5"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.35" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
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				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke2x2_02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="NODVertigoDisruptionPodDust">
		<Lifetime High="50" Low="20"/>
		<Size High="30" Low="15"/>
		<BurstCount High="25" Low="10"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.5" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.486275" r="0.517647"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0.360784" g="0.392157" r="0.447059"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.3"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="2" GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="0.0001" TotalFrames="4"/>
		</Draw>
		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="1"/>
				<OtherSpeed High="2" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="NODVertigoDisruptionPodFire">
		<Lifetime High="15" Low="10"/>
		<Size High="5" Low="1"/>
		<BurstCount High="60" Low="40"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.368627" g="0.368627" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Swirly="true">
				<VelocityDamping High="0.5" Low="0"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="10" RadiusRate="2">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="10" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="2" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="NODVertigoDisruptionPodFlash">
		<Lifetime High="5" Low="5"/>
		<Size High="35" Low="15"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.3" Low="0.3" RelativeAge="4"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="0.584314" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0" Low="0"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="NODVertigoDisruptionPodGlow">
		<Lifetime High="15" Low="10"/>
		<Size High="10" Low="2"/>
		<BurstCount High="6" Low="4"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.462745" g="0.372549" r="0.988235"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1.15" Low="1.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Length="10" Radius="10">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="-0.25" Low="-0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.5" Low="0"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="NODVertigoDist">
		<Lifetime High="35" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
			</Cylindrical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Type="GPU_PARTICLE" id="NODVertigoFire">
		<Lifetime High="8" Low="5"/>
		<Size High="10" Low="8"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Cylinder Radius="2">
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="NODVertigoSmoke">
		<Lifetime High="60" Low="30"/>
		<Size High="20" Low="15"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.458824" g="0.458824" r="0.466667"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.97" Low="0.95"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="5"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.2" Low="-0.2"/>
					<y High="0.2" Low="-0.2"/>
					<z High="0.2" Low="-0.2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.02"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXNRMStreaksA" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="NODVertigoStealthDistort">
		<Lifetime High="40" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.584314" g="1" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="0.005">
				<VelocityDamping High="0.9" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="-10" z="0"/>
				<EndPoint x="0" y="10" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="5" Low="1"/>
					<z High="5" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.85" Low="0.8"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="TRAIL" id="NPHalTrail">
		<Lifetime High="150" Low="150"/>
		<Size High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Colors HouseColorSaturation="0">
			<Color Frame="1" RelativeAge="0">
				<Color b="0.403922" g="0.686275" r="0.705882"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Gravity="-0.1" ParticlesAttachToBone="true">
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="10"/>
		</Draw>
		<Volume>
			<Cylinder Length="10" Radius="10">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="ALPHA" SystemLifetime="150" Type="GPU_PARTICLE" id="NUBlkHndPilotDistortion">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="5"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.05" Low="0.05" RelativeAge="14"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Cylindrical>
				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
			</Cylindrical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" SystemLifetime="150" Type="GPU_PARTICLE" id="NUBlkHndPilotFire">
		<Lifetime High="3" Low="3"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.13" Low="0.13" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.65098" r="0.333333"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="0.5"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" SystemLifetime="150" Type="GPU_PARTICLE" id="NUBlkHndPilotGlow">
		<Lifetime High="3" Low="3"/>
		<Size High="3" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.85098" g="0.403922" r="0"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.941176" g="0.376471" r="0.627451"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0" y="0" z="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="0" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
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				<AngleZ High="7" Low="0"/>
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				<DriftVelocity x="0.3" y="0" z="-0.1"/>
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				<EndPoint x="100" y="100" z="200"/>
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			<Lightning>
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				<EndPoint x="100" y="100" z="200"/>
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				<OtherSpeed High="0" Low="0"/>
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		<Physics>
			<Default ParticlesAttachToBone="true"/>
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		<Draw>
			<Lightning>
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				<EndPoint x="100" y="100" z="200"/>
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		<Volume>
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		<Event/>
		<Update>
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				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXObeliskLaser" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="2" SystemLifetime="11" Type="STREAK" id="RedeemerLaserGlow2">
		<Lifetime High="25" Low="25"/>
		<Size High="2" Low="2"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.054902" g="0.054902" r="0.627451"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.0666667" g="0.137255" r="0.784314"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true"/>
		</Physics>
		<Draw>
			<Lightning>
				<StartPoint x="100" y="100" z="0"/>
				<EndPoint x="100" y="100" z="200"/>
				<RandomSet/>
				<RandomSet/>
			</Lightning>
		</Draw>
		<Volume>
			<Lightning/>
		</Volume>
		<Velocity/>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXObeliskLaser" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="2" SystemLifetime="11" Type="STREAK" id="RedeemerLaserGlow3">
		<Lifetime High="25" Low="25"/>
		<Size High="2" Low="2"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.054902" g="0.054902" r="0.627451"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.0666667" g="0.137255" r="0.784314"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true"/>
		</Physics>
		<Draw>
			<Lightning>
				<StartPoint x="100" y="100" z="0"/>
				<EndPoint x="100" y="100" z="200"/>
				<RandomSet/>
				<RandomSet/>
			</Lightning>
		</Draw>
		<Volume>
			<Lightning/>
		</Volume>
		<Velocity/>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="RedeemerMachGunMuzzleDistort">
		<Lifetime High="5" Low="5"/>
		<Size High="20" Low="10"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.05" Low="0.05" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="2" Type="GPU_PARTICLE" id="RedeemerMachGunMuzzleDust">
		<Lifetime High="45" Low="45"/>
		<Size High="30" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.3" Low="0.3" RelativeAge="19"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="20">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="1"/>
					<y High="0.5" Low="-0.5"/>
					<z High="0.5" Low="-0.5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="1" id="RedeemerMachGunMuzzleGlow">
		<Lifetime High="5" Low="5"/>
		<Size High="150" Low="100"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.313726" r="0.321569"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" SystemLifetime="1" Type="GPU_PARTICLE" id="RedeemerRageBurst">
		<Lifetime High="4" Low="4"/>
		<Size High="120" Low="40"/>
		<BurstCount High="5" Low="5"/>
		<InitialDelay High="25" Low="25"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.337255" g="0.337255" r="0.694118"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="2">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-3"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="RedeemerRageBurstGlow">
		<Lifetime High="10" Low="5"/>
		<BurstCount High="4" Low="4"/>
		<InitialDelay High="25" Low="25"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.690196" g="0.611765" r="0.921569"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.505882" g="0.388235" r="0.847059"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default ParticlesAttachToBone="true">
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="20" Low="20"/>
				<SizeRateDamping High="0.6" Low="0.6"/>
				<AngleZ High="0" Low="-2"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SortLevel="1" SystemLifetime="8" Type="GPU_PARTICLE" id="RedeemerRageDistort">
		<Lifetime High="20" Low="20"/>
		<Size High="30" Low="20"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="10" Low="10"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.8"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="true" Radius="0"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0" Low="0"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXRailgunThread" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="2" SystemLifetime="9" Type="STREAK" id="RedeemerRageEngulf">
		<Lifetime High="8" Low="8"/>
		<Size High="10" Low="10"/>
		<BurstCount High="20" Low="20"/>
		<InitialDelay High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.145098" g="0.0431373" r="0.45098"/>
			</Color>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.0666667" g="0.00784314" r="0.156863"/>
			</Color>
			<Color Frame="3" RelativeAge="50">
				<Color b="0.203922" g="0.113725" r="0.470588"/>
			</Color>
			<Color Frame="4" RelativeAge="90">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="5" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="10" Low="10"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Box>
				<HalfSize x="30" y="30" z="40"/>
			</Box>
		</Volume>
		<Velocity/>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXNRMStar" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="RedeemerRageEngulfDistort">
		<Lifetime High="8" Low="8"/>
		<BurstCount High="30" Low="30"/>
		<InitialDelay High="25" Low="25"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Length="50" Radius="30">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="30" Low="30"/>
				<SizeRateDamping High="0.6" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="3" SystemLifetime="10" Type="GPU_PARTICLE" id="RedeemerRageEngulfSpark">
		<Lifetime High="3" Low="2"/>
		<Size High="20" Low="10"/>
		<BurstDelay High="5" Low="1"/>
		<BurstCount High="15" Low="10"/>
		<InitialDelay High="25" Low="25"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.780392" g="0.470588" r="0.780392"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default Gravity="-20">
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="-10"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Box IsHollow="true">
				<HalfSize x="15" y="15" z="40"/>
			</Box>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXBlast02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="RedeemerRageExplosion">
		<Lifetime High="10" Low="2"/>
		<Size High="60" Low="30"/>
		<BurstCount High="30" Low="20"/>
		<InitialDelay High="25" Low="25"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.247059" g="0.235294" r="0.768627"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<Color Frame="3" RelativeAge="0">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.35" Low="0.3"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="20" Type="GPU_PARTICLE" id="RedeemerRageFlashes">
		<Lifetime High="3" Low="3"/>
		<Size High="10" Low="3"/>
		<BurstDelay High="7" Low="5"/>
		<BurstCount High="10" Low="5"/>
		<InitialDelay High="5" Low="5"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.615686" g="0.517647" r="0.909804"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.95"/>
				<DriftVelocity x="0" y="0" z="2"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="8"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
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			<Color Frame="3" RelativeAge="70">
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			<Color Frame="4" RelativeAge="100">
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				<DriftVelocity x="0" y="0" z="-5"/>
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					<y High="0" Low="0"/>
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				<SizeRateDamping High="0.99" Low="0.99"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
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		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
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					<z High="1" Low="1"/>
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		<BurstCount High="75" Low="50"/>
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			<ColorScale High="10" Low="0"/>
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				<VelocityDamping High="1" Low="1"/>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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					<z High="0" Low="0"/>
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		<Alphas>
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		<Colors>
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				<Color b="0.0431373" g="0.0352941" r="0.168627"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.0431373" g="0.0431373" r="0.0431373"/>
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		<Physics>
			<Default/>
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		<Draw>
			<Default/>
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			<Cylinder>
				<Offset x="0" y="0" z="-50"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<AngleZ High="7" Low="-7"/>
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		<BurstDelay High="5" Low="1"/>
		<BurstCount High="15" Low="10"/>
		<Colors>
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				<Color b="0.780392" g="0.470588" r="0.780392"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="100" Low="0"/>
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		<Physics>
			<Default Gravity="-5">
				<VelocityDamping High="1" Low="1"/>
				<DriftVelocity x="0" y="0" z="-10"/>
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		<Draw>
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		<Volume>
			<Sphere IsHollow="false" Radius="15"/>
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		<Velocity>
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				<AngularDampingXY High="1" Low="1"/>
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		<Colors>
			<Color Frame="2" RelativeAge="99">
				<Color b="0.207843" g="0.207843" r="1"/>
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				<Color b="0" g="0" r="0"/>
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		<Draw>
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		<Volume>
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		<Lifetime High="12" Low="5"/>
		<Size High="7" Low="3"/>
		<BurstCount High="3" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="20">
				<Color b="0.427451" g="0.615686" r="0.819608"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.8" Low="0.7"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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					<z High="0" Low="0"/>
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		<Lifetime High="8" Low="8"/>
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		<Colors>
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				<Color b="0.815686" g="0.92549" r="0.984314"/>
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				<Color b="0.392157" g="0.376471" r="0.956863"/>
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		<Physics>
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				<VelocityDamping High="0.9" Low="0.9"/>
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		<Draw>
			<Gpu FramesPerRow="3" SpeedMultiplier="1" TotalFrames="9"/>
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		<Volume>
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		<Colors>
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				<Color b="0.392157" g="0.376471" r="0.956863"/>
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		<Volume>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.85" Low="0.3"/>
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		<Draw>
			<Trail TrailLife="3"/>
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					<z High="10" Low="5"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.85" Low="0.3"/>
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		<Draw>
			<Trail TrailLife="3"/>
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		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<y High="5" Low="-5"/>
					<z High="10" Low="5"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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		<BurstCount High="5" Low="5"/>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="33">
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				<VelocityDamping High="0.75" Low="0.7"/>
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					<y High="0" Low="0"/>
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				<SizeRateDamping High="0.9" Low="0.85"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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			<Color Frame="2" RelativeAge="100">
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			<Trail TrailLife="2"/>
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			<Box>
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					<z High="5" Low="-5"/>
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				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="30" Type="GPU_PARTICLE" id="SonicEmition_Spark">
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		<Size High="20" Low="10"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<Default/>
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			<Point/>
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		<Velocity>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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			<Color Frame="2" RelativeAge="100">
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		<Physics>
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					<y High="5" Low="-5"/>
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		<Size High="30" Low="30"/>
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
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				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="20" Low="20"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
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			<Color Frame="2" RelativeAge="100">
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		<Size High="5" Low="5"/>
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		<Physics>
			<Default Gravity="-0.05">
				<VelocityDamping High="0.95" Low="0.9"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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			<Point/>
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					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="-0.5" Low="-1.5"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Physics>
			<Default/>
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			<Point/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Colors>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Update>
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				<SizeDamping>
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				<OtherSpeed High="30" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="-0.1" Low="-0.01"/>
				<SizeRateDamping High="1" Low="1"/>
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			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
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		<Colors>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Length="10" Radius="3">
				<Offset x="0" y="0" z="5"/>
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		<Velocity>
			<Outward>
				<Speed High="10" Low="0"/>
				<OtherSpeed High="30" Low="0"/>
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		<Event/>
		<Update>
			<Default>
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				<AngleZ High="0.5" Low="-0.5"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="7" Type="GPU_PARTICLE" id="TeraDistort">
		<Lifetime High="4" Low="4"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="50" Low="20"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="7" Type="GPU_PARTICLE" id="TeraDistortA">
		<Lifetime High="3" Low="3"/>
		<Size High="12" Low="12"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="3.8">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="22" Low="18"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="8" Type="GPU_PARTICLE" id="TeraDistortB">
		<Lifetime High="4" Low="4"/>
		<Size High="17" Low="17"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="7.5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="38" Low="18"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="8" Type="GPU_PARTICLE" id="TeraDistortBlast">
		<Lifetime High="6" Low="6"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
		</Volume>
		<Velocity>
			<Spherical>
				<Speed High="8" Low="8"/>
			</Spherical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="TeraDistortBlastA">
		<Lifetime High="6" Low="6"/>
		<Size High="7.5" Low="7.5"/>
		<BurstCount High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="25"/>
		</Volume>
		<Velocity>
			<Spherical>
				<Speed High="20" Low="20"/>
			</Spherical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="TeraDistortC">
		<Lifetime High="4" Low="4"/>
		<Size High="22.5" Low="22.5"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="11.25">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="45" Low="20"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="TeraDistortRingA">
		<Lifetime High="4" Low="4"/>
		<Size High="7.5" Low="7.5"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="1" RadiusRate="3">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="TeraDistortRingA_Lg">
		<Lifetime High="8" Low="8"/>
		<Size High="7.5" Low="7.5"/>
		<BurstCount High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="70"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="2" RadiusRate="3">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="8" Type="TRAIL" id="TeraGlow">
		<Lifetime High="4" Low="3"/>
		<Size High="5" Low="1"/>
		<BurstCount High="6" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.980392" g="0.611765" r="0.635294"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="50" Low="20"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="TeraGlowA">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="1"/>
		<BurstCount High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder Radius="8">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="TeraGlowAHeroic">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="1"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
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				<SizeRateDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="1"/>
		<BurstDelay High="1" Low="0"/>
		<BurstCount High="3" Low="2"/>
		<Alphas>
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			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Cylinder Radius="12">
				<Offset x="0" y="0" z="0.5"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="45" Low="24"/>
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		<Event/>
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			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="1"/>
		<BurstDelay High="1" Low="0"/>
		<BurstCount High="3" Low="2"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Cylinder Radius="12">
				<Offset x="0" y="0" z="0"/>
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					<y High="5" Low="-5"/>
					<z High="45" Low="24"/>
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				<SizeRateDamping High="1" Low="1"/>
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		<Size High="5" Low="1"/>
		<BurstCount High="6" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		<Draw>
			<Trail TrailLife="3"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Spherical>
				<Speed High="30" Low="30"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="15" Low="15"/>
		<Size High="5" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="5"/>
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		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Spherical>
				<Speed High="40" Low="40"/>
			</Spherical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="TeraGlowBlastAHeroic">
		<Lifetime High="15" Low="15"/>
		<Size High="5" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="5"/>
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		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Spherical>
				<Speed High="40" Low="40"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="6" Type="TRAIL" id="TeraGlowBlastHeroic">
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		<Size High="5" Low="1"/>
		<BurstCount High="6" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="5"/>
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		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Spherical>
				<Speed High="30" Low="30"/>
			</Spherical>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="TRAIL" id="TeraGlowC">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="1"/>
		<BurstCount High="10" Low="10"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Cylinder Radius="11.25">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="45" Low="20"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="TRAIL" id="TeraGlowC2">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="1"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.25098" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Cylinder Radius="13">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="50" Low="20"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="15" Type="TRAIL" id="TeraGlowRadial">
		<Lifetime High="3" Low="1"/>
		<Size High="3" Low="1"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Cylinder IsHollow="true" Radius="1" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="1" Low="-1"/>
					<y High="1" Low="-1"/>
					<z High="10" Low="1"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="4" Low="2"/>
		<Size High="3" Low="2"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="28" Low="28"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="30" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="1" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadial2Echo">
		<Lifetime High="10" Low="1"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="70" Low="70"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="1" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadial2Echo_Lg">
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		<Size High="1" Low="1"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="70" Low="70"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="40" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="1" Low="1"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadial2EchoHeroic">
		<Lifetime High="10" Low="1"/>
		<Size High="1" Low="1"/>
		<BurstDelay High="2" Low="2"/>
		<BurstCount High="70" Low="70"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.552941" g="0.411765" r="0.972549"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="1" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="7" Type="TRAIL" id="TeraGlowRadial2Heroic">
		<Lifetime High="4" Low="2"/>
		<Size High="3" Low="2"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="28" Low="28"/>
		<InitialDelay High="2" Low="2"/>
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			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.619608" g="0.611765" r="0.980392"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="30" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="1" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadialEcho">
		<Lifetime High="3" Low="1"/>
		<Size High="3" Low="1"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="10" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadialEcho_Lg">
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		<Size High="3" Low="1"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="40" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="10" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="20" Type="TRAIL" id="TeraGlowRadialEchoHeroic">
		<Lifetime High="3" Low="1"/>
		<Size High="3" Low="1"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.360784" g="0.160784" r="0.886275"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="10" Low="1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="15" Type="TRAIL" id="TeraGlowRadialHeroic">
		<Lifetime High="3" Low="1"/>
		<Size High="3" Low="1"/>
		<BurstCount High="8" Low="8"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.360784" g="0.160784" r="0.886275"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="7"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="1" RadiusRate="4">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="1" Low="-1"/>
					<y High="1" Low="-1"/>
					<z High="10" Low="1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="TeraGlowRingA">
		<Lifetime High="6" Low="6"/>
		<Size High="5" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="1" RadiusRate="3">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="12" Type="TRAIL" id="TeraGlowRingA_Lg">
		<Lifetime High="12" Low="12"/>
		<Size High="5" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Length="50" Radius="2" RadiusRate="3">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="10" Type="TRAIL" id="TeraGlowRingAHeroic">
		<Lifetime High="6" Low="6"/>
		<Size High="5" Low="1"/>
		<BurstCount High="20" Low="20"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.6" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="1" RadiusRate="3">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="15"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="3" Type="GPU_PARTICLE" id="TeraMuzzleFireDistort">
		<Lifetime High="5" Low="4"/>
		<Size High="25" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.2" Low="0.2" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="10" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXNukeMarkA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="3" Type="GPU_PARTICLE" id="TeraMuzzleFireDistort2">
		<Lifetime High="5" Low="4"/>
		<Size High="32" Low="20"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.2" Low="0.2" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0" g="0.25098" r="0.501961"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Line>
				<StartPoint x="10" y="0" z="0"/>
				<EndPoint x="0" y="0" z="0"/>
			</Line>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="-3"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" Type="GPU_PARTICLE" id="TeraMuzzleFireFlash">
		<Lifetime High="3" Low="3"/>
		<Size High="24" Low="14"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="33">
				<Color b="0.984314" g="0.709804" r="0.721569"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0.890196" g="0.54902" r="0.541176"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXLenzFlare03" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" Type="GPU_PARTICLE" id="TeraMuzzleFireFlash2">
		<Lifetime High="3" Low="3"/>
		<Size High="22" Low="12"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="33">
				<Color b="0.423529" g="0.623529" r="1"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0" g="0.376471" r="0.74902"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="1" id="TeraMuzzleFireFlashHeroic">
		<Lifetime High="5" Low="5"/>
		<Size High="24" Low="14"/>
		<BurstCount High="2" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="33">
				<Color b="0.529412" g="0.517647" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="66">
				<Color b="0.501961" g="0.501961" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
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		<Event/>
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			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.95"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="1"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="5" Low="2"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
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				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.5"/>
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		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="6" Low="-6"/>
					<y High="6" Low="-6"/>
					<z High="6" Low="-6"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="6" Type="TRAIL" id="TeraMuzzleFireGlowA2">
		<Lifetime High="10" Low="10"/>
		<Size High="6" Low="2"/>
		<BurstCount High="12" Low="12"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.25098" g="0.501961" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.5"/>
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		<Draw>
			<Trail TrailLife="2"/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
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		<Event/>
		<Update>
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				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzFlare02" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="5" Type="TRAIL" id="TeraMuzzleFireGlowAHeroic">
		<Lifetime High="5" Low="5"/>
		<Size High="5" Low="1"/>
		<BurstCount High="3" Low="3"/>
		<Alphas>
			<Alpha Frame="1" High="0.5" Low="0.25" RelativeAge="0"/>
			<Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.5"/>
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		</Physics>
		<Draw>
			<Trail TrailLife="2"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.1" Low="0.1"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="3" Type="GPU_PARTICLE" id="TeraMuzzleFireSmoke">
		<Lifetime High="20" Low="10"/>
		<Size High="20" Low="6"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="1">
				<Color b="0.976471" g="0.611765" r="0.631373"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0.843137" g="0.45098" r="0.443137"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Swirly="true">
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="3" Type="GPU_PARTICLE" id="TeraMuzzleFireSmoke2">
		<Lifetime High="20" Low="10"/>
		<Size High="25" Low="7"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="1">
				<Color b="0.25098" g="0.501961" r="1"/>
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			<Color Frame="3" RelativeAge="66">
				<Color b="0.843137" g="0.45098" r="0.443137"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default Swirly="true">
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.2" y="0" z="0.2"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="3" Type="GPU_PARTICLE" id="TeraMuzzleFireSmokeHeroic">
		<Lifetime High="25" Low="15"/>
		<Size High="20" Low="6"/>
		<BurstCount High="5" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="1">
				<Color b="0.384314" g="0.368627" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="66">
				<Color b="0.505882" g="0.32549" r="0.607843"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.98"/>
				<DriftVelocity x="0.15" y="0" z="0.15"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder Radius="5">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingA">
		<Lifetime High="10" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="6" Low="6"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="0"/>
					<y High="1" Low="0"/>
					<z High="1" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8" Low="6"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingA_Lg">
		<Lifetime High="20" Low="20"/>
		<Size High="15" Low="10"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="8" Low="8"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="6" Low="0"/>
					<y High="1" Low="0"/>
					<z High="1" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8" Low="6"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingAHeroic">
		<Lifetime High="10" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="8" Low="8"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.501961" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="3" Low="0"/>
					<y High="1" Low="0"/>
					<z High="1" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8" Low="6"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingB">
		<Lifetime High="7" Low="7"/>
		<Size High="12" Low="12"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.701961" r="0.717647"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8.5" Low="7"/>
				<SizeRateDamping High="0.96" Low="0.91"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingBEcho">
		<Lifetime High="28" Low="28"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="9" Low="8"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingBEcho_Lg">
		<Lifetime High="28" Low="28"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.611765" r="0.631373"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
			</Default>
		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="9" Low="8"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" id="TeraRingBEchoHeroic">
		<Lifetime High="28" Low="28"/>
		<Size High="30" Low="30"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.423529" g="0.235294" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.9"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="9" Low="8"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" id="TeraRingBHeroic">
		<Lifetime High="7" Low="7"/>
		<Size High="12" Low="12"/>
		<BurstCount High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.423529" g="0.235294" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="8.5" Low="7"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="1" Low="-1"/>
				<AngularRateZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" id="TeraRingBlastA">
		<Lifetime High="10" Low="10"/>
		<Size High="25" Low="20"/>
		<BurstCount High="3" Low="2"/>
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				<Color b="0" g="0" r="0"/>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="10"/>
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				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="80" Type="GPU_PARTICLE" id="TibCatDust">
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		<Size High="30" Low="20"/>
		<BurstCount High="20" Low="20"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.121569" g="0.313726" r="0.156863"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.75" Low="0.3"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="0"/>
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					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="30" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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			<Color Frame="2" RelativeAge="50">
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				<VelocityDamping High="0.95" Low="0.95"/>
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			<RenderObject>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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			<Cylinder IsHollow="true">
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					<y High="1" Low="-1"/>
					<z High="10" Low="5"/>
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			<RenderObject Rotation="ROTATE_Y">
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.2" Low="-0.2"/>
				<AngularDamping High="1" Low="0.9"/>
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				<SizeDamping>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="TibCellAura">
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		<Size High="60" Low="30"/>
		<BurstDelay High="40" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.301961" g="0.509804" r="0.345098"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="0.1" Low="0.05"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="TibCellAuraBlue">
		<Lifetime High="50" Low="50"/>
		<Size High="60" Low="30"/>
		<BurstDelay High="40" Low="2"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="2" RelativeAge="50">
				<Color b="0.509804" g="0.384314" r="0.301961"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="10"/>
			</Cylinder>
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		<Velocity>
			<Outward>
				<Speed High="0.1" Low="0.05"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate Drawable="EXTIBBLUECLUSTER" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_DIFFUSE" SortLevel="1" SystemLifetime="3" Type="DRAWABLE" id="TibCellDeathCrystalsBlueNew">
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		<Size High="1" Low="1"/>
		<BurstCount High="7" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.0901961" g="0.0901961" r="0.0901961"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="1" g="0.588235" r="0.466667"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.172549" g="0.172549" r="0.172549"/>
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		<Physics>
			<Default Gravity="-0.2">
				<VelocityDamping High="0.95" Low="0.95"/>
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		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="5" Low="2"/>
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		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Y">
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.2" Low="-0.2"/>
				<AngularDamping High="1" Low="0.9"/>
				<StartSize>
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					<y High="0.6" Low="0.1"/>
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				<SizeRate>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<SizeDamping>
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					<y High="0.5" Low="0.5"/>
					<z High="0.5" Low="0.5"/>
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	<FXParticleSystemTemplate Drawable="EXTIBCLUSTER" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_DIFFUSE" SortLevel="1" SystemLifetime="3" Type="DRAWABLE" id="TibCellDeathCrystalsNew">
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		<Size High="1" Low="1"/>
		<BurstCount High="7" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
			<Alpha Frame="3" High="1" Low="1" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.0901961" g="0.0901961" r="0.0901961"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.172549" g="0.172549" r="0.172549"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.172549" g="0.172549" r="0.172549"/>
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		</Colors>
		<Physics>
			<Default Gravity="-0.2">
				<VelocityDamping High="0.95" Low="0.95"/>
			</Default>
		</Physics>
		<Draw>
			<RenderObject>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		</Draw>
		<Volume>
			<Cylinder Radius="15">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="2" Low="-2"/>
					<y High="2" Low="-2"/>
					<z High="5" Low="2"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<RenderObject Rotation="ROTATE_Y">
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.2" Low="-0.2"/>
				<AngularDamping High="1" Low="0.9"/>
				<StartSize>
					<x High="0.6" Low="0.1"/>
					<y High="0.6" Low="0.1"/>
					<z High="0.6" Low="0.1"/>
				</StartSize>
				<SizeRate>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</SizeRate>
				<SizeDamping>
					<x High="0.5" Low="0.5"/>
					<y High="0.5" Low="0.5"/>
					<z High="0.5" Low="0.5"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="TibCellDeathDistortionNew">
		<Lifetime High="15" Low="15"/>
		<Size High="25" Low="25"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="1" High="0.15" Low="0.15" RelativeAge="0"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
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				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="2"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="10" Low="5"/>
		<Size High="100" Low="50"/>
		<BurstDelay High="5" Low="0"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.87451" r="0.643137"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.470588" g="0.294118" r="0.227451"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="100" Low="50"/>
		<BurstDelay High="5" Low="0"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.643137" g="0.929412" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0.466667" r="0.258824"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Outward>
				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="5"/>
		<BurstDelay High="10" Low="0"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="0.839216" r="0.643137"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.482353" g="0.341176" r="0.215686"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="25">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
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				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXLightning03" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="30" Type="GPU_PARTICLE" id="TibCellDeathLightningNew">
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		<Size High="50" Low="5"/>
		<BurstDelay High="10" Low="0"/>
		<BurstCount High="1" Low="1"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.643137" g="0.929412" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0.466667" r="0.258824"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="25">
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0.25" Low="0.1"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="TibClusterDust">
		<Lifetime High="80" Low="20"/>
		<Size High="50" Low="30"/>
		<BurstCount High="20" Low="20"/>
		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.121569" g="0.313726" r="0.156863"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default Gravity="-0.02">
				<VelocityDamping High="0.65" Low="0.5"/>
				<DriftVelocity x="0.25" y="0" z="0"/>
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			<ColorScale High="100" Low="0"/>
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<SizeRateDamping High="1" Low="1"/>
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			<ColorScale High="100" Low="0"/>
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					<z High="0" Low="0"/>
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			<RenderObject Rotation="ROTATE_Z">
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				<AngularDamping High="1" Low="1"/>
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				<AngularDampingXY High="1" Low="1"/>
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				<SizeRateDamping High="1" Low="0.1"/>
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				<ObjectSet RenderGroup=""/>
				<ObjectSet RenderGroup=""/>
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		<Event/>
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				<AngularRateZ High="0.2" Low="-0.2"/>
				<AngularDamping High="1" Low="0.9"/>
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		<Size High="75" Low="35"/>
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		<Physics>
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				<VelocityDamping High="0.95" Low="0.95"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="1" r="0"/>
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			<Swarm AttractStrength="0.006" EnvironmentTexture="FXBuzzerRef" OpaqueSpeed="0.5" SpeedStretchAmount="1.25" TransparentSpeed="0.001"/>
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					<y High="1" Low="-1.4"/>
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				<SizeRateDamping High="1" Low="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="50" Low="-50"/>
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		<Draw>
			<Trail TrailLife="4"/>
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				<AngleZ High="7" Low="0"/>
				<AngleXY High="360" Low="360"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="5" Low="5"/>
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		<BurstCount High="3" Low="1"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="1" r="0"/>
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				<DriftVelocity x="5" y="5" z="0"/>
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		<Draw>
			<Swarm AttractStrength="0.003" EnvironmentTexture="FXBuzzerRef" SpeedStretchAmount="0.75" TransparentSpeed="10"/>
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		<Volume>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="5"/>
		<BurstDelay High="5" Low="2"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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		<Draw>
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		<Volume>
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				<Offset x="0" y="0" z="18"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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				<AngleZ High="7" Low="-7"/>
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		<Size High="20" Low="15"/>
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		<BurstCount High="1" Low="1"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.027451" g="0.0941176" r="0.0588235"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
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				<DriftVelocity x="0.1" y="0" z="0.01"/>
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				<Offset x="0" y="0" z="4"/>
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					<z High="0.5" Low="-0.5"/>
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				<AngleZ High="7" Low="0"/>
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				<AngularDampingXY High="1" Low="1"/>
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		<Size High="9" Low="6"/>
		<BurstDelay High="11" Low="3"/>
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			<Color Frame="2" RelativeAge="10">
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.0392157" g="0.172549" r="0.0666667"/>
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			<Default Gravity="-0.01" Swirly="true">
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.1" y="0" z="-0.5"/>
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		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<x High="2" Low="0"/>
					<y High="1" Low="-1"/>
					<z High="-2" Low="0"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.075" Low="-0.075"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="12" Low="7"/>
		<BurstDelay High="1" Low="1"/>
		<BurstCount High="5" Low="2"/>
		<Colors>
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				<Color b="0.270588" g="0.647059" r="0.290196"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.9" Low="0.8"/>
				<DriftVelocity x="0.01" y="0" z="0.01"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0.5" Low="-0.5"/>
					<y High="1" Low="0"/>
					<z High="0.5" Low="-0.5"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="0.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
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		<Lifetime High="30" Low="20"/>
		<Size High="160" Low="100"/>
		<BurstCount High="2" Low="2"/>
		<InitialDelay High="3" Low="3"/>
		<Alphas>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.95" Low="0.98"/>
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		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="60">
				<Offset x="0" y="0" z="15"/>
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		<Velocity>
			<Outward>
				<Speed High="20" Low="5"/>
				<OtherSpeed High="3" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="600" Low="600"/>
		<BurstDelay High="6" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="4" Low="4"/>
		<Alphas>
			<Alpha Frame="1" High="0.15" Low="0.1" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.105882" g="0.427451" r="0.0392157"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="-5"/>
				<SizeRateDamping High="0.9" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Lifetime High="10" Low="5"/>
		<Size High="30" Low="5"/>
		<BurstDelay High="30" Low="2"/>
		<BurstCount High="30" Low="20"/>
		<InitialDelay High="20" Low="20"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.643137" g="0.929412" r="1"/>
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			<Color Frame="2" RelativeAge="50">
				<Color b="0.235294" g="0.466667" r="0.258824"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="0" Low="-1"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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				<OtherSpeed High="0" Low="0"/>
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				<AngleZ High="7" Low="0"/>
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				<ObjectSet RenderGroup=""/>
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				<AngleZ High="7" Low="0"/>
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				<Color b="0" g="0" r="0"/>
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				<DriftVelocity x="0.15" y="0" z="0.15"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="30"/>
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		<Size High="6" Low="4"/>
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					<z High="0.1" Low="-0.1"/>
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		<Size High="25" Low="15"/>
		<BurstCount High="4" Low="4"/>
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			<Color Frame="3" RelativeAge="50">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.596078" g="0.666667" r="0.729412"/>
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			<Default Swirly="true">
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.1" y="0" z="0.01"/>
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		<Draw>
			<Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="-15" y="0" z="0"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="0.15" Low="0.1"/>
				<SizeRateDamping High="0.99" Low="0.97"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXDirt2x2" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="5" Type="GPU_PARTICLE" id="TreadDustDecelerate">
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		<Size High="30" Low="20"/>
		<BurstCount High="4" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="25"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="50">
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			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
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			<Default Swirly="true">
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.1" y="0" z="0.01"/>
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		<Draw>
			<Gpu DetailTexture="FXSphereNRM4x4" FramesPerRow="2" Shader="GPUParticleLit.fx" SpeedMultiplier="0.001" TotalFrames="4"/>
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		<Volume>
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				<Offset x="0" y="0" z="8"/>
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		<Velocity>
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					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.99" Low="0.97"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSmoke01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" Type="GPU_PARTICLE" id="TreadDustPred">
		<Lifetime High="150" Low="75"/>
		<Size High="20" Low="10"/>
		<BurstDelay High="3" Low="3"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.4" Low="0.4" RelativeAge="9"/>
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		<Colors>
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				<Color b="0.729412" g="0.780392" r="0.819608"/>
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			<Color Frame="2" RelativeAge="25">
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			<Color Frame="3" RelativeAge="50">
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			<Color Frame="4" RelativeAge="100">
				<Color b="0.729412" g="0.780392" r="0.819608"/>
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		<Physics>
			<Default Swirly="true">
				<VelocityDamping High="0.99" Low="0.99"/>
				<DriftVelocity x="0.2" y="0" z="0.01"/>
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		<Draw>
			<Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder Radius="10">
				<Offset x="0" y="0" z="10"/>
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		<Velocity>
			<Ortho>
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					<x High="0.1" Low="-0.1"/>
					<y High="0.1" Low="-0.1"/>
					<z High="0.1" Low="-0.1"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="0.5"/>
				<SizeRateDamping High="0.99" Low="0.98"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" Type="GPU_PARTICLE" id="VenomDamagedFire">
		<Lifetime High="10" Low="5"/>
		<Size High="6" Low="3"/>
		<BurstCount High="15" Low="10"/>
		<Colors>
			<Color Frame="2" RelativeAge="25">
				<Color b="0.494118" g="0.494118" r="0.494118"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Wind AngleChangeMax="10" AngleChangeMin="-10" FullStrengthDist="1" Motion="PING_PONG" PingPongEndAngleMin="5.49779" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="0.1"/>
		<Physics>
			<Default>
				<VelocityDamping High="0.999" Low="0.999"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.5" TotalFrames="16"/>
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		<Volume>
			<Cylinder Radius="3">
				<Offset x="0" y="0" z="0"/>
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					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<AngleZ High="1" Low="-1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="VenomDamagedSmoke">
		<Lifetime High="25" Low="15"/>
		<Size High="10" Low="5"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="14"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.243137" g="0.243137" r="0.243137"/>
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			<Color Frame="2" RelativeAge="15">
				<Color b="0.52549" g="0.52549" r="0.52549"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.321569" g="0.321569" r="0.321569"/>
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		<Wind AngleChangeMax="10" AngleChangeMin="-10" FullStrengthDist="1" Motion="PING_PONG" PingPongEndAngleMin="5.49779" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="0.1"/>
		<Physics>
			<Default>
				<VelocityDamping High="0.999" Low="0.999"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
			<Ortho>
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					<x High="-2" Low="-3"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="0.5" Low="0.5"/>
				<SizeRateDamping High="0.98" Low="0.95"/>
				<AngleZ High="3" Low="-3"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXNRMStreaksA" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" Type="GPU_PARTICLE" id="Venomexhaust">
		<Lifetime High="10" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="19"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.141176" g="0.172549" r="0.25098"/>
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			<Color Frame="2" RelativeAge="20">
				<Color b="0" g="0" r="0"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.7"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Line>
				<StartPoint x="-1" y="0" z="0"/>
				<EndPoint x="1" y="0" z="0"/>
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		<Velocity>
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					<x High="-15" Low="-15"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXCloudCR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="20" id="WarHawk01">
		<Lifetime High="10" Low="10"/>
		<Size High="100" Low="40"/>
		<BurstCount High="10" Low="5"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.505882" g="0.701961" r="0.960784"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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			<ColorScale High="50" Low="-50"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.99" Low="0.97"/>
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		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder Length="10" Radius="50">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
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			<Collision EventFX="" KillAfterEvent="true" OrientFXToTerrain="false" PerParticle="true">
				<HeightOffset High="0" Low="0"/>
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		<Update>
			<Default>
				<SizeRate High="-2.5" Low="-2.5"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="40"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="0.25" RelativeAge="14"/>
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		<Colors>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.372549" g="0.780392" r="0.952941"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.8"/>
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		<Draw>
			<Default/>
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		<Volume>
			<Cylinder Length="10">
				<Offset x="0" y="0" z="0"/>
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		<Velocity>
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					<x High="10" Low="-10"/>
					<y High="10" Low="-10"/>
					<z High="10" Low="-10"/>
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		<Event>
			<Collision EventFX="" KillAfterEvent="true" OrientFXToTerrain="false" PerParticle="true">
				<HeightOffset High="0" Low="0"/>
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		<Update>
			<Default>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.05" Low="-0.05"/>
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		<Lifetime High="20" Low="10"/>
		<Size High="35" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.509804" g="0.8" r="0.992157"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
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		</Physics>
		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="8"/>
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		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
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			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="40" Low="30"/>
				<SizeRateDamping High="0.8" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="30" Low="20"/>
		<BurstCount High="50" Low="50"/>
		<Alphas>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.396078" g="0.482353" r="0.627451"/>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0.352941" g="0.435294" r="0.596078"/>
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		<Physics>
			<Default Gravity="-0.3">
				<VelocityDamping High="0.95" Low="0.95"/>
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		</Physics>
		<Draw>
			<Default/>
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		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="8"/>
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		<Velocity>
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					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="50" Low="10"/>
		<BurstCount High="5" Low="5"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.5" RelativeAge="8"/>
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		<Colors>
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				<Color b="0.207843" g="0.290196" r="0.415686"/>
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			<Color Frame="2" RelativeAge="80">
				<Color b="0.133333" g="0.160784" r="0.223529"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0.0705882" g="0.137255" r="0.247059"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.3" y="0" z="0"/>
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		<Draw>
			<Default/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true" Radius="20" RadiusRate="10">
				<Offset x="0" y="0" z="10"/>
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		</Volume>
		<Velocity>
			<Outward>
				<Speed High="0" Low="0"/>
				<OtherSpeed High="5" Low="1"/>
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		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="1"/>
				<SizeRateDamping High="0.8" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXsmokeplume" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" id="WarHawkExp">
		<Lifetime High="150" Low="80"/>
		<Size High="50" Low="30"/>
		<BurstCount High="1.5" Low="0"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.5" RelativeAge="8"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.301961" g="0.368627" r="0.501961"/>
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		<InitialDelay High="3" Low="3"/>
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			<Color Frame="2" RelativeAge="100">
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				<AngleZ High="7" Low="0"/>
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		<Size High="60" Low="40"/>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
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			<Gpu SpeedMultiplier="1"/>
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		<Volume>
			<Point/>
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					<y High="0" Low="0"/>
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		<InitialDelay High="3" Low="3"/>
		<Colors>
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				<Color b="0.521569" g="0.866667" r="0.980392"/>
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			<Color Frame="3" RelativeAge="0">
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				<DriftVelocity x="0.3" y="0" z="0.2"/>
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		<Volume>
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					<y High="2" Low="-2"/>
					<z High="2" Low="-2"/>
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		<Lifetime High="40" Low="20"/>
		<Size High="30" Low="10"/>
		<BurstCount High="25" Low="25"/>
		<Alphas>
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		<Colors>
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				<Color b="0.337255" g="0.596078" r="0.980392"/>
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			<Color Frame="2" RelativeAge="25">
				<Color b="0.027451" g="0.203922" r="0.462745"/>
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				<Color b="0.415686" g="0.415686" r="0.415686"/>
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		<Physics>
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				<DriftVelocity x="0.1" y="0" z="0.2"/>
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				<AngleZ High="7" Low="0"/>
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		<Size High="5" Low="2"/>
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		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
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		<Colors>
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				<Color b="0.427451" g="0.894118" r="0.921569"/>
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			<Color Frame="3" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
			<Default Gravity="-0.5">
				<VelocityDamping High="0.8" Low="0.5"/>
				<DriftVelocity x="0" y="0" z="-0.5"/>
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		<Draw>
			<Trail TrailLife="5"/>
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		<Volume>
			<Point/>
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			<Ortho>
				<Position>
					<x High="30" Low="-30"/>
					<y High="30" Low="-30"/>
					<z High="30" Low="-30"/>
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		<Update>
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				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
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		<Size High="40" Low="20"/>
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		<Colors>
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				<Color b="0.6" g="0.796078" r="0.976471"/>
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			<Color Frame="3" RelativeAge="0">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
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		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
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		<Draw>
			<Gpu SpeedMultiplier="1"/>
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		<Volume>
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				<Offset x="0" y="0" z="5"/>
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		<Velocity>
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				<Radial High="0" Low="0"/>
				<Normal High="0" Low="0"/>
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		<Update>
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		<Colors>
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				<Color b="0.501961" g="0.788235" r="0.882353"/>
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			<Color Frame="2" RelativeAge="10">
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				<Color b="0.341176" g="0.341176" r="0.341176"/>
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				<DriftVelocity x="0.1" y="0" z="0.1"/>
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		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
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		<Volume>
			<Sphere IsHollow="false" Radius="15"/>
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		<Velocity>
			<Spherical>
				<Speed High="2" Low="-2"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.6" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
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		<InitialDelay High="3" Low="3"/>
		<Colors>
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				<Color b="0.239216" g="0.454902" r="0.811765"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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					<z High="0.5" Low="-0.5"/>
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				<SizeRateDamping High="1" Low="1"/>
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		<Size High="15" Low="10"/>
		<BurstCount High="15" Low="15"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.75" RelativeAge="9"/>
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		<Colors>
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				<Color b="1" g="1" r="1"/>
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			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="4" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_02_NRM" FramesPerRow="4" SpeedMultiplier="0.8" TotalFrames="16"/>
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				<Offset x="0" y="0" z="5"/>
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				<Normal High="0" Low="0"/>
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		<Event/>
		<Update>
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				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
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		<Alphas>
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				<Color b="0.415686" g="0.415686" r="0.415686"/>
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				<DriftVelocity x="0.1" y="0" z="0.2"/>
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			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleLit.fx" SpeedMultiplier="0.01" TotalFrames="4"/>
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		<Volume>
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		<Velocity>
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					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
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		<Event/>
		<Update>
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				<SizeRateDamping High="0.9" Low="0.7"/>
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		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
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		<Colors>
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			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
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		<Physics>
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				<VelocityDamping High="0.35" Low="0.1"/>
				<DriftVelocity x="0.3" y="0" z="0.5"/>
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		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.75" TotalFrames="16"/>
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		<Volume>
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				<Offset x="0" y="0" z="10"/>
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		<Velocity/>
		<Event/>
		<Update>
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				<AngleZ High="7" Low="0"/>
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		<Size High="15" Low="15"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="5" Low="5"/>
		<Alphas>
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		<Colors>
			<Color Frame="1" RelativeAge="0">
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	<FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMiss_NodFlash">
		<Lifetime High="5" Low="5"/>
		<Size High="60" Low="30"/>
		<BurstCount High="5" Low="5"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.337255" g="0.694118" r="0.376471"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="-1" Low="-3"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FX_Debris01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMiss_Rocks">
		<Lifetime High="30" Low="15"/>
		<Size High="12" Low="7"/>
		<BurstCount High="50" Low="50"/>
		<Alphas>
			<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
			<Alpha Frame="2" High="1" Low="1" RelativeAge="75"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.180392" g="0.258824" r="0.388235"/>
			</Color>
			<Color Frame="2" RelativeAge="75">
				<Color b="0.180392" g="0.258824" r="0.388235"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="0.180392" g="0.258824" r="0.388235"/>
			</Color>
			<Color Frame="4" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<ColorScale High="25" Low="25"/>
		</Colors>
		<Physics>
			<Default Gravity="-0.25">
				<VelocityDamping High="0.9" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="0.01"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Distort">
		<Lifetime High="15" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<InitialDelay High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="50"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="15">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="200">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="10" Low="10"/>
				<SizeRateDamping High="0.7" Low="0.7"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.02" Low="-0.02"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXSparks" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Embers">
		<Lifetime High="15" Low="5"/>
		<Size High="25" Low="15"/>
		<BurstCount High="20" Low="20"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="1" r="0.701961"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.7"/>
				<DriftVelocity x="0.3" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="1"/>
		</Volume>
		<Velocity>
			<Outward>
				<Speed High="5" Low="2"/>
				<OtherSpeed High="0" Low="0"/>
			</Outward>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularRateZ High="0.15" Low="-0.15"/>
				<AngularDamping High="1" Low="1"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFireball4x4" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Exp">
		<Lifetime High="20" Low="10"/>
		<Size High="15" Low="10"/>
		<BurstCount High="15" Low="15"/>
		<Alphas>
			<Alpha Frame="2" High="0.75" Low="0.75" RelativeAge="9"/>
			<Alpha Frame="3" High="0.5" Low="0.5" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.7" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="8" Low="3"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFireScroll2" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="MULTIPLY" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Exp2">
		<Lifetime High="20" Low="10"/>
		<Size High="20" Low="10"/>
		<BurstCount High="3" Low="3"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.65098" g="0.65098" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="50">
				<Color b="0.415686" g="0.415686" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.8" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="1" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="8" Low="3"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="5" Low="1"/>
				<SizeRateDamping High="0.75" Low="0.6"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Flash">
		<Lifetime High="5" Low="5"/>
		<Size High="60" Low="40"/>
		<BurstCount High="10" Low="10"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.254902" g="0.768627" r="0.780392"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
			<ColorScale High="100" Low="0"/>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="1" Low="1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Cylinder>
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
	</FXParticleSystemTemplate>
	<FXParticleSystemTemplate ParticleTexture="FXDirt2x2" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Hit_Smoke">
		<Lifetime High="40" Low="20"/>
		<Size High="40" Low="20"/>
		<BurstCount High="30" Low="20"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.75" Low="0.7"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu DetailTexture="FXSmoke2x2_01_NRM" FramesPerRow="2" Shader="GPUParticleNormalMap.fx" SpeedMultiplier="0.01" TotalFrames="4"/>
		</Draw>
		<Volume>
			<Cylinder IsHollow="true">
				<Offset x="0" y="0" z="0"/>
			</Cylinder>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="8" Low="0"/>
					<y High="3" Low="-3"/>
					<z High="3" Low="-3"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRateDamping High="0.9" Low="0.7"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.015" Low="-0.015"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Miss_Distort">
		<Lifetime High="15" Low="15"/>
		<BurstCount High="1" Low="1"/>
		<Alphas>
			<Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="3" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="15" Low="15"/>
				<SizeRateDamping High="0.6" Low="0.5"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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		</Update>
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	<FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Miss_Distort2">
		<Lifetime High="20" Low="20"/>
		<Size High="30" Low="20"/>
		<BurstCount High="10" Low="10"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.501961" g="0.788235" r="0.882353"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="0.305882" g="0.305882" r="0.305882"/>
			</Color>
			<Color Frame="3" RelativeAge="70">
				<Color b="0.32549" g="0.32549" r="0.32549"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="0.341176" g="0.341176" r="0.341176"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
				<DriftVelocity x="0.1" y="0" z="0.1"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="15"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="5" Low="-5"/>
					<y High="5" Low="-5"/>
					<z High="5" Low="-5"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="2" Low="-2"/>
				<SizeRateDamping High="1" Low="1"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.1" Low="-0.1"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXSparks" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Miss_Embers">
		<Lifetime High="30" Low="10"/>
		<Size High="20" Low="20"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="2" Low="2"/>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="0.529412" g="0.952941" r="0.709804"/>
			</Color>
			<Color Frame="2" RelativeAge="100">
				<Color b="0" g="0" r="0"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.85" Low="0.8"/>
				<DriftVelocity x="0.3" y="0" z="0.25"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu SpeedMultiplier="1"/>
		</Draw>
		<Volume>
			<Point/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="1" Low="-1"/>
					<y High="1" Low="-1"/>
					<z High="1" Low="-1"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="1" Low="1"/>
				<SizeRateDamping High="0.95" Low="0.9"/>
				<AngleZ High="7" Low="0"/>
				<AngularRateZ High="0.15" Low="-0.15"/>
				<AngularDampingXY High="1" Low="1"/>
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	<FXParticleSystemTemplate ParticleTexture="FXFireball4x4" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="XPMissile_Miss_Exp">
		<Lifetime High="20" Low="10"/>
		<Size High="10" Low="5"/>
		<BurstCount High="10" Low="10"/>
		<InitialDelay High="2" Low="2"/>
		<Alphas>
			<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="9"/>
			<Alpha Frame="3" High="0.75" Low="0.75" RelativeAge="50"/>
			<Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
		</Alphas>
		<Colors>
			<Color Frame="1" RelativeAge="0">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="2" RelativeAge="10">
				<Color b="1" g="1" r="1"/>
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			<Color Frame="3" RelativeAge="50">
				<Color b="1" g="1" r="1"/>
			</Color>
			<Color Frame="4" RelativeAge="100">
				<Color b="1" g="1" r="1"/>
			</Color>
		</Colors>
		<Physics>
			<Default>
				<VelocityDamping High="0.55" Low="0.5"/>
			</Default>
		</Physics>
		<Draw>
			<Gpu FramesPerRow="4" SpeedMultiplier="0.7" TotalFrames="16"/>
		</Draw>
		<Volume>
			<Sphere IsHollow="false" Radius="5"/>
		</Volume>
		<Velocity>
			<Ortho>
				<Position>
					<x High="0" Low="0"/>
					<y High="0" Low="0"/>
					<z High="0" Low="0"/>
				</Position>
			</Ortho>
		</Velocity>
		<Event/>
		<Update>
			<Default>
				<SizeRate High="3" Low="1"/>
				<SizeRateDamping High="0.99" Low="0.99"/>
				<AngleZ High="7" Low="-7"/>
				<AngularDampingXY High="1" Low="1"/>
			</Default>
		</Update>
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			<ColorScale High="100" Low="0"/>
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		<Volume>
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