<?xml version="1.0" encoding="utf-8"?>
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	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:NOD/Units/NODScorpionBuggy.xml" />
	</Includes>
	<GameObject
		id="BlackHandScorpionBuggy"
		inheritFrom="NODScorpionBuggy"
		Side="BlackHand"
		CommandSet="BlackHandScorpionBuggyCommandSet"
		EditorSorting="UNIT"
		EditorName="BlackHandScorpionBuggy"
		Description="Desc:BlackHandRaiderBuggy"
		TypeDescription="Type:BlackHandRaiderBuggy">
		
		<DisplayName
		xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:BlackHandRaiderBuggy</DisplayName>
		<DisplayUpgrade
					id="Tag_DisplayUpgrade1"
			xai:joinAction="Remove">Upgrade_NODTechCenterLaserCapacitor</DisplayUpgrade>
		<Draws>
		
			<SpotlightDraw
				id="ModuleTag_Spotlight"
				AttachToBoneInAnotherModule="bone_stealthdetector"
				RefreshTime="2.0s"
				SweepTime="1.0s">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXspotlight" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="BUILD_PLACEMENT_CURSOR">
					<Model
						Name="" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="BUILD_PLACEMENT_CURSOR">
					<Script>
						CurDrawableHideSubObject("Plane01")
					</Script>	
				</AnimationState>		
			</SpotlightDraw>
		
		</Draws>
		
		<Behaviors>
				
		<StealthDetectorUpdate
				id="ModuleTag_StealthDetect"
				DetectionRange="400" />
				
		</Behaviors>
		
	</GameObject>
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