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			Disposition="ON_GROUND_ALIGNED">
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		<CreateObject
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		<CreateObject
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			<Offset x="75" y="0" z="0"/>
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		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODCatalystMissileBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODCatalystMissileBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODTiberiumVaporBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODTiberiumVaporBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODSeedTiberiumBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODSeedTiberiumBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODCatalystCreation">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODCatalystSeed</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_TiberiumSpike_Destroyed">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="LIKE_EXISTING"
			DestinationPlayer="PlyrCivilian">
			<CreateObject>TiberiumSpike_Destroyed</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AlienBuzzers">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Count="5" 
			Disposition="SPAWN_AROUND"
			DispositionAngle="51d"
			DispositionIntensity="80">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_TiberiumSpike_Rebuilt">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="LIKE_EXISTING">
			<CreateObject>TiberiumSpike</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIOrcaSensorPod">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIOrcaSensorPod</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIOrcaSensorStickyPod">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIOrcaSensorStickyPod</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIOrcaPulseScanPing">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIOrcaPulseScanPing</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODBoobyTrapAtBuilding">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<Offset
				x="10"
				y="0"
				z="0" />
			<CreateObject>NODBuildingBoobyTrap</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODBoobyTrapAtTechBuilding">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<Offset
				x="10"
				y="0"
				z="0" />
			<CreateObject>NODTechBuildingBoobyTrap</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODBoobyTrapAtHusk">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<Offset
				x="10"
				y="0"
				z="0" />
			<CreateObject>NODHuskBoobyTrap</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODBoobyTrapAtBridge">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<Offset
				x="0"
				y="0"
				z="0" />
			<CreateObject>NODBridgeBoobyTrap</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDISpaceCommandDropPods">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			DispositionIntensity="180"
			DispositionAngle="120d"	>
			<CreateObject>GDIDropPod</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIDropPodBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIShockwaveArtilleryFX">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIShockwaveArtilleryFX</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDISpaceCommandShockwaveArtillery">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIShockwaveArtilleryBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDISpaceCommandShockwaveArtillerySeed">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIShockwaveArtillerySeed</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIZoneTrooperSquad">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="0.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="-15.41"
				y="0.0"
				z="18.09"></Offset>
			<CreateObject>GDIDropPod_DR01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="120.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="7.46"
				y="-13.19"
				z="17.99"></Offset>
			<CreateObject>GDIDropPod_DR02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="240.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="7.46"
				y="13.19"
				z="17.99"></Offset>
			<CreateObject>GDIDropPod_DR03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="20.0"
				y="-30.0"
				z="0.0"></Offset>
			<CreateObject>GDIZoneTrooperSquad_Veteran</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="20.0"
				y="30.0"
				z="0.0"></Offset>
			<CreateObject>GDIZoneTrooperSquad_Veteran</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="0.0"
				y="37.5"
				z="0.0"></Offset>
			<CreateObject>GDIZoneTrooperSquad_Veteran</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDICommandPostRadarScanPing">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDICommandPostRadarScanPing</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDICommandPostRadarScanPingEffect</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDICommandPostSkySentryPing">
		<CreateObject
			CreateFX="FX_MetaPower_SkySentry"
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIMetaSkySentryPing</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDICommandPostRadarScanPingEffect</CreateObject>
		</CreateObject>
	</ObjectCreationList>
<ObjectCreationList
		id="OCL_GDICommandPostBombingRunBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIBombingRunBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDICommandPostBombingRun">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="50"
			DispositionAngle="72d"
			Count="3">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="130" />
			<CreateObject>GDIOrca_BombingRun</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDICallForTransport">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>GDIV35Ox_Summoned</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDICallForTransportForVehicle">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>GDIV35Ox_SummonedForVehicle</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIInfantryDigInTrigger">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			DestinationPlayer=""
			Disposition="LIKE_EXISTING">
			<CreateObject>GDIDigInBuildingPlaceholder</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIInfantryDigIn">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			DestinationPlayer=""
			Disposition="LIKE_EXISTING">
			<CreateObject>GDIDigInBuilding</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_CallSupportGDIAirborne">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="35"
				y="35"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportGDIAirborne</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-35"
				y="35"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportGDIAirborne</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="35"
				y="-35"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportGDIAirborneRockets</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-35"
				y="-35"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportGDIAirborneRockets</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_CallSupportBloodhound">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="42"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="-42"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="42"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportBloodhound_APC</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="-42"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportBloodhound_APC</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_CallSupportHunterKillerTeam">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="0"
				y="50"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="43"
				y="-25"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-43"
				y="-25"
				z="100"></Offset>
			<CreateObject>GDIV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_CallSupportZOCOMHunterKillerTeam">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="0"
				y="50"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="43"
				y="-25"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-43"
				y="-25"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportHunterKillerTeam</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GenericGDIBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>GDIRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericGDIBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>GDIRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardGDIBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>GDIRifleSoldierSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>GDIEngineer</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmoryGDIBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>GDIGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmoryGDIBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>GDIGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedGDIBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>GDIZoneTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedGDIBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>GDIZoneTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericZOCOMBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>ZOCOMRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericZOCOMBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>ZOCOMRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardZOCOMBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>ZOCOMRifleSoldierSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>ZOCOMEngineer</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmoryZOCOMBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>ZOCOMGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmoryZOCOMBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>ZOCOMGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_AdvancedZOCOMBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>ZOCOMZoneRaiderSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedZOCOMBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>ZOCOMZoneRaiderSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_GenericSteelTalonsBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>SteelTalonsRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericSteelTalonsBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsRifleSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardSteelTalonsBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsRifleSoldierSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsCombatEngineer</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmorySteelTalonsBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>SteelTalonsGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ArmorySteelTalonsBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsGrenadeSoldierSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_AdvancedSteelTalonsBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>SteelTalonsGrenadeSoldierSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>SteelTalonsRifleSoldierSquad</CreateObject>
		</CreateObject>		
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedSteelTalonsBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsGrenadeSoldierSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>SteelTalonsRifleSoldierSquad</CreateObject>
		</CreateObject>		
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_GDISniperAirstrike">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="2">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="100" />
			<CreateObject>GDIOrca_Airstrike</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDISniperAirstrikeSPBombingRun">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="2">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="100" />
			<CreateObject>GDIAirstrikeSPBombingRunTrigger</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericNODBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>NODMilitantSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericNODBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>NODMilitantSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardNODBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>NODMilitantSquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>NODSaboteur</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_SecretShrineNODBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>NODShadowSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_SecretShrineNODBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>NODShadowSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedNODBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>NODBlackHandSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedNODBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>NODBlackHandSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
		<ObjectCreationList
			id="OCL_GenericBlackHandBuildingDestruction">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
				MinHealth="0.3"
				MaxHealth="0.75"
				MinHordeDensity="30"
				MaxHordeDensity="90">
				<CreateObject>BlackHandConfessorSquad</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_GenericBlackHandBuildingSuicide">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
				<CreateObject>BlackHandConfessorSquad</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_ConyardBlackHandBuildingSuicide">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
				<CreateObject>BlackHandConfessorSquad</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
				<CreateObject>BlackHandSaboteur</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_SecretShrineBlackHandBuildingDestruction">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
				MinHealth="0.3"
				MaxHealth="0.75"
				MinHordeDensity="30"
				MaxHordeDensity="90">
				<CreateObject>BlackHandMilitantRocketSquad</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_SecretShrineBlackHandBuildingSuicide">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
				<CreateObject>BlackHandMilitantRocketSquad</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_AdvancedBlackHandBuildingDestruction">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
				MinHealth="0.3"
				MaxHealth="0.75"
				MinHordeDensity="30"
				MaxHordeDensity="90">
				<CreateObject>BlackHandBlackHandSquad</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		<ObjectCreationList
			id="OCL_AdvancedBlackHandBuildingSuicide">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
				<CreateObject>BlackHandBlackHandSquad</CreateObject>
			</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GenericMarkedOfKaneBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.7"
			MinHordeDensity="34"
			MaxHordeDensity="35">
			<CreateObject>MOKCyborgInfantrySquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericMarkedOfKaneBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="1.0"
			MaxHealth="1.0"
			MinHordeDensity="34"
			MaxHordeDensity="35">
			<CreateObject>MOKCyborgInfantrySquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardMarkedOfKaneBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="1.0"
			MaxHealth="1.0"
			MinHordeDensity="34"
			MaxHordeDensity="35">
			<CreateObject>MOKCyborgInfantrySquad</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>MarkedOfKaneSaboteur</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_SecretShrineMarkedOfKaneBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>MarkedOfKaneShadowSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_SecretShrineMarkedOfKaneBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>MarkedOfKaneShadowSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedMarkedOfKaneBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>MarkedOfKaneTibTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedMarkedOfKaneBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>MarkedOfKaneTibTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_NODLaserCannonSpawn">
		<CreateObject
			Options="CLEAR_REMOVEABLES"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODLaserCannonSpawn</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODRocketBunkerSpawn">
		<CreateObject
			Options="CLEAR_REMOVEABLES"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODRocketBunkerSpawn</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODShredderTurretSpawn">
		<CreateObject
			Options="CLEAR_REMOVEABLES"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODShredderTurret</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="GDIJuggernaughtDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_2"
			TempModelConditionTime="4.0s"
			InvulnerableTime="4s" 
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>GDIJuggernaughtHusk</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.97"
				y="17.64"
				z="34.8"></Offset>
			<CreateObject>GDIJuggDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.89"
				y="10.06"
				z="10.24"></Offset>
			<CreateObject>GDIJuggDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="27.38"
				y="7.69"
				z="37.57"></Offset>
			<CreateObject>GDIJuggDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-10.86"
				y="-6.94"
				z="38.09"></Offset>
			<CreateObject>GDIJuggDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	
	<ObjectCreationList
		id="SteelTalonsBehemothDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="INVULNERABLE"
			TempModelConditionTime="4.0s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>SteelTalonsBehemothHusk</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.97"
				y="17.64"
				z="34.8"></Offset>
			<CreateObject>SteelTalonsBehemothDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.89"
				y="10.06"
				z="10.24"></Offset>
			<CreateObject>SteelTalonsBehemothDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="27.38"
				y="7.69"
				z="37.57"></Offset>
			<CreateObject>SteelTalonsBehemothDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-10.86"
				y="-6.94"
				z="38.09"></Offset>
			<CreateObject>SteelTalonsBehemothDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="ZOCOMJuggernaughtDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="INVULNERABLE"
			TempModelConditionTime="4.0s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>ZOCOMJuggernaughtHusk</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.97"
				y="17.64"
				z="34.8"></Offset>
			<CreateObject>GDIJuggDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.89"
				y="10.06"
				z="10.24"></Offset>
			<CreateObject>GDIJuggDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="27.38"
				y="7.69"
				z="37.57"></Offset>
			<CreateObject>GDIJuggDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-10.86"
				y="-6.94"
				z="38.09"></Offset>
			<CreateObject>GDIJuggDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="GDIJuggernaughtHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="3.0s"
			StartingBusyTime="3.0s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>GDIJuggernaught</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="ZOCOMJuggernaughtHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="3.0s"
			StartingBusyTime="3.0s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>ZOCOMJuggernaught</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="SteelTalonsBehemothHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="3.0s"
			StartingBusyTime="3.0s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>SteelTalonsBehemoth</CreateObject>
		</CreateObject>
	</ObjectCreationList>

    <ObjectCreationList
		id="OCL_GDIJuggernaughtHuskDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="8.56"
				y="35.58"
				z="0.0"></Offset>
			<CreateObject>GDIJuggDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.19"
				y="8.0"
				z="0.0"></Offset>
			<CreateObject>GDIJuggDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="41.83"
				y="42.61"
				z="15.22"></Offset>
			<CreateObject>GDIJuggDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="4.02"
				y="32.18"
				z="25.14"></Offset>
			<CreateObject>GDIJuggDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="15.13"
				y="33.4"
				z="5.14"></Offset>
			<CreateObject>GDIJuggDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="NODAvatarDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_2"
			TempModelConditionTime="4.0s"
			InvulnerableTime="4s" 
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>NODAvatarHusk</CreateObject>
		</CreateObject>
	</ObjectCreationList>

		
		<ObjectCreationList
		id="BlackHandCustomWarmechDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_2"
			TempModelConditionTime="4.0s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>BlackHandCustomWarmechHusk</CreateObject>
		</CreateObject>

		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.0"
				y="-12.43"
				z="19.43"></Offset>
			<CreateObject>NODAvatarDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.49"
				y="13.92"
				z="45.1"></Offset>
			<CreateObject>NODAvatarDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.36"
				y="3.74"
				z="1.47"></Offset>
			<CreateObject>NODAvatarDebris_03</CreateObject>
		</CreateObject>

	</ObjectCreationList>
	
	<ObjectCreationList
		id="NODAvatarHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE COPY_CREATORS_UPGRADES PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			DisabledWhileBusy="true"
			StartingBusyTime="2.5s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>NODAvatar</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="BlackHandCustomWarmechHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE COPY_CREATORS_UPGRADES PRESERVE_LAYER INHERIT_SCRIPTING_NAME"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			DisabledWhileBusy="true"
			StartingBusyTime="2.5s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>BlackHandCustomWarmech</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
			id="AlienAnnihilatorTripodDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_2"
			TempModelConditionTime="4.0s"
			InvulnerableTime="4s" 
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>AlienAnnihilatorTripodHusk</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="AlienAnnihilatorTripodHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			StartingBusyTime="2.5s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>AlienAnnihilatorTripod</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODSeedTiberium">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="1">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="100" />
			<CreateObject>NODVertigo_SeedTiberium</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODAirDispersion">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="1">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="100" />
			<CreateObject>NODVertigo_AirDispersion</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODNukeSeed">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<CreateObject>NODNukeSeed</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_SpecialPowerRedShadowStrikeTeam">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION IGNORE_COMMANDPOINT_LIMIT"
			Disposition="LIKE_EXISTING"
			UseUpgradedLocomotor="true">
			<Offset
				x="0"
				y="0"
				z="100"></Offset>
			<CreateObject>NODShadowSquad_Veteran</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION IGNORE_COMMANDPOINT_LIMIT"
			Disposition="LIKE_EXISTING"
			UseUpgradedLocomotor="true">
			<Offset
				x="-20"
				y="50"
				z="100"></Offset>
			<CreateObject>NODShadowSquad_Veteran</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardAlienBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>AlienAssimilator</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericAlienBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED"
			MinHealth="0.3"
			MaxHealth="0.75">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericAlienBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
	id="OCL_AdvancedAlienBuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>AlienShockTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedAlienBuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienShockTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_ConyardTraveler59BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>Traveler59Assimilator</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericTraveler59BuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericTraveler59BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
	id="OCL_AdvancedTraveler59BuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>Traveler59ShockTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedTraveler59BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>Traveler59ShockTrooperSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_ConyardReaper17BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienAssimilator</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_GenericReaper17BuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GenericReaper17BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
	id="OCL_AdvancedReaper17BuildingDestruction">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			MinHealth="0.3"
			MaxHealth="0.75"
			MinHordeDensity="30"
			MaxHordeDensity="90">
			<CreateObject>Reaper17StalkerSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AdvancedReaper17BuildingSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND">
			<CreateObject>Reaper17StalkerSquad</CreateObject>
		</CreateObject>
	</ObjectCreationList>	

	<ObjectCreationList
		id="OCL_AlienBuzzerHiveSuicide">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			Count="1">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AlienBuzzerHiveDie">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			Count="1" 
			MinHealth="0.3"
			MaxHealth="0.75">
			<CreateObject>AlienBuzzers</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIMammothTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="26.13"
				y="4.87"
				z="15.99"></Offset>
			<CreateObject>MammothDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="3.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="26.13"
				y="-4.85"
				z="15.99"></Offset>
			<CreateObject>MammothDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-9.69"
				y="-4.85"
				z="16.33"></Offset>
			<CreateObject>MammothDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="1.0"
			MaxForceMagnitude="3.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.6"
				y="0.01"
				z="15.57"></Offset>
			<CreateObject>MammothDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="7.44"
				y="4.84"
				z="15.43"></Offset>
			<CreateObject>MammothDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_CrateSpawn">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="26.13"
				y="4.87"
				z="15.99"></Offset>
			<CreateObject>CrateDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="3.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="26.13"
				y="-4.85"
				z="15.99"></Offset>
			<CreateObject>CrateDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-9.69"
				y="-4.85"
				z="16.33"></Offset>
			<CreateObject>CrateDebris_01</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIPredatorTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.67"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIPredatorDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.1"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIPredatorDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.65"
				y="1.83"
				z="12.35"></Offset>
			<CreateObject>GDIPredatorDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.13"
				y="-8.65"
				z="12.02"></Offset>
			<CreateObject>GDIPredatorDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.99"
				y="-0.8"
				z="10.68"></Offset>
			<CreateObject>GDIPredatorDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIAPCDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.53"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>GDIAPCDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-3.75"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>GDIAPCDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-12.55"
				y="8.3"
				z="3.37"></Offset>
			<CreateObject>GDIAPCDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="7.94"
				y="-0.11"
				z="12.38"></Offset>
			<CreateObject>GDIAPCDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.82"
				y="-6.16"
				z="6.35"></Offset>
			<CreateObject>GDIAPCDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIOrcaInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-2.48"
				y="9.45"
				z="9.17"></Offset>
			<CreateObject>GDIOrcaDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-17.04"
				y="0.0"
				z="6.48"></Offset>
			<CreateObject>GDIOrcaDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>GDIOrcaDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIOrcaDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.48"
				y="9.45"
				z="9.17"></Offset>
			<CreateObject>GDIOrcaDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.48"
				y="-9.45"
				z="9.17"></Offset>
			<CreateObject>GDIOrcaDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-17.04"
				y="0.0"
				z="6.48"></Offset>
			<CreateObject>GDIOrcaDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="0.09"
				y="-5.91"
				z="6.2"></Offset>
			<CreateObject>GDIOrcaDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="9.81"
				y="3.54"
				z="3.93"></Offset>
			<CreateObject>GDIOrcaDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIMiniOrcaDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="3.0s"
			MaxLifetime="4.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="2.62"
				y="-5.95"
				z="4.77"></Offset>
			<CreateObject>GDIMiniOrcaDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="3.0s"
			MaxLifetime="4.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="11.78"
				y="3.25"
				z="1.33"></Offset>
			<CreateObject>GDIMiniOrcaDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="3.0s"
			MaxLifetime="4.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-12.58"
				y="3.84"
				z="9.17"></Offset>
			<CreateObject>GDIMiniOrcaDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="3.0s"
			MaxLifetime="4.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-12.58"
				y="-3.84"
				z="9.17"></Offset>
			<CreateObject>GDIMiniOrcaDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>GDIMiniOrcaDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIStealthTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.33"
				y="3.33"
				z="9.77"></Offset>
			<CreateObject>GDIStealthTankDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.33"
				y="-3.4"
				z="9.77"></Offset>
			<CreateObject>GDIStealthTankDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.8"
				y="-10.55"
				z="1.67"></Offset>
			<CreateObject>GDIStealthTankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.08"
				y="-10.15"
				z="3.62"></Offset>
			<CreateObject>GDIStealthTankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="1.01"
				y="-8.17"
				z="3.75"></Offset>
			<CreateObject>GDIStealthTankDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODBlackHandStealthTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="7.953"
				y="0.0"
				z="8.649"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.85"
				y="4.685"
				z="14.565"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.854"
				y="-4.717"
				z="14.566"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.606"
				y="-0.018"
				z="19.992"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="1.01"
				y="-8.17"
				z="3.75"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-7.96"
				y="9.373"
				z="6.171"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_06</CreateObject>
		</CreateObject>	
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-7.304"
				y="-0.0"
				z="16.778"></Offset>
			<CreateObject>NODBlackHandStealthTankDebris_07</CreateObject>
		</CreateObject>				
	</ObjectCreationList>
		
	<ObjectCreationList
		id="OCL_GDIRaiderTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="11.75"
				y="-4.66"
				z="12.66"></Offset>
			<CreateObject>GDIRaiderTankDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.34"
				y="-4.66"
				z="12.48"></Offset>
			<CreateObject>GDIRaiderTankDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.79"
				y="-11.97"
				z="2.12"></Offset>
			<CreateObject>GDIRaiderTankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.7"
				y="-6.01"
				z="9.62"></Offset>
			<CreateObject>GDIRaiderTankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.62"
				y="0.15"
				z="7.89"></Offset>
			<CreateObject>GDIRaiderTankDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIDropShipDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-30d"
			MaxForcePitch="-75d">
			<Offset
				x="-12.68"
				y="18.43"
				z="17.69"></Offset>
			<CreateObject>GDIDropShipDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>GDIDropShipDebris_02</CreateObject>
		</CreateObject>
		<!--
		<CreateObject
			CreateObjects="GDIDropShipDebris_02"
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="4.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-30d"
			MaxForcePitch="-75d">
			<Offset x="0" y="0" z="0"></Offset>
		</CreateObject>		
-->
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-30d"
			MaxForcePitch="-75d">
			<Offset
				x="-31.54"
				y="7.84"
				z="24.61"></Offset>
			<CreateObject>GDIDropShipDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-30d"
			MaxForcePitch="-75d">
			<Offset
				x="-11.45"
				y="-27.51"
				z="17.67"></Offset>
			<CreateObject>GDIDropShipDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-30d"
			MaxForcePitch="-75d">
			<Offset
				x="-26.88"
				y="-6.19"
				z="20.37"></Offset>
			<CreateObject>GDIDropShipDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODFlameTankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="0.5s"
			MaxLifetime="1s"
			MinForcePitch="90d"
			MaxForcePitch="80d">
			<Offset
				x="-21.31"
				y="8.23"
				z="13.46"></Offset>
			<CreateObject>NODFlameTankDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="0.0d"
			MinLifetime="0.75s"
			MaxLifetime="2.0s"
			MinForcePitch="35d"
			MaxForcePitch="40d"
			MinForceYaw="180d"
			MaxForceYaw="180d">
			<Offset
				x="-21.31"
				y="-8.23"
				z="13.46"></Offset>
			<CreateObject>NODFlameTankDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.66"
				y="9.88"
				z="9.94"></Offset>
			<CreateObject>NODFlameTankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.38"
				y="-6.11"
				z="8.9"></Offset>
			<CreateObject>NODFlameTankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="2.68"
				y="8.45"
				z="8.25"></Offset>
			<CreateObject>NODFlameTankDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODFlameTankDebris_02">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.66"
				y="9.88"
				z="9.94"></Offset>
			<CreateObject>NODFlameTankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.38"
				y="-6.11"
				z="8.9"></Offset>
			<CreateObject>NODFlameTankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="2.68"
				y="8.45"
				z="8.25"></Offset>
			<CreateObject>NODFlameTankDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODVertigoBomberDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="-0.57"
				y="12.59"
				z="3.37"></Offset>
			<CreateObject>NODVertigoBomberDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="-13.66"
				y="-9.08"
				z="5.31"></Offset>
			<CreateObject>NODVertigoBomberDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="5.0s"
			MaxLifetime="5.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="0"
				y="0"
				z="0"></Offset>
			<CreateObject>NODVertigoBomberDebris_03</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODHarvesterDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.1"
				y="14.4"
				z="15.23"></Offset>
			<CreateObject>NODHarvesterDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.1"
				y="-14.39"
				z="15.23"></Offset>
			<CreateObject>NODHarvesterDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-18.02"
				y="8.85"
				z="15.59"></Offset>
			<CreateObject>NODHarvesterDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="24.19"
				y="0"
				z="4.69"></Offset>
			<CreateObject>NODHarvesterDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-21.89"
				y="-2.74"
				z="9.03"></Offset>
			<CreateObject>NODHarvesterDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODSurveyorDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-3.49"
				y="-4.28"
				z="21.25"></Offset>
			<CreateObject>NODSurveyorDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="2.96"
				y="0.0"
				z="20.6"></Offset>
			<CreateObject>NODSurveyorDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.23"
				y="6.93"
				z="3.63"></Offset>
			<CreateObject>NODSurveyorDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-9.54"
				y="-6.93"
				z="3.63"></Offset>
			<CreateObject>NODSurveyorDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="13.13"
				y="-6.86"
				z="4.55"></Offset>
			<CreateObject>NODSurveyorDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODMarcionTransportDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.36"
				y="-8.811"
				z="8.433"></Offset>
			<CreateObject>NODMarcionTransportDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.36"
				y="8.886"
				z="7.167"></Offset>
			<CreateObject>NODMarcionTransportDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.596"
				y="10.457"
				z="12.349"></Offset>
			<CreateObject>NODMarcionTransportDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-18.158"
				y="-9.978"
				z="9.035"></Offset>
			<CreateObject>NODMarcionTransportDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-20.94"
				y="12.695"
				z="8.915"></Offset>
			<CreateObject>NODMarcionTransportDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-19.046"
				y="10.614"
				z="13.266"></Offset>
			<CreateObject>NODMarcionTransportDebris_06</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-23.997"
				y="10.614"
				z="4.804"></Offset>
			<CreateObject>NODMarcionTransportDebris_07</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-19.352"
				y="9.176"
				z="10.74"></Offset>
			<CreateObject>NODMarcionTransportDebris_08</CreateObject>
		</CreateObject>						
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIMCVDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="17.24"
				y="8.6"
				z="6.58"></Offset>
			<CreateObject>GDIMCVDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-7.55"
				y="-17.42"
				z="5.1"></Offset>
			<CreateObject>GDIMCVDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="4.49"
				y="-0.25"
				z="25.68"></Offset>
			<CreateObject>GDIMCVDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-10.87"
				y="-0.16"
				z="26.62"></Offset>
			<CreateObject>GDIMCVDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="17.24"
				y="-8.6"
				z="6.58"></Offset>
			<CreateObject>GDIMCVDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDISUVDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.79"
				y="7.71"
				z="5.26"></Offset>
			<CreateObject>GDISUVDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.91"
				y="-7.66"
				z="5.31"></Offset>
			<CreateObject>GDISUVDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="3.98"
				y="-4.46"
				z="15.93"></Offset>
			<CreateObject>GDISUVDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="3.04"
				y="-0.02"
				z="15.53"></Offset>
			<CreateObject>GDISUVDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.79"
				y="-7.66"
				z="5.31"></Offset>
			<CreateObject>GDISUVDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIRigDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="8.19"
				y="-11.59"
				z="6.86"></Offset>
			<CreateObject>GDIRigDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-21.71"
				y="-0.33"
				z="8.59"></Offset>
			<CreateObject>GDIRigDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.84"
				y="9.28"
				z="6.65"></Offset>
			<CreateObject>GDIRigDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.87"
				y="-10.3"
				z="13.48"></Offset>
			<CreateObject>GDIRigDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.81"
				y="-0.24"
				z="13.25"></Offset>
			<CreateObject>GDIRigDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIHarvesterDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="23.47"
				y="-10.29"
				z="8.06"></Offset>
			<CreateObject>GDIHarvesterDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="23.47"
				y="10.39"
				z="8.06"></Offset>
			<CreateObject>GDIHarvesterDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-19.26"
				y="-4.58"
				z="8.88"></Offset>
			<CreateObject>GDIHarvesterDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.8"
				y="-0.01"
				z="10.72"></Offset>
			<CreateObject>GDIHarvesterDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.2"
				y="-0.01"
				z="14.35"></Offset>
			<CreateObject>GDIHarvesterDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIPitBullDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="7.67"
				y="-7.09"
				z="3.33"></Offset>
			<CreateObject>GDIPitBullDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="0.4"
				y="-0.0"
				z="14.42"></Offset>
			<CreateObject>GDIPitBullDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-10.47"
				y="0.0"
				z="9.59"></Offset>
			<CreateObject>GDIPitBullDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-8.13"
				y="7.06"
				z="3.33"></Offset>
			<CreateObject>GDIPitBullDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="12.77"
				y="0.0"
				z="6.01"></Offset>
			<CreateObject>GDIPitBullDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="4.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="50d"
			MaxForcePitch="80d">
			<Offset
				x="6.77"
				y="0.0"
				z="6.01"></Offset>
			<CreateObject>GDIPitBullDebris_06</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="4.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="50d"
			MaxForcePitch="80d">
			<Offset
				x="6.77"
				y="0.0"
				z="6.01"></Offset>
			<CreateObject>GDIPitBullDebris_07</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_AlienMCVUnpackingToConyard">
		<CreateObject
			Disposition="RELATIVE_ANGLE"
			Options="USE_CREATORS_HEALTH_PERCENTAGE INHERIT_SCRIPTING_NAME INHERIT_PRICE_PURCHASED TRANSFER_TEMPORARY_SLAVE COPY_PRODUCTION_QUEUE_INDEX INHERIT_MISSION_OBJECTIVE" 
			JustBuiltFrames="5.0s">
			<CreateObject>AlienDronePlatform</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_SpecialPowerAlienRepairDrones">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<Offset
				x="0"
				y="0"
				z="350" />
			<CreateObject>AlienReconstructionBaseSpawned</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_AlienControlCenterLightningSpike">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			JustBuiltFrames="=$ALIEN_LIGHTNING_SPIKE_SPAWN_TIME"
			StartingBusyTime="=$ALIEN_LIGHTNING_SPIKE_SPAWN_TIME"
			DisabledWhileBusy="true">
			<CreateObject>AlienLightningSpike</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_AlienCrystalShield">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED CLAMP_TO_GROUND"
			Options="IGNORE_ALL_OBJECTS DO_NOT_TREAT_AS_STRUCTURE"
			TempModelCondition="USER_1"
			TempModelConditionTime="1s">
			<CreateObject>AlienCrystalShield</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_AlienWormHole">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="">
			<CreateObject>AlienWormHole</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_SuperweaponDestroyCiviliansHumanelyObject">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
			<Offset x="0" y="0" z="0"/>
			<CreateObject>SuperweaponDestroyCiviliansHumanelyObject</CreateObject>
		</CreateObject>
	</ObjectCreationList>

  <ObjectCreationList
		id="OCL_NODVeinDetonationTrigger">
    <CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS"
			CreateFX="FX_NOD_TiberiumVeinDetonation">
      <Offset x="0" y="0" z="0"/>
      <CreateObject>NODVeinDetonationTrigger</CreateObject>
    </CreateObject>
  </ObjectCreationList>
  
  <ObjectCreationList
		id="OCL_NODVeinDetonation">
    <CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
      <Offset x="0" y="0" z="0"/>
      <CreateObject>NODVeinDetonation</CreateObject>
    </CreateObject>
  </ObjectCreationList>
  
	<ObjectCreationList
		id="OCL_EMPControlCenterDestroyCiviliansHumanelyObject">
		<CreateObject
			CreateFX="FX_EMPControlCenter_WeaponTarget"
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
			<Offset x="0" y="0" z="0"/>
			<CreateObject>SuperweaponDestroyCiviliansHumanelyObject</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_RiftGeneratorWeaponObject">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
			<Offset x="0" y="0" z="200"/>
			<CreateObject>RiftGeneratorWeaponObject</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NodCallForTransportInfantry">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>NODCarryallInfantry</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
	id="OCL_NodCallForTransportVehicle">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>NODCarryallVehicle</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIJuggDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="1.17"
				y="16.36"
				z="35.3"></Offset>
			<CreateObject>GDIJuggDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.79"
				y="9.54"
				z="9.91"></Offset>
			<CreateObject>GDIJuggDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="27.24"
				y="7.51"
				z="37.84"></Offset>
			<CreateObject>GDIJuggDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-10.8"
				y="-7.1"
				z="37.37"></Offset>
			<CreateObject>GDIJuggDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_SummonMothership">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER IGNORE_COMMANDPOINT_LIMIT FADE_IN"
			FadeTime="15s" 
			StartingBusyTime="8s"
			DisabledWhileBusy="true"
			Disposition="LIKE_EXISTING">
			<Offset
				x="0"
				y="0"
				z="130"></Offset>
			<CreateObject>AlienMothership</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
	id="OCL_NODScorpionBuggyDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="13.5"
				y="8.23"
				z="3.26"></Offset>
			<CreateObject>NODScorpionBuggyDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-12.07"
				y="-8.23"
				z="3.26"></Offset>
			<CreateObject>NODScorpionBuggyDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="13.5"
				y="-8.23"
				z="3.26"></Offset>
			<CreateObject>NODScorpionBuggyDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="8.08"
				y="5.61"
				z="4.45"></Offset>
			<CreateObject>NODScorpionBuggyDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-6.06"
				y="-5.64"
				z="4.61"></Offset>
			<CreateObject>NODScorpionBuggyDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="4.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="50d"
			MaxForcePitch="80d">
			<Offset
				x="4.67"
				y="0.0"
				z="9.2"></Offset>
			<CreateObject>NODScorpionBuggyDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODAttackBikeDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="9.4"
				y="-0.63"
				z="2.93"></Offset>
			<CreateObject>NODAttackBikeDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-8.0"
				y="0.0"
				z="3.68"></Offset>
			<CreateObject>NODAttackBikeDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-6.87"
				y="-4.31"
				z="3.67"></Offset>
			<CreateObject>NODAttackBikeDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="6.46"
				y="2.56"
				z="4.23"></Offset>
			<CreateObject>NODAttackBikeDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-6.87"
				y="4.26"
				z="3.67"></Offset>
			<CreateObject>NODAttackBikeDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="4.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="50d"
			MaxForcePitch="80d">
			<Offset
				x="-0.44"
				y="0.0"
				z="7.28"></Offset>
			<CreateObject>NODAttackBikeDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODAvatarDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="-0.04"
				y="-12.38"
				z="18.45"></Offset>
			<CreateObject>NODAvatarDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-0.44"
				y="11.37"
				z="45.07"></Offset>
			<CreateObject>NODAvatarDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-1.48"
				y="3.87"
				z="1.46"></Offset>
			<CreateObject>NODAvatarDebris_03</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODAvatarHuskDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="50.29"
				y="12.26"
				z="0.0"></Offset>
			<CreateObject>NODAvatarDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="50.9"
				y="-15.05"
				z="0.0"></Offset>
			<CreateObject>NODAvatarDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="9.71"
				y="-8.25"
				z="0.0"></Offset>
			<CreateObject>NODAvatarDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="45.47"
				y="-0.74"
				z="0.0"></Offset>
			<CreateObject>NODAvatarDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_NODBeamDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="5.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="25d"
			MaxForcePitch="30d">
			<Offset
				x="-2.41"
				y="0.0"
				z="15.48"></Offset>
			<CreateObject>NODBeamDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="7.67"
				y="-7.73"
				z="2.94"></Offset>
			<CreateObject>NODBeamDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-7.68"
				y="7.73"
				z="2.94"></Offset>
			<CreateObject>NODBeamDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="90d">
			<Offset
				x="-0.01"
				y="-7.73"
				z="2.94"></Offset>
			<CreateObject>NODBeamDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODVenomInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-2.91"
				y="-9.03"
				z="9.83"></Offset>
			<CreateObject>NODVenomDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="12.46"
				y="0.0"
				z="2.09"></Offset>
			<CreateObject>NODVenomDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.91"
				y="9.04"
				z="9.83"></Offset>
			<CreateObject>NODVenomDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-3.36"
				y="-3.6"
				z="9.4"></Offset>
			<CreateObject>NODVenomDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-12.88"
				y="0.0"
				z="11.68"></Offset>
			<CreateObject>NODVenomDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>NODVenomDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODVenomDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.91"
				y="-9.03"
				z="9.83"></Offset>
			<CreateObject>NODVenomDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="12.46"
				y="0.0"
				z="2.09"></Offset>
			<CreateObject>NODVenomDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.91"
				y="9.04"
				z="9.83"></Offset>
			<CreateObject>NODVenomDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-3.36"
				y="-3.6"
				z="9.4"></Offset>
			<CreateObject>NODVenomDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-12.88"
				y="0.0"
				z="11.68"></Offset>
			<CreateObject>NODVenomDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODCarryAllInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="9.22"
				y="-14.44"
				z="7.55"></Offset>
			<CreateObject>NODCarryAllDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-9.22"
				y="14.44"
				z="7.55"></Offset>
			<CreateObject>NODCarryAllDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="9.22"
				y="14.44"
				z="7.55"></Offset>
			<CreateObject>NODCarryAllDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="14.23"
				y="0.0"
				z="4.4"></Offset>
			<CreateObject>NODCarryAllDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-21.02"
				y="7.36"
				z="4.95"></Offset>
			<CreateObject>NODCarryAllDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>NODCarryAllDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODArmageddonBomberInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="21.56"
				y="-6.23"
				z="1.82"></Offset>
			<CreateObject>NODArmageddonBomberDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-21.36"
				y="-7.29"
				z="4.86"></Offset>
			<CreateObject>NODArmageddonBomberDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="3.0"
				y="-17.01"
				z="-3.88"></Offset>
			<CreateObject>NODArmageddonBomberDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="1.7"
				y="12.32"
				z="-0.89"></Offset>
			<CreateObject>NODArmageddonBomberDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="270d"
			MaxForcePitch="300d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>NODArmageddonBomberDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIFireHawkDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="3.0"
				y="-4.6"
				z="2.09"></Offset>
			<CreateObject>GDIFireHawkDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="-5.8"
				y="12.95"
				z="4.8"></Offset>
			<CreateObject>GDIFireHawkDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="-3.78"
				y="-15.24"
				z="4.8"></Offset>
			<CreateObject>GDIFireHawkDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="5.0s"
			MaxLifetime="5.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="0"
				y="0"
				z="0"></Offset>
			<CreateObject>GDIFireHawkDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENStormRiderDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="-0.39"
				y="14.26"
				z="4.7"></Offset>
			<CreateObject>ALIENStormRiderDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="7.81"
				y="-8.21"
				z="4.83"></Offset>
			<CreateObject>ALIENStormRiderDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition=" RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="0.1"
			DispositionIntensity="1.0"
			MinLifetime="5.0s"
			MaxLifetime="5.s"
			MinForcePitch="-20d"
			MaxForcePitch="-75d"
			VelocityScale="0.5">
			<Offset
				x="0"
				y="0"
				z="0"></Offset>
			<CreateObject>ALIENStormRiderDebris_03</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENSurveyorDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-6.49"
				y="-0.0"
				z="51.01"></Offset>
			<CreateObject>ALIENSurveyorDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.34"
				y="-0.0"
				z="9.37"></Offset>
			<CreateObject>ALIENSurveyorDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.15"
				y="0.0"
				z="41.84"></Offset>
			<CreateObject>ALIENSurveyorDebris_03</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENDevourerDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="20.59"
				y="-0.0"
				z="17.01"></Offset>
			<CreateObject>ALIENDevourerDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="9.81"
				y="-4.84"
				z="7.8"></Offset>
			<CreateObject>ALIENDevourerDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-13.73"
				y="6.32"
				z="12.05"></Offset>
			<CreateObject>ALIENDevourerDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.17"
				y="-3.6"
				z="17.84"></Offset>
			<CreateObject>ALIENDevourerDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>


	<ObjectCreationList
		id="OCL_ALIENSeekerDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.42"
				y="-0.0"
				z="18.37"></Offset>
			<CreateObject>ALIENSeekerDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="13.02"
				y="-3.15"
				z="6.18"></Offset>
			<CreateObject>ALIENSeekerDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.71"
				y="9.95"
				z="9.2"></Offset>
			<CreateObject>ALIENSeekerDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-16.7"
				y="-3.05"
				z="9.9"></Offset>
			<CreateObject>ALIENSeekerDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>



	<ObjectCreationList
		id="OCL_ALIENHarvesterDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-7.78"
				y="-9.06"
				z="34.88"></Offset>
			<CreateObject>ALIENHarvesterDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="11.08"
				y="10.95"
				z="32.88"></Offset>
			<CreateObject>ALIENHarvesterDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="2.8"
				y="15.58"
				z="33.03"></Offset>
			<CreateObject>ALIENHarvesterDebris_03</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENTripodDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.84"
				y="-4.76"
				z="85.84"></Offset>
			<CreateObject>ALIENTripodDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="0.84"
				y="4.76"
				z="82.65"></Offset>
			<CreateObject>ALIENTripodDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="6.7"
				y="11.06"
				z="27.45"></Offset>
			<CreateObject>ALIENTripodDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-11.13"
				y="0.01"
				z="31.5"></Offset>
			<CreateObject>ALIENTripodDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENTripodHuskDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="69.98"
				y="20.79"
				z="6.9"></Offset>
			<CreateObject>ALIENTripodDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="80.2"
				y="-17.25"
				z="4.07"></Offset>
			<CreateObject>ALIENTripodDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="23.39"
				y="0.85"
				z="8.39"></Offset>
			<CreateObject>ALIENTripodDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="37.34"
				y="-4.63"
				z="11.77"></Offset>
			<CreateObject>ALIENTripodDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="39.03"
				y="-0.25"
				z="8.39"></Offset>
			<CreateObject>ALIENTripodDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_ALIENDroneShipInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="0.33"
				y="-9.72"
				z="98.37"></Offset>
			<CreateObject>ALIENDroneShipDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="10.76"
				y="1.55"
				z="78.39"></Offset>
			<CreateObject>ALIENDroneShipDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-10.54"
				y="-0.63"
				z="78.07"></Offset>
			<CreateObject>ALIENDroneShipDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="0.88"
				y="9.97"
				z="81.78"></Offset>
			<CreateObject>ALIENDroneShipDebris_04</CreateObject>
		</CreateObject>
		<!--
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="0.56"
				y="11.14"
				z="71.98"></Offset>
			<CreateObject>ALIENDroneShipDebris_05</CreateObject>
		</CreateObject>
-->

		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY LIKE_EXISTING"
			MinForceMagnitude="0.0"
			MaxForceMagnitude="5.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="0d"
			MaxForcePitch="0d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.5">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>ALIENDroneShipDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENDevastatorInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="24.37"
				y="13.51"
				z="5.65"></Offset>
			<CreateObject>AlienDevastatorDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-13.76"
				y="-12.22"
				z="5.17"></Offset>
			<CreateObject>AlienDevastatorDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.24"
				y="14.29"
				z="4.81"></Offset>
			<CreateObject>AlienDevastatorDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="29.34"
				y="-12.32"
				z="5.76"></Offset>
			<CreateObject>AlienDevastatorDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-29.05"
				y="8.24"
				z="5.73"></Offset>
			<CreateObject>AlienDevastatorDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ORIENT_IN_PRIMARY_DIRECTION"
			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="0d"
			MaxForcePitch="30d"
			MinForceYaw="0d"
			MaxForceYaw="0d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>AlienDevastatorDebris_06</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ALIENPACInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
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			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
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				z="0.95"></Offset>
			<CreateObject>ALIENPACDebris_01</CreateObject>
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			<CreateObject>ALIENPACDebris_03</CreateObject>
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			<CreateObject>ALIENPACDebris_04</CreateObject>
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		<CreateObject
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		<CreateObject
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			Disposition="RELATIVE_ANGLE INHERIT_VELOCITY"
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			<CreateObject>ALIENInvaderFighterDebris_01</CreateObject>
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		<CreateObject
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				z="0"></Offset>
			<CreateObject>ALIENInvaderFighterDebris_03</CreateObject>
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			<CreateObject>ALIENMotherShipDebris_01</CreateObject>
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		<CreateObject
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			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
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			MaxLifetime="3.0s"
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		<CreateObject
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			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
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			MinLifetime="3.0s"
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			MinForcePitch="-90d"
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		<CreateObject
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		<CreateObject
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		<CreateObject
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		<CreateObject
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		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="-90d"
			MaxForcePitch="20d"
			MinForceYaw="-90d"
			MaxForceYaw="90d"
			VelocityScale="0.2">
			<Offset
				x="-1.54"
				y="-0.49"
				z="31.2"></Offset>
			<CreateObject>ALIENMotherShipDebris_27</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS "
			Disposition="RELATIVE_ANGLE RANDOM_FORCE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="3.0s"
			MaxLifetime="3.0s"
			MinForcePitch="-90d"
			MaxForcePitch="10d"
			MinForceYaw="-180d"
			MaxForceYaw="180d"
			VelocityScale="0.2">
			<Offset
				x="0.0"
				y="0.0"
				z="0.0"></Offset>
			<CreateObject>ALIENMotherShipDebris_28</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NeurtralTransportDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="18.18"
				y="-8.36"
				z="3.92"></Offset>
			<CreateObject>NeutralTransportDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-8.65"
				y="8.36"
				z="3.92"></Offset>
			<CreateObject>NeutralTransportDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-17.11"
				y="-8.36"
				z="3.92"></Offset>
			<CreateObject>NeutralTransportDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="10.33"
				y="-6.62"
				z="18.38"></Offset>
			<CreateObject>NeutralTransportDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="25.88"
				y="-5.89"
				z="8.51"></Offset>
			<CreateObject>NeutralTransportDebris_05</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="25.88"
				y="5.89"
				z="8.51"></Offset>
			<CreateObject>NeutralTransportDebris_06</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="9.47"
				y="7.29"
				z="5.68"></Offset>
			<CreateObject>NeutralTransportDebris_07</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODExplosiveCharge">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODExplosiveCharge</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_ClusterBombSeed">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE USE_CLIFF"
			Count="1"
			Options="IGNORE_ALL_OBJECTS">
			<CreateObject>ClusterBombSeed</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDICommandPostRadarScanPingEffect">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDICommandPostRadarScanPingEffect</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDINukeSeed">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<CreateObject>GDINukeSeed</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<!--For Aliens 1_1-->

	<ObjectCreationList
		id="OCL_GenericCrateSpawner">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<CreateObject>GenericCrateSpawner</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
			id="NODHarbingerDieOCL">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES PRESERVE_LAYER"
				Disposition="LIKE_EXISTING"
				TempModelCondition="INVULNERABLE"
				TempModelConditionTime="4.0s"
				MinHealth="0.5"
				MaxHealth="0.5">
				<CreateObject>NODHarbingerHusk</CreateObject>
			</CreateObject>			
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-0.0"
					y="-12.43"
					z="19.43"></Offset>
				<CreateObject>NODHarbingerDebris_01</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-0.49"
					y="13.92"
					z="45.1"></Offset>
				<CreateObject>NODHarbingerDebris_02</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-1.36"
					y="3.74"
					z="1.47"></Offset>
				<CreateObject>NODHarbingerDebris_03</CreateObject>
			</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
			id="OCL_GDIMARVDebris">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="20.738"
					y="12.688"
					z="11.15"></Offset>
				<CreateObject>GDIMARVDebris_01</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="3.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="26.241"
					y="-30.97"
					z="6.951"></Offset>
				<CreateObject>GDIMARVDebris_02</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="31.339"
					y="3.442"
					z="33.881"></Offset>
				<CreateObject>GDIMARVDebris_03</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="1.0"
				MaxForceMagnitude="3.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="21.09"
					y="-0.196"
					z="40.289"></Offset>
				<CreateObject>GDIMARVDebris_04</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-35.356"
					y="3.905"
					z="40.419"></Offset>
				<CreateObject>GDIMARVDebris_05</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-16.257"
					y="12.355"
					z="31.59"></Offset>
				<CreateObject>GDIMARVDebris06</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="3.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-44.602"
					y="37.116"
					z="15.214"></Offset>
				<CreateObject>GDIMARVDebris07</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-56.452"
					y="-3.189"
					z="15.498"></Offset>
				<CreateObject>GDIMARVDebris08</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="1.0"
				MaxForceMagnitude="3.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-48.19"
					y="-37.902"
					z="16.114"></Offset>
				<CreateObject>GDIMARVDebris09</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-6.38"
					y="-10.772"
					z="19.439"></Offset>
				<CreateObject>GDIMARVDebris10</CreateObject>
			</CreateObject>			
	</ObjectCreationList>
	
		<ObjectCreationList
			id="OCL_ALIENEradicatorDebris">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="23.66"
					y="10.61"
					z="74.75"></Offset>
				<CreateObject>ALIENEradicatorDebris_01</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="21.43"
					y="-9.69"
					z="85.3"></Offset>
				<CreateObject>ALIENEradicatorDebris_02</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="7.21"
					y="37.64"
					z="25.97"></Offset>
				<CreateObject>ALIENEradicatorDebris_03</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="36.16"
					y="-3.0"
					z="47.39"></Offset>
				<CreateObject>ALIENEradicatorDebris_04</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-15.36"
					y="21.68"
					z="33.7"></Offset>
				<CreateObject>ALIENEradicatorDebris_05</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="37.28"
					y="-31.53"
					z="23.5"></Offset>
				<CreateObject>ALIENEradicatorDebris_06</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="7.16"
					y="-28.11"
					z="61.96"></Offset>
				<CreateObject>ALIENEradicatorDebris_07</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-7.38"
					y="5.53"
					z="52.77"></Offset>
				<CreateObject>ALIENEradicatorDebris_08</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-0.58"
					y="3.88"
					z="11.54"></Offset>
				<CreateObject>ALIENEradicatorDebris_09</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="15.57"
					y="-2.66"
					z="11.12"></Offset>
				<CreateObject>ALIENEradicatorDebris_10</CreateObject>
			</CreateObject>
		</ObjectCreationList>
		

	
	<ObjectCreationList
		id="OCL_AlienShockPods">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Count="3" 
			Disposition="SPAWN_AROUND"
			DispositionAngle="120d"
			DispositionIntensity="80">
			<CreateObject>AlienShockTrooperSquad_Veteran</CreateObject>
		</CreateObject>	
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_Reaper17MCVUnpackingToConyard">
		<CreateObject
			Disposition="RELATIVE_ANGLE"
			Options="USE_CREATORS_HEALTH_PERCENTAGE INHERIT_SCRIPTING_NAME INHERIT_PRICE_PURCHASED TRANSFER_TEMPORARY_SLAVE COPY_PRODUCTION_QUEUE_INDEX INHERIT_MISSION_OBJECTIVE" 
			JustBuiltFrames="5.0s">
			<CreateObject>Reaper17DronePlatform</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_Traveler59MCVUnpackingToConyard">
		<CreateObject
			Disposition="RELATIVE_ANGLE"
			Options="USE_CREATORS_HEALTH_PERCENTAGE INHERIT_SCRIPTING_NAME INHERIT_PRICE_PURCHASED TRANSFER_TEMPORARY_SLAVE COPY_PRODUCTION_QUEUE_INDEX INHERIT_MISSION_OBJECTIVE" 
			JustBuiltFrames="5.0s">
			<CreateObject>Traveler59DronePlatform</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	
	
<!-- ZOCOM -->
	
	<ObjectCreationList
		id="OCL_ZOCOMSpaceCommandRaiderPods">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			DispositionIntensity="180"
			DispositionAngle="120d"	>
			<CreateObject>ZOCOMDropPod</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>ZOCOMDropPodBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_ZOCOMZoneRaiderSquad">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="0.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="-15.41"
				y="0.0"
				z="18.09"></Offset>
			<CreateObject>GDIDropPod_DR01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="120.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="7.46"
				y="-13.19"
				z="17.99"></Offset>
			<CreateObject>GDIDropPod_DR02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE"
			MinForceMagnitude="3.0"
			MaxForceMagnitude="8.0"
			DispositionIntensity="5.0"
			OrientationOffset="240.0d"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="30d"
			MaxForcePitch="85d"
			VelocityScale="5.0">
			<Offset
				x="7.46"
				y="13.19"
				z="17.99"></Offset>
			<CreateObject>GDIDropPod_DR03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="20.0"
				y="-30.0"
				z="0.0"></Offset>
			<CreateObject>ZOCOMZoneRaiderSquad_Veteran</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="20.0"
				y="30.0"
				z="0.0"></Offset>
			<CreateObject>ZOCOMZoneRaiderSquad_Veteran</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS IGNORE_COMMANDPOINT_LIMIT"
			Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
			StartingBusyTime="2s"
			JustBuiltFrames="2s">
			<Offset
				x="0.0"
				y="37.5"
				z="0.0"></Offset>
			<CreateObject>ZOCOMZoneRaiderSquad_Veteran</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_CallSupportZOCOMAirborne">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="35"
				y="35"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMAirborne</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-35"
				y="35"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMAirborne</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="35"
				y="-35"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMAirborneRockets</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-35"
				y="-35"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMAirborneRockets</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_CallSupportZOCOMBloodhound">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="42"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="-42"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="42"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMBloodhound_APC</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="-42"
				z="100"></Offset>
			<CreateObject>ZOCOMV35Ox_CallSupportZOCOMBloodhound_APC</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_CallSupportSTBloodhound">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="42"
				z="100"></Offset>
			<CreateObject>STV35Ox_CallSupportBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="42"
				y="-42"
				z="100"></Offset>
			<CreateObject>STV35Ox_CallSupportBloodhound</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="42"
				z="100"></Offset>
			<CreateObject>STV35Ox_CallSupportBloodhound_WOL</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER ISSUE_MOVE_AFTER_CREATION MOVE_USES_EVACUATE_AND_EXIT MOVE_TARGET_USES_OFFSET"
			Disposition="LIKE_EXISTING">
			<Offset
				x="-42"
				y="-42"
				z="100"></Offset>
			<CreateObject>STV35Ox_CallSupportBloodhound_WOL</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_ZOCOMCommandPostBombingRun">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="50"
			DispositionAngle="72d"
			Count="3">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="130" />
			<CreateObject>ZOCOMOrca_BombingRun</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_AlienSeedTiberiumLaserFX">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<CreateObject>AlienSeedTiberiumLaserFX</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_AlienSeedTiberium">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Count="1" 
			DestinationPlayer=""
			Disposition="SPAWN_AROUND"
			DispositionAngle="180d"
			DispositionIntensity="80">
			<CreateObject>AlienTiberiumFieldSeeded</CreateObject>
		</CreateObject>	
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_AlienTibHive">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS"			
			JustBuiltFrames="=$ALIEN_LIGHTNING_SPIKE_SPAWN_TIME"
			StartingBusyTime="=$ALIEN_LIGHTNING_SPIKE_SPAWN_TIME"
			DisabledWhileBusy="true">
			<CreateObject>AlienTibHive</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	
	<ObjectCreationList
		id="OCL_TemporalWormhole">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS DO_NOT_TREAT_AS_STRUCTURE"
			TempModelCondition="USER_1"
			TempModelConditionTime="1s">
			<CreateObject>Traveler59TemporalWormhole</CreateObject>
		</CreateObject>
	</ObjectCreationList>	

	<ObjectCreationList
		id="MarkedOfKaneAvatarHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE COPY_CREATORS_UPGRADES PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			DisabledWhileBusy="true"
			StartingBusyTime="2.5s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>MarkedOfKaneAvatar</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_ZOCOMCallForTransportForVehicle">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>ZOCOMV35Ox_SummonedForVehicle</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_ZOCOMCallForTransport">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>ZOCOMV35Ox_Summoned</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIRailgunAcceleratorPowerSucker">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDIRailgunAcceleratorPowerSucker</CreateObject>
		</CreateObject>	
	</ObjectCreationList>	

	<ObjectCreationList
			id="Reaper17AnnihilatorTripodDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="INVULNERABLE"
			TempModelConditionTime="4.0s"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>Reaper17AnnihilatorTripodHusk</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="Reaper17AnnihilatorTripodHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			StartingBusyTime="2.5s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>Reaper17AnnihilatorTripod</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIMjolnirProjectileStrikes">
		<CreateObject				
			Options="IGNORE_ALL_OBJECTS SPREAD_FORMATION"
			MinDistanceAFormation="10"
			MinDistanceBFormation="150"
			MaxDistanceFormation="250"
			Count="1"
			Disposition="ABSOLUTE_ANGLE INHERIT_VELOCITY"
			DispositionIntensity="0.0">
			<Offset x="0" y="0" z="800"/>
			<CreateObject>GDIMjolnirStrikeProjectileStrike</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDIMjolnirBeaconOne">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			Count="1">
			<CreateObject>GDIMjolnirStrikeBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_GDIShattererDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.67"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIShattererDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.1"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIShattererDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.65"
				y="1.83"
				z="12.35"></Offset>
			<CreateObject>GDIShattererDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.13"
				y="-8.65"
				z="12.02"></Offset>
			<CreateObject>GDIShattererDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_CreateDecoyTemple">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DECOY"
			Disposition="ON_GROUND_ALIGNED"
			CreateFX="FX_NodDecoyArmy">
			<CreateObject>BlackHandDecoyTempleOfNOD</CreateObject>
		</CreateObject>	
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_NODBunkerTruckDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.53"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>NODBunkerTruckDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-3.75"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>NODBunkerTruckDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-12.55"
				y="8.3"
				z="3.37"></Offset>
			<CreateObject>NODBunkerTruckDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="7.94"
				y="-0.11"
				z="12.38"></Offset>
			<CreateObject>NODBunkerTruckDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_SteelTalonsCallForTransportForVehicle">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>SteelTalonsV35Ox_SummonedForVehicle</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_SteelTalonsCallForTransport">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS DONT_SET_PRODUCER"
			Disposition="RELATIVE_ANGLE">
			<Offset
				x="0"
				y="0"
				z="300"></Offset>
			<CreateObject>SteelTalonsV35Ox_Summoned</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_NodMetaStealthField">
		<CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
			<Offset x="0" y="0" z="0"/>
			<CreateObject>NODMetaCloak</CreateObject>
		</CreateObject>
	</ObjectCreationList>

  <ObjectCreationList
    id="OCL_ScrinMetaWormhole">
    <CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
      <Offset x="0" y="0" z="0"/>
      <CreateObject>SCRINMetaWormhole</CreateObject>
    </CreateObject>
  </ObjectCreationList>

  <ObjectCreationList
  id="OCL_ScrinBuildTower">
    <CreateObject
			Disposition="ON_GROUND_ALIGNED"
			Options="IGNORE_ALL_OBJECTS">
      <Offset x="0" y="0" z="0"/>
      <CreateObject>ALIENMetaTower</CreateObject>
    </CreateObject>
  </ObjectCreationList>
  
	<ObjectCreationList
		id="OCL_NODShadowSquadBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">			
			<CreateObject>NODShadowSquadBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	
	<ObjectCreationList
		id="OCL_NODVertigoDisruptionPod">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODVertigoDisruptionPod</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_NODVertigoDisruptionStickyPod">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODVertigoDisruptionStickyPod</CreateObject>
		</CreateObject>
	</ObjectCreationList>

	<ObjectCreationList
		id="OCL_SteelTalonsSteelShattererDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.67"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>SteelTalonsSteelShattererDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.1"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>SteelTalonsSteelShattererDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.65"
				y="1.83"
				z="12.35"></Offset>
			<CreateObject>SteelTalonsSteelShattererDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.13"
				y="-8.65"
				z="12.02"></Offset>
			<CreateObject>SteelTalonsSteelShattererDebris_04</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIHammerheadInitialDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-2.91"
				y="-9.03"
				z="9.83"></Offset>
			<CreateObject>GDIHammerheadDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="12.46"
				y="0.0"
				z="2.09"></Offset>
			<CreateObject>GDIHammerheadDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-2.91"
				y="9.04"
				z="9.83"></Offset>
			<CreateObject>GDIHammerheadDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="-75d">
			<Offset
				x="-3.36"
				y="-3.6"
				z="9.4"></Offset>
			<CreateObject>GDIHammerheadDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="1.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="-75d"
			MaxForcePitch="90d">
			<Offset
				x="-12.88"
				y="0.0"
				z="11.68"></Offset>
			<CreateObject>GDIHammerheadDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIAATankDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.67"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIAATankDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.1"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>GDIAATankDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.65"
				y="1.83"
				z="12.35"></Offset>
			<CreateObject>GDIAATankDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.13"
				y="-8.65"
				z="12.02"></Offset>
			<CreateObject>GDIAATankDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.99"
				y="-0.8"
				z="10.68"></Offset>
			<CreateObject>GDIAATankDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_NodMobileArtilleryDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-1.67"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>NodStealthArtilleryDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.1"
				y="-3.44"
				z="12.48"></Offset>
			<CreateObject>NodStealthArtilleryDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-2.65"
				y="1.83"
				z="12.35"></Offset>
			<CreateObject>NodStealthArtilleryDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-0.13"
				y="-8.65"
				z="12.02"></Offset>
			<CreateObject>NodStealthArtilleryDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-4.99"
				y="-0.8"
				z="10.68"></Offset>
			<CreateObject>NodStealthArtilleryDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIMRTDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.53"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>GDIMRTDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-3.75"
				y="-8.56"
				z="3.37"></Offset>
			<CreateObject>GDIMRTDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-12.55"
				y="8.3"
				z="3.37"></Offset>
			<CreateObject>GDIMRTDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="7.94"
				y="-0.11"
				z="12.38"></Offset>
			<CreateObject>GDIMRTDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.82"
				y="-6.16"
				z="6.35"></Offset>
			<CreateObject>GDIMRTDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
		id="OCL_GDIHvyHarvesterDebris">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="23.47"
				y="-10.29"
				z="8.06"></Offset>
			<CreateObject>GDIHvyHarvesterDebris_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="23.47"
				y="10.39"
				z="8.06"></Offset>
			<CreateObject>GDIHvyHarvesterDebris_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="-19.26"
				y="-4.58"
				z="8.88"></Offset>
			<CreateObject>GDIHvyHarvesterDebris_03</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="14.8"
				y="-0.01"
				z="10.72"></Offset>
			<CreateObject>GDIHvyHarvesterDebris_04</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="RANDOM_FORCE RELATIVE_ANGLE"
			MinForceMagnitude="2.0"
			MaxForceMagnitude="7.0"
			DispositionIntensity="5.0"
			MinLifetime="1.0s"
			MaxLifetime="3.s"
			MinForcePitch="90d"
			MaxForcePitch="75d">
			<Offset
				x="16.2"
				y="-0.01"
				z="14.35"></Offset>
			<CreateObject>GDIHvyHarvesterDebris_05</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="Traveler59AnnihilatorTripodHuskReplace">
		<CreateObject
			Options="CLEAR_REMOVEABLES USE_CREATORS_HEALTH_AS_BASE PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_5"
			TempModelConditionTime="2.5s"
			StartingBusyTime="2.5s"
			DisabledWhileBusy="true"
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>Traveler59AnnihilatorTripod</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	
	<ObjectCreationList
			id="Traveler59AnnihilatorTripodDieOCL">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS PRESERVE_LAYER"
			Disposition="LIKE_EXISTING"
			TempModelCondition="USER_2"
			TempModelConditionTime="4.0s"
			InvulnerableTime="4s" 
			MinHealth="0.5"
			MaxHealth="0.5">
			<CreateObject>Traveler59AnnihilatorTripodHusk</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	
	    <ObjectCreationList
			id="OCL_NODMetaUnitDebris">
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="4.789"
					y="8.846"
					z="63.548"></Offset>
				<CreateObject>NODMetaUnitDebris_01</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-13.57"
					y="13.303"
					z="0.357"></Offset>
				<CreateObject>NODMetaUnitDebris_02</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="9.649"
					y="0.156"
					z="66.135"></Offset>
				<CreateObject>NODMetaUnitDebris_03</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="15.17"
					y="15.495"
					z="31.018"></Offset>
				<CreateObject>NODMetaUnitDebris_04</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="1.509"
					y="-20.893"
					z="63.218"></Offset>
				<CreateObject>NODMetaUnitDebris_05</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="0.306"
					y="24.649"
					z="54.817"></Offset>
				<CreateObject>NODMetaUnitDebris_06</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-0.422"
					y="-28.175"
					z="26.938"></Offset>
				<CreateObject>NODMetaUnitDebris_07</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-13.186"
					y="-9.195"
					z="55.821"></Offset>
				<CreateObject>NODMetaUnitDebris_08</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-2.284"
					y="-0.368"
					z="70.174"></Offset>
				<CreateObject>NODMetaUnitDebris_09</CreateObject>
			</CreateObject>
			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="2.0"
				MaxForceMagnitude="7.0"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="90d"
				MaxForcePitch="75d">
				<Offset
					x="-15.327"
					y="-14.863"
					z="20.289"></Offset>
				<CreateObject>NODMetaUnitDebris_10</CreateObject>
			</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_RedemptionTrigger">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			CreateFX="FX_NOD_Redemption">
			<CreateObject>NODRedemptionMaker</CreateObject>
		</CreateObject>	
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_RedemptionSpawn">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED"
			TempModelCondition="USER_12"
			TempModelConditionTime="4.9s"			
			CreateFX="FX_NOD_RedemptionSummon">
			<CreateObject>NODCyborgInfantrySquad</CreateObject>
		</CreateObject>	
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>NODRedemptionAnimator</CreateObject>
		</CreateObject>			
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GiantTiberiumRockTiberiumField">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			DestinationPlayer=""
			Disposition="ON_GROUND_ALIGNED"
			DispositionIntensity="0.0">
			<Offset x="0" y="0" z="0"/>
			<CreateObject>AlienGiantTiberiumRockTiberiumField</CreateObject>
		</CreateObject>			
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_MiniTiberiumRockTiberiumCrystal">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			DestinationPlayer=""
			Disposition="ON_GROUND_ALIGNED"
			DispositionIntensity="0.0">
			<Offset x="0" y="0" z="0"/>
			<CreateObject>TiberiumCrystal</CreateObject>
		</CreateObject>			
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_AlienGiantTiberiumRockFiringMechanism">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			DestinationPlayer=""
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="1">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="700" />
			<CreateObject>AlienMiniTiberiumRockFiringMechanism_01</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			DestinationPlayer=""
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="1">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="700" />
			<CreateObject>AlienMiniTiberiumRockFiringMechanism_02</CreateObject>
		</CreateObject>
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			DestinationPlayer=""
			Disposition="SPAWN_AROUND"
			DispositionIntensity="100"
			DispositionAngle="180d"
			Count="1">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="700" />
			<CreateObject>AlienGiantTiberiumRockFiringMechanism</CreateObject>
		</CreateObject>		
	</ObjectCreationList>	
	<ObjectCreationList
		id="OCL_GDISuperSonicAirAttackBeacon">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS"
			Disposition="ON_GROUND_ALIGNED">
			<CreateObject>GDISuperSonicAirAttackBeacon</CreateObject>
		</CreateObject>
	</ObjectCreationList>
	<ObjectCreationList
		id="OCL_GDISuperSonicAirAttack">
		<CreateObject
			Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER"
			Disposition="SPAWN_AROUND"
			DispositionIntensity="50"
			DispositionAngle="72d"
			Count="2">
			<!-- same as the preferred height of the locomotor -->
			<Offset
				x="0"
				y="0"
				z="130" />
			<CreateObject>GDISuperSonicAirAttack</CreateObject>
		</CreateObject>
	</ObjectCreationList>	
	    <ObjectCreationList
			id="OCL_GiantTiberiumRock">
				<CreateObject
				Options="IGNORE_ALL_OBJECTS"
  			DestinationPlayer=""
				Disposition="RELATIVE_ANGLE"
				DispositionAngle="120d"
				MinLifetime="2.0s"
				MaxLifetime="3.0s">
				<CreateObject>AlienInnerTiberiumRock</CreateObject>  		
			</CreateObject>				
			<CreateObject

				Options="IGNORE_ALL_OBJECTS"
  			DestinationPlayer=""
				Disposition="RANDOM_FORCE INHERIT_VELOCITY FADE_AND_DIE_ORNAMENT"
				MinForceMagnitude="5"
				MaxForceMagnitude="10"
				DispositionIntensity="1.0"
				MinLifetime="1.0s"
				MaxLifetime="3.0s"
				MinForcePitch="28d"
				MaxForcePitch="6d">
				<Offset
					x="-1.059"
					y="34.482"
					z="59.351"></Offset>
				<CreateObject>ALIENOutSideRock1</CreateObject>
			</CreateObject>

			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
  			DestinationPlayer=""
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="4"
				MaxForceMagnitude="7"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="28d"
				MaxForcePitch="6d">
				<Offset
					x="-3.284"
					y="-15.349"
					z="85.785"></Offset>
				<CreateObject>ALIENOutSideRock6</CreateObject>
			</CreateObject>

			<CreateObject
				Options="IGNORE_ALL_OBJECTS"
  			DestinationPlayer=""
				Disposition="RANDOM_FORCE RELATIVE_ANGLE"
				MinForceMagnitude="8"
				MaxForceMagnitude="15"
				DispositionIntensity="5.0"
				MinLifetime="1.0s"
				MaxLifetime="3.s"
				MinForcePitch="28d"
				MaxForcePitch="6d">
				<Offset
					x="-15.458"
					y="11.314"
					z="16.144"></Offset>
				<CreateObject>ALIENOutSideRock8</CreateObject>
			</CreateObject>

	</ObjectCreationList>	
</AssetDeclaration>
