<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NUFlameTankR01.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseDebris.xml" />
	</Includes>
	<GameObject
		id="NODFlameTankDebris_01"
		inheritFrom="BaseDebris" 		
		EditorName="NODFlameTankDebris_01">		
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUFlameTankR01" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallFireDistortion"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />												
				</ModelConditionState>
				
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_Physics"
				TumbleRandomly="true" />
			<LifetimeUpdate
				id="ModuleTag_LifeTime"
				MinLifetime="0.5s"
				MaxLifetime="1s" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="2s"
				SinkRate="0"
				DestructionDelay="0s">				
				<OCL
					Type="FINAL">
					<OCL>OCL_NODFlameTankDebris_02</OCL>
				</OCL>
				<Weapon>
					<Weapon>NODFlameTankDebrisWeapon</Weapon>
				</Weapon>
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDIVehicleExplodeNoScorch" />
			</FXListBehavior>			
		</Behaviors>		
	</GameObject>
</AssetDeclaration>
