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		<Waypoint
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					id="_Map Setup - Support Powers">
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Define Vars">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Starting Money">
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Map Reveal">
					<Action
						Type="MAP_REVEAL_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Map Start">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="_Map Setup - Tech Rollout">
					<Script
						id="_Setup - Tech Rollout - Powers">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="_Setup - Tech Rollout - Core Nod">
						<Script
							id="_Setup - Tech Rollout - Core Nod - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODArmageddonBomber"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODBunkerTruck"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Core Nod - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="NODTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_NOD_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Black Hand">
						<Script
							id="_Setup - Tech Rollout - Black Hand - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandMetaUnit"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Black Hand - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="BlackHandTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_BlackHand_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="_Setup - Tech Rollout - Marked of Kane">
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBeamCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneEmissary"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneFanaticSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHarvester"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMCV"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantRocketSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSaboteur"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShadowSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneStealthTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTibTrooperSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVenom"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneConstructionYard"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCrane"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDisruptionTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDropZone"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHandOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHangar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannonSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneOperationsCenter"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKanePowerPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRefinery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunker"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSecretShrine"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurret"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurretHub"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumSilo"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_MarkedOfKane_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Object Lists">
				<Script
					id="_Map Setup - PlyrGDI_A Object List">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIAirTower"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIArmory"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIBarracks"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDICommandPost"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDICrane"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIMedicalBay"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="GDIWarFactory"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_Map Setup - PlyrNOD_D Object List">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODCrane"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODHangar"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODOperationsCenter"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODSecretShrine"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODTechAssemblyPlant"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="_Map Setup - PlyrNOD_E Object List">
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODConstructionYard"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODCrane"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODHangar"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODOperationsCenter"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODSecretShrine"/>
						</ParameterList>
					</Action>
					<Action
						Type="OBJECTLIST_ADDOBJECTTYPE">
						<ParameterList>
							<ObjectType
								Object="NODTechAssemblyPlant"/>
						</ParameterList>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Objectives">
				<Script
					id="_Map Setup - Setup Objectives">
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 1">
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 2">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 3">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 4">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Objective 5">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Bonus Objective 1">
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Reveal Bonus Objective 1 - IDB">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 1">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 2">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 3">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 4">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Objective 5">
					<Action
						Type="MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Unreveal Bonus Objective 1">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 1">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 2">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 3">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 4">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Complete Objective 5">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - All Objectives Completed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Bonus Objective 1 Completed">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Bonus Objective 1 Failed">
					<Action
						Type="MARK_MISSION_OBJECTIVE_NOT_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Intel DB"/>
			<ScriptGroup
				id="_Map Setup - Text">
				<ScriptGroup
					id="_Text - Mission Name">
					<Script
						id="_Text - Mission Name - Timer">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Text - Mission Name - Display">
						<Action
							Type="SHOW_MILITARY_CAPTION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Audio">
				<Script
					id="_ - Play Militant Response To Vertigo Bombers">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="OBJECT_CREATE_RADAR_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Vertigo Bombing Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Data Secured Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="RADAR_CREATE_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="INCREMENT_COUNTER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod Soldier Nod Violence Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Transport Incoming Dialogue">
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Explanation when Control of Player Forces are Taken">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_ - Play Nod EVA Saboteur Destroyed Dialogue">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Video">
				<ScriptGroup
					id="_Map Setup - Alexa Talking Head 2_6">
					<Script
						id="_Map Setup - Play Alexa Talking Head 2_6">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Post Alexa Talking Head 2_6 Setup">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Map Setup - Alexa Talking Head 2_7B">
					<Script
						id="_Map Setup - Play Alexa Talking Head 2_7B">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Post Alexa Talking Head 2_7B Setup">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Map Setup - Alexa Talking Head 2_9">
					<Script
						id="_Map Setup - Play Alexa Talking Head 2_9">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Post Alexa Talking Head 2_9">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Map Setup - Alexa Talking Head 2_19">
					<Script
						id="_Map Setup - Play Alexa Talking Head 2_19">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVIE_PLAY_RADAR">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Map Setup - Post Alexa Talking Head 2_19">
						<Action
							Type="EVA_SET_ENABLED_DISABLED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - Mission Acts">
				<Script
					id="_Map Setup - Mission Act 1 - Defeat GDI">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Act 2 - Capture Weapons Lab">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SWITCH_BORDER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Map Setup - Mission Act 3 - Reach Extraction Point">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Map Setup - BattleZone Scripts">
				<ScriptGroup
					id="_ - BattleZone_A Scripts">
					<Script
						id="_ - Transfer Control of BattleZone_A Teams to PlyrNOD_B">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_ - Transfer Control of BattleZone_A Teams to PlyrGDI_A">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_ - BattleZone_B Scripts">
					<Script
						id="_ - Transfer Control of BattleZone_B Teams to PlyrNOD_B">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_ - Transfer Control of BattleZone_B Teams to PlyrGDI_A">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_ - BattleZone_C Scripts">
					<Script
						id="_ - Transfer Control of BattleZone_C Teams to PlyrNOD_B">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_ - Transfer Control of BattleZone_C Teams to PlyrGDI_A">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="Plyrfactioncivilian">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="Plyrfactionneutral">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_A">
		<ScriptSet>
			<ScriptGroup
				id="NA1 - General Scripts">
				<Script
					id="NA1 - Check PlyrNOD_A Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NA2 - Transfer Control Scripts">
				<Script
					id="NA2 - Transfer Control of Player to PlyrNod_D">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NA2 - Check Transfer Control Completed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NA2 - Move Camera to CarryAll B Dropoff Location">
					<Action
						Type="DISABLE_INPUT">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="HIDE_UI">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_SHROUD_SET_RESHROUD_TIME">
						<ParameterList/>
					</Action>
					<Action
						Type="RESET_CAMERA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NA2 - Restore Camera Control and UI">
					<Action
						Type="SHOW_UI">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_INPUT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NA2 - Weapons Lab Scripts">
				<Script
					id="NA2 - Check Weapons Lab Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NA2 - Check Weapons Lab Captured">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NA3 - Extraction Point Scripts">
				<Script
					id="NA3 - Setup Extraction Point">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT">
						<ParameterList>
							<ObjectType
								Object="Misc_Flare02"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="NA3 - Check Player At Extraction Point">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NA3 - Transfer Saboteur B to PlyrNOD_F">
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FACE_WAYPOINT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NA1 - Win/Loss Conditions">
				<Script
					id="Victory Condition (OVERRIDE ME)">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Lose Condition (OVERRIDE ME)">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_B">
		<ScriptSet>
			<ScriptGroup
				id="NB1 - General Scripts">
				<Script
					id="NB1 - Check PlyrNOD_B Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB1 - Setup Base Power Level">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NB1 - AI Scripts">
				<Script
					id="NB1 - Turn Skirmish AI On">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB1 - Activate Skirmish AI Settings">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_MAKE_BASE">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB1 - Set Skirmish AI Enemy to PlyrGDI_A">
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB2 - Set Skirmish AI Enemy to Nod">
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB3 - Set Skirmish AI Enemy to PlyrNOD_A">
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NB2 - Turn AI Upgrader On for PlyrNOD_B">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NB1 - Economy Scripts">
				<Script
					id="NB1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="NB1 - Maintain Money Total Scripts">
					<Script
						id="NB1 - Get Current Money Total">
						<Action
							Type="SET_PLAYER_MONEY_TO_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check Current Money Total">
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NB1 - Maintain Refinery Scripts">
					<Script
						id="NB1 - Check Refinery Destroyed">
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check Refinery Rebuilt">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Enable Check War Factory and Harvesters Destroyed">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check War Factory and Harvesters Destroyed">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="NB1 - Nod Compound Scripts">
				<ScriptGroup
					id="NB1 - Temple Prime Scripts">
					<Script
						id="NB1 - Check Temple Prime Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NB1 - Rebuild Conyard Scripts">
					<Script
						id="NB1 - Check Conyard Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Spawn Conyard">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCrane"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NB1 - Rebuild Inner Compound Obelisk Scripts">
					<Script
						id="NB1 - Check Inner Compound Obelisk A Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Spawn Inner Compound Obelisk A">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODObelisk"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check Inner Compound Obelisk B Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Spawn Inner Compound Obelisk B">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODObelisk"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check Inner Compound Obelisk C Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Spawn Inner Compound Obelisk C">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODObelisk"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Check Inner Compound Obelisk D Destroyed">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NB1 - Spawn Inner Compound Obelisk D">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODObelisk"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_AI_TRANSFER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NB1 - Rebuild Inner Compound Tower Turret Scripts">
					<ScriptGroup
						id="NB1 - NA1 Tower Turret Scripts">
						<Script
							id="NB1 - Check Inner Compound Tower Turret A Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret A">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Check Inner Compound Tower Turret B Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret B">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Check Inner Compound Tower Turret C Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret C">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Check Inner Compound Tower Turret D Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret D">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Check Inner Compound Tower Turret E Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret E">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Check Inner Compound Tower Turret F Destroyed">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NB1 - Spawn Inner Compound Tower Turret F">
							<Action
								Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
								<ParameterList>
									<ObjectType
										Object="NODRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER">
								<ParameterList/>
							</Action>
							<Action
								Type="ENABLE_SCRIPT">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="NA1 - Compound Turret Scripts">
					<Script
						id="NA1 - Check Tower A Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower B Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower C Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower D Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower E Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower F Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower G Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower H Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower I Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower J Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower K Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower L Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower M Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower N Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower O Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower P Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower Q Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower R Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower S Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower T Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower U Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower V Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower W Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Tower X Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub A Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub B Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub C Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub D Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub E Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub F Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub G Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub H Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub I Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub J Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub K Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub L Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub M Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub N Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub O Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub P Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub Q Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA1 - Check Hub R Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NA2 - Compound Turret Scripts">
					<Script
						id="NG2 - Setup Tower Turrets">
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower A Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower B Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower C Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower D Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower E Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower F Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower G Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower H Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower I Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower J Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower K Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower L Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower M Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower N Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower O Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower P Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower Q Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower R Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower S Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower T Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower U Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower V Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower W Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Tower X Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub A Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub B Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub C Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub D Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub E Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub F Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub G Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub H Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub I Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub J Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub K Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub L Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub M Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub N Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub O Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub P Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub Q Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NA2 - Check Hub R Destroyed">
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_C">
		<ScriptSet>
			<ScriptGroup
				id="NC1 - General Scripts">
				<Script
					id="NC1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Setup Base Power Level">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NC1 - BattleZone Scripts">
				<ScriptGroup
					id="NC1 - BattleZone_A Scripts">
					<Script
						id="NC1 - BattleZone_A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_A_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_A_2 - On Created">
						<Action
							Type="TEAM_GUARD_AREA_FROM_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_A_3 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NC1 - BattleZone_B Scripts">
					<Script
						id="NC1 - BattleZone_B - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_B - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_B_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_B_2 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NC1 - BattleZone_C Scripts">
					<Script
						id="NC1 - BattleZone_C - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_C - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_C_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NC1 - BattleZone_C_2 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="NC1 - Rebuild Production Structure Scripts">
				<Script
					id="NC1 - Check DropZone Destroyed">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Spawn DropZone">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Check HandOfNod Destroyed">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Spawn HandOfNod">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NC1 - Transfer Control Scripts">
				<Script
					id="NC1 - Transfer Control of PlyrNOD_C to PlyrNOD_B">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Check Transfer Control Completed">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NC1 - Transport Scripts">
				<Script
					id="NC1 - Setup Transport">
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NC1 - Drive Transport To Transport Dock">
					<Action
						Type="MOVE_NAMED_UNIT_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FACE_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_A">
		<ScriptSet>
			<ScriptGroup
				id="GA1 - General Scripts">
				<Script
					id="GA2 - Check PlyrGDI_A Destroyed">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - AI Scripts">
				<Script
					id="GA1 - Turn Skirmish AI On">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Activate Skirmish AI Settings">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_MAKE_BASE">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Set Skirmish AI Enemy to PlyrNOD_B">
					<Action
						Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA1 - Turn AI Structure Kill On for PlyrGDI_A">
					<Action
						Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA2 - Turn AI Upgrader On for PlyrGDI_A">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GA1 - Economy Scripts">
				<Script
					id="GA1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="GA1 - Maintain Money Total Scripts">
					<Script
						id="GA1 - Get Current Money Total">
						<Action
							Type="SET_PLAYER_MONEY_TO_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check Current Money Total">
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GA1 - Maintain Refinery Scripts">
					<Script
						id="GA1 - Check Refinery Destroyed">
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check Refinery Rebuilt">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Check War Factory and Harvesters Destroyed">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Check War Factory and Harvesters Destroyed">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Relink Objective 2 Arrow to Refinery">
						<Action
							Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GA2 - Full Retreat Scripts">
				<Script
					id="GA2 - Sell All Structures">
					<Action
						Type="PLAYER_SELL_EVERYTHING">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA2 - Start Full Retreat">
					<Action
						Type="TEAM_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA2 - Remove Retreating Units">
					<Action
						Type="UNIT_KILL_ALL_IN_AREA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GA2 - Check If All Units Are Off Map">
					<Action
						Type="TEAM_DELETE_LIVING">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI_B">
		<ScriptSet>
			<ScriptGroup
				id="GB1 - General Scripts">
				<Script
					id="GB1 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Setup Base Power Level">
					<Action
						Type="PLAYER_SET_BASE_POWER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - Dig In Scripts">
				<Script
					id="GB1 - Dig In - On Build">
					<Action
						Type="NO_OP">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Dig In - On Destroyed">
					<Action
						Type="NO_OP">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Dig In A - On Created">
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Dig In B - On Created">
					<Action
						Type="TEAM_GARRISON_SPECIFIC_BUILDING">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Ungarrison Dig In Buildings">
					<Action
						Type="TEAM_EXIT_ALL_BUILDINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_EXIT_ALL_BUILDINGS">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - BattleZone Scripts">
				<ScriptGroup
					id="GB1 - BattleZone_A Scripts">
					<Script
						id="GB1 - BattleZone_A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_A - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_A_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_A_2 - On Created">
						<Action
							Type="TEAM_GUARD_AREA_FROM_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_A_3 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GB1 - BattleZone_B Scripts">
					<Script
						id="GB1 - BattleZone_B - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_B - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_B_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_B_2 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="GB1 - BattleZone_C Scripts">
					<Script
						id="GB1 - BattleZone_C - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_C - On Destroyed">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_C_1 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - BattleZone_C_2 - On Created">
						<Action
							Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_GUARD_POSITION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - Rebuild Production Structure Scripts">
				<Script
					id="GB1 - Check Barracks Destroyed">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Spawn Barracks">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="GDIBarracks"/>
						</ParameterList>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Check War Factory Destroyed">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Spawn War Factory">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="GDIWarFactory"/>
						</ParameterList>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - Transfer Control Scripts">
				<Script
					id="GB1 - Transfer Control of PlyrGDI_B to PlyrGDI_A">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Check Transfer Control Completed">
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="GB1 - AABattery Scripts">
				<Script
					id="Check AABattery A Destroyed">
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Check AABattery B Destroyed">
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Check AABattery C Destroyed">
					<Action
						Type="DECREMENT_COUNTER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="GB1 - Check All AABatteries Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="GB1 - AABattery Guard Scripts">
					<Script
						id="GB1 - Initialize AABattery Guards">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard A - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard B - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard C - On Build">
						<Action
							Type="NO_OP">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard A - On Destroyed">
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard B - On Destroyed">
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard C - On Destroyed">
						<Action
							Type="SET_RANDOM_MSEC_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard A - On Created">
						<Action
							Type="TEAM_GUARD_OBJECT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard B - On Created">
						<Action
							Type="TEAM_GUARD_OBJECT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GB1 - AABattery Guard C - On Created">
						<Action
							Type="TEAM_GUARD_OBJECT">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_D">
		<ScriptSet>
			<ScriptGroup
				id="ND1 - General Scripts">
				<Script
					id="ND3 - Check PlyrNOD_D Destroyed">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND1 - Setup Starting Units">
					<Action
						Type="NAMED_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="ND2 - AI Scripts">
				<Script
					id="ND2 - Turn Skirmish AI On">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND2 - Activate Skirmish AI Settings">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND2 - Set Skirmish AI Enemy to PlyrNOD_B">
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND3 - Turn AI Upgrader On for PlyrNOD_D">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="ND2 - Economy Scripts">
				<Script
					id="ND3 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="ND2 - Maintain Money Total Scripts">
					<Script
						id="ND2 - Get Current Money Total">
						<Action
							Type="SET_PLAYER_MONEY_TO_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="ND2 - Check Current Money Total">
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="ND2 - Maintain Refinery Scripts">
					<Script
						id="ND3 - Check Refinery Destroyed">
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="ND3 - Check Refinery Rebuilt">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="ND3 - Enable Check War Factory and Harvesters Destroyed">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="ND3 - Check War Factory and Harvesters Destroyed">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="ND3 - Starting Units">
				<Script
					id="ND3 - Deploy Starting Units">
					<Action
						Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GUARD_AREA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND3 - Deploy MCV">
					<Action
						Type="NAMED_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_CLEAR_MODELCONDITION">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="ND3 - Deploy Base">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODOperationsCenter"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHangar"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTechAssemblyPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunker"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODSecretShrine"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunker"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="ND1 - Transfer Control Scripts">
				<Script
					id="ND1 - Transfer Control of PlyrNod_D to Player">
					<Action
						Type="NAMED_TRANSFER_OWNERSHIP_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_TRANSFER_TO_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_SET_MONEY">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_E">
		<ScriptSet>
			<ScriptGroup
				id="NE1 - General Scripts">
				<Script
					id="NE3 - Check PlyrNOD_E Destroyed">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE1 - Setup Starting Units">
					<Action
						Type="NAMED_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NE1 - AI Scripts">
				<Script
					id="NE1 - Turn Skirmish AI On">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE1 - Activate Skirmish AI Settings">
					<Action
						Type="UNIT_AI_TRANSFER_ALL">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REPAIRS">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE1 - Set Skirmish AI Enemy to PlyrGDI_A">
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE2 - Set Skirmish AI Enemy to PlyrNOD_B">
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE3 - Turn AI Upgrader On for PlyrNOD_E">
					<Action
						Type="PLAYER_AI_CHANGEUNITUPGRADER">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_AI_CHANGESCIENCEUPGRADER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NE1 - Economy Scripts">
				<Script
					id="NE3 - Replicate Harvester Income">
					<Action
						Type="PLAYER_GIVE_MONEY">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="NE1 - Maintain Money Total Scripts">
					<Script
						id="NE1 - Get Current Money Total">
						<Action
							Type="SET_PLAYER_MONEY_TO_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NE1 - Check Current Money Total">
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NE1 - Maintain Refinery Scripts">
					<Script
						id="NE3 - Check Refinery Destroyed">
						<Action
							Type="DISABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_GIVE_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NE3 - Check Refinery Rebuilt">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NE3 - Enable Check War Factory and Harvesters Destroyed">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NE3 - Check War Factory and Harvesters Destroyed">
						<Action
							Type="SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER">
							<ParameterList>
								<ObjectTypeList/>
							</ParameterList>
						</Action>
						<Action
							Type="NAMED_KILL">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="NE3 - Starting Units">
				<Script
					id="NE3 - Deploy Starting Units">
					<Action
						Type="TEAM_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="PLAYER_RELATES_PLAYER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GUARD_AREA">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE3 - Deploy MCV">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRaiderTank"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_SET_SLEEP_STATUS">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS_EXACT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_CLEAR_MODELCONDITION">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE3 - Deploy Base">
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHandOfNOD"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRefinery"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODOperationsCenter"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODHangar"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTechAssemblyPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunker"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODPowerPlant"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODSecretShrine"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODDropZone"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunkerSpawn"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODRocketBunker"/>
						</ParameterList>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumSilo"/>
						</ParameterList>
					</Action>
					<Action
						Type="NAMED_RECEIVE_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
						<ParameterList>
							<ObjectType
								Object="NODObelisk"/>
						</ParameterList>
					</Action>
					<Action
						Type="UNIT_GUARD_FOR_SECONDS">
						<ParameterList/>
					</Action>
					<Action
						Type="DEBUG_MESSAGE_BOX">
						<ParameterList/>
					</Action>
					<Action
						Type="SKIRMISH_AI_REBUILD_SYSTEM_SCAN">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_DELETE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NE3 - Check Base Deployed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="CALL_SUBROUTINE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD_F">
		<ScriptSet>
			<ScriptGroup
				id="NF1 - General Scripts">
				<Script
					id="NF1 - Setup Ramps">
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NF1 - Setup NoSpawnUponDestruction for all Players">
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
					<Action
						Type="GIVE_PLAYER_UPGRADE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="NF2 - Check All NOD Players Destroyed">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="NF1 - Mission Event Counter">
				<ScriptGroup
					id="NF1 - Check Timer">
					<Script
						id="NF2 - Start Mission Event Timer (0 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="DISPLAY_COUNTDOWN_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Mission Event Timer (4 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Mission Event Timer (8 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Mission Event Timer (12 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Mission Event Timer (16 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Mission Event Timer (20 mins)">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF1 - Check Counter">
					<Script
						id="NF1 - Check Mission Event Counter (0)">
						<Action
							Type="SET_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Mission Event Counter (1)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Mission Event Counter (2)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Mission Event Counter (3)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Mission Event Counter (4)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Mission Event Counter (5)">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF1 - Check Trigger">
					<Script
						id="NF3 - Check Saboteur B Outside Crater">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF1 - Enable Tech">
					<Script
						id="GA1 - Enable Support Powers Level 1">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Support Powers Level 2">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="GA1 - Enable Support Powers Level 3">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="NF1 - Spawned Units Scripts">
				<ScriptGroup
					id="NF1 - Commando A Scripts">
					<Script
						id="NF1 - Check Commando A Destroyed">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Spawn Commando A and CarryAll">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT">
							<ParameterList>
								<ObjectType
									Object="Misc_Flare02"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCarryall"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="UNIT_SET_STANCE">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_ENTER_NAMED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Deploy Commando A">
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_EXIT_ALL">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Transfer Commando A to Player">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Set Commando Veterancy to Heroic">
						<Action
							Type="UNIT_SET_EXPERIENCE_POINTS">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF2 - Commando B Scripts">
					<Script
						id="NF2 - Check Saboteur A Destroyed">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Check Commando B Destroyed">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Spawn Commando B and CarryAll">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT">
							<ParameterList>
								<ObjectType
									Object="Misc_Flare02"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCarryall"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCommando"/>
							</ParameterList>
						</Action>
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODSaboteur"/>
							</ParameterList>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="UNIT_SET_STANCE">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_ENTER_NAMED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Deploy Commando B">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_EXIT_ALL">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Transfer Commando B to Player">
						<Action
							Type="PLAY_SOUND_EFFECT_AT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF2 - Set Commando Veterancy to Heroic">
						<Action
							Type="UNIT_SET_EXPERIENCE_POINTS">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF3 - Saboteur B Scripts">
					<Script
						id="NF3 - Check Saboteur B Destroyed">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Spawn Saboteur B">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODAttackBike"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_SET_STANCE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Saboteur B">
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Transfer Saboteur B to Player">
						<Action
							Type="TEAM_TRANSFER_TO_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_FLASH">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
							<ParameterList/>
						</Action>
						<Action
							Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="NF3 - Bonus Objective 1 Scripts">
						<Script
							id="NF3 - Check Bonus Objective 1 Completed">
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="NF3 - Check Bonus Objective 1 Failed">
							<Action
								Type="SET_FLAG">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
					<ScriptGroup
						id="NF3 - Saboteur B Attacked Reminder">
						<ScriptGroup
							id="NF3 - General Attacked Warnings">
							<Script
								id="NF3 - Get Reference Saboteur B Health">
								<Action
									Type="SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Get Current Saboteur B Health">
								<Action
									Type="SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER">
									<ParameterList/>
								</Action>
								<Action
									Type="CALL_SUBROUTINE">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Check If Saboteur B Has Been Damaged">
								<Action
									Type="DISABLE_SCRIPT">
									<ParameterList/>
								</Action>
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="CALL_SUBROUTINE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Play Saboteur B Attacked Reminder">
								<Action
									Type="PLAY_SOUND_EFFECT_AT_TEAM">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Reset Saboteur B Attack Reminder">
								<Action
									Type="SET_MILLISECOND_TIMER">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
						<ScriptGroup
							id="NF3 - Specific Attacked Warnings">
							<Script
								id="NF3 - Play Saboteur B Attacked Reminder for Health at 75%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Check Saboteur B Attacked Reminder for Health at 75% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Play Saboteur B Attacked Reminder for Health at 50%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Check Saboteur B Attacked Reminder for Health at 50% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Play Saboteur B Attacked Reminder for Health at 25%">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
								<Action
									Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
									<ParameterList/>
								</Action>
								<Action
									Type="NAMED_FLASH">
									<ParameterList/>
								</Action>
								<Action
									Type="OBJECT_CREATE_RADAR_EVENT">
									<ParameterList/>
								</Action>
								<Action
									Type="ENABLE_SCRIPT">
									<ParameterList/>
								</Action>
							</Script>
							<Script
								id="NF3 - Check Saboteur B Attacked Reminder for Health at 25% Finished Playing">
								<Action
									Type="SET_FLAG">
									<ParameterList/>
								</Action>
							</Script>
						</ScriptGroup>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="NF3 - CarryAll C Scripts">
					<Script
						id="NF3 - Spawn CarryAll C">
						<Action
							Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION">
							<ParameterList>
								<ObjectType
									Object="NODCarryallVehicle"/>
							</ParameterList>
						</Action>
						<Action
							Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy CarryAll C">
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_ENTER_NAMED">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Return CarryAll C">
						<Action
							Type="MOVE_NAMED_UNIT_TO">
							<ParameterList/>
						</Action>
						<Action
							Type="NAMED_DELETE">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="NF1 - Nod Invasion Scripts">
				<ScriptGroup
					id="NF1 - Nod Ground Assault">
					<Script
						id="NF1 - Check Start Nod Ground Assault">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Start Vertigo Bombing Run on PlyrGDI_A Base">
						<Action
							Type="HIDE_COUNTDOWN_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Vertigo Bombing Run on PlyrGDI_A Base Completed">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_RELATES_PLAYER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF1 - Nod Traitor Speech Scripts">
					<Script
						id="NF1 - Play Militant Response To Nod Faceoff">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Militant Response Finished Playing">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Play Traitor Speech 1">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Traitor Speech 1 Finished Playing">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Play Traitor Speech 2">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Traitor Speech 2 Finished Playing">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Play Traitor Speech 3">
						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="OBJECT_CREATE_RADAR_EVENT">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF1 - Check Traitor Speech 3 Finished Playing">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF1 - Nod Temple Prime Attack">
					<Script
						id="NF1 - Check Start Temple Prime Attack by Nod">
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="NF3 - Vertigo Bomber Scripts">
					<Script
						id="NF3 - Setup Vertigo Bomber Targets">
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Spawn Vertigo Bombers - Group A">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="CALL_SUBROUTINE">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Spawn Vertigo Bombers - Group B">
						<Action
							Type="INCREMENT_COUNTER">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_RELATES_PLAYER">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="CREATE_REINFORCEMENT_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_SET_OVERRIDE_RELATION_TO_TEAM">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber A">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber B">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber C">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber D">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber E">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber F">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="NF3 - Deploy Vertigo Bomber G">
						<Action
							Type="TEAM_FOLLOW_WAYPOINTS_EXACT">
							<ParameterList/>
						</Action>
						<Action
							Type="TEAM_DELETE">
							<ParameterList/>
						</Action>
						<Action
							Type="DECREMENT_COUNTER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
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