<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
		<Include
			type="instance"
			source="ART:ShadowI.xml" />
	</Includes>
	<GameObject
		id="BaseCivilian"
		Side="Civilian"
		EditorSorting="UNIT"
		RadarPriority="UNIT"
		ThreatLevel="10"
		ProductionQueueType="INFANTRY"
		UnitCategory="INFANTRY"
		WeaponCategory="GUN"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE PATH_THROUGH_INFANTRY UNATTACKABLE CIVILIAN_UNIT MOVE_FOR_NOONE"
		CampnessValue="=$CAMPNESS_TECH_BUILDING"	>
		<ArmorSet
			Armor="NoArmor"
			DamageFX="InfantryDamageFX" />
		<Behaviors>
			<Physics
				id="ModuleTag_Physics" />
			<!-- Civilians aren't allowed to be seen dying 
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="3s"
				SinkRate="2.4"
				DestructionDelay="8s">
				<DieMuxData
					DeathTypes="ALL" />
			</SlowDeath>
			-->
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData DeathTypes="ALL"/>
			</DestroyDie>
			<AttributeModifierPoolUpdate 
				id="DefaultAttributeModifierPoolUpdate"/>
			<SquishCollide
				id ="DefaultSquishCollide"/>
			<FireWeaponWhenDead
				id="ModuleTag_CatalystDeathWeapon"
				InitiallyActive="true"
				DeathWeapon="CatalystInfantryDeathWeapon"
				ContinueToBezierDestination="false" >
				<DieMuxData DeathTypes="CATALYST" />
			</FireWeaponWhenDead>
		</Behaviors>

		<AI>
			<AnimalAIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="NO"
				FleeRadius="300"
				InitialFleeBlindlyRadius="75"
				FleeUpdateTimer="0.8s"
				WanderUpdateTimer="1.0s"
				WanderPercentage="25"
				Radius="30"
				MinDistance="15"
				MaxDistance="50"/>
		</AI>

		<Body>
			<ActiveBody
				id="DefaultBody"
				MaxHealth="200.0" />
		</Body>

		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="1.0"
				Height="13.0"/>
		</Geometry>

		<ShadowInfo
			Type="DECAL"
			SizeX="14"
			SizeY="14"
			Texture="ShadowI" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="0" />
		<CrusherInfo
			CrushableLevel="0" />
	</GameObject>

</AssetDeclaration>
