<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xai="uri:ea.com:eala:asset:instance"
	xmlns:xi="http://www.w3.org/2001/XInclude">
	
	<Tags/>
	<Includes>
			<Include 	type="instance" 	source="DATA:NOD/Units_SinglePlayerCampaign/NODMarcionTransport.xml" />
			<Include 	type="instance" 	source="DATA:NOD/Units_SinglePlayerCampaign/NODCarryall_SP_Militants.xml" />
			<Include 	type="instance" 	source="DATA:GlobalData/LogicCommandSet.xml" />
			<Include 	type="instance" 	source="DATA:NOD/Structures/NODSecretShrine.xml" />
			<Include 	type="instance" 	source="DATA:NOD/Structures/NODTechAssemblyPlant.xml" />
			<Include 	type="instance" 	source="DATA:NOD/Structures/NODOperationsCenter.xml" />
			<Include 	type="instance" 	source="DATA:BlackHand/Structures/BlackHandConstructionYard.xml" />
	</Includes>
	
	<GameObject
		id="NODCarryallInfantry_SP_Militants"
		inheritFrom="NODCarryallInfantry_SP_Militants">
			<LocomotorSet
			Locomotor="NODCarryallLocomotor"
			Condition="NORMAL"
			Speed="150.0" 
			id="Locomotor_Normal"/>
		<LocomotorSet
			Locomotor="BasicHelicopterTaxiLocomotor"
			Condition="TAXIING"
			Speed="10" 
			id="Locomotor_Taxi"/>
	</GameObject>
	
	<GameObject
		id="BlackHandConstructionYard"
		inheritFrom="BlackHandConstructionYard">
		<Behaviors>
			<EngineerContain
				xai:joinAction="Remove"
				id="ModuleTag_EngineerContain">
			</EngineerContain>
		</Behaviors>		
	</GameObject>	
	
	
		<GameObject
		id="NODTechAssemblyPlant"
		inheritFrom="NODTechAssemblyPlant">
		<Behaviors>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedDie">
			</CreateObjectDie>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedSuicide">
			</CreateObjectDie>
		</Behaviors>
	</GameObject>	
	
	<GameObject
		id="NODOperationsCenter"
		inheritFrom="NODOperationsCenter">
		<Behaviors>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedDie">
			</CreateObjectDie>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedSuicide">
			</CreateObjectDie>
		</Behaviors>
	</GameObject>	
	
	<GameObject
		id="NODSecretShrine"
		inheritFrom="NODSecretShrine">
		<Behaviors>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedDie">
			</CreateObjectDie>
			<CreateObjectDie
				xai:joinAction="Remove"
				id="ModuleTag_CreateOccupiedSuicide">
			</CreateObjectDie>
		</Behaviors>
	</GameObject>	
	
	<LogicCommandSet
		id="NODHangarCommandSet"
		inheritFrom="NODHangarCommandSet"
		xai:joinAction="Overwrite">
		<Cmd>Command_ConstructNODVenom</Cmd>
		<Cmd>Command_ConstructNODVertigo</Cmd>
		<Cmd>Command_UpgradeNODSignatureGenerator</Cmd>
		<Cmd>Command_NODRecallAllAircraft</Cmd>
		<Cmd>Command_NODBurrowMines</Cmd>
		<!--<Cmd>Command_PurchaseUpgradeVertigoDisruptionPod</Cmd> -->
	</LogicCommandSet>
	
	<LogicCommandSet
		id="NODSecretShrineCommandSet">
		<!-- <Cmd>Command_NODConfessorUpgrade</Cmd> they are not part of the Nod faction yet. thats what this mission is about -->
		<Cmd>Command_PurchaseUpgradeTiberiumInfusion</Cmd>
		<Cmd>Command_RedShadowStrikeTeam</Cmd>
	</LogicCommandSet>
	
	<MissionObjectiveList id="MissionObjectives">

	<!-- 1 Destroy Marcions Stronghold -->
		<MissionObjectiveTag 
			IsBonusObjective="false"
			Script="SCRIPT:CM_1_3_Obj_1_Summary"
			Description="SCRIPT:CM_1_3_Obj_1_Details">
			<PresentationSettings
				ID = "CM_1_3_Obj_1"
				Dialog = "MN13_NodEVA01">
				<Duration>10s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
						
		</MissionObjectiveTag>	
	
	<!-- 2 Destroy Marcions Escort -->
		<MissionObjectiveTag  
			IsBonusObjective="false"
			Script="SCRIPT:CM_1_3_Obj_2_Summary"
			Description="SCRIPT:CM_1_3_Obj_2_Details">
			<PresentationSettings
				ID = "CM_1_3_Obj_2"
				Dialog = "MN13_NodEVA03">
				<Duration>4s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_1_3_Obj_2b">
				<Duration>4s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			
		</MissionObjectiveTag>	
	
	<!-- 3 Escort Marcion to safety -->
		<MissionObjectiveTag
			IsBonusObjective="false" 
			Script="SCRIPT:CM_1_3_Obj_3_Summary"
			Description="SCRIPT:CM_1_3_Obj_3_Details">
			<PresentationSettings
				ID = "CM_1_3_Obj_3"
				Dialog = "MN13_NodEVA05">
				<Duration>5s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_1_3_Obj_3b">
				<Duration>5s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			
		</MissionObjectiveTag>	
	
	<!-- 4 Statue killer -->
		<MissionObjectiveTag
			IsBonusObjective="true"  
			Script="SCRIPT:CM_1_3_BonusObj_1_Summary"
			Description="SCRIPT:CM_1_3_BonusObj_1_Details">
			<PresentationSettings
				ID = "CM_1_3_Obj_4"
				Dialog = "MN13_NodEVA09">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_1_3_Obj_4b">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			<PresentationSettings
				ID = "CM_1_3_Obj_4c">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			
		</MissionObjectiveTag>	
		
	<!-- 5 Steel Talon sensors -->
		<MissionObjectiveTag
			IsBonusObjective="true"  
			Script="SCRIPT:CM_1_3_BonusObj_2_Summary"
			Description="SCRIPT:CM_1_3_BonusObj_2_Details">
			<PresentationSettings
				ID = "CM_1_3_Obj_5"
				Dialog = "MN13_NodEVA10">
				<Duration>3s</Duration>
				<CameraStartAngle>10d</CameraStartAngle>
				<CameraEndAngle>-10d</CameraEndAngle>
			</PresentationSettings>
			
		</MissionObjectiveTag>	
		
	</MissionObjectiveList>
	
</AssetDeclaration>