<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes></Includes>
  <AIPersonalityDefinition
		id="GDITest"
		PersonalityType="GDITest"
    PersonalityUIName="Personality:Test"
    SkirmishPersonality="true" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="100"
		MaxBuildingsToBeDefensiveTarget_Small="0"
		MaxBuildingsToBeDefensiveTarget_Med="0"
		ChanceForUnitsToUpgrade="100"
		ChanceToUseAllUnitsForDefenseTarget_Small="0"
		ChanceToUseAllUnitsForDefenseTarget_Med="0"
		ChanceToUseAllUnitsForDefenseTarget_Large="0"
		DesiredExcessPowerBuffer="20"
		BaseCompactness="0.85"
    DefaultThreatFindRadius="0"
    UnitBuilderCostEffectivenessWeight="1.0"
    UnitBuilderMoneyVersusTimePreference="0.5"
    UnitBuilderOverallOffensivePreference="110%"
    UnitBuilderOverallDefensivePreference="100%"
    Expansion_TiberiumSearchRadius="750"
    Expansion_MaxTiberiumRemaining="20000"
    ReactiveDefenseRadius="1200"
		>

    <Side>GDI</Side>

    <BuildDelayRange MinDelay="10s" MaxDelay="60s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="EASY" />
    <BuildDelayRange MinDelay="0s" MaxDelay="10s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="MEDIUM" />

    <UnitBuilderUnitChoiceStrategy Shape="WORST" StandardDeviation="1.5" Difficulty="EASY" />
    <UnitBuilderUnitChoiceStrategy Shape="MIDDLE" StandardDeviation="2" Difficulty="MEDIUM" />
    <UnitBuilderUnitChoiceStrategy Shape="BEST" StandardDeviation="0.25" Difficulty="HARD BRUTAL" />

    <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

    <TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1"/>
    <!--
    <TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="SecondaryTarget" MaxTeamsPerTarget="1" />    
    <TacticalTarget TacticalAITarget="Expansion" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Superweapon" MaxTeamsPerTarget="1" />    
    <TacticalTarget TacticalAITarget="PrimaryTarget" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Airstrike" MaxTeamsPerTarget="1" />
    -->

    <OpeningMoves>GDISuperweaponTest</OpeningMoves>
    <!--
    <OpeningMoves>GDIDualFactories</OpeningMoves>
    <OpeningMoves>GDITechTest</OpeningMoves>
    <OpeningMoves>GDIStandard1</OpeningMoves>
    -->

    <States State="GDICommando" Difficulty="MEDIUM HARD BRUTAL"/>
    <!--
    <States State="GDITestGroundAttack" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDIHarvesterEscort" Difficulty="EASY MEDIUM HARD BRUTAL"/>    
    <States State="GDITestAirAttack" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDIStaticDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDIExpansion" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDICaptureTech" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="GDIOptimalEngineer" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="GDISimpleAttack" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="GDIReactiveDefense" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="GDIOptimalSiege" Difficulty="MEDIUM HARD BRUTAL" />
    <States State="GDIAntiGarrison" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDISuperweapon" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="GDIGarrison" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDITestDirectAssault" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="GDITestReactiveDefense" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="GDIProductionHalt" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="GDIOverpower" Difficulty="EASY MEDIUM HARD BRUTAL" />    
    <States State="GDIHarrassmentAirstrikes" Difficulty="MEDIUM HARD BRUTAL" />
    <States State="GDIResourceSqueeze" Difficulty="MEDIUM HARD BRUTAL" />    
    <States State="GDIBaseCrack" Difficulty="HARD BRUTAL" />
    <States State="Cleanup" Difficulty="EASY MEDIUM HARD BRUTAL" />
    -->

    <BudgetStates State="OptimalOpeningMoveBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="OptimalEarlyGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="OptimalMidGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="OptimalLateGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="FullInvestmentBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="InvestmentFinishBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="FullTechBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <BudgetStates State="TechFinishBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>

  </AIPersonalityDefinition>
</AssetDeclaration>
