<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="GDIBombingRunOrcaWeaponProjectile"
		Side="GDI"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="GDIBombingRunOrcaWeaponProjectile">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUGarGun" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="orcamissiletrail"
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<StreakDraw
				id="ModuleTag_W3DStreakDraw"
				Length="1"
				Width="1"
				NumSegments="1"
				Texture="EXFireScroll3">
				<Color
					r="1"
					g="1"
					b="1" />
			</StreakDraw>
		</Draws>
		<Behaviors>
			<!-- this is the old bomb -->
			<!--
			<BezierProjectile
				id="ModuleTag_BezierProjectile"
				OrientToFlightPath="true"
				FirstHeightMin="10" 
				FirstHeightMax="10"
				SecondHeightMin="10"
				SecondHeightMax="10"
				FirstPercentIndent="20"
				SecondPercentIndent="90" />
				-->
			<!-- this should be the new rocket -->
			<BezierProjectile
				id="ModuleTag_BezierProjectile"
				OrientToFlightPath="true"
				FirstHeightMin="0"
				FirstHeightMax="0"
				SecondHeightMin="0"
				SecondHeightMax="0"
				FirstPercentIndent="0"
				SecondPercentIndent="0"
				GroundHitFX="FX_GDI_OrcaStrike_WeaponImpactExplosion"/>
<!--
				GarrisonHitKillFX="FX_GDI_OrcaStrike_WeaponImpactExplosionAudioOnly"
				GroundHitFX="FX_GDI_OrcaStrike_WeaponImpactExplosion" 
				GroundBounceFX="FX_GDI_OrcaStrike_WeaponImpactExplosionAudioOnly" />
-->			
			<DestroyDie
				id="ModuleTag_3">
				<DieMuxData DeathTypes="ALL"/>
			</DestroyDie>
<!--
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDI_MiniOrca_WeaponImpactExplosion" />
			</FXListBehavior>

no worky for sound

-->
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="5.0"></Shape>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>