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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes></Includes>


<!-- CM 2-6: Traveler59 --> 

  <AIStrategicStateDefinition
    id="2_6_AlienOptimalAttack"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

    <AIStrategicStateDefinition
		id="AlienOptimalDirectAttack_2_6"
		UnitUpgradeMultiplier="0.0">  
    <Heuristic>
        <IntervalHeuristic IntervalTime="90s" ActiveTime="30s"/>
    </Heuristic>
 
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
     <Tactic Tactic="DefenseAvoidanceAttack" TargetType="ExtraTarget">
      <TeamTemplate MinUnits="3" MaxUnits="6" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT METAUNIT" AlwaysRelease="false" AlwaysRecruit="false">
		<CreateUnits UnitName="AlienBuzzers"/>
		<CreateUnits UnitName="AlienBuzzers"/>
	  </TeamTemplate>
    </Tactic>
    
 
  </AIStrategicStateDefinition>
     
   <AIStrategicStateDefinition
		id="2_6_UnitCap_Easy"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="16">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    
  </AIStrategicStateDefinition>
     <AIStrategicStateDefinition
		id="2_6_UnitCap_Medium"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="24">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
  </AIStrategicStateDefinition>
  
 <AIStrategicStateDefinition
		id="2_6_UnitCap_Hard"
		UnitUpgradeMultiplier="0.0"
		UnitBuilderSimpleUnitCap="30">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
  </AIStrategicStateDefinition>
  
  <AIStrategicStateDefinition
		id="AlienStormriderHarassment"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <IntervalHeuristic IntervalTime="120s" ActiveTime="30s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="AssaultAirstrike">
		<TeamTemplate MinUnits="2" MaxUnits ="2" IncludeKindOf="CAN_ATTACK ASSAULT_AIRCRAFT" ExcludeKindOf="METAUNIT" AlwaysRelease="false" AlwaysRecruit="false">
			<CreateUnits UnitName="Traveler59StormRider"/>
			<CreateUnits UnitName="Traveler59StormRider"/>
		</TeamTemplate>
	</Tactic>
  </AIStrategicStateDefinition>
  
   <AIStrategicStateDefinition
		id="2_6_AlienAirArmada"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <IntervalHeuristic IntervalTime="200s" ActiveTime="30s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="PowerKillHeuristic" TargetType="BombingAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike">
		<TeamTemplate MinUnits="3" MaxUnits ="3" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="ASSAULT_AIRCRAFT METAUNIT" AlwaysRelease="false" AlwaysRecruit="false">
				<CreateUnits UnitName="Traveler59DevastatorWarship"/>
				<CreateUnits UnitName="Traveler59DevastatorWarship"/>
				<CreateUnits UnitName="Traveler59PlanetaryAssaultCarrier"/>	
		</TeamTemplate>
	</Tactic>
  </AIStrategicStateDefinition>
  
    <AIBudgetStateDefinition
    id="2_6_Budget">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="10%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="5%"/>
      <AccountShare Account="PRODUCTION" Percent="65%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="20%"/>
    </Budget>
  </AIBudgetStateDefinition>

  
  
</AssetDeclaration>