<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>

	<AIPersonalityDefinition
		id="CM_2_7_AIP_ZOCOM"
		PersonalityType="CM_2_7_AIP_ZOCOM"
	    	PersonalityUIName="Personality:ZOCOMAI"
   		SkirmishPersonality="false" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="100"
		MaxBuildingsToBeDefensiveTarget_Small="0"
		MaxBuildingsToBeDefensiveTarget_Med="0"
		ChanceForUnitsToUpgrade="100"
		ChanceToUseAllUnitsForDefenseTarget_Small="0"
		ChanceToUseAllUnitsForDefenseTarget_Med="0"
		ChanceToUseAllUnitsForDefenseTarget_Large="0"
		DesiredExcessPowerBuffer="20"
		BaseCompactness="0.75"
    DefaultThreatFindRadius="0"
    UnitBuilderCostEffectivenessWeight="1.0"
    UnitBuilderMoneyVersusTimePreference="0.5"
    UnitBuilderOverallOffensivePreference="100%"
    UnitBuilderOverallDefensivePreference="100%"
    Expansion_TiberiumSearchRadius="1000"
    Expansion_MaxTiberiumRemaining="22000"
    ReactiveDefenseRadius="1000"
    RepairBuildingsAtDifficulty="MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoPowerAtDifficulty="MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoIncomeAtDifficulty="EASY MEDIUM HARD BRUTAL"
    EmergencyManagerHandleNoConyardAtDifficulty="EASY MEDIUM HARD BRUTAL"
    StructureSaveChanceEasy="0.0"
    StructureSaveChanceMedium="0.01"
    StructureSaveChanceHard="1.0"
		>

    <Side>ZOCOM</Side>

    <BuildDelayRange id="BuildDelayEasy" MinDelay="30s" MaxDelay="60s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="EASY" />
    <BuildDelayRange id="BuildDelayMedium" MinDelay="15s" MaxDelay="45s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="MEDIUM" />

    <UnitBuilderUnitChoiceStrategy Shape="BEST" StandardDeviation="0.25" Difficulty="HARD BRUTAL" />

    <UnitBuilderUnitChoiceStrategyAdaptive 
     MinEffectiveness="0.5" MaxEffectiveness="1.0"
     MinStandardDeviation="2.0" MaxStandardDeviation="0.5"
     MinEfficiency="1.0" MaxEfficiency="2.0"
     Difficulty="EASY" 
      />

    <UnitBuilderUnitChoiceStrategyAdaptive
      MinEffectiveness="0.0" MaxEffectiveness="0.5"
      MinStandardDeviation="0.25" MaxStandardDeviation="2.0"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM" 
      />

    <UnitBuilderEvaluationDelayRange
      UseAllAvailableQueues="false"
      MinDelay="180s" MaxDelay="180s"
      MinEfficiency="1.0" MaxEfficiency="1.0"
      Difficulty="EASY"
      />

    <UnitBuilderEvaluationDelayRange
      UseAllAvailableQueues="true"
      MinDelay="110s" MaxDelay="120s"
      MinEfficiency="0.75" MaxEfficiency="1.0"
      Difficulty="MEDIUM"
      />

    <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

 <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

    <TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
         
    <TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Commando" MaxTeamsPerTarget="1"/>
    
    <TacticalTarget TacticalAITarget="SpecialDefense" MaxTeamsPerTarget="1"/>

    <TacticalTarget TacticalAITarget="Garrison" MaxTeamsPerTarget="1"/>

    <TacticalTarget TacticalAITarget="AntiGarrison" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Superweapon" MaxTeamsPerTarget="1"/>
    <TacticalTarget TacticalAITarget="Guard" MaxTeamsPerTarget="1" />

	<States State="2_7_UnitCap_Easy" Difficulty="EASY"/>
	<States State="2_7_UnitCap_Medium" Difficulty="MEDIUM"/>
	<States State="2_7_UnitCap_Hard" Difficulty="HARD BRUTAL"/>
	
    <States State="2_7_ZocomOptimalAttack" Difficulty="EASY MEDIUM HARD BRUTAL"/>

    <States State="GDIReactiveDefend_2_7" Difficulty="EASY MEDIUM HARD BRUTAL"/>
    <States State="ZocomEngineerDefense" Difficulty="HARD BRUTAL"/>
    <States State="ZocomCommandoDefense" Difficulty="HARD BRUTAL"/>
 
    <States State="Garrison" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="Garrison_EASY" Difficulty="EASY"/>
    <States State="ZocomAntiGarrison" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="ZocomAntiGarrison_EASY" Difficulty="EASY"/>
    <States State="ZocomCaptureTech" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="ZocomSuperweapon" Difficulty="MEDIUM HARD BRUTAL"/>
    <States State="ZocomCommando" Difficulty="MEDIUM HARD BRUTAL"/>
     
    <States State="ZocomUnitPreferences" Difficulty="MEDIUM HARD BRUTAL"/>

    <BudgetStates State="CM_2_7_Budget_With_Production" Difficulty="EASY MEDIUM HARD BRUTAL"/>

		<!-- Vehicle Overrides -->
		<UnitOverride UnitName="ZocomAAScout" Percentage="3%"/>
		<UnitOverride UnitName="ZocomImprovedSonicTank" Percentage="20%"/>
		<UnitOverride UnitName="ZocomJuggernaught" Percentage="3%"/>
		<UnitOverride UnitName="ZocomMammoth" Percentage="3%"/>
		<UnitOverride UnitName="ZocomPitbull" Percentage="3%"/>
		<UnitOverride UnitName="ZocomPredator" Percentage="3%"/>
		<UnitOverride UnitName="ZocomRepairAPC" Percentage="3%"/>
		<UnitOverride UnitName="ZocomRig" Percentage="3%"/>

		<!-- Infantry Overrides -->
		<UnitOverride UnitName="ZocomMissileSoldier" Percentage="3%"/>
		<UnitOverride UnitName="ZocomRifleSoldier" Percentage="3%"/>
		<UnitOverride UnitName="ZocomZoneRaider" Percentage="20%"/>

		<!-- Aircraft Overrides -->
		<UnitOverride UnitName="ZocomHammerhead" Percentage="10%"/>
		<UnitOverride UnitName="ZocomFireHawk" Percentage="3%"/>
		<UnitOverride UnitName="ZocomOrca" Percentage="15"/>

  </AIPersonalityDefinition>
</AssetDeclaration>
