<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<Tags />
	<Includes />
			<!--			
			<TargetedSpecialPowerButton
				Id="Command_ZoneTrooperSquadFireJumpJets"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityJumpJets"
					Title="NAME:AbilityJumpJetsZoneTroopers"
					Description="DESC:AbilityJumpJetsZoneTroopers" />
			</TargetedSpecialPowerButton>
			-->

			<TargetedSpecialPowerButton
				Id="Command_ZoneTrooperSquadGetToJumpJetRange"
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_AbilityJumpJets"
					Title="NAME:AbilityJumpJetsZoneTroopers"
					Description="DESC:AbilityJumpJetsZoneTroopers" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_GDI_FireHawkStratoFighterAbility"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityStratofighter"
					Title="NAME:UseFirehawkStratoFighter"
					Description="DESC:UseFirehawkStratoFighter" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_MoveToPositionAndEvacuate"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityEvacuateAll"
					Title="NAME:AbilityDropOff"
					Description="DESC:AbilityDropOff" />
			</TargetedSpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeCompositeArmor" >
				<State
					Image="Button_UpgradeCompositeArmor"
					Title="Name:PurcahseUpgradeCompositeArmor"
					Description="DESC:PurchaseUpgradeCompositeArmor" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeEMPGrenades" >
				<State
					Image="Button_Ability_FireEMPGrenades"
					Title="Name:PurcahseUpgradeEMPGrenades"
					Description="DESC:PurchaseUpgradeEMPGrenades" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_EMPGrenadesGetInRange"
				RadiusCursor="TargetingDecal03" >
				<State
					Image="Button_Ability_FireEMPGrenades"
					Title="NAME:FireEMPGrenades"
					Description="DESC:FireEMPGrenades" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_GDI_SpaceCommandDropPods"
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_PlayerPowerDropPods"
					Title="Name:PurchaseUpgradeDropPods"
					Description="DESC:PurchaseUpgradeDropPods" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_SpotTargetBombard"
				RadiusCursor="TargetingDecalBombardSpottedTarget" >
				<State
					Image="Button_AbilitySpotTargetBombard"
					Title="Name:AbilitySpotTargetBombard"
					Description="DESC:AbilitySpotTargetBombard" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_ReflectorAttack"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityReflectorAttack"
					Title="NAME:AbilityReflectorAttack"
					Description="DESC:AbilityReflectorAttack" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_ChargeDefenses"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityChargeDefenses"
					Title="Name:AbilityChargeDefenses"
					Description="DESC:AbilityChargeDefenses" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_RepairVehicle"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityRepairVehicle"
					Title="Name:AbilityRepairVehicle"
					Description="DESC:AbilityRepairVehicle" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_GDI_SpaceCommandShockwaveArtillery"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_PlayerPowerShockwaveArtillery"
					Title="Name:PlayerPowerShockwaveArtillery"
					Description="Desc:PlayerPowerShockwaveArtillery" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_APCMinefield"
				RadiusCursor="TargetingDecalBurrowMines" >
				<State
					Image="Button_PlayerPowerBurrowMines"
					Title="NAME:AbilityAPCMinefield"
					Description="DESC:AbilityAPCMinefield" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_ComputerCounterMeasures">
				<State
					Image="Button_PlayerPowerComputerCountermeasures"
					Title="NAME:PlayerPowerComputerCounterMeasures"
					TypeDescription="TYPE:PlayerPowerComputerCounterMeasures"
					Description="DESC:PlayerPowerComputerCounterMeasures" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_GDICallForTransportVehicle" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportVehicle"
					Description="DESC:AbilityGDICallForTransportVehicle" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_GDICallForTransportInfantry" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportInfantry"
					Description="DESC:AbilityGDICallForTransportInfantry" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_GDIRecallAllAircraft" >
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:AbilityRecallAllAircraft"
					Description="DESC:AbilityRecallAllAircraft" />
			</SpecialPowerButton>
			<SpecialPowerButton
				Id="Command_NODRecallAllAircraft" >
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:AbilityRecallAllAircraft"
					Description="DESC:AbilityRecallAllAircraft" />
			</SpecialPowerButton>
			<SpecialPowerButton
				Id="Command_AlienRecallAllAircraft" >
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:AbilityRecallAllAircraft"
					Description="DESC:AbilityRecallAllAircraft" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_GDIDigInTrigger">
				<State
					Image="Button_AbilityDigIn"
					Title="NAME:AbilityDigIn"
					Description="DESC:AbilityDigIn" 
				 />
			</SpecialPowerButton>


			<TargetedSpecialPowerButton
				Id="Command_CallSupportHunterKillerTeam" 
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_PlayerPowerHunterKillerTeam"
					Title="NAME:PlayerPowerHunterKillerTeam"
					Description="DESC:PlayerPowerHunterKillerTeam" 
				 />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CallSupportGDIAirborne" 
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_PlayerPowerGDIAirborne"
					Title="Name:PlayerPowerGDIAirborne"
					Description="DESC:PlayerPowerGDIAirborne" 
				 />
			</TargetedSpecialPowerButton>


			<ObjectUpgradeButton
				Id="Command_SelectLoadout_01">
				<State
					Image="Button_AbilityMissileLoadout"
					Title="NAME:AbilityFirehawkMissileLoadout"
					Description="DESC:AbilityFirehawkMissileLoadout" />
			</ObjectUpgradeButton>

			<ObjectUpgradeButton
				Id="Command_SelectLoadout_02">
				<State
					Image="Button_AbilityBombLoadout"
					Title="NAME:AbilityFirehawkBombLoadout"
					Description="DESC:AbilityFirehawkBombLoadout" />
			</ObjectUpgradeButton>
			
			<ObjectUpgradeButton
				Id="Command_SelectLoadout_03">
				<State
					Image="Button_AbilityMissileLoadout"
					Title="NAME:AbilityFirehawkMissileLoadout"
					Description="DESC:AbilityFirehawkMissileLoadout" />
			</ObjectUpgradeButton>

			<ObjectUpgradeButton
				Id="Command_SelectLoadout_04">
				<State
					Image="Button_AbilityBombLoadout"
					Title="NAME:AbilityFirehawkBombLoadout"
					Description="DESC:AbilityFirehawkBombLoadout" />
			</ObjectUpgradeButton>

			<SpecialPowerButton
				Id="Command_NodShadow_GliderLiftOff">
				<State
					Image="Button_AbilityGliderActivate"
					Title="NAME:AbilityGliderActivate"
					Description="DESC:AbilityGliderActivate" />
			</SpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NodShadow_GliderLand"
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_AbilityGliderLand"
					Title="NAME:AbilityGliderLand"
					Description="DESC:AbilityGliderLand" />
			</TargetedSpecialPowerButton>

			<ObjectUpgradeButton
				Id="Command_FortifyBuilding">
				<State
					Title="HOTKEYLABEL:FortifyBuilding"
					Description="DESCRIPTION:FortifyBuilding" />
			</ObjectUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradePitbullMortar">
				<State
					Image="Button_UpgradeMortar"
					Title="NAME:UpgradeMortar"
					Description="DESCRIPTION:UpgradeMortar" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTankRailgun">
				<State
					Image="Button_UpgradeRailGun"
					Title="NAME:PurchaseRailgun"
					Description="DESCRIPTION:PurchaseRailgun" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTankRailgunST">
				<State
					Image="Button_UpgradeRailGunST"
					Title="NAME:PurchaseRailgun"
					Description="DESCRIPTION:PurchaseRailgunST" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_MultifunctionUpgradeCenterSpeed">
				<State
					Title="HOTKEYLABEL:MultifunctionUpgradeCenterSpeed"
					Description="DESCRIPTION:MultifunctionUpgradeCenterSpeed" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_MultifunctionUpgradeCenterDamage">
				<State
					Title="HOTKEYLABEL:MultifunctionUpgradeCenterDamage"
					Description="DESCRIPTION:MultifunctionUpgradeCenterDamage" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_MultifunctionUpgradeCenterArmor">
				<State
					Title="HOTKEYLABEL:MultifunctionUpgradeCenterArmor"
					Description="DESCRIPTION:MultifunctionUpgradeCenterArmor" />
			</PlayerUpgradeButton>

			<SpecialPowerButton
				Id="Command_OrcaPulseScan">
				<State
					Image="Button_AbilityPulseScan"
					Title="NAME:AbilityPulseScan"
					Description="DESCRIPTION:AbilityPulseScan" />
			</SpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_OrcaSensorPod"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_UpgradeSensorPod"
					Title="NAME:AbilitySensorPod"
					Description="DESCRIPTION:AbilitySensorPod" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_GDIIonCannonControlFireIonCannon"
				RadiusCursor="TargetingDecal04">
				<State
					Image="Button_PlayerPowerIonCannon"
					Title="NAME:PlayerPowerIonCannon"
					Description="DESC:PlayerPowerIonCannon" />
			</TargetedSpecialPowerButton>

			<ObjectUpgradeButton
				Id="Command_UpgradePowerPlantTurbine">
				<State
					Image="Button_UpgradeAdvancedTurbines"
					Title="NAME:UpgradeAdvancedTurbines"
					Description="DESC:UpgradeAdvancedTurbines" />
			</ObjectUpgradeButton>

			<ObjectUpgradeButton
				Id="Command_UpgradeFusionCore">
				<State
					Image="Button_UpgradeAlienFusionCore"
					Title="NAME:UpgradeFusionCore"
					Description="DESC:UpgradeFusionCore" />
			</ObjectUpgradeButton>

			<SpecialPowerButton
				Id="Command_UnPackGDIMCV">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackGDIMCV"
					Description="DESC:AbilityUnPackGDIMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackNODMCV">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackNODMCV"
					Description="DESC:AbilityUnPackNODMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackALIENMCV">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackALIENMCV"
					Description="DESC:AbilityUnPackALIENMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackSurveyor">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackSurveyor"
					Description="DESC:AbilityUnPackSurveyor" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackEmissary">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackEmissary"
					Description="DESC:AbilityUnPackEmissary" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackExplorer">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackExplorer"
					Description="DESC:AbilityUnPackExplorer" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_UnPackRig">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackRig"
					Description="DESC:AbilityUnPackRig" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_PackGDIMCV">
				<State
					Image="Button_AbilityPackUp"
					Title="NAME:AbilityPackUpGDIMCV"
					Description="DESC:AbilityPackUpGDIMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_PackNODMCV">
				<State
					Image="Button_AbilityPackUp"
					Title="NAME:AbilityPackUpNODMCV"
					Description="DESC:AbilityPackUpNODMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_PackALIENMCV">
				<State
					Image="Button_AbilityPackUp"
					Title="NAME:AbilityPackUpALIENMCV"
					Description="DESC:AbilityPackUpALIENMCV" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_PackRig">
				<State
					Image="Button_AbilityPackUp"
					Title="NAME:AbilityPackUpRig"
					Description="DESC:AbilityPackUpRig" />
			</SpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeZoneTrooperScannerPack">
				<State
					Image="Button_UpgradeScannerPack"
					Title="NAME:PurchaseScannerPacks"
					Description="DESC:PurchaseScannerPacks" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeZoneTrooperAutoInjectors">
				<State
					Image="Button_UpgradeAutoInjectors"
					Title="NAME:PurchaseAutoInjectors"
					Description="DESC:PurchaseAutoInjectors" />
			</PlayerUpgradeButton>
			<TargetedSpecialPowerButton
				Id="Command_CommandoFireJumpJets"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityJumpJets"
					Title="NAME:AbilityJumpJetsCommando"
					Description="DESC:AbilityJumpJetsCommando" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NODSpotTarget"
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_AbilitySpotTarget"
					Title="NAME:AbilityNODSpotTarget"
					Description="DESC:AbilityNODSpotTarget" />
			</TargetedSpecialPowerButton>

			<EvacuateButton
				Id="Command_Evacuate">
				<State
					Image="Button_AbilityEvacuateAll"
					Title="NAME:AbilityEvacuateAll"
					Description="DESC:AbilityEvacuateAll" />
			</EvacuateButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeStratofighterBooster">
				<State
					Image="Button_AbilityStratofighter"
					Title="NAME:UpgradeStratofighterBooster"
					Description="DESC:UpgradeStratofighterBooster" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeOrcaSensorPod">
				<State
					Image="Button_UpgradeSensorPod"
					Title="Name:UpgradeSensorPod"
					Description="DESC:UpgradeSensorPod" />
			</PlayerUpgradeButton>

			<BuildWallButton
				Id="Command_GDI_BeginWallSpan">
				<State
					Image="Button_AbilityWall"
					Title="NAME:AbilityWallSpan"
					Description="DESC:AbilityWallSpan" />
			</BuildWallButton>

			<BuildWallButton
				Id="Command_NOD_BeginWallSpan">
				<State
					Image="Button_AbilityWall"
					Title="NAME:AbilityWallSpan"
					Description="DESC:AbilityWallSpan" />
			</BuildWallButton>

			<BuildWallButton
				Id="Command_Alien_BeginWallSpan">
				<State
					Image="Button_AbilityWall"
					Title="NAME:AbilityWallSpan"
					Description="DESC:AbilityWallSpan" />
			</BuildWallButton>


			<TargetedSpecialPowerButton
				Id="Command_NodShadow_RadarFreeze"
				ValidTargetCursor="Bombard">
				<State
					Title="HOTKEYLABEL:NodShadowRadarFreeze"
					Description="DESCRIPTION:NodShadowRadarFreeze" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NODSaboteurPlaceBoobyTrap"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityBoobyTrap"
					Title="NAME:AbilityBoobyTrap"
					Description="DESC:AbilityBoobyTrap" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_GDICallAirstrike"
				RadiusCursor="TargetingDecal03" >
				<State
					Image="Button_AbilityCallAirstrike"
					Title="NAME:AbilityCallAirstrike"
					Description="DESC:AbilityCallAirstrike" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NODSeedTiberium"
				RadiusCursor="Portrait_TargetingDecalSeedTiberium" >
				<State
					Image="Button_PlayerPowerSeedTiberium"
					Title="HOTKEYLABEL:SeedTiberium"
					Description="DESCRIPTION:SeedTiberium" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NODAirDispersion"
				RadiusCursor="TargetingDecal03" >
				<State
					Title="HOTKEYLABEL:AirDispersion"
					Description="DESCRIPTION:AirDispersion" />
			</TargetedSpecialPowerButton>
			<!--
			<TargetedSpecialPowerButton
				Id="Command_NODEMPBlast"
				RadiusCursor="TargetingDecal02">
				<State
					Image="Button_Ability_EMPBlast"
					Title="NAME:UpgradeEMPBlast"
					Description="DESC:UpgradeEMPBlast" />
			</TargetedSpecialPowerButton>
			-->

			<TargetedSpecialPowerButton
				Id="Command_NODEMPBlastGetInRange"
				RadiusCursor="TargetingDecal02">
				<State
					Image="Button_Ability_EMPBlast"
					Title="NAME:UpgradeEMPBlast"
					Description="DESC:UpgradeEMPBlast" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_NODImprovedEMPBlastGetInRange"
				RadiusCursor="TargetingDecal02">
				<State
					Image="Button_Ability_EMPBlast"
					Title="NAME:UpgradeEMPBlast"
					Description="DESC:UpgradeEMPBlast" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_NODSignatureGenerator">
				<State
					Image="Button_AbilitySignatureGenerator"
					Title="NAME:AbilitySignatureGenerator"
					Description="DESC:AbilitySignatureGenerator" />
			</SpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeNODEmpBurst" >
				<State
					Image="Button_AbilityEMPBurst"
					Title="NAME:UpgradeEmpBurst"
					Description="DESC:UpgradeEmpBurst" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeNODDozerBlades" >
				<State
					Image="Button_UpgradeDozerBlades"
					Title="NAME:UpgradeDozerBlades"
					Description="DESC:UpgradeDozerBlades" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeNODSignatureGenerator" >
				<State
					Image="Button_AbilitySignatureGenerator"
					Title="NAME:UpgradeSignatureGenerator"
					Description="DESC:UpgradeSignatureGenerator" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeNODLaserCapacitor" >
				<State
					Image="Button_UpgradeLaserCannon"
					Title="NAME:UpgradeLaserCapacitor"
					Description="DESC:UpgradeLaserCapacitor" />
			</PlayerUpgradeButton>

			<SpecialPowerButton
				Id="Command_FireEmpBurst">
				<State
					Image="Button_AbilityEMPBurst"
					Title="Name:AbilityEmpBurst"
					Description="DESC:AbilityEmpBurst" />
			</SpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTiberiumInfusion">
				<State
					Image="Button_UpgradeTiberiumInfusion"
					Title="Name:UpgradeTiberiumInfusion"
					Description="DESC:UpgradeTiberiumInfusion" />
			</PlayerUpgradeButton>

			<ObjectUpgradeButton
				Id="Command_NODUpgradeLiquidTiberiumCore">
				<State
					Image="Button_UpgradeLiquidTiberiumCore"
					Title="NAME:UpgradeLiquidTiberiumCore"
					Description="DESC:UpgradeLiquidTiberiumCore" />
			</ObjectUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_NODConfessorUpgrade" >
				<State
					Image="Button_UpgradeConfessor"
					Title="NAME:UpgradeConfessor"
					Description="DESC:UpgradeConfessor" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_IonStormControlCenter"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityIonStorm"
					Title="NAME:AbilityIonStormControlCenter"
					Description="DESC:AbilityIonStormControlCenter" />
			</TargetedSpecialPowerButton>
			<TargetedSpecialPowerButton
				Id="Command_AvatarCommandeerGetInRange"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityCommandeerWeapon"
					Title="NAME:AbilityCommandeerWeapon"
					Description="DESC:AbilityCommandeerWeapon" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_AvatarCommandeerDispatch"
				ValidTargetCursor="Bombard">
				<State
					Title="HOTKEYLABEL:AvatarCommandeer"
					Description="DESCRIPTION:AvatarCommandeer" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_AlienAssaultCarrierDeployIonStormStart">
				<State
					Image="Button_AbilityIonStorm"
					Title="NAME:AbilityIonStorm"
					Description="DESC:AbilityIonStorm" />
			</SpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradePlasmaDiskLauncher">
				<State
					Image="Button_UpgradePlasmaDiscLauncher"
					Title="NAME:UpgradePlasmaDiskLauncher"
					Description="DESC:UpgradePlasmaDiskLauncher" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeBlinkPack">
				<State
					Image="Button_AbilityBlinkPack"
					Title="NAME:UpgradeBlinkPack"
					Description="DESC:UpgradeBlinkPack" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_UseBlinkPack"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityBlinkPack"
					Title="NAME:AbilityBlinkPack"
					Description="DESC:AbilityBlinkPack" 
				 />
			</TargetedSpecialPowerButton>
						
			<TargetedSpecialPowerButton
				Id="Command_UseTiberiumAgitation"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_Ability_TiberiumAgitation"
					Title="NAME:AbilityTiberiumAgitation"
					Description="DESC:AbilityTiberiumAgitation" 
							 />
			</TargetedSpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeForcefieldGenerator">
				<State
					Image="Button_UpgradeForcefieldGenerator"
					Title="NAME:UpgradeForcefieldGenerator"
					Description="DESC:UpgradeForcefieldGenerator" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_DevourerTankConversionBeam" 
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityConversionBeam"
					Title="NAME:AbilityDevourerTankConversionBeam"
					Description="DESC:AbilityDevourerTankConversionBeam" 
				 />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_NodCallForTransportVehicle" >
				<State
					Image="Button_AbilityNodCallforTransport"
					Title="NAME:AbilityNODCallForTransportVehicle"
					Description="DESC:AbilityNodCallForTransportVehicle" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_NodCallForTransportInfantry" >
				<State
					Image="Button_AbilityNodCallforTransport"
					Title="NAME:AbilityNODCallForTransportInfantry"
					Description="DESC:AbilityNodCallForTransportInfantry" />
			</SpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CombineWithUnit"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityBuzzersCombine"
					Title="NAME:AbilityBuzzersCombine"
					Description="DESC:AbilityBuzzersCombine" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_Uncombine">
				<State
					Image="Button_AbilityBuzzersUncombine"
					Title="NAME:AbilityBuzzersUncombine"
					Description="DESC:AbilityBuzzersUncombine" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_ReturnToHangar">
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:ReturnToHangar"
					Description="DESC:ReturnToHangar" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_ReturnToGravityStabilizer">
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:ReturnToGravityStabilizer"
					Description="DESC:ReturnToGravityStabilizer" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_ReturnToAirfield">
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:ReturnToAirfield"
					Description="DESC:ReturnToAirfield" />
			</SpecialPowerButton>


			<TargetedSpecialPowerButton
				Id="Command_NodShadow_PlaceExplosiveCharges"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityDivebomb"
					Title="NAME:AbilityExplosiveCharge"
					Description="DESC:AbilityExplosiveCharge" />
			</TargetedSpecialPowerButton>

			<MultiplePowersTargetedSpecialPowerButton
				Id="Command_AlienMastermindTeleportObjects"
				RadiusCursor="TargetingDecalMastermindTeleportUnits">
				<State
					Image="Button_AbilityMastermindTeleport"
					Title="NAME:AbilityMastermindTeleport"
					Description="DESC:AbilityMastermindTeleport" />
				<AdditionalSpecialPowerTemplate>SpecialPowerMastermindTeleportObjectSelect</AdditionalSpecialPowerTemplate>
				<AdditionalSpecialPowerTemplate>SpecialPowerMastermindTeleportObject</AdditionalSpecialPowerTemplate>
				<AdditionalRadiusCursor>TargetingDecalMastermindTeleportUnits</AdditionalRadiusCursor>
				<AdditionalRadiusCursor>TargetingDecalMastermindTeleportArea</AdditionalRadiusCursor>
			</MultiplePowersTargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CaptureControlPoint"
				ValidTargetCursor="Bombard" >
				<State
					Title="Name:CaptureControlPoint"
					Description="Desc:CaptureControlPoint" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_HarvesterReturnToRefinery" >
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:AbilityReturnToRefinery"
					Description="DESC:AbilityReturnToRefinery" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_HarvesterReturnToExtractor" >
				<State
					Image="Button_AbilityReturntoBase"
					Title="NAME:AbilityReturnToExtractor"
					Description="DESC:AbilityReturnToExtractor" />
			</SpecialPowerButton>

			<SingleStateUnitAbility
				Id="Command_DrillUp">
				<State
					Image="Button_Drill_Up"
					Title="NAME:DrillUp"
					Description="DESC:DrillUp" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
				Id="Command_StanceDrillDown">
				<State
					Image="Button_Stance_Drill_Down"
					Title="NAME:StanceDrillDown"
					Description="DESC:StanceDrillDown" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
				Id="Command_TogglePower">
				<State
					Image="Button_Toggle_Power"
					Title="NAME:PowerMode"
					Description="DESC:PowerMode" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
				Id="Command_SelfRepair">
				<State
					Image="Button_Self_Repair"
					Title="NAME:RepairMode"
					Description="DESC:RepairMode" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
				Id="Command_Sell">
				<State
					Image="Button_Sell"
					Title="NAME:SellMode"
					Description="DESC:SellMode" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
					  Id="Command_SetRallyPoint_Aircraft">
				<State
							Image="Button_Rally"
							Title="APT:NameDefaultRallyPoint"
							Description="APT:DefaultRallyPointDesc" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
					  Id="Command_SetRallyPoint_Infantry">
				<State
							Image="Button_Rally"
							Title="APT:NameDefaultRallyPoint"
							Description="APT:DefaultRallyPointDesc" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
					  Id="Command_SetRallyPoint_Vehicle">
				<State
							Image="Button_Rally"
							Title="APT:NameDefaultRallyPoint"
							Description="APT:DefaultRallyPointDesc" />
			</SingleStateUnitAbility>

			<SingleStateUnitAbility
					  Id="Command_SetDefaultBuilding">
				<State
					Image="Button_SetDefaultBuilding"
					Title="NAME:SetDefaultBuilding"
					Description="DESC:SetDefaultBuilding" />
			</SingleStateUnitAbility>

			<StanceButton
				Id="Command_SetStanceGuard"
				StanceType="GUARD">
				<State
					Image="Button_Stance_Guard"
					Title="NAME:GuardStance"
					Description="DESC:GuardStance" />
			</StanceButton>

			<StanceButton
				Id="Command_SetStanceAggressive"
				StanceType="AGGRESSIVE">
				<State
					Image="Button_Stance_Aggressive"
					Title="NAME:AggresiveStance"
					Description="DESC:AggresiveStance" />
			</StanceButton>

			<StanceButton
				Id="Command_SetStanceHoldPosition"
				StanceType="HOLD_POSITION">
				<State
					Image="Button_Stance_Hold_Position"
					Title="NAME:HoldGroundStance"
					Description="DESC:HoldGroundStance" />
			</StanceButton>

			<StanceButton
				Id="Command_SetStanceHoldFire"
				StanceType="HOLD_FIRE">
				<State
					Image="Button_Stance_Hold_Fire"
					Title="NAME:HoldFireStance"
					Description="DESC:HoldFireStance" />
			</StanceButton>

			<TargetedSpecialPowerButton
				Id="Command_AlienMastermindManipulatorDevice"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityManipulatorDevice"
					Title="NAME:AbilityMastermindManipulatorDevice"
					Description="DESC:AbilityMastermindManipulator" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_BattleshipBombard"
				RadiusCursor="TargetingDecalBombardSpottedTarget" >
				<State
					Image="Button_AbilitySpotTargetBombard"
					Title="Name:AbilitySpotTargetBombard"
					Description="DESC:AbilitySpotTargetBombard" />
			</TargetedSpecialPowerButton>
			
<!-- New Powers for XPACK-->

			<PlayerUpgradeButton
				Id="Command_UpgradeMarkedOfKaneLaserCapacitor" >
				<State
					Image="Button_UpgradeLaserCannon"
					Title="NAME:UpgradeLaserCapacitor"
					Description="DESC:UpgradeLaserCapacitor" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_AlienShockPods"
				RadiusCursor="TargetingDecal02" >
				<State
					Image="Button_PlayerPower_ShockPods"
					Title="Name:PurchaseUpgradeShockPods"
					Description="DESC:PurchaseUpgradeShockPods" />
			</TargetedSpecialPowerButton>
			
				<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTraveler59BlinkPack">
				<State
					Image="Button_AbilityBlinkPack"
					Title="NAME:UpgradeBlinkPack"
					Description="DESC:UpgradeBlinkPack" />
			</PlayerUpgradeButton>
			
			<TargetedSpecialPowerButton
				Id="Command_UseTraveler59BlinkPack"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityBlinkPack"
					Title="NAME:AbilityBlinkPack"
					Description="DESC:AbilityBlinkPack" 
				 />
			</TargetedSpecialPowerButton>
			
			<MultiplePowersTargetedSpecialPowerButton
				Id="Command_Traveler59ProdigySelectObjectsForTeleport"
				id="UnitAbility_Traveler59ProdigySelectObjectsForTeleport"
				RadiusCursor="TargetingDecalMastermindTeleportUnits">
				<State
					Image="Button_AbilityMastermindTeleport"
					Title="NAME:AbilityMastermindTeleport"
					Description="DESC:AbilityMastermindTeleport" />
				<AdditionalSpecialPowerTemplate>SpecialPowerProdigyTeleportObjectSelect</AdditionalSpecialPowerTemplate>
				<AdditionalSpecialPowerTemplate>SpecialPowerProdigyTeleportObject</AdditionalSpecialPowerTemplate>
				<AdditionalRadiusCursor>TargetingDecalMastermindTeleportUnits</AdditionalRadiusCursor>
				<AdditionalRadiusCursor>TargetingDecalMastermindTeleportArea</AdditionalRadiusCursor>
			</MultiplePowersTargetedSpecialPowerButton>



			<TargetedSpecialPowerButton
				Id="Command_AlienBlinkMastermindAOEMindControl"
				RadiusCursor="TargetingDecalMastermindTeleportUnits" >
				<State
					Image="Button_Ability_AOEMindControl"
					Title="NAME:AbilityBlinkMastermindAOEMindControl"
					Description="DESC:AbilityBlinkMastermindManipulator" />
			</TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_AlienMechapedeAddShardModule">
				<State
					Image="Button_Upgrade_ShardModule"
					Title="NAME:AbilityMechapedeAddShardModule"
					Description="DESC:AbilityMechapedeAddShardModule" />
			</SpecialPowerButton>
			
			<SpecialPowerButton
				Id="Command_AlienMechapedeAddTioxinModule">
				<State
					Image="Button_Upgrade_TiberiumSpray"
					Title="NAME:AbilityMechapedeAddTioxinModule"
					Description="DESC:AbilityMechapedeAddTioxinModule" />
			</SpecialPowerButton>
			
			<SpecialPowerButton
				Id="Command_AlienMechapedeAddDiskModule">
				<State
					Image="Button_Upgrade_PlasmaDisc"
					Title="NAME:AbilityMechapedeAddDiskModule"
					Description="DESC:AbilityMechapedeAddDiskModule" />
			</SpecialPowerButton>
			
			<SpecialPowerButton
				Id="Command_AlienMechapedeAddRazorModule">
				<State
					Image="Button_Upgrade_DisintegratorModule"
					Title="NAME:AbilityMechapedeAddRazorModule"
					Description="DESC:AbilityMechapedeAddRazorModule" />
			</SpecialPowerButton>
			
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeChargedParticleBeam" >
				<State
					Image="Button_Upgrade_ChargedPartBeam"
					Title="NAME:UpgradeChargedPartBeam"
					Description="DESC:UpgradeChargedPartBeam" />
			</PlayerUpgradeButton>
			
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradePurifyingFlame" >
				<State
					Image="Button_Upgrade_PurifyingFlame"
					Title="NAME:UpgradePurifyingFlame"
					Description="DESC:UpgradePurifyingFlame" />
			</PlayerUpgradeButton>
			
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeSuperChargedParticleBeam" >
				<State
					Image="Button_Upgrade_SuperCharBeam"
					Title="NAME:UpgradeSuperCharBeam"
					Description="DESC:UpgradeSuperCharBeam" />
			</PlayerUpgradeButton>

			
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTibCoreMissiles" >
				<State
					Image="Button_PlayerPowerCatalystMissile"
					Title="NAME:UpgradeTibCoreMissiles"
					Description="DESC:UpgradeTibCoreMissiles" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTibCoreMissilesBH" >
				<State
					Image="Button_PlayerPowerCatalystMissile"
					Title="NAME:UpgradeTibCoreMissiles"
					Description="DESC:UpgradeTibCoreMissilesBH" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeBlueShardWeapon" >
				<State
					Image="Button_Upgrade_BlueShards"
					Title="NAME:UpgradeBlueShardWeapon"
					Description="DESC:UpgradeBlueShardWeapon" />
			</PlayerUpgradeButton>
			
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeConversionReserves" >
				<State
					Image="Button_Upgrade_ConversionReserves"
					Title="NAME:UpgradeConversionReserves"
					Description="DESC:UpgradeConversionReserves" />
			</PlayerUpgradeButton>
			<TargetedSpecialPowerButton
				Id="Command_UpgradedConversionBeam" 
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_AbilityConversionBeam"
					Title="NAME:AbilityUpgradedConversionBeam"
					Description="DESC:AbilityUpgradedConversionBeam" 
				 />
			</TargetedSpecialPowerButton>			
			<TargetedSpecialPowerButton
				Id="Command_AlienSeedTiberium"
				RadiusCursor="Portrait_TargetingDecalSeedTiberium" >
				<State
					Image="Button_PlayerPowerSeedTiberium"
					Title="Name:PlayerPower_SeedTiberium"
					Description="DESC:PlayerPower_SeedTiberium" />
			</TargetedSpecialPowerButton>	

			<PlayerUpgradeButton
				Id="Command_UpgradeFieldSuits" >
				<State
					Image="Button_Upgrade_FieldSuits"
					Title="Name:PurcahseUpgradeFieldSuits"
					Description="DESC:PurchaseUpgradeFieldSuits" />
			</PlayerUpgradeButton>		
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeAdvancedArticulators">
				<State
					Image="Button_Upgrade_AdvArticulators"
					Title="Name:UpgradeAdvancedArticulators"
					Description="DESC:UpgradeAdvancedArticulators" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeTravelerEngines">
				<State
					Image="Button_Upgrade_TravelerEngines"
					Title="Name:UpgradeTravelerEngines"
					Description="DESC:UpgradeTravelerEngines" />
			</PlayerUpgradeButton>			
			<TargetedSpecialPowerButton
				Id="Command_CultistMindControlGetInRange"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_Ability_CultistMindControl"
					Title="NAME:AbilityCultistMindControl"
					Description="DESC:AbilityCultistMindControl" 
				 />
			</TargetedSpecialPowerButton>	
			<ObjectUpgradeButton
				Id="Command_UpgradeReaper17FusionCore">
				<State
					Image="Button_UpgradeAlienFusionCore"
					Title="NAME:UpgradeFusionCore"
					Description="DESC:UpgradeFusionCore" />
			</ObjectUpgradeButton>
			<ObjectUpgradeButton
				Id="Command_UpgradeTraveler59FusionCore">
				<State
					Image="Button_UpgradeAlienFusionCore"
					Title="NAME:UpgradeFusionCore"
					Description="DESC:UpgradeFusionCore" />
			</ObjectUpgradeButton>			

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeMinorForcefieldGenerator">
				<State
					Image="Button_Upgrade_AttForcefields"
					Title="NAME:UpgradeMinorForcefieldGenerator"
					Description="DESC:UpgradeMinorForcefieldGenerator" />
			</PlayerUpgradeButton>			

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeReaper17MinorForcefieldGenerator">
				<State
					Image="Button_Upgrade_AttForcefields"
					Title="NAME:UpgradeMinorForcefieldGenerator"
					Description="DESC:UpgradeMinorForcefieldGenerator" />
			</PlayerUpgradeButton>	

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeEchoCannon">
				<State
					Image="Button_Upgrade_EchoCannon"
					Title="NAME:PurchaseEchoCannon"
					Description="DESCRIPTION:PurchaseEchoCannon" />
			</PlayerUpgradeButton>		
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeReaper17ForcefieldGenerator">
				<State
					Image="Button_UpgradeForcefieldGenerator"
					Title="NAME:UpgradeForcefieldGenerator"
					Description="DESC:UpgradeReaper17ForcefieldGenerator" />
			</PlayerUpgradeButton>					
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeAlienShardLaunchers">
				<State
					Image="Button_Upgrade_ShardLaunchers"
					Title="NAME:UpgradeAlienShardLaunchers"
					Description="DESC:UpgradeAlienShardLaunchers" />
			</PlayerUpgradeButton>		

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeCeramicArmor" >
				<State
					Image="Button_Upgrade_CeramicArmor"
					Title="Name:PurcahseUpgradeCeramicArmor"
					Description="DESC:PurchaseUpgradeCeramicArmor" />
			</PlayerUpgradeButton>			

			<ObjectUpgradeButton
				Id="Command_UpgradeZOCOMPowerPlantTurbine">
				<State
					Image="Button_UpgradeAdvancedTurbines"
					Title="NAME:UpgradeAdvancedTurbines"
					Description="DESC:UpgradeAdvancedTurbines" />
			</ObjectUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeZoneRaiderScannerPack">
				<State
					Image="Button_UpgradeScannerPack"
					Title="NAME:PurchaseZOCOMScannerPacks"
					Description="DESC:PurchaseZOCOMScannerPacks" />
			</PlayerUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_UpgradeZoneRaiderAutoInjectors">
				<State
					Image="Button_UpgradeAutoInjectors"
					Title="NAME:PurchaseRaiderAutoInjectors"
					Description="DESC:PurchaseRaiderAutoInjectors" />
			</PlayerUpgradeButton>

			<SpecialPowerButton
				Id="Command_ZOCOMCallForTransportVehicle" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportVehicle"
					Description="DESC:AbilityGDICallForTransportVehicle" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_ZOCOMCallForTransportInfantry" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportInfantry"
					Description="DESC:AbilityGDICallForTransportInfantry" />
			</SpecialPowerButton>
			
			<ObjectUpgradeButton
				Id="Command_MarkedOfKaneUpgradeLiquidTiberiumCore">
				<State
					Image="Button_UpgradeLiquidTiberiumCore"
					Title="NAME:UpgradeLiquidTiberiumCore"
					Description="DESC:UpgradeLiquidTiberiumCore" />
			</ObjectUpgradeButton>

			<ObjectUpgradeButton
				Id="Command_BlackHandUpgradeLiquidTiberiumCore">
				<State
					Image="Button_UpgradeLiquidTiberiumCore"
					Title="NAME:UpgradeLiquidTiberiumCore"
					Description="DESC:UpgradeLiquidTiberiumCore" />
			</ObjectUpgradeButton>

			<PlayerUpgradeButton
				Id="Command_BlackHandBlackDisciplesUpgrade" >
				<State
					Image="Button_Upgrade_BlackConfessors"
					Title="NAME:UpgradeBlackDisciples"
					Description="DESC:UpgradeBlackDisciples" />
			</PlayerUpgradeButton>
			<ObjectUpgradeButton
				Id="Command_UnPackNODBunkerTruck">
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackNODBunkerTruck"
					Description="DESC:AbilityUnPackNODBunkerTruck" />
			</ObjectUpgradeButton>	
			<SpecialPowerButton
				Id="Command_DeployNODBunkerTruck" >
				<State
					Image="Button_AbilityUnPack"
					Title="NAME:AbilityUnPackNODBunkerTruck"
					Description="DESC:AbilityUnPackNODBunkerTruck" />
			</SpecialPowerButton>

			<TargetedSpecialPowerButton
				id="Command_BlackHandConfessorCabalSquadFireGrenade"
				RadiusCursor="TargetingDecal03" >
				<State
					Image="Button_AbilityConcussionGrenade"
					Title="NAME:AbilityBlackHandConfessorCabalFireGrenade"
					Description="DESC:AbilityBlackHandConfessorCabalFireGrenade" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_TeleportEradicator"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_PlayerPower_EradicatorTeleport"
					Title="NAME:AbilityTeleportEradicator"
					Description="DESC:AbilityTeleportEradicator" 
				 />
			</TargetedSpecialPowerButton>
			
			
			<!--**************** MetaGame Operations ****************-->
			<TargetedSpecialPowerButton
				Id="Command_MetaGameStrikeForceMove"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpStrikeForceMove"
					Title="Name:MetaGameStrikeForceMove"
					Description="DESC:MetaGameStrikeForceMove" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_MetaGameStrikeForceIntercept"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpIntercept"
					Title="Name:MetaGameStrikeForceIntercept"
					Description="DESC:MetaGameStrikeForceIntercept" />
			</TargetedSpecialPowerButton>

            <SpecialPowerButton
				Id="Command_MetaGameStrikeForcePatrol">
				<State
					Image="Button_MGOpPatrol"
					Title="Name:MetaGameStrikeForcePatrol"
					Description="DESC:MetaGameStrikeForcePatrol" />
			</SpecialPowerButton>

              <SpecialPowerButton
				Id="Command_MetaGameStrikeForceUpgrade">
				<State
					Image="Button_Main_Guard"
					Title="Name:MetaGameStrikeForceUpgrade"
					Description="DESC:MetaGameStrikeForceUpgrade" />
			</SpecialPowerButton>

      <TargetedSpecialPowerButton
				Id="Command_MetaGameStrikeForceBuildBase"
        			RadiusCursor="TargetingDecalOrcaStrike">
        			<!--ValidTargetCursor="Bombard" >-->
        			<State
					Image="Button_MGOpBuildBase"
					Title="Name:MetaGameStrikeForceBuildBase"
					Description="DESC:MetaGameStrikeForceBuildBase" />
      </TargetedSpecialPowerButton>

			<SpecialPowerButton
				Id="Command_MetaGameDecommissionStrikeForce">
				<State
					Image="Button_CommonOp_Sell"
					Title="Name:MetaGameDecommissionStrikeForce"
					Description="DESC:MetaGameDecommissionStrikeForce" />
			</SpecialPowerButton>
			
			
			<SpecialPowerButton
				Id="Command_MetaGameResupplyStrikeForce">
				<State
					Image="Button_CommonOp_Resupply"
					Title="Name:MetaGameResupplyStrikeForce"
					Description="DESC:MetaGameResupplyStrikeForce" />
			</SpecialPowerButton>
	
			<SpecialPowerButton
				Id="Command_MetaGameCancelPendingOperation">
				<State
					Image="Button_CommonOp_Cancel"
					Title="Name:MetaGameCancelPendingOp"
					Description="DESC:MetaGameCancelPendingOp" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_MetaGameDetailsStrikeForce">
				<State
					Image="Button_CommonOp_Details"
					Title="Name:MetaGameDetailsStrikeForce"
					Description="DESC:MetaGameDetailsStrikeForce" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_MetaGameDecommissionBase">
				<State
					Image="Button_CommonOp_Sell"
					Title="Name:MetaGameDecommissionBase"
					Description="DESC:MetaGameDecommissionBase" />
			</SpecialPowerButton>
			
			
			<SpecialPowerButton
				Id="Command_MetaGameRepairBase">
				<State
					Image="Button_CommonOp_Resupply"
					Title="Name:MetaGameRepairBase"
					Description="DESC:MetaGameRepairBase" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_MetaGameDetailsBase">
				<State
					Image="Button_CommonOp_Details"
					Title="Name:MetaGameDetailsBase"
					Description="DESC:MetaGameDetailsBase" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_MetaGame_BuildStrikeForce">
				<State
					Image="Button_MGOpBuildStrikeForce"
					Title="Name:MetaGameBuildStrikeForce"
					Description="DESC:MetaGameBuildStrikeForce" />
			</SpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CONSTRUCT_STRIKE_FORCE_UL"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpBuildUltraLightSF"
					Title="Name:MetaGameConstructStrikeForceUL"
					Description="DESC:MetaGameConstructStrikeForceUL" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CONSTRUCT_STRIKE_FORCE_L"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpBuildLightSF"
					Title="Name:MetaGameConstructStrikeForceL"
					Description="DESC:MetaGameConstructStrikeForceL" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CONSTRUCT_STRIKE_FORCE_M"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpBuildMediumSF"
					Title="Name:MetaGameConstructStrikeForceM"
					Description="DESC:MetaGameConstructStrikeForceM" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CONSTRUCT_STRIKE_FORCE_H"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpBuildHeavySF"
					Title="Name:MetaGameConstructStrikeForceH"
					Description="DESC:MetaGameConstructStrikeForceH" />
			</TargetedSpecialPowerButton>

			<TargetedSpecialPowerButton
				Id="Command_CONSTRUCT_STRIKE_FORCE_UH"
				ValidTargetCursor="Bombard" >
				<State
					Image="Button_MGOpBuildMetaUnitSF"
					Title="Name:MetaGameConstructStrikeForceUH"
					Description="DESC:MetaGameConstructStrikeForceUH" />
			</TargetedSpecialPowerButton>

            <SpecialPowerButton
              Id="Command_CONSTRUCT_STRATEGIC_BUILDING">
              <State
                          Image="Button_MGOpBuildStrategicBuilding"
                          Title="NAME:ConstructStrategicBuilding"
                          Description="DESC:ConstructStrategicBuilding" />
            </SpecialPowerButton>

      <SpecialPowerButton
        Id="Command_MetaGame_UpgradeBaseTier1">
        <State
					Image="Button_Main_UpgradeTier"
					Title="NAME:UpgradeBaseTier1"
					Description="DESC:UpgradeBaseTier1" />
      </SpecialPowerButton>
      <SpecialPowerButton
        Id="Command_MetaGame_UpgradeBaseTier2">
        <State
					Image="Button_Main_UpgradeTier"
					Title="NAME:UpgradeBaseTier2"
					Description="DESC:UpgradeBaseTier2" />
      </SpecialPowerButton>

      <SpecialPowerButton
        Id="Command_MetaGame_UpgradeBaseTierDone">
        <State
					Image="Button_Main_UpgradeTier"
					Title="NAME:UpgradeBaseTierDone"
					Description="DESC:UpgradeBaseTierDone" />
      </SpecialPowerButton>

      <SpecialPowerButton
        Id="Command_MetaGame_UpgradeBaseDefense">
        <State
					Image="Button_MGOpUpgradeDefense"
					Title="NAME:UpgradeBaseDefense"
					Description="DESC:UpgradeBaseDefense" />
      </SpecialPowerButton>
      <SpecialPowerButton
        Id="Command_MetaGame_UpgradeBasePower">
        <State
					Image="Button_MGOpupgradePower"
					Title="NAME:UpgradeBasePower"
					Description="DESC:UpgradeBasePower" />
      </SpecialPowerButton>
      <SpecialPowerButton
        Id="Command_MetaGame_ConstructBuilding">
        <State
					Image="Button_MGOpBuildStrategicBuilding"
					Title="NAME:ConstructStrategicBuilding"
					Description="DESC:ConstructStrategicBuilding" />
      </SpecialPowerButton>
      
      <TargetedSpecialPowerButton
        Id="Command_MetaGame_OBTMTA"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_Main_Transport"
					Title="NAME:OBTMTA"
					Description="DESC:OBTMTA" />
      </TargetedSpecialPowerButton>
      
      <!--<TargetedSpecialPowerButton
        Id="Command_MetaGame_ICMUMO_Tier1move"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_MGOpPortAirlift"
					Title="NAME:ICMUMO_Tier1move"
					Description="DESC:ICMUMO_Tier1move" />
      </TargetedSpecialPowerButton>

      <TargetedSpecialPowerButton
        Id="Command_MetaGame_Base_Airlift"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_MGOpBaseAirlift"
					Title="NAME:Base_Airlift"
					Description="DESC:Base_Airlift" />
      </TargetedSpecialPowerButton>

      <TargetedSpecialPowerButton
        Id="Command_MetaGame_Wormholemove"
        ValidTargetCursor="Bombard">
        <State
					Image="Button_MGOpWormHoleAirlift"
					Title="NAME:Wormholemove"
					Description="DESC:Wormholemove" />
      </TargetedSpecialPowerButton>-->
			<!--*****************************************************-->
						
			<TargetedSpecialPowerButton
				Id="Command_FireImprovedSonicTankOverloadBeam"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_AbilityOverloadBeam"
					Title="NAME:AbilityOverloadBeam"
					Description="DESC:AbilityOverloadBeam" 
							 />
			</TargetedSpecialPowerButton>		

			<ObjectUpgradeButton
				Id="Command_UpgradeSteelTalonsPowerPlantTurbine">
				<State
					Image="Button_UpgradeAdvancedTurbines"
					Title="NAME:UpgradeAdvancedTurbines"
					Description="DESC:UpgradeAdvancedTurbines" />
			</ObjectUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeGDIAPAmmo" >
				<State
					Image="Button_Upgrade_APAmmo"
					Title="NAME:UpgradeGDIAPAmmo"
					Description="DESC:UpgradeGDIAPAmmo" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeSTAPAmmo" >
				<State
					Image="Button_Upgrade_APAmmo"
					Title="NAME:UpgradeGDIAPAmmo"
					Description="DESC:UpgradeSTAPAmmo" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeGDITungstenAAShells" >
				<State
					Image="Button_Upgrade_TungstenShells"
					Title="NAME:UpgradeGDITungstenAAShells"
					Description="DESC:UpgradeGDITungstenAAShells" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeGDIHardpoints" >
				<State
					Image="Button_Upgrade_Hardpoints"
					Title="NAME:UpgradeGDIHardpoints"
					Description="DESC:UpgradeGDIHardpoints" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeNODQuadTurrets" >
				<State
					Image="Button_Upgrade_QuadTurrets"
					Title="NAME:UpgradeNODQuadTurrets"
					Description="DESC:UpgradeNODQuadTurrets" />
			</PlayerUpgradeButton>

			<TargetedSpecialPowerButton
				Id="Command_VertigoDisruptionPod"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_Upgrade_DisPods"
					Title="NAME:AbilityDisruptionPod"
					Description="DESCRIPTION:AbilityDisruptionPod" />
			</TargetedSpecialPowerButton>

			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeVertigoDisruptionPod">
				<State
					Image="Button_Upgrade_DisPods"
					Title="Name:UpgradeDisruptionPod"
					Description="DESC:UpgradeDisruptionPod" />
			</PlayerUpgradeButton>
			<PlayerUpgradeButton
				Id="Command_PurchaseUpgradeCyberneticLegs">
				<State
					Image="Button_Upgrade_CyberneticLegs"
					Title="Name:UpgradeCyberneticLegs"
					Description="DESC:UpgradeCyberneticLegs" />
			</PlayerUpgradeButton>  
  			<PlayerUpgradeButton
  				Id="Command_PurchaseUpgradeDisguise">
  				<State
  					Image="Button_Upgrade_Disguise"
  					Title="Name:UpgradeDisguise"
  					Description="DESC:UpgradeDisguise" />
			</PlayerUpgradeButton> 
  			<PlayerUpgradeButton
  				Id="Command_PurchaseUpgradeAdaptiveArmor">
  				<State
  					Image="Button_AbilityAdaptiveArmor"
  					Title="Name:UpgradeAdaptiveArmor"
  					Description="DESC:UpgradeAdaptiveArmor" />
			</PlayerUpgradeButton> 		
			<SpecialPowerButton
				Id="Command_ActivateAdaptiveArmor" >
				<State
					Image="Button_AbilityAdaptiveArmor"
					Title="NAME:ActivateAdaptiveArmor"
					Description="DESC:ActivateAdaptiveArmor" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_SteelTalonsCallForTransportVehicle" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportVehicle"
					Description="DESC:AbilityGDICallForTransportVehicle" />
			</SpecialPowerButton>

			<SpecialPowerButton
				Id="Command_SteelTalonsCallForTransportInfantry" >
				<State
					Image="Button_AbilityGDICallforTransport"
					Title="NAME:AbilityGDICallForTransportInfantry"
					Description="DESC:AbilityGDICallForTransportInfantry" />
			</SpecialPowerButton>
			
			<!-- <TargetedSpecialPowerButton
				Id="Command_NODShadowSquadDeployBeacon"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_Ability_DeployBeacon"
					Title="NAME:AbilityDeployBeacon"
					Description="DESC:AbilityDeployBeacon" 
				 />
			</TargetedSpecialPowerButton>	-->
			<TargetedSpecialPowerButton
				Id="Command_SpotBeaconBombard"
				RadiusCursor="TargetingDecalBombardSpottedTarget">
				<State
					Image="Button_AbilitySpotTargetBombard"
					Title="NAME:AbilityBombardBeacon"
					Description="DESC:AbilityBombardBeacon" 
				 />
			</TargetedSpecialPowerButton>	

			<TargetedSpecialPowerButton
				Id="Command_NODShadowSquadBeaconGetInRange"
				ValidTargetCursor="Bombard">
				<State
					Image="Button_Ability_DeployBeacon"
					Title="NAME:AbilityDeployBeacon"
					Description="DESC:AbilityDeployBeacon" 
				 />
			</TargetedSpecialPowerButton>		
			<SpecialPowerButton
				Id="Command_FireRageGenerator">
				<State
					Image="Button_Upgrade_RageGenerator"
					Title="Name:AbilityRageGenerator"
					Description="DESC:AbilityRageGenerator" />
			</SpecialPowerButton>			
</AssetDeclaration>
