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						<ParameterList/>
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					<Action
						Type="SET_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Intro - Activate">
					<Action
						Type="RESET_CAMERA">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="_Intro - End">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Setup">
				<Script
					id="_Setup - Audio">
					<Action
						Type="SOUND_DISABLE_TYPE">
						<ParameterList/>
					</Action>
				</Script>
				<ScriptGroup
					id="AI">
					<Script
						id="AI - Setup - EASY">
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="AI - Setup - MED / HARD">
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="SKIRMISH_AI_USE_REPAIRS">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="AI - Transfer">
						<Script
							id="AI - Transfer - EASY - Timers">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="AI - Transfer - MEDIUM - Timers">
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
							<Action
								Type="SET_MILLISECOND_TIMER">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="AI - Transfer - HARD">
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="AI - Transfer - A">
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
						</Script>
						<Script
							id="AI - Transfer - B">
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
							<Action
								Type="UNIT_AI_TRANSFER_ALL">
								<ParameterList/>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
				<ScriptGroup
					id="Initialize Variables">
					<Script
						id="Object Lists">
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODMCV"/>
							</ParameterList>
						</Action>
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODConstructionYard"/>
							</ParameterList>
						</Action>
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODHandOfNOD"/>
							</ParameterList>
						</Action>
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODSaboteur"/>
							</ParameterList>
						</Action>
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODCrane"/>
							</ParameterList>
						</Action>
						<Action
							Type="OBJECTLIST_ADDOBJECTTYPE">
							<ParameterList>
								<ObjectType
									Object="NODDropZone"/>
							</ParameterList>
						</Action>
					</Script>
					<Script
						id="Map Settings">
						<Action
							Type="MAP_REVEAL_ALL">
							<ParameterList/>
						</Action>
						<Action
							Type="MAP_REVEAL_ALL_PERM">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SET_MONEY">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Set Flags">
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_FLAG">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="Set Timers">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
				<ScriptGroup
					id="_Setup - Tech Rollout">
					<Script
						id="_Setup - Tech Rollout - Powers">
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
						<Action
							Type="PLAYER_SPECIAL_POWER_AVAILABILITY">
							<ParameterList/>
						</Action>
					</Script>
					<ScriptGroup
						id="_Setup - Tech Rollout - Marked of Kane">
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Units">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneAvatar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBeamCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneBunkerTruck"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCommando"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneEmissary"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneFanaticSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHarvester"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneImprovedCyborgInfantrySquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMCV"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMetaUnit"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantRocketSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMilitantSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMobileArtillery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSaboteur"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShadowSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneStealthTank"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTibTrooperSquad"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVenom"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneVertigo"/>
								</ParameterList>
							</Action>
						</Script>
						<Script
							id="_Setup - Tech Rollout - Marked of Kane - Structures">
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneConstructionYard"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneCrane"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDisruptionTower"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneDropZone"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHandOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneHangar"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannon"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneLaserCannonSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneMiniMCVOutpost"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneObelisk"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneOperationsCenter"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKanePowerPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRefinery"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunker"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneRocketBunkerSpawn"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneSecretShrine"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurret"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneShredderTurretHub"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTechAssemblyPlant"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTempleOfNOD"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumLiquidationFacility"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MarkedOfKaneTiberiumSilo"/>
								</ParameterList>
							</Action>
							<Action
								Type="ALLOW_DISALLOW_ONE_BUILDING">
								<ParameterList>
									<ObjectType
										Object="MG_MarkedOfKane_WarmechFacility"/>
								</ParameterList>
							</Action>
						</Script>
					</ScriptGroup>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Audio">
				<Script
					id="Dialog - NodSoldier01">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier02">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier03">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier04">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier05">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier06">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier07">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier08">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier09">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier10">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier11">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier12">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier13">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier14">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier15">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Dialog - NodSoldier16">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="RadioStatic1">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="RadioStatic2">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="RadioStatic3">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="RadioStatic4">
					<Action
						Type="PLAY_SOUND_EFFECT_AT_TEAM">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Text">
				<ScriptGroup
					id="_Text - Mission Name">
					<Script
						id="_Text - Mission Name - Timer">
						<Action
							Type="SET_MILLISECOND_TIMER">
							<ParameterList/>
						</Action>
					</Script>
					<Script
						id="_Text - Mission Name - Display">
						<Action
							Type="SHOW_MILITARY_CAPTION">
							<ParameterList/>
						</Action>
					</Script>
				</ScriptGroup>
			</ScriptGroup>
			<ScriptGroup
				id="_Objectives">
				<Script
					id="Mission Fail - MCV">
					<Action
						Type="MARK_MISSION_OBJECTIVE_NOT_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Fail - Saboteur">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Fail - Docks - Timer">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Fail - Docks - Fail">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Mission Win">
					<Action
						Type="QUICKVICTORY">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Objective 1 - Setup">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Objective 1- Show">
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Setup Bonus Objective">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="FLASH_UI_BUILD_BUTTON">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumLiquidationFacility"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="Show Bonus Objective">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_AT_WAYPOINT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Show Bonus Objective - Stop Flash">
					<Action
						Type="FLASH_UI_BUILD_BUTTON">
						<ParameterList>
							<ObjectType
								Object="NODTiberiumLiquidationFacility"/>
						</ParameterList>
					</Action>
				</Script>
				<Script
					id="Show Capture Objective ">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS">
						<ParameterList/>
					</Action>
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Take Control of MCV">
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_CLEAR_MODELCONDITION">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="_Cinematics"/>
			<ScriptGroup
				id="Intel DB">
				<Script
					id="Reaper 17 Backstory">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Reaper Tripod">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Reaper Harvester">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Reaper Shardwalker">
					<Action
						Type="ADD_TO_INTELL_DATABASE">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Talking Heads">
				<Script
					id="2-15 Tacitus Located">
					<Action
						Type="MOVIE_PLAY_RADAR">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="2-08 New Tech">
					<Action
						Type="MOVIE_PLAY_RADAR">
						<ParameterList/>
					</Action>
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="TH2_15 Done">
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="TH2_08 Done">
					<Action
						Type="EVA_SET_ENABLED_DISABLED">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrCivilian">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrNeutral">
		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
		id="PlyrZOCOM">
		<ScriptSet>
			<Script
				id="Z_Power Manager">
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Z_Econ">
				<Action
					Type="PLAYER_GIVE_MONEY">
					<ParameterList/>
				</Action>
			</Script>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrGDI">
		<ScriptSet>
			<Script
				id="Hammerhead Patrol">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrZOCOMWest">
		<ScriptSet>
			<Script
				id="ZW_Power Manager">
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="ZW_Econ">
				<Action
					Type="PLAYER_GIVE_MONEY">
					<ParameterList/>
				</Action>
			</Script>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrZOCOMEast">
		<ScriptSet>
			<Script
				id="ZE_Power Manager">
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="ZE_Econ">
				<Action
					Type="PLAYER_GIVE_MONEY">
					<ParameterList/>
				</Action>
			</Script>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrNOD">
		<ScriptSet>
			<Script
				id="Lose Condition (OVERRIDE ME)">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Victory Condition (OVERRIDE ME)">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="TibVein">
				<Script
					id="Tiberium Vein Detonation - Central">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Tiberium Vein Detonation - East">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Tiberium Vein Detonation - West">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="LINK_MISSION_OBJECTIVE_TO_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="TibVein Complete">
					<Action
						Type="SET_MISSION_OBJECTIVE_STATUS">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
			<ScriptGroup
				id="Setup">
				<Script
					id="Bikes Roll On">
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Capture Convoy Objective">
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Escape With Convoy Objective">
					<Action
						Type="MARK_MISSION_OBJECTIVE_COMPLETED">
						<ParameterList/>
					</Action>
					<Action
						Type="SHOW_MISSION_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="MAP_REVEAL_PERMANENTLY_IN_TRIGGER">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrZOCOMConvoy">
		<ScriptSet>
			<Script
				id="Setup Convoy Teams">
				<Action
					Type="PLAYER_ALLOW_AI_AUTOACQUIRE">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="Convoy Management">
				<Script
					id="Engage Convoy">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Roll Out">
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Checkpoint 1">
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Checkpoint 2">
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Checkpoint 3">
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Reaches Docks">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="MCV Drive On Dock">
					<Action
						Type="NAMED_FOLLOW_WAYPOINTS">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Attacked">
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_STOP">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Deployment">
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
					<Action
						Type="NAMED_USE_COMMANDBUTTON_ABILITY">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_SET_MODELCONDITION_FOR_DURATION">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Convoy Counterattack">
					<Action
						Type="TEAM_HUNT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GUARD_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_GUARD_OBJECT">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_AI_TRANSFER">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_AI_RECRUITABLE_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_AI_RECRUITABLE_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="TEAM_SET_AI_RECRUITABLE_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Roll On Emergency Support A ">
					<Action
						Type="ATTACK_MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Roll On Emergency Support B">
					<Action
						Type="ATTACK_MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Roll On Emergency Support C">
					<Action
						Type="ATTACK_MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Continue A">
					<Action
						Type="TEAM_STOP">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Continue B">
					<Action
						Type="TEAM_STOP">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Continue C">
					<Action
						Type="TEAM_STOP">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Team A Unleashed">
					<Action
						Type="TEAM_HUNT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Team B Unleashed">
					<Action
						Type="TEAM_HUNT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Emergency Support Team C Unleashed">
					<Action
						Type="TEAM_HUNT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Successful Deploy">
					<Action
						Type="DISABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="UNIT_CLEAR_MODELCONDITION">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_FLAG">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="Guard MacGuffin">
					<Action
						Type="TEAM_GUARD_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrReaper17">
		<ScriptSet>
			<Script
				id="Reaper Attack">
				<Action
					Type="PLAYER_SET_BASE_POWER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="MAP_REVEAL_PERMANENTLY_IN_TRIGGER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Attack">
				<Action
					Type="RESET_CAMERA">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Meteor 1">
				<Action
					Type="PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Meteor 2">
				<Action
					Type="PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Meteor 3">
				<Action
					Type="PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Mothership">
				<Action
					Type="TEAM_EXECUTE_SEQUENTIAL_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="GDI Respond">
				<Action
					Type="PLAYER_RELATES_PLAYER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_RELATES_PLAYER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_RELATES_PLAYER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_RELATES_PLAYER">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 1 Go">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 2 Go">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 3 Go">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 4 Go">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 1 Attack">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 1 Attack Repeat">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 2 Attack">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 2 Attack Repeat">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 3 Attack">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 3 Attack Repeat">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 4 Attack">
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 4 Attack Repeat">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 1 Respawn">
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 2 Respawn">
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 3 Respawn">
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Scrin Wave 4 Respawn">
				<Action
					Type="CREATE_REINFORCEMENT_TEAM">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Stormrider Forces Attack">
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<ScriptGroup
				id="Subs">
				<Script
					id="SUB_Mothership">
					<Action
						Type="MOVE_TEAM_TO">
						<ParameterList/>
					</Action>
					<Action
						Type="ATTACK_MOVE_TEAM_TO_NAMED_OBJECT">
						<ParameterList/>
					</Action>
				</Script>
			</ScriptGroup>
		</ScriptSet>
	</GameScriptList>
	<GameScriptList
		id="PlyrAlien">
		<ScriptSet/>
	</GameScriptList>
</AssetDeclaration>