<?xml version="1.0" encoding="us-ascii"?>
<!-- The default tank projectile -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NBShredderProj.w3x" />
	</Includes>
	<GameObject
		id="NODShredderTurretShell"		
		Side="NOD"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="NODShredderTurretShell">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NBShredderProj" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			
<!--			
			<LifetimeUpdate
				id="ModuleTag_Lifetime" 
				MinLifetime="1s"
				MaxLifetime="1s"
				IgnoreProjectileState="true"
			/>
-->			
			<FireWeaponWhenDead
				id="ModuleTag_FireWeaponDead" 
				DeathWeapon="NODShredderTurretWarhead"
				InitiallyActive="true">
				<DieMuxData
					DeathTypes="ALL"
				/>				
			</FireWeaponWhenDead>
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="0"
				FirstHeightMax="0"
				SecondHeightMin="0"
				SecondHeightMax="0"
				FirstPercentIndent="33"
				SecondPercentIndent="66"
				CurveFlattenMinDist="300"
				
				FlightPathAdjustDistPerSecond="0"
				GroundHitFX="FX_NOD_ShredderHit"
				OrientToFlightPath="true">				
			</BezierProjectile>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8"></Shape>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>