<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="NODMineBombProjectile"
		Side="NOD"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="NODMineBombProjectile">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<BezierProjectile
				id="ModuleTag_BezierProjectile"
				OrientToFlightPath="true"
				FirstHeightMin="10"
				FirstHeightMax="10"
				SecondHeightMin="10"
				SecondHeightMax="10"
				FirstPercentIndent="20"
				SecondPercentIndent="90" />
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData />
			</DestroyDie>
<!--
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_NOD_BurrowMine_Deploy" />
			</FXListBehavior>
	
	no worky for sound		
			
-->
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8"/>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>