<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<GameObject
		id="BaseSquad"
		RadarPriority="NOT_ON_RADAR"
		>

		<Behaviors>
			<AttributeModifierPoolUpdate 
				id="DefaultAttributeModifierPoolUpdate"/>

			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCSpeed"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCDamage"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="ModuleTag_AttributeModifierUpgradeMUCArmor"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<StancesBehavior
				id="ModuleTag_Stance"
				StanceTemplate="Generic"
				/>
			<EmotionTrackerUpdate
				id="Module_ETU">
				<TauntAndPointExcluded
					Rule="NONE" />
				<AddEmotion>CheerIdle_Base</AddEmotion>
				<AddEmotion>CheerBusy_Base</AddEmotion>
			</EmotionTrackerUpdate>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Veteran"
				LevelCap="4"
				LevelsToGain="1">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Elite"
				LevelCap="4"
				LevelsToGain="2">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade_Heroic"
				LevelCap="4"
				LevelsToGain="3">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
      <TemporarilyDefectUpdate
        id="ModuleTag_TemporarilyDefect"
        DefectionFrameCount="100" />
		</Behaviors>

		<Body>
			<ActiveBody	id="DefaultBody"/>
		</Body>

		<!-- Yes, we need these. Catapults & such actually do damage to the horde brain not the units
		     And the build queue builds horde brains not units for squads -->
		<EvaEvents
			EvaEventProductionStarted="UnitConstructionStarted"
			EvaEventDamagedOwner="UnitUnderAttack" 
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled" 
			EvaEventPromotedOwner="UnitPromoted" /> <!-- But not sighting events!! -->

	</GameObject>

</AssetDeclaration>
