<?xml version="1.0" encoding="us-ascii"?>

	<SuppressionAnims xmlns="uri:ea.com:eala:asset" >

		<AnimationState
			ParseCondStateType="PARSE_NORMAL"
			ConditionsYes="SUPPRESSED MOVING"
			StateName="STATE_Suppressed"
			Flags="RANDOMSTART">
			<Animation
				AnimationName="GUSoldier_SMVA"
				AnimationMode="LOOP" />
		</AnimationState>

		<AnimationState
			ParseCondStateType="PARSE_NORMAL"
			ConditionsYes="SUPPRESSED USING_WEAPON_A"
			StateName="STATE_Suppressed">
			<Animation
				AnimationName="GUSoldier_SATA"
				AnimationMode="LOOP" />
		</AnimationState>

		<AnimationState
			ParseCondStateType="PARSE_NORMAL"
			ConditionsYes="SUPPRESSED"
			Flags="RESTART_ANIM_WHEN_COMPLETE"
			StateName="STATE_Suppressed">
			<Animation
				AnimationName="GUSoldier_SIDA"
				AnimationMode="ONCE"
			/>
			<Animation
				AnimationName="GUSoldier_SIFA"
				AnimationMode="ONCE"
			/>
			<Animation
				AnimationName="GUSoldier_SIFB"
				AnimationMode="ONCE"
			/>
			<Script>
				Prev = CurDrawablePrevAnimationState()
				if Prev ~= "STATE_Suppressed" and Prev ~= "TRANS_toSuppressed" then
					CurDrawableSetTransitionAnimState("TRANS_toSuppressed")
				end
			</Script>
		</AnimationState>

		<AnimationState
			ParseCondStateType="PARSE_TRANSITION"
			StateName="TRANS_toSuppressed">
			<Animation
				AnimationName="GUSoldier_SDVA"
				AnimationMode="ONCE"
				AnimationSpeedFactorMin="0.8"
				AnimationSpeedFactorMax="1.2" />
			<Animation
				AnimationName="GUSoldier_SDVB"
				AnimationMode="ONCE"
				AnimationSpeedFactorMin="0.8"
				AnimationSpeedFactorMax="1.2" />
		</AnimationState>
		
		<AnimationState
			ParseCondStateType="PARSE_TRANSITION"
			StateName="TRANS_fromSuppressed"
			Flags="START_FRAME_LAST">
			<Animation
				AnimationName="GUSoldier_SDVA"
				AnimationMode="ONCE_BACKWARDS"
				AnimationSpeedFactorMin="0.8"
				AnimationSpeedFactorMax="1.2" />
			<Animation
				AnimationName="GUSoldier_SDVB"
				AnimationMode="ONCE_BACKWARDS"
				AnimationSpeedFactorMin="0.8"
				AnimationSpeedFactorMax="1.2" />
		</AnimationState>

	</SuppressionAnims>
