<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
    <Include
      type="all"
      source="DATA:GlobalData/GlobalDefines.xml" />
    <Include
    type="all"
    source="ART:ABTPBone.w3x" />
  </Includes>
  <GameObject
		id="SCRINMetaWormhole"
    Side="ALIEN"
    CommandSet="EmptyCommandSet"
    KindOf="SELECTABLE NOT_AUTOACQUIRABLE NO_COLLIDE DO_NOT_CLASSIFY"
		EditorName="SCRINMetaWormhole"
    EditorSorting="STRUCTURE"
		Browser="REGION METAGAME"
    RadarPriority="NOT_ON_RADAR">
    <DisplayName>Name:SCRINMetaWormhole</DisplayName>
    <ArmorSet
      Armor="NoArmor"
		/>
    <Draws>
      <ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
        <ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
          <Model
						Name="ABTPBone" />
          <ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDist"
						FollowBone="false" />
          <ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPFlare"
						FollowBone="false" />
          <ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPGlow"
						FollowBone="false" />
          <ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDarkMatter"
						FollowBone="false" />
        </ModelConditionState>
      </ScriptedModelDraw>
    </Draws>
    <Behaviors>
      <MetaGameLifetimeUpdate
        id="ModuleTag_LifetimeUpdate"
        LifeTimeTurns="5" />
    </Behaviors>
    <Body>
      <MetaICMUMOBody
				id="ModuleTag_Body"
				MaxHealth="5000.0" 
			/>
    </Body>
    <AudioArrayVoice>
      <AudioEntry
				Sound="ALI_WormHole_Select"
				AudioType="voiceSelect" />
    </AudioArrayVoice>
    <AudioArraySound>
      <AudioEntry
				Sound="ALI_WormHole_BeginAndLoopMS"
				AudioType="soundAmbient" />
    </AudioArraySound>
    <ShadowInfo
			Type="VOLUME" />
    <VisionInfo
			VisionRange="=$Wormhole_AOE"
			ShroudClearingRange="=$Wormhole_AOE" />
    <ProjectedBuildabilityInfo
      Radius="=$Wormhole_AOE"
      BuildPlacementTypes="META_STRIKEFORCE" />
  </GameObject>
</AssetDeclaration>
