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		<Include type="all" source="ART:exfirescroll3.xml" />
	</Includes>
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		id="GDISonicShockWaveCannonProjectile"
		Side="GDI"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE INERT DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
		EditorName="GDISonicShockWaveCannonProjectile">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUGarGun" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="orcamissiletrail"
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<StreakDraw
				id="ModuleTag_W3DStreakDraw"
				Length="8"
				Width="4"
				NumSegments="3"
				Texture="EXFireScroll3">
				<Color
					r="1"
					g="1"
					b="1" />
			</StreakDraw>
		</Draws>
		<Behaviors>
			<DestroyDie
				id="ModuleTag_FXListDie">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="0"
				FirstHeightMax="0"
				SecondHeightMin="0"
				SecondHeightMax="0"
				FirstPercentIndent="33"
				SecondPercentIndent="66"
				GroundHitFX="FX_RocketImpact"
				OrientToFlightPath="true"></BezierProjectile>
			<LifetimeUpdate
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				MinLifetime="20.5s"
				MaxLifetime="20.75s"
				IgnoreProjectileState="true" />
			<FireWeaponUpdate
				id="ModuleTag_FireWeaponUpdate">
				<FireWeaponNugget
					WeaponName="SonicShockwaveWeapon"
					FireDelay="2s"
					OneShot="false" />
			</FireWeaponUpdate>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
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		<Geometry
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			<Shape
				Type="SPHERE"
				MajorRadius="0.8"></Shape>
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		<VisionInfo
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