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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:GUMis.w3x" />
	</Includes>
	<GameObject
		id="GDIBattleshipBombardMissile"
		Side="GDI"
		EditorSorting="SYSTEM"
		KindOf="AIRCRAFT HIDE_IF_FOGGED NO_COLLIDE"
		RadarPriority="UNIT"
		UnitCategory="AIRCRAFT"
		EditorName="GDIBattleshipBombardMissile">
		<DisplayName>GDIBattleshipBombardMissile</DisplayName>
		<ArmorSet
			Armor="ProjectileArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="GUMis" />
					
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<BezierProjectile
				id="ModuleTag_MissileAIUpdate"
				FirstHeightMin="200"
				FirstHeightMax="250"
				SecondHeightMin="200"
				SecondHeightMax="250"
				FirstPercentIndent="1"
				SecondPercentIndent="99"
				DetonateCallsKill="true" 
				OrientToFlightPath="true" />
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_MissileHit" />
			</FXListBehavior>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="10000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="7.0"
				Height="20.0"/>
		</Geometry>
		<AudioArraySound>
			<AudioEntry
				Sound="GDI_BattleshipMissile_IncomingLoop"
				AudioType="soundAmbient" />
		</AudioArraySound>
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="100" />
	</GameObject>
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