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		EditorName="TiberiumFieldRedZone">		
		<DisplayName>xai:joinAction="Replace">Tiberium_Field_Red_Zone</DisplayName>		
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			<ScriptedModelDraw
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				<ModelConditionState
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					<Model
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					<ParticleSysBone
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						FXParticleSystemTemplate="TibAura"
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				FieldResolution="40"
				MaxFieldMoney="40000"
				StartingFieldMoney="40000"
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				SpawnOffset="15.0"
				ClusterScaleFactor="1.0"
				ClusterPowerFactor="1.0"
				CrystalGrowthRate="20" >
				<!-- The DamageFilter is simply an on/off switch for the crystal weapons.
				     If something matching the filter is found within the field, the weapons are turned on. -->
				<DamageFilter
					Rule="ANY"
					Include="INFANTRY VEHICLE" >
					<IncludeThing>GDIMARV</IncludeThing>
					<IncludeThing>ZOCOMMARV</IncludeThing>
					<IncludeThing>SteelTalonsMARV</IncludeThing>					
					<ExcludeThing>MutantMarauder</ExcludeThing>
					<ExcludeThing>MutantMarauderSquad</ExcludeThing>
					<ExcludeThing>Viceroid</ExcludeThing>
					<ExcludeThing>GDIZoneTrooper</ExcludeThing>
					<ExcludeThing>GDIZoneTrooperSquad</ExcludeThing>
				</DamageFilter>
				<!-- The HealFilter works similar to the damage filter. It turns on or off
						 the PassiveAreaEffectBehavior of the cystals if a matching object is found in the field. -->
				<HealFilter Rule="NONE"
							Include="HEALED_BY_TIBERIUM"/>
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