<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:Alien/Units/AlienPlanetaryAssaultCarrier.xml" />
		<Include
			type="all"
			source="ART:FXInvisBone.w3x" />				
	</Includes>
	<GameObject
		id="Traveler59PlanetaryAssaultCarrier"
		inheritFrom="AlienPlanetaryAssaultCarrier"
		Side="Traveler59"
		EditorSorting="UNIT"
		CommandSet="Traveler59PlanetaryAssaultCarrierCommandSet"
		EditorName="Traveler59PlanetaryAssaultCarrier"
		Description="Desc:Traveler59PlanetaryAssaultCarrier"
		WorldMapArmoryUpgradesAllowed="Upgrade_TravelerEngines"
		TypeDescription="Type:Traveler59PlanetaryAssaultCarrier">
		<GameDependency
			xai:joinAction="Replace">
			<RequiredObject>Traveler59SignalTransmitter</RequiredObject>
		</GameDependency>
		<DisplayUpgrade
			xai:joinAction="Replace"
			id="Tag_DisplayUpgrade1">Upgrade_TravelerEngines</DisplayUpgrade>
		<Draws>	
			<ScriptedModelDraw		
				id="ModuleTag_DrawTravelerEnginesFX"
				AttachToBoneInAnotherModule="roottransform">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXInvisBone" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"/>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE">						
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ACCELERATE">						
				</AnimationState>				
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_2 MOVING">
					<ParticleSysBone
						BoneName="INVISBONE01"
						FXParticleSystemTemplate="AlienTravEngDist"
						FollowBone="true" />						
				</AnimationState>
			</ScriptedModelDraw>	
			<ScriptedModelDraw		
				id="ModuleTag_HideOrShowTravelerEnginesFX">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>						
				</AnimationState>		
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ACCELERATE">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>						
				</AnimationState>				
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_2 MOVING">
					<Script>
						CurDrawableShowSubObject("TravEng01")
						CurDrawableShowSubObject("TravEng02")						
					</Script>						
				</AnimationState>
			</ScriptedModelDraw>			
		</Draws>
		<Behaviors>  
			<StatusBitsUpgrade
				xai:joinAction="Remove"
				id="ModuleTag_StatusBitUpgrade"
				StatusToSet="SHIELDBODY_ENABLED">
				<TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
			</StatusBitsUpgrade>		
			<AttributeModifierUpgrade
				id="Upgrade_TravelerEngines"
				AttributeModifier="AttributeModifier_TravelerEnginesLargeShips">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</AttributeModifierUpgrade>   
			<ModelConditionUpgrade
				id="ModuleTag_TravelerEnginesModel"
				AddConditionFlags="USER_2">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</ModelConditionUpgrade>	
		<!--	<SubObjectsUpgrade
				id="ModuleTag_ShowTravelerEngines"
				ShowSubObjects="TravEng01 TravEng02">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</SubObjectsUpgrade>
		-->
			<AudioLoopUpgrade id="ALI_TravelerEngines_Upgrade" SoundToPlay="ALI_TravelerEngines_Upgrade"> 
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy> 
			</AudioLoopUpgrade> 
		</Behaviors>
		<AI>
			<JetAIUpdate
				xai:joinAction="Replace"			
				id="ModuleTag_AI"
				NeedsRunway="false"
				KeepsParkingSpaceWhenAirborne="false"				
				AutoAcquireEnemiesWhenIdle="NO"
				MaxCombineChildren="8"
				SpawnOffsetRadius="160.0"
				AILuaEventsList="">
				<UnitAITargetChooserData
					RotateToTargetWhenAiming="false" />
				<LockonInfo />
			</JetAIUpdate>			
		</AI>		
	</GameObject>
</AssetDeclaration>
