<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NUMechR03.w3x" />
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseDebris.xml" />
	</Includes>
	<GameObject
		id="NODAvatarDebris_04"
		inheritFrom="BaseDebris" 		
		EditorName="NODAvatarDebris_04">		
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUMechR03" />
					<ParticleSysBone
						BoneName="ROOTTRANSFORM"
						FXParticleSystemTemplate="GDIDebrisSmallSmoke"
						FollowBone="true" />							
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>	
		<Behaviors>	
			<Physics
				id="ModuleTag_Physics"
				TumbleRandomly="true"
				BounceCount="1" />					
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onCreate"
					FX="FX_GDIVehicleExplodeNoScorch" />
			</FXListBehavior>	
		</Behaviors>			
	</GameObject>
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