<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:NOD/Structures/NODShredderTurret.xml" />
	</Includes>
	<GameObject
		id="MarkedOfKaneShredderTurret"
		inheritFrom="NODShredderTurret"
		Side="MarkedOfKane"
		EditorSorting="STRUCTURE"
		EditorName="MarkedOfKaneShredderTurret"
		Description="Desc:MarkedOfKaneShredderTurret"
		TypeDescription="Type:MarkedOfKaneShredderTurret">
		<DisplayUpgrade>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</DisplayUpgrade>
		
		<Behaviors>
			<WeaponSetUpdate
				xai:joinAction="Replace"
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotTurret
					ID="1"
					AllowInterleavedFiring="false"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NODShredderTurretSpawnWeapon" />
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MarkedOfKaneShredderTurretSpawnSuperChargedParticleBeamWeapon"
						ObjectStatus="WEAPON_UPGRADED_01" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="100"
						AllowsPitch="true"
						MinimumPitch="-30d"
						PitchHeight="90%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="5.0s"
						MinIdleScanAngle="0.0"
						MaxIdleScanAngle="180.0">
						<TurretAITargetChooserData />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>	
			<StatusBitsUpgrade
				xai:joinAction="Replace"
				id="ModuleTag_UpgradeWeapon"
				StatusToSet="WEAPON_UPGRADED_01">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</StatusBitsUpgrade>
			<AudioLoopUpgrade id="SuperChargedParticleBeamUpgrade" SoundToPlay="NOD_Enlightened_SuperChargedParticleBeamUpgrade">
				<TriggeredBy>Upgrade_MarkedOfKaneTechCenterSuperChargedParticleBeam</TriggeredBy>
			</AudioLoopUpgrade>
		</Behaviors>
	</GameObject>
</AssetDeclaration>