<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:ABTPBone.w3x" />
	</Includes>
	<GameObject
		id="AlienWormHole"
		Side="ALIEN"
		EditorSorting="STRUCTURE"
		CommandSet="EmptyCommandSet"
		KindOf="STRUCTURE SELECTABLE UNATTACKABLE IMMOBILE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE NOT_SELLABLE"
		RadarPriority="STRUCTURE"
		EditorName="AlienWormHole"
		SelectPortrait="Portrait_AlienWormhole"
		ButtonImage="Portrait_AlienWormhole">
		<DisplayName>Name:AlienWormHole</DisplayName>
		<ArmorSet
			Armor="AlienWormHoleArmor"
			DamageFX="GenericStructureDamageFX" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="ABTPBone" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDist"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPFlare"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPGlow"
						FollowBone="false" />
					<ParticleSysBone
						BoneName="FXBone01"
						FXParticleSystemTemplate="ABTPDarkMatter"
						FollowBone="false" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData DeathTypes="ALL" />
				<Event Index="onDeath" FX="FX_ALI_Wormhole_End" />
			</FXListBehavior>
			<StructureCollapseUpdate
				id="ModuleTag_Collapse"
				MinCollapseDelay="0"
				MaxCollapseDelay="0"
				CollapseDamping="0.5"
				MaxShudder="0.6"
				MinBurstDelay="250"
				MaxBurstDelay="800"
				BigBurstFrequency="4"
				DestroyObjectWhenDone="true"
				CollapseHeight="155">
				<Die
					DeathTypes="ALL" />
			</StructureCollapseUpdate>
			<TunnelTeleportContain
				id="ModuleTag_Contain"
				ObjectStatusOfContained="UNSELECTABLE"
				ContainMax="1000"
				AllowEnemiesInside="true"
				AllowAlliesInside="true"
				AllowNeutralInside="true"
				ShowPips="false"
				EnterSound="ALI_WormHole_Enter"
				ExitSound="ALI_WormHole_Exit"
				KillPassengersOnDeath="false">
				<PassengerFilter
					Rule="ALL">
					<ExcludeThing>AlienMothership</ExcludeThing>
				</PassengerFilter>
				<DieMuxData
					DeathTypes="ALL" />
			</TunnelTeleportContain>
			<LifetimeUpdate
				id="ModuleTag_Lifetime"
				MinLifetime="25.0s"
				MaxLifetime="25.0s" />
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="3000.0" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="CYLINDER"
				MajorRadius="25.0"
				Height="100.0"/>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="ALI_WormHole_Select"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="ALI_WormHole_BeginAndLoopMS"
				AudioType="soundAmbient" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
	</GameObject>
</AssetDeclaration>