<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<Tags />
	<Includes />

	<InGameUITacticalCommandSlots
		id="InGameUITacticalCommandSlots"
		AttackMove="AttackMove"
		CameraReset="CameraReset"
		CameraRotateLeft="CameraRotateLeft"
		CameraRotateRight="CameraRotateRight"
		CameraScrollDown="CameraScrollDown"
		CameraScrollLeft="CameraScrollLeft"
		CameraScrollRight="CameraScrollRight"
		CameraScrollUp="CameraScrollUp"
		CameraZoomIn="CameraZoomIn"
		CameraZoomOut="CameraZoomOut"
		ChatWithAllies="ChatWithAllies"
		ChatWithEveryone="ChatWithEveryone"
		CycleHarvesters="CycleHarvesters"
		ForceAttack="ForceAttack"
		ForceAttackMove="ForceAttackMove"
		ForceMove="ForceMove"
		GoToNextBuildQueue="GoToNextBuildQueue"
		GoToPriorBuildQueue="GoToPriorBuildQueue"
		OpenMessenger="OpenMessenger"
		OpenPauseScreen="OpenPauseScreen"
		OpenStatusScreen="OpenStatusScreen"
		PlaceBeacon="PlaceBeacon"
		PlaceRallyPoint="PlaceRallyPoint"
		PlanningMode="PlanningMode"
		PreferSelection="PreferSelection"
		ReverseMove="ReverseMove" 
		Scatter="Scatter"
		SelectAll="SelectAll"
		SelectMatchingUnits="SelectMatchingUnits"
		SellMode="SellMode"
		ShowAllHealthBars="ShowAllHealthBars" 
		StanceAggressive="StanceAggressive"
		StanceGuard="StanceGuard"
		StanceHoldFire="StanceHoldFire"
		StanceHoldPosition="StanceHoldPosition"
		Stop="Stop"
		TelestratorErase="TelestratorErase"
		TelestratorNextColor="TelestratorNextColor"
		TelestratorNextLineWidth="TelestratorNextLineWidth"
		TelestratorPriorColor="TelestratorPriorColor"
		TelestratorToggle="TelestratorToggle"
		ToggleFastForwardMode="ToggleFastForwardMode"
		ToggleHUD="ToggleHUD"
		TogglePowerMode="TogglePowerMode"
		ToggleRepairMode="ToggleRepairMode"
		ViewHomeBase="ViewHomeBase"
		ViewLastEvaEvent="ViewLastEvaEvent"
		WaypointMode="WaypointMode"/>

	<InGameUIGroupSelectionCommandSlots
		id="InGameUIGroupSelectionCommandSlots">
		<Group Create="CreateGroup0" AddTo="AddToGroup0" Select="SelectGroup0" View="ViewGroup0"/>
		<Group Create="CreateGroup1" AddTo="AddToGroup1" Select="SelectGroup1" View="ViewGroup1"/>
		<Group Create="CreateGroup2" AddTo="AddToGroup2" Select="SelectGroup2" View="ViewGroup2"/>
		<Group Create="CreateGroup3" AddTo="AddToGroup3" Select="SelectGroup3" View="ViewGroup3"/>
		<Group Create="CreateGroup4" AddTo="AddToGroup4" Select="SelectGroup4" View="ViewGroup4"/>
		<Group Create="CreateGroup5" AddTo="AddToGroup5" Select="SelectGroup5" View="ViewGroup5"/>
		<Group Create="CreateGroup6" AddTo="AddToGroup6" Select="SelectGroup6" View="ViewGroup6"/>
		<Group Create="CreateGroup7" AddTo="AddToGroup7" Select="SelectGroup7" View="ViewGroup7"/>
		<Group Create="CreateGroup8" AddTo="AddToGroup8" Select="SelectGroup8" View="ViewGroup8"/>
		<Group Create="CreateGroup9" AddTo="AddToGroup9" Select="SelectGroup9" View="ViewGroup9"/>
	</InGameUIGroupSelectionCommandSlots>

	<InGameUILookAtCommandSlots
		id="InGameUILookAtCommandSlots">
		<ViewBookmark GoTo="GoToViewBookmark1" Save="SaveViewBookmark1"/>
		<ViewBookmark GoTo="GoToViewBookmark2" Save="SaveViewBookmark2"/>
		<ViewBookmark GoTo="GoToViewBookmark3" Save="SaveViewBookmark3"/>
		<ViewBookmark GoTo="GoToViewBookmark4" Save="SaveViewBookmark4"/>
		<ViewBookmark GoTo="GoToViewBookmark5" Save="SaveViewBookmark5"/>
		<ViewBookmark GoTo="GoToViewBookmark6" Save="SaveViewBookmark6"/>
		<ViewBookmark GoTo="GoToViewBookmark7" Save="SaveViewBookmark7"/>
		<ViewBookmark GoTo="GoToViewBookmark8" Save="SaveViewBookmark8"/>
	</InGameUILookAtCommandSlots>

	<InGameUISideBarCommandSlots
		id="InGameUISideBarCommandSlots"
		SelectionRefinementPage="SideBarSelectionRefinementPage">
		<BuildQueuePage QueueType="MAIN_STRUCTURE" Slot="SideBarMainStructurePage"/>
		<BuildQueuePage QueueType="OTHER_STRUCTURE" Slot="SideBarOtherStructurePage"/>
		<BuildQueuePage QueueType="INFANTRY" Slot="SideBarInfantryPage"/>
		<BuildQueuePage QueueType="VEHICLE" Slot="SideBarVehiclePage"/>
		<BuildQueuePage QueueType="AIRCRAFT" Slot="SideBarAircraftPage"/>
		<ButtonSlot>SideBarButtonSlot1</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot2</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot3</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot4</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot5</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot6</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot7</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot8</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot9</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot10</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot11</ButtonSlot>
		<ButtonSlot>SideBarButtonSlot12</ButtonSlot>
	</InGameUISideBarCommandSlots>

	<InGameUIPlayerPowerCommandSlots
		id="InGameUIPlayerPowerCommandSlots">
		<Slot>PlayerPowerButtonSlot1</Slot>
		<Slot>PlayerPowerButtonSlot2</Slot>
		<Slot>PlayerPowerButtonSlot3</Slot>
		<Slot>PlayerPowerButtonSlot4</Slot>
		<Slot>PlayerPowerButtonSlot5</Slot>
		<Slot>PlayerPowerButtonSlot6</Slot>
		<Slot>PlayerPowerButtonSlot7</Slot>
		<Slot>PlayerPowerButtonSlot8</Slot>
		<Slot>PlayerPowerButtonSlot9</Slot>
		<Slot>PlayerPowerButtonSlot10</Slot>
		<Slot>PlayerPowerButtonSlot11</Slot>
		<Slot>PlayerPowerButtonSlot12</Slot>
		<Slot>PlayerPowerButtonSlot13</Slot>
		<Slot>PlayerPowerButtonSlot14</Slot>
		<Slot>PlayerPowerButtonSlot15</Slot>
	</InGameUIPlayerPowerCommandSlots>

	<InGameUIUnitAbilityCommandSlots
		id="InGameUIUnitAbilityCommandSlots">
		<Slot>UnitAbilityButtonSlot1</Slot>
		<Slot>UnitAbilityButtonSlot2</Slot>
		<Slot>UnitAbilityButtonSlot3</Slot>
		<Slot>UnitAbilityButtonSlot4</Slot>
	</InGameUIUnitAbilityCommandSlots>

	<InGameUIFixedElementHotKeySlotMap
		id="InGameUIFixedElementHotKeySlotMap">
		<Entry ElementId="SELL_BUTTON" HotKeySlot="SellMode"/>
		<Entry ElementId="TOGGLE_REPAIR_BUTTON" HotKeySlot="ToggleRepairMode"/>
		<Entry ElementId="TOGGLE_POWER_BUTTON" HotKeySlot="TogglePowerMode"/>
		<Entry ElementId="ATTACK_MOVE_BUTTON" HotKeySlot="AttackMove"/>
		<Entry ElementId="FORCE_ATTACK_BUTTON" HotKeySlot="ForceAttack"/>
		<Entry ElementId="FORCE_MOVE_BUTTON" HotKeySlot="ForceMove"/>
		<Entry ElementId="REVERSE_MOVE_BUTTON" HotKeySlot="ReverseMove"/>
		<Entry ElementId="WAYPOINT_MODE_BUTTON" HotKeySlot="WaypointMode"/>
		<Entry ElementId="PLANNING_MODE_BUTTON" HotKeySlot="PlanningMode"/>
		<Entry ElementId="STANCE_AGGRESSIVE_BUTTON" HotKeySlot="StanceAggressive"/>
		<Entry ElementId="STANCE_GUARD_BUTTON" HotKeySlot="StanceGuard"/>
		<Entry ElementId="STANCE_HOLD_GROUND_BUTTON" HotKeySlot="StanceHoldPosition"/>
		<Entry ElementId="STANCE_HOLD_FIRE_BUTTON" HotKeySlot="StanceHoldFire"/>
		<Entry ElementId="MAIN_STRUCTURE_TAB" HotKeySlot="SideBarMainStructurePage"/>
		<Entry ElementId="OTHER_STRUCTURE_TAB" HotKeySlot="SideBarOtherStructurePage"/>
		<Entry ElementId="INFANTRY_TAB" HotKeySlot="SideBarInfantryPage"/>
		<Entry ElementId="VEHICLE_TAB" HotKeySlot="SideBarVehiclePage"/>
		<Entry ElementId="AIRCRAFT_TAB" HotKeySlot="SideBarAircraftPage"/>
	</InGameUIFixedElementHotKeySlotMap>

  <MetaGameUITacticalCommandSlots
		id="MetaGameUITacticalCommandSlots"
		MGOpenObjectivesDialog="MGOpenObjectivesDialog"
		MGOpenIntelligenceDialog="MGOpenIntelligenceDialog"
		MGEndTurn="MGEndTurn"
		MGResupply="MGResupply"
		MGClearOrders="MGClearOrders"
		MGSell="MGSell"
		MGNextBase="MGNextBase"
		MGPrevBase="MGPrevBase"
		MGNextStrikeForce="MGNextStrikeForce"
		MGPrevStrikeForce="MGPrevStrikeForce"
		MGNextBattle="MGNextBattle"
  />

  <MetaGameUICommonOpCommandSlots
		id="MetaGameUICommonOpCommands">
		<Slot>UnitAbilityButtonSlot1</Slot>
		<Slot>UnitAbilityButtonSlot1</Slot>
		<Slot>UnitAbilityButtonSlot1</Slot>
	</MetaGameUICommonOpCommandSlots>

</AssetDeclaration>
