<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
        <Include
          type="all"
          source="DATA:GlobalData/GlobalDefines.xml" />
<!--		<Include
			type="all"
			source="ART:MGBattleMarker.w3x" /> 		-->
		<Include
			type="all"
			source="ART:MGBATTLEMARKER_IDL.w3x" />
		<Include
			type="all"
			source="ART:MGBATTLEMARKER_BLD.w3x" />
		<Include
			type="all"
			source="ART:MGBATTLEMARKER_SKN.w3x" />
	<Include
			type="all"
			source="ART:FX_Marker1.xml" />		
	</Includes>
	<GameObject
		id="Marker_Battle"
		EditorSorting="SYSTEM"
		KindOf="SELECTABLE IMMOBILE"
		EditorName="Marker_Battle">
	<ArmorSet
				Armor="NoArmor" 
		/>
	<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw">
				<ModelConditionState ParseCondStateType="PARSE_DEFAULT">
					<Model Name="MGBATTLEMARKER_SKN" />
					<ParticleSysBone
					BoneName="Base" 
					FXParticleSystemTemplate="Empty_MarkerBattle"
					FollowBone="true"/>	
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="SELECTED"
					EnteringStateFX="FX_Meta_AutoResolveScreenEnter">
					<Animation
						AnimationName="MGBATTLEMARKER_IDL"
						AnimationMode="LOOP" />
				</AnimationState>
			</ScriptedModelDraw>
		</Draws>
        <AI>
          <MetaGameAIUpdate
            id="ModuleTag_AI"
            EngageRadius="=$BattleMarker_AOE"
          />
        </AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="1.0" />
		</Body>
		<Geometry>
		<Shape 

		     Type= "BOX"

		     MajorRadius = "125.0"

		     MinorRadius = "125.0"

		     Height = "83.0" >

		    <Offset

			x = "0.0"

			y = "0.0"

			z = "0.0" />

		</Shape>
		</Geometry>

	</GameObject>
</AssetDeclaration>
