<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include type="all" source="ART:FXIonCannon.w3x" />
		<Include type="all" source="ART:FXMjolnirWarningLaser.w3x" />	
	</Includes>
	<GameObject
		id="GDIMjolnirStrikeBeacon"
		Side="GDI"
		EditorSorting="MISC_MAN_MADE"
		TransportSlotCount="0"
		CommandSet="EmptyCommandSet"
		KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE CANNOT_BE_DETECTED IMMOBILE IGNORE_FOR_VICTORY NO_COLLIDE RESIST_EMP IGNORED_IN_FINDPOSITIONAROUND"
		RadarPriority="NOT_ON_RADAR"
		EditorName="GDIMjolnirStrikeBeacon">
		<DisplayName>GDIMjolnirStrikeBeacon</DisplayName>
		<ArmorSet
			Armor="StructureArmor"
			DamageFX="GenericStructureDamageFX" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="FXMjolnirWarningLaser" />	
					
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					ConditionsYes="IDLE">
					<Animation
						AnimNickName="IDL"
						AnimationName="FXMjolnirWarningLaser"
						AnimationMode="ONCE" />
				</AnimationState>				
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<!-- fire weapon that launches first volley -->
			<FireWeaponUpdate
				id="ModuleTag_FireWeaponUpdate">
				<FireWeaponNugget
					WeaponName="GDIMjolnirStrikeWeaponOne"
					FireDelay="1.2s"
				/>
			</FireWeaponUpdate>
		
			<LifetimeUpdate
				id="ModuleTag_Lifetime"
				DeathType="FADED"
				MinLifetime="36s"
				MaxLifetime="36s" />		
		
			<DestroyDie
				id="ModuleTag_DestroyDie">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
	<!--		<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="EXPLODED"/>
				<Event
					Index="onDeath"
					FX="FX_GDIMineXP" />
			</FXListBehavior>
	-->			
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="500000.0"
				InitialHealth="500000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="5"
				Height="300"></Shape>
		</Geometry>
		<AudioArraySound>
			<!-- <AudioEntry	Sound="GDI_ThorsHammer_BeamLoop" AudioType="soundAmbient" /> played forever!!!! -->
		</AudioArraySound>
		<VisionInfo
			VisionRange="10"
			ShroudClearingRange="180" />
	</GameObject>
</AssetDeclaration>