<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes></Includes>
	<AIPersonalityDefinition
		id="CM_2_5_AIP_NOD_D"
		PersonalityType="CM_2_5_AIP_NOD_D"
		PersonalityUIName="Personality:Offensive"
		SkirmishPersonality="false" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="100"
		MaxBuildingsToBeDefensiveTarget_Small="0"
		MaxBuildingsToBeDefensiveTarget_Med="0"
		ChanceForUnitsToUpgrade="100"
		ChanceToUseAllUnitsForDefenseTarget_Small="0"
		ChanceToUseAllUnitsForDefenseTarget_Med="0"
		ChanceToUseAllUnitsForDefenseTarget_Large="0"
		DesiredExcessPowerBuffer="20"
		BaseCompactness="1.0"
		DefaultThreatFindRadius="0"
		UnitBuilderCostEffectivenessWeight="1.0"
		UnitBuilderMoneyVersusTimePreference="0.5"
		UnitBuilderOverallOffensivePreference="110%"
		UnitBuilderOverallDefensivePreference="100%"
		Expansion_TiberiumSearchRadius="1000"
		Expansion_MaxTiberiumRemaining="22000"
		ReactiveDefenseRadius="500"
		RepairBuildingsAtDifficulty="MEDIUM HARD BRUTAL"
		EmergencyManagerHandleNoPowerAtDifficulty="MEDIUM HARD BRUTAL"
		EmergencyManagerHandleNoIncomeAtDifficulty="EASY MEDIUM HARD BRUTAL"
		EmergencyManagerHandleNoConyardAtDifficulty="EASY MEDIUM HARD BRUTAL"
		StructureSaveChanceEasy="0.0"
		StructureSaveChanceMedium="0.01"
		StructureSaveChanceHard="1.0"
		>

		<Side>NOD</Side>

		<BuildDelayRange MinDelay="0s" MaxDelay="60s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="EASY" />
		<BuildDelayRange MinDelay="0s" MaxDelay="30s" MinTTKRatio="0.5" MaxTTKRatio="1.5" Difficulty="MEDIUM" />

		<UnitBuilderUnitChoiceStrategy Shape="BEST" StandardDeviation="0.25" Difficulty="HARD BRUTAL" />

		<UnitBuilderUnitChoiceStrategyAdaptive 
			MinEffectiveness="0.5" MaxEffectiveness="1.0"
			MinStandardDeviation="2.0" MaxStandardDeviation="0.5"
			MinEfficiency="1.0" MaxEfficiency="2.0"
			Difficulty="EASY" />

		<UnitBuilderUnitChoiceStrategyAdaptive
			MinEffectiveness="0.0" MaxEffectiveness="0.5"
			MinStandardDeviation="0.25" MaxStandardDeviation="2.0"
			MinEfficiency="0.75" MaxEfficiency="1.0"
			Difficulty="MEDIUM" />

		<UnitBuilderEvaluationDelayRange
			UseAllAvailableQueues="false"
			MinDelay="180s" MaxDelay="180s"
			MinEfficiency="1.0" MaxEfficiency="1.0"
			Difficulty="EASY" />

		<UnitBuilderEvaluationDelayRange
			UseAllAvailableQueues="true"
			MinDelay="10s" MaxDelay="60s"
			MinEfficiency="0.75" MaxEfficiency="1.0"
			Difficulty="MEDIUM" />

		<ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

		<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="FocusedTarget" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="SpreadTarget" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="SpreadTarget" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="ExtraTarget" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="SiegeTarget" MaxTeamsPerTarget="1"/>

		<TacticalTarget TacticalAITarget="AssaultAirstrike" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="BombingAirstrike" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="Engineer" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="Commando" MaxTeamsPerTarget="1"/>

		<TacticalTarget TacticalAITarget="SpecialDefense" MaxTeamsPerTarget="1"/>

		<TacticalTarget TacticalAITarget="AntiGarrison" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="CaptureTech" MaxTeamsPerTarget="1"/>
		<TacticalTarget TacticalAITarget="Guard" MaxTeamsPerTarget="1"/>

<!--	<SpecificUnitCap Unit="NODMilitantSquad" Cap="2"/>
		<SpecificUnitCap Unit="NODMilitantRocketSquad" Cap="2"/> -->

		<States State="NODOffensiveDirectAttack1" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveDirectAttack2" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveEconomyAttack" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="Offensive_EASY" Difficulty="EASY"/>
		
		<States State="CM_2_5_NodUnitCapDef_Player_Easy" Difficulty="EASY"/>
		<States State="CM_2_5_NodUnitCapDef_Player_Medium" Difficulty="MEDIUM"/>
		<States State="CM_2_5_NodUnitCapDef_Player_Hard" Difficulty="HARD BRUTAL"/>

		<States State="NODOffensiveAirHarassment" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveAirHarassmentAntiTurtle" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveBombingRuns" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveStealthTankAttack" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveFanaticAttack" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="NODOffensiveEngineer" Difficulty="MEDIUM HARD BRUTAL"/>

		<States State="NODReactiveDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="NODEngineerDefense" Difficulty="HARD BRUTAL"/>
		<States State="NODCommandoDefense" Difficulty="HARD BRUTAL"/>
		<States State="ExpansionDefense" Difficulty="EASY MEDIUM HARD BRUTAL"/>

		<States State="NODAntiGarrison" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="NODAntiGarrison_EASY" Difficulty="EASY"/>
		<States State="NODCaptureTech" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="NODCommando" Difficulty="MEDIUM HARD BRUTAL"/>
		<States State="BeaconHelp" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<States State="CratePickup" Difficulty="HARD BRUTAL"/>
		<States State="NODUnitPreferences" Difficulty="MEDIUM HARD BRUTAL"/>

		<BudgetStates State="OffensiveEarlyGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<BudgetStates State="OffensiveMidGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
		<BudgetStates State="OffensiveLateGameBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>

		<BudgetStates State="FullInvestmentBudget" Difficulty="HARD BRUTAL"/>
		<BudgetStates State="FullInvestmentBudget_EASY_WINNING" Difficulty="EASY"/>
		<BudgetStates State="FullInvestmentBudget_MEDIUM_WINNING" Difficulty="MEDIUM"/>
		<BudgetStates State="FullInvestmentBudget_MEDIUM_LOSING" Difficulty="MEDIUM"/>
		<BudgetStates State="InvestmentFinishBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>

		<BudgetStates State="NODOffensiveTechByTimeBudget" Difficulty="HARD BRUTAL"/>
		<BudgetStates State="NODOffensiveTechByTimeBudget_EASY" Difficulty="EASY"/>
		<BudgetStates State="NODOffensiveTechByTimeBudget_MEDIUM" Difficulty="MEDIUM"/>
		<BudgetStates State="TechByMoneyBudget" Difficulty="MEDIUM HARD BRUTAL"/>
		<BudgetStates State="TechByNeedAntiGarrisonBudget" Difficulty="MEDIUM HARD BRUTAL"/>
		<BudgetStates State="TechByNeedSiegeBudget" Difficulty="MEDIUM HARD BRUTAL"/>
		<BudgetStates State="TechFinishBudget" Difficulty="EASY MEDIUM HARD BRUTAL"/>
	</AIPersonalityDefinition>
</AssetDeclaration>