<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
    <Include type="instance" source="DATA:SkirmishAI/Personalities/DefaultPersonality.xml" />
  </Includes>
  <AIPersonalityDefinition
		id="SP_AlienDefensive"
		PersonalityType="SP_AlienDefensive"
    PersonalityUIName="Personality:Offensive"
    SkirmishPersonality="false" 
		SecondsTillTargetsCanExpire="15.0"
		ChanceForTargetToExpire="50"
		MaxBuildingsToBeDefensiveTarget_Small="20"
		MaxBuildingsToBeDefensiveTarget_Med="20"
		ChanceForUnitsToUpgrade="45"
		ChanceToUseAllUnitsForDefenseTarget_Small="100"
		ChanceToUseAllUnitsForDefenseTarget_Med="100"
		ChanceToUseAllUnitsForDefenseTarget_Large="100"
		DesiredExcessPowerBuffer="10"
		BaseCompactness="0.8"
    DefaultThreatFindRadius="0"
    UnitBuilderOverallOffensivePreference="100%"
    UnitBuilderOverallDefensivePreference="110%"
		>

    <Side>Alien</Side>
    
    <BuildDelay Delay="1s" Difficulty="BRUTAL"/>
    <BuildDelay Delay="5s" Difficulty="HARD"/>
    <BuildDelay Delay="10s" Difficulty="MEDIUM"/>
    <BuildDelay Delay="15s" Difficulty="EASY"/>

    <TacticalTarget TacticalAITarget="Structure" MaxTeamsPerTarget="1" />
        
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" />
    
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" />
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 
    <TacticalTarget TacticalAITarget="Defensive" MaxTeamsPerTarget="1" /> 

    <States State="SP_AlienAssault" Difficulty="EASY MEDIUM HARD BRUTAL" />
    <States State="SP_AlienResourceSqueeze" Difficulty="MEDIUM HARD BRUTAL" />
    <States State="SP_AlienProductionHalt" Difficulty="HARD BRUTAL" />
    <States State="SP_AlienBaseCrack" Difficulty="HARD BRUTAL" />
    <States State="Cleanup" Difficulty="EASY MEDIUM HARD BRUTAL" />

  </AIPersonalityDefinition>
</AssetDeclaration>