<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>				
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:NOD/Units/NODCommando.xml" />
	</Includes>
	<GameObject
		id="BlackHandCommando"
		inheritFrom="NODCommando"
		Side="BlackHand"
		CommandSet="BlackHandCommandoCommandSet"
		EditorSorting="UNIT"
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY SCORE PATH_THROUGH_INFANTRY STEALTH_GARRISON SKIRMISH_AI_DONT_GARRISON IGNORE_FORCE_MOVE CAN_PLACE_CHARGE CAN_CAPTURE SNIPER CAN_BE_FAVORITE_UNIT"
		EditorName="BlackHandCommando"
		Description="Desc:BlackHandCommando"
		TypeDescription="Type:BlackHandCommando"
		MaxSimultaneousOfType="2">
		<GameDependency
			xai:joinAction="Replace">
			<RequiredObject>BlackHandSecretShrine</RequiredObject>
			<RequiredObject>BlackHandTechAssemblyPlant</RequiredObject>
		</GameDependency>
		
		<Behaviors>
			<InvisibilityUpdate
				xai:joinAction="Remove"
				id="ModuleTag_Invisibility"/>	
			<LevelUpUpgrade
				id="ModuleTag_LevelUpUpgrade"
				LevelCap="4"
				DoFlash="false"
				LevelsToGain="4">
			<TriggeredBy>Upgrade_BlackHandFaction</TriggeredBy>
		</LevelUpUpgrade>  
								
	<!-- <SpecialAbilityUpdate
				id="ModuleTag_DeployBeacon"
				SpecialPowerTemplate="SpecialPowerDeployBeacon"
				UnpackTime="0s"
				PackTime="0s"
				StartAbilityRange="0.1"
				ChainedButton="Command_NODShadowSquadDeployBeacon"
				UpdateModuleStartsAttack="true" />
					
			<OCLSpecialPower
				id="ModuleTag_OCL"
				SpecialPowerTemplate="SpecialPowerDeployBeacon"
				OCL="OCL_NODShadowSquadBeacon"
				CreateLocation="CREATE_AT_LOCATION" />
				
			<SpecialPower
				id="ModuleTag_DeployBeacon"
				SpecialPowerTemplate="SpecialPowerDeployBeacon"
				UpdateModuleStartsAttack="true" />
				
			<WeaponFireSpecialAbilityUpdate
				id="ModuleTag_DeployBeaconUpdate"
				SpecialPowerTemplate="SpecialPowerDeployBeacon"
				SpecialWeapon="NODShadowSquadBeaconWeapon"
				StartAbilityRange="0.1" />	-->
				
		</Behaviors>		
	</GameObject>
</AssetDeclaration>
