<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Tags></Tags>
  <Includes>
    <Include
      type="all"
      source="DATA:GlobalData/GlobalDefines.xml" />
    <Include type="all" source="ART:MGPort_01.w3x" />
    
    <Include type="all" source="ART:MGPort_02.w3x" />

    <Include type="all" source="ART:MGPort_03.w3x" />

    <!-- Base Object -->
    <Include type="instance" source="DATA:MetaGame/MetaBaseCivilianStructure.xml" />
  </Includes>
  <GameObject
		id="ICMUMO_03"
		inheritFrom="MetaBaseCivilianStructure" 
    KindOf="STRUCTURE IMMOBILE SELECTABLE NOT_AUTOACQUIRABLE NO_COLLIDE DO_NOT_CLASSIFY META_ICMUMO META_CITY"
		EditorName="ICMUMO_03"
    EditorSorting="STRUCTURE"
		Browser="REGION METAGAME">
    <DisplayName>Name:MetaICMUMO3</DisplayName>
    <Draws>
      <ScriptedModelDraw
        id="ModuleTag_POPDraw"
        OkToChangeModelColor="true">
        <ModelConditionState
          ParseCondStateType="PARSE_DEFAULT">
          <Model Name="MGPort_03" />
        </ModelConditionState>
      </ScriptedModelDraw>
    </Draws>
    <Behaviors>
    </Behaviors>
    <Body>
      <MetaCityBody
				id="ModuleTag_Body"
				MaxHealth="5000.0" 
        InitialHealth ="-1.0" 
        
        MaxUnrest="100.0" 
        InitialUnrest="-1.0" 
			/>
      <!-- 
          These are all the default values. health = pop
          if Initial = -1, the starting value is set to max 
        -->
    </Body>
    <ProjectedBuildabilityInfo
      Radius="=$ICMUMO_Tier_3_AOE"
      BuildPlacementTypes="META_STRIKEFORCE" />
  </GameObject>
</AssetDeclaration>
