<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:AUDevWar_SKN.w3x" />
		<Include
			type="all"
			source="ART:AUDevWar_FP.w3x" />			
		<Include
			type="all"
			source="ART:FXShldWarship.w3x" />
		<Include
			type="all"
			source="ART:AUDevWar_IDLA.w3x" />
		<Include
			type="all"
			source="ART:AUDevWar_IDLB.w3x" />
		<Include
			type="all"
			source="ART:AUDevWarD.xml" />
		<Include
			type="all"
			source="ART:AUDevWarIon.w3x" />
		<Include
			type="all"
			source="ART:AUDevWar_K.xml" />
		<Include
			type="all"
			source="ART:AUDevWarD_K.xml" />			
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
	</Includes>
	<GameObject
		id="AlienDevastatorWarship"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_AlienDevastatorWarship"
		ButtonImage="Portrait_AlienDevastatorWarship"
		Side="ALIEN"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="2400"
		BuildTime="24"
		CommandSet="AlienDevastatorWarshipCommandSet"
		CommandPoints="100" 
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT LINE_OF_SIGHT_IGNORES_BUILDINGS CAN_CAST_REFLECTIONS SCORE AIRCRAFT PRODUCED_AT_HELIPAD VEHICLE SIEGE_WEAPON NO_COLLIDE CAN_BE_FAVORITE_UNIT"
		RadarPriority="UNIT"
		ProductionQueueType="AIRCRAFT"
		UnitCategory="AIRCRAFT"
		WeaponCategory="CANNON"
		BuildCompletion="APPEARS_AT_RALLY_POINT"
		VoicePriority="234"
		EditorName="AlienDevastatorWarship"
		Description="Desc:AlienDevastatorWarship"
		WorldMapArmoryUpgradesAllowed="Upgrade_AlienReactorForcefieldGenerator"
		TypeDescription="Type:AlienDevastatorWarship">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:ALIENDevastatorWarship</DisplayName>
		<GameDependency>
			<RequiredObject>AlienReactor</RequiredObject>
		</GameDependency>
		<DisplayUpgrade
			id="Tag_DisplayUpgrade1">Upgrade_AlienReactorForcefieldGenerator</DisplayUpgrade>
		<ArmorSet
			Armor="AlienDevastatorWarshipArmor"
			DamageFX="InfantryAlienDamageFX" />
		<ArmorSet
			Armor="AlienDevastatorWarshipArmorShieldBodyEnabled"
			DamageFX="InfantryAlienDamageFX"
			Conditions="SHIELDBODY_ENABLED" />
		<LocomotorSet
			Locomotor="AlienDevastatorWarshipLocomotor"
			Condition="NORMAL"
			Speed="60.0" />
		<SkirmishAIInformation
			UnitBuilderStandardCombatUnit="true" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="AUDevWar_SKN" />
					<WeaponFireFXBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon_" />
					<WeaponLaunchBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="FX_Weapon_" />
					<Turret
						TurretNameKey="Turret"
						TurretPitch="Turret_Pitch"
						TurretID="1" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="AUDevWar_FP" />
				</ModelConditionState>		
						
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED USER_6">
					<Model
						Name="AUDevWarIon" />
					<Texture
						Original="AUDevWar"
						New="AUDevWar_K" />							
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />						
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED USER_6">
					<Model
						Name="AUDevWarIon" />
					<Texture
						Original="AUDevWar"
						New="AUDevWarD_K" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />						
				</ModelConditionState>
						
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED">
					<Model
						Name="AUDevWarIon" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />						
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED">
					<Model
						Name="AUDevWarIon" />
					<Texture
						Original="AUDevWar"
						New="AUDevWarD" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />						
				</ModelConditionState>

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED USER_6">
					<Model
						Name="AUDevWar_SKN" />
					<Texture
						Original="AUDevWar"
						New="AUDevWar_K" />						
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED USER_6">
					<Model
						Name="AUDevWar_SKN" />
					<Texture
						Original="AUDevWar"
						New="AUDevWarD_K" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
				</ModelConditionState>
												
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED">
					<Model
						Name="AUDevWar_SKN" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED">
					<Model
						Name="AUDevWar_SKN" />
					<Texture
						Original="AUDevWar"
						New="AUDevWarD" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire02"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						FollowBone="true" />
				</ModelConditionState>

				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 USER_6">
					<Model
						Name="AUDevWarIon" />
					<Texture
						Original="AUDevWar"
						New="AUDevWar_K" />							
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5">
					<Model
						Name="AUDevWarIon" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6">
					<Model
						Name="AUDevWar_SKN" />
					<Texture
						Original="AUDevWar"
						New="AUDevWar_K" />						
				</ModelConditionState>

        <AnimationState
            ParseCondStateType="PARSE_DEFAULT"
            Flags="RESTART_ANIM_WHEN_COMPLETE">
          <Animation
            AnimationName="AUDevWar_IDLA"
            AnimationMode="ONCE"
            AnimationPriority="50"
            AnimationBlendTime="15"
            AnimationSpeedFactorMin="0.9"
            AnimationSpeedFactorMax="1.1" />
          <Animation
            AnimationName="AUDevWar_IDLB"
            AnimationMode="ONCE"
            AnimationPriority="50"
            AnimationBlendTime="15"
            AnimationSpeedFactorMin="0.9"
            AnimationSpeedFactorMax="1.1" />
        </AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
        </AnimationState>
					<!-- no anim -->
						
			</ScriptedModelDraw>
			<!-- Forcefield Generator -->
			<ScriptedModelDraw
				id="ModuleTag_DrawForcefield"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"></ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1">
					<Model
						Name="FXShldWarship" />
					<ShadowInfo
						Type="ADDITIVE_DECAL"
						SizeX="100"
						SizeY="60"
						OverrideLODVisibility="true"
						MaxHeight="300"
						UseHouseColor="true"
						Texture="AUDronShipDecalIdle" />
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotTurret
					ID="1"
					AllowInterleavedFiring="false"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienZeusPlasmaDiskBattery" />
					<TurretSettings
						TurretTurnRate="200"
						TurretPitchRate="40"
						AllowsPitch="true"
						MinimumPitch="-85d"
						PitchHeight="50%"
						MinIdleScanTime="1.0s"
						MaxIdleScanTime="5.0s"
						MinIdleScanAngle="0.0"
						MaxIdleScanAngle="90.0">
						<TurretAITargetChooserData
							CanAcquireDynamicIfAssignedOutOfRange="true" />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>
			<Physics
				id="ModuleTag_Physics" />
			<SlowDeath
				id="ModuleTag_Death"
				SinkDelay="0s"
				SinkRate="0.5"
				DestructionDelay="0.01s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_ALIENDevastatorInitialDebris</OCL>
				</OCL>
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
				<Sound
					Type="INITIAL"
					List="ALI_DevastatorWarship_SoundDie" />
			</SlowDeath>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onTransitionToDamaged"
					FX="FX_AlienVehicleTransitionLarge" />
				<Event
					Index="onTransitionToReallyDamaged"
					FX="FX_AlienVehicleTransitionLarge" />
				<Event
					Index="onDeath"
					FX="FX_ALI_DevastatorWarship_Die" />
			</FXListBehavior>
			<!-- Forcefield Generator -->
			<StatusBitsUpgrade
				id="ModuleTag_StatusBitUpgrade"
				StatusToSet="SHIELDBODY_ENABLED">
				<TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
			</StatusBitsUpgrade>
			<ShieldBodyUpdate
				id="ModuleTag_ShieldBodyUpdate" />
			<!-- End of Forcefield Generator -->
			<ModelConditionUpgrade
				id="ModuleTag_AllFactionUpgrade"
				AddConditionFlags="USER_6">
				<TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy>
			</ModelConditionUpgrade>
			<StatusBitsUpgrade
				id="ModuleTag_VeterancyUpgrade"
				StatusToSet="WEAPON_UPGRADED_03">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</StatusBitsUpgrade>
      <AudioLoopUpgrade 
				id="ForceFieldUpgradeSound" 
				SoundToPlay="ALI_ForceField_Begin">
        <TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
      </AudioLoopUpgrade>
		</Behaviors>
		<AI>
			<JetAIUpdate
				id="ModuleTag_03"
				NeedsRunway="false"
				KeepsParkingSpaceWhenAirborne="false"
				AutoAcquireEnemiesWhenIdle="YES"
				AILuaEventsList="AlienDevastatorFunctions">
				<UnitAITargetChooserData
					CanPickDynamicTargets="false"
					SympathyRange="25.0" />
				<LockonInfo />
			</JetAIUpdate>
		</AI>
		<Body>
			<ShieldBody
				id="ModuleTag_Body"
				MaxHealth="6250"
				ShieldAmount="2500"
				ShieldArmor="ForcefieldFilterDamageArmor"
				ShieldRechargeIdleTime="120s"
        ShieldEnabledFX="FX_AlienShieldEnabled"
				ShieldTakeDamageFX="FX_AlienShieldHit"
        ShieldDepleteFX="FX_AlienShieldDeplete"
				ShieldActiveModelCondition="USER_1" />
		</Body>
		<Geometry
			IsSmall="false">
			<Shape
				Type="BOX"
				MajorRadius="35.0"
				MinorRadius="18.0"
				Height="8.0"
				ContactPointGeneration="VEHICLE" />
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundAttack"
				AudioType="voiceAttack" />
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundCreate"
				AudioType="voiceCreated" />
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundMove"
				AudioType="voiceGuard" />
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundMove"
				AudioType="voiceMove" />
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundSpecial"
				AudioType="voiceAttackAfterMoving" />
			<AudioEntry
				Sound="ALI_DevastatorWarship_SoundSelect"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry Sound="ALI_DevastatorWarship_MoveStart" AudioType="soundMoveStart" />
			<AudioEntry Sound="ALI_DevastatorWarship_MoveLoop" AudioType="soundMoveLoop" />
			<AudioEntry Sound="ALI_DevastatorWarship_AmbientDelayedLoop" AudioType="soundAmbient" />
		</AudioArraySound>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="630"
			ShroudClearingRange="400" />
		<CrusherInfo
			CrusherLevel="2"
			CrushableLevel="2" />
	</GameObject>
</AssetDeclaration>
