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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>

	<Include type="all" source="GDIOffensiveStates.xml"/>
	<Include type="all" source="NODOffensiveStates.xml"/>
	<Include type="all" source="AlienOffensiveStates.xml"/>
	<Include type="all" source="SteelTalonsOffensiveStates.xml"/>
	<Include type="all" source="BlackHandOffensiveStates.xml"/>
	<Include type="all" source="Reaper17OffensiveStates.xml"/>
	<Include type="all" source="ZOCOMOffensiveStates.xml"/>
	<Include type="all" source="MarkedOfKaneOffensiveStates.xml"/>
	<Include type="all" source="Traveler59OffensiveStates.xml"/>

	<Include type="all" source="GDIDefensiveStates.xml"/>
	<Include type="all" source="NODDefensiveStates.xml"/>
	<Include type="all" source="AlienDefensiveStates.xml"/>
	<Include type="all" source="SteelTalonsDefensiveStates.xml"/>
	<Include type="all" source="BlackHandDefensiveStates.xml"/>
	<Include type="all" source="Reaper17DefensiveStates.xml"/>
	<Include type="all" source="ZOCOMDefensiveStates.xml"/>
	<Include type="all" source="MarkedOfKaneDefensiveStates.xml"/>
	<Include type="all" source="Traveler59DefensiveStates.xml"/>

	<Include type="all" source="GDIOverlordStates.xml"/>
	<Include type="all" source="NODOverlordStates.xml"/>
	<Include type="all" source="AlienOverlordStates.xml"/>
	<Include type="all" source="SteelTalonsOverlordStates.xml"/>
	<Include type="all" source="BlackHandOverlordStates.xml"/>
	<Include type="all" source="Reaper17OverlordStates.xml"/>
	<Include type="all" source="ZOCOMOverlordStates.xml"/>
	<Include type="all" source="MarkedOfKaneOverlordStates.xml"/>
	<Include type="all" source="Traveler59OverlordStates.xml"/>

	<Include type="all" source="GDIGuerillaStates.xml"/>
	<Include type="all" source="NODGuerillaStates.xml"/>
	<Include type="all" source="AlienGuerillaStates.xml"/>
	<Include type="all" source="SteelTalonsGuerillaStates.xml"/>
	<Include type="all" source="BlackHandGuerillaStates.xml"/>
	<Include type="all" source="Reaper17GuerillaStates.xml"/>
	<Include type="all" source="ZOCOMGuerillaStates.xml"/>
	<Include type="all" source="MarkedOfKaneGuerillaStates.xml"/>
	<Include type="all" source="Traveler59GuerillaStates.xml"/>

	<Include type="all" source="GDIOptimalStates.xml"/>
	<Include type="all" source="NODOptimalStates.xml"/>
	<Include type="all" source="AlienOptimalStates.xml"/>
	<Include type="all" source="SteelTalonsOptimalStates.xml"/>
	<Include type="all" source="BlackHandOptimalStates.xml"/>
	<Include type="all" source="Reaper17OptimalStates.xml"/>
	<Include type="all" source="ZOCOMOptimalStates.xml"/>
	<Include type="all" source="MarkedOfKaneOptimalStates.xml"/>
	<Include type="all" source="Traveler59OptimalStates.xml"/>

	<!-- AI States adapted for SP from Skirmish -->

	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_AlienOffensiveStates.xml"/>
	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_AlienDefensiveStates.xml"/>

	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_NODOffensiveStates.xml"/>
	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_NODDefensiveStates.xml"/>

	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_GDIOffensiveStates.xml"/>
	<Include type="all" source="DATA:SkirmishAI\States\Campaign\SP_GDIDefensiveStates.xml"/>


	<!-- AI States for Tutorial -->

	<Include type="all" source="DATA:maps\official\MAP_SP_Tutorial_360\Tutorial_AIStates.xml"/> <!-- Tutorial: NOD AI States -->


	<!-- AI States for Act I - Reunification -->

	<Include type="all" source="DATA:maps\official\CM_1_1_Rio_Insurrection\CM_1_1_Rio_Insurrection_AIS_SplinterNod_Main.xml"/>

	<Include type="all" source="DATA:maps\official\CM_1_2_Steel_Talons\CM_1_2_Steel_Talons_AIS_SteelTalons_Main.xml"/> <!-- CM 2-5: Temple Prime - PlyrGDI_A, PlyrNOD_B, PlyrNOD_D and PlyrNOD_E AI States -->

	<Include type="all" source="DATA:maps\official\CM_1_3_Brother_Marcion\CM_1_3_AIS_MarcionsBase_Main.xml"/>

	<Include type="all" source="DATA:maps\official\CM_1_4_Tib_Research\CM_1_4_Tib_Research_AIS_SteelTalons.xml"/>

	<!-- AI States for Act II - Kane Rising -->

	<Include type="all" source="DATA:maps\official\CM_2_1_Capture_Tech\CM_2_1_AIStates.xml"/>

	<Include type="all" source="DATA:maps\official\CM_2_4_MARV\CM_2_4_AIS_GDI_ZCM.xml"/>
	<Include type="all" source="DATA:maps\official\CM_2_4_MARV\CM_2_4_AIS_GDI_ZCM_A.xml"/>
	<Include type="all" source="DATA:maps\official\CM_2_4_MARV\CM_2_4_AIS_GDI_ZCM_B.xml"/>

	<Include type="all" source="DATA:maps\official\CM_2_3_Capture_Giraud\CM_2_3_AIStates.xml"/> <!-- CM 2-3: Capture Giraud - PlyrGDI_A, PlyrGDI_B AI States -->

	<Include type="all" source="DATA:maps\official\CM_2_5_Temple_Prime\CM_2_5_AIStates.xml"/> <!-- CM 2-5: Temple Prime - PlyrGDI_A, PlyrNOD_B, PlyrNOD_D and PlyrNOD_E AI States -->

	<Include type="all" source="DATA:maps\official\CM_2_6_Traveler59\CM_2_6_AIStates.xml"/> <!-- CM 2-6: Traveler59 - PlyrSCRIN_TVL_Skirmish AI States -->

	<Include type="all" source="DATA:maps\official\CM_2_7_Tacitus_A\CM_2_7_AIStates.xml"/> <!-- CM 2-7: Tacitus - PlyrZOCOM, PlyrZOCOMEast, PlyrZOCOMWest AI States -->

	<!-- AI States for Act III - Resurrection -->

	<Include type="all" source="DATA:maps\official\CM_3_2_Tacitus_B\CM_3_2_AIStates.xml"/> <!-- CM 3-2: TacitusB - GDI Player AI States -->
	
	<Include type="all" source="DATA:maps\official\CM_3_1_Marked_Of_Kane\CM_3_1_Marked_Of_Kane_AIS_GDI_1_Main.xml"/> <!-- CM 3-1: PlyrGDI_1 AI States -->

	<!-- AI States for Test Maps -->

	<!-- AI States for Kanes Challenge 360 -->
	
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_01_BH.xml"/>
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_02_ZCM.xml"/>
  	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_03_T59.xml"/>
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_04_MOK.xml"/>
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_05_ST.xml"/>	
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_06_R17.xml"/>
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_07_GDI.xml"/>
  	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_08_NOD.xml"/>
	<Include type="all" source="DATA:SkirmishAI\KC_AIS\KC_AIS_09_SCN.xml"/>

</Includes>


  <AIStrategicStateDefinition
    id="Hunt"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <Tactic Tactic="Hunt" TargetType="Targetless"/>
  </AIStrategicStateDefinition>  
  
  <!--This state is used by all personalities as protection from ever getting "stuck" if all other states fail-->
  <AIStrategicStateDefinition
		id="Cleanup"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="0.00001"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestStructureHeuristic"/>
    <Tactic Tactic="SimpleAttack" TargetType="Structure"/>
    <Tactic Tactic="Hunt" TargetType="Targetless"/>
  </AIStrategicStateDefinition>

  <!--AI sends all available units to an ally beacon-->
  <AIStrategicStateDefinition
		id="BeaconHelp"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BeaconHeuristic" TargetType="Beacon"/>
    <Tactic Tactic="SimpleAttack" TargetType="Beacon">
      <TeamTemplate MinUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Send any 1 ground unit to pickup a crate-->
  <AIStrategicStateDefinition
    id="CratePickup"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CrateHeuristic" TargetType="Crate"/>
    <Tactic Tactic="SimpleAttack" TargetType="Crate">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="GDIBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="NODBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="AlienBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="SteelTalonsBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsCombatEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="BlackHandBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="Reaper17BridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="ZOCOMBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="MarkedOfKaneBridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <!--Start repairing broken bridges if the AI has no path to its target-->
  <AIStrategicStateDefinition
		id="Traveler59BridgeRepair"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="BridgeHeuristic" TargetType="Bridge"/>
    <Tactic Tactic="Engineer" TargetType="Bridge">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
   id="GDIHuskCapture"
   UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODHuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienHuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>
  
  <AIStrategicStateDefinition
   id="SteelTalonsHuskCapture"
   UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsCombatEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandHuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17HuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
   id="ZOCOMHuskCapture"
   UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneHuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59HuskCapture"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="FriendlyHuskHeuristic" TargetType="Husk"/>
    <TargetHeuristic TargetHeuristic="EnemyHuskHeuristic" TargetType="Husk"/>
    <Tactic Tactic="Engineer" TargetType="Husk">
      <TeamTemplate MinUnits="1" MaxUnits ="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>


  <AIStrategicStateDefinition
		id="GDIIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIOrca"/>
        <CreateUnits UnitName="GDIOrca"/>
        <CreateUnits UnitName="GDIOrca"/>
        <CreateUnits UnitName="GDIOrca"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="GDIOrca" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="GDIFireHawk" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="GDIHammerhead" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="GDIRifleSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIMissileSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIGrenadeSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIZoneTrooperSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIAPC" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIPitbull" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIPredator" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIAAScout" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDISonicTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIMammoth" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="GDIJuggernaught" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODVertigo"/>
        <CreateUnits UnitName="NODVertigo"/>
        <CreateUnits UnitName="NODVertigo"/>
        <CreateUnits UnitName="NODVertigo"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="NODVenom" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="NODVertigo" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="NODShadowSquad" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="NODMilitantSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODMilitantRocketSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODBlackHandSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODRaiderTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODScorpionBuggy" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODAttackBike" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODFlameTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODStealthTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODMobileArtillery" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODCarryallVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODBeamCannon" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODAvatar" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienStormrider"/>
        <CreateUnits UnitName="AlienStormrider"/>
        <CreateUnits UnitName="AlienStormrider"/>
        <CreateUnits UnitName="AlienStormrider"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="AlienStormrider" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="AlienDevastatorWarship" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="AlienPlanetaryAssaultCarrier" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="AlienBuzzers" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienRazorDroneSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienShockTrooperSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienStalkerSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienSeekerTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienGunWalker" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienDevourerTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienCorrupter" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienCustomizableVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienAnnihilatorTripod" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
     id="SteelTalonsIsolation"
     UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsOrca"/>
        <CreateUnits UnitName="SteelTalonsOrca"/>
        <CreateUnits UnitName="SteelTalonsOrca"/>
        <CreateUnits UnitName="SteelTalonsOrca"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="SteelTalonsOrca" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="SteelTalonsFireHawk" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="SteelTalonsHammerhead" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="SteelTalonsRifleSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsMissileSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsGrenadeSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsAPC" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsPitbull" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsTitan" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsAAScout" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsWolverine" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsMammoth" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="SteelTalonsBehemoth" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="BlackHandMobileArtillery"/>
        <CreateUnits UnitName="BlackHandMobileArtillery"/>
        <CreateUnits UnitName="BlackHandMobileArtillery"/>
        <CreateUnits UnitName="BlackHandMobileArtillery"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="BlackHandMilitantSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandMilitantRocketSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandBlackHandSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandConfessorSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandRaiderTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandScorpionBuggy" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandAttackBike" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODCarryallVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandFlameTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandMobileArtillery" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandBeamCannon" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="BlackHandCustomWarmech" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17Isolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Reaper17Stormrider"/>
        <CreateUnits UnitName="Reaper17Stormrider"/>
        <CreateUnits UnitName="Reaper17Stormrider"/>
        <CreateUnits UnitName="Reaper17Stormrider"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="Reaper17Stormrider" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="AlienBuzzers" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="AlienRazorDroneSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17ShockTrooperSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17StalkerSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17CustomizableVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17SeekerTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17ShardWalker" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17DevourerTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17Corrupter" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Reaper17AnnihilatorTripod" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

 <AIStrategicStateDefinition
		id="ZOCOMIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMOrca"/>
        <CreateUnits UnitName="ZOCOMOrca"/>
        <CreateUnits UnitName="ZOCOMOrca"/>
        <CreateUnits UnitName="ZOCOMOrca"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="ZOCOMOrca" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="ZOCOMFireHawk" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="ZOCOMHammerhead" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="ZOCOMRifleSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMMissileSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMGrenadeSoldierSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMZoneRaiderSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMRepairAPC" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMPitbull" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMPredator" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMAAScout" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMSonicTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="ZOCOMMammoth" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneIsolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneVertigo"/>
        <CreateUnits UnitName="MarkedOfKaneVertigo"/>
        <CreateUnits UnitName="MarkedOfKaneVertigo"/>
        <CreateUnits UnitName="MarkedOfKaneVertigo"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="MarkedOfKaneVenom" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="MarkedOfKaneVertigo" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="MarkedOfKaneShadowSquad" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="MOKCyborgInfantrySquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneMilitantRocketSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneTiberiumTrooperSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneImprovedCyborgInfantrySquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneRaiderTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneScorpionBuggy" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneAttackBike" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="NODCarryallVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneStealthTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneBeamCannon" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneMobileArtillery" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="MarkedOfKaneAvatar" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59Isolation"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="false"/>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Isolation"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Isolation">
      <TeamTemplate MinUnits="4" IncludeKindOf="CAN_ATTACK AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Traveler59Stormrider"/>
        <CreateUnits UnitName="Traveler59Stormrider"/>
        <CreateUnits UnitName="Traveler59Stormrider"/>
        <CreateUnits UnitName="Traveler59Stormrider"/>
      </TeamTemplate>
    </Tactic>
    <UnitModifierByName UnitName="Traveler59Stormrider" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="Traveler59DevastatorWarship" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="Traveler59PlanetaryAssaultCarrier" UnitPreferenceOffensiveModifier="999%" UnitPreferenceDefensiveModifier="999%"/>
    <UnitModifierByName UnitName="AlienBuzzers" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59RazorDroneSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59StalkerSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59CultistSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59ShockTrooperSquad" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59SeekerTank" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59GunWalker" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59CustomizableVehicle" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59Corrupter" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
    <UnitModifierByName UnitName="Traveler59AnnihilatorTripod" UnitPreferenceOffensiveModifier="0%" UnitPreferenceDefensiveModifier="0%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDIExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDISurveyor"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODEmissary"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienExplorer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsSurveyor"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="BlackHandEmissary"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17Expansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Reaper17Explorer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMSurveyor"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneExpansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneEmissary"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59Expansion"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionHeuristic" TargetType="Expansion"/>
    <Tactic Tactic="SimpleExpansion" TargetType="Expansion">
      <TeamTemplate MinUnits="1" MaxUnits="5" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Traveler59Explorer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="ExpansionEscort"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestFriendlyExpanderHeuristic" TargetType="Guard"/>
    <Tactic Tactic="StaticDefense" TargetType="Guard">
      <TeamTemplate MinUnits="1" MaxUnits="10" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT SIEGE_WEAPON" AlwaysRelease="false" AlwaysRecruit="true"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDISuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="AlienSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>
  
  <AIStrategicStateDefinition
		id="SteelTalonsSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="Reaper17Superweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneSuperweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="Traveler59Superweapon"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SuperweaponHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SuperweaponHeuristic" TargetType="Superweapon"/>
    <Tactic Tactic="Superweapon" TargetType="Superweapon">
      <TeamTemplate MinUnits="0" MaxUnits="0" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>


  <AIStrategicStateDefinition
		id="GDICommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDICommando"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODCommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODCommando"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsCommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandCommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="BlackHandCommando"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMCommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMCommando"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneCommando"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="Commando"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="Commando">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneCommando"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDICaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsCombatEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17CaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneCaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneSaboteur"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59CaptureTech"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienAssimilator"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Garrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="GarrisonHeuristic" TargetType="Garrison"/>
    <Tactic Tactic="GarrisonBuilding" TargetType="Garrison">
      <TeamTemplate MinUnits="1" MaxUnits="2" IncludeKindOf="INFANTRY" ExcludeKindOf="SKIRMISH_AI_DONT_GARRISON" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="Garrison_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="GarrisonHeuristic" TargetType="Garrison"/>
    <Tactic Tactic="GarrisonBuilding" TargetType="Garrison">
      <TeamTemplate MinUnits="1" MaxUnits="2" IncludeKindOf="INFANTRY" ExcludeKindOf="SKIRMISH_AI_DONT_GARRISON" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDIAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIGrenadeSoldierSquad"/>
        <CreateUnits UnitName="GDIGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDIAntiGarrison_EASY"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIGrenadeSoldierSquad"/>
        <CreateUnits UnitName="GDIGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsGrenadeSoldierSquad"/>
        <CreateUnits UnitName="SteelTalonsGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsAntiGarrison_EASY"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsGrenadeSoldierSquad"/>
        <CreateUnits UnitName="SteelTalonsGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMGrenadeSoldierSquad"/>
        <CreateUnits UnitName="ZOCOMGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMAntiGarrison_EASY"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMGrenadeSoldierSquad"/>
        <CreateUnits UnitName="ZOCOMGrenadeSoldierSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODBlackHandSquad"/>
        <CreateUnits UnitName="NODBlackHandSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="NODAntiGarrison_EASY"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODBlackHandSquad"/>
        <CreateUnits UnitName="NODBlackHandSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="BlackHandBlackHandSquad"/>
        <CreateUnits UnitName="BlackHandBlackHandSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="BlackHandAntiGarrison_EASY"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="BlackHandBlackHandSquad"/>
        <CreateUnits UnitName="BlackHandBlackHandSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneTiberiumTrooperSquad"/>
        <CreateUnits UnitName="MarkedOfKaneTiberiumTrooperSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="MarkedOfKaneAntiGarrison_EASY"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="MarkedOfKaneTiberiumTrooperSquad"/>
        <CreateUnits UnitName="MarkedOfKaneTiberiumTrooperSquad"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienAntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="3" MaxUnits="3" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="AlienAntiGarrison_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="3" MaxUnits="3" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17AntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="Reaper17AntiGarrison_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59AntiGarrison"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
    id="Traveler59AntiGarrison_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <LateGameHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="AntiGarrisonHeuristic" TargetType="AntiGarrison"/>
    <Tactic Tactic="SimpleAttack" TargetType="AntiGarrison">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="INFANTRY ANTI_GARRISON" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDIEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIAPC"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="EngineerDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="EngineerDefense">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsAPC"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17EngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="EngineerDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="EngineerDefense">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="2" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMRepairAPC"/>       
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneEngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59EngineerDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="EngineerUnitHeuristic" TargetType="EngineerDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="EngineerDefense">
      <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienBuzzers"/>
        <CreateUnits UnitName="AlienBuzzers"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="GDICommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIAPC"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="NODCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="AlienCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="CommandoDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="CommandoDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="AlienGunWalker"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="SteelTalonsCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsAPC"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="BlackHandCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Reaper17CommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="CommandoDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="CommandoDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Reaper17ShardWalker"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="ZOCOMCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="ZOCOMRepairAPC"/>
        <CreateUnits UnitName="ZOCOMRepairAPC"/>        
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="MarkedOfKaneCommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="SpecialDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="SpecialDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="NODScorpionBuggy"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="Traveler59CommandoDefense"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="CommandoUnitHeuristic" TargetType="CommandoDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="CommandoDefense">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="Traveler59GunWalker"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
   id="ExpansionDefense"
   UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="1.0"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ExpansionUnitHeuristic" TargetType="ExpansionDefense"/>
    <TargetHeuristic TargetHeuristic="OutpostStructureHeuristic" TargetType="ExpansionDefense"/>
    <Tactic Tactic="SimpleAttack" TargetType="ExpansionDefense">
      <TeamTemplate MinUnits="5" MaxUnits="10" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIBudgetStateDefinition
    id="OpeningMoveBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.1"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="100%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="OpeningMoveRushBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.1"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="100%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="0%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="FullInvestmentBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.9"/>
      <OpeningMoveHeuristic Complete="true"/>
      <HarvesterCapHeuristic MaxHarvesters="6"/>
      <IntervalHeuristic IntervalTime="85s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="FullInvestmentBudget_EASY_WINNING">
    <Heuristic>
      <ConstantHeuristic Weight="0.9"/>
      <OpeningMoveHeuristic Complete="true"/>
      <HarvesterCapHeuristic MaxHarvesters="1"/>
      <IntervalHeuristic IntervalTime="85s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="FullInvestmentBudget_EASY_LOSING">
    <Heuristic>
      <ConstantHeuristic Weight="0.9"/>
      <OpeningMoveHeuristic Complete="true"/>
      <HarvesterCapHeuristic MaxHarvesters="2"/>
      <IntervalHeuristic IntervalTime="85s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
      <SpreadThresholdHeuristic/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="FullInvestmentBudget_MEDIUM_WINNING">
    <Heuristic>
      <ConstantHeuristic Weight="0.9"/>
      <OpeningMoveHeuristic Complete="true"/>
      <HarvesterCapHeuristic MaxHarvesters="3"/>
      <IntervalHeuristic IntervalTime="85s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="FullInvestmentBudget_MEDIUM_LOSING">
    <Heuristic>
      <ConstantHeuristic Weight="0.9"/>
      <OpeningMoveHeuristic Complete="true"/>
      <HarvesterCapHeuristic MaxHarvesters="5"/>
      <IntervalHeuristic IntervalTime="85s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
      <SpreadThresholdHeuristic/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="InvestmentFinishBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.95"/>
      <OpeningMoveHeuristic Complete="true"/>
      <FullInvestmentHeuristic Threshold="500"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="90%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
    id="TechByTimeBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.8"/>
      <OpeningMoveHeuristic Complete="true"/>
      <IntervalHeuristic IntervalTime="160s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="TechByMoneyBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.81"/>
      <OpeningMoveHeuristic Complete="true"/>
      <MoneyHeuristic Money="10000" Above="true"/>
      <IntervalHeuristic IntervalTime="70s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="TechByNeedAntiGarrisonBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.82"/>
      <OpeningMoveHeuristic Complete="true"/>
      <AntiGarrisonTechHeuristic EnemyGarrisons="4"/>
      <IntervalHeuristic IntervalTime="10s" ActiveTime="5s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="TechByNeedSiegeBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.83"/>
      <OpeningMoveHeuristic Complete="true"/>
      <SiegeThresholdHeuristic SiegeMode="true" Threshold="1.0"/>
      <IntervalHeuristic IntervalTime="70s" ActiveTime="20s"/>
      <IntervalHeuristic IntervalTime="7s" ActiveTime="3s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="TechFinishBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.85"/>
      <OpeningMoveHeuristic Complete="true"/>
      <FullTechHeuristic Threshold="500"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIBudgetStateDefinition
		id="AntiGarrisonTechBudget">
    <Heuristic>
      <ConstantHeuristic Weight="0.82"/>
      <OpeningMoveHeuristic Complete="true"/>
      <AntiGarrisonTechHeuristic EnemyGarrisons="4"/>
      <IntervalHeuristic IntervalTime="10s" ActiveTime="5s"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="0%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="90%"/>
      <AccountShare Account="SLUSH_FUND" Percent="10%"/>
    </Budget>
  </AIBudgetStateDefinition>

  <AIStrategicStateDefinition
  id="GDIUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="GDIZoneTrooperSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="GDIPitbull" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIAPC" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIPredator" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIAAScout" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="500%"/>
    <UnitModifierByName UnitName="GDISonicTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIMammoth" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIJuggernaught" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIMARV" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="GDIGolumCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="GDIAABattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="GDITerraformingStation" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="SteelTalonsUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>

    <UnitModifierByName UnitName="SteelTalonsPitbull" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAPC" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsRepairAPC" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsWolverine" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsPredator" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsTitan" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAAScout" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="500%"/>
    <UnitModifierByName UnitName="SteelTalonsMammoth" UnitPreferenceOffensiveModifier="350%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsBehemoth" UnitPreferenceOffensiveModifier="350%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsMARV" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="SteelTalonsGolumCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAABattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="SteelTalonsTerraformingStation" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="ZOCOMUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="ZOCOMZoneRaiderSquad" UnitPreferenceOffensiveModifier="350%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="ZOCOMPitbull" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMAAScout" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="500%"/>
    <UnitModifierByName UnitName="ZOCOMRepairAPC" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMPredator" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMImprovedSonicTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMMammoth" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMJuggernaught" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMMARV" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="ZOCOMGolumCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="ZOCOMAABattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="ZOCOMTerraformingStation" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="NODUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="NODBlackHandSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>

    <UnitModifierByName UnitName="NODVenom" UnitPreferenceOffensiveModifier="10%" UnitPreferenceDefensiveModifier="10%"/>

    <UnitModifierByName UnitName="NODScorpionBuggy" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODAttackBike" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODRaiderTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODFlameTank" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="NODStealthTank" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="500%"/>
    <UnitModifierByName UnitName="NODBeamCannon" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODMobileArtillery" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODAvatar" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODMetaUnit" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="NODShredderTurretHub" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="NODLaserCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="NODRocketBunker" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="NODObelisk" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="BlackHandUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="BlackHandBlackHandSquad" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="BlackHandConfessorSquad" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>    

    <UnitModifierByName UnitName="BlackHandVenom" UnitPreferenceOffensiveModifier="10%" UnitPreferenceDefensiveModifier="10%"/>

    <UnitModifierByName UnitName="BlackHandScorpionBuggy" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandAttackBike" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandRaiderTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandFlameTank" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="BlackHandBeamCannon" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandMobileArtillery" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandStealthTank" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="400%"/>
    <UnitModifierByName UnitName="BlackHandCustomWarmech" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandMetaUnit" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="BlackHandShredderTurretHub" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="BlackHandLaserCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="BlackHandRocketBunker" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="BlackHandObelisk" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="MarkedOfKaneUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="MarkedOfKaneTiberiumTrooperSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="MOKCyborgInfantrySquad" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="150%"/>
    <UnitModifierByName UnitName="MarkedOfKaneImprovedCyborgInfantrySquad" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="150%"/>
    
    <UnitModifierByName UnitName="MarkedOfKaneVenom" UnitPreferenceOffensiveModifier="10%" UnitPreferenceDefensiveModifier="10%"/>
    
    <UnitModifierByName UnitName="MarkedOfKaneScorpionBuggy" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneAttackBike" UnitPreferenceOffensiveModifier="175%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneRaiderTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneStealthTank" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="500%"/>
    <UnitModifierByName UnitName="MarkedOfKaneBeamCannon" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneMobileArtillery" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneAvatar" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneMetaUnit" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="MarkedOfKaneShredderTurretHub" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="MarkedOfKaneLaserCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="MarkedOfKaneRocketBunker" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="MarkedOfKaneObelisk" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="AlienUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="AlienRazorDroneSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienShockTrooperSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienStalkerSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="AlienGunWalker" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienCorrupter" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="AlienSeekerTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienDevourerTank" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienAnnihilatorTripod" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienCustomizableVehicle" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienEradicatorHexapod" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="AlienBuzzerHive" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="AlienPhotonCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="AlienPlasmaMissileBattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="AlienStormColumn" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="Reaper17UnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="AlienRazorDroneSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17ShockTrooperSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17StalkerSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="Reaper17ShardWalker" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17Corrupter" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="75%"/>
    <UnitModifierByName UnitName="Reaper17SeekerTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17DevourerTank" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17AnnihilatorTripod" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17CustomizableVehicle" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17EradicatorHexapod" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="Reaper17BuzzerHive" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="Reaper17PhotonCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Reaper17PlasmaMissileBattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="Reaper17StormColumn" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
  id="Traveler59UnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>
    <UnitModifierByName UnitName="Traveler59RazorDroneSquad" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59ShockTrooperSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59StalkerSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59CultistSquad" UnitPreferenceOffensiveModifier="300%" UnitPreferenceDefensiveModifier="100%"/>

    <UnitModifierByName UnitName="Traveler59GunWalker" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59Corrupter" UnitPreferenceOffensiveModifier="125%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="Traveler59SeekerTank" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59DevourerTank" UnitPreferenceOffensiveModifier="250%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59AnnihilatorTripod" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59CustomizableVehicle" UnitPreferenceOffensiveModifier="500%" UnitPreferenceDefensiveModifier="500%"/>

    <UnitModifierByName UnitName="Traveler59BuzzerHive" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="Traveler59PhotonCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="Traveler59PlasmaMissileBattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="Traveler59StormColumn" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

</AssetDeclaration>