<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:NUNukeTruck.w3x" />
		<Include
			type="all"
			source="ART:NUNukeTruckR.w3x" />
		<!-- Base Object -->
		<Include
			type="instance"
			source="DATA:BaseObjects/BaseVehicle.xml" />
	</Includes>
	<GameObject
		id="NukeTransport"
		inheritFrom="BaseVehicle"
		SelectPortrait="Portrait_NukeTransport"
		ButtonImage="Portrait_NukeTransport"
		Side="Neutral"
		EditorSorting="UNIT"
		TransportSlotCount="1"
		BuildCost="2500"
		BuildTime="120"
		CommandSet="EmptyCommandSet"
		KindOf="PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SCORE VEHICLE FS_FACTORY"
		RadarPriority="UNIT"
		PlacementViewAngle="315d"
		ProductionQueueType="VEHICLE"
		UnitCategory="VEHICLE"
		EditorName="NeutralNukeTransport"
		Description="Desc:NODMCV">
		<DisplayName
			xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:NeutralNukeTransport</DisplayName>
		<ArmorSet
			Armor="NODMCVArmor"
			DamageFX="VehicleDamageFX" />
		<LocomotorSet
			Locomotor="NODLTTLocomotor"
			Condition="NORMAL"
			Speed="60.0" />
		<Draws>
			<TruckDraw
				id="ModuleTag_01"
				OkToChangeModelColor="true"
				LeftFrontTireBone="Bone_Tire_FL"
				RightFrontTireBone="Bone_Tire_FR"
				MidLeftRearTireBone="Bone_Tire_ML"
				MidRightRearTireBone="Bone_Tire_MR"
				LeftRearTireBone="Bone_Tire_RL"
				RightRearTireBone="Bone_Tire_RR"
				TireRotationMultiplier="0.2"
				PowerslideRotationAddition="1.25">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUNukeTruck" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING">
					<Model
						Name="NUNukeTruckR" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED">
					<Model
						Name="NUNukeTruck" />
					<Texture
						Original="NUNuke"
						New="NUNuke_D" />
					<Texture
						Original="NUNukeTruck"
						New="NUNukeTruck_D" />
				</ModelConditionState>
			</TruckDraw>
		</Draws>
		<Behaviors>
			<Physics
				id="ModuleTag_04" />
			<ProductionUpdate
				id="ModuleTag_08" />
			<SlowDeath
				id="ModuleTag_Death"
				DeathObjectStatusBits="DONT_CLEAR_FOR_BUILD"
				SinkDelay="3s"
				SinkRate="2.0"
				DestructionDelay="8s">
				<OCL
					Type="INITIAL">
					<OCL>OCL_NeurtralTransportDebris</OCL>
				</OCL>
				<DieMuxData
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
				<Sound
					Type="INITIAL"
					List="GDI_Generic_VoiceDieMS" />
			</SlowDeath>
			<FireWeaponWhenDead
				id="ModuleTag_FireWeaponWhenDead"
				InitiallyActive="true"
				DeathWeapon="NuclearMissile">
				<DieMuxData
					DeathTypes="ALL" />
				<WeaponFireProbability
					DeathType="ALL"
					ChancePercentage="100" />
			</FireWeaponWhenDead>
			<FXListBehavior
				id="ModuleTag_FXList">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_GDIVehicleExplode" />
			</FXListBehavior>
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_03"
				AutoAcquireEnemiesWhenIdle="YES"></AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_02"
				MaxHealth="10000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="BOX"
				MajorRadius="24.375"
				MinorRadius="12.0"
				Height="22.5"
				ContactPointGeneration="VEHICLE">
				<Offset
					x="0.0"
					y="0.0"
					z="0.0" />
			</Shape>
		</Geometry>
    <AudioArrayVoice>
      <AudioEntry
       Sound="GDI_NukeTruck_UnitResponse"
       AudioType="voiceMove" />
      <AudioEntry
				Sound="GDI_NukeTruck_UnitResponse"
				AudioType="voiceSelect" />
    </AudioArrayVoice>
		<ShadowInfo
			Type="VOLUME" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="200" />
		<CrusherInfo
			CrusherLevel="2"
			CrushableLevel="2" />
	</GameObject>
</AssetDeclaration>