<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_AttackBike_MissileProjectileImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_AttackBike_MissileProjectileImpactExplosion" />
			<!-- <Sound Value="NOD_StealthTank_RocketImpactExplosion" /> -->
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_AttackBike_MissileFire">
		<NuggetList>
			<ParticleSystem
				Particle="NODMissileFireMSmoke"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireMFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireMDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireMGlow"
				OrientToObject="true" />				
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_AvatarExplodeWithVoice">
		<NuggetList>
			<ParticleSystem
				Particle="TeraSparkBlastA"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-0.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AvatarExplodeFlash2"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="AvatarExplodeBlueSpark"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="TeraDistortBlastA"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>

			<ParticleSystem
				Particle="GDIMammothExplodeDistortion">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeFire">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeFlash">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIMammothExplodeGlow">
				<Offset x="0.0" y="0.0" z="15.0"/>
			</ParticleSystem>

			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "25" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>			
			<Sound Value="NOD_Avatar_VoiceDie" />
			<Sound Value="VehicleExplosionSmallMS" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_BeamCannon_BeamWeaponPowerUpSwell">
		<NuggetList>
			<Sound Value="NOD_BeamCannon_BeamWeaponPowerUpSwell" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_BlackHandFlameWeaponHit">
		<NuggetList>
			<ParticleSystem
				Particle="BulletHitGDIFlash"
				Ricochet="true" />
			<ParticleSystem
				Particle="BulletHitGDISpark"
				Ricochet="true" />
			<!-- <Sound Value="Impact_Bullet" /> -->
		</NuggetList>
	</FXList>

		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_BurrowMine_Deploy">
		<NuggetList>
			<Sound Value="NOD_BurrowMine_DeployMS" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Carryall_VoiceDie">
		<NuggetList>
			<Sound RequiredSourceModelConditions="FLYING" Value="NOD_Carryall_VoiceCrash"/>
			<Sound ExcludedSourceModelConditions="FLYING" Value="NOD_Generic_VoiceDieMS"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_CatalystMissile_TargetCursor">
		<NuggetList>
			<!-- <Sound Value="NOD_CatalystMissile_TargetCursor" /> works but missile appears a few seconds after the target cursor -->
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_CatalystMissile_TiberiumExplosion">
		<NuggetList>
			<Sound Value="NOD_CatalystMissile_TiberiumExplosion" />
			<ParticleSystem
				Particle="TibClusterDust"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibClusterEX"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibClusterGuck"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibClusterLightning"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<ViewShake 
				Type = "NORMAL" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_Nod_DisruptionPodExplosion">
		<NuggetList>
			<ParticleSystem
				Particle="XPMediumXP_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Distort">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flames">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Smoke">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_SW">
			</ParticleSystem>
			<Sound Value="NOD_Vertigo_DisruptionPodExplosion" />	
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_ScorpionTankGun">
		<NuggetList>
			<ParticleSystem
				Particle="GDIPredGunDust"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIPredGunFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIPredGunGlow"
				OrientToObject="true" />
			
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_ScorpionTankGunHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="GDIPredGunDust"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIPredGunFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIPredGunGlowHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="JuggSmoke"
				OrientToObject = "true">
				<Offset x="-30.0" y="0.0" z="0.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_Nod_ShadowBeaconExplosion">
		<NuggetList>
			<ParticleSystem
				Particle="XPMediumXP_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Distort">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flames">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Smoke">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_SW">
			</ParticleSystem>
			<Sound Value="NOD_Shadow_BeaconExplosion" />	
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Shadow_VoiceDie">
		<NuggetList>
			<Sound RequiredSourceModelConditions="FLYING" Value="NOD_Shadow_VoiceCrash"/>
			<Sound ExcludedSourceModelConditions="FLYING" Value="NOD_Shadow_VoiceDie"/>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Shadow_VoiceDieGround">
		<NuggetList>
			<Sound Value="NOD_Shadow_VoiceDie"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Shadow_VoiceCrash">
		<NuggetList>
			<Sound Value="NOD_Shadow_VoiceDie"/>
			<!-- <Sound Value="NOD_Shadow_VoiceCrash"/> -->
			<!-- these don't sound that different than the regular dies -->
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Specter_ArtilleryFire">
		<NuggetList>
			<ParticleSystem
				Particle="GDIMissleFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireFlash"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireGlow"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Specter_ArtilleryFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="GDIMissleFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireFlashHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireGlowHeroic"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Specter_CannonProjectileImpact">
		<NuggetList>
			<Sound Value="NOD_Specter_ArtilleryProjectileImpactExplosion" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_DefensiveTurret_Explode">
		<NuggetList>
			<Sound Value="NOD_GenericTurret_Die" />
			<ParticleSystem
				Particle="Dam_Small"
			/>
			<ParticleSystem
				Particle="Dam_Small_Distort"
			/>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Venom_VoiceDie">
		<NuggetList>
			<Sound RequiredSourceModelConditions="FLYING" Value="NOD_Venom_VoiceCrash"/>
			<Sound ExcludedSourceModelConditions="FLYING" Value="NOD_Generic_VoiceDieMS"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Venom_GunFire_v6">
		<NuggetList>
			<Sound Value="NOD_Venom_GunFire_v6" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_VertigoBomber_VoiceDie">
		<NuggetList>
			<Sound RequiredSourceModelConditions="FLYING" Value="NOD_VertigoBomber_VoiceCrash"/>
			<Sound ExcludedSourceModelConditions="FLYING" Value="NOD_Generic_VoiceDieMS"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODBuggyEmpHit">
		<NuggetList>
			
			<ParticleSystem
				Particle = "BuggyEMPCard02">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "BuggyEMPCard03">
				<Offset x="0.0" y="0.0" z="5.0" />	
			</ParticleSystem>

       </NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODEmpBlastHit">
		<NuggetList>
			
			<ParticleSystem
				Particle = "BuggyEMPCard02">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "BuggyEMPCard03">
				<Offset x="0.0" y="0.0" z="5.0" />	
			</ParticleSystem>
			<ParticleSystem
				Particle = "TeraGlow">
				<Offset x="0.0" y="0.0" z="5.0" />	
			</ParticleSystem>
       </NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODAvatarFootprint">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXNodAvatarFP"
				Size				= "18"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "1s"
				OpacityFadeTimeTwo	= "4s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "5s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			<ParticleSystem
				Particle="JuggDust"
				OrientToObject = "true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMCVFootprint">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXNodMCVFP"
				Size				= "25"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "1s"
				OpacityFadeTimeTwo	= "4s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "5s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			<ParticleSystem
				Particle="JuggDust"
				OrientToObject = "true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodCraneDust">
		<NuggetList>
			<ParticleSystem
				Particle="NodCraneDust"
				OrientToObject = "false">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodDecoyArmy">
		<NuggetList>
			<Sound Value="NOD_DecoyArmy" />
			<ParticleSystem
				Particle="DecoyArmyGrid"
				OrientToObject = "false">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodCloakingField">
		<NuggetList>
			<Sound Value="NOD_CloakingField_On" />
			<ParticleSystem
				Particle="CloakingField"
				OrientToObject = "false">
			</ParticleSystem>
			<ParticleSystem
				Particle="CloakingField02"
				OrientToObject = "false">
			</ParticleSystem>
			<ParticleSystem
				Particle="CloakingField03"
				OrientToObject = "false">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodCraneWater">
		<NuggetList>
			<ParticleSystem
				Particle="NodCraneWater"
				OrientToObject = "false">
			</ParticleSystem>
			<Sound Value="NOD_DockCargoCrane_DieSplash" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_HalGrenade">
		<NuggetList>
			<Sound Value="NOD_Confessor_GrenadeExplosion" />
			<ParticleSystem
				Particle="NodHalBuzz"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodHalDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodHalFLashes"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodHalGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodHalMult"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_LaserFencing">
		<NuggetList>
			<Sound Value="GDI_SonicRepulsionField" />
			<ParticleSystem
				Particle="DecoyArmyGrid"
				OrientToObject = "false">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_LaserFencingTriggeredByBuilding">
		<NuggetList>
			<Sound Value="GDI_SonicRepulsionField" />
			<ParticleSystem
				Particle="CloakingField"
				OrientToObject = "false">
			</ParticleSystem>
			<ParticleSystem
				Particle="CloakingField02"
				OrientToObject = "false">
			</ParticleSystem>
			<ParticleSystem
				Particle="CloakingField03"
				OrientToObject = "false">
			</ParticleSystem>
		</NuggetList>
	</FXList>
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  <FXList id="FX_Tacitus_Nuke">
    <NuggetList>
      <Sound Value="NOD_NuclearMissile_Explosion" />
      <ParticleSystem
				Particle="NodNukeBlastDist"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseDust"
				OrientToObject="true" />     
      <ParticleSystem
				Particle="NODNukeBlast01"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NODNukeBlast02"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NODNukeBlast03"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NODNukeBlast04"
				OrientToObject="true" />
      <ParticleSystem
        Particle="NodNukeColumnDist"
        OrientToObject="true" />
      <ParticleSystem
        Particle="HealingFlash"
        OrientToObject="true" />
      <ParticleSystem
				Particle="HealingSparks"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeColumnDust"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeColumnFire"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NODNukeBaseGlow"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NODNukeBaseFire"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseDustSuck"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseDustExp"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseDist"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseDist02"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseSW"
				OrientToObject="true" />
      <ParticleSystem
				Particle="NodNukeBaseSW2"
				OrientToObject="true" />
      <DynamicDecal
				Decal				= "EXNukeDecal"
				Size				= "450"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "4s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "140s"
				OpacityFadeTimeTwo	= "50s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "190s">
        <Color R="1" G="1" B="1" />
        <Offset x="0" y="0" />
      </DynamicDecal>

      <!-- 
			<DynamicDecal
				Decal				= "EXNukeDecal"
				Size				= "450"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "140s"
				OpacityFadeTimeTwo	= "50s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				Lifetime			= "190s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			-->

    </NuggetList>
  </FXList>
  <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Nuke">
		<NuggetList>
			<Sound Value="NOD_NuclearMissile_Explosion" />
			<ParticleSystem
				Particle="NodNukeBlastDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseDust"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeTopDust"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBlast01"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBlast02"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBlast03"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBlast04"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeColumnDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeColumnDust"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeColumnFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeAdd"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeAlpha"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBaseGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODNukeBaseFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseDustSuck"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseDustExp"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseDist02"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseSW"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodNukeBaseSW2"
				OrientToObject="true" />
			<DynamicDecal
				Decal				= "EXNukeDecal"
				Size				= "450"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "4s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "140s"
				OpacityFadeTimeTwo	= "50s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "190s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			
			<!-- 
			<DynamicDecal
				Decal				= "EXNukeDecal"
				Size				= "450"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "140s"
				OpacityFadeTimeTwo	= "50s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				Lifetime			= "190s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			-->
			
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_ShredderHit">
		<NuggetList>
			<ParticleSystem
				Particle="NODShredderHitDust"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<ParticleSystem
				Particle="NODShredderHitSparks"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<ParticleSystem
				Particle="NODShredderHitFlash"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<Sound Value="Impact_Bullet" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_SeedHit">
		<NuggetList>
			<ParticleSystem
				Particle="TibSeedEX"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<ParticleSystem
				Particle="TibSeedSW"
				OrientToObject="true"
				CreateAtGroundHeight="true"/>
			<Sound Value="NOD_SeedTiberium_ImpactMS" />
		</NuggetList>
	</FXList>


	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_ShredderFire">
		<NuggetList>
			<ParticleSystem
				Particle="NODShredderFireGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODShredderFireShells"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODShredderFireSmoke"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_ScorpionTank_CannonProjectileImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_ScorpionTank_CannonProjectileImpactExplosion" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_StealthTank_RocketImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_StealthTank_RocketImpactExplosion" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_Nod_TankHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="XPTankHit_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Distort02"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Explosions"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="Impact_Building_CannonDamageMajor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_Nod_TankHitBuildingMinor">
		<NuggetList>
			<ParticleSystem
				Particle="XPTankHit_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Distort02"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Explosions"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODStealthTransition">
		<NuggetList>
			<ParticleSystem
				Particle="NodStealthTransitionDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodStealthTransitionFlash"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NodStealthTransitionLightning"
				Ricochet="true" />	
				<Sound Value="NOD_StealthTank_StealthOff" />									
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODAvatarBeamFire">
		<NuggetList>
			<ParticleSystem
				Particle="NodAvatarBeamFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodAvatarBeamFireGlow"
				Ricochet="true" />				
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODAvatarBeamFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="NodAvatarBeamFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodAvatarBeamFireGlowHeroic"
				Ricochet="true" />				
		</NuggetList>
	</FXList>	

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Comamndo_PlaceSatchelCharge">
		<NuggetList>
			<Sound Value="NOD_Commando_SatchelChargePlaceMS" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_CommandoWeaponFire">
		<NuggetList>
			<Sound Value="NOD_Commando_Weapon1Fire" />
			<ParticleSystem
				Particle="NODSpitfireFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireFireGlow"
				Ricochet="true" />				
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_HeroicCommandoWeaponFire">
		<NuggetList>
			<Sound Value="NOD_Commando_VeteranWeapon1Fire" />
			<ParticleSystem
				Particle="NODSpitfireFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireFireGlowHeroic"
				Ricochet="true" />				
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODSpitfireFire">
		<NuggetList>
			<ParticleSystem
				Particle="NODSpitfireFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireFireGlow"
				Ricochet="true" />				
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODSpitfireFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="NODSpitfireFireDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireFireGlowHeroic"
				Ricochet="true" />				
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODSpitfireHit">
		<NuggetList>
			<ParticleSystem
				Particle="NODSpitfireHitDistortion"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireHitFire"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireHitGlow"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NODSpitfireHitFlash"
				Ricochet="true" />				
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODSpitfireHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="NODSpitfireHitDistortion"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireHitFireHeroic"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODSpitfireHitGlowHeroic"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NODSpitfireHitFlashHeroic"
				Ricochet="true" />				
		</NuggetList>
	</FXList>	
	
	<FXList id="FX_NODStealthTransitionOn">
		<NuggetList>
			<ParticleSystem
				Particle="NodStealthTransitionDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodStealthTransitionFlash"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NodStealthTransitionLightning"
				Ricochet="true" />	
				<Sound Value="NOD_StealthTank_StealthOn" />	
		</NuggetList>
	</FXList>

	<FXList id="FX_NODStealthTransitionOff">
		<NuggetList>
			<ParticleSystem
				Particle="NodStealthTransitionDistort"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodStealthTransitionFlash"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NodStealthTransitionLightning"
				Ricochet="true" />	
				<Sound Value="NOD_StealthTank_StealthOff" />									
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Vertigo_BombImpactExplosion">
		<NuggetList>
		<!-- <Sound Value="NOD_VertigoBomber_BombImpactExplosion" /> -->
		<Sound Value="NOD_VertigoBomb" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Vertigo_DirtHit_BombImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_VertigoBomber_BombImpactExplosion" />
			<ParticleSystem
				Particle="XPMiss_Dirt"
				OrientToObject="true"
				Ricochet="true" />

			<ParticleSystem
				Particle="XPMiss_Dust"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPMiss_Rocks"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_FuelAirExplosion">
		<NuggetList>
			<ParticleSystem
				Particle="NODFuel_Fuel"
				Ricochet="true"
				CreateAtGroundHeight="true">
			</ParticleSystem>
			<Sound Value="NOD_VertigoBomb" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_FuelAirSlave">
		<NuggetList>
			
			<ParticleSystem
				Particle="NODFuel_dist"
				Ricochet="true" />	
			<ParticleSystem
				Particle="NODFuel_Embers"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODFuel_Exp"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODFuel_Fire"
				Ricochet="true" />
			<ParticleSystem
				Particle="NODFuel_SW"
				Ricochet="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_Nod_GrenadeHitMajor">
		<NuggetList>
		<!--
			<ParticleSystem
				Particle="XPGrenade_Add"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPGrenade_Flame"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPGrenade_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPGrenade_Trail"
				OrientToObject="true"
				Ricochet="true" />
				-->
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_BulletHitNOD">
		<NuggetList>
			<ParticleSystem
				Particle="BulletHitNODFlash"
				Ricochet="true" />
			<ParticleSystem
				Particle="BulletHitNODSpark"
				Ricochet="true" />
		<Sound Value="Impact_Bullet" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_BulletHitNODHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="BulletHitNODFlashHeroic"
				Ricochet="true" />
			<ParticleSystem
				Particle="BulletHitNODSparkHeroic"
				Ricochet="true" />
		<Sound Value="Impact_Bullet" />
		</NuggetList>
	</FXList>	

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODMissileMiss">
		<NuggetList>
			<ParticleSystem
				Particle="NodMissileMissDebris"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileMissDirt"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileMissDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileMissFlash"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODCannonHit">
		<NuggetList>
			<ParticleSystem
				Particle="XPTankHit_Embers"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Explosions"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPTankHit_Smoke"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODShellMiss">
		<NuggetList>
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>				
			<ParticleSystem
				Particle="GDIShellMissDebris"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIShellMissDirt"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMissleHit">
		<NuggetList>
			<ParticleSystem
				Particle="NodMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitEmbers"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitExplosion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
			<Sound Value="Impact_Vehicle_MissileDamage" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMissleHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="NodMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitEmbers"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitExplosion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMissleHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle="XPMissile_Hit_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPMissile_Hit_Embers"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPMissile_Hit_Exp"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPMissile_Hit_Exp2"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPMissile_Hit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODCannonHitStructure">
		<NuggetList>
			<ParticleSystem
				Particle="XPStrucHit_Dust"
				OrientToObject="true"
				Ricochet="true" />
			
			<ParticleSystem
				Particle="XPStrucHit_Rocks"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />				
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODCannonHitBuilding">
		<NuggetList>
			<ParticleSystem
				Particle="XPStrucHit_Dust"
				OrientToObject="true"
				Ricochet="true" />
			
			<ParticleSystem
				Particle="XPStrucHit_Explosions"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPStrucHit_Flash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPStrucHit_Rocks"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="NodMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />	
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_NODStealthMissileFire">
		<NuggetList>
			<Sound Value="NOD_StealthTank_RocketLaunch" />
			<ParticleSystem
				Particle="NODMissileFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireDist"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODStealthMissileFireHeroic">
		<NuggetList>
			<Sound Value="NOD_StealthTank_RocketLaunchHeroic" />
			<ParticleSystem
				Particle="GDIMissleSmallFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireFlashHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireGlowHeroic"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMilitantMissileFire">
		<NuggetList>
			<ParticleSystem
				Particle="NODMissileFireMSmoke"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireMFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireMDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireMGlow"
				OrientToObject="true" />				
					
			<Sound Value="NOD_RocketMilitant_RocketLaunch1" />
			
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMilitantMissileFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="GDIMissleSmallFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireFlashHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireGlowHeroic"
				OrientToObject="true" />
			<Sound Value="NOD_RocketMilitant_RocketLaunch1" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODBeam">
		<NuggetList>
			<ParticleSystem
				Particle="BeamFlash">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODPreFireBeam">
		<NuggetList>
			<ParticleSystem
				Particle="BeamPreFireFlash">
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NodLaserHit">
		<NuggetList>
			<ParticleSystem
				Particle="FXObeliskHitDistortion"
				Ricochet="true" />
			<ParticleSystem
				Particle="FXObeliskHitFire"
				Ricochet="true" />
			<ParticleSystem
				Particle="FXObeliskHitGlow"
				Ricochet="true" />	
			<ParticleSystem
				Particle="FXObeliskHitFlash"
				Ricochet="true" />				
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODLaserHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="FXObeliskHitDistortion"
				Ricochet="true" />
			<ParticleSystem
				Particle="FXObeliskHitFire"
				Ricochet="true" />
			<ParticleSystem
				Particle="FXObeliskHitGlow"
				Ricochet="true" />	
			<ParticleSystem
				Particle="FXObeliskHitFlash"
				Ricochet="true" />				
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NodLaserSweep">
		<NuggetList>
			<ParticleSystem
				Particle="FXObeliskHitFlash" />
			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "10" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_NODFlameTankFire">
		<NuggetList>
			<ParticleSystem
				Particle="FlameTankHitFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="FlameTankHitAdd"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->


  <FXList id="FX_NOD_Specter_Bomb">
    <NuggetList>
      <Sound Value="NOD_Specter_ArtilleryProjectileImpactExplosion" />
      <ParticleSystem
				Particle="XPBombHit_Dirt">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Dirt02">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Dust">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_DustAdd">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Add">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Flame">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Flash">
      </ParticleSystem>
      <ParticleSystem
				Particle="XPBombHit_Trail">
      </ParticleSystem>
    </NuggetList>
  </FXList>

  <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODBombHit">
		<NuggetList>
			<ParticleSystem
				Particle="XPBombHit_Dirt">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Dirt02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Dust">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_DustAdd">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Flame">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Trail">
			</ParticleSystem>
			<Sound 
				Value="NOD_ShadowSquad_ExplosiveChargeMS" 
				StopIfPlayed="true">
						<SourceObjectFilter
							Rule="ANY">
								<IncludeThing>NODExplosiveCharge</IncludeThing>
						</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="FireHawkFireBombExplosion"> 
			</Sound>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->	

	<FXList id="FX_NODFanaticHit">
		<NuggetList>
			<ParticleSystem
				Particle="XPMediumXP_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Dirts02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Distort">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flames">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Flash02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_Smoke">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPMediumXP_SW">
			</ParticleSystem>
<!--	<Sound Value="FireHawkFireBombExplosion"> -->
			<Sound Value="NOD_Fanatic_SuicideExplosion">
			</Sound>
		</NuggetList>
	</FXList>
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->	

	<FXList id="FX_NODBombHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle="XPBombHit_Dirt">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Dirt02">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Dust">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_DustAdd">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Add">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Flame">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Flash">
			</ParticleSystem>
			<ParticleSystem
				Particle="XPBombHit_Trail">
			</ParticleSystem>
			<Sound 
				Value="NOD_ShadowSquad_ExplosiveChargeMS" 
				StopIfPlayed="true">
						<SourceObjectFilter
							Rule="ANY">
								<IncludeThing>NODExplosiveCharge</IncludeThing>
						</SourceObjectFilter>
			</Sound>
			<Sound 
				Value="FireHawkFireBombExplosion"> 
			</Sound>
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRifleManFire">
		<NuggetList>
			<ParticleSystem
				Particle="GDIShell"
				OrientToObject="true">
				<Offset x="-2.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODRifleMuzzleGlowSmall"
				OrientToObject="true"/>		
<!--			<Sound Value="NOD_RifleMilitant_GunFire1" /> -->
			
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodCallForTransportFlare">
		<NuggetList>
			<ParticleSystem
				Particle="GDICallForTransportFlare"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDICallForTransportFlare02"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDICallForTransportGlow"
				OrientToObject="true" />
		</NuggetList>
	</FXList>


	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODLevelUp_01">
		<NuggetList>
			<ParticleSystem
				Particle = "NodChevron1">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>
	<FXList id="FX_NODLevelUp_02">
		<NuggetList>
			<ParticleSystem
				Particle = "NodChevron2">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>
	<FXList id="FX_NODLevelUp_03">
		<NuggetList>
			<ParticleSystem
				Particle = "NodChevron3">
				<Offset x="0.0" y="0.0" z="5.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle = "GDILevelRays">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
			<Sound Value="VeterancyLevelUp" /> 
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NodMinesExp">
		<NuggetList>
			<ParticleSystem
				Particle="NodMinesExp" />
			<Sound Value="NOD_BurrowMine_DeployMS" />
		</NuggetList>
	</FXList>
	
	<FXList id="FX_NodMagneticMinesDOT">
		<NuggetList>
			<ParticleSystem
				Particle="MagneticMineDamagedElectric"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="15.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="MagneticMineDamagedElectricFlash"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="15.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="MagneticMineDamagedElectric"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="MagneticMineDamagedElectricFlash"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>			
		</NuggetList>
	</FXList>	
	<FXList id="FX_NodMagneticMinesExp">
		<NuggetList>
			<ParticleSystem
				Particle="NodMagneticMinesExp" />
			<Sound Value="NOD_BurrowMine_DeployMS" />
		</NuggetList>
	</FXList>

	<FXList id="FX_NodMagneticMinesExp_Sound">
		<NuggetList>
			<Sound Value="NOD_BurrowMine_DeployMS" />
		</NuggetList>
	</FXList>

	<FXList id="FX_DisruptionTower_Die">
		<NuggetList>
			<!-- Play the "stealth going away" sound, but ONLY if the disruption tower is not already disabled -->
			<Sound 
				Value="NOD_DisruptionTower_Off" >
				<!-- It is necessary to do it this way, not just test model conditions, because if a structure is killed and 
				     that brings the power back online, the UNDERPOWERED model condition will have been erased by the time
						 we get here -->
				<SourceMustNotHaveBeenDisabledThisFrameByType>UNDERPOWERED</SourceMustNotHaveBeenDisabledThisFrameByType>
				<SourceMustNotHaveBeenDisabledThisFrameByType>EMP</SourceMustNotHaveBeenDisabledThisFrameByType>
			</Sound>
		</NuggetList>
	</FXList>
	
	<FXList id="FX_DisruptionTower_Created">
		<NuggetList>
			<!-- Play the "stealth coming own" sound, but ONLY if the disruption tower is not already underpowered -->
			<Sound 
				ExcludedSourceModelConditions="AFFECTED_BY_EMP UNDERPOWERED"
				Value="NOD_DisruptionTower_On" />
		</NuggetList>
	</FXList>

	<FXList id="FX_NOD_VoiceOfKane_Created">
		<NuggetList>
			<!-- Play the "stealth coming own" sound, but ONLY if the disruption tower is not already underpowered -->
			<!-- <Sound 
				ExcludedSourceModelConditions="AFFECTED_BY_EMP UNDERPOWERED"
				Value="NOD_VoiceOfKane_BeingBuilt" />
				too cheesy!!!
			-->
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<!--BG FX Added -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_BlkHndLeadershipBuff">
		<NuggetList>
			<ParticleSystem
				Particle="FXBlkHndLeadershipGlow"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="1.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>


<!--Charged Particle Beam -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ChargedParticleBeamFire">
		<NuggetList>
			<!-- <Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" /> -->
			<ParticleSystem
				Particle="ChParticleBeamCore"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamFireFlash"/>
			<ParticleSystem
				Particle="ChParticleBeamFireSmoke"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_ChargedParticleBeamFireHeroic">
		<NuggetList>
			<!-- <Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" /> -->
			<ParticleSystem
				Particle="ChParticleBeamCoreHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamFireFlashHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireSmokeHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>

<!-- Nod Black Hand Shredder Turret Charged Particle Beam -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_BlackHand_ShredderTurret_ChargedParticleBeamFire">
		<NuggetList>
			<Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" />
			<ParticleSystem
				Particle="ChParticleBeamCore"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreads"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamFireFlash"/>
			<ParticleSystem
				Particle="ChParticleBeamFireSmoke"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_BlackHand_ShredderTurret_ChargedParticleBeamFireHeroic">
		<NuggetList>
			<Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" />
			<ParticleSystem
				Particle="ChParticleBeamCoreHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamFireFlashHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireSmokeHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>
	
	<!-- +++++++++++THE TRUE CHARGED PARTICLE BEAM HIT+++++++++++++++  -->
	

	<FXList id="FX_ChargedParticleBeamHitG">
		<NuggetList>
			<ParticleSystem
				Particle="XPChParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Glow"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList> 
	
	
	<!-- ++++++TEMPORARY CHARGED PARTICLE BEAM HIT REPLACES ABOVE++++++++++ -->

	<FXList id="FX_ChargedParticleBeamHit">
		<NuggetList>
			<ParticleSystem
				Particle="XPSCParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPChParticleBeamHit_SparkWhite"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamShot_GlowWhite"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_ChargedParticleBeamHitHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="XPChParticleBeamHit_SparkHeroic"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_GlowHeroic"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_ChargedParticleBeamHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="XPChParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Glow"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_ChargedParticleBeamHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle="XPChParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Glow"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>

<!--Super Charged Particle Beam -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_MarkedOfKane_ShredderTurret_ChargedParticleBeamFire">
		<NuggetList>
			<Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" />
			<ParticleSystem
				Particle="SCParticleBeamCoreWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamFireFlashWhite"/>
			<ParticleSystem
				Particle="SCParticleBeamFireSmokeWhite"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_SChargedParticleBeamFire">
		<NuggetList>
			<ParticleSystem
				Particle="SCParticleBeamCoreWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsWhite"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamFireFlashWhite"/>
			<ParticleSystem
				Particle="SCParticleBeamFireSmokeWhite"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>

			<!-- <Sound Value="ZoneTrooperGunFire" /> -->
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_SChargedParticleBeamFireHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="SCParticleBeamCoreWhiteHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamFireFlashHeroic"/>
			<ParticleSystem
				Particle="SCParticleBeamFireSmokeHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_MarkedOfKane_ShredderTurret_ChargedParticleBeamFireHeroic">
		<NuggetList>
			<Sound Value="NOD_ShredderTurret_ParticleBeamWeaponFireMS" />
			<ParticleSystem
				Particle="SCParticleBeamCoreWhiteHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamThreadsHeroic"
				UseTarget="true"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamFireFlashHeroic"/>
			<ParticleSystem
				Particle="SCParticleBeamFireSmokeHeroic"/>
			<ParticleSystem
				Particle="ChParticleBeamFireDistort"/>
		</NuggetList>
	</FXList>


	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_SChargedParticleBeamHit">
		<NuggetList>
			<ParticleSystem
				Particle="XPSCParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPChParticleBeamHit_SparkWhite"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamShot_GlowWhite"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_SChargedParticleBeamHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="XPSCParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPChParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamShot_Glow"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_SChargedParticleBeamHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle="XPSCParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="XPChParticleBeamHit_Spark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="ChParticleBeamShot_Distort"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="SCParticleBeamShot_Glow"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
						y="0.0"
						z="5.0" />
			</ParticleSystem>
			<Sound Value="Impact_AlienGunVsGeneric" />
		</NuggetList>
	</FXList>

<!-- Silent One's Muzzle Glow and Bullet Shells -->
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRifleManFire2">
		<NuggetList>
			<ParticleSystem
				Particle="GDIShell2"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODRifleMuzzleGlowSmall"
				OrientToObject="true"/>		
			<!--			<Sound Value="NOD_RifleMilitant_GunFire1" /> -->
			
		</NuggetList>
	</FXList>


	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_GDIRifleManFireHeroic2">
		<NuggetList>
			<ParticleSystem
				Particle="GDIShell2"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="GDIRifleMuzzleGlowHeroicSmall"
				OrientToObject="true"/>
			<!--			<Sound Value="RifleSoldierMachineGunFireMS" /> -->
		</NuggetList>
	</FXList>

<!-- Purifying Flame Ground hit for Tanks and Redemer\BIGAvatar -->
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_NODFlameTankPurifyingFire">
		<NuggetList>
			<ParticleSystem
				Particle="FlameTankPurifyingHitFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="FlameTankPurifyingHitAdd"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
		
		
<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->	
<!-- Nod Silent Ones EMP FX -->
<!-- by Barbara Miller      -->
			
	<!-- Muzzle                 -->
			
	<FXList id="FX_NODSilent1sEMPMuzzle">
		<NuggetList>
			<ParticleSystem
				Particle="EMPMuzzleDistort"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="EMPMuzzleFlash"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="EMPMuzzlePulse"
				UseTarget="true"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			
		</NuggetList>
	</FXList>
			
			
			
	<!-- Projectile Trail The particle is actually called directly from  NODEMPBlastProjectile.xml       -->
			
	<FXList id="FX_NODSilent1sEMPTrail">
		<NuggetList>
		
			<ParticleSystem
				Particle="BuggyEMPBlastTrail_proj">
			</ParticleSystem>
					
		</NuggetList>
	</FXList>
			
	<!-- Hit             -->
				
	<FXList id="FX_NODSilent1sEMPHit">
		<NuggetList>
			<ParticleSystem
				Particle="TeraGlowB">
			</ParticleSystem>
			<ParticleSystem
				Particle="BuggyEMPBlast02_qtr">
			</ParticleSystem>
			<ParticleSystem
				Particle="BuggyEMPBlast03_qtr">
			</ParticleSystem>
			<ParticleSystem
				Particle="BuggyEMPCard02_qtr">
			</ParticleSystem>
			<ParticleSystem
				Particle="BuggyEMPCard03_qtr">
			</ParticleSystem>
			<Sound Value="NOD_Awakened_EMPBlast" />
		</NuggetList>
	</FXList>
<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

	<!-- NODMobileArtilleryShell Miss Impact -->
	<FXList id="FX_NODArtShellMiss">
		<NuggetList>
			<ParticleSystem
				Particle="NODArtShellMissRing"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissFlash"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissDebris"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissDirt"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ViewShake 
				Type = "NORMAL" />			
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

	<!-- NODMobileArtilleryShell Miss Impact Heroic-->
	<FXList id="FX_NODArtShellMissHeroic">
		<NuggetList>
			<ParticleSystem
				Particle="NODArtShellMissRingHeroic"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissFlashHeroic"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissDebris"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODArtShellMissDirt"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0" y="0.0" z="10.0" />
			</ParticleSystem>
			<ViewShake 
				Type = "NORMAL" />			
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NODReckonerUnpackingSteam">
		<NuggetList>

			<ParticleSystem
				Particle="NODReckonerSteam"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerSteam2"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerSteam3"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_NODReckonerUnpackingExplosion">
		<NuggetList>

			<ParticleSystem
				Particle="NODReckonerBlast"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerBlastFlash"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerBlastSpurt"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerBlastSteam"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="NODReckonerBlastSteam2"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="NODReckonerBlastTrail"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMobileArtilleryCannon">
		<NuggetList>
			<Sound Value="NOD_Specter_ArtilleryFireMS" />
			<ParticleSystem
				Particle="NODMobileArt_Debris"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMobileArt_Flame"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMobileArt_Smoke"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireFlash"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireGlow"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_NODMobileArtilleryCannonHeroic">
			<NuggetList>
				<Sound Value="NOD_Specter_ArtilleryFireMS" />
				<ParticleSystem
					Particle="NODMobileArt_Debris"
					OrientToObject="true" />
				<ParticleSystem
					Particle="NODMobileArt_FlameHeroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="NODMobileArt_Smoke"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFire"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFireFlashHeroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFireGlowHeroic"
					OrientToObject="true" />
			</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMobileArtilleryBombardCannon">
		<NuggetList>
			<Sound Value="NOD_Specter_ArtilleryBombardFireMS" />
			<ParticleSystem
				Particle="NODMobileArt_Debris"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMobileArt_Flame"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMobileArt_Smoke"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireFlash"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleFireGlow"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_NODMobileArtilleryBombardCannonHeroic">
			<NuggetList>
				<Sound Value="NOD_Specter_ArtilleryBombardFireMS" />
				<ParticleSystem
					Particle="NODMobileArt_Debris"
					OrientToObject="true" />
				<ParticleSystem
					Particle="NODMobileArt_FlameHeroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="NODMobileArt_Smoke"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFire"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFireFlashHeroic"
					OrientToObject="true" />
				<ParticleSystem
					Particle="GDIMissleFireGlowHeroic"
					OrientToObject="true" />
			</NuggetList>
	</FXList>

<!-- ++++ NOD Attack Bike & SAM Tank Upgraded Weapon +++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_TibCoreMissileFire">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibCoreMissileFireGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibCoreMissileFireSmoke"
				OrientToObject="true" />				
		</NuggetList>
	</FXList>
	
<!-- ++++ NOD Stealth Tank Upgraded Weapon +++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_StealthTank_TibCoreMissileFire">
		<NuggetList>
			<Sound Value="NOD_StealthTank_RocketLaunch" />
			<ParticleSystem
				Particle="TibCoreMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibCoreMissileFireGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibCoreMissileFireSmoke"
				OrientToObject="true" />				
		</NuggetList>
	</FXList>

<!-- ++++ BlackHandTank Weapons +++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_BlackHandTank_MissileFire">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon1Fire" />
			<ParticleSystem
				Particle="NODMissileFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireDist"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_MissileFireHeroic">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon2Fire" />
			<ParticleSystem
				Particle="GDIMissleSmallFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireFlashHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireGlowHeroic"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_TibCoreMissileFire">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon2Fire" />
			<ParticleSystem
				Particle="TibCoreMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="TibCoreMissileFireGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="TibCoreMissileFireSmoke"
				OrientToObject="true" />				
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_TibCoreMissileFireHeroic">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon2Fire" />
			<ParticleSystem
				Particle="GDIMissleSmallFireHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireFlashHeroic"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIMissleSmallFireGlowHeroic"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_RocketImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon1Impact" />
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_TibCoreProjectileImpactExplosion">
		<NuggetList>
			<Sound Value="NOD_Mantis_Weapon2Impact" />
		</NuggetList>
	</FXList>

	<FXList id="FX_BlackHandTank_TibCoreMissileHit">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
			<Sound Value="NOD_Mantis_Weapon2Impact" /> 
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_TibCoreMissileHit">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
		</NuggetList>
	</FXList>

<!-- ++++++++++ NOD AttackBike Attack Bike EP1 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_AttackBike_TibCoreMissileHit">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<ViewShake 
				Type = "SUBTLE" />
			<Sound Value="NOD_AttackBike_MissileProjectileImpactExplosion" /> 
		</NuggetList>
	</FXList>

<!-- +++++++++++ NOD StealthTank Stealth Tank EP1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_StealthTank_TibCoreMissileMiss">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitDirt"
				OrientToObject="true"
				Ricochet="true" />
		</NuggetList>
	</FXList>
	<FXList id="FX_NOD_StealthTank_TibCoreMissileHit">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="NOD_StealthTank_RocketImpactExplosion" />
		</NuggetList>
	</FXList>
	<FXList id="FX_NOD_StealthTank_TibCoreMissileHitBuildingMajor">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<Sound Value="Impact_Building_CannonDamageMinor" />
		</NuggetList>
	</FXList>
	<FXList id="FX_NOD_StealthTank_TibCoreMissileHitAlien">
		<NuggetList>
			<ParticleSystem
				Particle="TibCoreMissileHitDistortion"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitFlash"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitShards"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSmoke"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle="TibCoreMissileHitSpark"
				OrientToObject="true"
				Ricochet="true" />
			<ParticleSystem
				Particle = "AlienDamageInfantryHitIchorSpray"
				OrientToObject="true"
				Ricochet="true">
				<Offset x="0.0"
					y="0.0"
					z="5.0" />				
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_Vertigo_StickyDisruptionPodFire">
		<NuggetList>
			<Sound Value="NOD_Vertigo_DisruptionPodFire" /> 
			<ParticleSystem
				Particle="GDIOrcaMissileFlash"
				OrientToObject="true" />
			<ParticleSystem
				Particle="GDIOrcaMissileSmoke"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	
	<FXList id="FX_NODVertigoDisruptionPodFire">
		<NuggetList>
			<Sound Value="NOD_Vertigo_DisruptionPodFire" /> 
			<ParticleSystem
				Particle="NODMissileFire"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireMGlow"
				OrientToObject="true" />
		</NuggetList>
	</FXList>

<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
		<FXList id="FX_NODVertigoDisruptionPodDeploy">
			<NuggetList>
				<ParticleSystem
					Particle="NODVertigoDisruptionPodDust">
				</ParticleSystem>
				<ParticleSystem
					Particle="NODVertigoDisruptionPodFire">
				</ParticleSystem>
				<ParticleSystem
					Particle="NODVertigoDisruptionPodFlash">
				</ParticleSystem>
				<ParticleSystem
					Particle="NODVertigoDisruptionPodGlow">
				</ParticleSystem>
				<ParticleSystem
					Particle="NODFuel_dist">
				</ParticleSystem>

			</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerUpgradeSabateur">
		<NuggetList>
			<ParticleSystem
				Particle="RedeemerSabateurFlash"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurFlash2"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurSparks"
				OrientToObject="true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerUpgradeSabateurL">
		<NuggetList>
			<ParticleSystem
				Particle="RedeemerSabateurFlashL"
				OrientToObject="true">
				<Offset x="5.0" y="11.0" z="80.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurFlash2L"
				OrientToObject="true">
				<Offset x="5.0" y="11.0" z="80.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurSparksL"
				OrientToObject="true">
				<Offset x="5.0" y="11.0" z="80.0"/>
			</ParticleSystem>
		</NuggetList>
	</FXList>
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerUpgradeSabateurR">
		<NuggetList>
			<ParticleSystem
				Particle="RedeemerSabateurFlashR"
				OrientToObject="true">
				<Offset x="5.0" y="-11.0" z="80.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurFlash2R"
				OrientToObject="true">
				<Offset x="5.0" y="-11.0" z="80.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerSabateurSparksR"
				OrientToObject="true">
				<Offset x="5.0" y="-11.0" z="80.0"/>
			</ParticleSystem>
		</NuggetList>
	</FXList>
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerUpgradeRocketLauncherFire">
		<NuggetList>
			<ParticleSystem
				Particle="NODMissileFireLDist"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireLFlash"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="NODMissileFireLGlow"
				OrientToObject="true" />
			<ParticleSystem
				Particle="NODMissileFireLSmoke"
				OrientToObject="true" />				
					
			<Sound Value="NOD_RocketMilitant_RocketLaunch1" />					
			
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerUpgradeMachineGunFire">
		<NuggetList>

			<ParticleSystem
				Particle="RedeemerMachGunMuzzleGlow"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerMachGunMuzzleDust"
				OrientToObject="true">
				<Offset x="-5.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerMachGunMuzzleDistort"
				OrientToObject="true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerTriPointLaserFire">
		<NuggetList>

			<ParticleSystem
				Particle="RedeemerLaserFireDistort"
				Ricochet="true" >
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerLaserFireGlow"
				Ricochet="true" >
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>

		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerTriPointLaserFireHeroic">
		<NuggetList>

			<ParticleSystem
				Particle="RedeemerLaserFireDistort"
				Ricochet="true" >
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerLaserFireGlowHeroic"
				Ricochet="true" >
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>


		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerFootprint">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXNodRedeemerFP"
				Size				= "24"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "0s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "1s"
				OpacityFadeTimeTwo	= "4s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "5s">
				<Color R="1" G="1" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
			<ParticleSystem
				Particle="JuggDust"
				OrientToObject = "true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODRedeemerRageGenerator">
		<NuggetList>

			<ParticleSystem
				Particle="RedeemerRageBurst"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageBurstGlow"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageDistort"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageEngulf"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-35.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageEngulfDistort"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-35.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageEngulfSpark"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-35.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageExplosion"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageFlashes"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageLightningRing"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageRadial"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageRadialSpark"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageShockwave"
				OrientToObject="true">
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerRageSpark"
				OrientToObject="true">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMechapedeModuleLink">
		<NuggetList>
			<ParticleSystem
				Particle="MechapedeModLinkFlash">
			</ParticleSystem>
			<ParticleSystem
				Particle="MechapedeModLinkGlow">
			</ParticleSystem>
			<ParticleSystem
				Particle="MechapedeModLinkSpark">
			</ParticleSystem>
		</NuggetList>
	</FXList>
	
<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NODMechapedeSpawn">
		<NuggetList>
			<ParticleSystem
				Particle="MechapedeSpawnDarkMatter"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeSpawnDist"
				OrientToObject="true" />		
			<ParticleSystem
				Particle="MechapedeSpawnFlare"
				OrientToObject="true" />
			<ParticleSystem
				Particle="MechapedeSpawnFlash"
				OrientToObject="true" />				
			<ParticleSystem
				Particle="MechapedeSpawnGlowRing"
				OrientToObject="true" />
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	<FXList id="FX_NOD_RedeemerExplodeWithVoice">
		<NuggetList>
			<ParticleSystem
				Particle="RedeemerExplodeSparksBig"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-0.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerExplodeSpark"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="-0.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerExplodeFlash2"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>
			<ParticleSystem
				Particle="RedeemerExplodeDistort"
				OrientToObject="true">
				<Offset x="0.0" y="0.0" z="30.0"/>
			</ParticleSystem>

			<TerrainScorch
				Type		= "RANDOM"
				Weather		= "NORMAL"
				Radius		= "70" >
				<RandomRange Low="SCORCH_9"
							 High="SCORCH_16" />
			</TerrainScorch>			
			<Sound Value="NOD_Avatar_VoiceDie" />
			<Sound Value="VehicleExplosionSmallMS" />
		</NuggetList>
	</FXList>
	
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
		<FXList id="FX_NOD_TiberiumGeyser">
			<NuggetList>
				<Sound Value="NOD_TiberiumVeinDetonation_Geyser" />
				<ParticleSystem
					Particle="TibGeyserDebris"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserDirt"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserDist"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserFlash"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserGuck"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserLightning"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserSteam"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
				<ParticleSystem
					Particle="TibGeyserSteam2"
					OrientToObject = "true"
					CreateAtGroundHeight="true"/>
			<ViewShake 
				Type = "SUBTLE" />					
			</NuggetList>
		</FXList>
	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_TiberiumVeinDetonation">
		<NuggetList>
			<ParticleSystem
				Particle="TibVeinGeyserMaster">
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetCracksDecalMaster"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDebris"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDirt"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDirtRing"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDistort"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDistort2"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDust"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetDustRing"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetRumble"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			
			<ParticleSystem
				Particle="TibVeinDetRumbleDust"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetShardRing"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="TibVeinDetTib"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>

			<CameraShakerVolume
				Radius="5000"
				Duration="8s"
				Amplitude="0.9d"/>
		</NuggetList>
	</FXList>
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_TibVeinDetonationDecal">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXNukeMarkA"
				Size				= "800"
				Shader			= "ALPHA"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "1s"
				OpacityPeak			= "0.35"
				OpacityPeakTime		= "10s"
				OpacityFadeTimeTwo	= "2s"
				OpacityEnd			= "0"	
				StartingDelay		= "4s"
				OnlyIfOnLand		="true"
				Lifetime			= "30s">
				<Color R="0" G="0" B="1" />
				<Offset x="0" y="0" />
			</DynamicDecal>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_Redemption">
		<NuggetList>
			<ParticleSystem
				Particle="RedemptionElectricRingCast"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>		
			<ParticleSystem
				Particle="RedemptionRingCast"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedemptionDecal"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedemptionDecalMaster"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedemptionDecalMaster02"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedemptionDecalMaster03"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedemptionDecalAdd"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedemptionMistSpark"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedemptionMistSpirits01"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedemptionMistSpirits02"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>

	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_RedemptionSummon">
		<NuggetList>
			<ParticleSystem
				Particle="RedempSummonDistort"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>		
			<ParticleSystem
				Particle="RedempSummonElectric01"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedempSummonFLash"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedempSummonFLash02"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedempSummonFlash03"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>			
			<ParticleSystem
				Particle="RedempSummonSmoke01"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedempSummonSpirit01"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedempSummonSpirit02"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="RedempSummonSpirit03"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
		</NuggetList>
	</FXList>	

	
			
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_NOD_RedemptionDecal">
		<NuggetList>
			<DynamicDecal
				Decal				= "FXNODRedemptionDecal"
				Size				= "200"
				Shader			= "ALPHA"
				OpacityStart		= "0"
				OpacityFadeTimeOne	= "1s"
				OpacityPeak			= "1"
				OpacityPeakTime		= "30s"
				OpacityFadeTimeTwo	= "1.5s"
				OpacityEnd			= "0"	
				StartingDelay		= "0s"
				OnlyIfOnLand		="true"
				Lifetime			= "32.5s">
				<Offset x="0" y="0" />
			</DynamicDecal>
		</NuggetList>
	</FXList>	
	<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->

	<FXList id="FX_LiquidTiberiumClearGarrison">
		<NuggetList>
			<ParticleSystem
				Particle="XPCG_LiquidTibDistort"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="XPCG_LiquidTibSpark"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="XPCG_LiquidTibSteam01"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>
			<ParticleSystem
				Particle="XPCG_Glass"
				OrientToObject = "true">
				<Offset x="0.0" y="0.0" z="0.0" />
			</ParticleSystem>

		</NuggetList>
	</FXList>
		<!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
	
		<FXList id="FX_PurifyingFlameClearGarrison">
			<NuggetList>
				<ParticleSystem
					Particle="XPCG_PurifyingFlameAdd"
					OrientToObject = "true">
					<Offset x="0.0" y="0.0" z="0.0" />
				</ParticleSystem>
				<ParticleSystem
					Particle="XPCG_Distort"
					OrientToObject = "true">
					<Offset x="0.0" y="0.0" z="0.0" />
				</ParticleSystem>
				<ParticleSystem
					Particle="XPCG_PurifyingFlames"
					OrientToObject = "true">
					<Offset x="0.0" y="0.0" z="0.0" />
				</ParticleSystem>
				<ParticleSystem
					Particle="XPCG_Glass"
					OrientToObject = "true">
					<Offset x="0.0" y="0.0" z="0.0" />
				</ParticleSystem>
				<ParticleSystem
					Particle="XPCG_Smoke"
					OrientToObject = "true">
					<Offset x="0.0" y="0.0" z="0.0" />
				</ParticleSystem>
			</NuggetList>
	</FXList>
</AssetDeclaration>

