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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:TiberiumRockMeteor2.w3x" />
		<Include
			type="all"
			source="ART:OutSideRock1.w3x" />			
	</Includes>
	<GameObject
		id="AlienMiniTiberiumRock2"
		Side="Alien"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE NO_COLLIDE NOT_AUTOACQUIRABLE RESIST_EMP"
		RadarPriority="UNIT"
		UnitCategory="AIRCRAFT"
		EditorName="AlienMiniTiberiumRock2">
		<DisplayName>AlienMiniTiberiumRock2</DisplayName>
		<ArmorSet
			Armor="ProjectileArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="TiberiumRockMeteor2" />
                                                            <ParticleSysBone
                                                                        BoneName="NONE"
                                                                        FXParticleSystemTemplate="TibRockMeteorProjectileSmokeTrail"
                                                                        FollowBone="true" />
                                                            <ParticleSysBone
                                                                        BoneName="NONE"
                                                                        FXParticleSystemTemplate="TibRockMeteorProjectileTrail"
                                                                        FollowBone="true" /> 
				</ModelConditionState>				
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>				
			<FXListBehavior
				id="ModuleTag_FXLists">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_AlienTibRockMeteorHit2" />
			</FXListBehavior>

			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
	<!--		<CreateObjectDie
				id="ModuleTag_CreateObjectDie"
				CreationList="OCL_MiniTiberiumRockTiberiumCrystal">
				<DieMuxData
					DeathTypes="ALL" />
			</CreateObjectDie>			
	-->
			<BezierProjectile
				id="ModuleTag_BezierProjectileBehavior"
				FirstHeightMin="0"
				FirstHeightMax="0"
				SecondHeightMin="0"
				SecondHeightMax="0"
				DetonateCallsKill="true" 
				DieOnImpact="true"
				OrientToFlightPath="true"
				GroundHitFX="FX_ZoneTrooperJumpJetHitsGround"/>
		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="1000000.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="0.8"
				Height="500"></Shape>
		</Geometry>
		<AudioArraySound>
			<AudioEntry Sound="ALI_OverlordsWrath_MeteorAmbientLoopMS" AudioType="soundAmbient" />
		</AudioArraySound>
		<VisionInfo
			VisionRange="10"
			ShroudClearingRange="180" />		
	</GameObject>
</AssetDeclaration>