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  <Tags></Tags>
  <Includes></Includes>


	<AIStrategicStateDefinition
	id="CM_1_2_UnitCap_Easy"
	UnitBuilderSimpleUnitCap="6">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>
	
		<AIStrategicStateDefinition
	id="CM_1_2_UnitCap_Medium"
	UnitBuilderSimpleUnitCap="10">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>

	<AIStrategicStateDefinition
	id="CM_1_2_UnitCap_Hard"
	UnitBuilderSimpleUnitCap="15">
		<Heuristic>
			<ConstantHeuristic Weight="3.0"/>
		</Heuristic>
	</AIStrategicStateDefinition>


  <AIStrategicStateDefinition
    id="1_2_Optimal_EASY"
    UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <IntervalHeuristic IntervalTime="80s" ActiveTime="35s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="SimpleAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="2" MaxUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="1_2_SteelTalonsOptimalDirectAttack1"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <PathToTargetHeuristic PathExists="true"/>
      <IntervalHeuristic IntervalTime="90s" ActiveTime="25s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToGroundStructureHeuristic" TargetType="FocusedTarget"/>
    <Tactic Tactic="DefenseAvoidanceAttack" TargetType="FocusedTarget">
      <TeamTemplate MinUnits="3" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

  <AIStrategicStateDefinition
		id="1_2_SteelTalonsOptimalAirHarassment"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <SiegeThresholdHeuristic SiegeMode="false" Threshold="2.0"/>
      <FocusedThresholdHeuristic/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic" TargetType="AssaultAirstrike"/>
    <TargetHeuristic TargetHeuristic="SafestToAirPowerPlantHeuristic" TargetType="AssaultAirstrike"/>
    <Tactic Tactic="SimpleAttack" TargetType="AssaultAirstrike">
      <TeamTemplate MinUnits="1" MaxUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT ASSAULT_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"/>
    </Tactic>
  </AIStrategicStateDefinition>

	<AIStrategicStateDefinition
		id="GDICaptureTech_AddedToSteelTalonsFor1_2"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <EnemyNearbyHeuristic Distance="600.0" EnemyNearby="false"/>
      <IntervalHeuristic IntervalTime="180s" ActiveTime="20s"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestNeutralTechHeuristic" TargetType="CaptureTech"/>
    <Tactic Tactic="Engineer" TargetType="CaptureTech">
      <TeamTemplate MinUnits="1" MaxUnits="1" IncludeKindOf="" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="GDIEngineer"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>
  
  <AIStrategicStateDefinition
		id="SteelTalons_Special_Lab_Attack_1"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ScriptedFlagHeuristic FlagName="OKToAttackLab"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestStructureHeuristic_1_2" TargetType="ExtraTarget"/>
    <Tactic Tactic="SimpleAttack" TargetType="ExtraTarget">
      <TeamTemplate MinUnits="4" MaxUnits="8" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsTitan"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>
  
  
<!--  
    <AIStrategicStateDefinition
		id="SteelTalons_Special_Lab_Attack_2"
		UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ScriptedFlagHeuristic FlagName="OKToAttackLab"/>
    </Heuristic>
    <TargetHeuristic TargetHeuristic="ClosestStructureHeuristic_1_2" TargetType="ExtraTarget"/>
    <Tactic Tactic="SimpleAttack" TargetType="ExtraTarget">
      <TeamTemplate MinUnits="6" MaxUnits="6" IncludeKindOf="CAN_ATTACK" ExcludeKindOf="AIRCRAFT" AlwaysRelease="false" AlwaysRecruit="false">
        <CreateUnits UnitName="SteelTalonsTitan"/>
      </TeamTemplate>
    </Tactic>
  </AIStrategicStateDefinition>

-->

  <AIStrategicStateDefinition
  id="1_2_SteelTalonsUnitPreferences"
  UnitUpgradeMultiplier="0.0">
    <Heuristic>
      <ConstantHeuristic Weight="999.0"/>
    </Heuristic>

    <UnitModifierByName UnitName="SteelTalonsPitbull" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAPC" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="SteelTalonsRepairAPC" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsWolverine" UnitPreferenceOffensiveModifier="350%" UnitPreferenceDefensiveModifier="250%"/>
    <UnitModifierByName UnitName="SteelTalonsPredator" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsTitan" UnitPreferenceOffensiveModifier="350%" UnitPreferenceDefensiveModifier="250%"/>
    <UnitModifierByName UnitName="SteelTalonsAAScout" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="250%"/>
    <UnitModifierByName UnitName="SteelTalonsMammoth" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsBehemoth" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsMARV" UnitPreferenceOffensiveModifier="50%" UnitPreferenceDefensiveModifier="50%"/>

    <UnitModifierByName UnitName="SteelTalonsGolumCannon" UnitPreferenceOffensiveModifier="150%" UnitPreferenceDefensiveModifier="100%"/>
    <UnitModifierByName UnitName="SteelTalonsAABattery" UnitPreferenceOffensiveModifier="100%" UnitPreferenceDefensiveModifier="50%"/>
    <UnitModifierByName UnitName="SteelTalonsTerraformingStation" UnitPreferenceOffensiveModifier="200%" UnitPreferenceDefensiveModifier="100%"/>
  </AIStrategicStateDefinition>

  <AIBudgetStateDefinition
		id="CM_1_2_BudgetState">
    <Heuristic>
      <ConstantHeuristic Weight="0.1"/>
    </Heuristic>
    <Budget>
      <AccountShare Account="INVESTMENT" Percent="0%"/>
      <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/>
      <AccountShare Account="PRODUCTION" Percent="100%"/>
      <AccountShare Account="DEFENSE" Percent="0%"/>
      <AccountShare Account="TECHNOLOGY" Percent="0%"/>
      <AccountShare Account="SLUSH_FUND" Percent="0%"/>
    </Budget>
  </AIBudgetStateDefinition>

</AssetDeclaration>