
                        _    _      ___            ___   _    _
                        \\  // ||  / _ \  |\  ||  / _ \  \\  //
                         \\//  || / / \ \ | \ || / / \ \  \\//
                         //\\  || \ \_/ / ||\\|| \ \_/ /  //\\
                        //  \\ ||  \___/  || \_|  \___/  //  \\
 
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 Installation
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	Place the map in:
	C:\Documents and Settings\Username\Application Data\Command & Conquer 3 Tiberium Wars\Maps

	You must Select a GDI AI to make this map work.

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 Installation
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	Place the map in:
	C:\Documents and Settings\Username\Application Data\Command & Conquer 3 Tiberium Wars\Maps
	
	Note: This is NOT My Documents

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 Map Settings
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	In order to make this map work you MUST select an Easy GDI, Medium GDI or Hard GDI.
	
	Note: Brutal Army does not work nor does Nod and Scrin.

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 Map summery:
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	Art of Defense - Tiberium Grounds V1.1

	This Art of Defense is a 6 player map that has been created by Xionox. 
	On this map you have to protect a building from being destroyed. 
	This building can not be repaired, However you can reset his health by destroying 1 of the 2 battleships located 
	on the sea. The enemy you are fighting only uses units and no special powers like nukes. This can only be made 
	possbile with a SDK mod. It's a mod that hasn't been released while i was making this map. 
	At the end of hard mode you will have top fight a boss called "The fantastic 3". 
	This boss wave is a Avatar, Tripod and a mammoth who have 100 times more health then a mammoth tank when combined.

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 Update list
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	Changelist version 1.1
	
	General

	- the invisible space(alt+255) have been removed from the map name. The map name is now properly fixed with
	 the mapsettings (this caused the map to be different in-game for other players)

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	Changelist Version 1.0

	General

	- Barrels have been removed along with several other objects. They were not needed and they took memory.
	- The holes in the tiberiumfields are now filled with tiberium, rather then sand.
	- Minimap is now shown in-game as well.
	- Attack spawns from the sea don't spawn at the same time as the desert.
	- A structure called "Nuke Seed" appeard to be a nuke which exploded only in replays. This object has been removed.
	- The camara at the start has been set back to the Command center.

	Hard:
	- The ammount spawned in hard is way to much and way to fast, this causes lag.. Numbers are reduced and units will become stronger to get the same difficulty.
	- Fanatics spawn less and later.
	- Spawns from the Sea will be reduced by a large ammount.
	- Spawns from the desert now have a delay of 20 seconds between each group, Elite groups have a delay of 25 seconds.(This used to be 15 sec and 20 sec)
	- Groups of hard dont exceed 8 (used to be 10)
	- The Fantastic 3 didn't attack because they were outside the map border. They are now visible, but indestructible untill they move. There health has been lowered a bit. There health combined now equels that of 100 mammoth tanks. This is 1.000.000 Health points 

	Normal:
	- Some waves spawned too early. They now spawn as intented.
	- The second wave had units that didn't attack at all. They are replaced.
	- Groups of medium dont exceed 7 (used to be 8/9)

	Easy
	- Some waves spawned too much. They now spawn as intented.
	- Groups of easy dont exceed 6(used to be 7/8)

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 Bugs and exploits
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	If you find any bugs or exploits, then please mail justinzant@gmail.com

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 Copyright (lol)
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	There is no such things as copyright on maps. First of all it cost money to place coprights on products and
	and secondly, This toolset(worldbuilder) was originally designed and primarily intended for
	internal use by the designers at Electronic Arts, and as such, it is not commercial software primarily designed 
	for mass-market use.
	
	However...

	You would do me a great plessure if you tested your edited maps and adjust the name properly. 
	Thanks and happy editing/scripting!