These mods are no longer supported.  Use them at your own risk.

Other Server-Side Mods:
Server Side AOW Library (Version 1.3.1) <-- Updated 9/06/2004
Server Side CTF Library (Version 1.3.1) <-- Updated 9/08/2004

Server-Side All Out War Library for C&C Renegade


Project Title: Server Side AOW Library
Author: Kevin "vloktboky" Kirst
Version: 1.3.1
Last Released Date: September 6th, 2004

Current Additions:
- Ability to report when a building is under attack and when a building is destroyed, including the name of the player who is the damager/killer, and what the damager/killer's vehicle or character was.
- Ability to send a reward page to a player when he/she kills a building.
- Ability to report vehicle purchases.
- Ability to report when a vehicle is killed, by whom, and what the killer's vehicle or character was.
- Ability to report only when either side's harvester is killed, by whom, and what the killer's vehicle or character was.
- Ability to destroy a player's vehicle when he/she leaves the server or commits suicide.
- Ability to enable special damage animations for vehicles that allow damaged vehicles to have small explosions and catch on fire.
- Ability to enable special destroy animations for vehicles.
- Ability to disable certain vehicles and characters from being used in specific maps.
- Ability to disable building classes, such as base defenses and vehicle factories, in specific maps.
- Ability to report character purchases from players.
- Ability to report user-friendly, custom defined kill messages, including what character or vehicle the killer or the killed player was.
- Ability to decide what weapons or other power ups are given to purchased characters, including 3 levels: Basic Engineer, Advanced Engineer, and Other.
- Ability to have players drop their weapons when they are killed, but not if they kill themselves.
- Ability to add random flowing weather for all hosted maps, including custom defined precipitation. (Rain, Snow, or Ash)
- Ability to add a pre-fire charge up animation for the Nod Obelisk.
- Ability to have an Auto Idle kicker (Set how long a player is allowed to stay idle), Auto Obelisk Glitch kicker, Auto B2B kicker (only works for C&C_Islands.mix), and custom warning page messages that are to be sent to the player before he/she is kicked.
- Ability to enable beacon logging which allows the server to report when a beacon is placed, approaching, initiated, detonated, and disarmed, including who disarmed and/or deployed the beacon.
- Ability to reroute all logging to any root text file, such as renlog2_(date).txt.  Data written to output log files allow server side bots to have even more data to play with.  This is expanded even further with special, token-friendly headers to tell the bot what type of message it is. (List is below)
- Special, server side cheat prevention code to prevent players from killing Purchase Terminals and the Nod Cargo Plane.
- Special presets file to remove beacon purchases from the Purchase Terminals.
- MapID Debug feature that allows for easy fan map additions in the "server2.ini" file.
- Custom "Preset Translations" in the INI file to allow for custom names for characters/vehicles/buildings in the output information from the mod.  IE GDI Gunner can be called "Gunner", "GDI Gunner", or "The Rocket Guy".
- Disable List, Weapon Start List, and Precipitation Type for the random flowing weather can be set up for each individual map that is hosted.
- All settings can be enabled/disabled and manipulated via the "server2.ini" file.
- All gameplay changing code is 100% Server-Side, meaning no client has to download anything to play with these features!
- Supports BHS.dll and includes special, non-gameplay changing features for players who have the Scripts.dll Version 1.9.1 or higher release.  (List is below)
- Houses a special DDE Channel to allow external applications to send a console command to the FDS, such as message or game_info.  Details are below.
- The entire project is under a GNU GENERAL PUBLIC LICENSE.  This means all of the source code is available!

Download the SSAOW Library here.


Log Output Headers and their Meanings:
_DEBUG - Debug messages
_GENERAL - General information messages
_BUILDING - Building Event
_ALERT - Kicked Event
_PURCHASE - Purchase Event
_KILL = Kill Event
_BEACON = Beacon Event


BHS.dll Added Features:
If a player has bhs.dll and Scripts.dll version 1.9.1 or higher, he/she will be given special features through the mod.  These features include:


RenegadFDS DDE Channel Details:
SSAOW supports a special DDE channel to allow external applications access to sending console commands directly to the FDS.  To access this channel, send a poke message to the channel with the following details:
An example of this in mIRC: "/dde RenegadFDS FDSCommand Command msg test" => "> Host: test"



WeaponStart Valid Powerups:
Weapons:
POW_Pistol_Player - THE Pistol
CnC_POW_AutoRifle_Player_GDI - GDI Autorifle
CnC_POW_AutoRifle_Player_Nod - Nod Autorifle
POW_Shotgun_Player - Shotgun
POW_Flamethrower_Player - Nod Flamethrower
POW_GrenadeLauncher_Player - GDI Grenade Launcher
POW_Chaingun_Player - GDI Chaingun
POW_Chaingun_Player_Nod - Nod Chaingun
POW_RocketLauncher_Player - Basic Rocket Launcher
POW_ChemSprayer_Player - Nod Chemsprayer
POW_TiberiumAutoRifle_Player - GDI Tiberium Autorifle
CnC_POW_RocketLauncher_Player - GDI Advanced Rocket Launcher
POW_LaserRifle_Player - Nod Laser Rifle
POW_TiberiumFlechetteGun_Player - GDI Tiberium Flechette
POW_LaserChaingun_Player - Nod Laser Chaingun
POW_SniperRifle_Player - GDI Sniper Rifle
POW_SniperRifle_Player_Nod - Nod Sniper Rifle
POW_PersonalIonCannon_Player - GDI Personal Ion Cannon
POW_Railgun_Player - Nod Railgun
POW_RamjetRifle_Player - Ramjet Rifle (1 shot)
POW_VoltAutoRifle_Player - GDI Volt Autorifle (Blue)
CnC_POW_VoltAutoRifle_Player_Nod - Nod Volt Autorifle (Red)
POW_RepairGun_Player - Basic Repair Gun
CnC_POW_RepairGun_Player - Advanced Repair Gun
CnC_POW_MineRemote_02 - 2 Remote C4s
CnC_POW_MineTimed_Player_02 - 2 Timed C4s
CnC_MineProximity_05 - 5 Proximity C4s
CnC_POW_IonCannonBeacon_Player - Ion Cannon Beacon (30 seconds)
CnC_POW_Nuclear_Missle_Beacon - Nuclear Strike Beacon (30 seconds)


Powerups:
POW_Medal_Armor - 5% increase on max armor
POW_Medal_Health - 5% increase on max health
CnC_Money_Crate - Give Extra Money
Level_01_Keycard - Level 1 Keycard
Level_02_Keycard - Level 2 Keycard
Level_03_Keycard - Level 3 Keycard


Other:
POW_IonCannonBeacon_Player - Ion Cannon Beacon (10 seconds)
POW_MineProximity_Player - 2 Proximity C4s
CnC_POW_MineRemote_01 - 1 Remote C4
CnC_POW_MineTimed_Player_01 - 1 Timed C4
POW_Nuclear_Missle_Beacon - Nuclear Strike Beacon (10 seconds)