CnC Fortress v 1.1
May 8 2002.

So here it is, my first map. It's huge. I intended it for many players, I think I have at least 2
spawn points at every terminal.

Map strategy. There's a small hole in the back of each base, just big enough for an engineer.
To find the holes, look for the powerplant smoke stacks *wink*


OK I hope everyone enjoys this, I've been working on it since April when the tools came out.



-Jason *Galdrog* McKolay
-jmckolay@hotmail.com


Version history.

-1.1
*Terrain issues
-Fixed the Obelisk being too low.
-Fixed it so that you didn't have to jump up to get to some of the ramps
-fixed a part of the mountain that was floating
-Smoothed out terrain so it is easier to drive up to the nod base.
-Moved the Ramp on the GDI Ref so you wouldn't get stuck when exiting the Ref.
-Moved the Ramps on the Power plants so you wouldn't get stuck if you fell off
*Editor issues
-Moved the Nod Beacon back so you didn't have to jump to get on it
-Added more spawn locations for soldiers
*Gameplay_fun
-GDI has Rocket emplacements on the walls
-Nod Has Gun and Cannon emplacements on the walls
-More crate spawn locations

-2.0 FINAL (Because My GMAX file went corrupt?)
*Terrain
-Added all the new official ramps - some of em are slightly off but theres nothing I can do now
but it's still better than the ones I had before)
-Fixed the Nod bunker that didn't have the collision parameters set.
-It's a .mix file Now!!!!!!!!!!
