Haunted House
Deathmatch Renegade map by Justin Pereira
Version 1.0

justin@ww-unleashed.com

http://cnc.unleashed.ws

http://pjrp.unleashed.ws
You can find a Level editor and RenX tutorial at the above url.

Copyright
This map is copyright (c) Justin Pereira.  This map may not be deconstructed or modified in any way, and may not be placed in any set of maps without the express written permission of the author.  This map may only be distributed with all included files intact.  No models, textures, or any other component materials of this map or other maps from the same author may be reproduced in any way other than included with materials distributed by the author.  The Tiberios box and all related imagery and materials are copyright (c) Justin Pereira.

About this map
Haunted house revolves around an until-now secret underground tiberium research facility that was masked to look like a private mansion.  A large cache of weapons and research equipment including tiberium containment devices are rumoured to be inside.  One GDI special forces group has been lost in the attempted entry and inspection of the facility.  A second group of due to arrive soon.

There are many player starts and weapon spawners in the facility, and radios can be used to call in reinforcements (Purchase Terminals).  Health and armor powerups, as well as the fabled Tiberios cereal are also available.


The story behind the haunted house.

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Near the end of the first tiberium War, GDI was suprised to find the first products of Nod's expriments - tiberium-infused mutant killing machines.  The facilities to create these beasts were hunted for some time, and many were destroyed.  Below is a first-hand account of such an assault.

GDI special forces are moving in to clear a facility whose production of potential black hand super-soldiers was overseen by General Raveshaw.
*a mobile helicopter is heard throughout the transmission*

"We're heading towards the facility at sector 3C now sir.  We'll do a sweep, destroy the research materials, and head home."

*second pass, and stong sharp wind is heard passing by the aircraft*

"Emergancy!! someone's firing on the copter!  *a loud boom is heard* sh*t we're hit!!  We're going down! Repeat - we're going down!!!"

*a crash is heard and the radio cuts out.  Hours pass and again a transmission is picked up*

"We've hit near 10-15 meters of the facility entrance.  We were able to evacuate nearly everybody, but Major Collins died on impact.  We've set up and we're preparing to enter the facility."

*weapons are heard being tended to and footsteps are heard moving out of the rain, a door is kicked open and soldiers are heard rushing in*

*we've secured the main entrance of the facility, this place looks more like a mansion than a research compound.  There's very little lighting and our flashlights all died the second we entered, we're going to move in and secure the rooms individually"

*footsteps are heard, and the team proceeds to clear rooms, most of which are empty.  screams are heard in the distance*

"This place gives me the chills, every time I enter a room I feel sick to my stomach and everyone gets a cold sickly feeling.  There's a draft in this place and often it sounds like someone being eviscerated from afar.  This place has gotta be haunted or something.  We've finished clearing the rooms on the topmost floor and are moving further into the facility."

*suddenly, a scuffle is heard and weapons are fired a loud smack on the radio indicated that it was probably dropped.  Screams are heard.  Below is the last transmission from the first assault group:*

"*fzzztt* the hell?! aah!! where did *fzzt* come from! *fzzt* is that thing?!.... *gunshots and what sounds like unarmed combat*  get it off me!!! ahhh!!!"


You and the rest of a new special forces team are being sent in to investigate.  Proceed with caution, stealth soldiers and hostile tiberium mutants are assumed to be in the area.

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Credits
Thanks to these people for various kinds of help.

-Eqvaliser
-Denis Wood
-Westwood
-Everyone at http://cnc.unleashed.ws

Thanks to these people for beta testing.

-DJ Jaffry
-Deedmans
-KoTPaine
-Shady
-blazea58
-CCFAN
-and the people I forgot to mention

Installation and useage
To play on this map, simply copy the C&C_HauntedHouse_DM.mix file from the zip file you downloaded to your Renegade data directory (default is C:\westwood\renegade\data).  Then load Renegade and when starting up a server, in the map cycle screen, include C&C_HauntedHouse_DM.mix in your map cycle.

To remove this map, simply remove the C&C_HauntedHouse_DM.mix file that you copied to your Renegade data directory.
