; SurfectEffects.INI
;
; Surface Names (This order matches enum in code)
;	"Light Metal",		= 0
;	"Heavy Metal",
;	"Water",
;	"Sand",
;	"Dirt",
;	"Mud",
;	"Grass",
;	"Wood",
;	"Concrete",
;	"Flesh",
;	"Rock",
;	"Snow",
;	"Ice",
;	"Default",			= 13
;	"Glass",
;	"Cloth",
;	"Tiberium Field",
;	"Foliage Permeable",
;	"Glass Permeable",
;	"Ice Permeable",
;	"Cloth Permeable",
;	"Electrical",
;	"Electrical Permeable",
;	"Flammable",
;	"Flammable Permeable",
;	"Steam",
;	"Steam Permeable",
;
;	"Water Permeable"
;	"Tiberium Water"
;	"Tiberium Water Permeable"
;	"Underwater Dirt"
;	"Underwater Tiberium Dirt"
;
; Hitter Names
;	"Bullet"
;	Bullet Fire
;	Bullet Grenade
;	Bullet Chem
;	Bullet Electric
;	Bullet Laser
;	Bullet Squish
;	Bullet Tib Spray
;	Bullet Tib
;	Bullet Shotgun
;	Bullet Silenced
;	Bullet Sniper
;	Bullet Water
;	Ejected Casing
;	Shell Shotgun
;	Footstep Crouched
;	Footstep Walk
;	Footstep Run
;	Tire Rolling		(friction setting will be used)
;	Tire Sliding
;	Track Rolling		(friction setting will be used)
;	Track Sliding
;	Generic Object	(friction setting will be used)
;
; Entry Names
;	Sound<x>			sound to make when <hitter> hits <surface>
;	Emitter<x>			particle emitter to launch when <hitter> hits <surface>
;	Decal<x>			texture to use to create a decal
;	DecalSize			size of the decal to create
;	DecalSizeRandom		randomization factor for the decal size
;	Friction			friction coefficient for the surface (0.0 < x < 1.0) 
;						(only used for hitters indicated above)
;	Drag				drag coefficient for the surface (usually very very small, F = drag * v^2) 
;						(only used for hitters indicated above)
;
;**********************************************************************************

;**********************************************************************************
;				Permeable Settings
;**********************************************************************************

[Bullet_Stopping]
Cloth=true
Cloth Permeable=false
Concrete=true
Default=true
Dirt=true
Electrical=true
Electrical Permeable=false
Flammable=true
Flammable Permeable=false
Flesh=true
Foliage Permeable=false
Glass=true
Glass Permeable=false
Grass=true
Heavy Metal=true
Ice=true
Ice Permeable=false
Light Metal=true
Mud=true
Rock=true
Sand=true
Snow=true
Steam=true
Steam Permeable=false
Tiberium Field=true
Tiberium Water=true
Tiberium Water Permeable=false
Underwater Dirt=true
Underwater Tiberium Dirt=true
Water=true
Water Permeable=false
Wood=true

;**********************************************************************************
;				Surface Damage Stats
;**********************************************************************************

[Damage_Warhead]
Tiberium Field=TiberiumRaw
Tiberium Water=TiberiumRaw
Tiberium Water Permeable=TiberiumRaw
Underwater Tiberium Dirt=TiberiumRaw


[Damage_Rate]
Tiberium Field=5.0
Tiberium Water=5.0
Tiberium Water Permeable=5.0
Underwater Tiberium Dirt=5.0


;**********************************************************************************
;					Footsteps
;
;	Footstep Crouched
;	Footstep Jump
;	Footstep Land
;	Footstep Run
;	Footstep Walk
;
;**********************************************************************************

;-------------------------- Cloth

[Cloth_Footstep Crouched]
Sound0=Crawl on Stone Twiddler
Emitter0=e_rock

[Cloth_Footstep Jump]

[Cloth_Footstep Land]

[Cloth_Footstep Run]
Sound0=Run on Stone Twiddler
Emitter0=e_rock

[Cloth_Footstep Walk]
Sound0=Walk on Stone Twiddler
Emitter0=e_rock

;-------------------------- Cloth Permeable

[Cloth Permeable_Footstep Crouched]

[Cloth Permeable_Footstep Jump]

[Cloth Permeable_Footstep Land]

[Cloth Permeable_Footstep Run]

[Cloth Permeable_Footstep Walk]

;-------------------------- Concrete

[Concrete_Footstep Crouched]
Sound0=Crawl on Concrete Twiddler
Emitter0=e_rock

[Concrete_Footstep Jump]

[Concrete_Footstep Land]

[Concrete_Footstep Run]
Sound0=Run on Concrete Twiddler
Emitter0=e_rock

[Concrete_Footstep Walk]
Sound0=Walk on Concrete Twiddler
Emitter0=e_rock

;-------------------------- Default

[Default_Footstep Crouched]
Sound0=Crawl on Stone Twiddler
Emitter0=e_rock

[Default_Footstep Jump]

[Default_Footstep Land]

[Default_Footstep Run]
Sound0=Run on Stone Twiddler
Emitter0=e_rock

[Default_Footstep Walk]
Sound0=Walk on Stone Twiddler
Emitter0=e_rock

;-------------------------- Dirt

[Dirt_Footstep Crouched]
Sound0=Crawl on Dirt Twiddler
Emitter0=e_dirt2

[Dirt_Footstep Jump]

[Dirt_Footstep Land]

[Dirt_Footstep Run]
Sound0=Run on Dirt Twiddler
Emitter0=e_dirt2

[Dirt_Footstep Walk]
Sound0=Walk on Dirt Twiddler
Emitter0=e_dirt2

;-------------------------- Electrical

[Electrical_Footstep Crouched]

[Electrical_Footstep Jump]

[Electrical_Footstep Land]

[Electrical_Footstep Run]

[Electrical_Footstep Walk]

;-------------------------- Electrical Permeable

[Electrical Permeable_Footstep Crouched]

[Electrical Permeable_Footstep Jump]

[Electrical Permeable_Footstep Land]

[Electrical Permeable_Footstep Run]

[Electrical Permeable_Footstep Walk]

;-------------------------- Flammable

[Flammable_Footstep Crouched]

[Flammable_Footstep Jump]

[Flammable_Footstep Land]

[Flammable_Footstep Run]

[Flammable_Footstep Walk]

;-------------------------- Flammable Permeable

[Flammable Permeable_Footstep Crouched]

[Flammable Permeable_Footstep Jump]

[Flammable Permeable_Footstep Land]

[Flammable Permeable_Footstep Run]

[Flammable Permeable_Footstep Walk]

;-------------------------- Flesh

[Flesh_Footstep Crouched]
Sound0=Crawl on Stone Twiddler
Emitter0=e_rock

[Flesh_Footstep Jump]

[Flesh_Footstep Land]

[Flesh_Footstep Run]
Sound0=Run on Stone Twiddler
Emitter0=e_rock

[Flesh_Footstep Walk]
Sound0=Walk on Stone Twiddler
Emitter0=e_rock

;-------------------------- Foliage Permeable

[Foliage Permeable_Footstep Crouched]

[Foliage Permeable_Footstep Jump]

[Foliage Permeable_Footstep Land]

[Foliage Permeable_Footstep Walk]

[Foliage Permeable_Footstep Run]

;-------------------------- Glass

[Glass_Footstep Crouched]
Sound0=Crawl on Stone Twiddler
Emitter0=e_rock

[Glass_Footstep Jump]

[Glass_Footstep Land]

[Glass_Footstep Run]
Sound0=Run on Stone Twiddler
Emitter0=e_rock

[Glass_Footstep Walk]
Sound0=Walk on Stone Twiddler
Emitter0=e_rock

;-------------------------- Glass Permeable

[Glass Permeable_Footstep Crouched]

[Glass Permeable_Footstep Jump]

[Glass Permeable_Footstep Land]

[Glass Permeable_Footstep Run]

[Glass Permeable_Footstep Walk]

;-------------------------- Grass

[Grass_Footstep Crouched]
Sound0=Crawl in Grass Twiddler
Emitter0=e_rock

[Grass_Footstep Jump]

[Grass_Footstep Land]

[Grass_Footstep Run]
Sound0=Run in Grass Twiddler
Emitter0=e_rock

[Grass_Footstep Walk]
Sound0=Walk in Grass Twiddler
Emitter0=e_rock

;-------------------------- Heavy Metal

[Heavy Metal_Footstep Crouched]
Sound0=Crawl_on_Heavy_Metal_Twiddler

[Heavy Metal_Footstep Jump]

[Heavy Metal_Footstep Land]

[Heavy Metal_Footstep Run]
Sound0=Run_on_Heavy_Metal_Twiddler

[Heavy Metal_Footstep Walk]
Sound0=Walk_on_Heavy_Metal_Twiddler

;-------------------------- Ice

[Ice_Footstep Crouched]
Sound0=Crawl on Ice Twiddler
Emitter0=e_snowclump

[Ice_Footstep Jump]

[Ice_Footstep Land]
 
[Ice_Footstep Run]
Sound0=Run on Ice Twiddler
Emitter0=e_snowclump

[Ice_Footstep Walk]
Sound0=Walk on Ice Twiddler
Emitter0=e_snowclump

;-------------------------- Ice Permeable

[Ice Permeable_Footstep Crouched]

[Ice Permeable_Footstep Jump]

[Ice Permeable_Footstep Land]

[Ice Permeable_Footstep Run]

[Ice Permeable_Footstep Walk]

;-------------------------- Light Metal

[Light Metal_Footstep Crouched]
Sound0=Crawl_on_Light_Metal_Twiddler

[Light Metal_Footstep Jump]

[Light Metal_Footstep Land]

[Light Metal_Footstep Run]
Sound0=Run_on_Light_Metal_Twiddler

[Light Metal_Footstep Walk]
Sound0=Walk_on_Light_Metal_Twiddler

;-------------------------- Mud

[Mud_Footstep Crouched]
Sound0=Crawl in Mud Twiddler
Emitter0=e_sand

[Mud_Footstep Jump]
Emitter0=e_mud3

[Mud_Footstep Land]
Emitter0=e_mud3

[Mud_Footstep Run]
Sound0=Run in Mud Twiddler
Emitter0=e_mud3

[Mud_Footstep Walk]
Sound0=Walk in Mud Twiddler
Emitter0=e_sand

;-------------------------- Rock

[Rock_Footstep Crouched]
Sound0=Crawl on Stone Twiddler
Emitter0=e_rock

[Rock_Footstep Jump]

[Rock_Footstep Land]

[Rock_Footstep Run]
Sound0=Run on Stone Twiddler
Emitter0=e_rock

[Rock_Footstep Walk]
Sound0=Walk on Stone Twiddler
Emitter0=e_rock

;-------------------------- Sand

[Sand_Footstep Crouched]
Sound0=Crawl in Snow Twiddler
Emitter0=e_sand

[Sand_Footstep Jump]

[Sand_Footstep Land]

[Sand_Footstep Run]
Sound0=Run in Snow Twiddler
Emitter0=e_sand

[Sand_Footstep Walk]
Sound0=Walk in Snow Twiddler
Emitter0=e_sand

;-------------------------- Snow

[Snow_Footstep Crouched]
Sound0=Crawl in Snow Twiddler 
Emitter0=e_snowclump

[Snow_Footstep Jump]
Sound0=Run in Snow Twiddler 
Emitter0=e_snowclump

[Snow_Footstep Land]
Sound0=Run in Snow Twiddler 
Emitter0=e_snowclump
 
[Snow_Footstep Run]
Sound0=Run in Snow Twiddler 
Emitter0=e_snowclump

[Snow_Footstep Walk]
Sound0=Walk in Snow Twiddler 
Emitter0=e_snowclump

;-------------------------- Steam

[Steam_Footstep Crouched]

[Steam_Footstep Jump]

[Steam_Footstep Land]

[Steam_Footstep Run]

[Steam_Footstep Walk]

;-------------------------- Steam Permeable

[Steam Permeable_Footstep Crouched]

[Steam Permeable_Footstep Jump]

[Steam Permeable_Footstep Land]

[Steam Permeable_Footstep Run]

[Steam Permeable_Footstep Walk]

;-------------------------- Tiberium Field

[Tiberium Field_Footstep Crouched]
Sound0=Crawl_on_Tiberium_Twiddler
Emitter0=e_tib_hit

[Tiberium Field_Footstep Jump]
Sound0=Run_on_Tiberium_Twiddler
Emitter0=e_gen_tiberium

[Tiberium Field_Footstep Land]
Sound0=Run_on_Tiberium_Twiddler
Emitter0=e_tiberium1

[Tiberium Field_Footstep Run]
Sound0=Run_on_Tiberium_Twiddler
Emitter0=e_tib_hit

[Tiberium Field_Footstep Walk]
Sound0=Walk_on_Tiberium_Twiddler
Emitter0=e_tib_hit

;-------------------------- Tiberium Water

[Tiberium Water_Footstep Crouched]
Emitter0=e_tib_hit

[Tiberium Water_Footstep Jump]

[Tiberium Water_Footstep Land]
Emitter0=e_tib_hit

[Tiberium Water_Footstep Run]
Emitter0=e_tib_hit

[Tiberium Water_Footstep Walk]
Emitter0=e_tib_hit

;-------------------------- Tiberium Water Permeable

[Tiberium Water Permeable_Footstep Crouched]
Emitter0=e_tib_hit

[Tiberium Water Permeable_Footstep Jump]
Emitter0=e_gen_tiberium

[Tiberium Water Permeable_Footstep Land]
Emitter0=e_gen_tiberium

[Tiberium Water Permeable_Footstep Run]
Emitter0=e_tib_hit

[Tiberium Water Permeable_Footstep Walk]
Emitter0=e_tib_hit

;-------------------------- Underwater Tiberium Dirt

[Underwater Tiberium Dirt_Footstep Crouched]
Sound0=Crawl in Water Twiddler
Emitter0=e_tib_hit

[Underwater Tiberium Dirt_Footstep Jump]
Sound0=Run in Water Twiddler
Emitter0=e_tib_hit

[Underwater Tiberium Dirt_Footstep Land]
Sound0=Run in Water Twiddler
Emitter0=e_tib_hit

[Underwater Tiberium Dirt_Footstep Run]
Sound0=Run in Water Twiddler
Emitter0=e_tib_hit

[Underwater Tiberium Dirt_Footstep Walk]
Sound0=Walk in Water Twiddler
Emitter0=e_tib_hit

;-------------------------- Underwater Dirt

[Underwater Dirt_Footstep Crouched]
Sound0=Crawl in Water Twiddler

[Underwater Dirt_Footstep Jump]
Sound0=Run in Water Twiddler
Emitter0=e_water

[Underwater Dirt_Footstep Land]
Sound0=Run in Water Twiddler
Emitter0=e_water

[Underwater Dirt_Footstep Run]
Sound0=Run in Water Twiddler
Emitter0=e_water

[Underwater Dirt_Footstep Walk]
Sound0=Walk in Water Twiddler

;-------------------------- Water

[Water_Footstep Crouched]

[Water_Footstep Jump]
Emitter0=e_water

[Water_Footstep Land]
Emitter0=e_splash-mist
 
[Water_Footstep Run]
Emitter0=e_water

[Water_Footstep Walk]

;-------------------------- Water Permeable

[Water Permeable_Footstep Crouched]
Emitter0=e_water_ring10

[Water Permeable_Footstep Jump]
Emitter0=e_water_ring10

[Water Permeable_Footstep Land]
Emitter0=e_water_ring10

[Water Permeable_Footstep Run]
Emitter0=e_water_ring10

[Water Permeable_Footstep Walk]
Emitter0=e_water_ring10

;-------------------------- Wood

[Wood_Footstep Crouched]
Sound0=Crawl on Wood Twiddler

[Wood_Footstep Jump]

[Wood_Footstep Land

[Wood_Footstep Run]
Sound0=Run on Wood Twiddler

[Wood_Footstep Walk]
Sound0=Walk on Wood Twiddler

;**********************************************************************************
;					Bullets
;	Bullet
;	Bullet Chem
;	Bullet Electric
;	Bullet Fire
;	Bullet Grenade
;	Bullet Laser
;	Bullet Shotgun
;	Bullet Silenced
;	Bullet Sniper
;	Bullet Squish
;	Bullet Tib
;	Bullet Tib Spray
;	Bullet Water
;
;**********************************************************************************

;-------------------------- Cloth

[Cloth_Bullet]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_rock

[Cloth_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Cloth_Bullet Electric]
Emitter0=e_trailsmk_1
Emitter1=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.6
DecalSizeRandom=0.05

[Cloth_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Cloth_Bullet Grenade]
Emitter0=e_rock

[Cloth_Bullet Laser]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Cloth_Bullet Shotgun]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_rock

[Cloth_Bullet Silenced]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_rock

[Cloth_Bullet Sniper]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_rock

[Cloth_Bullet Squish]

[Cloth_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet03.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Cloth_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.05

[Cloth_Bullet Water]

;-------------------------- Cloth Permeable


[Cloth Permeable_Bullet]
Emitter0=e_rock

[Cloth Permeable_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Cloth Permeable_Bullet Electric]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Cloth Permeable_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.05

[Cloth Permeable_Bullet Grenade]
Emitter0=e_rock

[Cloth Permeable_Bullet Laser]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Cloth Permeable_Bullet Shotgun]
Emitter0=e_rock

[Cloth Permeable_Bullet Silenced]
Emitter0=e_rock

[Cloth Permeable_Bullet Sniper]
Emitter0=e_rock

[Cloth Permeable_Bullet Squish]

[Cloth Permeable_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Cloth Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.05

[Cloth Permeable_Bullet Water]

;-------------------------- Concrete

[Concrete_Bullet]
Sound0=Concrete Ricochet Sounds Twiddler
Emitter0=e_rock
Emitter1=e_metal3
Emitter2=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Concrete_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Concrete_Bullet Electric]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Concrete_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Concrete_Bullet Grenade]
Emitter0=e_rock

[Concrete_Bullet Laser]
Sound0=Concrete Ricochet Sounds Twiddler
Emitter0=e_laz_rock
Emitter1=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Concrete_Bullet Shotgun]
Sound0=Concrete Ricochet Sounds Twiddler
Emitter0=e_rock
Emitter1=e_metal3
Emitter2=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Concrete_Bullet Silenced]
Sound0=Concrete Ricochet Sounds Twiddler
Emitter0=e_rock
Emitter1=e_metal3
Emitter2=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Concrete_Bullet Sniper]
Sound0=Concrete Ricochet Sounds Twiddler
Emitter0=e_rock
Emitter1=e_metal3
Emitter2=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Concrete_Bullet Squish]

[Concrete_Bullet Tib]
Emitter0=e_rock
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Concrete_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.4
DecalSizeRandom=0.03

[Concrete_Bullet Water]

;-------------------------- Default

[Default_Bullet]

[Default_Bullet Chem]

[Default_Bullet Electric]

[Default_Bullet Fire]

[Default_Bullet Grenade]

[Default_Bullet Laser]

[Default_Bullet Shotgun]

[Default_Bullet Silenced]

[Default_Bullet Sniper]

[Default_Bullet Squish]

[Default_Bullet Tib]

[Default_Bullet Tib Spray]

[Default_Bullet Water]

;-------------------------- Dirt

[Dirt_Bullet]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Dirt_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Dirt_Bullet Electric]
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.4
DecalSizeRandom=0.04

[Dirt_Bullet Fire]

[Dirt_Bullet Grenade]
Emitter0=e_rock

[Dirt_Bullet Laser]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_laz_sand
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.4
DecalSizeRandom=0.04

[Dirt_Bullet Shotgun]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Dirt_Bullet Silenced]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Dirt_Bullet Sniper]
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
DecalSize=0.4
DecalSizeRandom=0.3

[Dirt_Bullet Squish]

[Dirt_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Dirt_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Dirt_Bullet Water]

;-------------------------- Electrical

[Electrical_Bullet]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Electrical_Bullet Chem]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Electrical_Bullet Electric]
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.5
DecalSizeRandom=0.03

[Electrical_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Electrical_Bullet Grenade]
Emitter0=e_rock

[Electrical_Bullet Laser]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Electrical_Bullet Shotgun]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Electrical_Bullet Silenced]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Electrical_Bullet Sniper]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Electrical_Bullet Squish]

[Electrical_Bullet Tib]
Emitter0=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Electrical_Bullet Tib Spray]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Electrical_Bullet Water]

;-------------------------- Electrical Permeable


[Electrical Permeable_Bullet]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01

[Electrical Permeable_Bullet Chem]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Electrical Permeable_Bullet Electric]
Emitter0=e_electric01


[Electrical Permeable_Bullet Fire]


[Electrical Permeable_Bullet Grenade]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_perm_electric
Emitter1=e_electric01


[Electrical Permeable_Bullet Laser]
Emitter0=e_electric01
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02


[Electrical Permeable_Bullet Shotgun]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01
Decal0=D_BH_s_metal1.tga
DecalSize=0.1
DecalSizeRandom=0.02


[Electrical Permeable_Bullet Silenced]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01


[Electrical Permeable_Bullet Sniper]
Sound0=Electric_Ricochet_Sounds_Twiddler
Emitter0=e_electric01


[Electrical Permeable_Bullet Squish]

[Electrical Permeable_Bullet Tib]
Emitter0=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02


[Electrical Permeable_Bullet Tib Spray]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Electrical Permeable_Bullet Water]
 
;-------------------------- Flammable



[Flammable_Bullet]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Flammable_Bullet Chem]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable_Bullet Electric]
Emitter0=e_electric01
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable_Bullet Grenade]
Decal0=scortch01.tga
DecalSize=0.5
DecalSizeRandom=0.05

[Flammable_Bullet Laser]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable_Bullet Shotgun]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Flammable_Bullet Silenced]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Flammable_Bullet Sniper]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable_Bullet Squish]

[Flammable_Bullet Tib]
Emitter0=e_tiberium2
Emitter1=e_perm_flame
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Flammable_Bullet Tib Spray]
Emitter0=e_tiberium2
Emitter1=e_perm_flame
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Flammable_Bullet Water]

;-------------------------- Flammable Permeable


[Flammable Permeable_Bullet]
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Chem]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Electric]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.04

[Flammable Permeable_Bullet Grenade]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Laser]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Shotgun]
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Silenced]
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Sniper]
Emitter0=e_perm_flame
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Squish]

[Flammable Permeable_Bullet Tib]
Emitter0=e_tiberium2
Emitter1=e_perm_flame

[Flammable Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2
Emitter1=e_perm_flame
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Flammable Permeable_Bullet Water]

;-------------------------- Flesh

[Flesh_Bullet]
Sound0=Flesh_Ricochet_Sounds_Twiddler
Emitter0=e_flesh1
Emitter1=e_flesh2

[Flesh_Bullet Chem]
Emitter0=e_grnexp4sm

[Flesh_Bullet Electric]
Emitter0=e_electric01

[Flesh_Bullet Fire]

[Flesh_Bullet Grenade]

[Flesh_Bullet Laser]
Sound0=Flesh_Ricochet_Sounds_Twiddler
Emitter0=e_laz_flesh

[Flesh_Bullet Shotgun]
Sound0=Flesh_Ricochet_Sounds_Twiddler
Emitter0=e_flesh1
Emitter1=e_flesh2

[Flesh_Bullet Silenced]
Sound0=Flesh_Ricochet_Sounds_Twiddler
Emitter0=e_flesh1
Emitter1=e_flesh2

[Flesh_Bullet Sniper]
Sound0=Flesh_Ricochet_Sounds_Twiddler
Emitter0=e_flesh1
Emitter1=e_flesh2

[Flesh_Bullet Squish]

[Flesh_Bullet Tib]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2

[Flesh_Bullet Tib Spray]
Emitter0=e_grnexp4sm

[Flesh_Bullet Water]

;-------------------------- Foliage Permeable

[Foliage Permeable_Bullet]
Sound0=Foliage_Ricochet_Sounds_Twiddler
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Chem]
Sound0=Foliage_Ricochet_Sounds_Twiddler
Emitter0=e_perm_foliage
Emitter1=e_gen_tiberium

[Foliage Permeable_Bullet Electric]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Fire]
Emitter0=e_perm_flame

[Foliage Permeable_Bullet Grenade]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Laser]
Emitter0=e_perm_flame

[Foliage Permeable_Bullet Shotgun]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Silenced]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Sniper]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Squish]

[Foliage Permeable_Bullet Tib]
Emitter0=e_perm_foliage

[Foliage Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2

[Foliage Permeable_Bullet Water]

;-------------------------- Glass

[Glass_Bullet]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.04

[Glass_Bullet Chem]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Glass_Bullet Electric]
Emitter0=e_electric01
Decal0=scortch01.tga
DecalSize=0.5
DecalSizeRandom=0.03

[Glass_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Glass_Bullet Grenade]

[Glass_Bullet Laser]
Sound0=Placeholder Ricochet Sound Twiddler
Emitter0=e_laz_glass
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Glass_Bullet Shotgun]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.3
DecalSizeRandom=0.06

[Glass_Bullet Silenced]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Glass_Bullet Sniper]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Glass_Bullet Squish]

[Glass_Bullet Tib]
Emitter0=e_tiberium2
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Glass_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Glass_Bullet Water]

;-------------------------- Glass Permeable


[Glass Permeable_Bullet]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Glass Permeable_Bullet Chem]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Glass Permeable_Bullet Electric]
Emitter0=e_electric01
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Glass Permeable_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Glass Permeable_Bullet Grenade]

[Glass Permeable_Bullet Laser]
Emitter0=e_glass02
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Glass Permeable_Bullet Shotgun]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.3
DecalSizeRandom=0.05

[Glass Permeable_Bullet Silenced]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Glass Permeable_Bullet Sniper]
Sound0=Glass_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Glass Permeable_Bullet Squish]

[Glass Permeable_Bullet Tib]
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Glass Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Glass Permeable_Bullet Water]

;-------------------------- Grass

[Grass_Bullet]
Sound0=Grass_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.1
DecalSizeRandom=0.03
 
[Grass_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Grass_Bullet Electric]
Emitter0=e_laz_sand
Decal0=scortch01.tga
DecalSize=0.5
DecalSizeRandom=0.05

[Grass_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Grass_Bullet Grenade]
Emitter0=e_rock

[Grass_Bullet Laser]
Sound0=Grass_Ricochet_Sounds_Twiddler
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03
 
[Grass_Bullet Shotgun]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Grass_Bullet Silenced]
Sound0=Dirt_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Grass_Bullet Sniper]
Sound0=Grass_Ricochet_Sounds_Twiddler
Emitter0=e_dirt2
Decal0=D_BH_s_dirt1.tga
Decal1=D_BH_s_dirt2.tga
Decal2=D_BH_s_dirt3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Grass_Bullet Squish]

[Grass_Bullet Tib]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Grass_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Grass_Bullet Water]

;-------------------------- Heavy Metal

[Heavy Metal_Bullet]
Sound0=Heavy_Metal_Ricochet_Sound_Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Heavy Metal_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Heavy Metal_Bullet Electric]
Emitter0=e_laz_metal
Emitter1=e_electric01
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Heavy Metal_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Heavy Metal_Bullet Grenade]
Emitter0=e_rock

[Heavy Metal_Bullet Laser]
Sound0=Heavy_Metal_Ricochet_Sound_Twiddler
Emitter0=e_laz_metal
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Heavy Metal_Bullet Shotgun]
Sound0=Heavy_Metal_Ricochet_Sound_Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Heavy Metal_Bullet Silenced]
Sound0=Heavy_Metal_Ricochet_Sound_Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Heavy Metal_Bullet Sniper]
Sound0=Heavy_Metal_Ricochet_Sound_Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.02

[Heavy Metal_Bullet Squish]

[Heavy Metal_Bullet Tib]
Emitter0=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Heavy Metal_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Heavy Metal_Bullet Water]

;-------------------------- Ice

[Ice_Bullet]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Ice_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Ice_Bullet Electric]
Emitter0=e_laz_snow

[Ice_Bullet Fire]
Emitter0=e_laz_snow

[Ice_Bullet Grenade]
Emitter0=e_rock

[Ice_Bullet Laser]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_laz_snow
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Ice_Bullet Shotgun]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.2
DecalSizeRandom=0.06

[Ice_Bullet Silenced]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Ice_Bullet Sniper]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Ice_Bullet Squish]

[Ice_Bullet Tib]
Emitter0=e_tiberium2
Decal0=glass-2.tga
Decal1=tib_bullet01.tga
Decal2=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Ice_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Ice_Bullet Water]

;-------------------------- Ice Permeable


[Ice Permeable_Bullet]
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Ice Permeable_Bullet Chem]
Emitter0=e_grnexp4sm
Decal1=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Ice Permeable_Bullet Electric]
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Ice Permeable_Bullet Fire]

[Ice Permeable_Bullet Grenade]
Emitter0=e_rock

[Ice Permeable_Bullet Laser]
Emitter0=e_laz_glass
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Ice Permeable_Bullet Shotgun]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Ice Permeable_Bullet Silenced]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.1
DecalSizeRandom=0.06

[Ice Permeable_Bullet Sniper]
Sound0=Ice_Ricochet_Sounds_Twiddler
Emitter0=e_glass02
Decal0=glass-2.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Ice Permeable_Bullet Squish]

[Ice Permeable_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Ice Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Ice Permeable_Bullet Water]

;-------------------------- Light Metal

[Light Metal_Bullet]
Sound0=Light Metal Ricochet Sounds Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Light Metal_Bullet Chem]
Emitter0=e_gen_tiberium
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Light Metal_Bullet Electric]
Emitter0=e_electric01
Emitter1=e_x_rocketflame
Decal0=scortch01.tga
DecalSize=0.5
DecalSizeRandom=0.03

[Light Metal_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Light Metal_Bullet Grenade]
Emitter0=e_rock

[Light Metal_Bullet Laser]
Sound0=Light Metal Ricochet Sounds Twiddler
Emitter0=e_laz_metal
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Light Metal_Bullet Shotgun]
Sound0=Light Metal Ricochet Sounds Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Light Metal_Bullet Silenced]
Sound0=Light Metal Ricochet Sounds Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Light Metal_Bullet Sniper]
Sound0=Light Metal Ricochet Sounds Twiddler
Emitter0=e_metal3
Emitter1=e_rock
Emitter2=e_metal3
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Light Metal_Bullet Squish]

[Light Metal_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Light Metal_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Light Metal_Bullet Water]

;-------------------------- Mud

[Mud_Bullet]
Sound0=Mud_Ricochet_Sounds_Twiddler
Emitter0=e_mud3
Decal0=D_BH_s_mud1.tga
Decal1=D_BH_s_mud2.tga
Decal2=D_BH_s_mud3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Mud_Bullet Electric]
Emitter0=e_laz_snow
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Fire]

[Mud_Bullet Grenade]

[Mud_Bullet Laser]
Sound0=Mud_Ricochet_Sounds_Twiddler
Emitter0=e_laz_snow
Decal0=D_BH_s_mud1.tga
Decal1=D_BH_s_mud2.tga
Decal2=D_BH_s_mud3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Shotgun]
Sound0=Mud_Ricochet_Sounds_Twiddler
Emitter0=e_mud3
Decal0=D_BH_s_mud1.tga
Decal1=D_BH_s_mud2.tga
Decal2=D_BH_s_mud3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Silenced]
Sound0=Mud_Ricochet_Sounds_Twiddler
Emitter0=e_mud3
Decal0=D_BH_s_mud1.tga
Decal1=D_BH_s_mud2.tga
Decal2=D_BH_s_mud3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Sniper]
Sound0=Mud_Ricochet_Sounds_Twiddler
Emitter0=e_mud3
Decal0=D_BH_s_mud1.tga
Decal1=D_BH_s_mud2.tga
Decal2=D_BH_s_mud3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Mud_Bullet Squish]

[Mud_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Mud_Bullet Tib Spray]
Emitter0=e_tiberium2
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Mud_Bullet Water]

;-------------------------- Rock

[Rock_Bullet]
Sound0=Rock_Ricochet_Sounds_Twiddler
Emitter0=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Rock_Bullet Chem]
Emitter0=e_gen_tiberium
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Rock_Bullet Electric]
Emitter0=e_rock
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Rock_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Rock_Bullet Grenade]
Emitter0=e_rock

[Rock_Bullet Laser]
Sound0=Rock_Ricochet_Sounds_Twiddler
Emitter0=e_laz_rock
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Rock_Bullet Shotgun]
Sound0=Rock_Ricochet_Sounds_Twiddler
Emitter0=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Rock_Bullet Silenced]
Sound0=Rock_Ricochet_Sounds_Twiddler
Emitter0=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Rock_Bullet Sniper]
Sound0=Rock_Ricochet_Sounds_Twiddler
Emitter0=e_rock
Decal0=D_BH_s_brick1.tga
Decal1=D_BH_s_brick2.tga
Decal2=D_BH_s_brick3.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Rock_Bullet Squish]

[Rock_Bullet Tib]
Emitter0=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Rock_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Rock_Bullet Water]

;-------------------------- Sand
  
[Sand_Bullet]
Sound0=Sand_Ricochet_Sounds_Twiddler
Emitter0=e_sand
Decal0=D_BH_s_sand1.tga
Decal1=D_BH_s_sand2.tga
Decal2=D_BH_s_sand3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Sand_Bullet Chem]
Emitter0=e_gen_tiberium
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Sand_Bullet Electric]
Emitter0=e_sand

[Sand_Bullet Fire]

[Sand_Bullet Grenade]
Emitter0=e_rock

[Sand_Bullet Laser]
Sound0=Sand_Ricochet_Sounds_Twiddler
Emitter0=e_laz_sand
Decal0=D_BH_s_sand1.tga
Decal1=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Sand_Bullet Shotgun]
Sound0=Sand_Ricochet_Sounds_Twiddler
Emitter0=e_sand
Decal0=D_BH_s_sand1.tga
Decal1=D_BH_s_sand2.tga
Decal2=D_BH_s_sand3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Sand_Bullet Silenced]
Sound0=Sand_Ricochet_Sounds_Twiddler
Emitter0=e_sand
Decal0=D_BH_s_sand1.tga
Decal1=D_BH_s_sand2.tga
Decal2=D_BH_s_sand3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Sand_Bullet Sniper]
Sound0=Sand_Ricochet_Sounds_Twiddler
Emitter0=e_sand
Decal0=D_BH_s_sand1.tga
Decal1=D_BH_s_sand2.tga
Decal2=D_BH_s_sand3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Sand_Bullet Squish]

[Sand_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Sand_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Sand_Bullet Water]

;-------------------------- Snow

[Snow_Bullet]
Sound0=Snow_Ricochet_Sounds_Twiddler
Emitter0=e_snowclump
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Snow_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Snow_Bullet Electric]
Emitter0=e_laz_snow
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Snow_Bullet Fire]

[Snow_Bullet Grenade]
Emitter0=e_rock

[Snow_Bullet Laser]
Sound0=Snow_Ricochet_Sounds_Twiddler
Emitter0=e_laz_snow
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Snow_Bullet Shotgun]
Sound0=Snow_Ricochet_Sounds_Twiddler
Emitter0=e_snowclump
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Snow_Bullet Silenced]
Sound0=Snow_Ricochet_Sounds_Twiddler
Emitter0=e_snowclump
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Snow_Bullet Sniper]
Sound0=Snow_Ricochet_Sounds_Twiddler
Emitter0=e_snowclump
Decal0=D_BH_s_snow1.tga
Decal1=D_BH_s_snow2.tga
Decal2=D_BH_s_snow3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Snow_Bullet Squish]

[Snow_Bullet Tib]
Emitter0=e_snowclump
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Snow_Bullet Tib Spray]
Emitter0=e_grnexp4sm
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Snow_Bullet Water]

;-------------------------- Steam

[Steam_Bullet]
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Steam_Bullet Electric]
Emitter0=e_perm_steam
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Steam_Bullet Fire]
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Steam_Bullet Grenade]
Emitter0=e_rock

[Steam_Bullet Laser]
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Steam_Bullet Shotgun]
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Steam_Bullet Silenced]
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam_Bullet Sniper]
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Steam_Bullet Squish]

[Steam_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam_Bullet Water]

;-------------------------- Steam Permeable


[Steam Permeable_Bullet]
Sound0=Steam_Ricochet_Sounds_Twiddler
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam Permeable_Bullet Chem]
Emitter0=e_gen_tiberium
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam Permeable_Bullet Electric]
Emitter0=e_perm_steam
Emitter1=e_electric01
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam Permeable_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Steam Permeable_Bullet Grenade]
Emitter0=e_rock

[Steam Permeable_Bullet Laser]
Emitter0=e_perm_steam
Decal0=scortch01.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam Permeable_Bullet Shotgun]
Sound0=Steam_Ricochet_Sounds_Twiddler
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam Permeable_Bullet Silenced]
Sound0=Steam_Ricochet_Sounds_Twiddler
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Steam Permeable_Bullet Sniper]
Sound0=Steam_Ricochet_Sounds_Twiddler
Emitter0=e_perm_steam
Decal0=D_BH_s_metal1.tga
Decal1=D_BH_s_metal2.tga
Decal2=D_BH_s_metal3.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam Permeable_Bullet Squish]

[Steam Permeable_Bullet Tib]
Emitter0=e_tiberium2
Decal0=tib_bullet01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam Permeable_Bullet Tib Spray]
Emitter0=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Steam Permeable_Bullet Water]

;-------------------------- Tiberium Field

[Tiberium Field_Bullet]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.2
DecalSizeRandom=0.02

[Tiberium Field_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.3
DecalSizeRandom=0.04

[Tiberium Field_Bullet Electric]
Emitter0=e_perm_flame
Emitter1=e_grnexp4sm
Emitter2=e_tiberium2
Decal0=scortch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Tiberium Field_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.4
DecalSizeRandom=0.03

[Tiberium Field_Bullet Grenade]
Emitter0=e_grnexp4sm
Decal0=scortch01.tga
Decal1=tib_bullet03.tga
DecalSize=0.4
DecalSizeRandom=0.05

[Tiberium Field_Bullet Laser]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_laz_glass
Emitter1=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Tiberium Field_Bullet Shotgun]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.3
DecalSizeRandom=0.05

[Tiberium Field_Bullet Silenced]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Tiberium Field_Bullet Sniper]
Sound0=Tiberium_Ricochet_Sounds_Twiddler
Emitter0=e_grnexp4sm
Decal0=tib_bullet01.tga
Decal1=tib_bullet03.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Tiberium Field_Bullet Squish]

[Tiberium Field_Bullet Tib]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Tiberium Field_Bullet Tib Spray]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Tiberium Field_Bullet Water]

;-------------------------- Tiberium Water

[Tiberium Water_Bullet]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Chem]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Electric]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Fire]

[Tiberium Water_Bullet Grenade]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Laser]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Shotgun]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Silenced]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Sniper]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Squish]

[Tiberium Water_Bullet Tib]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Tib Spray]
Emitter0=e_grnexp4sm

[Tiberium Water_Bullet Water]

;-------------------------- Tiberium Water Permeable

[Tiberium Water Permeable_Bullet]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Chem]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Electric]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Fire]

[Tiberium Water Permeable_Bullet Grenade]
Emitter0=e_water_ring10

[Tiberium Water Permeable_Bullet Laser]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Shotgun]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Silenced]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Sniper]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Squish]

[Tiberium Water Permeable_Bullet Tib]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Tib Spray]
Emitter0=e_grnexp4sm

[Tiberium Water Permeable_Bullet Water]

;-------------------------- Underwater Dirt

[Underwater Dirt_Bullet]

[Underwater Dirt_Bullet Chem]

[Underwater Dirt_Bullet Electric]

[Underwater Dirt_Bullet Fire]

[Underwater Dirt_Bullet Grenade]

[Underwater Dirt_Bullet Laser]

[Underwater Dirt_Bullet Shotgun]

[Underwater Dirt_Bullet Silenced]

[Underwater Dirt_Bullet Sniper]

[Underwater Dirt_Bullet Squish]

[Underwater Dirt_Bullet Tib]

[Underwater Dirt_Bullet Tib Spray]

[Underwater Dirt_Bullet Water]

;-------------------------- Underwater Tiberium Dirt

[Underwater Tiberium Dirt_Bullet]

[Underwater Tiberium Dirt_Bullet Chem]

[Underwater Tiberium Dirt_Bullet Electric]

[Underwater Tiberium Dirt_Bullet Fire]

[Underwater Tiberium Dirt_Bullet Grenade]

[Underwater Tiberium Dirt_Bullet Laser]

[Underwater Tiberium Dirt_Bullet Shotgun]

[Underwater Tiberium Dirt_Bullet Silenced]

[Underwater Tiberium Dirt_Bullet Sniper]

[Underwater Tiberium Dirt_Bullet Squish]

[Underwater Tiberium Dirt_Bullet Tib]
Decal2=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Underwater Tiberium Dirt_Bullet Tib Spray]
Decal2=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Underwater Tiberium Dirt_Bullet Water]

;-------------------------- Water

[Water_Bullet]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water2

[Water_Bullet Chem]
Emitter0=e_grnexp4sm

[Water_Bullet Electric]
Emitter0=e_whitesmoke1

[Water_Bullet Fire]
Emitter0=e_laz_snow

[Water_Bullet Grenade]
Emitter0=e_water

[Water_Bullet Laser]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_laz_snow

[Water_Bullet Shotgun]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water

[Water_Bullet Silenced]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water2

[Water_Bullet Sniper]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water

[Water_Bullet Squish]

[Water_Bullet Tib]
Emitter0=e_grnexp4sm

[Water_Bullet Tib Spray]
Emitter0=e_grnexp4sm

[Water_Bullet Water]

;-------------------------- Water Permeable

[Water Permeable_Bullet]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water2

[Water Permeable_Bullet Chem]
Emitter0=e_grnexp4sm

[Water Permeable_Bullet Electric]
Emitter0=e_whitesmoke1

[Water Permeable_Bullet Fire]
Emitter0=e_whitesmoke1

[Water Permeable_Bullet Grenade]
Emitter0=e_water

[Water Permeable_Bullet Laser]
Emitter0=e_whitesmoke1
Emitter1=e_water

[Water Permeable_Bullet Shotgun]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water

[Water Permeable_Bullet Silenced]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water2

[Water Permeable_Bullet Sniper]
Sound0=Water Ricochet Sounds Twiddler
Emitter0=e_water

[Water Permeable_Bullet Squish]

[Water Permeable_Bullet Tib]
Emitter0=e_grnexp4sm

[Water Permeable_Bullet Tib Spray]
Emitter0=e_grnexp4sm

[Water Permeable_Bullet Water]

;-------------------------- Wood

[Wood_Bullet]
Sound0=Wood Ricochet Sounds Twiddler
Emitter0=e_wood2
Emitter1=e_dirt2
Emitter2=e_wood2
Decal0=D_BH_s_wood1.tga
Decal1=D_BH_s_wood2.tga
Decal2=D_BH_s_wood3.tga
DecalSize=0.1
DecalSizeRandom=0.02

[Wood_Bullet Chem]
Emitter0=e_grnexp4sm
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Wood_Bullet Electric]
Emitter0=e_trailsmk_1
Emitter1=e_whitesmoke1
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Wood_Bullet Fire]
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.4
DecalSizeRandom=0.03

[Wood_Bullet Grenade]
Emitter0=e_rock

[Wood_Bullet Laser]
Sound0=Wood Ricochet Sounds Twiddler
Emitter0=e_perm_flame
Decal0=scortch01.tga
DecalSize=0.3
DecalSizeRandom=0.03

[Wood_Bullet Shotgun]
Sound0=Wood Ricochet Sounds Twiddler
Emitter0=e_wood2
Emitter1=e_dirt2
Emitter2=e_wood2
Decal0=D_BH_s_wood1.tga
Decal1=D_BH_s_wood2.tga
Decal2=D_BH_s_wood3.tga
DecalSize=0.3
DecalSizeRandom=0.04

[Wood_Bullet Silenced]
Sound0=Wood Ricochet Sounds Twiddler
Emitter0=e_wood2
Emitter1=e_dirt2
Emitter2=e_wood2
Decal0=D_BH_s_wood1.tga
Decal1=D_BH_s_wood2.tga
Decal2=D_BH_s_wood3.tga
DecalSize=0.1
DecalSizeRandom=0.03

[Wood_Bullet Sniper]
Sound0=Wood Ricochet Sounds Twiddler
Emitter0=e_wood2
Emitter1=e_dirt2
Emitter2=e_wood2
Decal0=D_BH_s_wood1.tga
Decal1=D_BH_s_wood2.tga
Decal2=D_BH_s_wood3.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Wood_Bullet Squish]

[Wood_Bullet Tib]
Emitter0=e_tiberium1
Emitter1=e_tiberium2
Decal0=tib_bullet01.tga
Decal1=tib_bullet02.tga
Decal2=tib_bullet03.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Wood_Bullet Tib Spray]
Emitter0=e_tiberium1
Emitter1=e_tiberium2
Decal0=tib_scorch01.tga
DecalSize=0.2
DecalSizeRandom=0.03

[Wood_Bullet Water]

;**********************************************************************************
;					Eject Casings
;
;	Eject Casing
;	Shell Shotgun
;
;**********************************************************************************

;-------------------------- Cloth

[Cloth_Eject Casing]
Sound0=Ejected Casings Twiddler

[Cloth_Shell Shotgun]

;-------------------------- Cloth Permeable

[Cloth Permeable_Eject Casing]

[Cloth Permeable_Shell Shotgun]

;-------------------------- Concrete

[Concrete_Eject Casing]
Sound0=Ejected Casings Twiddler

[Concrete_Shell Shotgun]

;-------------------------- Default

[Default_Eject Casing]
Sound0=Ejected Casings Twiddler

[Default_Shell Shotgun]

;-------------------------- Dirt

[Dirt_Eject Casing]
Sound0=Ejected Casings Twiddler
 
[Dirt_Shell Shotgun]

;-------------------------- Electrical

[Electrical_Eject Casing]

[Electrical_Shell Shotgun]

;-------------------------- Electrical Permeable

[Electrical Permeable_Eject Casing]

[Electrical Permeable_Shell Shotgun]

;-------------------------- Flesh

[Flesh_Eject Casing]
Sound0=Ejected Casings Twiddler

[Flesh_Shell Shotgun]

;-------------------------- Foliage Permeable

[Foliage Permeable_Eject Casing]

[Foliage Permeable_Shell Shotgun]

;-------------------------- Glass

[Glass_Eject Casing]
Sound0=Ejected Casings Twiddler

[Glass_Shell Shotgun]

;-------------------------- Glass Permeable

[Glass Permeable_Eject Casing]

[Glass Permeable_Shell Shotgun]

;-------------------------- Grass

[Grass_Eject Casing]
Sound0=Ejected Casings Twiddler
 
[Grass_Shell Shotgun]

;-------------------------- Heavy Metal

[Heavy Metal_Eject Casing]
Sound0=Ejected Casings Twiddler

[Heavy Metal_Shell Shotgun]

;-------------------------- Ice

[Ice_Eject Casing]
Sound0=Ejected Casings Twiddler

[Ice_Shell Shotgun]

;-------------------------- Ice Permeable

[Ice Permeable_Eject Casing]

[Ice Permeable_Shell Shotgun]

;-------------------------- Light Metal

[Light Metal_Eject Casing]
Sound0=Ejected Casings Twiddler

[Light Metal_Shell Shotgun]

;-------------------------- Mud

[Mud_Eject Casing]
Sound0=Ejected Casings Twiddler

[Mud_Shell Shotgun]

;-------------------------- Rock

[Rock_Eject Casing]
Sound0=Ejected Casings Twiddler

[Rock_Shell Shotgun]

;-------------------------- Sand
  
[Sand_Eject Casing]
Sound0=Ejected Casings Twiddler

[Sand_Shell Shotgun]

;-------------------------- Snow

[Snow_Eject Casing]
Sound0=Ejected Casings Twiddler

[Snow_Shell Shotgun]

;-------------------------- Steam

[Steam_Eject Casing]

[Steam_Shell Shotgun]

;-------------------------- Steam Permeable

[Steam Permeable_Eject Casing]

[Steam Permeable_Shell Shotgun]

;-------------------------- Tiberium Field

[Tiberium Field_Eject Casing]
Sound0=Ejected Casings Twiddler

[Tiberium Field_Shell Shotgun]

;-------------------------- Tiberium Water

[Tiberium Water_Eject Casing]

[Tiberium Water_Shell Shotgun]

;-------------------------- Tiberium Water Permeable

[Tiberium Water Permeable_Eject Casing]

[Tiberium Water Permeable_Shell Shotgun]

;-------------------------- Underwater Dirt

[Underwater Dirt_Eject Casing]

[Underwater Dirt_Shell Shotgun]

;-------------------------- Water

[Water_Eject Casing]
Sound0=Ejected Casings Twiddler

[Water_Shell Shotgun]

;-------------------------- Water Permeable

[Water Permeable_Eject Casing]

[Water Permeable_Shell Shotgun]

;-------------------------- Wood

[Wood_Eject Casing]
Sound0=Ejected Casings Twiddler

[Wood_Shell Shotgun]

;**********************************************************************************
;			Physics Effects (tires,tracks, objects)
;
;	Generic Object
;	Tire Rolling
;	Tire Sliding
;	Track Rolling
;	Track Sliding
;
;**********************************************************************************

;-------------------------- Cloth

[Cloth_Generic Object]
Friction=1

[Cloth_Tire Rolling]
Friction=1

[Cloth_Tire Sliding]
Friction=1
Emitter0=e_tr_sld_ice
Sound0=ConcreteTireSkid

[Cloth_Track Rolling]
Friction=1

[Cloth_Track Sliding]
Friction=1

;-------------------------- Cloth Permeable

[Cloth Permeable_Generic Object]

[Cloth Permeable_Tire Rolling]

[Cloth Permeable_Tire Sliding]

[Cloth Permeable_Track Rolling]

[Cloth Permeable_Track Sliding]

;-------------------------- Concrete

[Concrete_Generic Object]
Friction=1
Emitter0=e_gen_conc

[Concrete_Tire Rolling]
Friction=1

[Concrete_Tire Sliding]
Sound0=ConcreteTireSkid
Friction=1
Emitter0=e_tr_sld_conc

[Concrete_Track Rolling]
Friction=1

[Concrete_Track Sliding]
Friction=1
Emitter0=e_tk_sld_conc

;-------------------------- Default

[Default_Generic Object]
Friction=1

[Default_Tire Rolling]
Friction=1

[Default_Tire Sliding]
Sound0=ConcreteTireSkid
Friction=1

[Default_Track Rolling]
Friction=1

[Default_Track Sliding]
Friction=1

;-------------------------- Dirt

[Dirt_Generic Object]
Friction=1
Emitter0=e_gen_dirt

[Dirt_Tire Rolling]
Sound0=DirtTireRoll
Friction=1
Emitter0=e_tr_roll_dirt

[Dirt_Tire Sliding]
Sound0=DirtTireSkid
Friction=1
Emitter0=e_tr_sld_dirt

[Dirt_Track Rolling]
Friction=1
Emitter0=e_tk_roll_dirt
 
[Dirt_Track Sliding]
Friction=1
Emitter0=e_tk_sld_dirt

;-------------------------- Electrical

[Electrical_Generic Object]

[Electrical_Tire Rolling]

[Electrical_Tire Sliding]

[Electrical_Track Rolling]

[Electrical_Track Sliding]

;-------------------------- Electrical Permeable

[Electrical Permeable_Generic Object]

[Electrical Permeable_Tire Rolling]

[Electrical Permeable_Tire Sliding]

[Electrical Permeable_Track Rolling]

[Electrical Permeable_Track Sliding]

;-------------------------- Flammable

[Flammable_Generic Object]

[Flammable_Tire Rolling]

[Flammable_Tire Sliding]

[Flammable_Track Rolling]

[Flammable_Track Sliding]

;-------------------------- Flammable Permeable

[Flammable Permeable_Generic Object]

[Flammable Permeable_Tire Rolling]

[Flammable Permeable_Tire Sliding]

[Flammable Permeable_Track Rolling]

[Flammable Permeable_Track Sliding]

;-------------------------- Glass

[Glass_Generic Object]
Friction=1
Emitter0=e_gen_ice

[Glass_Tire Rolling]
Sound0=GlassTireRoll
Friction=1

[Glass_Tire Sliding]
Sound0=GlassTireSkid
Friction=1
Emitter0=e_tr_sld_ice

[Glass_Track Rolling]
Friction=1

[Glass_Track Sliding]
Friction=1
Emitter0=e_tk_sld_ice

;-------------------------- Glass Permeable

[Glass Permeable_Generic Object]

[Glass Permeable_Tire Rolling]

[Glass Permeable_Tire Sliding]

[Glass Permeable_Track Rolling]

[Glass Permeable_Track Sliding]

;-------------------------- Grass

[Grass_Generic Object]
Friction=1
Emitter0=e_gen_grass

[Grass_Tire Rolling]
Sound0=GrassTireRoll
Friction=1

[Grass_Tire Sliding]
Sound0=GrassTireSkid
Friction=1
Emitter0=e_tr_sld_grass

[Grass_Track Rolling]
Friction=1
Emitter0=e_tk_roll_grass

[Grass_Track Sliding]
Friction=1
Emitter0=e_tk_sld_grass

;-------------------------- Heavy Metal

[Heavy Metal_Generic Object]
Friction=1
Emitter0=e_gen_hvymtl

[Heavy Metal_Tire Rolling]
Sound0=MetalTireRoll
Friction=1

[Heavy Metal_Tire Sliding]
Sound0=MetalTireSkid
Friction=1
Emitter0=e_tr_sld_hvymtl

[Heavy Metal_Track Rolling]
Friction=1

[Heavy Metal_Track Sliding]
Friction=1
Emitter0=e_tk_sld_hvymtl

;-------------------------- Ice

[Ice_Generic Object]
Friction=1
Emitter0=e_gen_ice

[Ice_Tire Rolling]
Sound0=IceTireRoll
Friction=1

[Ice_Tire Sliding]
Sound0=IceTireSkid
Friction=1
Emitter0=e_tr_sld_ice

[Ice_Track Rolling]
Friction=1

[Ice_Track Sliding]
Friction=1
Emitter0=e_tk_sld_ice

;-------------------------- Ice Permeable

[Ice Permeable_Generic Object]

[Ice Permeable_Tire Rolling]

[Ice Permeable_Tire Sliding]

[Ice Permeable_Track Rolling]

[Ice Permeable_Track Sliding]

;-------------------------- Light Metal

[Light Metal_Generic Object]
Friction=1
Emitter0=e_gen_ltmtl

[Light Metal_Tire Rolling]
Sound0=MetalTireRoll
Friction=1

[Light Metal_Tire Sliding]
Sound0=MetalTireSkid
Friction=1
Emitter0=e_tr_sld_ltmt

[Light Metal_Track Rolling]
Friction=1
 
[Light Metal_Track Sliding]
Friction=1
Emitter0=e_tk_sld_ltmt

;-------------------------- Mud

[Mud_Generic Object]
Friction=1
Drag=0.00015
Emitter0=e_gen_mud

[Mud_Tire Rolling]
Sound0=MudTireRoll
Friction=1
Drag=0.00015
Emitter0=e_tr_roll_mud

[Mud_Tire Sliding]
Sound0=MudTireSkid
Friction=1
Emitter0=e_tr_sld_mud

[Mud_Track Rolling]
Friction=1
Emitter0=e_tk_roll_mud
 
[Mud_Track Sliding]
Friction=1
Emitter0=e_tk_sld_mud

;-------------------------- Rock

[Rock_Generic Object]
Friction=1
Emitter0=e_gen_rock

[Rock_Tire Rolling]
Friction=1

[Rock_Tire Sliding]
Sound0=RockTireSkid
Friction=1
Emitter0=e_tr_sld_rock

[Rock_Track Rolling]
Friction=1

[Rock_Track Sliding]
Friction=1
Emitter0=e_tk_sld_rock

;-------------------------- Sand

[Sand_Generic Object]
Friction=1
Drag=0.000025
Emitter0=e_gen_sand

[Sand_Tire Rolling]
Sound0=SandTireRoll
Friction=1
Drag=0.000025
Emitter0=e_tr_roll_sand

[Sand_Tire Sliding]
Sound0=SandTireSkid
Friction=1
Emitter0=e_tr_sld_sand

[Sand_Track Rolling]
Fricion=1
Emitter0=e_tk_roll_sand

[Sand_Track Sliding]
Friction=1
Emitter0=e_tk_sld_sand

;-------------------------- Snow

[Snow_Generic Object]
Friction=1
Emitter0=e_gen_snow

[Snow_Tire Rolling]
Sound0=SnowTireRoll
Friction=1
Emitter0=e_tr_roll_snow

[Snow_Tire Sliding]
Sound0=SnowTireSkid
Friction=1
Emitter0=e_tr_sld_snow

[Snow_Track Rolling]
Friction=1
Emitter0=e_tk_roll_snow

[Snow_Track Sliding]
Friction=1
Emitter0=e_tk_sld_snow

;-------------------------- Steam

[Steam_Generic Object]

[Steam_Tire Rolling]

[Steam_Tire Sliding]

[Steam_Track Rolling]

[Steam_Track Sliding]

;-------------------------- Steam Permeable

[Steam Permeable_Generic Object]

[Steam Permeable_Tire Rolling]

[Steam Permeable_Tire Sliding]

[Steam Permeable_Track Rolling]

[Steam Permeable_Track Sliding]

;-------------------------- Tiberium Field

[Tiberium Field_Generic Object]
Friction=1
Emitter0=e_gen_tiberium

[Tiberium Field_Tire Rolling]
Sound0=TiberiumTireRoll
Friction=1
Emitter0=e_tr_roll_tib

[Tiberium Field_Tire Sliding]
Sound0=TiberiumTireSkid
Friction=1
Emitter0=e_tr_sld_tib

[Tiberium Field_Track Rolling]
Friction=1
Emitter0=e_tk_roll_tib

[Tiberium Field_Track Sliding]
Friction=1
Emitter0=e_tk_sld_tib

;-------------------------- Tiberium Water

[Tiberium Water_Generic Object]

[Tiberium Water_Tire Rolling]

[Tiberium Water_Tire Sliding]

[Tiberium Water_Track Rolling]

[Tiberium Water_Track Sliding]

;-------------------------- Tiberium Water Permeable

[Tiberium Water Permeable_Generic Object]

[Tiberium Water Permeable_Tire Rolling]

[Tiberium Water Permeable_Tire Sliding]

[Tiberium Water Permeable_Track Rolling]

[Tiberium Water Permeable_Track Sliding]

;-------------------------- Underwater Dirt

[Underwater Dirt_Generic Object]
Friction=1
Drag=0.001
Emitter0=e_gen_wate

[Underwater Dirt_Tire Rolling]
Sound0=WaterTireRoll
Friction=1
Drag=0.001
Emitter0=e_water

[Underwater Dirt_Tire Sliding]
Sound0=WaterTireSkid
Friction=1
Emitter0=e_water

[Underwater Dirt_Track Rolling]
Friction=1
Drag=0.001
Emitter0=e_tk_roll_water

[Underwater Dirt_Track Sliding]
Friction=1
Emitter0=e_tk_sld_water

;-------------------------- Underwater Tiberium Dirt

[Underwater Tiberium Dirt_Generic Object]
Friction=1
Drag=0.001
Emitter0=e_gen_wate

[Underwater Tiberium Dirt_Tire Rolling]
Sound0=WaterTireRoll
Friction=1
Drag=0.001
Emitter0=e_water

[Underwater Tiberium Dirt_Tire Sliding]
Sound0=WaterTireSkid
Friction=1
Emitter0=e_water

[Underwater Tiberium Dirt_Track Rolling]
Friction=1
Drag=0.001
Emitter0=e_tk_roll_water

[Underwater Tiberium Dirt_Track Sliding]
Friction=1
Emitter0=e_tk_sld_water

;-------------------------- Water

[Water_Generic Object]
Friction=1
Drag=0.001
Emitter0=e_gen_water

[Water_Tire Rolling]
Sound0=WaterTireRoll
Friction=1
Drag=0.001
Emitter0=e_water

[Water_Tire Sliding]
Sound0=WaterTireSkid
Friction=1
Emitter0=e_water

[Water_Track Rolling]
Friction=1
Drag=0.001
Emitter0=e_tk_roll_water

[Water_Track Sliding]
Friction=1
Emitter0=e_tk_sld_water

;-------------------------- Water Permeable

[Water Permeable_Generic Object]
Friction=1
Drag=0.001
Emitter0=e_gen_water

[Water Permeable_Tire Rolling]
Sound0=WaterTireRoll
Friction=1
Drag=0.001
Emitter0=e_water

[Water Permeable_Tire Sliding]
Sound0=WaterTireSkid
Friction=1
Emitter0=e_water

[Water Permeable_Track Rolling]
Friction=1
Drag=0.001
Emitter0=e_tk_roll_wate

[Water Permeable_Track Sliding]
Friction=1
Emitter0=e_tk_sld_water

;-------------------------- Wood

[Wood_Generic Object]
Friction=1
Emitter0=e_gen_wood

[Wood_Tire Rolling]
Sound0=WoodTireRoll
Friction=1

[Wood_Tire Sliding]
Sound0=WoodTireSkid
Friction=1
Emitter0=e_tr_sld_wood

[Wood_Track Rolling]
Friction=1
 
[Wood_Track Sliding]
Friction=1
Emitter0=e_tk_sld_wood



