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Version 2; map file size: 7.69 (7,878 KB)--initial version file size: 7.65 (7,838 KB)

SPECIAL THANKS (CREDIT WHERE CREDIT IS DUE): Abjab, and his W3d converter--I could not have gotten this map idea off of the ground without his tool. =D  Dante, for pointing Abjab's converter my way.  Aircraftkiller, for his TEMP preset database and string table (although using it meant I had to recreate my own ENTIRE database, which totalled about 50+ items, but the end result was worth it and it slimmed down things =P ); the miscellaneous modifications to the game are his doing--I just tweaked things to my personal tastes (these changes include: the Rocket Soldiers of each side how fire homing missiles, various sound changes to the flying vehicles, and many other things that do not show up on this map).  And I guess the fake Mark Skaggs, whoever you are, for putting this idea into my head!  *Edit: And also, credit goes to Taximes for his beautiful Pevtrova and Kane PT icons! (I apologize for forgetting this in the first version =( ) Sorry if I miss out on anyone, I always remember stuff after the fact =(

Creator: Eric Kearns, but modified by YSLMuffins

The Story: A recent hoax on a new "official Renegade patch" by a fake Mark Skaggs inspired me to enable Flying units on the map Volcano.  He mentioned that the patch would contain new maps, one of which was Volcano_Flying.  Since it has now been deemed a hoax, I took up on the idea.  Et voilą!

New Features: One additional alternative character model for the GDI Volt Auto Rifle and Nod's Railgun.

Unit Improvements: Humvee and Buggy units are now meant to be the anti-aircraft vehicles of the game, with increased firepower.  Snipers now do a percentage of their original damage to aircraft (Orcas and Apaches) ONLY AS LONG AS THEIR ARMOR IS STILL UP.  The Orca's missiles have been improved with a faster turn rate and the Apache's gun now has a longer range.  The MRLS now has a moveable turret, but will only rotate 90 degrees left/right.  The Chinook transports are more heavily armored.

Unit Improvements updated: Hummvee and Buggy units now turn and tilt their gun more quickly and can raise their guns at an 80 degree angle, and no longer do significant damage against heavily armored units (damage is comparable to 1/2 the damage done by the APCs)

Bugs: As far as I know, miscellanous VIS glitches that I will NOT try to hunt down.  It is impossible to hunt down every single one.  You might notice tiny VIS glitches if you're bored and not fighting, but in the heat of battle I doubt you will notice them.  If you do find a MAJOR VIS glitch that is HUGELY and UNAVOIDABLY noticable, please let me know.  The one in the bunker overlooking the GDI Refinery is irreparable.

Author's notes: The aircraft are meant to go to places inaccessable to ground vehicles and foot soldiers.  So why not use that advantage?  The tiny opening on the mountain overshadowing both bases might be a hot spot for aircraft or maybe even an "uber-l33t" sniping spot.  Using and accessing this area is not intended to be , nor should it be deemed, "exploiting a map glitch."  As far as I know, I've covered up every place that aircraft are not meant to enter, including the openings to all of the tunnels and every bunker, but be weary that it could be very easy to lose your aircraft should you get out at a bizarre spot on the map.

Have fun!
--YSL