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=====Renegade Map Readme======
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Map Name: C&C_Fjords.mix | Version 0.99

Creator: Jonathan "Aircraftkiller" Holmes

Email: spam@3dholmes.com

Theatre: GDI Hammerfest Operations Command, Norway

Description: A Renegade level based on Hammerfest from Tiberian Sun, during the First Tiberium War. Go back in time and glimpse Hammerfest as it was before you retook it in the GDI campaign. The GDI base is built up and formidable, but the Nod base has just recently been built. Reports indicate that their new Shrine of Nod is active. Don't let them win! This is a modified level and does not play like Renegade.


***CHANGE LIST***


GDI Grenadier has an alt-fire. It fires a triple-burst but takes longer to fire than the regular fire.

GDI Orca now only has missiles. It fires six before it must reload. It no longer takes major damage from Ramjet Rifles. It now costs 1,200 credits.

GDI Transport Helicopter has had its speed improved. It carries five passengers now, instead of four. It no longer takes major damage from Ramjet Rifles, and its credit cost is now 1,500 credits.

GDI Medium Tank now uses the beta model that I've modified and made to look more like an M1 Abrams. It also has moving wheels.

GDI Mammoth Tank has extended missile range. Its missiles now turn twice as fast and are more useful versus airborne targets. It also has a new model that's 99% accurate to the original Tiberian Dawn model, which I've built and painted myself.

GDI MRLS now has a rotating turret, but costs 800 credits. I've modified it so that it has wheels and a muzzle emitter when it fires. Now fires only two missiles. Each missile does 108 damage. Damage radius was increased from 8 to 12, spreading 108 damage through that vicinity. It is now considerably more lethal to infantry.

GDI/Nod Rocket Soldier Officer and GDI Gunner have homing missiles, which are useful against airborne units. They also have a triple-burst alt-fire that's inaccurate at range, but incredibly lethal up close. Keep away from them if you can.

Nod Artillery now fires lobbed gravity-influenced shells. It continues to have a turret. Damage has been increased to 175. Explosion radius has been increased to 22 meters. Explosion damage has been increased to 175. Camera shake duration reduced to 1.5 seconds, down from 3.0. Camera shake radius reduced to 30 meters, down from 40.

Nod Flame Tank has been given the beta model. It does not have a turret. To compensate, flame damage has been increased from 13 to 19 per "shot", which makes it much more potent versus any target. Do not allow it to come near your base. Thankfully, it needs to enter your base through the gates before it can do any real damage to any structures.

Nod Recon Bike was added. It moves very quickly but is also incredibly weak and can be destroyed easily. Take them out at long range, but beware their missile attack.

Nod Apache now fires shotgun-like rounds which have considerable range and damage everything. It no longer has missiles. Its cost was increased to 1,200 credits to compensate for the extra damage and lack of vulnerability to Ramjet Rifles. Its start-up and shutdown sounds were changed to more interesting versions that existed in Renegade.

Nod Flamethrower now has an alt-fire. It will do roughly 250% more damage versus what it did before, but its range was considerably shortened to 15 meters. Primary fire is unaffected by this change. Do not let them come close to you or get inside structures.

The GDI AGT only fires a pair of Tomahawk missiles now. It has custom-built Guard Towers for machine gun defenses.

The Nod Obelisk cannot attack airborne units as its laser diffuses in the atmosphere. As a result, Nod SAM Sites have been installed at the Nod base. They are incredibly lethal and diffcult to destroy unless they pop-up to attack aircraft, at which point they are vulnerable and easily destroyed.

The Nod Turret now does 60 damage instead of 30, fires faster, and will generally ruin your day unless you take it out.

The SAM Sites and Turret now have voice announcements for damage and destruction.

Nod APC was removed. The Recon Bike replaces it.

 Construction Yards now have 700 points of health, up from 600.

 Construction Yards now repair eight damage every half second, and four damage points per half second when power is down.

 Two extra Turrets were installed in the Nod base behind the Communications Center and the Shrine of Nod.

 Turrets now have an extra 100 hit points.

 Advanced Guard Towers deal 40 damage per missile, up from 35.

 Guard Towers deal 15 damage per bullet, up from 12.

 MRLS explosive radius was increased to 18 meters, up from 12.

 MRLS missile speed is now roughly 25% faster.

 Flame Tank damage was reduced from 23 to 19 per "bullet". It still deals formidable damage, but is not as incredibly powerful as it once was.

Emitter intensity in the waterfall area has been reduced by 50%.

The Orca/Apache/Transport Helicopters now have spinning blades which spin up and shut down upon entering/leaving the vehicle. They also have skids and wheels, respectively, with an operating suspension.

Texture size on the Ore Refinery has been reduced by half to 1024x instead of 2048x in an effort to help improve frame rates.

The circuit breakers and their associated ceramic pieces have been reduced from thousands of polygons down to only 100 each, also in an effort to improve frame rates.

Fixed an exploit where vehicles could enter the ore mine system.

Artillery explosive radius has been reduced to 18 meters to match the MRLS. Damage spread throughout the 18 meter radius has been reduced to 125, down from 175.

Orcas now fire a secondary Shrapnel warhead machine gun, which is only effective against infantry. Orca reload time was increased by one second.

Apaches now fire a secondary salvo of rockets, doing 1.5 damage each. They are unguided and are affected by gravity, and they spread out as they fly farther. You will have to fly your vehicle at a target in order to use them effectively. You can also use them to bombard targets from a distance. Their range is 110 meters, roughly the same as most tanks.

Apache cannon was improved so that it does 10 damage instead of 8. It fires slightly slower. It also has an "explosive radius" which is invisible, but does 0.5 damage within two meters. Helps kill infantry since its warhead isn't particularly effective against them. Its range was increased to 90 meters to help fend off Orcas.

Stealth Tank missiles were improved. They turn better and fly 25% faster.

Recon Bike missiles were improved. They now have a 110 meter range, fly faster, and turn better. They now have the explosion type "Explosion_Rocket_Medium" instead of Small, doing 100 damage within six meters instead of four meters. They're now much more suitable for taking down Orcas.

Mammoth Tank missiles turn slightly better and have a range of 90 meters to match the Apache's new range.

Rocket Soldiers now fire missiles that fly at speed of 75, instead of 50.

Gunner now fires missiles that fly at a speed of 85, instead of 100.

Orca rockets now do 35 damage, down from 45. They take half a second longer to reload, and their explosive radius was reduced to Rocket_Light. They now spread 100 damage across 4 meters instead of 6. 

Orca and Apache were too fast for the scale of this level. They have had their speed reduced by 15%.

Orca and Apache now roll realistically as they turn, and they turn roughly 40% slower than before. The Apache turns slightly faster than the Orca, having a tail rotor to spin it around quicker.

Turret health reduced to 300, down from 400.

SAM Site now fires rockets whose explosion deals 100 damage spread out over an area of 15 meters, up from 6.

Spawning gun turrets at the substation were given 350/350 health instead of 150/150.

Orcas now look more visually nimble. Their engines pivot faster and they roll a bit more. They now have a customized version of the engine exhaust that stretches out farther as it flies faster, and disappears when you hover.

 Apache handling was tweaked. It's a bit easier to fly it now.

 Transport Helicopters now feel "bulkier" when you pilot them. Will be replacing their crappy models with a version that has skids and improved smoothing groups so they don't look as blocky. They will also get modeled helicopter blades that spin up and shut down.

 Transport Helicopters now have an operational machine gun on the left side of the craft. It has a turret restriction and can only fire within the space of the window it occupies. It can fire 55 degrees up and 55 degrees down. It uses the same machine gun as the Orca.

Radio command icons were changed. "Don't get in my way" and "Watch where you're pointing that" are now middle fingers. It helps illustrate the frustration.

The Orca's engine exhaust is currently broken in this version of 4.0. It will be fixed once TT updates to the next version after the current one.

***NEW STRUCTURES***


The Advanced Communications Center controls team radar and beacon purchases. If destroyed, GDI can no longer buy Ion Cannon beacons and their radar is terminated.

The Shrine of Nod provides spiritual guidance for Nod and houses nuclear missiles. If destroyed, Nod can no longer buy nuclear beacons.

The Nod Communications Center controls Nod team radar. If destroyed, Nod's radar no longer operates.

The Construction Yards repair structures at the rate of roughly what an Engineer would. Destroy them to make base destruction easier. They cannot repair themselves.

Tiberium Silos add an additional 2.5 credits per second. Destroy them with C4 explosives for additional damage, or any other weapon to hamper credit flow.

Repair Facilities provide essential vehicle repairs in times of base assault, if a vehicle is parked on it and occupied. Destroy them with C4 explosives for additional damage, or any other weapon to hamper automatic vehicle repairs.

Homepage: http://www.www.3dholmes.com

This file is the property of the creator, all rights and copyrights belong to the him. Do not copy, alter, or claim credit for this map without permission from the creator.