;Do not edit this file unless you know what you are doing.
;InvertY will change all the y values recived from negative to positive
;and vice versa. same with InvertX.
;ScaleX and Y will move points on one side of the map and the other further apart.
;Offset X and Y just offsets the points to the map.

[C&C_Field.mix]
InvertY = true
InvertX = false
OffsetX = -165
OffsetY = 80
ScaleX = 370
ScaleY = 370
RotationOffset = 270;

[C&C_Islands.mix]
InvertY = false
InvertX = true
OffsetX = -80
OffsetY = -80
ScaleX = 370
ScaleY = 395
RotationOffset = 90;

[C&C_City_Flying.mix]
InvertY = true
InvertX = false
OffsetX = 72
OffsetY = 17
ScaleX = 530
ScaleY = 550
RotationOffset = -100

[C&C_City.mix]
InvertY = true
InvertX = false
OffsetX = 72
OffsetY = 17
ScaleX = 530
ScaleY = 550
RotationOffset = -100

[C&C_Canyon.mix]
InvertY = false
InvertX = true
OffsetX = -50
OffsetY = 0
ScaleX = 260
ScaleY = 300
RotationOffset = 90;

[C&C_Hourglass.mix]
InvertY = false
InvertX = true
OffsetX = -55
OffsetY = 20
ScaleX = 450
ScaleY = 520
RotationOffset = 90;

[C&C_Complex.mix]
InvertY = false
InvertX = true
OffsetX = 30
OffsetY = 10
ScaleX = 420
ScaleY = 390
RotationOffset = 90;

[C&C_Walls.mix]
InvertY = true
InvertX = false
OffsetX = 17
OffsetY = 20
ScaleX = 500
ScaleY = 550
RotationOffset = 270;

[C&C_Volcano.mix]
InvertY = true
InvertX = false
OffsetX = -50
OffsetY = 5
ScaleX = 360
ScaleY = 400
RotationOffset = 270;

[C&C_Walls_Flying.mix]
InvertY = true
InvertX = false
OffsetX = -50
OffsetY = 5
ScaleX = 360
ScaleY = 400
RotationOffset = 270;

