/*	Renegade Scripts.dll
	Scripts by E!
	Copyright 2007 E!, Jonathan Wilson

	This file is part of the Renegade scripts.dll
	The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
	the terms of the GNU General Public License as published by the Free
	Software Foundation; either version 2, or (at your option) any later
	version. See the file COPYING for more details.
	In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
	Only the source code to the module(s) containing the licenced code has to be released.
*/
#include "scripts.h"
#include "scud.h"

void SCUD_Turret_Spawn::Created(GameObject *obj)
{
	Vector3 sp;
	GameObject *object;
	sp.X = 0;
	sp.Y = 0;
	sp.Z = 0;
	object = Commands->Create_Object(Get_Parameter("Turret_Preset"),sp);
	Commands->Attach_To_Object_Bone(object,obj,Get_Parameter("Bone_Name"));
	turID = Commands->Get_ID(object);
}

void SCUD_Turret_Spawn::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,4,&turID);
}

void SCUD_Turret_Spawn::Killed(GameObject *obj,GameObject *shooter)
{
	Vector3 tmb;
	tmb = Commands->Get_Bone_Position(obj,Get_Parameter("Bone_Name"));
	Commands->Create_Explosion(Get_Parameter("Explosion_Preset"),tmb,0);
}

void SCUD_Harvester_Zone::Entered(GameObject *obj,GameObject *enter)
{
	if ((enabled != false) && (Get_Int_Parameter("Harvester_Preset_ID") == Commands->Get_Preset_ID(enter)))
	{
		enabled = false;
		Commands->Give_Money(enter,Get_Float_Parameter("Credits"),true);
		Commands->Start_Timer(obj,this,Get_Float_Parameter("Next_Harvester_Time"),1);
	}
	if ((enabled != false) && (Get_Int_Parameter("LvlHarvester_Preset_ID") == Commands->Get_Preset_ID(enter)))
	{
		enabled = false;
		Commands->Give_Money(enter,Get_Float_Parameter("Credits"),true);
		Commands->Start_Timer(obj,this,Get_Float_Parameter("Next_Harvester_Time"),1);
	}
	if ((enabled != false) && (Get_Int_Parameter("Thief_Preset_ID") == Commands->Get_Preset_ID(enter)))
	{
		enabled = false;
		Commands->Give_Money(enter,Get_Float_Parameter("Thief_Credits"),true);
		Commands->Start_Timer(obj,this,Get_Float_Parameter("Thief_Time"),1);
	}
}

void SCUD_Harvester_Zone::Timer_Expired(GameObject *obj,int number)
{
	enabled = true;
}

void SCUD_Harvester_Zone::Created(GameObject *obj)
{
	enabled = true;
}

void SCUD_Harvester_Zone::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&enabled);
}

void SCUD_Custom_Follow_Waypath::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	int msg;
	int waypathid;
	float speed;
	waypathid = Get_Int_Parameter("WaypathID");
	speed = Get_Float_Parameter("Speed");
	msg = Get_Int_Parameter("Message");
	if (msg == message)
	{
		ActionParamsStruct params;
		params.Set_Move_Arrive_Distance(100);
		params.Set_Basic(this,100,777);
		params.Set_Goto(0,speed,10);
		params.Set_Goto_Waypath(waypathid,true,false,false);
		Commands->Action_Goto(obj,params);
	}
}

void SCUD_Custom_Follow_Waypath::Action_Complete(GameObject *obj,int action,ActionCompleteReason reason)
{
	int waypathid;
	float speed;
	waypathid = Get_Int_Parameter("WaypathID");
	speed = Get_Float_Parameter("Speed");
	ActionParamsStruct params;
	params.Set_Move_Arrive_Distance(100);
	params.Set_Basic(this,100,777);
	params.Set_Goto(0,speed,10);
	params.Set_Goto_Waypath(waypathid,true,false,false);
	Commands->Action_Goto(obj,params);
}

void SCUD_Follow_Waypath_Until_Custom::Created(GameObject *obj)
{
	int waypathid;
	float speed;
	waypathid = Get_Int_Parameter("WaypathID");
	speed = Get_Float_Parameter("Speed");
	ActionParamsStruct params;
	params.Set_Move_Arrive_Distance(100);
	params.Set_Basic(this,100,777);
	params.Set_Goto(0,speed,10);
	params.Set_Goto_Waypath(waypathid,true,false,false);
	Commands->Action_Goto(obj,params);
	disable = false;
}

void SCUD_Follow_Waypath_Until_Custom::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	int msg;
	msg = Get_Int_Parameter("Message");
	if (msg == message)
	{
		disable = true;
	}
}

void SCUD_Follow_Waypath_Until_Custom::Action_Complete(GameObject *obj,int action,ActionCompleteReason reason)
{
	if (!disable)
	{
		int waypathid;
		float speed;
		waypathid = Get_Int_Parameter("WaypathID");
		speed = Get_Float_Parameter("Speed");
		ActionParamsStruct params;
		params.Set_Move_Arrive_Distance(100);
		params.Set_Basic(this,100,777);
		params.Set_Goto(0,speed,10);
		params.Set_Goto_Waypath(waypathid,true,false,false);
		Commands->Action_Goto(obj,params);
	}
}

void SCUD_Follow_Waypath_Until_Custom::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&disable);
}

void SCUD_Poke_Preset_Buy::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_Poke_Preset_Buy::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_Poke_Preset_Buy::Poked(GameObject *obj,GameObject *poker)
{
	const char *preset;
	int x;
	int cost;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(poker,x))
	{
		return;
	}
	preset = Get_Parameter("Preset_Name");
	cost = Get_Int_Parameter("Cost");
	if (cost <= Commands->Get_Money(poker))
	{
		cost = -cost;
		spawn_position = Get_Vector3_Parameter("location");
		Commands->Give_Money(poker,(float)cost,0);
		Commands->Create_Object(preset,spawn_position);
	}
}

void SCUD_Poke_Preset_Buy::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_Preset_Buy::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_Preset_Buy::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	GameObject *npre;
	int x;
	int cost;
	float facing;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		if (cost <= Commands->Get_Money(sender))
		{
			cost = -cost;
			preset = Get_Parameter("Preset_Name");
			spawn_position = Get_Vector3_Parameter("location");
			Commands->Give_Money(sender,(float)cost,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Get_Float_Parameter("Rotation");
			Commands->Set_Facing(npre,facing);
		}
	}
}

void SCUD_Preset_Buy::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_CustomSend_Preset_Buy::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_CustomSend_Preset_Buy::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	GameObject *npre;
	int x;
	int cost;
	float facing;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("SendID")),Get_Int_Parameter("SendMessage"),Get_Int_Parameter("SendParam"),0);
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (cost <= Commands->Get_Money(sender))
		{
			cost = -cost;
			preset = Get_Parameter("Preset_Name");
			spawn_position = Get_Vector3_Parameter("location");
			Commands->Give_Money(sender,(float)cost,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Get_Float_Parameter("Rotation");
			Commands->Set_Facing(npre,facing);
		}
	}
}

void SCUD_CustomSend_Preset_Buy::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_CustomSend_PresetBuy_FollowWaypath::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_CustomSend_PresetBuy_FollowWaypath::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	GameObject *npre;
	int x;
	int cost;
	float facing;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("SendID")),Get_Int_Parameter("SendMessage"),Get_Int_Parameter("SendParam"),0);
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (cost <= Commands->Get_Money(sender))
		{
			cost = -cost;
			preset = Get_Parameter("Preset_Name");
			spawn_position = Get_Vector3_Parameter("location");
			Commands->Give_Money(sender,(float)cost,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Get_Float_Parameter("Rotation");
			Commands->Set_Facing(npre,facing);
			if (Get_Int_Parameter("Waypath_enabled") == 1)
			{
				int waypathid;
				float speed;
				waypathid = Get_Int_Parameter("WaypathID");
				speed = Get_Float_Parameter("Speed");
				ActionParamsStruct params;
				params.Set_Move_Arrive_Distance(100);
				params.Set_Basic(this,100,777);
				params.Set_Goto(0,speed,10);
				params.Set_Goto_Waypath(waypathid,true,false,false);
				Commands->Action_Goto(npre,params);
			}
		}
	}
}

void SCUD_CustomSend_PresetBuy_FollowWaypath::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
}

void SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	const char *preset1;
	const char *preset2;
	const char *preset3;
	GameObject *npre;
	GameObject *npre1;
	GameObject *npre2;
	GameObject *npre3;
	int x;
	int cost;
	int cost1;
	int cost2;
	int cost3;
	float facing;
	Vector3 spawn_position;
	int senderid;
	int generalid1;
	int generalid2;
	int generalid3;
	senderid = Commands->Get_Preset_ID(sender);
	generalid1 = Get_Int_Parameter("General1_Preset_ID");
	generalid2 = Get_Int_Parameter("General2_Preset_ID");
	generalid3 = Get_Int_Parameter("General3_Preset_ID");
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	cost1 = Get_Int_Parameter("General1_Preset_Cost");
	cost2 = Get_Int_Parameter("General2_Preset_Cost");
	cost3 = Get_Int_Parameter("General3_Preset_Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("SendID")),Get_Int_Parameter("SendMessage"),Get_Int_Parameter("SendParam"),0);
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if ((senderid != generalid1) && (senderid != generalid2) && (senderid != generalid3))
		{
			if (cost <= Commands->Get_Money(sender))
			{
				cost = -cost;
				preset = Get_Parameter("Preset_Name");
				spawn_position = Get_Vector3_Parameter("location");
				Commands->Give_Money(sender,(float)cost,0);
				npre = Commands->Create_Object(preset,spawn_position);
				facing = Get_Float_Parameter("Rotation");
				Commands->Set_Facing(npre,facing);
				if (Get_Int_Parameter("Waypath_enabled") == 1)
				{
					int waypathid;
					float speed;
					waypathid = Get_Int_Parameter("WaypathID");
					speed = Get_Float_Parameter("Speed");
					ActionParamsStruct params;
					params.Set_Move_Arrive_Distance(100);
					params.Set_Basic(this,100,777);
					params.Set_Goto(0,speed,10);
					params.Set_Goto_Waypath(waypathid,true,false,false);
					Commands->Action_Goto(npre,params);
				}
			}
		}
		if (senderid == generalid1)
		{
			if (cost1 <= Commands->Get_Money(sender))
			{
				cost1 = -cost1;
				preset1 = Get_Parameter("General1_Preset_Name");
				spawn_position = Get_Vector3_Parameter("location");
				Commands->Give_Money(sender,(float)cost1,0);
				npre1 = Commands->Create_Object(preset1,spawn_position);
				facing = Get_Float_Parameter("Rotation");
				Commands->Set_Facing(npre1,facing);
				if (Get_Int_Parameter("Waypath_enabled") == 1)
				{
					int waypathid;
					float speed;
					waypathid = Get_Int_Parameter("WaypathID");
					speed = Get_Float_Parameter("Speed");
					ActionParamsStruct params;
					params.Set_Move_Arrive_Distance(100);
					params.Set_Basic(this,100,777);
					params.Set_Goto(0,speed,10);
					params.Set_Goto_Waypath(waypathid,true,false,false);
					Commands->Action_Goto(npre1,params);
				}
			}
		}
		if (senderid == generalid2)
		{
			if (cost2 <= Commands->Get_Money(sender))
			{
				cost2 = -cost2;
				preset2 = Get_Parameter("General2_Preset_Name");
				spawn_position = Get_Vector3_Parameter("location");
				Commands->Give_Money(sender,(float)cost2,0);
				npre2 = Commands->Create_Object(preset2,spawn_position);
				facing = Get_Float_Parameter("Rotation");
				Commands->Set_Facing(npre2,facing);
				if (Get_Int_Parameter("Waypath_enabled") == 1)
				{
					int waypathid;
					float speed;
					waypathid = Get_Int_Parameter("WaypathID");
					speed = Get_Float_Parameter("Speed");
					ActionParamsStruct params;
					params.Set_Move_Arrive_Distance(100);
					params.Set_Basic(this,100,777);
					params.Set_Goto(0,speed,10);
					params.Set_Goto_Waypath(waypathid,true,false,false);
					Commands->Action_Goto(npre2,params);
				}
			}
		}
		if (senderid == generalid3)
		{
			if (cost3 <= Commands->Get_Money(sender))
			{
				cost3 = -cost3;
				preset3 = Get_Parameter("General3_Preset_Name");
				spawn_position = Get_Vector3_Parameter("location");
				Commands->Give_Money(sender,(float)cost3,0);
				npre3 = Commands->Create_Object(preset3,spawn_position);
				facing = Get_Float_Parameter("Rotation");
				Commands->Set_Facing(npre3,facing);
				if (Get_Int_Parameter("Waypath_enabled") == 1)
				{
					int waypathid;
					float speed;
					waypathid = Get_Int_Parameter("WaypathID");
					speed = Get_Float_Parameter("Speed");
					ActionParamsStruct params;
					params.Set_Move_Arrive_Distance(100);
					params.Set_Basic(this,100,777);
					params.Set_Goto(0,speed,10);
					params.Set_Goto_Waypath(waypathid,true,false,false);
					Commands->Action_Goto(npre3,params);
				}
			}
		}

	}
}

void SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_Deployable_Vehicle::Created(GameObject *obj)
{
	pilotID = 0;
}

void SCUD_Deployable_Vehicle::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		if (!pilotID)
		{
			pilotID = Commands->Get_ID(sender);
		}
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (pilotID == Commands->Get_ID(sender))
		{
			pilotID = 0;
		}
	}
}

void SCUD_Deployable_Vehicle::Damaged(GameObject *obj,GameObject *damager,float damage)
{
	const char *preset;
	GameObject *npre;
	Vector3 pos;
	float health;
	float facing;
	if ((damager == Commands->Find_Object(pilotID)) && (damager))
	{
		preset = Get_Parameter("Animated_Preset");
		pos = Commands->Get_Position(obj);
		health = Commands->Get_Health(obj);
		npre = Commands->Create_Object(preset,pos);
		Commands->Set_Health(npre,health);
		health = Commands->Get_Shield_Strength(obj);
		Commands->Set_Shield_Strength(npre,health);
		facing = Commands->Get_Facing(obj);
		Commands->Set_Facing(npre,facing);
 		preset = Get_Parameter("Explosion_Preset");
		Commands->Create_Explosion(preset,pos,0);
	}
}

void SCUD_Deployable_Vehicle::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,4,&pilotID);
}

void SCUD_Deploy_Animation::Created(GameObject *obj)
{
	Commands->Start_Timer(obj,this,Get_Float_Parameter("Time_Till_Death") ,1);
}

void SCUD_Deploy_Animation::Timer_Expired(GameObject *obj,int number)
{
	const char *preset;
	GameObject *npre;
	Vector3 pos;
	float health;
	float facing;
	preset = Get_Parameter("Deployed_Tank_Preset");
	pos = Commands->Get_Position(obj);
	health = Commands->Get_Health(obj);
	npre = Commands->Create_Object(preset,pos);
	Commands->Set_Health(npre,health);
	health = Commands->Get_Shield_Strength(obj);
	Commands->Set_Shield_Strength(npre,health);
	facing = Commands->Get_Facing(obj);
	Commands->Set_Facing(npre,facing);
 	preset = Get_Parameter("Explosion_Preset");
	Commands->Create_Explosion(preset,pos,0);
}

void SCUD_DeathZoneOnCustom::Entered(GameObject *obj,GameObject *enter)
{
	Auto_Save_Variable(1,10,&visitor);
	visitor = Commands->Get_ID(enter);
}

void SCUD_DeathZoneOnCustom::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	int msg;
	const char *exp;
	msg = Get_Int_Parameter("Message");
	exp = Get_Parameter("Explosion");
	if (message == msg)
	{
		Commands->Create_Explosion(exp,Commands->Get_Position(Commands->Find_Object(visitor)),0);
	}
}

void SCUD_DeathZoneOnCustom::Exited(GameObject *obj,GameObject *exit)
{
	visitor = 0;
}

void SCUD_Harvester_Control::Created(GameObject *obj)
{
	USHarvLim = 0;
	CHHarvLim = 0;
	uslimreacht = 0;
	chlimreacht = 0;
}

void SCUD_Harvester_Control::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,4,&USHarvLim);
	Auto_Save_Variable(1,4,&CHHarvLim);
	Auto_Save_Variable(1,4,&uslimreacht);
	Auto_Save_Variable(1,4,&chlimreacht);
}

void SCUD_Harvester_Control::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	GameObject *send;
	int msg;
	int sparam;
	int usterminal;
	int chterminal;
	int uslimit;
	int chlimit;
	int uscashmsg;
	int chcashmsg;
	usterminal = Get_Int_Parameter("US_Harvester_Terminal_ID");
	chterminal = Get_Int_Parameter("CH_Harvester_Terminal_ID");
	uslimit = Get_Int_Parameter("USA_Harvester_Limit");
	chlimit = Get_Int_Parameter("China_Harvester_Limit");
	uscashmsg = Get_Int_Parameter("USA_Harvester_Cost");
	chcashmsg = Get_Int_Parameter ("China_Harvester_Cost");
	msg = 3054;
	sparam = 0;
	send = sender;
	if (uslimreacht == 1)
	{
		if (message == 1919)
		{
			Commands->Give_Money(Commands->Find_Object(param),(float)uscashmsg,0);
		}
	}
	if (chlimreacht == 1)
	{
		if (message == 1920)
		{
			Commands->Give_Money(Commands->Find_Object(param),(float)chcashmsg,0);
		}
	}
	if (USHarvLim < uslimit)
	{
		uslimreacht = 0;
	}
	if (CHHarvLim < chlimit)
	{
		chlimreacht = 0;
	}
	if (USHarvLim >= uslimit)
	{
		uslimreacht = 1;
	}
	if (CHHarvLim >= chlimit)
	{
		chlimreacht = 1;
	}
	if (message == 1015)
	{
		USHarvLim++;
		if (USHarvLim >= uslimit)
		{
			Commands->Send_Custom_Event(obj,sender,msg,sparam,0);
		}
	}
	if (message == 1016)
	{
		USHarvLim--;
		if (USHarvLim < uslimit)
		{
		}
	}
	
	if (message == 1025)
	{
		CHHarvLim++;
		if (CHHarvLim >= chlimit)
			Commands->Send_Custom_Event(obj,sender,msg,sparam,0);
		}
	if (message == 1026)
	{
		CHHarvLim--;
		if (CHHarvLim < chlimit)
		{
		}
	}
}

void SCUD_USHarvester::Created(GameObject *obj)
{
	GameObject *send;
	int msg;
	int sparam;
	HarvCtrlID = Get_Int_Parameter("Harvester_Control_ID");
	msg = 1015;
	sparam = 0;
	send = Commands->Find_Object(HarvCtrlID);
	Commands->Send_Custom_Event(obj,send,msg,sparam,0);
}

void SCUD_USHarvester::Killed(GameObject *obj,GameObject *shooter)
{
	GameObject *send;
	int msg;
	int sparam;
	msg = 1016;
	sparam = 0;
	send = Commands->Find_Object(HarvCtrlID);
	Commands->Send_Custom_Event(obj,send,msg,sparam,0);
}

void SCUD_USHarvester::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	Vector3 v;
	v = Commands->Get_Position(obj);
	if (message == 3054)
	{
		Commands->Create_Explosion(Get_Parameter("Explosion_Preset_Name"),v,0);
	}
}

void SCUD_CHHarvester::Created(GameObject *obj)
{
	GameObject *send;
	int msg;
	int sparam;
	HarvCtrlID = Get_Int_Parameter("Harvester_Control_ID");
	msg = 1025;
	sparam = 0;
	send = Commands->Find_Object(HarvCtrlID);
	Commands->Send_Custom_Event(obj,send,msg,sparam,0);
}

void SCUD_CHHarvester::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	Vector3 v;
	v = Commands->Get_Position(obj);
	if (message == 3054)
	{
		Commands->Create_Explosion(Get_Parameter("Explosion_Preset_Name"),v,0);
	}
}

void SCUD_CHHarvester::Killed(GameObject *obj,GameObject *shooter)
{
	GameObject *send;
	int msg;
	int sparam;
	msg = 1026;
	sparam = 0;
	send = Commands->Find_Object(HarvCtrlID);
	Commands->Send_Custom_Event(obj,send,msg,sparam,0);
}

void SCUD_USHarvester_Terminal::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
	visitorID = 0;
	
}

void SCUD_USHarvester_Terminal::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	GameObject *npre;
	int x;
	int cost;
	float facing;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("SendID")),Get_Int_Parameter("SendMessage"),Get_Int_Parameter("SendParam"),0);
		visitorID = Commands->Get_ID(sender);
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (cost <= Commands->Get_Money(sender))
		{
			cost = -cost;
			preset = Get_Parameter("Preset_Name");
			spawn_position = Get_Vector3_Parameter("location");
			Commands->Give_Money(sender,(float)cost,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Get_Float_Parameter("Rotation");
			Commands->Set_Facing(npre,facing);
			Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("Harvester_Control_ID")),1919,visitorID,0);
			if (Get_Int_Parameter("Waypath_enabled") == 1)
			{
				int waypathid;
				float speed;
				waypathid = Get_Int_Parameter("WaypathID");
				speed = Get_Float_Parameter("Speed");
				ActionParamsStruct params;
				params.Set_Move_Arrive_Distance(100);
				params.Set_Basic(this,100,777);
				params.Set_Goto(0,speed,10);
				params.Set_Goto_Waypath(waypathid,true,false,false);
				Commands->Action_Goto(npre,params);
			}
		}
	}
}

void SCUD_USHarvester_Terminal::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_CHHarvester_Terminal::Created(GameObject *obj)
{
	active = 1;
	Commands->Enable_HUD_Pokable_Indicator(obj,1);
	visitorID = 0;
}

void SCUD_CHHarvester_Terminal::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	const char *preset;
	GameObject *npre;
	int x;
	int cost;
	float facing;
	Vector3 spawn_position;
	x = Get_Int_Parameter("Player_Type");
	if (CheckPlayerType(sender,x))
	{
		return;
	}
	cost = Get_Int_Parameter("Cost");
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("SendID")),Get_Int_Parameter("SendMessage"),Get_Int_Parameter("SendParam"),0);
		visitorID = Commands->Get_ID(sender);
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (cost <= Commands->Get_Money(sender))
		{
			cost = -cost;
			preset = Get_Parameter("Preset_Name");
			spawn_position = Get_Vector3_Parameter("location");
			Commands->Give_Money(sender,(float)cost,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Get_Float_Parameter("Rotation");
			Commands->Set_Facing(npre,facing);
			Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("Harvester_Control_ID")),1920,visitorID,0);
			if (Get_Int_Parameter("Waypath_enabled") == 1)
			{
				int waypathid;
				float speed;
				waypathid = Get_Int_Parameter("WaypathID");
				speed = Get_Float_Parameter("Speed");
				ActionParamsStruct params;
				params.Set_Move_Arrive_Distance(100);
				params.Set_Basic(this,100,777);
				params.Set_Goto(0,speed,10);
				params.Set_Goto_Waypath(waypathid,true,false,false);
				Commands->Action_Goto(npre,params);
			}
		}
	}
}

void SCUD_CHHarvester_Terminal::Register_Auto_Save_Variables()
{
	Auto_Save_Variable(1,1,&active);
}

void SCUD_SuperWeapon::Created(GameObject *obj)
{
	counter=0;
}

void SCUD_SuperWeapon::Damaged(GameObject *obj,GameObject *damager,float damage)
{
	counter++;
	if (counter == Get_Int_Parameter("SuperWeaponAmmo"))
	{
		Commands->Send_Custom_Event(obj,obj,5432,0,Get_Float_Parameter("FireTimeSinceFirstShot"));
	}
}

void SCUD_SuperWeapon::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	if (message == 5432)
	{
		Commands->Destroy_Object(obj);
	}
}

void SCUD_Set_Player_Type_OnCustom::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	int msg;
	int type;
	type = Get_Int_Parameter("Player_Type");
	if (type == 2)
	{
		type = Commands->Get_Player_Type(sender);
	}
	msg = Get_Int_Parameter("Message");
	if (message == msg)
	{
		Commands->Set_Player_Type(obj,type);
	}
}

void SCUD_DozerBuildTurret::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	if (message == CUSTOM_EVENT_VEHICLE_ENTER)
	{
		if (!PilotID)
		{
			PilotID = Commands->Get_ID(sender);
		}
	}
	if (message == CUSTOM_EVENT_VEHICLE_EXIT)
	{
		if (PilotID == Commands->Get_ID(sender))
		{
			PilotID = 0;
		}
	}
}

void SCUD_DozerBuildTurret::Damaged(GameObject *obj,GameObject *damager,float damage)
{
	const char *preset;
	GameObject *npre;
	int cost;
	float facing;
	Vector3 spawn_position;
	cost = Get_Int_Parameter("Cost");
	if ((damager == Commands->Find_Object(PilotID)) && (damager))
	{
		if (cost <= Commands->Get_Money(damager))
		{
			cost = -cost;
			preset = Get_Parameter("Turret_PresetName");
			spawn_position = Commands->Get_Position(damager);
			spawn_position.Z = spawn_position.Z - 2;
			Commands->Give_Money(damager,(float)cost,0);
			Commands->Send_Custom_Event(obj,Commands->Find_Object(Get_Int_Parameter("Controller_ID")),1920,PilotID,0);
			npre = Commands->Create_Object(preset,spawn_position);
			facing = Commands->Get_Facing(damager);
			Commands->Set_Facing(npre,facing);
		}
	}
}

void SCUD_TurretBuildup::Created(GameObject *obj)
{
	int msg;
	int param;
	
	msg = 1010;
	param = 0;
	Commands->Send_Custom_Event(obj,obj,msg,param,Get_Float_Parameter("Buildup_Time"));
}

void SCUD_TurretBuildup::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
	GameObject *turret;
	const char *preset;
	if (message == 1010)
	{
		preset = Get_Parameter("Turret_PresetName");
		turret = Commands->Create_Object(preset,Commands->Get_Position(obj));
		Commands->Set_Facing(turret,Commands->Get_Facing(obj));
		Commands->Destroy_Object(obj);
	}
}

ScriptRegistrant<SCUD_Turret_Spawn> SCUD_Turret_Spawn_Registrant("SCUD_Turret_Spawn","Turret_Preset:string,Bone_Name=BoneName:string,Explosion_Preset:string");
ScriptRegistrant<SCUD_Harvester_Zone> SCUD_Harvester_Zone_Registrant("SCUD_Harvester_Zone","Credits=1000.00:float,Next_Harvester_Time=5.00:float,Harvester_Preset_ID:int,LvlHarvester_Preset_ID:int,Thief_Credits=500.00:float,Thief_Time=5.00:float,Thief_Preset_ID:int");
ScriptRegistrant<SCUD_Custom_Follow_Waypath> SCUD_Custom_Follow_Waypath_Registrant("SCUD_Custom_Follow_Waypath","WaypathID:int,Speed:float,Message:int");
ScriptRegistrant<SCUD_Follow_Waypath_Until_Custom> SCUD_Follow_Waypath_Until_Custom_Registrant("SCUD_Follow_Waypath_Until_Custom","WaypathID:int,Speed:float,Message:int");
ScriptRegistrant<SCUD_Poke_Preset_Buy> SCUD_Poke_Preset_Buy_Registrant("SCUD_Poke_Preset_Buy","Unknown:float,Preset_Name:string,Cost:int,location:vector3,Player_Type:int");
ScriptRegistrant<SCUD_Preset_Buy> SCUD_Preset_Buy_Registrant("SCUD_Preset_Buy","Unknown:float,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float");
ScriptRegistrant<SCUD_CustomSend_Preset_Buy> SCUD_CustomSend_Preset_Buy_Registrant("SCUD_CustomSend_Preset_Buy","Unknown:float,SendID:int,SendMessage:int,SendParam:int,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float");
ScriptRegistrant<SCUD_CustomSend_PresetBuy_FollowWaypath> SCUD_CustomSend_PresetBuy_FollowWaypath_Registrant("SCUD_CustomSend_PresetBuy_FollowWaypath","Unknown:float,SendID:int,SendMessage:int,SendParam:int,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float,Waypath_enabled:int,WaypathID:int,Speed:float");
ScriptRegistrant<SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath> SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath_Registrant("SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath","Unknown:float,SendID:int,SendMessage:int,SendParam:int,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float,General1_Preset_ID:int,General2_Preset_ID:int,General3_Preset_ID:int,General1_Preset_Name:string,General2_Preset_Name:string,General3_Preset_Name:string,General1_Preset_Cost:int,General2_Preset_Cost:int,General3_Preset_Cost:int,Waypath_enabled:int,WaypathID:int,Speed:float");
ScriptRegistrant<SCUD_Deployable_Vehicle> SCUD_Deployable_Vehicle_Registrant("SCUD_Deployable_Vehicle","Animated_Preset:string,Explosion_Preset:string");
ScriptRegistrant<SCUD_Deploy_Animation> SCUD_Deploy_Animation_Registrant("SCUD_Deploy_Animation","Time_Till_Death:float,Deployed_Tank_Preset:string,Explosion_Preset:string");
ScriptRegistrant<SCUD_DeathZoneOnCustom> SCUD_DeathZoneOnCustom_Registrant("SCUD_DeathZoneOnCustom","Message:int,Explosion:string");
ScriptRegistrant<SCUD_Harvester_Control> SCUD_Harvester_Control_Registrant("SCUD_Harvester_Control","USA_Harvester_Limit:int,China_Harvester_Limit:int,US_Harvester_Terminal_ID:int,CH_Harvester_Terminal_ID:int,USA_Harvester_Cost:int,China_Harvester_Cost:int");
ScriptRegistrant<SCUD_USHarvester> SCUD_USHarvester_Registrant("SCUD_USHarvester","Harvester_Control_ID:int,Explosion_Preset_Name:string");
ScriptRegistrant<SCUD_CHHarvester> SCUD_CHHarvester_Registrant("SCUD_CHHarvester","Harvester_Control_ID:int,Explosion_Preset_Name:string");
ScriptRegistrant<SCUD_USHarvester_Terminal> SCUD_USHarvester_Terminal_Registrant("SCUD_USHarvester_Terminal","Unknown:float,SendID:int,SendMessage:int,SendParam:int,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float,Waypath_enabled:int,WaypathID:int,Speed:float,Harvester_Control_ID:int");
ScriptRegistrant<SCUD_CHHarvester_Terminal> SCUD_CHHarvester_Terminal_Registrant("SCUD_CHHarvester_Terminal","Unknown:float,SendID:int,SendMessage:int,SendParam:int,Preset_Name:string,Cost:int,location:vector3,Player_Type:int,Rotation:float,Waypath_enabled:int,WaypathID:int,Speed:float,Harvester_Control_ID:int");
ScriptRegistrant<SCUD_Set_Player_Type_OnCustom> SCUD_Set_Player_Type_OnCustom_Registrant("SCUD_Set_Player_Type_OnCustom","Message:int,Player_Type:int");
ScriptRegistrant<SCUD_SuperWeapon> SCUD_SuperWeapon_Registrant("SCUD_SuperWeapon","SuperWeaponAmmo:int,FireTimeSinceFirstShot:float");
ScriptRegistrant<SCUD_DozerBuildTurret> SCUD_DozerBuildTurret_Registrant("SCUD_DozerBuildTurret","Turret_PresetName:string,Cost:int,Controller_ID:int");
ScriptRegistrant<SCUD_TurretBuildup> SCUD_TurretBuildup_Registrant("SCUD_TurretBuildup","Buildup_Time:float,Turret_PresetName:string");
