Command & Conquer™: Red Alert 2™
FinalAlert 2: Yuri's Revenge™ Game Editor Manual
© 2001 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED
Last update: September 28, 2001
Welcome Commander,
I see that you have decided to proceed further in your tactical education. It is obvious we agree that a mind is a terrible thing to waste. My teams of genetically enhanced scientists have been working diligently to provide you with a brand new version of Final Alert 2. Here I present to you Final Alert 2: Yuri's Revenge™. You may always download the latest version of the editor from www.westwood.com. It is solely compatible with the Red Alert 2 expansion - Yuri's Revenge. If you have acquired this editor but you do not have Yuri's Revenge then any maps that utilize Yuri's Revenge specific art will not work for you. Please go and download the original Final Alert 2.
I have generously included tutorials that will help you begin developing the ultimate battlefield. I would recommend that you utilize them or you will not fully develop your mind powers. The main tutorial is located here. It demonstrates how to do a completely new multiplayer map with bridges, water and cliffs. It is very detailed, has many pictures (so your tiny mind may grasp the concepts) and therefore highly recommended.
You might also try reading the Frequently Asked Questions to expand your consciousness. I can see, however, that your vanity will not allow you show weakness by using a tutorial. So be it.
While we obviously fixed some bugs we also added a number of new features. Below you will find a list of specific improvements for Final Alert 2: Yuri's Revenge. Please make sure you review them.
FA2: Yuri's Revenge Improvements List
New Features Added
1. Negative light posts.
2. Toggle to outline around buildings.
3. Tag editor to allow making triggers without tags.
4. Random tree tool improved (preview and double click for adding/deleting trees).
5. Smudge support added.
6. Hotkey (CTRL-F) for "framework mode".
7. All the Yuri's Revenge art assets, etc.
8. At the bottom of the File menu have a list of the last four files opened.
9. In the Trigger Editor, automatically clear all fields containing non-default info when clicking New Trigger, New Event, and New Action buttons.
10. Minimize button to the mini map.
11. Search waypoint function.
12. Allow user selected starting positions and allies.
13. Script support for easier map editing (add new functions to FA2:YR!).
14. Generally faster
15. Copy trigger function
16. AI Trigger Editor
And remember, I'll be watching you.
Regards,
Yuri