4. User Interface
Before you jump in and create maps you’ll need to familiarize yourself with the FinalAlert 2: Yuri's Revenge TM User Interface. Note the Screenshot Below:
Main Window Legend
(1) Toolbars and menu
(2) IsoView
(3) ObjectView or Object Browser
(4) Terrain and Overlay Browser
FinalAlert 2: Yuri's Revenge TM consists of one Main Window. It is displayed after FinalAlert 2: Yuri's Revenge TM has completed loading. In the Main Window you can
open a map save a map create a new one modify general characteristics of the map edit the terrain and the units create and modify triggers, tags, teamtypes & taskforces |
The IsoView
Before you can use IsoView, you need to create a new map or load an existing one. You can scroll the IsoView by using the scrollbars. The "borders" of the map are in bright red. This means inside this rectangle is the "real" map. You should ignore the outside and no units should ever be set there.
You should see your map now. If it’s a new map, it’s quite boring with only one ground type and no units (unless you imported a map). 2 icons need to be explained:
Waypoint: The waypoint number is written on it. Waypoints are very important for both singleplayer and multiplayer maps.
Celltag