*************************** Scripts by Andrew "Kamuix" Jones *************************

MSN - Obelisklaser@hotmail.com


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Kamuix_Announce_Preset_Buy
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This is like JFW_Preset_Buy Exept when bought, It will be announced when purchased. If you do not have enouph money 
to purchase It you will be paged by the console telling you that you do not have enouph credits.
Preset_Name (what preset to buy)
Cost (what to charge)
location (where to spawn it)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
DisplayName (what name to display in the announcement)

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Kamuix_PAMSG_Zone
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This is like JFW_PPAGE_Zone but instead of paging the player it just sends an individual AdminMsg to a player.
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Message (what message to send)
Avoid using a comma in the message because the script might choke and fail to send the message correctly

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Kamuix_Send_FDS_MSG_Zone
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On zone entry, this sends a specified message to the console input parser.
Message (what message to send)
Avoid using a comma in the message because the script might choke and fail to send the message correctly

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Kamuix_Team_Change_Zone
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Changes a players team of a team specified on zone entry.
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Team (what team to change to, 0 = Nod, 1 = GDI)

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Kamuix_Damaged_Send_MsgFds
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When the object this is attached to gets damaged, this sends a specified message to the console input parser.
Message (what message to send)
Avoid using a comma in the message because the script might choke and fail to send the message correctly

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Kamuix_Death_Send_MsgFds
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When the object this is attached to gets destroyed, this sends a specified message to the console input parser.
Message (what message to send)
Avoid using a comma in the message because the script might choke and fail to send the message correctly

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Kamuix_Death_Announce
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When the object this is attached to dies, A message gets displayed telling all who destroyed what.
DestroyedName (What the destroyed object gets displayed as)
